зеркало из https://github.com/mozilla/gecko-dev.git
292 строки
7.7 KiB
C++
292 строки
7.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MediaOmxCommonDecoder.h"
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#include <stagefright/MediaSource.h>
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#include "AudioOffloadPlayerBase.h"
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#include "MediaDecoderStateMachine.h"
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#include "MediaOmxCommonReader.h"
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#ifdef MOZ_AUDIO_OFFLOAD
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#include "AudioOffloadPlayer.h"
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#endif
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using namespace android;
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namespace mozilla {
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extern LazyLogModule gMediaDecoderLog;
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#define DECODER_LOG(type, msg) MOZ_LOG(gMediaDecoderLog, type, msg)
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MediaOmxCommonDecoder::MediaOmxCommonDecoder(MediaDecoderOwner* aOwner)
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: MediaDecoder(aOwner)
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, mReader(nullptr)
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, mCanOffloadAudio(false)
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, mFallbackToStateMachine(false)
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, mIsCaptured(false)
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{
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mDormantSupported = true;
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}
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MediaOmxCommonDecoder::~MediaOmxCommonDecoder() {}
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void
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MediaOmxCommonDecoder::SetPlatformCanOffloadAudio(bool aCanOffloadAudio)
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{
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if (!aCanOffloadAudio) {
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return;
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}
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// Stop MDSM from playing to avoid startup glitch (bug 1053186).
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GetStateMachine()->DispatchAudioOffloading(true);
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// Modify mCanOffloadAudio in the main thread.
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RefPtr<MediaOmxCommonDecoder> self = this;
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nsCOMPtr<nsIRunnable> r = NS_NewRunnableFunction([=] () {
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self->mCanOffloadAudio = true;
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});
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AbstractThread::MainThread()->Dispatch(r.forget());
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}
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void
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MediaOmxCommonDecoder::DisableStateMachineAudioOffloading()
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (mCanOffloadAudio) {
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// mCanOffloadAudio is true implies we've called
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// |GetStateMachine()->DispatchAudioOffloading(true)| in
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// SetPlatformCanOffloadAudio(). We need to turn off audio offloading
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// for MDSM so it can start playback.
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GetStateMachine()->DispatchAudioOffloading(false);
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}
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}
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bool
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MediaOmxCommonDecoder::CheckDecoderCanOffloadAudio()
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{
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MOZ_ASSERT(NS_IsMainThread());
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return (mCanOffloadAudio && !mFallbackToStateMachine &&
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!mIsCaptured && mPlaybackRate == 1.0);
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}
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void
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MediaOmxCommonDecoder::FirstFrameLoaded(nsAutoPtr<MediaInfo> aInfo,
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MediaDecoderEventVisibility aEventVisibility)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MediaDecoder::FirstFrameLoaded(aInfo, aEventVisibility);
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if (!CheckDecoderCanOffloadAudio()) {
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DECODER_LOG(LogLevel::Debug, ("In %s Offload Audio check failed",
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__PRETTY_FUNCTION__));
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DisableStateMachineAudioOffloading();
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return;
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}
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#ifdef MOZ_AUDIO_OFFLOAD
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mAudioOffloadPlayer = new AudioOffloadPlayer(this);
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#endif
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if (!mAudioOffloadPlayer) {
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DisableStateMachineAudioOffloading();
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return;
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}
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mAudioOffloadPlayer->SetSource(mReader->GetAudioOffloadTrack());
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status_t err = mAudioOffloadPlayer->Start(false);
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if (err != OK) {
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mAudioOffloadPlayer = nullptr;
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mFallbackToStateMachine = true;
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DECODER_LOG(LogLevel::Debug, ("In %s Unable to start offload audio %d."
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"Switching to normal mode", __PRETTY_FUNCTION__, err));
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DisableStateMachineAudioOffloading();
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return;
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}
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PauseStateMachine();
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if (mLogicallySeeking) {
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SeekTarget target = SeekTarget(mLogicalPosition,
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SeekTarget::Accurate,
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MediaDecoderEventVisibility::Observable);
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mSeekRequest.DisconnectIfExists();
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mSeekRequest.Begin(mAudioOffloadPlayer->Seek(target)
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->Then(AbstractThread::MainThread(), __func__, static_cast<MediaDecoder*>(this),
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&MediaDecoder::OnSeekResolved, &MediaDecoder::OnSeekRejected));
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}
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// Call ChangeState() to run AudioOffloadPlayer since offload state enabled
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ChangeState(mPlayState);
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}
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void
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MediaOmxCommonDecoder::PauseStateMachine()
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{
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MOZ_ASSERT(NS_IsMainThread());
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DECODER_LOG(LogLevel::Debug, ("%s", __PRETTY_FUNCTION__));
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MOZ_ASSERT(GetStateMachine());
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// enter dormant state
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GetStateMachine()->DispatchSetDormant(true);
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}
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void
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MediaOmxCommonDecoder::ResumeStateMachine()
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{
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MOZ_ASSERT(NS_IsMainThread());
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DECODER_LOG(LogLevel::Debug, ("%s current time %f", __PRETTY_FUNCTION__, mLogicalPosition));
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if (mShuttingDown) {
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return;
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}
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if (!GetStateMachine()) {
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return;
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}
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GetStateMachine()->DispatchAudioOffloading(false);
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mFallbackToStateMachine = true;
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mAudioOffloadPlayer = nullptr;
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SeekTarget target = SeekTarget(mLogicalPosition,
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SeekTarget::Accurate,
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MediaDecoderEventVisibility::Suppressed);
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// Call Seek of MediaDecoderStateMachine to suppress seek events.
