зеркало из https://github.com/mozilla/gecko-dev.git
357 строки
13 KiB
C++
357 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ContainerLayerComposite.h"
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#include <algorithm> // for min
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#include "FrameMetrics.h" // for FrameMetrics
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#include "Units.h" // for LayerRect, LayerPixel, etc
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#include "gfx2DGlue.h" // for ToMatrix4x4
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#include "gfx3DMatrix.h" // for gfx3DMatrix
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#include "gfxImageSurface.h" // for gfxImageSurface
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#include "gfxMatrix.h" // for gfxMatrix
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#include "gfxPlatform.h" // for gfxPlatform
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#include "gfxUtils.h" // for gfxUtils, etc
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/BaseRect.h" // for BaseRect
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for Point, IntPoint
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#include "mozilla/gfx/Rect.h" // for IntRect, Rect
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#include "mozilla/layers/Compositor.h" // for Compositor, etc
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#include "mozilla/layers/CompositorTypes.h" // for DIAGNOSTIC_CONTAINER
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#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
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#include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsDebug.h" // for NS_ASSERTION
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#include "nsISupportsUtils.h" // for NS_ADDREF, NS_RELEASE
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for nsIntRect
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTArray.h" // for nsAutoTArray
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#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
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namespace mozilla {
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namespace layers {
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// HasOpaqueAncestorLayer and ContainerRender are shared between RefLayer and ContainerLayer
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static bool
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HasOpaqueAncestorLayer(Layer* aLayer)
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{
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for (Layer* l = aLayer->GetParent(); l; l = l->GetParent()) {
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if (l->GetContentFlags() & Layer::CONTENT_OPAQUE)
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return true;
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}
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return false;
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}
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/**
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* Returns a rectangle of content painted opaquely by aLayer. Very consertative;
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* bails by returning an empty rect in any tricky situations.
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*/
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static nsIntRect
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GetOpaqueRect(Layer* aLayer)
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{
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nsIntRect result;
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// Just bail if there's anything difficult to handle.
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if (!aLayer->GetEffectiveTransform().IsIdentity() ||
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aLayer->GetEffectiveOpacity() != 1.0f ||
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aLayer->GetMaskLayer()) {
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return result;
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}
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if (aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) {
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result = aLayer->GetEffectiveVisibleRegion().GetLargestRectangle();
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} else {
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// Drill down into RefLayers because that's what we particularly care about;
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// layer construction for aLayer will not have known about the opaqueness
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// of any RefLayer subtrees.
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RefLayer* refLayer = aLayer->AsRefLayer();
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if (refLayer && refLayer->GetFirstChild()) {
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result = GetOpaqueRect(refLayer->GetFirstChild());
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}
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}
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const nsIntRect* clipRect = aLayer->GetEffectiveClipRect();
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if (clipRect) {
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result.IntersectRect(result, *clipRect);
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}
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return result;
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}
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template<class ContainerT> void
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ContainerRender(ContainerT* aContainer,
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const nsIntPoint& aOffset,
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LayerManagerComposite* aManager,
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const nsIntRect& aClipRect)
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{
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/**
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* Setup our temporary surface for rendering the contents of this container.
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*/
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RefPtr<CompositingRenderTarget> surface;
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Compositor* compositor = aManager->GetCompositor();
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RefPtr<CompositingRenderTarget> previousTarget = compositor->GetCurrentRenderTarget();
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nsIntPoint childOffset(aOffset);
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nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
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aContainer->mSupportsComponentAlphaChildren = false;
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float opacity = aContainer->GetEffectiveOpacity();
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bool needsSurface = aContainer->UseIntermediateSurface();
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if (needsSurface) {
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SurfaceInitMode mode = INIT_MODE_CLEAR;
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bool surfaceCopyNeeded = false;
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gfx::IntRect surfaceRect = gfx::IntRect(visibleRect.x, visibleRect.y,
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visibleRect.width, visibleRect.height);
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// we're about to create a framebuffer backed by textures to use as an intermediate
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// surface. What to do if its size (as given by framebufferRect) would exceed the
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// maximum texture size supported by the GL? The present code chooses the compromise
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// of just clamping the framebuffer's size to the max supported size.
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// This gives us a lower resolution rendering of the intermediate surface (children layers).
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// See bug 827170 for a discussion.
