зеркало из https://github.com/mozilla/gecko-dev.git
1945 строки
63 KiB
JavaScript
1945 строки
63 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/**
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* Toolkit glue for the remote debugging protocol, loaded into the
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* debugging global.
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*/
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var { Ci, Cc, CC, Cu, Cr } = require("chrome");
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var Services = require("Services");
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var { ActorPool, OriginalLocation, RegisteredActorFactory,
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ObservedActorFactory } = require("devtools/server/actors/common");
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var { LocalDebuggerTransport, ChildDebuggerTransport, WorkerDebuggerTransport } =
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require("devtools/shared/transport/transport");
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var DevToolsUtils = require("devtools/shared/DevToolsUtils");
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var { dumpn, dumpv } = DevToolsUtils;
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var flags = require("devtools/shared/flags");
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var EventEmitter = require("devtools/shared/event-emitter");
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var Promise = require("promise");
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var SyncPromise = require("devtools/shared/deprecated-sync-thenables");
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DevToolsUtils.defineLazyGetter(this, "DebuggerSocket", () => {
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let { DebuggerSocket } = require("devtools/shared/security/socket");
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return DebuggerSocket;
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});
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DevToolsUtils.defineLazyGetter(this, "Authentication", () => {
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return require("devtools/shared/security/auth");
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});
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DevToolsUtils.defineLazyGetter(this, "generateUUID", () => {
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let { generateUUID } = Cc["@mozilla.org/uuid-generator;1"]
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.getService(Ci.nsIUUIDGenerator);
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return generateUUID;
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});
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// On B2G, `this` != Global scope, so `Ci` won't be binded on `this`
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// (i.e. this.Ci is undefined) Then later, when using loadSubScript,
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// Ci,... won't be defined for sub scripts.
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this.Ci = Ci;
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this.Cc = Cc;
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this.CC = CC;
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this.Cu = Cu;
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this.Cr = Cr;
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this.Services = Services;
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this.ActorPool = ActorPool;
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this.DevToolsUtils = DevToolsUtils;
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this.dumpn = dumpn;
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this.dumpv = dumpv;
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// Overload `Components` to prevent SDK loader exception on Components
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// object usage
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Object.defineProperty(this, "Components", {
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get() {
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return require("chrome").components;
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}
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});
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if (isWorker) {
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flags.wantLogging = true;
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flags.wantVerbose = true;
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} else {
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const LOG_PREF = "devtools.debugger.log";
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const VERBOSE_PREF = "devtools.debugger.log.verbose";
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flags.wantLogging = Services.prefs.getBoolPref(LOG_PREF);
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flags.wantVerbose =
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Services.prefs.getPrefType(VERBOSE_PREF) !== Services.prefs.PREF_INVALID &&
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Services.prefs.getBoolPref(VERBOSE_PREF);
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}
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const CONTENT_PROCESS_DBG_SERVER_SCRIPT =
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"resource://devtools/server/content-process-debugger-server.js";
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function loadSubScript(url) {
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try {
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let loader = Cc["@mozilla.org/moz/jssubscript-loader;1"]
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.getService(Ci.mozIJSSubScriptLoader);
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loader.loadSubScript(url, this);
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} catch (e) {
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let errorStr = "Error loading: " + url + ":\n" +
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(e.fileName ? "at " + e.fileName + " : " + e.lineNumber + "\n" : "") +
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e + " - " + e.stack + "\n";
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dump(errorStr);
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reportError(errorStr);
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throw e;
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}
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}
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loader.lazyRequireGetter(this, "events", "sdk/event/core");
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var gRegisteredModules = Object.create(null);
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/**
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* The ModuleAPI object is passed to modules loaded using the
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* DebuggerServer.registerModule() API. Modules can use this
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* object to register actor factories.
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* Factories registered through the module API will be removed
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* when the module is unregistered or when the server is
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* destroyed.
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*/
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function ModuleAPI() {
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let activeTabActors = new Set();
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let activeGlobalActors = new Set();
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return {
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// See DebuggerServer.setRootActor for a description.
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setRootActor(factory) {
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DebuggerServer.setRootActor(factory);
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},
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// See DebuggerServer.addGlobalActor for a description.
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addGlobalActor(factory, name) {
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DebuggerServer.addGlobalActor(factory, name);
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activeGlobalActors.add(factory);
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},
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// See DebuggerServer.removeGlobalActor for a description.
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removeGlobalActor(factory) {
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DebuggerServer.removeGlobalActor(factory);
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activeGlobalActors.delete(factory);
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},
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// See DebuggerServer.addTabActor for a description.
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addTabActor(factory, name) {
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DebuggerServer.addTabActor(factory, name);
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activeTabActors.add(factory);
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},
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// See DebuggerServer.removeTabActor for a description.
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removeTabActor(factory) {
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DebuggerServer.removeTabActor(factory);
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activeTabActors.delete(factory);
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},
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// Destroy the module API object, unregistering any
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// factories registered by the module.
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destroy() {
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for (let factory of activeTabActors) {
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DebuggerServer.removeTabActor(factory);
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}
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activeTabActors = null;
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for (let factory of activeGlobalActors) {
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DebuggerServer.removeGlobalActor(factory);
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}
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activeGlobalActors = null;
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}
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};
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}
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/** *
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* Public API
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*/
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var DebuggerServer = {
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_listeners: [],
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_initialized: false,
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// Flag to check if the content process debugger server script was already loaded.
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_contentProcessScriptLoaded: false,
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// Map of global actor names to actor constructors provided by extensions.
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globalActorFactories: {},
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// Map of tab actor names to actor constructors provided by extensions.
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tabActorFactories: {},
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LONG_STRING_LENGTH: 10000,
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LONG_STRING_INITIAL_LENGTH: 1000,
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LONG_STRING_READ_LENGTH: 65 * 1024,
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/**
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* The windowtype of the chrome window to use for actors that use the global
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* window (i.e the global style editor). Set this to your main window type,
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* for example "navigator:browser".
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*/
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chromeWindowType: null,
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/**
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* Allow debugging chrome of (parent or child) processes.
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*/
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allowChromeProcess: false,
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/**
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* We run a special server in child process whose main actor is an instance
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* of ContentActor, but that isn't a root actor. Instead there is no root
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* actor registered on DebuggerServer.
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*/
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get rootlessServer() {
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return !this.isModuleRegistered("devtools/server/actors/webbrowser");
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},
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/**
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* Initialize the debugger server.
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*/
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init() {
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if (this.initialized) {
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return;
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}
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this._connections = {};
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this._nextConnID = 0;
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this._initialized = true;
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},
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get protocol() {
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return require("devtools/shared/protocol");
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},
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get initialized() {
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return this._initialized;
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},
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/**
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* Performs cleanup tasks before shutting down the debugger server. Such tasks
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* include clearing any actor constructors added at runtime. This method
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* should be called whenever a debugger server is no longer useful, to avoid
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* memory leaks. After this method returns, the debugger server must be
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* initialized again before use.
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*/
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destroy() {
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if (!this._initialized) {
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return;
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}
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for (let connID of Object.getOwnPropertyNames(this._connections)) {
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this._connections[connID].close();
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}
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for (let id of Object.getOwnPropertyNames(gRegisteredModules)) {
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this.unregisterModule(id);
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}
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gRegisteredModules = Object.create(null);
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this.closeAllListeners();
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this.globalActorFactories = {};
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this.tabActorFactories = {};
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this._initialized = false;
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dumpn("Debugger server is shut down.");
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},
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/**
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* Raises an exception if the server has not been properly initialized.
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*/
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_checkInit() {
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if (!this._initialized) {
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throw new Error("DebuggerServer has not been initialized.");
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}
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if (!this.rootlessServer && !this.createRootActor) {
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throw new Error("Use DebuggerServer.addActors() to add a root actor " +
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"implementation.");
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}
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},
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/**
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* Register all type of actors. Only register the one that are not already
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* registered.
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*
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* @param root boolean
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* Registers the root actor from webbrowser module, which is used to
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* connect to and fetch any other actor.
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* @param browser boolean
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* Registers all the parent process actors useful for debugging the
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* runtime itself, like preferences and addons actors.
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* @param tab boolean
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* Registers all the tab actors like console, script, ... all useful
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* for debugging a target context.
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* @param windowType string
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* "windowtype" attribute of the main chrome windows. Used by some
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* actors to retrieve them.
