зеркало из https://github.com/mozilla/gecko-dev.git
171 строка
4.9 KiB
C++
171 строка
4.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_MEMORY_TRACKER_H_
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#define WEBGL_MEMORY_TRACKER_H_
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#include "mozilla/StaticPtr.h"
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#include "nsIMemoryReporter.h"
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#include "WebGLBuffer.h"
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#include "WebGLContext.h"
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#include "WebGLVertexAttribData.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLUniformLocation.h"
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namespace mozilla {
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class WebGLMemoryTracker : public nsIMemoryReporter
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{
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIMEMORYREPORTER
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WebGLMemoryTracker();
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static StaticRefPtr<WebGLMemoryTracker> sUniqueInstance;
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// Here we store plain pointers, not RefPtrs: we don't want the
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// WebGLMemoryTracker unique instance to keep alive all
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// WebGLContexts ever created.
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typedef nsTArray<const WebGLContext*> ContextsArrayType;
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ContextsArrayType mContexts;
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void InitMemoryReporter();
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static WebGLMemoryTracker* UniqueInstance();
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static ContextsArrayType& Contexts() { return UniqueInstance()->mContexts; }
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friend class WebGLContext;
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public:
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static void AddWebGLContext(const WebGLContext* c) {
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Contexts().AppendElement(c);
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}
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static void RemoveWebGLContext(const WebGLContext* c) {
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ContextsArrayType & contexts = Contexts();
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contexts.RemoveElement(c);
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if (contexts.IsEmpty()) {
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sUniqueInstance = nullptr;
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}
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}
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private:
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virtual ~WebGLMemoryTracker();
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static int64_t GetTextureMemoryUsed() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
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texture;
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texture = texture->getNext())
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{
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result += texture->MemoryUsage();
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}
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}
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return result;
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}
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static int64_t GetTextureCount() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
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texture;
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texture = texture->getNext())
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{
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result++;
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}
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}
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return result;
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}
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static int64_t GetBufferMemoryUsed() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
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buffer;
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buffer = buffer->getNext())
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{
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result += buffer->ByteLength();
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}
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}
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return result;
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}
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static int64_t GetBufferCacheMemoryUsed();
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static int64_t GetBufferCount() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
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buffer;
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buffer = buffer->getNext())
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{
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result++;
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}
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}
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return result;
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}
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static int64_t GetRenderbufferMemoryUsed() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
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rb;
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rb = rb->getNext())
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{
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result += rb->MemoryUsage();
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}
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}
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return result;
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}
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static int64_t GetRenderbufferCount() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
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rb;
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rb = rb->getNext())
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{
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result++;
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}
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}
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return result;
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}
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static int64_t GetShaderSize();
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static int64_t GetShaderCount() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLShader* shader = contexts[i]->mShaders.getFirst();
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shader;
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shader = shader->getNext())
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{
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result++;
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}
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}
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return result;
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}
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static int64_t GetContextCount() {
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return Contexts().Length();
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}
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};
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} // namespace mozilla
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#endif // WEBGL_MEMORY_TRACKER_H_
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