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int32_t maxTextureSize = compositor->GetMaxTextureSize();
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surfaceRect.width = std::min(maxTextureSize, surfaceRect.width);
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surfaceRect.height = std::min(maxTextureSize, surfaceRect.height);
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if (aContainer->GetEffectiveVisibleRegion().GetNumRects() == 1 &&
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(aContainer->GetContentFlags() & Layer::CONTENT_OPAQUE))
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{
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// don't need a background, we're going to paint all opaque stuff
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aContainer->mSupportsComponentAlphaChildren = true;
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mode = INIT_MODE_NONE;
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} else {
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const gfx3DMatrix& transform3D = aContainer->GetEffectiveTransform();
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gfxMatrix transform;
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// If we have an opaque ancestor layer, then we can be sure that
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// all the pixels we draw into are either opaque already or will be
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// covered by something opaque. Otherwise copying up the background is
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// not safe.
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if (HasOpaqueAncestorLayer(aContainer) &&
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transform3D.Is2D(&transform) && !transform.HasNonIntegerTranslation()) {
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mode = gfxPlatform::ComponentAlphaEnabled() ?
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INIT_MODE_COPY : INIT_MODE_CLEAR;
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surfaceCopyNeeded = (mode == INIT_MODE_COPY);
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surfaceRect.x += transform.x0;
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surfaceRect.y += transform.y0;
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aContainer->mSupportsComponentAlphaChildren
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= gfxPlatform::ComponentAlphaEnabled();
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}
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}
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surfaceRect -= gfx::IntPoint(aOffset.x, aOffset.y);
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if (surfaceCopyNeeded) {
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surface = compositor->CreateRenderTargetFromSource(surfaceRect, previousTarget);
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} else {
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surface = compositor->CreateRenderTarget(surfaceRect, mode);
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}
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if (!surface) {
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return;
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}
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compositor->SetRenderTarget(surface);
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childOffset.x = visibleRect.x;
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childOffset.y = visibleRect.y;
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} else {
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surface = previousTarget;
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aContainer->mSupportsComponentAlphaChildren = (aContainer->GetContentFlags() & Layer::CONTENT_OPAQUE) ||
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(aContainer->GetParent() && aContainer->GetParent()->SupportsComponentAlphaChildren());
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}
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nsAutoTArray<Layer*, 12> children;
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aContainer->SortChildrenBy3DZOrder(children);
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/**
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* Render this container's contents.
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*/
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for (uint32_t i = 0; i < children.Length(); i++) {
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LayerComposite* layerToRender = static_cast<LayerComposite*>(children.ElementAt(i)->ImplData());
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if (layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty() &&
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!layerToRender->GetLayer()->AsContainerLayer()) {
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continue;
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}
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if (i + 1 < children.Length() &&
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layerToRender->GetLayer()->GetEffectiveTransform().IsIdentity()) {
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LayerComposite* nextLayer = static_cast<LayerComposite*>(children.ElementAt(i + 1)->ImplData());
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nsIntRect nextLayerOpaqueRect;
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if (nextLayer && nextLayer->GetLayer()) {
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nextLayerOpaqueRect = GetOpaqueRect(nextLayer->GetLayer());
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}
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if (!nextLayerOpaqueRect.IsEmpty()) {
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nsIntRegion visibleRegion;
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visibleRegion.Sub(layerToRender->GetShadowVisibleRegion(), nextLayerOpaqueRect);
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layerToRender->SetShadowVisibleRegion(visibleRegion);
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if (visibleRegion.IsEmpty()) {
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continue;
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}
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}
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}
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nsIntRect clipRect = layerToRender->GetLayer()->
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CalculateScissorRect(aClipRect, &aManager->GetWorldTransform());
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if (clipRect.IsEmpty()) {
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continue;
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}
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if (layerToRender->HasLayerBeenComposited()) {
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// Composer2D will compose this layer so skip GPU composition
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// this time & reset composition flag for next composition phase
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layerToRender->SetLayerComposited(false);
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} else {
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layerToRender->RenderLayer(childOffset, clipRect);
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}
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// invariant: our GL context should be current here, I don't think we can
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// assert it though
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}
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if (needsSurface) {
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// Unbind the current surface and rebind the previous one.