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*/
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registerActors({ root = true, browser = true, tab = true,
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windowType = "navigator:browser" }) {
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this.chromeWindowType = windowType;
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if (browser) {
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this.addBrowserActors(windowType);
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}
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if (root) {
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this.registerModule("devtools/server/actors/webbrowser");
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}
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if (tab) {
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this.addTabActors();
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}
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},
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/**
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* Load a subscript into the debugging global.
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*
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* @param url string A url that will be loaded as a subscript into the
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* debugging global. The user must load at least one script
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* that implements a createRootActor() function to create the
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* server's root actor.
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*/
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addActors(url) {
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loadSubScript.call(this, url);
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},
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/**
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* Register a CommonJS module with the debugger server.
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* @param id string
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* The ID of a CommonJS module. This module must export 'register'
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* and 'unregister' functions if no `options` argument is given.
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* If `options` is set, the actor is going to be registered
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* immediately, but loaded only when a client starts sending packets
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* to an actor with the same id.
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*
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* @param options object (optional)
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* This parameter is still optional, but not providing it is
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* deprecated and will result in eagerly loading the actor module
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* with the memory overhead that entails.
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* An object with 3 mandatory attributes:
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* - prefix (string):
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* The prefix of an actor is used to compute:
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* - the `actorID` of each new actor instance (ex: prefix1).
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* (See ActorPool.addActor)
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* - the actor name in the listTabs request. Sending a listTabs
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* request to the root actor returns actor IDs. IDs are in
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* dictionaries, with actor names as keys and actor IDs as values.
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* The actor name is the prefix to which the "Actor" string is
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* appended. So for an actor with the `console` prefix, the actor
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* name will be `consoleActor`.
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* - constructor (string):
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* the name of the exported symbol to be used as the actor
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* constructor.
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* - type (a dictionary of booleans with following attribute names):
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* - "global"
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* registers a global actor instance, if true.
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* A global actor has the root actor as its parent.
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* - "tab"
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* registers a tab actor instance, if true.
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* A new actor will be created for each tab and each app.
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*/
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registerModule(id, options) {
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if (id in gRegisteredModules) {
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return;
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}
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if (options) {
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// Lazy loaded actors
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let {prefix, constructor, type} = options;
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if (typeof (prefix) !== "string") {
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throw new Error(`Lazy actor definition for '${id}' requires a string ` +
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`'prefix' option.`);
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}
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if (typeof (constructor) !== "string") {
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throw new Error(`Lazy actor definition for '${id}' requires a string ` +
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`'constructor' option.`);
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}
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if (!("global" in type) && !("tab" in type)) {
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throw new Error(`Lazy actor definition for '${id}' requires a dictionary ` +
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`'type' option whose attributes can be 'global' or 'tab'.`);
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}
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let name = prefix + "Actor";
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let mod = {
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id: id,
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prefix: prefix,
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constructorName: constructor,
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type: type,
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globalActor: type.global,
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tabActor: type.tab
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};
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gRegisteredModules[id] = mod;
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if (mod.tabActor) {
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this.addTabActor(mod, name);
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}
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if (mod.globalActor) {
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this.addGlobalActor(mod, name);
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}
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} else {
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// Deprecated actors being loaded at startup
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let moduleAPI = ModuleAPI();
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let mod = require(id);
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mod.register(moduleAPI);
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gRegisteredModules[id] = {
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module: mod,
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api: moduleAPI
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};
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}
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},
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/**
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* Returns true if a module id has been registered.
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*/
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isModuleRegistered(id) {
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return (id in gRegisteredModules);
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},
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/**
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* Unregister a previously-loaded CommonJS module from the debugger server.
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*/
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unregisterModule(id) {
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let mod = gRegisteredModules[id];
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if (!mod) {
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throw new Error("Tried to unregister a module that was not previously registered.");
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}
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// Lazy actors
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if (mod.tabActor) {
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this.removeTabActor(mod);
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}
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if (mod.globalActor) {
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this.removeGlobalActor(mod);
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}
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if (mod.module) {
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// Deprecated non-lazy module API
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mod.module.unregister(mod.api);
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mod.api.destroy();
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}
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delete gRegisteredModules[id];
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},
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/**
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* Install Firefox-specific actors.
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*
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* /!\ Be careful when adding a new actor, especially global actors.
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* Any new global actor will be exposed and returned by the root actor.
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*
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* That's the reason why tab actors aren't loaded on demand via
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* restrictPrivileges=true, to prevent exposing them on b2g parent process's
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* root actor.
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*/
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addBrowserActors(windowType = "navigator:browser", restrictPrivileges = false) {
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this.chromeWindowType = windowType;
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this.registerModule("devtools/server/actors/webbrowser");
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if (!restrictPrivileges) {
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this.addTabActors();
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this.registerModule("devtools/server/actors/preference", {
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prefix: "preference",
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constructor: "PreferenceActor",
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type: { global: true }
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});
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this.registerModule("devtools/server/actors/actor-registry", {
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prefix: "actorRegistry",
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constructor: "ActorRegistryActor",
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type: { global: true }
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});
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}
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this.registerModule("devtools/server/actors/addons", {
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prefix: "addons",
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constructor: "AddonsActor",
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type: { global: true }
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});
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this.registerModule("devtools/server/actors/device", {
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prefix: "device",
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constructor: "DeviceActor",
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type: { global: true }
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});
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this.registerModule("devtools/server/actors/heap-snapshot-file", {
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prefix: "heapSnapshotFile",
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constructor: "HeapSnapshotFileActor",
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type: { global: true }
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});
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},
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/**
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* Install tab actors.
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*/
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addTabActors() {
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this.registerModule("devtools/server/actors/webconsole", {
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prefix: "console",
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constructor: "WebConsoleActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/inspector", {
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prefix: "inspector",
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constructor: "InspectorActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/call-watcher", {
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prefix: "callWatcher",
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constructor: "CallWatcherActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/canvas", {
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prefix: "canvas",
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constructor: "CanvasActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/webgl", {
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prefix: "webgl",
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constructor: "WebGLActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/webaudio", {
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prefix: "webaudio",
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constructor: "WebAudioActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/stylesheets", {
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prefix: "styleSheets",
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constructor: "StyleSheetsActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/styleeditor", {
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prefix: "styleEditor",
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constructor: "StyleEditorActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/storage", {
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prefix: "storage",
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constructor: "StorageActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/gcli", {
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prefix: "gcli",
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constructor: "GcliActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/memory", {
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prefix: "memory",
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constructor: "MemoryActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/framerate", {
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prefix: "framerate",
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constructor: "FramerateActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/eventlooplag", {
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prefix: "eventLoopLag",
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constructor: "EventLoopLagActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/reflow", {
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prefix: "reflow",
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constructor: "ReflowActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/css-properties", {
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prefix: "cssProperties",
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constructor: "CssPropertiesActor",
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type: { tab: true }
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});
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this.registerModule("devtools/server/actors/csscoverage", {
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|
prefix: "cssUsage",
|
|
constructor: "CSSUsageActor",
|
|
type: { tab: true }
|
|
});
|
|
this.registerModule("devtools/server/actors/monitor", {
|
|
prefix: "monitor",
|
|
constructor: "MonitorActor",
|
|
type: { tab: true }
|
|
});
|
|
this.registerModule("devtools/server/actors/timeline", {
|
|
prefix: "timeline",
|
|
constructor: "TimelineActor",
|
|
type: { tab: true }
|
|
});
|
|
if ("nsIProfiler" in Ci) {
|
|
this.registerModule("devtools/server/actors/profiler", {
|
|
prefix: "profiler",
|
|
constructor: "ProfilerActor",
|
|
type: { tab: true }
|
|
});
|
|
this.registerModule("devtools/server/actors/performance", {
|
|
prefix: "performance",
|
|
constructor: "PerformanceActor",
|
|
type: { tab: true }
|
|
});
|
|
}
|
|
this.registerModule("devtools/server/actors/animation", {
|
|
prefix: "animations",
|
|
constructor: "AnimationsActor",
|
|
type: { tab: true }
|
|
});
|
|
this.registerModule("devtools/server/actors/promises", {
|
|
prefix: "promises",
|
|
constructor: "PromisesActor",
|
|
type: { tab: true }
|
|
});
|
|
this.registerModule("devtools/server/actors/performance-entries", {
|
|
prefix: "performanceEntries",
|
|
constructor: "PerformanceEntriesActor",
|
|
type: { tab: true }
|
|
});
|
|
this.registerModule("devtools/server/actors/emulation", {
|
|
prefix: "emulation",
|
|
constructor: "EmulationActor",
|
|
type: { tab: true }
|
|
});
|
|
this.registerModule("devtools/server/actors/webextension-inspected-window", {
|
|
prefix: "webExtensionInspectedWindow",
|
|
constructor: "WebExtensionInspectedWindowActor",
|
|
type: { tab: true }
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Passes a set of options to the BrowserAddonActors for the given ID.
