зеркало из https://github.com/mozilla/gecko-dev.git
714 строки
26 KiB
C++
714 строки
26 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "SVGPatternFrame.h"
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// Keep others in (case-insensitive) order:
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#include "AutoReferenceChainGuard.h"
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxMatrix.h"
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#include "gfxPattern.h"
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#include "gfxPlatform.h"
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#include "mozilla/ComputedStyle.h"
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#include "mozilla/ISVGDisplayableFrame.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/SVGContentUtils.h"
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#include "mozilla/SVGGeometryFrame.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/SVGUtils.h"
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#include "mozilla/dom/SVGPatternElement.h"
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#include "mozilla/dom/SVGUnitTypesBinding.h"
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#include "mozilla/gfx/2D.h"
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#include "nsGkAtoms.h"
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#include "nsIFrameInlines.h"
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#include "SVGAnimatedTransformList.h"
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using namespace mozilla::dom;
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using namespace mozilla::dom::SVGUnitTypes_Binding;
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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namespace mozilla {
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//----------------------------------------------------------------------
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// Implementation
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SVGPatternFrame::SVGPatternFrame(ComputedStyle* aStyle,
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nsPresContext* aPresContext)
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: SVGPaintServerFrame(aStyle, aPresContext, kClassID),
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mSource(nullptr),
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mLoopFlag(false),
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mNoHRefURI(false) {}
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NS_IMPL_FRAMEARENA_HELPERS(SVGPatternFrame)
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NS_QUERYFRAME_HEAD(SVGPatternFrame)
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NS_QUERYFRAME_ENTRY(SVGPatternFrame)
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NS_QUERYFRAME_TAIL_INHERITING(SVGPaintServerFrame)
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//----------------------------------------------------------------------
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// nsIFrame methods:
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nsresult SVGPatternFrame::AttributeChanged(int32_t aNameSpaceID,
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nsAtom* aAttribute,
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int32_t aModType) {
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if (aNameSpaceID == kNameSpaceID_None &&
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(aAttribute == nsGkAtoms::patternUnits ||
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aAttribute == nsGkAtoms::patternContentUnits ||
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aAttribute == nsGkAtoms::patternTransform ||
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aAttribute == nsGkAtoms::x || aAttribute == nsGkAtoms::y ||
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aAttribute == nsGkAtoms::width || aAttribute == nsGkAtoms::height ||
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aAttribute == nsGkAtoms::preserveAspectRatio ||
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aAttribute == nsGkAtoms::viewBox)) {
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SVGObserverUtils::InvalidateDirectRenderingObservers(this);
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}
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if ((aNameSpaceID == kNameSpaceID_XLink ||
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aNameSpaceID == kNameSpaceID_None) &&
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aAttribute == nsGkAtoms::href) {
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// Blow away our reference, if any
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SVGObserverUtils::RemoveTemplateObserver(this);
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mNoHRefURI = false;
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// And update whoever references us
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SVGObserverUtils::InvalidateDirectRenderingObservers(this);
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}
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return SVGPaintServerFrame::AttributeChanged(aNameSpaceID, aAttribute,
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aModType);
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}
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#ifdef DEBUG
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void SVGPatternFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) {
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NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::pattern),
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"Content is not an SVG pattern");
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SVGPaintServerFrame::Init(aContent, aParent, aPrevInFlow);
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}
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#endif /* DEBUG */
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//----------------------------------------------------------------------
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// SVGContainerFrame methods:
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// If our GetCanvasTM is getting called, we
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// need to return *our current* transformation
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// matrix, which depends on our units parameters
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// and X, Y, Width, and Height
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gfxMatrix SVGPatternFrame::GetCanvasTM() {
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if (mCTM) {
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return *mCTM;
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}
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// Do we know our rendering parent?
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if (mSource) {
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// Yes, use it!
