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README.md
Rayon
Rayon is a data-parallelism library for Rust. It is extremely lightweight and makes it easy to convert a sequential computation into a parallel one. It also guarantees data-race freedom. (You may also enjoy this blog post about Rayon, which gives more background and details about how it works, or this video, from the Rust Belt Rust conference.) Rayon is available on crates.io, and API Documentation is available on docs.rs.
You can use Rayon in two ways. Which way you will want will depend on what you are doing:
- Parallel iterators: convert iterator chains to execute in parallel.
- The
join
method: convert recursive, divide-and-conquer style problems to execute in parallel.
No matter which way you choose, you don't have to worry about data races: Rayon statically guarantees data-race freedom. For the most part, adding calls to Rayon should not change how your programs works at all, in fact. However, if you operate on mutexes or atomic integers, please see the notes on atomicity.
Rayon currently requires rustc 1.12.0
or greater.
Using Rayon
Rayon is available on crates.io. The recommended way to use it is to add a line into your Cargo.toml such as:
[dependencies]
rayon = "0.8.2"
and then add the following to to your lib.rs
:
extern crate rayon;
To use the Parallel Iterator APIs, a number of traits have to be in scope. The easiest way to bring those things into scope is to use the Rayon prelude. In each module where you would like to use the parallel iterator APIs, just add:
use rayon::prelude::*;
Contribution
Rayon is an open source project! If you'd like to contribute to Rayon, check out the list of "help wanted" issues. These are all (or should be) issues that are suitable for getting started, and they generally include a detailed set of instructions for what to do. Please ask questions if anything is unclear! Also, check out the Guide to Development page on the wiki. Note that all code submitted in PRs to Rayon is assumed to be licensed under Rayon's dual MIT/Apache2 licensing.
Quick demo
To see Rayon in action, check out the rayon-demo
directory, which
includes a number of demos of code using Rayon. For example, run this
command to get a visualization of an nbody simulation. To see the
effect of using Rayon, press s
to run sequentially and p
to run in
parallel.
> cd rayon-demo
> cargo +nightly run --release -- nbody visualize
For more information on demos, try:
> cd rayon-demo
> cargo +nightly run --release -- --help
Note: While Rayon is usable as a library with the stable compiler, running demos or executing tests requires nightly Rust.
Parallel Iterators
Rayon supports an experimental API called "parallel iterators". These let you write iterator-like chains that execute in parallel. For example, to compute the sum of the squares of a sequence of integers, one might write:
use rayon::prelude::*;
fn sum_of_squares(input: &[i32]) -> i32 {
input.par_iter()
.map(|&i| i * i)
.sum()
}
Or, to increment all the integers in a slice, you could write:
use rayon::prelude::*;
fn increment_all(input: &mut [i32]) {
input.par_iter_mut()
.for_each(|p| *p += 1);
}
To use parallel iterators, first import the traits by adding something
like use rayon::prelude::*
to your module. You can then call
par_iter
and par_iter_mut
to get a parallel iterator. Like a
regular iterator, parallel iterators work by first constructing a
computation and then executing it. See the
ParallelIterator
trait for the list of available methods and
more details. (Sorry, proper documentation is still somewhat lacking.)
Using join for recursive, divide-and-conquer problems
Parallel iterators are actually implemented in terms of a more
primitive method called join
. join
simply takes two closures and
potentially runs them in parallel. For example, we could rewrite the
increment_all
function we saw for parallel iterators as follows
(this function increments all the integers in a slice):
/// Increment all values in slice.
fn increment_all(slice: &mut [i32]) {
if slice.len() < 1000 {
for p in slice { *p += 1; }
} else {
let mid_point = slice.len() / 2;
let (left, right) = slice.split_at_mut(mid_point);
rayon::join(|| increment_all(left), || increment_all(right));
}
}
Perhaps a more interesting example is this parallel quicksort:
fn quick_sort<T:PartialOrd+Send>(v: &mut [T]) {
if v.len() <= 1 {
return;
}
let mid = partition(v);
let (lo, hi) = v.split_at_mut(mid);
rayon::join(|| quick_sort(lo), || quick_sort(hi));
}
Note though that calling join
is very different from just spawning
two threads in terms of performance. This is because join
does not
guarantee that the two closures will run in parallel. If all of your
CPUs are already busy with other work, Rayon will instead opt to run
them sequentially. The call to join
is designed to have very low
overhead in that case, so that you can safely call it even with very
small workloads (as in the example above).