|
|
*
|
|
* @param id string
|
|
* The ID of the add-on to pass the options to
|
|
* @param options object
|
|
* The options.
|
|
* @return a promise that will be resolved when complete.
|
|
*/
|
|
setAddonOptions(id, options) {
|
|
if (!this._initialized) {
|
|
return Promise.resolve();
|
|
}
|
|
|
|
let promises = [];
|
|
|
|
// Pass to all connections
|
|
for (let connID of Object.getOwnPropertyNames(this._connections)) {
|
|
promises.push(this._connections[connID].setAddonOptions(id, options));
|
|
}
|
|
|
|
return SyncPromise.all(promises);
|
|
},
|
|
|
|
get listeningSockets() {
|
|
return this._listeners.length;
|
|
},
|
|
|
|
/**
|
|
* Creates a socket listener for remote debugger connections.
|
|
*
|
|
* After calling this, set some socket options, such as the port / path to
|
|
* listen on, and then call |open| on the listener.
|
|
*
|
|
* See SocketListener in devtools/shared/security/socket.js for available
|
|
* options.
|
|
*
|
|
* @return SocketListener
|
|
* A SocketListener instance that is waiting to be configured and
|
|
* opened is returned. This single listener can be closed at any
|
|
* later time by calling |close| on the SocketListener. If remote
|
|
* connections are disabled, an error is thrown.
|
|
*/
|
|
createListener() {
|
|
if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) {
|
|
throw new Error("Can't create listener, remote debugging disabled");
|
|
}
|
|
this._checkInit();
|
|
return DebuggerSocket.createListener();
|
|
},
|
|
|
|
/**
|
|
* Add a SocketListener instance to the server's set of active
|
|
* SocketListeners. This is called by a SocketListener after it is opened.
|
|
*/
|
|
_addListener(listener) {
|
|
this._listeners.push(listener);
|
|
},
|
|
|
|
/**
|
|
* Remove a SocketListener instance from the server's set of active
|
|
* SocketListeners. This is called by a SocketListener after it is closed.
|
|
*/
|
|
_removeListener(listener) {
|
|
this._listeners = this._listeners.filter(l => l !== listener);
|
|
},
|
|
|
|
/**
|
|
* Closes and forgets all previously opened listeners.
|
|
*
|
|
* @return boolean
|
|
* Whether any listeners were actually closed.
|
|
*/
|
|
closeAllListeners() {
|
|
if (!this.listeningSockets) {
|
|
return false;
|
|
}
|
|
|
|
for (let listener of this._listeners) {
|
|
listener.close();
|
|
}
|
|
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* Creates a new connection to the local debugger speaking over a fake
|
|
* transport. This connection results in straightforward calls to the onPacket
|
|
* handlers of each side.
|
|
*
|
|
* @param prefix string [optional]
|
|
* If given, all actors in this connection will have names starting
|
|
* with |prefix + '/'|.
|
|
* @returns a client-side DebuggerTransport for communicating with
|
|
* the newly-created connection.
|
|
*/
|
|
connectPipe(prefix) {
|
|
this._checkInit();
|
|
|
|
let serverTransport = new LocalDebuggerTransport();
|
|
let clientTransport = new LocalDebuggerTransport(serverTransport);
|
|
serverTransport.other = clientTransport;
|
|
let connection = this._onConnection(serverTransport, prefix);
|
|
|
|
// I'm putting this here because I trust you.
|
|
//
|
|
// There are times, when using a local connection, when you're going
|
|
// to be tempted to just get direct access to the server. Resist that
|
|
// temptation! If you succumb to that temptation, you will make the
|
|
// fine developers that work on Fennec and Firefox OS sad. They're
|
|
// professionals, they'll try to act like they understand, but deep
|
|
// down you'll know that you hurt them.
|
|
//
|
|
// This reference allows you to give in to that temptation. There are
|
|
// times this makes sense: tests, for example, and while porting a
|
|
// previously local-only codebase to the remote protocol.
|
|
//
|
|
// But every time you use this, you will feel the shame of having
|
|
// used a property that starts with a '_'.
|
|
clientTransport._serverConnection = connection;
|
|
|
|
return clientTransport;
|
|
},
|
|
|
|
/**
|
|
* In a content child process, create a new connection that exchanges
|
|
* nsIMessageSender messages with our parent process.
|
|
*
|
|
* @param prefix
|
|
* The prefix we should use in our nsIMessageSender message names and
|
|
* actor names. This connection will use messages named
|
|
* "debug:<prefix>:packet", and all its actors will have names
|
|
* beginning with "<prefix>/".
|
|
*/
|
|
connectToParent(prefix, scopeOrManager) {
|
|
this._checkInit();
|
|
|
|
let transport = isWorker ?
|
|
new WorkerDebuggerTransport(scopeOrManager, prefix) :
|
|
new ChildDebuggerTransport(scopeOrManager, prefix);
|
|
|
|
return this._onConnection(transport, prefix, true);
|
|
},
|
|
|
|
connectToContent(connection, mm, onDestroy) {
|
|
let deferred = SyncPromise.defer();
|
|
|
|
let prefix = connection.allocID("content-process");
|
|
let actor, childTransport;
|
|
|
|
mm.addMessageListener("debug:content-process-actor", function listener(msg) {
|
|
// Arbitrarily choose the first content process to reply
|
|
// XXX: This code needs to be updated if we use more than one content process
|
|
mm.removeMessageListener("debug:content-process-actor", listener);
|
|
|
|
// Pipe Debugger message from/to parent/child via the message manager
|
|
childTransport = new ChildDebuggerTransport(mm, prefix);
|
|
childTransport.hooks = {
|
|
onPacket: connection.send.bind(connection),
|
|
onClosed() {}
|
|
};
|
|
childTransport.ready();
|
|
|
|
connection.setForwarding(prefix, childTransport);
|
|
|
|
dumpn("establishing forwarding for process with prefix " + prefix);
|
|
|
|
actor = msg.json.actor;
|
|
|
|
deferred.resolve(actor);
|
|
});
|
|
|
|
// Load the content process debugger server script only once.
|
|
if (!this._contentProcessScriptLoaded) {
|
|
// Load the process script that will receive the debug:init-content-server message
|
|
Services.ppmm.loadProcessScript(CONTENT_PROCESS_DBG_SERVER_SCRIPT, true);
|
|
this._contentProcessScriptLoaded = true;
|
|
}
|
|
|
|
// Send a message to the content process debugger server script to forward it the
|
|
// prefix.
|
|
mm.sendAsyncMessage("debug:init-content-server", {
|
|
prefix: prefix
|
|
});
|
|
|
|
function onClose() {
|
|
Services.obs.removeObserver(onMessageManagerClose, "message-manager-close");
|
|
events.off(connection, "closed", onClose);
|
|
if (childTransport) {
|
|
// If we have a child transport, the actor has already
|
|
// been created. We need to stop using this message manager.
|
|
childTransport.close();
|
|
childTransport = null;
|
|
connection.cancelForwarding(prefix);
|
|
|
|
// ... and notify the child process to clean the tab actors.
|
|
try {
|
|
mm.sendAsyncMessage("debug:content-process-destroy");
|
|
} catch (e) {
|
|
// Nothing to do
|
|
}
|
|
}
|
|
|
|
if (onDestroy) {
|
|
onDestroy(mm);
|
|
}
|
|
}
|
|
|
|
let onMessageManagerClose = DevToolsUtils.makeInfallible((subject, topic, data) => {
|
|
if (subject == mm) {
|
|
onClose();
|
|
connection.send({ from: actor.actor, type: "tabDetached" });
|
|
}
|
|
});
|
|
Services.obs.addObserver(onMessageManagerClose,
|
|
"message-manager-close");
|
|
|
|
events.on(connection, "closed", onClose);
|
|
|
|
return deferred.promise;
|
|
},
|
|
|
|
connectToWorker(connection, dbg, id, options) {
|
|
return new Promise((resolve, reject) => {
|
|
// Step 1: Ensure the worker debugger is initialized.