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return mSource->GetCanvasTM();
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}
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// We get here when geometry in the <pattern> container is updated
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return gfxMatrix();
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}
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// -------------------------------------------------------------------------
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// Helper functions
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// -------------------------------------------------------------------------
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/** Calculate the maximum expansion of a matrix */
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static float MaxExpansion(const Matrix& aMatrix) {
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// maximum expansion derivation from
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// http://lists.cairographics.org/archives/cairo/2004-October/001980.html
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// and also implemented in cairo_matrix_transformed_circle_major_axis
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double a = aMatrix._11;
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double b = aMatrix._12;
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double c = aMatrix._21;
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double d = aMatrix._22;
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double f = (a * a + b * b + c * c + d * d) / 2;
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double g = (a * a + b * b - c * c - d * d) / 2;
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double h = a * c + b * d;
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return sqrt(f + sqrt(g * g + h * h));
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}
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// The SVG specification says that the 'patternContentUnits' attribute "has no
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// effect if attribute ‘viewBox’ is specified". We still need to include a bbox
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// scale if the viewBox is specified and _patternUnits_ is set to or defaults to
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// objectBoundingBox though, since in that case the viewBox is relative to the
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// bbox
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static bool IncludeBBoxScale(const SVGAnimatedViewBox& aViewBox,
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uint32_t aPatternContentUnits,
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uint32_t aPatternUnits) {
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return (!aViewBox.IsExplicitlySet() &&
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aPatternContentUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) ||
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(aViewBox.IsExplicitlySet() &&
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aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX);
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}
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// Given the matrix for the pattern element's own transform, this returns a
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// combined matrix including the transforms applicable to its target.
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static Matrix GetPatternMatrix(nsIFrame* aSource,
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const StyleSVGPaint nsStyleSVG::*aFillOrStroke,
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uint16_t aPatternUnits,
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const gfxMatrix& patternTransform,
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const gfxRect& bbox, const gfxRect& callerBBox,
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const Matrix& callerCTM) {
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// We really want the pattern matrix to handle translations
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gfxFloat minx = bbox.X();
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gfxFloat miny = bbox.Y();
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if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
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minx += callerBBox.X();
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miny += callerBBox.Y();
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}
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double scale = 1.0 / MaxExpansion(callerCTM);
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auto patternMatrix = patternTransform;
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patternMatrix.PostScale(scale, scale);
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patternMatrix.PreTranslate(minx, miny);
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// revert the vector effect transform so that the pattern appears unchanged
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if (aFillOrStroke == &nsStyleSVG::mStroke) {
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gfxMatrix userToOuterSVG;
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if (SVGUtils::GetNonScalingStrokeTransform(aSource, &userToOuterSVG)) {
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patternMatrix *= userToOuterSVG;
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}
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}
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return ToMatrix(patternMatrix);
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}
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static nsresult GetTargetGeometry(gfxRect* aBBox,
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const SVGAnimatedViewBox& aViewBox,
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uint16_t aPatternContentUnits,
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uint16_t aPatternUnits, nsIFrame* aTarget,
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const Matrix& aContextMatrix,
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const gfxRect* aOverrideBounds) {
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*aBBox =
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aOverrideBounds
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? *aOverrideBounds
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: SVGUtils::GetBBox(aTarget, SVGUtils::eUseFrameBoundsForOuterSVG |
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SVGUtils::eBBoxIncludeFillGeometry);
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// Sanity check
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if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits) &&
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(aBBox->Width() <= 0 || aBBox->Height() <= 0)) {
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return NS_ERROR_FAILURE;
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}
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// OK, now fix up the bounding box to reflect user coordinates
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// We handle device unit scaling in pattern matrix
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float scale = MaxExpansion(aContextMatrix);
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if (scale <= 0) {
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return NS_ERROR_FAILURE;
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}
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aBBox->Scale(scale);
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return NS_OK;
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}
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void SVGPatternFrame::PaintChildren(DrawTarget* aDrawTarget,
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SVGPatternFrame* aPatternWithChildren,
