gecko-dev/xpcom/ds/nsFixedSizeAllocator.h

178 строки
4.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Original Author(s):
* Chris Waterson <waterson@netscape.com
*
* Contributor(s):
*/
/*
A simple fixed-size allocator that allocates its memory from an
arena.
Although the allocator can handle blocks of any size, its
preformance will degrade rapidly if used to allocate blocks of
arbitrary size. Ideally, it should be used to allocate and recycle a
large number of fixed-size blocks.
Here is a typical usage pattern:
#include "nsFixedSizeAllocator.h"
// Say this is the object you want to allocate a ton of
class Foo {
public:
// Implement placement new & delete operators that will
// use the fixed size allocator.
static operator new(size_t aSize, nsFixedSizeAllocator& aAllocator) {
return aAllocator.Alloc(aSize); }
static operator delete(void* aPtr, size_t aSize) {
nsFixedSizeAllocator::Free(aPtr, aSize); }
// ctor & dtor
Foo() {}
~Foo() {}
};
int main(int argc, char* argv[])
{
// Somewhere in your code, you'll need to create an
// nsFixedSizeAllocator object and initialize it:
nsFixedSizeAllocator pool;
// The fixed size allocator will support multiple fixed sizes.
// This array lists an initial set of sizes that the allocator
// should be prepared to support. In our case, there's just one,
// which is Foo.
static const size_t kBucketSizes[]
= { sizeof(Foo) }
// This is the number of different "buckets" you'll need for
// fixed size objects. In our example, this will be "1".
static const PRInt32 kNumBuckets
= sizeof(kBucketSizes) / sizeof(size_t);
// This is the intial size of the allocator, in bytes. We'll
// assume that we want to start with space for 1024 Foo objects.
static const PRInt32 kInitialPoolSize =
NS_SIZE_IN_HEAP(sizeof(Foo)) * 1024;
// Initialize (or re-initialize) the pool
pool.Init("TheFooPool", kBucketSizes, kNumBuckets, kInitialPoolSize);
// Now we can use the pool.
// Create a new Foo object using the pool:
Foo* foo = new (pool) Foo();
if (! foo) {
// uh oh, out of memory!
}
// Delete the object. The memory used by `foo' is recycled in
// the pool, and placed in a freelist
delete foo;
// Create another foo: this one will be allocated from the
// free-list
foo = new (pool) foo();
// When pool is destroyed, all of its memory is automatically
// freed. N.B. it will *not* call your objects' destructors! In
// this case, foo's ~Foo() method would never be called.
}
*/
#ifndef nsFixedSizeAllocator_h__
#define nsFixedSizeAllocator_h__
#include "nscore.h"
#include "nsCom.h"
#include "nsError.h"
#include "plarena.h"
#define NS_SIZE_IN_HEAP(_size) ((_size) + sizeof(double))
class NS_COM nsFixedSizeAllocator
{
protected:
PLArenaPool mPool;
struct Bucket;
struct FreeEntry;
friend struct Bucket;
friend struct FreeEntry;
struct FreeEntry {
Bucket* mBucket;
FreeEntry* mNext;
};
struct Bucket {
size_t mSize;
FreeEntry* mFirst;
Bucket* mNext;
};
Bucket* mBuckets;
nsresult
AddBucket(size_t aSize);
public:
nsFixedSizeAllocator() : mBuckets(nsnull) {}
~nsFixedSizeAllocator() {
if (mBuckets)
PL_FinishArenaPool(&mPool); }
/**
* Initialize the fixed size allocator. 'aName' is used to tag
* the underlying PLArena object for debugging and measurement
* purposes. 'aNumBuckets' specifies the number of elements in
* 'aBucketSizes', which is an array of integral block sizes
* that this allocator should be prepared to handle.
*/
nsresult
Init(const char* aName,
const size_t* aBucketSizes,
PRInt32 aNumBuckets,
PRInt32 aInitialSize,
PRInt32 aAlign = 0);
/**
* Allocate a block of memory 'aSize' bytes big.
*/
void* Alloc(size_t aSize);
/**
* Free a pointer allocated using a fixed-size allocator
*/
static void Free(void* aPtr, size_t aSize);
};
#endif // nsFixedSizeAllocator_h__