зеркало из https://github.com/mozilla/gecko-dev.git
285 строки
9.0 KiB
C++
285 строки
9.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfx2DGlue.h"
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#include "mozilla/dom/SVGAnimatedTransformList.h"
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#include "mozilla/dom/SVGGraphicsElementBinding.h"
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#include "mozilla/dom/SVGTransformableElement.h"
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#include "mozilla/dom/SVGMatrix.h"
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#include "mozilla/dom/SVGSVGElement.h"
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#include "nsContentUtils.h"
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#include "nsIDOMMutationEvent.h"
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#include "nsIFrame.h"
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#include "nsSVGDisplayableFrame.h"
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#include "mozilla/dom/SVGRect.h"
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#include "nsSVGUtils.h"
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#include "SVGContentUtils.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace dom {
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already_AddRefed<SVGAnimatedTransformList>
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SVGTransformableElement::Transform()
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{
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// We're creating a DOM wrapper, so we must tell GetAnimatedTransformList
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// to allocate the SVGAnimatedTransformList if it hasn't already done so:
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return SVGAnimatedTransformList::GetDOMWrapper(
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GetAnimatedTransformList(DO_ALLOCATE), this);
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}
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//----------------------------------------------------------------------
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// nsIContent methods
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NS_IMETHODIMP_(bool)
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SVGTransformableElement::IsAttributeMapped(const nsAtom* name) const
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{
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static const MappedAttributeEntry* const map[] = {
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sColorMap,
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sFillStrokeMap,
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sGraphicsMap
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};
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return FindAttributeDependence(name, map) ||
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nsSVGElement::IsAttributeMapped(name);
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}
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nsChangeHint
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SVGTransformableElement::GetAttributeChangeHint(const nsAtom* aAttribute,
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int32_t aModType) const
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{
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nsChangeHint retval =
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nsSVGElement::GetAttributeChangeHint(aAttribute, aModType);
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if (aAttribute == nsGkAtoms::transform ||
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aAttribute == nsGkAtoms::mozAnimateMotionDummyAttr) {
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nsIFrame* frame =
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const_cast<SVGTransformableElement*>(this)->GetPrimaryFrame();
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retval |= nsChangeHint_InvalidateRenderingObservers;
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if (!frame || (frame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)) {
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return retval;
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}
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bool isAdditionOrRemoval = false;
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if (aModType == nsIDOMMutationEvent::ADDITION ||
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aModType == nsIDOMMutationEvent::REMOVAL) {
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isAdditionOrRemoval = true;
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} else {
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MOZ_ASSERT(aModType == nsIDOMMutationEvent::MODIFICATION,
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"Unknown modification type.");
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if (!mTransforms ||
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!mTransforms->HasTransform() ||
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!mTransforms->HadTransformBeforeLastBaseValChange()) {
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// New or old value is empty; this is effectively addition or removal.
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isAdditionOrRemoval = true;
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}
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}
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if (isAdditionOrRemoval) {
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// Reconstruct the frame tree to handle stacking context changes:
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retval |= nsChangeHint_ReconstructFrame;
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} else {
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// We just assume the old and new transforms are different.
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retval |= nsChangeHint_UpdatePostTransformOverflow |
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nsChangeHint_UpdateTransformLayer;
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}
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}
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return retval;
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}
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bool
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SVGTransformableElement::IsEventAttributeNameInternal(nsAtom* aName)
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{
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return nsContentUtils::IsEventAttributeName(aName, EventNameType_SVGGraphic);
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}
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//----------------------------------------------------------------------
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// nsSVGElement overrides
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gfxMatrix
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SVGTransformableElement::PrependLocalTransformsTo(const gfxMatrix& aMatrix,
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SVGTransformTypes aWhich) const
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{
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if (aWhich == eChildToUserSpace) {
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// We don't have any eUserSpaceToParent transforms. (Sub-classes that do
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// must override this function and handle that themselves.)
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return aMatrix;
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}
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return GetUserToParentTransform(mAnimateMotionTransform, mTransforms) * aMatrix;
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}
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const gfx::Matrix*
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SVGTransformableElement::GetAnimateMotionTransform() const
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{
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return mAnimateMotionTransform.get();
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}
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void
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SVGTransformableElement::SetAnimateMotionTransform(const gfx::Matrix* aMatrix)
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{
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if ((!aMatrix && !mAnimateMotionTransform) ||
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(aMatrix && mAnimateMotionTransform && *aMatrix == *mAnimateMotionTransform)) {
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return;
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}
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bool transformSet = mTransforms && mTransforms->IsExplicitlySet();
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bool prevSet = mAnimateMotionTransform || transformSet;
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mAnimateMotionTransform = aMatrix ? new gfx::Matrix(*aMatrix) : nullptr;
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bool nowSet = mAnimateMotionTransform || transformSet;
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int32_t modType;
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if (prevSet && !nowSet) {
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modType = nsIDOMMutationEvent::REMOVAL;
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} else if(!prevSet && nowSet) {
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modType = nsIDOMMutationEvent::ADDITION;
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} else {
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modType = nsIDOMMutationEvent::MODIFICATION;
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}
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DidAnimateTransformList(modType);
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nsIFrame* frame = GetPrimaryFrame();
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if (frame) {
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// If the result of this transform and any other transforms on this frame
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// is the identity matrix, then DoApplyRenderingChangeToTree won't handle
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// our nsChangeHint_UpdateTransformLayer hint since aFrame->IsTransformed()
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// will return false. That's fine, but we still need to schedule a repaint,
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// and that won't otherwise happen. Since it's cheap to call SchedulePaint,
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// we don't bother to check IsTransformed().