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nsIFrame* aSource, float aGraphicOpacity,
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imgDrawingParams& aImgParams) {
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nsIFrame* firstKid = aPatternWithChildren->mFrames.FirstChild();
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gfxContext ctx(aDrawTarget);
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gfxGroupForBlendAutoSaveRestore autoGroupForBlend(&ctx);
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if (aGraphicOpacity != 1.0f) {
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autoGroupForBlend.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
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aGraphicOpacity);
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}
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// OK, now render -- note that we use "firstKid", which
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// we got at the beginning because it takes care of the
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// referenced pattern situation for us
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if (aSource->IsSVGGeometryFrame()) {
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// Set the geometrical parent of the pattern we are rendering
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aPatternWithChildren->mSource = static_cast<SVGGeometryFrame*>(aSource);
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}
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// Delay checking NS_FRAME_DRAWING_AS_PAINTSERVER bit until here so we can
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// give back a clear surface if there's a loop
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if (!aPatternWithChildren->HasAnyStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER)) {
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AutoSetRestorePaintServerState paintServer(aPatternWithChildren);
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for (nsIFrame* kid = firstKid; kid; kid = kid->GetNextSibling()) {
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gfxMatrix tm = *(aPatternWithChildren->mCTM);
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// The CTM of each frame referencing us can be different
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ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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SVGFrame->NotifySVGChanged(ISVGDisplayableFrame::TRANSFORM_CHANGED);
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tm = SVGUtils::GetTransformMatrixInUserSpace(kid) * tm;
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}
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SVGUtils::PaintFrameWithEffects(kid, ctx, tm, aImgParams);
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}
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}
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aPatternWithChildren->mSource = nullptr;
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}
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already_AddRefed<SourceSurface> SVGPatternFrame::PaintPattern(
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const DrawTarget* aDrawTarget, Matrix* patternMatrix,
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const Matrix& aContextMatrix, nsIFrame* aSource,
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StyleSVGPaint nsStyleSVG::*aFillOrStroke, float aGraphicOpacity,
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const gfxRect* aOverrideBounds, imgDrawingParams& aImgParams) {
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/*
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* General approach:
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* Set the content geometry stuff
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* Calculate our bbox (using x,y,width,height & patternUnits &
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* patternTransform)
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* Create the surface
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* Calculate the content transformation matrix
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* Get our children (we may need to get them from another Pattern)
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* Call SVGPaint on all of our children
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* Return
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*/
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SVGPatternFrame* patternWithChildren = GetPatternWithChildren();
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if (!patternWithChildren) {
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// Either no kids or a bad reference
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return nullptr;
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}
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const SVGAnimatedViewBox& viewBox = GetViewBox();
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uint16_t patternContentUnits =
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GetEnumValue(SVGPatternElement::PATTERNCONTENTUNITS);
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uint16_t patternUnits = GetEnumValue(SVGPatternElement::PATTERNUNITS);
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/*
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* Get the content geometry information. This is a little tricky --
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* our parent is probably a <defs>, but we are rendering in the context
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* of some geometry source. Our content geometry information needs to
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* come from our rendering parent as opposed to our content parent. We
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* get that information from aSource, which is passed to us from the
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* backend renderer.
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*
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* There are three "geometries" that we need:
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* 1) The bounding box for the pattern. We use this to get the
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* width and height for the surface, and as the return to
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* GetBBox.
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* 2) The transformation matrix for the pattern. This is not *quite*
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* the same as the canvas transformation matrix that we will
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* provide to our rendering children since we "fudge" it a little
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* to get the renderer to handle the translations correctly for us.
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* 3) The CTM that we return to our children who make up the pattern.
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*/
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// Get all of the information we need from our "caller" -- i.e.
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// the geometry that is being rendered with a pattern
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gfxRect callerBBox;
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if (NS_FAILED(GetTargetGeometry(&callerBBox, viewBox, patternContentUnits,
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patternUnits, aSource, aContextMatrix,
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aOverrideBounds))) {
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return nullptr;
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}
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// Construct the CTM that we will provide to our children when we
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// render them into the tile.