|
|
if (!dbg.isInitialized) {
|
|
dbg.initialize("resource://devtools/server/worker.js");
|
|
|
|
// Create a listener for rpc requests from the worker debugger. Only do
|
|
// this once, when the worker debugger is first initialized, rather than
|
|
// for each connection.
|
|
let listener = {
|
|
onClose: () => {
|
|
dbg.removeListener(listener);
|
|
},
|
|
|
|
onMessage: (message) => {
|
|
message = JSON.parse(message);
|
|
if (message.type !== "rpc") {
|
|
return;
|
|
}
|
|
|
|
Promise.resolve().then(() => {
|
|
let method = {
|
|
"fetch": DevToolsUtils.fetch,
|
|
}[message.method];
|
|
if (!method) {
|
|
throw Error("Unknown method: " + message.method);
|
|
}
|
|
|
|
return method.apply(undefined, message.params);
|
|
}).then((value) => {
|
|
dbg.postMessage(JSON.stringify({
|
|
type: "rpc",
|
|
result: value,
|
|
error: null,
|
|
id: message.id
|
|
}));
|
|
}, (reason) => {
|
|
dbg.postMessage(JSON.stringify({
|
|
type: "rpc",
|
|
result: null,
|
|
error: reason,
|
|
id: message.id
|
|
}));
|
|
});
|
|
}
|
|
};
|
|
|
|
dbg.addListener(listener);
|
|
}
|
|
|
|
// Step 2: Send a connect request to the worker debugger.
|
|
dbg.postMessage(JSON.stringify({
|
|
type: "connect",
|
|
id,
|
|
options,
|
|
}));
|
|
|
|
// Steps 3-5 are performed on the worker thread (see worker.js).
|
|
|
|
// Step 6: Wait for a connection response from the worker debugger.
|
|
let listener = {
|
|
onClose: () => {
|
|
dbg.removeListener(listener);
|
|
|
|
reject("closed");
|
|
},
|
|
|
|
onMessage: (message) => {
|
|
message = JSON.parse(message);
|
|
if (message.type !== "connected" || message.id !== id) {
|
|
return;
|
|
}
|
|
|
|
// The initial connection message has been received, don't
|
|
// need to listen any longer
|
|
dbg.removeListener(listener);
|
|
|
|
// Step 7: Create a transport for the connection to the worker.
|
|
let transport = new WorkerDebuggerTransport(dbg, id);
|
|
transport.ready();
|
|
transport.hooks = {
|
|
onClosed: () => {
|
|
if (!dbg.isClosed) {
|
|
// If the worker happens to be shutting down while we are trying
|
|
// to close the connection, there is a small interval during
|
|
// which no more runnables can be dispatched to the worker, but
|
|
// the worker debugger has not yet been closed. In that case,
|
|
// the call to postMessage below will fail. The onClosed hook on
|
|
// DebuggerTransport is not supposed to throw exceptions, so we
|
|
// need to make sure to catch these early.
|
|
try {
|
|
dbg.postMessage(JSON.stringify({
|
|
type: "disconnect",
|
|
id,
|
|
}));
|
|
} catch (e) {
|
|
// We can safely ignore these exceptions. The only time the
|
|
// call to postMessage can fail is if the worker is either
|
|
// shutting down, or has finished shutting down. In both
|
|
// cases, there is nothing to clean up, so we don't care
|
|
// whether this message arrives or not.
|
|
}
|
|
}
|
|
|
|
connection.cancelForwarding(id);
|
|
},
|
|
|
|
onPacket: (packet) => {
|
|
// Ensure that any packets received from the server on the worker
|
|
// thread are forwarded to the client on the main thread, as if
|
|
// they had been sent by the server on the main thread.
|
|
connection.send(packet);
|
|
}
|
|
};
|
|
|
|
// Ensure that any packets received from the client on the main thread
|
|
// to actors on the worker thread are forwarded to the server on the
|
|
// worker thread.
|
|
connection.setForwarding(id, transport);
|
|
|
|
resolve({
|
|
threadActor: message.threadActor,
|
|
consoleActor: message.consoleActor,
|
|
transport: transport
|
|
});
|
|
}
|
|
};
|
|
dbg.addListener(listener);
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Check if the server is running in the child process.
|
|
*/
|
|
get isInChildProcess() {
|
|
return Services.appinfo.processType != Ci.nsIXULRuntime.PROCESS_TYPE_DEFAULT;
|
|
},
|
|
|
|
/**
|
|
* In a chrome parent process, ask all content child processes
|
|
* to execute a given module setup helper.
|
|
*
|
|
* @param module
|
|
* The module to be required
|
|
* @param setupChild
|
|
* The name of the setup helper exported by the above module
|
|
* (setup helper signature: function ({mm}) { ... })
|
|
* @param waitForEval (optional)
|
|
* If true, the returned promise only resolves once code in child
|
|
* is evaluated
|
|
*/
|
|
setupInChild({ module, setupChild, args, waitForEval }) {
|
|
if (this._childMessageManagers.size == 0) {
|
|
return Promise.resolve();
|
|
}
|
|
let deferred = Promise.defer();
|
|
|
|
// If waitForEval is set, pass a unique id and expect child.js to send
|
|
// a message back once the code in child is evaluated.
|
|
if (typeof (waitForEval) != "boolean") {
|
|
waitForEval = false;
|
|
}
|
|
let count = this._childMessageManagers.size;
|
|
let id = waitForEval ? generateUUID().toString() : null;
|
|
|
|
this._childMessageManagers.forEach(mm => {
|
|
if (waitForEval) {
|
|
// Listen for the end of each child execution
|
|
let evalListener = msg => {
|
|
if (msg.data.id !== id) {
|
|
return;
|
|
}
|
|
mm.removeMessageListener("debug:setup-in-child-response", evalListener);
|
|
if (--count === 0) {
|
|
deferred.resolve();
|
|
}
|
|
};
|
|
mm.addMessageListener("debug:setup-in-child-response", evalListener);
|
|
}
|
|
mm.sendAsyncMessage("debug:setup-in-child", {
|
|
module: module,
|
|
setupChild: setupChild,
|
|
args: args,
|
|
id: id,
|
|
});
|
|
});
|
|
|
|
if (waitForEval) {
|
|
return deferred.promise;
|
|
}
|
|
return Promise.resolve();
|
|
},
|
|
|
|
/**
|
|
* Live list of all currenctly attached child's message managers.
|
|
*/
|
|
_childMessageManagers: new Set(),
|
|
|
|
/**
|
|
* Connect to a child process.
|
|
*
|
|
* @param object connection
|
|
* The debugger server connection to use.
|
|
* @param nsIDOMElement frame
|
|
* The browser element that holds the child process.
|
|
* @param function [onDestroy]
|
|
* Optional function to invoke when the child process closes
|
|
* or the connection shuts down. (Need to forget about the
|
|
* related TabActor)
|
|
* @return object
|
|
* A promise object that is resolved once the connection is
|
|
* established.
|
|
*/
|
|
connectToChild(connection, frame, onDestroy, {addonId} = {}) {
|
|
let deferred = SyncPromise.defer();
|
|
|
|
// Get messageManager from XUL browser (which might be a specialized tunnel for RDM)
|
|
// or else fallback to asking the frameLoader itself.
|
|
let mm = frame.messageManager || frame.frameLoader.messageManager;
|
|
mm.loadFrameScript("resource://devtools/server/child.js", false);
|
|
|
|
let trackMessageManager = () => {
|
|
frame.addEventListener("DevTools:BrowserSwap", onBrowserSwap);
|
|
mm.addMessageListener("debug:setup-in-parent", onSetupInParent);
|
|
if (!actor) {
|
|
mm.addMessageListener("debug:actor", onActorCreated);
|
|
}
|
|
DebuggerServer._childMessageManagers.add(mm);
|
|
};
|
|
|
|
let untrackMessageManager = () => {
|
|
frame.removeEventListener("DevTools:BrowserSwap", onBrowserSwap);
|
|
mm.removeMessageListener("debug:setup-in-parent", onSetupInParent);
|
|
if (!actor) {
|
|
mm.removeMessageListener("debug:actor", onActorCreated);
|
|
}
|
|
DebuggerServer._childMessageManagers.delete(mm);
|
|
};
|
|
|
|
let actor, childTransport;
|
|
let prefix = connection.allocID("child");
|
|
// Compute the same prefix that's used by DebuggerServerConnection
|
|
let connPrefix = prefix + "/";
|
|
|
|
// provides hook to actor modules that need to exchange messages
|
|
// between e10s parent and child processes
|
|
let parentModules = [];
|
|
let onSetupInParent = function (msg) {
|
|
// We may have multiple connectToChild instance running for the same tab
|
|
// and need to filter the messages.
