зеркало из https://github.com/mozilla/gecko-dev.git
208 строки
7.4 KiB
C++
208 строки
7.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DDMediaLogs_h_
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#define DDMediaLogs_h_
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#include "DDLifetimes.h"
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#include "DDMediaLog.h"
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#include "mozilla/MozPromise.h"
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#include "MultiWriterQueue.h"
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namespace mozilla {
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// Main object managing all processed logs, and yet-unprocessed messages.
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struct DDMediaLogs
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{
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public:
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// Construct a DDMediaLogs object if possible.
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struct ConstructionResult
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{
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nsresult mRv;
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DDMediaLogs* mMediaLogs;
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};
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static ConstructionResult New();
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// If not already shutdown, performs normal end-of-life processing, and shuts
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// down the processing thread (blocking).
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~DDMediaLogs();
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// Shutdown the processing thread (blocking), and free as much memory as
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// possible.
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void Panic();
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inline void Log(const char* aSubjectTypeName,
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const void* aSubjectPointer,
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DDLogCategory aCategory,
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const char* aLabel,
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DDLogValue&& aValue)
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{
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if (mMessagesQueue.PushF(
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[&](DDLogMessage& aMessage, MessagesQueue::Index i) {
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aMessage.mIndex = i;
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aMessage.mTimeStamp = DDNow();
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aMessage.mObject.Set(aSubjectTypeName, aSubjectPointer);
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aMessage.mCategory = aCategory;
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aMessage.mLabel = aLabel;
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aMessage.mValue = Move(aValue);
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})) {
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// Filled a buffer-full of messages, process it in another thread.
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DispatchProcessLog();
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}
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}
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// Process the log right now; should only be used on the processing thread,
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// or after shutdown for end-of-life log retrieval. Work includes:
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// - Processing incoming buffers, to update object lifetimes and links;
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// - Resolve pending promises that requested logs;
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// - Clean-up old logs from memory.
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void ProcessLog();
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using LogMessagesPromise =
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MozPromise<nsCString, nsresult, /* IsExclusive = */ true>;
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// Retrieve all messages associated with an HTMLMediaElement.
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// This will trigger an async processing run (to ensure most recent messages
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// get retrieved too), and the returned promise will be resolved with all
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// found log messages.
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RefPtr<LogMessagesPromise> RetrieveMessages(
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const dom::HTMLMediaElement* aMediaElement);
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size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
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private:
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// Constructor, takes the given thread to use for log processing.
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explicit DDMediaLogs(nsCOMPtr<nsIThread>&& aThread);
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// Shutdown the processing thread, blocks until that thread exits.
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// If aPanic is true, just free as much memory as possible.
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// Otherwise, perform a final processing run, output end-logs (if enabled).
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void Shutdown(bool aPanic);
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// Get the log of yet-unassociated messages.
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DDMediaLog& LogForUnassociatedMessages();
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const DDMediaLog& LogForUnassociatedMessages() const;
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// Get the log for the given HTMLMediaElement. Returns nullptr if there is no
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// such log yet.
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DDMediaLog* GetLogFor(const dom::HTMLMediaElement* aMediaElement);
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// Get the log for the given HTMLMediaElement.
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// A new log is created if that element didn't already have one.
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DDMediaLog& LogFor(const dom::HTMLMediaElement* aMediaElement);
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// Associate a lifetime, and all its already-linked lifetimes, with an
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// HTMLMediaElement.
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// All messages involving the modified lifetime(s) are moved to the
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// corresponding log.
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void SetMediaElement(DDLifetime& aLifetime,
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const dom::HTMLMediaElement* aMediaElement);
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// Find the lifetime corresponding to an object (known type and pointer) that
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// was known to be alive at aIndex.
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// If there is no such lifetime yet, create it with aTimeStamp as implicit
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// construction timestamp.
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// If the object is of type HTMLMediaElement, run SetMediaElement() on it.
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DDLifetime& FindOrCreateLifetime(const DDLogObject& aObject,
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DDMessageIndex aIndex,
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const DDTimeStamp& aTimeStamp);
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// Link two lifetimes together (at a given time corresponding to aIndex).
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// If only one is associated with an HTMLMediaElement, run SetMediaElement on
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// the other one.
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void LinkLifetimes(DDLifetime& aParentLifetime,
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const char* aLinkName,
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DDLifetime& aChildLifetime,
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DDMessageIndex aIndex);
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// Unlink all lifetimes linked to aLifetime; only used to know when links
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// expire, so that they won't be used after this time.
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void UnlinkLifetime(DDLifetime& aLifetime, DDMessageIndex aIndex);
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// Unlink two lifetimes; only used to know when a link expires, so that it
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// won't be used after this time.
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void UnlinkLifetimes(DDLifetime& aParentLifetime,
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DDLifetime& aChildLifetime,
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DDMessageIndex aIndex);
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// Remove all links involving aLifetime from the database.
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void DestroyLifetimeLinks(const DDLifetime& aLifetime);
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// Process all incoming log messages.
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// This will create the appropriate DDLifetime and links objects, and then
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// move processed messages to logs associated with different
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// HTMLMediaElements.
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void ProcessBuffer();
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// Pending promises (added by RetrieveMessages) are resolved with all new
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// log messages corresponding to requested HTMLMediaElements -- These
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// messages are removed from our logs.
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void FulfillPromises();
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// Remove processed messages that have a low chance of being requested,
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// based on the assumption that users/scripts will regularly call
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// RetrieveMessages for HTMLMediaElements they are interested in.
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void CleanUpLogs();
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// Request log-processing on the processing thread. Thread-safe.
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nsresult DispatchProcessLog();
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// Request log-processing on the processing thread.
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nsresult DispatchProcessLog(const MutexAutoLock& aProofOfLock);
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using MessagesQueue = MultiWriterQueue<DDLogMessage,
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MultiWriterQueueDefaultBufferSize,
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MultiWriterQueueReaderLocking_None>;
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MessagesQueue mMessagesQueue;
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DDLifetimes mLifetimes;
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// mMediaLogs[0] contains unsorted message (with mMediaElement=nullptr).
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// mMediaLogs[1+] contains sorted messages for each media element.
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nsTArray<DDMediaLog> mMediaLogs;
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struct DDObjectLink
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{
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const DDLogObject mParent;
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const DDLogObject mChild;
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const char* const mLinkName;
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const DDMessageIndex mLinkingIndex;
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Maybe<DDMessageIndex> mUnlinkingIndex;
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DDObjectLink(DDLogObject aParent,
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DDLogObject aChild,
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const char* aLinkName,
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DDMessageIndex aLinkingIndex)
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: mParent(aParent)
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, mChild(aChild)
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, mLinkName(aLinkName)
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, mLinkingIndex(aLinkingIndex)
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, mUnlinkingIndex(Nothing{})
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{
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}
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};
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// Links between live objects, updated while messages are processed.
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nsTArray<DDObjectLink> mObjectLinks;
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// Protects members below.
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Mutex mMutex;
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// Processing thread.
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nsCOMPtr<nsIThread> mThread;
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struct PendingPromise
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{
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MozPromiseHolder<LogMessagesPromise> mPromiseHolder;
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const dom::HTMLMediaElement* mMediaElement;
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};
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// Most cases should have 1 media panel requesting 1 promise at a time.
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AutoTArray<PendingPromise, 2> mPendingPromises;
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};
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} // namespace mozilla
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#endif // DDMediaLogs_h_
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