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gfxMatrix ctm = ConstructCTM(viewBox, patternContentUnits, patternUnits,
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callerBBox, aContextMatrix, aSource);
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if (ctm.IsSingular()) {
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return nullptr;
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}
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if (patternWithChildren->mCTM) {
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*patternWithChildren->mCTM = ctm;
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} else {
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patternWithChildren->mCTM = MakeUnique<gfxMatrix>(ctm);
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}
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// Get the bounding box of the pattern. This will be used to determine
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// the size of the surface, and will also be used to define the bounding
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// box for the pattern tile.
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gfxRect bbox =
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GetPatternRect(patternUnits, callerBBox, aContextMatrix, aSource);
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if (bbox.Width() <= 0.0 || bbox.Height() <= 0.0) {
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return nullptr;
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}
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// Get the pattern transform
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auto patternTransform = GetPatternTransform();
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// Get the transformation matrix that we will hand to the renderer's pattern
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// routine.
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*patternMatrix =
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GetPatternMatrix(aSource, aFillOrStroke, patternUnits, patternTransform,
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bbox, callerBBox, aContextMatrix);
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if (patternMatrix->IsSingular()) {
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return nullptr;
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}
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// Now that we have all of the necessary geometries, we can
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// create our surface.
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gfxSize scaledSize = bbox.Size() * MaxExpansion(ToMatrix(patternTransform));
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bool resultOverflows;
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IntSize surfaceSize =
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SVGUtils::ConvertToSurfaceSize(scaledSize, &resultOverflows);
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// 0 disables rendering, < 0 is an error
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if (surfaceSize.width <= 0 || surfaceSize.height <= 0) {
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return nullptr;
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}
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gfxFloat patternWidth = bbox.Width();
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gfxFloat patternHeight = bbox.Height();
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if (resultOverflows || patternWidth != surfaceSize.width ||
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patternHeight != surfaceSize.height) {
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// scale drawing to pattern surface size
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patternWithChildren->mCTM->PostScale(surfaceSize.width / patternWidth,
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surfaceSize.height / patternHeight);
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// and rescale pattern to compensate
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patternMatrix->PreScale(patternWidth / surfaceSize.width,
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patternHeight / surfaceSize.height);
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}
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RefPtr<DrawTarget> dt = aDrawTarget->CreateSimilarDrawTargetWithBacking(
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surfaceSize, SurfaceFormat::B8G8R8A8);
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if (!dt || !dt->IsValid()) {
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return nullptr;
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}
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dt->ClearRect(Rect(0, 0, surfaceSize.width, surfaceSize.height));
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PaintChildren(dt, patternWithChildren, aSource, aGraphicOpacity, aImgParams);
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// caller now owns the surface
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return dt->GetBackingSurface();
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}
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/* Will probably need something like this... */
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// How do we handle the insertion of a new frame?
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// We really don't want to rerender this every time,
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// do we?
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SVGPatternFrame* SVGPatternFrame::GetPatternWithChildren() {
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// Do we have any children ourselves?
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if (!mFrames.IsEmpty()) {
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return this;
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}
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// No, see if we chain to someone who does
