gecko-dev/gfx/idl/gfxtypes.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 2000 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
*/
/**
* gfx idl declarations to be used by all gfx interfaces.
* @file gfxtypes.idl
*/
#include "nsrootidl.idl"
/*! @verbatim */
%{C++
#include "nsCoord.h"
%}
/*! @endverbatim */
/**
* A color is a 32 bit unsigned integer with
* four components: R, G, B and A.
*
* @var typedef PRUint32 gfx_color
*/
typedef PRUint32 gfx_color;
/**
* typedef that should be used for bit depths
* @var typedef unsigned short gfx_depth
*/
typedef unsigned short gfx_depth; // is short ok?
/**
* typedef that should be used for image formats
* @var typedef long gfx_format
* @see gfxIFormats
*/
typedef long gfx_format;
typedef PRInt32 nscoord;
[ptr] native nsRect(nsRect);