зеркало из https://github.com/mozilla/gecko-dev.git
305 строки
9.7 KiB
C++
305 строки
9.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "RenderAndroidSurfaceTextureHost.h"
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#include "GLReadTexImageHelper.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/webrender/RenderThread.h"
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#include "GLContext.h"
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#include "AndroidSurfaceTexture.h"
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namespace mozilla {
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namespace wr {
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RenderAndroidSurfaceTextureHost::RenderAndroidSurfaceTextureHost(
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const java::GeckoSurfaceTexture::GlobalRef& aSurfTex, gfx::IntSize aSize,
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gfx::SurfaceFormat aFormat, bool aContinuousUpdate, bool aIgnoreTransform)
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: mSurfTex(aSurfTex),
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mSize(aSize),
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mFormat(aFormat),
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mContinuousUpdate(aContinuousUpdate),
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mIgnoreTransform(aIgnoreTransform),
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mPrepareStatus(STATUS_NONE),
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mAttachedToGLContext(false) {
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MOZ_COUNT_CTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost);
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if (mSurfTex) {
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mSurfTex->IncrementUse();
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}
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}
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RenderAndroidSurfaceTextureHost::~RenderAndroidSurfaceTextureHost() {
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MOZ_ASSERT(RenderThread::IsInRenderThread());
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MOZ_COUNT_DTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost);
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// The SurfaceTexture gets destroyed when its use count reaches zero.
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if (mSurfTex) {
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mSurfTex->DecrementUse();
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}
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}
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wr::WrExternalImage RenderAndroidSurfaceTextureHost::Lock(
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uint8_t aChannelIndex, gl::GLContext* aGL, wr::ImageRendering aRendering) {
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MOZ_ASSERT(aChannelIndex == 0);
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MOZ_ASSERT((mPrepareStatus == STATUS_PREPARED) ||
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(!mSurfTex->IsSingleBuffer() &&
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mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED));
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if (mGL.get() != aGL) {
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// This should not happen. On android, SingletonGL is used.
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MOZ_ASSERT_UNREACHABLE("Unexpected GL context");
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return InvalidToWrExternalImage();
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}
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if (!mSurfTex || !mGL || !mGL->MakeCurrent()) {
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return InvalidToWrExternalImage();
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}
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MOZ_ASSERT(mAttachedToGLContext);
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if (!mAttachedToGLContext) {
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return InvalidToWrExternalImage();
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}
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if (IsFilterUpdateNecessary(aRendering)) {
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// Cache new rendering filter.
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mCachedRendering = aRendering;
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ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
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LOCAL_GL_TEXTURE_EXTERNAL_OES,
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mSurfTex->GetTexName(), aRendering);
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}
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if (mContinuousUpdate) {
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MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
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mSurfTex->UpdateTexImage();
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} else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) {
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MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
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// When SurfaceTexture is not single buffer mode, call UpdateTexImage() once
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// just before rendering. During playing video, one SurfaceTexture is used
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// for all RenderAndroidSurfaceTextureHosts of video.
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mSurfTex->UpdateTexImage();
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mPrepareStatus = STATUS_PREPARED;
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}
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const auto uvs = GetUvCoords(mSize);
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return NativeTextureToWrExternalImage(mSurfTex->GetTexName(), uvs.first.x,
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uvs.first.y, uvs.second.x,
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uvs.second.y);
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}
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void RenderAndroidSurfaceTextureHost::Unlock() {}
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bool RenderAndroidSurfaceTextureHost::EnsureAttachedToGLContext() {
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// During handling WebRenderError, GeckoSurfaceTexture should not be attached
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// to GLContext.
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if (RenderThread::Get()->IsHandlingWebRenderError()) {
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return false;
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}
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if (mAttachedToGLContext) {
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return true;
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}
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if (!mGL) {
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mGL = RenderThread::Get()->SingletonGL();
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}
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if (!mSurfTex || !mGL || !mGL->MakeCurrent()) {
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return false;
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}
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if (!mSurfTex->IsAttachedToGLContext((int64_t)mGL.get())) {
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GLuint texName;
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mGL->fGenTextures(1, &texName);
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ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
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LOCAL_GL_TEXTURE_EXTERNAL_OES, texName,
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mCachedRendering);
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if (NS_FAILED(mSurfTex->AttachToGLContext((int64_t)mGL.get(), texName))) {
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MOZ_ASSERT(0);
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mGL->fDeleteTextures(1, &texName);
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return false;
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}
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}
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mAttachedToGLContext = true;
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return true;
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}
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void RenderAndroidSurfaceTextureHost::PrepareForUse() {
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// When SurfaceTexture is single buffer mode, UpdateTexImage needs to be
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// called only once for each publish. If UpdateTexImage is called more
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// than once, it causes hang on puglish side. And UpdateTexImage needs to
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// be called on render thread, since the SurfaceTexture is consumed on render
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// thread.
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MOZ_ASSERT(RenderThread::IsInRenderThread());
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MOZ_ASSERT(mPrepareStatus == STATUS_NONE);
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if (mContinuousUpdate || !mSurfTex) {
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return;
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}
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mPrepareStatus = STATUS_MIGHT_BE_USED_BY_WR;
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if (mSurfTex->IsSingleBuffer()) {
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EnsureAttachedToGLContext();
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// When SurfaceTexture is single buffer mode, it is OK to call
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// UpdateTexImage() here.
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mSurfTex->UpdateTexImage();
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mPrepareStatus = STATUS_PREPARED;
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}
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}
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void RenderAndroidSurfaceTextureHost::NotifyForUse() {
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MOZ_ASSERT(RenderThread::IsInRenderThread());
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if (mPrepareStatus == STATUS_MIGHT_BE_USED_BY_WR) {
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// This happens when SurfaceTexture of video is rendered on WebRender.