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// Before we recurse, make sure we'll break reference loops and over long
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// reference chains:
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static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
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&sRefChainLengthCounter);
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if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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// Break reference chain
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return nullptr;
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}
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SVGPatternFrame* next = GetReferencedPattern();
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if (!next) {
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return nullptr;
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}
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return next->GetPatternWithChildren();
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}
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uint16_t SVGPatternFrame::GetEnumValue(uint32_t aIndex, nsIContent* aDefault) {
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SVGAnimatedEnumeration& thisEnum =
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static_cast<SVGPatternElement*>(GetContent())->mEnumAttributes[aIndex];
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if (thisEnum.IsExplicitlySet()) {
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return thisEnum.GetAnimValue();
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}
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// Before we recurse, make sure we'll break reference loops and over long
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// reference chains:
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static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
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&sRefChainLengthCounter);
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if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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// Break reference chain
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return static_cast<SVGPatternElement*>(aDefault)
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->mEnumAttributes[aIndex]
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.GetAnimValue();
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}
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SVGPatternFrame* next = GetReferencedPattern();
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return next ? next->GetEnumValue(aIndex, aDefault)
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: static_cast<SVGPatternElement*>(aDefault)
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->mEnumAttributes[aIndex]
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.GetAnimValue();
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}
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SVGAnimatedTransformList* SVGPatternFrame::GetPatternTransformList(
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nsIContent* aDefault) {
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SVGAnimatedTransformList* thisTransformList =
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static_cast<SVGPatternElement*>(GetContent())->GetAnimatedTransformList();
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if (thisTransformList && thisTransformList->IsExplicitlySet())
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return thisTransformList;
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// Before we recurse, make sure we'll break reference loops and over long
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// reference chains:
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static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
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&sRefChainLengthCounter);
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if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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// Break reference chain
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return static_cast<SVGPatternElement*>(aDefault)->mPatternTransform.get();
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}
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SVGPatternFrame* next = GetReferencedPattern();
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return next ? next->GetPatternTransformList(aDefault)
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: static_cast<SVGPatternElement*>(aDefault)
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->mPatternTransform.get();
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}
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gfxMatrix SVGPatternFrame::GetPatternTransform() {
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SVGAnimatedTransformList* animTransformList =
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GetPatternTransformList(GetContent());
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if (!animTransformList) {
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return gfxMatrix();
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}
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return animTransformList->GetAnimValue().GetConsolidationMatrix();
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}
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const SVGAnimatedViewBox& SVGPatternFrame::GetViewBox(nsIContent* aDefault) {
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const SVGAnimatedViewBox& thisViewBox =
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static_cast<SVGPatternElement*>(GetContent())->mViewBox;
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if (thisViewBox.IsExplicitlySet()) {
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return thisViewBox;
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}
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// Before we recurse, make sure we'll break reference loops and over long