|
|
if (msg.json.prefix != connPrefix) {
|
|
return false;
|
|
}
|
|
|
|
let { module, setupParent } = msg.json;
|
|
let m;
|
|
|
|
try {
|
|
m = require(module);
|
|
|
|
if (!(setupParent in m)) {
|
|
dumpn(`ERROR: module '${module}' does not export '${setupParent}'`);
|
|
return false;
|
|
}
|
|
|
|
parentModules.push(m[setupParent]({ mm, prefix: connPrefix }));
|
|
|
|
return true;
|
|
} catch (e) {
|
|
let errorMessage =
|
|
"Exception during actor module setup running in the parent process: ";
|
|
DevToolsUtils.reportException(errorMessage + e);
|
|
dumpn(`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` +
|
|
`setupParent: '${setupParent}'\n${DevToolsUtils.safeErrorString(e)}`);
|
|
return false;
|
|
}
|
|
};
|
|
|
|
let onActorCreated = DevToolsUtils.makeInfallible(function (msg) {
|
|
if (msg.json.prefix != prefix) {
|
|
return;
|
|
}
|
|
mm.removeMessageListener("debug:actor", onActorCreated);
|
|
|
|
// Pipe Debugger message from/to parent/child via the message manager
|
|
childTransport = new ChildDebuggerTransport(mm, prefix);
|
|
childTransport.hooks = {
|
|
onPacket: connection.send.bind(connection),
|
|
onClosed() {}
|
|
};
|
|
childTransport.ready();
|
|
|
|
connection.setForwarding(prefix, childTransport);
|
|
|
|
dumpn("establishing forwarding for app with prefix " + prefix);
|
|
|
|
actor = msg.json.actor;
|
|
deferred.resolve(actor);
|
|
}).bind(this);
|
|
|
|
// Listen for browser frame swap
|
|
let onBrowserSwap = ({ detail: newFrame }) => {
|
|
// Remove listeners from old frame and mm
|
|
untrackMessageManager();
|
|
// Update frame and mm to point to the new browser frame
|
|
frame = newFrame;
|
|
// Get messageManager from XUL browser (which might be a specialized tunnel for RDM)
|
|
// or else fallback to asking the frameLoader itself.
|
|
mm = frame.messageManager || frame.frameLoader.messageManager;
|
|
// Add listeners to new frame and mm
|
|
trackMessageManager();
|
|
|
|
// provides hook to actor modules that need to exchange messages
|
|
// between e10s parent and child processes
|
|
parentModules.forEach(mod => {
|
|
if (mod.onBrowserSwap) {
|
|
mod.onBrowserSwap(mm);
|
|
}
|
|
});
|
|
|
|
if (childTransport) {
|
|
childTransport.swapBrowser(mm);
|
|
}
|
|
};
|
|
|
|
let destroy = DevToolsUtils.makeInfallible(function () {
|
|
events.off(connection, "closed", destroy);
|
|
Services.obs.removeObserver(onMessageManagerClose, "message-manager-close");
|
|
|
|
// provides hook to actor modules that need to exchange messages
|
|
// between e10s parent and child processes
|
|
parentModules.forEach(mod => {
|
|
if (mod.onDisconnected) {
|
|
mod.onDisconnected();
|
|
}
|
|
});
|
|
// TODO: Remove this deprecated path once it's no longer needed by add-ons.
|
|
DebuggerServer.emit("disconnected-from-child:" + connPrefix,
|
|
{ mm, prefix: connPrefix });
|
|
|
|
if (childTransport) {
|
|
// If we have a child transport, the actor has already
|
|
// been created. We need to stop using this message manager.
|
|
childTransport.close();
|
|
childTransport = null;
|
|
connection.cancelForwarding(prefix);
|
|
|
|
// ... and notify the child process to clean the tab actors.
|
|
try {
|
|
// Bug 1169643: Ignore any exception as the child process
|
|
// may already be destroyed by now.
|
|
mm.sendAsyncMessage("debug:disconnect", { prefix });
|
|
} catch (e) {
|
|
// Nothing to do
|
|
}
|
|
} else {
|
|
// Otherwise, the app has been closed before the actor
|
|
// had a chance to be created, so we are not able to create
|
|
// the actor.
|
|
deferred.resolve(null);
|
|
}
|
|
if (actor) {
|
|
// The ContentActor within the child process doesn't necessary
|
|
// have time to uninitialize itself when the app is closed/killed.
|
|
// So ensure telling the client that the related actor is detached.
|
|
connection.send({ from: actor.actor, type: "tabDetached" });
|
|
actor = null;
|
|
}
|
|
|
|
if (onDestroy) {
|
|
onDestroy(mm);
|
|
}
|
|
|
|
// Cleanup all listeners
|
|
untrackMessageManager();
|
|
});
|
|
|
|
// Listen for various messages and frame events
|
|
trackMessageManager();
|
|
|
|
// Listen for app process exit
|
|
let onMessageManagerClose = function (subject, topic, data) {
|
|
if (subject == mm) {
|
|
destroy();
|
|
}
|
|
};
|
|
Services.obs.addObserver(onMessageManagerClose,
|
|
"message-manager-close");
|
|
|
|
// Listen for connection close to cleanup things
|
|
// when user unplug the device or we lose the connection somehow.
|
|
events.on(connection, "closed", destroy);
|
|
|
|
mm.sendAsyncMessage("debug:connect", { prefix, addonId });
|
|
|
|
return deferred.promise;
|
|
},
|
|
|
|
/**
|
|
* Create a new debugger connection for the given transport. Called after
|
|
* connectPipe(), from connectToParent, or from an incoming socket
|
|
* connection handler.
|
|
*
|
|
* If present, |forwardingPrefix| is a forwarding prefix that a parent
|
|
* server is using to recognizes messages intended for this server. Ensure
|
|
* that all our actors have names beginning with |forwardingPrefix + '/'|.
|
|
* In particular, the root actor's name will be |forwardingPrefix + '/root'|.
|
|
*/
|
|
_onConnection(transport, forwardingPrefix, noRootActor = false) {
|
|
let connID;
|
|
if (forwardingPrefix) {
|
|
connID = forwardingPrefix + "/";
|
|
} else {
|
|
// Multiple servers can be started at the same time, and when that's the
|
|
// case, they are loaded in separate devtools loaders.
|
|
// So, use the current loader ID to prefix the connection ID and make it
|
|
// unique.
|
|
connID = "server" + loader.id + ".conn" + this._nextConnID++ + ".";
|
|
}
|
|
|
|
let conn = new DebuggerServerConnection(connID, transport);
|
|
this._connections[connID] = conn;
|
|
|
|
// Create a root actor for the connection and send the hello packet.
|
|
if (!noRootActor) {
|
|
conn.rootActor = this.createRootActor(conn);
|
|
if (forwardingPrefix) {
|
|
conn.rootActor.actorID = forwardingPrefix + "/root";
|
|
} else {
|
|
conn.rootActor.actorID = "root";
|
|
}
|
|
conn.addActor(conn.rootActor);
|
|
transport.send(conn.rootActor.sayHello());
|
|
}
|
|
transport.ready();
|
|
|
|
this.emit("connectionchange", "opened", conn);
|
|
return conn;
|
|
},
|
|
|
|
/**
|
|
* Remove the connection from the debugging server.
|
|
*/
|
|
_connectionClosed(connection) {
|
|
delete this._connections[connection.prefix];
|
|
this.emit("connectionchange", "closed", connection);
|
|
},
|
|
|
|
// DebuggerServer extension API.
|
|
|
|
setRootActor(actorFactory) {
|
|
this.createRootActor = actorFactory;
|
|
},
|
|
|
|
/**
|
|
* Registers handlers for new tab-scoped request types defined dynamically.