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#ifdef MOZ_DUMP_PAINTING
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if (gfxUtils::sDumpPainting) {
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nsRefPtr<gfxImageSurface> surf = surface->Dump(aManager->GetCompositor());
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WriteSnapshotToDumpFile(aContainer, surf);
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}
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#endif
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compositor->SetRenderTarget(previousTarget);
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EffectChain effectChain;
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LayerManagerComposite::AutoAddMaskEffect autoMaskEffect(aContainer->GetMaskLayer(),
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effectChain,
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!aContainer->GetTransform().CanDraw2D());
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effectChain.mPrimaryEffect = new EffectRenderTarget(surface);
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gfx::Matrix4x4 transform;
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ToMatrix4x4(aContainer->GetEffectiveTransform(), transform);
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gfx::Rect rect(visibleRect.x, visibleRect.y, visibleRect.width, visibleRect.height);
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gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
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aManager->GetCompositor()->DrawQuad(rect, clipRect, effectChain, opacity,
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transform, gfx::Point(aOffset.x, aOffset.y));
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}
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if (aContainer->GetFrameMetrics().IsScrollable()) {
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gfx::Matrix4x4 transform;
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ToMatrix4x4(aContainer->GetEffectiveTransform(), transform);
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const FrameMetrics& frame = aContainer->GetFrameMetrics();
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LayerRect layerBounds = ScreenRect(frame.mCompositionBounds) * ScreenToLayerScale(1.0);
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gfx::Rect rect(layerBounds.x, layerBounds.y, layerBounds.width, layerBounds.height);
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gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
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aManager->GetCompositor()->DrawDiagnostics(DIAGNOSTIC_CONTAINER,
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rect, clipRect,
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transform, gfx::Point(aOffset.x, aOffset.y));
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}
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}
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ContainerLayerComposite::ContainerLayerComposite(LayerManagerComposite *aManager)
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: ContainerLayer(aManager, nullptr)
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, LayerComposite(aManager)
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{
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MOZ_COUNT_CTOR(ContainerLayerComposite);
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mImplData = static_cast<LayerComposite*>(this);
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}
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ContainerLayerComposite::~ContainerLayerComposite()
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{
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MOZ_COUNT_DTOR(ContainerLayerComposite);
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// We don't Destroy() on destruction here because this destructor
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// can be called after remote content has crashed, and it may not be
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// safe to free the IPC resources of our children. Those resources
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// are automatically cleaned up by IPDL-generated code.
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//
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// In the common case of normal shutdown, either
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// LayerManagerComposite::Destroy(), a parent
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// *ContainerLayerComposite::Destroy(), or Disconnect() will trigger
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// cleanup of our resources.
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while (mFirstChild) {
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RemoveChild(mFirstChild);
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}
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}
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void
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ContainerLayerComposite::Destroy()
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{
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if (!mDestroyed) {
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while (mFirstChild) {
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static_cast<LayerComposite*>(GetFirstChild()->ImplData())->Destroy();
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RemoveChild(mFirstChild);
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}
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mDestroyed = true;
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}
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}
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LayerComposite*
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ContainerLayerComposite::GetFirstChildComposite()
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{
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if (!mFirstChild) {
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return nullptr;
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}
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return static_cast<LayerComposite*>(mFirstChild->ImplData());
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}
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void
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ContainerLayerComposite::RenderLayer(const nsIntPoint& aOffset,
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const nsIntRect& aClipRect)
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{
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ContainerRender(this, aOffset, mCompositeManager, aClipRect);
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}
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void
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ContainerLayerComposite::CleanupResources()
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{
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for (Layer* l = GetFirstChild(); l; l = l->GetNextSibling()) {
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LayerComposite* layerToCleanup = static_cast<LayerComposite*>(l->ImplData());
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layerToCleanup->CleanupResources();
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}
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}
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RefLayerComposite::RefLayerComposite(LayerManagerComposite* aManager)
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: RefLayer(aManager, nullptr)
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, LayerComposite(aManager)
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{
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mImplData = static_cast<LayerComposite*>(this);
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}
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RefLayerComposite::~RefLayerComposite()
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{
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Destroy();
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}
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void
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RefLayerComposite::Destroy()
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{
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MOZ_ASSERT(!mFirstChild);
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mDestroyed = true;
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}
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LayerComposite*
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RefLayerComposite::GetFirstChildComposite()
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{
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if (!mFirstChild) {
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return nullptr;
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}
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return static_cast<LayerComposite*>(mFirstChild->ImplData());
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}
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void
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RefLayerComposite::RenderLayer(const nsIntPoint& aOffset,
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const nsIntRect& aClipRect)
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{
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ContainerRender(this, aOffset, mCompositeManager, aClipRect);
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}
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void
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RefLayerComposite::CleanupResources()
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{
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}
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} /* layers */
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} /* mozilla */
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