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// There is a case that SurfaceTexture is not rendered on WebRender, instead
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// it is rendered to WebGL and the SurfaceTexture should not be attached to
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// gl context of WebRender. It is ugly. But it is same as Compositor
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// rendering.
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MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
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if (!EnsureAttachedToGLContext()) {
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return;
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}
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mPrepareStatus = STATUS_UPDATE_TEX_IMAGE_NEEDED;
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}
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}
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void RenderAndroidSurfaceTextureHost::NotifyNotUsed() {
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MOZ_ASSERT(RenderThread::IsInRenderThread());
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if (!mSurfTex) {
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MOZ_ASSERT(mPrepareStatus == STATUS_NONE);
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return;
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}
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if (mSurfTex->IsSingleBuffer()) {
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MOZ_ASSERT(mPrepareStatus == STATUS_PREPARED);
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MOZ_ASSERT(mAttachedToGLContext);
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// Release SurfaceTexture's buffer to client side.
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mGL->MakeCurrent();
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mSurfTex->ReleaseTexImage();
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} else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) {
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MOZ_ASSERT(mAttachedToGLContext);
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// This could happen when video frame was skipped. UpdateTexImage() neeeds
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// to be called for adjusting SurfaceTexture's buffer status.
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mSurfTex->UpdateTexImage();
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}
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mPrepareStatus = STATUS_NONE;
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}
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gfx::SurfaceFormat RenderAndroidSurfaceTextureHost::GetFormat() const {
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MOZ_ASSERT(mFormat == gfx::SurfaceFormat::R8G8B8A8 ||
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mFormat == gfx::SurfaceFormat::R8G8B8X8);
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if (mFormat == gfx::SurfaceFormat::R8G8B8A8) {
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return gfx::SurfaceFormat::B8G8R8A8;
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}
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if (mFormat == gfx::SurfaceFormat::R8G8B8X8) {
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return gfx::SurfaceFormat::B8G8R8X8;
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}
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gfxCriticalNoteOnce
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<< "Unexpected color format of RenderAndroidSurfaceTextureHost";
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return gfx::SurfaceFormat::UNKNOWN;
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}
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already_AddRefed<DataSourceSurface>
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RenderAndroidSurfaceTextureHost::ReadTexImage() {
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if (!mGL) {
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mGL = RenderThread::Get()->SingletonGL();
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if (!mGL) {
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return nullptr;
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}
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}
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/* Allocate resulting image surface */
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int32_t stride = mSize.width * BytesPerPixel(GetFormat());
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RefPtr<DataSourceSurface> surf =
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Factory::CreateDataSourceSurfaceWithStride(mSize, GetFormat(), stride);
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if (!surf) {
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return nullptr;
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}
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layers::ShaderConfigOGL config = layers::ShaderConfigFromTargetAndFormat(
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LOCAL_GL_TEXTURE_EXTERNAL, mFormat);
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int shaderConfig = config.mFeatures;
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bool ret = mGL->ReadTexImageHelper()->ReadTexImage(
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surf, mSurfTex->GetTexName(), LOCAL_GL_TEXTURE_EXTERNAL, mSize,
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shaderConfig, /* aYInvert */ false);
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if (!ret) {
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return nullptr;
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}
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return surf.forget();
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}
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bool RenderAndroidSurfaceTextureHost::MapPlane(RenderCompositor* aCompositor,
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uint8_t aChannelIndex,
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PlaneInfo& aPlaneInfo) {
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RefPtr<gfx::DataSourceSurface> readback = ReadTexImage();
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if (!readback) {
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return false;
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}
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DataSourceSurface::MappedSurface map;
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if (!readback->Map(DataSourceSurface::MapType::READ, &map)) {
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return false;
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}
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mReadback = readback;
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aPlaneInfo.mSize = mSize;
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aPlaneInfo.mStride = map.mStride;
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aPlaneInfo.mData = map.mData;
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return true;
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}
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void RenderAndroidSurfaceTextureHost::UnmapPlanes() {
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if (mReadback) {
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mReadback->Unmap();
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mReadback = nullptr;
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}
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}
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std::pair<gfx::Point, gfx::Point> RenderAndroidSurfaceTextureHost::GetUvCoords(
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gfx::IntSize aTextureSize) const {
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gfx::Matrix4x4 transform;
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// GetTransformMatrix() returns the transform set by the producer side of
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// the SurfaceTexture. We should ignore this if we know the transform should
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// be identity but the producer couldn't set it correctly, like is the
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// case for AndroidNativeWindowTextureData.
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if (mSurfTex && !mIgnoreTransform) {
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const auto& surf = java::sdk::SurfaceTexture::LocalRef(
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java::sdk::SurfaceTexture::Ref::From(mSurfTex));
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gl::AndroidSurfaceTexture::GetTransformMatrix(surf, &transform);
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}
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// We expect this transform to always be rectilinear, usually just a
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// y-flip and sometimes an x and y scale. This allows this function
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// to simply transform and return 2 points here instead of 4.
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MOZ_ASSERT(transform.IsRectilinear(),
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"Unexpected non-rectilinear transform returned from "
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"SurfaceTexture.GetTransformMatrix()");
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transform.PostScale(aTextureSize.width, aTextureSize.height, 0.0);
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gfx::Point uv0 = gfx::Point(0.0, 0.0);
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gfx::Point uv1 = gfx::Point(1.0, 1.0);
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uv0 = transform.TransformPoint(uv0);
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uv1 = transform.TransformPoint(uv1);
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return std::make_pair(uv0, uv1);
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}
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} // namespace wr
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} // namespace mozilla
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