However, in practice, the overhead is still noticeable. Therefore, for maximal performance, you want to have some kind of sequential fallback once your problem gets small enough. The parallel iterator APIs try to handle this for you. When using join, you have to code it yourself. For an example, see the quicksort demo, which includes sequential fallback after a certain size.
Safety
You've probably heard that parallel programming can be the source of bugs that are really hard to diagnose. That is certainly true! However, thanks to Rust's type system, you basically don't have to worry about that when using Rayon. The Rayon APIs are guaranteed to be data-race free. The Rayon APIs themselves also cannot cause deadlocks (though if your closures or callbacks use locks or ports, those locks might trigger deadlocks).
For example, if you write code that tries to process the same mutable state from both closures, you will find that fails to compile:
/// Increment all values in slice.
fn increment_all(slice: &mut [i32]) {
rayon::join(|| process(slice), || process(slice));
}
However, this safety does have some implications. You will not be able
to use types which are not thread-safe (i.e., do not implement Send
)
from inside a join
closure. Note that almost all types are in fact
thread-safe in Rust; the only exception is those types that employ
"inherent mutability" without some form of synchronization, such as
RefCell
or Rc
. Here is a list of the most common types in the
standard library that are not Send
, along with an alternative that
you can use instead which is Send
(but which also has higher
overhead, because it must work across threads):
Cell
-- replacement:AtomicUsize
,AtomicBool
, etc (but see warning below)RefCell
-- replacement:RwLock
, or perhapsMutex
(but see warning below)Rc
-- replacement:Arc
However, if you are converting uses of Cell
or RefCell
, you must
be prepared for other threads to interject changes. For more
information, read the section on atomicity below.
How it works: Work stealing
Behind the scenes, Rayon uses a technique called work stealing to try
and dynamically ascertain how much parallelism is available and
exploit it. The idea is very simple: we always have a pool of worker
threads available, waiting for some work to do. When you call join
the first time, we shift over into that pool of threads. But if you
call join(a, b)
from a worker thread W, then W will place b
into
its work queue, advertising that this is work that other worker
threads might help out with. W will then start executing a
.
While W is busy with a
, other threads might come along and take b
from its queue. That is called stealing b
. Once a
is done, W
checks whether b
was stolen by another thread and, if not, executes
b
itself. If W runs out of jobs in its own queue, it will look
through the other threads' queues and try to steal work from them.
This technique is not new. It was first introduced by the Cilk project, done at MIT in the late nineties. The name Rayon is an homage to that work.
Warning: Be wary of atomicity
Converting a Cell
(or, to a lesser extent, a RefCell
) to work in
parallel merits special mention for a number of reasons. Cell
and
RefCell
are handy types that permit you to modify data even when
that data is shared (aliased). They work somewhat differently, but
serve a common purpose:
- A
Cell
offers a mutable slot with just two methods,get
andset
. Cells can only be used forCopy
types that are safe to memcpy around, such asi32
,f32
, or even something bigger like a tuple of(usize, usize, f32)
. - A
RefCell
is kind of like a "single-threaded read-write lock"; it can be used with any sort of typeT
. To gain access to the data inside, you callborrow
orborrow_mut
. Dynamic checks are done to ensure that you have either readers or one writer but not both.
While there are threadsafe types that offer similar APIs, caution is warranted because, in a threadsafe setting, other threads may "interject" modifications in ways that are not possible in sequential code. While this will never lead to a data race --- that is, you need not fear undefined behavior --- you can certainly still have bugs.