|
|
* This is used for example by add-ons to augment the functionality of the tab
|
|
* actor. Note that the name or actorPrefix of the request type is not allowed
|
|
* to clash with existing protocol packet properties, like 'title', 'url' or
|
|
* 'actor', since that would break the protocol.
|
|
*
|
|
* @param actor function, object
|
|
* In case of function:
|
|
* The constructor function for this request type. This expects to be
|
|
* called as a constructor (i.e. with 'new'), and passed two
|
|
* arguments: the DebuggerServerConnection, and the BrowserTabActor
|
|
* with which it will be associated.
|
|
* Only used for deprecated eagerly loaded actors.
|
|
* In case of object:
|
|
* First argument of RegisteredActorFactory constructor.
|
|
* See the it's definition for more info.
|
|
*
|
|
* @param name string [optional]
|
|
* The name of the new request type. If this is not present, the
|
|
* actorPrefix property of the constructor prototype is used.
|
|
*/
|
|
addTabActor(actor, name = actor.prototype.actorPrefix) {
|
|
if (["title", "url", "actor"].indexOf(name) != -1) {
|
|
throw Error(name + " is not allowed");
|
|
}
|
|
if (DebuggerServer.tabActorFactories.hasOwnProperty(name)) {
|
|
throw Error(name + " already exists");
|
|
}
|
|
DebuggerServer.tabActorFactories[name] = new RegisteredActorFactory(actor, name);
|
|
},
|
|
|
|
/**
|
|
* Unregisters the handler for the specified tab-scoped request type.
|
|
* This may be used for example by add-ons when shutting down or upgrading.
|
|
* When unregistering an existing tab actor remove related tab factory
|
|
* as well as all existing instances of the actor.
|
|
*
|
|
* @param actor function, object
|
|
* In case of function:
|
|
* The constructor function for this request type.
|
|
* In case of object:
|
|
* Same object being given to related addTabActor call.
|
|
*/
|
|
removeTabActor(actor) {
|
|
for (let name in DebuggerServer.tabActorFactories) {
|
|
let handler = DebuggerServer.tabActorFactories[name];
|
|
if ((handler.name && handler.name == actor.name) ||
|
|
(handler.id && handler.id == actor.id)) {
|
|
delete DebuggerServer.tabActorFactories[name];
|
|
for (let connID of Object.getOwnPropertyNames(this._connections)) {
|
|
// DebuggerServerConnection in child process don't have rootActor
|
|
if (this._connections[connID].rootActor) {
|
|
this._connections[connID].rootActor.removeActorByName(name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Registers handlers for new browser-scoped request types defined
|
|
* dynamically. This is used for example by add-ons to augment the
|
|
* functionality of the root actor. Note that the name or actorPrefix of the
|
|
* request type is not allowed to clash with existing protocol packet
|
|
* properties, like 'from', 'tabs' or 'selected', since that would break the
|
|
* protocol.
|
|
*
|
|
* @param actor function, object
|
|
* In case of function:
|
|
* The constructor function for this request type. This expects to be
|
|
* called as a constructor (i.e. with 'new'), and passed two
|
|
* arguments: the DebuggerServerConnection, and the BrowserRootActor
|
|
* with which it will be associated.
|
|
* Only used for deprecated eagerly loaded actors.
|
|
* In case of object:
|
|
* First argument of RegisteredActorFactory constructor.
|
|
* See the it's definition for more info.
|
|
*
|
|
* @param name string [optional]
|
|
* The name of the new request type. If this is not present, the
|
|
* actorPrefix property of the constructor prototype is used.
|
|
*/
|
|
addGlobalActor(actor, name = actor.prototype.actorPrefix) {
|
|
if (["from", "tabs", "selected"].indexOf(name) != -1) {
|
|
throw Error(name + " is not allowed");
|
|
}
|
|
if (DebuggerServer.globalActorFactories.hasOwnProperty(name)) {
|
|
throw Error(name + " already exists");
|
|
}
|
|
DebuggerServer.globalActorFactories[name] = new RegisteredActorFactory(actor, name);
|
|
},
|
|
|
|
/**
|
|
* Unregisters the handler for the specified browser-scoped request type.
|
|
* This may be used for example by add-ons when shutting down or upgrading.
|
|
* When unregistering an existing global actor remove related global factory
|
|
* as well as all existing instances of the actor.
|
|
*
|
|
* @param actor function, object
|
|
* In case of function:
|
|
* The constructor function for this request type.
|
|
* In case of object:
|
|
* Same object being given to related addGlobalActor call.
|
|
*/
|
|
removeGlobalActor(actor) {
|
|
for (let name in DebuggerServer.globalActorFactories) {
|
|
let handler = DebuggerServer.globalActorFactories[name];
|
|
if ((handler.name && handler.name == actor.name) ||
|
|
(handler.id && handler.id == actor.id)) {
|
|
delete DebuggerServer.globalActorFactories[name];
|
|
for (let connID of Object.getOwnPropertyNames(this._connections)) {
|
|
this._connections[connID].rootActor.removeActorByName(name);
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Searches all active connections for an actor matching an ID.
|
|
*
|
|
* ⚠ TO BE USED ONLY FROM SERVER CODE OR TESTING ONLY! ⚠`
|
|
*
|
|
* This is helpful for some tests which depend on reaching into the server to check some
|
|
* properties of an actor, and it is also used by the actors related to the
|
|
* DevTools WebExtensions API to be able to interact with the actors created for the
|
|
* panels natively provided by the DevTools Toolbox.
|
|
*/
|
|
searchAllConnectionsForActor(actorID) {
|
|
// NOTE: the actor IDs are generated with the following format:
|
|
//
|
|
// `server${loaderID}.conn${ConnectionID}${ActorPrefix}${ActorID}`
|
|
//
|
|
// as an optimization we can come up with a regexp to query only
|
|
// the right connection via its id.
|
|
for (let connID of Object.getOwnPropertyNames(this._connections)) {
|
|
let actor = this._connections[connID].getActor(actorID);
|
|
if (actor) {
|
|
return actor;
|
|
}
|
|
}
|
|
return null;
|
|
},
|
|
};
|
|
|
|
// Expose these to save callers the trouble of importing DebuggerSocket
|
|
DevToolsUtils.defineLazyGetter(DebuggerServer, "Authenticators", () => {
|
|
return Authentication.Authenticators;
|
|
});
|
|
DevToolsUtils.defineLazyGetter(DebuggerServer, "AuthenticationResult", () => {
|
|
return Authentication.AuthenticationResult;
|
|
});
|
|
|
|
EventEmitter.decorate(DebuggerServer);
|
|
|
|
if (this.exports) {
|
|
exports.DebuggerServer = DebuggerServer;
|
|
exports.ActorPool = ActorPool;
|
|
exports.OriginalLocation = OriginalLocation;
|
|
}
|
|
|
|
// Needed on B2G (See header note)
|
|
this.DebuggerServer = DebuggerServer;
|
|
this.ActorPool = ActorPool;
|
|
this.OriginalLocation = OriginalLocation;
|
|
|
|
// When using DebuggerServer.addActors, some symbols are expected to be in
|
|
// the scope of the added actor even before the corresponding modules are
|
|
// loaded, so let's explicitly bind the expected symbols here.
|
|
var includes = ["Components", "Ci", "Cu", "require", "Services", "DebuggerServer",
|
|
"ActorPool", "DevToolsUtils"];
|
|
includes.forEach(name => {
|
|
DebuggerServer[name] = this[name];
|
|
});
|
|
|
|
/**
|
|
* Creates a DebuggerServerConnection.
|
|
*
|
|
* Represents a connection to this debugging global from a client.
|
|
* Manages a set of actors and actor pools, allocates actor ids, and
|
|
* handles incoming requests.
|
|
*
|
|
* @param prefix string
|
|
* All actor IDs created by this connection should be prefixed
|
|
* with prefix.
|
|
* @param transport transport
|
|
* Packet transport for the debugging protocol.
|
|
*/
|
|
function DebuggerServerConnection(prefix, transport) {
|
|
this._prefix = prefix;
|
|
this._transport = transport;
|
|
this._transport.hooks = this;
|
|
this._nextID = 1;
|
|
|
|
this._actorPool = new ActorPool(this);
|
|
this._extraPools = [this._actorPool];
|
|
|
|
// Responses to a given actor must be returned the the client
|
|
// in the same order as the requests that they're replying to, but
|
|
// Implementations might finish serving requests in a different
|
|
// order. To keep things in order we generate a promise for each
|
|
// request, chained to the promise for the request before it.