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GetStateMachine()->InvokeSeek(target);
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mNextState = mPlayState;
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ChangeState(PLAY_STATE_LOADING);
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// exit dormant state
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GetStateMachine()->DispatchSetDormant(false);
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UpdateLogicalPosition();
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}
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void
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MediaOmxCommonDecoder::AudioOffloadTearDown()
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{
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MOZ_ASSERT(NS_IsMainThread());
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DECODER_LOG(LogLevel::Debug, ("%s", __PRETTY_FUNCTION__));
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// mAudioOffloadPlayer can be null here if ResumeStateMachine was called
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// just before because of some other error.
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if (mAudioOffloadPlayer) {
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ResumeStateMachine();
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}
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}
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void
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MediaOmxCommonDecoder::AddOutputStream(ProcessedMediaStream* aStream,
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bool aFinishWhenEnded)
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{
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MOZ_ASSERT(NS_IsMainThread());
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mIsCaptured = true;
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if (mAudioOffloadPlayer) {
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ResumeStateMachine();
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}
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MediaDecoder::AddOutputStream(aStream, aFinishWhenEnded);
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}
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void
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MediaOmxCommonDecoder::SetPlaybackRate(double aPlaybackRate)
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (mAudioOffloadPlayer &&
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((aPlaybackRate != 0.0) || (aPlaybackRate != 1.0))) {
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ResumeStateMachine();
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}
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MediaDecoder::SetPlaybackRate(aPlaybackRate);
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}
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void
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MediaOmxCommonDecoder::ChangeState(PlayState aState)
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{
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MOZ_ASSERT(NS_IsMainThread());
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// Keep MediaDecoder state in sync with MediaElement irrespective of offload
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// playback so it will continue to work in normal mode when offloading fails
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// in between
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MediaDecoder::ChangeState(aState);
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if (!mAudioOffloadPlayer) {
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return;
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}
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status_t err = mAudioOffloadPlayer->ChangeState(aState);
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if (err != OK) {
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ResumeStateMachine();
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return;
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}
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}
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void
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MediaOmxCommonDecoder::CallSeek(const SeekTarget& aTarget, dom::Promise* aPromise)
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{
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if (!mAudioOffloadPlayer) {
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MediaDecoder::CallSeek(aTarget, aPromise);
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return;
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}
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mSeekDOMPromise = aPromise;
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mSeekRequest.DisconnectIfExists();
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mSeekRequest.Begin(mAudioOffloadPlayer->Seek(aTarget)
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->Then(AbstractThread::MainThread(), __func__, static_cast<MediaDecoder*>(this),
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&MediaDecoder::OnSeekResolved, &MediaDecoder::OnSeekRejected));
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}
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int64_t
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MediaOmxCommonDecoder::CurrentPosition()
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (!mAudioOffloadPlayer) {
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return MediaDecoder::CurrentPosition();
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}
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return mAudioOffloadPlayer->GetMediaTimeUs();
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}
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void
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MediaOmxCommonDecoder::SetElementVisibility(bool aIsVisible)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MediaDecoder::SetElementVisibility(aIsVisible);
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if (mAudioOffloadPlayer) {
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mAudioOffloadPlayer->SetElementVisibility(aIsVisible);
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}
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}
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MediaDecoderOwner::NextFrameStatus
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MediaOmxCommonDecoder::NextFrameStatus()
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{
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MOZ_ASSERT(NS_IsMainThread());
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return mAudioOffloadPlayer ? mAudioOffloadPlayer->GetNextFrameStatus()
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: MediaDecoder::NextFrameStatus();
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}
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void
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MediaOmxCommonDecoder::SetVolume(double aVolume)
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (!mAudioOffloadPlayer) {
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MediaDecoder::SetVolume(aVolume);
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return;
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}
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mAudioOffloadPlayer->SetVolume(aVolume);
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}
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MediaDecoderStateMachine*
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MediaOmxCommonDecoder::CreateStateMachine()
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{
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mReader = CreateReader();
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if (mReader != nullptr) {
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mReader->SetAudioChannel(GetAudioChannel());
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}
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return CreateStateMachineFromReader(mReader);
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}
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} // namespace mozilla
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