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frame->SchedulePaint();
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}
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}
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nsSVGAnimatedTransformList*
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SVGTransformableElement::GetAnimatedTransformList(uint32_t aFlags)
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{
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if (!mTransforms && (aFlags & DO_ALLOCATE)) {
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mTransforms = new nsSVGAnimatedTransformList();
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}
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return mTransforms;
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}
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nsSVGElement*
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SVGTransformableElement::GetNearestViewportElement()
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{
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return SVGContentUtils::GetNearestViewportElement(this);
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}
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nsSVGElement*
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SVGTransformableElement::GetFarthestViewportElement()
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{
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return SVGContentUtils::GetOuterSVGElement(this);
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}
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already_AddRefed<SVGIRect>
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SVGTransformableElement::GetBBox(const SVGBoundingBoxOptions& aOptions,
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ErrorResult& rv)
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{
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nsIFrame* frame = GetPrimaryFrame(FlushType::Layout);
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if (!frame || (frame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)) {
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rv.Throw(NS_ERROR_FAILURE);
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return nullptr;
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}
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nsSVGDisplayableFrame* svgframe = do_QueryFrame(frame);
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if (!svgframe) {
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rv.Throw(NS_ERROR_NOT_IMPLEMENTED); // XXX: outer svg
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return nullptr;
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}
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if (!NS_SVGNewGetBBoxEnabled()) {
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return NS_NewSVGRect(this, ToRect(nsSVGUtils::GetBBox(frame,
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nsSVGUtils::eBBoxIncludeFillGeometry |
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nsSVGUtils::eUseUserSpaceOfUseElement)));
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} else {
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uint32_t flags = 0;
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if (aOptions.mFill) {
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flags |= nsSVGUtils::eBBoxIncludeFill;
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}
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if (aOptions.mStroke) {
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flags |= nsSVGUtils::eBBoxIncludeStroke;
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}
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if (aOptions.mMarkers) {
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flags |= nsSVGUtils::eBBoxIncludeMarkers;
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}
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if (aOptions.mClipped) {
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flags |= nsSVGUtils::eBBoxIncludeClipped;
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}
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if (flags == 0) {
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return NS_NewSVGRect(this,0,0,0,0);
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}
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if (flags == nsSVGUtils::eBBoxIncludeMarkers ||
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flags == nsSVGUtils::eBBoxIncludeClipped) {
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flags |= nsSVGUtils::eBBoxIncludeFill;
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}
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flags |= nsSVGUtils::eUseUserSpaceOfUseElement;
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return NS_NewSVGRect(this, ToRect(nsSVGUtils::GetBBox(frame, flags)));
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}
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}
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already_AddRefed<SVGMatrix>
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SVGTransformableElement::GetCTM()
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{
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nsIDocument* currentDoc = GetComposedDoc();
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if (currentDoc) {
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// Flush all pending notifications so that our frames are up to date
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currentDoc->FlushPendingNotifications(FlushType::Layout);
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}
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gfx::Matrix m = SVGContentUtils::GetCTM(this, false);
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RefPtr<SVGMatrix> mat = m.IsSingular() ? nullptr : new SVGMatrix(ThebesMatrix(m));
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return mat.forget();
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}
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already_AddRefed<SVGMatrix>
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SVGTransformableElement::GetScreenCTM()
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{
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nsIDocument* currentDoc = GetComposedDoc();
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if (currentDoc) {
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// Flush all pending notifications so that our frames are up to date
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currentDoc->FlushPendingNotifications(FlushType::Layout);
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}
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gfx::Matrix m = SVGContentUtils::GetCTM(this, true);
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RefPtr<SVGMatrix> mat = m.IsSingular() ? nullptr : new SVGMatrix(ThebesMatrix(m));
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return mat.forget();
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}
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already_AddRefed<SVGMatrix>
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SVGTransformableElement::GetTransformToElement(SVGGraphicsElement& aElement,
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ErrorResult& rv)
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{
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// the easiest way to do this (if likely to increase rounding error):
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RefPtr<SVGMatrix> ourScreenCTM = GetScreenCTM();
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RefPtr<SVGMatrix> targetScreenCTM = aElement.GetScreenCTM();
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if (!ourScreenCTM || !targetScreenCTM) {
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rv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
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return nullptr;
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}
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RefPtr<SVGMatrix> tmp = targetScreenCTM->Inverse(rv);
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if (rv.Failed()) return nullptr;
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RefPtr<SVGMatrix> mat = tmp->Multiply(*ourScreenCTM);
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return mat.forget();
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}
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/* static */ gfxMatrix
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SVGTransformableElement::GetUserToParentTransform(
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const gfx::Matrix* aAnimateMotionTransform,
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const nsSVGAnimatedTransformList* aTransforms)
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{
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gfxMatrix result;
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if (aAnimateMotionTransform) {
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result.PreMultiply(ThebesMatrix(*aAnimateMotionTransform));
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}
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if (aTransforms) {
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result.PreMultiply(aTransforms->GetAnimValue().GetConsolidationMatrix());
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}
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return result;
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}
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} // namespace dom
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} // namespace mozilla
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