|
|
// This map stores the latest request promise in the chain, keyed
|
|
// by an actor ID string.
|
|
this._actorResponses = new Map();
|
|
|
|
/*
|
|
* We can forward packets to other servers, if the actors on that server
|
|
* all use a distinct prefix on their names. This is a map from prefixes
|
|
* to transports: it maps a prefix P to a transport T if T conveys
|
|
* packets to the server whose actors' names all begin with P + "/".
|
|
*/
|
|
this._forwardingPrefixes = new Map();
|
|
}
|
|
|
|
DebuggerServerConnection.prototype = {
|
|
_prefix: null,
|
|
get prefix() {
|
|
return this._prefix;
|
|
},
|
|
|
|
_transport: null,
|
|
get transport() {
|
|
return this._transport;
|
|
},
|
|
|
|
/**
|
|
* Message manager used to communicate with the parent process,
|
|
* set by child.js. Is only defined for connections instantiated
|
|
* within a child process.
|
|
*/
|
|
parentMessageManager: null,
|
|
|
|
close() {
|
|
if (this._transport) {
|
|
this._transport.close();
|
|
}
|
|
},
|
|
|
|
send(packet) {
|
|
this.transport.send(packet);
|
|
},
|
|
|
|
/**
|
|
* Used when sending a bulk reply from an actor.
|
|
* @see DebuggerTransport.prototype.startBulkSend
|
|
*/
|
|
startBulkSend(header) {
|
|
return this.transport.startBulkSend(header);
|
|
},
|
|
|
|
allocID(prefix) {
|
|
return this.prefix + (prefix || "") + this._nextID++;
|
|
},
|
|
|
|
/**
|
|
* Add a map of actor IDs to the connection.
|
|
*/
|
|
addActorPool(actorPool) {
|
|
this._extraPools.push(actorPool);
|
|
},
|
|
|
|
/**
|
|
* Remove a previously-added pool of actors to the connection.
|
|
*
|
|
* @param ActorPool actorPool
|
|
* The ActorPool instance you want to remove.
|
|
* @param boolean noCleanup [optional]
|
|
* True if you don't want to destroy each actor from the pool, false
|
|
* otherwise.
|
|
*/
|
|
removeActorPool(actorPool, noCleanup) {
|
|
// When a connection is closed, it removes each of its actor pools. When an
|
|
// actor pool is removed, it calls the destroy method on each of its
|
|
// actors. Some actors, such as ThreadActor, manage their own actor pools.
|
|
// When the destroy method is called on these actors, they manually
|
|
// remove their actor pools. Consequently, this method is reentrant.
|
|
//
|
|
// In addition, some actors, such as ThreadActor, perform asynchronous work
|
|
// (in the case of ThreadActor, because they need to resume), before they
|
|
// remove each of their actor pools. Since we don't wait for this work to
|
|
// be completed, we can end up in this function recursively after the
|
|
// connection already set this._extraPools to null.
|
|
//
|
|
// This is a bug: if the destroy method can perform asynchronous work,
|
|
// then we should wait for that work to be completed before setting this.
|
|
// _extraPools to null. As a temporary solution, it should be acceptable
|
|
// to just return early (if this._extraPools has been set to null, all
|
|
// actors pools for this connection should already have been removed).
|
|
if (this._extraPools === null) {
|
|
return;
|
|
}
|
|
let index = this._extraPools.lastIndexOf(actorPool);
|
|
if (index > -1) {
|
|
let pool = this._extraPools.splice(index, 1);
|
|
if (!noCleanup) {
|
|
pool.forEach(p => p.destroy());
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Add an actor to the default actor pool for this connection.
|
|
*/
|
|
addActor(actor) {
|
|
this._actorPool.addActor(actor);
|
|
},
|
|
|
|
/**
|
|
* Remove an actor to the default actor pool for this connection.
|
|
*/
|
|
removeActor(actor) {
|
|
this._actorPool.removeActor(actor);
|
|
},
|
|
|
|
/**
|
|
* Match the api expected by the protocol library.
|
|
*/
|
|
unmanage(actor) {
|
|
return this.removeActor(actor);
|
|
},
|
|
|
|
/**
|
|
* Look up an actor implementation for an actorID. Will search
|
|
* all the actor pools registered with the connection.
|
|
*
|
|
* @param actorID string
|
|
* Actor ID to look up.
|
|
*/
|
|
getActor(actorID) {
|
|
let pool = this.poolFor(actorID);
|
|
if (pool) {
|
|
return pool.get(actorID);
|
|
}
|
|
|
|
if (actorID === "root") {
|
|
return this.rootActor;
|
|
}
|
|
|
|
return null;
|
|
},
|
|
|
|
_getOrCreateActor(actorID) {
|
|
let actor = this.getActor(actorID);
|
|
if (!actor) {
|
|
this.transport.send({ from: actorID ? actorID : "root",
|
|
error: "noSuchActor",
|
|
message: "No such actor for ID: " + actorID });
|
|
return null;
|
|
}
|
|
|
|
// Dynamically-loaded actors have to be created lazily.
|
|
if (actor instanceof ObservedActorFactory) {
|
|
try {
|
|
actor = actor.createActor();
|
|
} catch (e) {
|
|
this.transport.send(this._unknownError(
|
|
"Error occurred while creating actor '" + actor.name,
|
|
e));
|
|
}
|
|
} else if (typeof (actor) !== "object") {
|
|
// ActorPools should now contain only actor instances (i.e. objects)
|
|
// or ObservedActorFactory instances.
|
|
throw new Error("Unexpected actor constructor/function in ActorPool " +
|
|
"for actorID=" + actorID + ".");
|
|
}
|
|
|
|
return actor;
|
|
},
|
|
|
|
poolFor(actorID) {
|
|
for (let pool of this._extraPools) {
|
|
if (pool.has(actorID)) {
|
|
return pool;
|
|
}
|
|
}
|
|
return null;
|
|
},
|
|
|
|
_unknownError(prefix, error) {
|
|
let errorString = prefix + ": " + DevToolsUtils.safeErrorString(error);
|
|
reportError(errorString);
|
|
dumpn(errorString);
|
|
return {
|
|
error: "unknownError",
|
|
message: errorString
|
|
};
|
|
},
|
|
|
|
_queueResponse: function (from, type, responseOrPromise) {
|
|
let pendingResponse = this._actorResponses.get(from) || SyncPromise.resolve(null);
|
|
let responsePromise = pendingResponse.then(() => {
|
|
return responseOrPromise;
|
|
}).then(response => {
|
|
if (!response.from) {
|
|
response.from = from;
|
|
}
|
|
this.transport.send(response);
|
|
}).then(null, (e) => {
|
|
let errorPacket = this._unknownError(
|
|
"error occurred while processing '" + type, e);
|
|
errorPacket.from = from;
|
|
this.transport.send(errorPacket);
|
|
});
|
|
|
|
this._actorResponses.set(from, responsePromise);
|
|
},
|
|
|
|
/**
|
|
* Passes a set of options to the BrowserAddonActors for the given ID.
|
|
*
|
|
* @param id string
|
|
* The ID of the add-on to pass the options to
|
|
* @param options object
|
|
* The options.
|
|
* @return a promise that will be resolved when complete.
|
|
*/
|
|
setAddonOptions(id, options) {
|
|
let addonList = this.rootActor._parameters.addonList;
|
|
if (!addonList) {
|
|
return SyncPromise.resolve();
|
|
}
|
|
return addonList.getList().then((addonActors) => {
|
|
for (let actor of addonActors) {
|
|
if (actor.id != id) {
|
|
continue;
|
|
}
|
|
actor.setOptions(options);
|
|
return;
|
|
}
|
|
});
|
|
},
|
|
|
|
/* Forwarding packets to other transports based on actor name prefixes. */
|
|
|
|
/*
|
|
* Arrange to forward packets to another server. This is how we
|
|
* forward debugging connections to child processes.
|
|
*
|
|
* If we receive a packet for an actor whose name begins with |prefix|
|
|
* followed by '/', then we will forward that packet to |transport|.
|
|
*
|
|
* This overrides any prior forwarding for |prefix|.
|
|
*
|
|
* @param prefix string
|
|
* The actor name prefix, not including the '/'.