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// reference chains:
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static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
|
||
AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
|
||
&sRefChainLengthCounter);
|
||
if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
|
||
// Break reference chain
|
||
return static_cast<SVGPatternElement*>(aDefault)->mViewBox;
|
||
}
|
||
|
||
SVGPatternFrame* next = GetReferencedPattern();
|
||
return next ? next->GetViewBox(aDefault)
|
||
: static_cast<SVGPatternElement*>(aDefault)->mViewBox;
|
||
}
|
||
|
||
const SVGAnimatedPreserveAspectRatio& SVGPatternFrame::GetPreserveAspectRatio(
|
||
nsIContent* aDefault) {
|
||
const SVGAnimatedPreserveAspectRatio& thisPar =
|
||
static_cast<SVGPatternElement*>(GetContent())->mPreserveAspectRatio;
|
||
|
||
if (thisPar.IsExplicitlySet()) {
|
||
return thisPar;
|
||
}
|
||
|
||
// Before we recurse, make sure we'll break reference loops and over long
|
||
// reference chains:
|
||
static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
|
||
AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
|
||
&sRefChainLengthCounter);
|
||
if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
|
||
// Break reference chain
|
||
return static_cast<SVGPatternElement*>(aDefault)->mPreserveAspectRatio;
|
||
}
|
||
|
||
SVGPatternFrame* next = GetReferencedPattern();
|
||
return next ? next->GetPreserveAspectRatio(aDefault)
|
||
: static_cast<SVGPatternElement*>(aDefault)->mPreserveAspectRatio;
|
||
}
|
||
|
||
const SVGAnimatedLength* SVGPatternFrame::GetLengthValue(uint32_t aIndex,
|
||
nsIContent* aDefault) {
|
||
const SVGAnimatedLength* thisLength =
|
||
&static_cast<SVGPatternElement*>(GetContent())->mLengthAttributes[aIndex];
|
||
|
||
if (thisLength->IsExplicitlySet()) {
|
||
return thisLength;
|
||
}
|
||
|
||
// Before we recurse, make sure we'll break reference loops and over long
|
||
// reference chains:
|
||
static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
|
||
AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
|
||
&sRefChainLengthCounter);
|
||
if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
|
||
// Break reference chain
|
||
return &static_cast<SVGPatternElement*>(aDefault)
|
||
->mLengthAttributes[aIndex];
|
||
}
|
||
|
||
SVGPatternFrame* next = GetReferencedPattern();
|
||
return next ? next->GetLengthValue(aIndex, aDefault)
|
||
: &static_cast<SVGPatternElement*>(aDefault)
|
||
->mLengthAttributes[aIndex];
|
||
}
|
||
|
||
// Private (helper) methods
|
||
|
||
SVGPatternFrame* SVGPatternFrame::GetReferencedPattern() {
|
||
if (mNoHRefURI) {
|
||
return nullptr;
|
||
}
|
||
|
||
auto GetHref = [this](nsAString& aHref) {
|
||
SVGPatternElement* pattern =
|
||
static_cast<SVGPatternElement*>(this->GetContent());
|
||
if (pattern->mStringAttributes[SVGPatternElement::HREF].IsExplicitlySet()) {
|
||
pattern->mStringAttributes[SVGPatternElement::HREF].GetAnimValue(aHref,
|
||
pattern);
|
||
} else {
|
||
pattern->mStringAttributes[SVGPatternElement::XLINK_HREF].GetAnimValue(
|
||
aHref, pattern);
|
||
}
|
||
this->mNoHRefURI = aHref.IsEmpty();
|
||
};
|
||
|
||
// We don't call SVGObserverUtils::RemoveTemplateObserver and set
|
||
// `mNoHRefURI = false` on failure since we want to be invalidated if the ID
|
||
// specified by our href starts resolving to a different/valid element.
|
||
|
||
return do_QueryFrame(SVGObserverUtils::GetAndObserveTemplate(this, GetHref));
|
||
}
|
||
|
||
gfxRect SVGPatternFrame::GetPatternRect(uint16_t aPatternUnits,
|
||
const gfxRect& aTargetBBox,
|
||
const Matrix& aTargetCTM,
|
||
nsIFrame* aTarget) {
|
||
// We need to initialize our box
|
||
float x, y, width, height;
|
||
|
||
// Get the pattern x,y,width, and height
|
||
const SVGAnimatedLength *tmpX, *tmpY, *tmpHeight, *tmpWidth;
|
||
tmpX = GetLengthValue(SVGPatternElement::ATTR_X);
|
||
tmpY = GetLengthValue(SVGPatternElement::ATTR_Y);
|
||
tmpHeight = GetLengthValue(SVGPatternElement::ATTR_HEIGHT);
|
||
tmpWidth = GetLengthValue(SVGPatternElement::ATTR_WIDTH);
|
||
|
||
if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
|
||
x = SVGUtils::ObjectSpace(aTargetBBox, tmpX);
|
||
y = SVGUtils::ObjectSpace(aTargetBBox, tmpY);
|
||
width = SVGUtils::ObjectSpace(aTargetBBox, tmpWidth);
|
||
height = SVGUtils::ObjectSpace(aTargetBBox, tmpHeight);
|
||
} else {
|
||
if (aTarget->IsTextFrame()) {
|
||
aTarget = aTarget->GetParent();
|
||
}
|
||
float scale = MaxExpansion(aTargetCTM);
|
||
x = SVGUtils::UserSpace(aTarget, tmpX) * scale;
|
||
y = SVGUtils::UserSpace(aTarget, tmpY) * scale;
|
||
width = SVGUtils::UserSpace(aTarget, tmpWidth) * scale;
|
||
height = SVGUtils::UserSpace(aTarget, tmpHeight) * scale;
|
||
}
|
||
|
||
return gfxRect(x, y, width, height);
|
||
}
|
||
|
||
gfxMatrix SVGPatternFrame::ConstructCTM(const SVGAnimatedViewBox& aViewBox,
|
||
uint16_t aPatternContentUnits,
|
||
uint16_t aPatternUnits,
|
||
const gfxRect& callerBBox,
|
||
const Matrix& callerCTM,
|
||
nsIFrame* aTarget) {
|
||
if (aTarget->IsTextFrame()) {
|
||
aTarget = aTarget->GetParent();
|
||
}
|
||
nsIContent* targetContent = aTarget->GetContent();
|
||
SVGViewportElement* ctx = nullptr;
|
||
gfxFloat scaleX, scaleY;
|
||
|
||
// The objectBoundingBox conversion must be handled in the CTM:
|
||
if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits)) {
|
||
scaleX = callerBBox.Width();
|
||
scaleY = callerBBox.Height();
|
||
} else {
|
||
if (targetContent->IsSVGElement()) {
|
||
ctx = static_cast<SVGElement*>(targetContent)->GetCtx();
|
||
}
|
||
scaleX = scaleY = MaxExpansion(callerCTM);
|
||
}
|
||
|
||
if (!aViewBox.IsExplicitlySet()) {
|
||
return gfxMatrix(scaleX, 0.0, 0.0, scaleY, 0.0, 0.0);
|
||
}
|
||
const SVGViewBox& viewBox = aViewBox.GetAnimValue();
|
||
|
||
if (viewBox.height <= 0.0f || viewBox.width <= 0.0f) {
|
||
return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular
|
||
}
|
||
|
||
float viewportWidth, viewportHeight;
|
||
if (targetContent->IsSVGElement()) {
|
||
// If we're dealing with an SVG target only retrieve the context once.
