зеркало из https://github.com/mozilla/gecko-dev.git
128 строки
4.7 KiB
C++
128 строки
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#ifndef DOM_MEDIA_AudioInputSource_H_
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#define DOM_MEDIA_AudioInputSource_H_
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#include "AudioDriftCorrection.h"
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#include "AudioSegment.h"
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#include "CubebInputStream.h"
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#include "CubebUtils.h"
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#include "mozilla/ProfilerUtils.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/SPSCQueue.h"
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#include "mozilla/SharedThreadPool.h"
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namespace mozilla {
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// This is an interface to operate an input-only audio stream within a
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// cubeb-task thread on a specific thread. Once the class instance is created,
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// all its operations must be called on the same thread.
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//
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// The audio data is periodically produced by the underlying audio stream on the
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// stream's callback thread, and can be safely read by GetAudioSegment() on a
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// specific thread.
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class AudioInputSource : public CubebInputStream::Listener {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioInputSource, override);
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using Id = uint32_t;
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class EventListener {
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public:
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NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING;
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// This two events will be fired on main thread.
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virtual void AudioDeviceChanged(Id aId) = 0;
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enum class State { Started, Stopped, Drained, Error };
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virtual void AudioStateCallback(Id aId, State aState) = 0;
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protected:
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EventListener() = default;
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virtual ~EventListener() = default;
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};
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AudioInputSource(RefPtr<EventListener>&& aListener, Id aSourceId,
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CubebUtils::AudioDeviceID aDeviceId, uint32_t aChannelCount,
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bool aIsVoice, const PrincipalHandle& aPrincipalHandle,
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TrackRate aSourceRate, TrackRate aTargetRate,
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uint32_t aBufferMs);
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// The following functions should always be called in the same thread: They
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// are always run on MediaTrackGraph's graph thread.
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// Starts producing audio data.
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void Start();
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// Stops producing audio data.
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void Stop();
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// Returns the AudioSegment with aDuration of data inside.
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// The graph thread can change behind the scene, e.g., cubeb stream reinit due
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// to default output device changed). When this happens, we need to notify
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// mSPSCQueue to change its data consumer.
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enum class Consumer { Same, Changed };
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AudioSegment GetAudioSegment(TrackTime aDuration, Consumer aConsumer);
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// CubebInputStream::Listener interface: These are used only for the
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// underlying audio stream. No user should call these APIs.
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// This will be fired on audio callback thread.
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long DataCallback(const void* aBuffer, long aFrames) override;
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// This can be fired on any thread.
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void StateCallback(cubeb_state aState) override;
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// This can be fired on any thread.
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void DeviceChangedCallback() override;
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// Any threads:
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// The unique id of this source.
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const Id mId;
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// The id of this audio device producing the data.
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const CubebUtils::AudioDeviceID mDeviceId;
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// The channel count of audio data produced.
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const uint32_t mChannelCount;
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// The sample rate of the audio data produced.
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const TrackRate mRate;
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// Indicate whether the audio stream is for voice or not.
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const bool mIsVoice;
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// The principal of the audio data produced.
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const PrincipalHandle mPrincipalHandle;
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protected:
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~AudioInputSource() = default;
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private:
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// Underlying audio thread only.
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bool CheckThreadIdChanged();
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// Any thread.
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const bool mSandboxed;
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// Thread id of the underlying audio thread. Underlying audio thread only.
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std::atomic<ProfilerThreadId> mAudioThreadId;
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// Forward the underlying event from main thread.
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const RefPtr<EventListener> mEventListener;
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// Shared thread pool containing only one thread for cubeb operations.
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// The cubeb operations: Start() and Stop() will be called on
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// MediaTrackGraph's graph thread, which can be the cubeb stream's callback
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// thread. Running cubeb operations within cubeb stream callback thread can
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// cause the deadlock on Linux, so we dispatch those operations to the task
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// thread.
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const RefPtr<SharedThreadPool> mTaskThread;
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// Correct the drift between the underlying audio stream and its reader.
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AudioDriftCorrection mDriftCorrector;
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// An input-only cubeb stream operated within mTaskThread.
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UniquePtr<CubebInputStream> mStream;
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// A single-producer-single-consumer lock-free queue whose data is produced by
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// the audio callback thread and consumed by AudioInputSource's data reader.
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SPSCQueue<AudioChunk> mSPSCQueue{30};
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};
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} // namespace mozilla
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#endif // DOM_MEDIA_AudioInputSource_H_
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