зеркало из https://github.com/mozilla/gecko-dev.git
241 строка
6.7 KiB
C++
241 строка
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WebAudioUtils_h_
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#define WebAudioUtils_h_
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#include <cmath>
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#include <limits>
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#include "mozilla/TypeTraits.h"
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#include "mozilla/FloatingPoint.h"
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#include "MediaSegment.h"
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// Forward declaration
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typedef struct SpeexResamplerState_ SpeexResamplerState;
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namespace mozilla {
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class AudioNodeStream;
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extern LazyLogModule gWebAudioAPILog;
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#define WEB_AUDIO_API_LOG(...) \
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MOZ_LOG(gWebAudioAPILog, LogLevel::Debug, (__VA_ARGS__))
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namespace dom {
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struct AudioTimelineEvent;
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namespace WebAudioUtils {
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// 32 is the minimum required by the spec for createBuffer() and
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// createScriptProcessor() and matches what is used by Blink. The limit
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// protects against large memory allocations.
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const size_t MaxChannelCount = 32;
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// AudioContext::CreateBuffer() "must support sample-rates in at least the
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// range 22050 to 96000."
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const uint32_t MinSampleRate = 8000;
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const uint32_t MaxSampleRate = 192000;
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inline bool FuzzyEqual(float v1, float v2)
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{
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using namespace std;
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return fabsf(v1 - v2) < 1e-7f;
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}
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inline bool FuzzyEqual(double v1, double v2)
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{
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using namespace std;
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return fabs(v1 - v2) < 1e-7;
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}
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/**
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* Computes an exponential smoothing rate for a time based variable
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* over aDuration seconds.
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*/
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inline double ComputeSmoothingRate(double aDuration, double aSampleRate)
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{
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return 1.0 - std::exp(-1.0 / (aDuration * aSampleRate));
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}
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/**
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* Converts an AudioTimelineEvent's floating point time values to tick values
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* with respect to a destination AudioNodeStream.
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*
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* This needs to be called for each AudioTimelineEvent that gets sent to an
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* AudioNodeEngine, on the engine side where the AudioTimlineEvent is
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* received. This means that such engines need to be aware of their
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* destination streams as well.
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*/
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void ConvertAudioTimelineEventToTicks(AudioTimelineEvent& aEvent,
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AudioNodeStream* aDest);
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/**
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* Converts a linear value to decibels. Returns aMinDecibels if the linear
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* value is 0.
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*/
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inline float ConvertLinearToDecibels(float aLinearValue, float aMinDecibels)
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{
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return aLinearValue ? 20.0f * std::log10(aLinearValue) : aMinDecibels;
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}
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/**
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* Converts a decibel value to a linear value.
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*/
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inline float ConvertDecibelsToLinear(float aDecibels)
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{
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return std::pow(10.0f, 0.05f * aDecibels);
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}
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/**
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* Converts a decibel to a linear value.
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*/
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inline float ConvertDecibelToLinear(float aDecibel)
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{
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return std::pow(10.0f, 0.05f * aDecibel);
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}
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inline void FixNaN(double& aDouble)
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{
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if (IsNaN(aDouble) || IsInfinite(aDouble)) {
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aDouble = 0.0;
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}
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}
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inline double DiscreteTimeConstantForSampleRate(double timeConstant, double sampleRate)
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{
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return 1.0 - std::exp(-1.0 / (sampleRate * timeConstant));
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}
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inline bool IsTimeValid(double aTime)
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{
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return aTime >= 0 && aTime <= (MEDIA_TIME_MAX >> TRACK_RATE_MAX_BITS);
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}
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/**
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* Converts a floating point value to an integral type in a safe and
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* platform agnostic way. The following program demonstrates the kinds
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* of ways things can go wrong depending on the CPU architecture you're
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* compiling for:
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*
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* #include <stdio.h>
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* volatile float r;
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* int main()
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* {
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* unsigned int q;
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* r = 1e100;
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* q = r;
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* printf("%f %d\n", r, q);
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* r = -1e100;
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* q = r;
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* printf("%f %d\n", r, q);
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* r = 1e15;
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* q = r;
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* printf("%f %x\n", r, q);
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* r = 0/0.;
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* q = r;
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* printf("%f %d\n", r, q);
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* }
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*
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* This program, when compiled for unsigned int, generates the following
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* results depending on the architecture:
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*
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* x86 and x86-64
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* ---
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* inf 0
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* -inf 0
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* 999999995904.000000 -727384064 d4a50000
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* nan 0
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*
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* ARM
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* ---
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* inf -1
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* -inf 0
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* 999999995904.000000 -1
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* nan 0
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*
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* When compiled for int, this program generates the following results:
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*
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* x86 and x86-64
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* ---
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* inf -2147483648
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* -inf -2147483648
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* 999999995904.000000 -2147483648
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* nan -2147483648
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*
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* ARM
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* ---
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* inf 2147483647
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* -inf -2147483648
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* 999999995904.000000 2147483647
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* nan 0
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*
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* Note that the caller is responsible to make sure that the value
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* passed to this function is not a NaN. This function will abort if
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* it sees a NaN.
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*/
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template <typename IntType, typename FloatType>
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IntType TruncateFloatToInt(FloatType f)
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{
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using namespace std;
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static_assert(mozilla::IsIntegral<IntType>::value == true,
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"IntType must be an integral type");
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static_assert(mozilla::IsFloatingPoint<FloatType>::value == true,
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"FloatType must be a floating point type");
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if (mozilla::IsNaN(f)) {
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// It is the responsibility of the caller to deal with NaN values.
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// If we ever get to this point, we have a serious bug to fix.
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MOZ_CRASH("We should never see a NaN here");
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}
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// If the floating point value is outside of the range of maximum
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// integral value for this type, just clamp to the maximum value.
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// The equality case must also return max() due to loss of precision when
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// converting max() to float.
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if (f >= FloatType(numeric_limits<IntType>::max())) {
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return numeric_limits<IntType>::max();
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}
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if (f <= FloatType(numeric_limits<IntType>::min())) {
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// If the floating point value is outside of the range of minimum
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// integral value for this type, just clamp to the minimum value.
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return numeric_limits<IntType>::min();
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}
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// Otherwise, this conversion must be well defined.
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return IntType(f);
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}
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void Shutdown();
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int
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SpeexResamplerProcess(SpeexResamplerState* aResampler,
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uint32_t aChannel,
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const float* aIn, uint32_t* aInLen,
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float* aOut, uint32_t* aOutLen);
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int
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SpeexResamplerProcess(SpeexResamplerState* aResampler,
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uint32_t aChannel,
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const int16_t* aIn, uint32_t* aInLen,
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float* aOut, uint32_t* aOutLen);
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int
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SpeexResamplerProcess(SpeexResamplerState* aResampler,
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uint32_t aChannel,
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const int16_t* aIn, uint32_t* aInLen,
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int16_t* aOut, uint32_t* aOutLen);
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void
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LogToDeveloperConsole(uint64_t aWindowID, const char* aKey);
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} // namespace WebAudioUtils
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} // namespace dom
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} // namespace mozilla
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#endif
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