|
|
* @param transport object
|
|
* A packet transport to which we should forward packets to actors
|
|
* whose names begin with |(prefix + '/').|
|
|
*/
|
|
setForwarding(prefix, transport) {
|
|
this._forwardingPrefixes.set(prefix, transport);
|
|
},
|
|
|
|
/*
|
|
* Stop forwarding messages to actors whose names begin with
|
|
* |prefix+'/'|. Such messages will now elicit 'noSuchActor' errors.
|
|
*/
|
|
cancelForwarding(prefix) {
|
|
this._forwardingPrefixes.delete(prefix);
|
|
|
|
// Notify the client that forwarding in now cancelled for this prefix.
|
|
// There could be requests in progress that the client should abort rather leaving
|
|
// handing indefinitely.
|
|
if (this.rootActor) {
|
|
this.send(this.rootActor.forwardingCancelled(prefix));
|
|
}
|
|
},
|
|
|
|
sendActorEvent(actorID, eventName, event = {}) {
|
|
event.from = actorID;
|
|
event.type = eventName;
|
|
this.send(event);
|
|
},
|
|
|
|
// Transport hooks.
|
|
|
|
/**
|
|
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
|
|
*
|
|
* @param packet object
|
|
* The incoming packet.
|
|
*/
|
|
onPacket(packet) {
|
|
// If the actor's name begins with a prefix we've been asked to
|
|
// forward, do so.
|
|
//
|
|
// Note that the presence of a prefix alone doesn't indicate that
|
|
// forwarding is needed: in DebuggerServerConnection instances in child
|
|
// processes, every actor has a prefixed name.
|
|
if (this._forwardingPrefixes.size > 0) {
|
|
let to = packet.to;
|
|
let separator = to.lastIndexOf("/");
|
|
while (separator >= 0) {
|
|
to = to.substring(0, separator);
|
|
let forwardTo = this._forwardingPrefixes.get(packet.to.substring(0, separator));
|
|
if (forwardTo) {
|
|
forwardTo.send(packet);
|
|
return;
|
|
}
|
|
separator = to.lastIndexOf("/");
|
|
}
|
|
}
|
|
|
|
let actor = this._getOrCreateActor(packet.to);
|
|
if (!actor) {
|
|
return;
|
|
}
|
|
|
|
let ret = null;
|
|
|
|
// handle "requestTypes" RDP request.
|
|
if (packet.type == "requestTypes") {
|
|
ret = { from: actor.actorID, requestTypes: Object.keys(actor.requestTypes) };
|
|
} else if (actor.requestTypes && actor.requestTypes[packet.type]) {
|
|
// Dispatch the request to the actor.
|
|
try {
|
|
this.currentPacket = packet;
|
|
ret = actor.requestTypes[packet.type].bind(actor)(packet, this);
|
|
} catch (e) {
|
|
this.transport.send(this._unknownError(
|
|
"error occurred while processing '" + packet.type,
|
|
e));
|
|
} finally {
|
|
this.currentPacket = undefined;
|
|
}
|
|
} else {
|
|
ret = { error: "unrecognizedPacketType",
|
|
message: ("Actor " + actor.actorID +
|
|
" does not recognize the packet type " +
|
|
packet.type) };
|
|
}
|
|
|
|
// There will not be a return value if a bulk reply is sent.
|
|
if (ret) {
|
|
this._queueResponse(packet.to, packet.type, ret);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Called by the DebuggerTransport to dispatch incoming bulk packets as
|
|
* appropriate.
|
|
*
|
|
* @param packet object
|
|
* The incoming packet, which contains:
|
|
* * actor: Name of actor that will receive the packet
|
|
* * type: Name of actor's method that should be called on receipt
|
|
* * length: Size of the data to be read
|
|
* * stream: This input stream should only be used directly if you can
|
|
* ensure that you will read exactly |length| bytes and will
|
|
* not close the stream when reading is complete
|
|
* * done: If you use the stream directly (instead of |copyTo|
|
|
* below), you must signal completion by resolving /
|
|
* rejecting this deferred. If it's rejected, the transport
|
|
* will be closed. If an Error is supplied as a rejection
|
|
* value, it will be logged via |dumpn|. If you do use
|
|
* |copyTo|, resolving is taken care of for you when copying
|
|
* completes.
|
|
* * copyTo: A helper function for getting your data out of the stream
|
|
* that meets the stream handling requirements above, and has
|
|
* the following signature:
|
|
* @param output nsIAsyncOutputStream
|
|
* The stream to copy to.
|
|
* @return Promise
|
|
* The promise is resolved when copying completes or rejected
|
|
* if any (unexpected) errors occur.
|
|
* This object also emits "progress" events for each chunk
|
|
* that is copied. See stream-utils.js.
|
|
*/
|
|
onBulkPacket(packet) {
|
|
let { actor: actorKey, type } = packet;
|
|
|
|
let actor = this._getOrCreateActor(actorKey);
|
|
if (!actor) {
|
|
return;
|
|
}
|
|
|
|
// Dispatch the request to the actor.
|
|
let ret;
|
|
if (actor.requestTypes && actor.requestTypes[type]) {
|
|
try {
|
|
ret = actor.requestTypes[type].call(actor, packet);
|
|
} catch (e) {
|
|
this.transport.send(this._unknownError(
|
|
"error occurred while processing bulk packet '" + type, e));
|
|
packet.done.reject(e);
|
|
}
|
|
} else {
|
|
let message = "Actor " + actorKey +
|
|
" does not recognize the bulk packet type " + type;
|
|
ret = { error: "unrecognizedPacketType",
|
|
message: message };
|
|
packet.done.reject(new Error(message));
|
|
}
|
|
|
|
// If there is a JSON response, queue it for sending back to the client.
|
|
if (ret) {
|
|
this._queueResponse(actorKey, type, ret);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Called by DebuggerTransport when the underlying stream is closed.
|
|
*
|
|
* @param status nsresult
|
|
* The status code that corresponds to the reason for closing
|
|
* the stream.
|
|
*/
|
|
onClosed(status) {
|
|
dumpn("Cleaning up connection.");
|
|
if (!this._actorPool) {
|
|
// Ignore this call if the connection is already closed.
|
|
return;
|
|
}
|
|
this._actorPool = null;
|
|
|
|
events.emit(this, "closed", status);
|
|
|
|
this._extraPools.forEach(p => p.destroy());
|
|
this._extraPools = null;
|
|
|
|
this.rootActor = null;
|
|
this._transport = null;
|
|
DebuggerServer._connectionClosed(this);
|
|
},
|
|
|
|
/*
|
|
* Debugging helper for inspecting the state of the actor pools.
|
|
*/
|
|
_dumpPools() {
|
|
dumpn("/-------------------- dumping pools:");
|
|
if (this._actorPool) {
|
|
dumpn("--------------------- actorPool actors: " +
|
|
uneval(Object.keys(this._actorPool._actors)));
|
|
}
|
|
for (let pool of this._extraPools) {
|
|
if (pool !== this._actorPool) {
|
|
dumpn("--------------------- extraPool actors: " +
|
|
uneval(Object.keys(pool._actors)));
|
|
}
|
|
}
|
|
},
|
|
|
|
/*
|
|
* Debugging helper for inspecting the state of an actor pool.
|
|
*/
|
|
_dumpPool(pool) {
|
|
dumpn("/-------------------- dumping pool:");
|
|
dumpn("--------------------- actorPool actors: " +
|
|
uneval(Object.keys(pool._actors)));
|
|
},
|
|
|
|
/**
|
|
* In a content child process, ask the DebuggerServer in the parent process
|
|
* to execute a given module setup helper.
|
|
*
|
|
* @param module
|
|
* The module to be required
|
|
* @param setupParent
|
|
* The name of the setup helper exported by the above module
|
|
* (setup helper signature: function ({mm}) { ... })
|
|
* @return boolean
|
|
* true if the setup helper returned successfully
|
|
*/
|
|
setupInParent({ module, setupParent }) {
|
|
if (!this.parentMessageManager) {
|
|
return false;
|
|
}
|
|
|
|
let { sendSyncMessage } = this.parentMessageManager;
|
|
|
|
return sendSyncMessage("debug:setup-in-parent", {
|
|
prefix: this.prefix,
|
|
module: module,
|
|
setupParent: setupParent
|
|
});
|
|
},
|
|
};
|