gecko-dev/media/mtransport
Jean-Yves Avenard 4f53bc5dc3 Bug 1647133 - P3. Use nsISerialEventTarget where it's actually that. r=valentin
All uses are always the main thread and its derivative (obtained via EventTargetFor method) or nullptr.

Depends on D80421

Differential Revision: https://phabricator.services.mozilla.com/D80422
2020-06-22 11:13:24 +00:00
..
build
fuzztest
ipc Bug 1647133 - P3. Use nsISerialEventTarget where it's actually that. r=valentin 2020-06-22 11:13:24 +00:00
mdns_service
test
third_party
README
SrtpFlow.cpp
SrtpFlow.h
WebrtcTCPSocketWrapper.cpp
WebrtcTCPSocketWrapper.h
common.build
dtlsidentity.cpp
dtlsidentity.h
logging.h
m_cpp_utils.h
mediapacket.cpp
mediapacket.h
moz.build
nr_socket_proxy_config.cpp
nr_socket_proxy_config.h
nr_socket_prsock.cpp
nr_socket_prsock.h
nr_socket_tcp.cpp
nr_socket_tcp.h
nr_timer.cpp
nricectx.cpp
nricectx.h
nricemediastream.cpp
nricemediastream.h
nriceresolver.cpp
nriceresolver.h
nriceresolverfake.cpp
nriceresolverfake.h
nricestunaddr.cpp
nricestunaddr.h
nrinterfaceprioritizer.cpp
nrinterfaceprioritizer.h
rlogconnector.cpp
rlogconnector.h
runnable_utils.h
sigslot.h
simpletokenbucket.cpp
simpletokenbucket.h
stun_socket_filter.cpp
stun_socket_filter.h
test_nr_socket.cpp
test_nr_socket.h
transportflow.cpp
transportflow.h
transportlayer.cpp
transportlayer.h
transportlayerdtls.cpp
transportlayerdtls.h
transportlayerice.cpp
transportlayerice.h
transportlayerlog.cpp
transportlayerlog.h
transportlayerloopback.cpp
transportlayerloopback.h
transportlayersrtp.cpp
transportlayersrtp.h

README

This is a generic media transport system for WebRTC.

The basic model is that you have a TransportFlow which contains a
series of TransportLayers, each of which gets an opportunity to
manipulate data up and down the stack (think SysV STREAMS or a
standard networking stack). You can also address individual
sublayers to manipulate them or to bypass reading and writing
at an upper layer; WebRTC uses this to implement DTLS-SRTP.


DATAFLOW MODEL
Unlike the existing nsSocket I/O system, this is a push rather
than a pull system. Clients of the interface do writes downward
with SendPacket() and receive notification of incoming packets
via callbacks registed via sigslot.h. It is the responsibility
of the bottom layer (or any other layer which needs to reference
external events) to arrange for that somehow; typically by
using nsITimer or the SocketTansportService.

This sort of push model is a much better fit for the demands
of WebRTC, expecially because ICE contexts span multiple
network transports.


THREADING MODEL
There are no thread locks. It is the responsibility of the caller to
arrange that any given TransportLayer/TransportFlow is only
manipulated in one thread at once. One good way to do this is to run
everything on the STS thread. Many of the existing layer implementations
(TransportLayerIce, TransportLayerLoopback) already run on STS so in those
cases you must run on STS, though you can do setup on the main thread and
then activate them on the STS.


EXISTING TRANSPORT LAYERS
The following transport layers are currently implemented:

* DTLS -- a wrapper around NSS's DTLS [RFC 6347] stack
* ICE  -- a wrapper around the nICEr ICE [RFC 5245] stack.
* Loopback -- a loopback IO mechanism
* Logging -- a passthrough that just logs its data

The last two are primarily for debugging.