|
||
// Calling the nsIFrame* variant of GetAnimValue would look it up on
|
||
// every call.
|
||
viewportWidth =
|
||
GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(ctx);
|
||
viewportHeight =
|
||
GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(ctx);
|
||
} else {
|
||
// No SVG target, call the nsIFrame* variant of GetAnimValue.
|
||
viewportWidth =
|
||
GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(aTarget);
|
||
viewportHeight =
|
||
GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(aTarget);
|
||
}
|
||
|
||
if (viewportWidth <= 0.0f || viewportHeight <= 0.0f) {
|
||
return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular
|
||
}
|
||
|
||
Matrix tm = SVGContentUtils::GetViewBoxTransform(
|
||
viewportWidth * scaleX, viewportHeight * scaleY, viewBox.x, viewBox.y,
|
||
viewBox.width, viewBox.height, GetPreserveAspectRatio());
|
||
|
||
return ThebesMatrix(tm);
|
||
}
|
||
|
||
//----------------------------------------------------------------------
|
||
// SVGPaintServerFrame methods:
|
||
already_AddRefed<gfxPattern> SVGPatternFrame::GetPaintServerPattern(
|
||
nsIFrame* aSource, const DrawTarget* aDrawTarget,
|
||
const gfxMatrix& aContextMatrix, StyleSVGPaint nsStyleSVG::*aFillOrStroke,
|
||
float aGraphicOpacity, imgDrawingParams& aImgParams,
|
||
const gfxRect* aOverrideBounds) {
|
||
if (aGraphicOpacity == 0.0f) {
|
||
return do_AddRef(new gfxPattern(DeviceColor()));
|
||
}
|
||
|
||
// Paint it!
|
||
Matrix pMatrix;
|
||
RefPtr<SourceSurface> surface =
|
||
PaintPattern(aDrawTarget, &pMatrix, ToMatrix(aContextMatrix), aSource,
|
||
aFillOrStroke, aGraphicOpacity, aOverrideBounds, aImgParams);
|
||
|
||
if (!surface) {
|
||
return nullptr;
|
||
}
|
||
|
||
RefPtr<gfxPattern> pattern = new gfxPattern(surface, pMatrix);
|
||
|
||
if (!pattern) {
|
||
return nullptr;
|
||
}
|
||
|
||
pattern->SetExtend(ExtendMode::REPEAT);
|
||
return pattern.forget();
|
||
}
|
||
|
||
} // namespace mozilla
|
||
|
||
// -------------------------------------------------------------------------
|
||
// Public functions
|
||
// -------------------------------------------------------------------------
|
||
|
||
nsIFrame* NS_NewSVGPatternFrame(mozilla::PresShell* aPresShell,
|
||
mozilla::ComputedStyle* aStyle) {
|
||
return new (aPresShell)
|
||
mozilla::SVGPatternFrame(aStyle, aPresShell->GetPresContext());
|
||
}
|