Let me give you a concrete example using Cell
. A common use of Cell
is to implement a shared counter. In that case, you would have something
like counter: Rc<Cell<usize>>
. Now I can increment the counter by
calling get
and set
as follows:
let value = counter.get();
counter.set(value + 1);
If I convert this to be a thread-safe counter, I would use the
corresponding types tscounter: Arc<AtomicUsize>
. If I then were to
convert the Cell
API calls directly, I would do something like this:
let value = tscounter.load(Ordering::SeqCst);
tscounter.store(value + 1, Ordering::SeqCst);
You can already see that the AtomicUsize
API is a bit more complex,
as it requires you to specify an
ordering. (I
won't go into the details on ordering here, but suffice to say that if
you don't know what an ordering is, and probably even if you do, you
should use Ordering::SeqCst
.) The danger in this parallel version of
the counter is that other threads might be running at the same time
and they could cause our counter to get out of sync. For example, if
we have two threads, then they might both execute the "load" before
either has a chance to execute the "store":
Thread 1 Thread 2
let value = tscounter.load(Ordering::SeqCst);
// value = X let value = tscounter.load(Ordering::SeqCst);
// value = X
tscounter.store(value+1); tscounter.store(value+1);
// tscounter = X+1 // tscounter = X+1
Now even though we've had two increments, we'll only increase the
counter by one! Even though we've got no data race, this is still
probably not the result we wanted. The problem here is that the Cell
API doesn't make clear the scope of a "transaction" -- that is, the
set of reads/writes that should occur atomically. In this case, we
probably wanted the get/set to occur together.
In fact, when using the Atomic
types, you very rarely want a plain
load
or plain store
. You probably want the more complex
operations. A counter, for example, would use fetch_add
to
atomically load and increment the value in one step. Compare-and-swap
is another popular building block.
A similar problem can arise when converting RefCell
to RwLock
, but
it is somewhat less likely, because the RefCell
API does in fact
have a notion of a transaction: the scope of the handle returned by
borrow
or borrow_mut
. So if you convert each call to borrow
to
read
(and borrow_mut
to write
), things will mostly work fine in
a parallel setting, but there can still be changes in behavior.
Consider using a handle: RefCell<Vec<i32>>
like :
let len = handle.borrow().len();
for i in 0 .. len {
let data = handle.borrow()[i];
println!("{}", data);
}
In sequential code, we know that this loop is safe. But if we convert
this to parallel code with an RwLock
, we do not: this is because
another thread could come along and do
handle.write().unwrap().pop()
, and thus change the length of the
vector. In fact, even in sequential code, using very small borrow
sections like this is an anti-pattern: you ought to be enclosing the
entire transaction together, like so:
let vec = handle.borrow();
let len = vec.len();
for i in 0 .. len {
let data = vec[i];
println!("{}", data);
}
Or, even better, using an iterator instead of indexing:
let vec = handle.borrow();
for data in vec {
println!("{}", data);
}
There are several reasons to prefer one borrow over many. The most obvious is that it is more efficient, since each borrow has to perform some safety checks. But it's also more reliable: suppose we modified the loop above to not just print things out, but also call into a helper function:
let vec = handle.borrow();
for data in vec {
helper(...);
}
And now suppose, independently, this helper fn evolved and had to pop something off of the vector:
fn helper(...) {
handle.borrow_mut().pop();
}
Under the old model, where we did lots of small borrows, this would
yield precisely the same error that we saw in parallel land using an
RwLock
: the length would be out of sync and our indexing would fail
(note that in neither case would there be an actual data race and
hence there would never be undefined behavior). But now that we use a
single borrow, we'll see a borrow error instead, which is much easier
to diagnose, since it occurs at the point of the borrow_mut
, rather
than downstream. Similarly, if we move to an RwLock
, we'll find that
the code either deadlocks (if the write is on the same thread as the
read) or, if the write is on another thread, works just fine. Both of
these are preferable to random failures in my experience.
But wait, isn't Rust supposed to free me from this kind of thinking?
You might think that Rust is supposed to mean that you don't have to
think about atomicity at all. In fact, if you avoid inherent
mutability (Cell
and RefCell
in a sequential setting, or
AtomicUsize
, RwLock
, Mutex
, et al. in parallel code), then this
is true: the type system will basically guarantee that you don't have
to think about atomicity at all. But often there are times when you
WANT threads to interleave in the ways I showed above.
Consider for example when you are conducting a search in parallel, say
to find the shortest route. To avoid fruitless search, you might want
to keep a cell with the shortest route you've found thus far. This
way, when you are searching down some path that's already longer than
this shortest route, you can just stop and avoid wasted effort. In
sequential land, you might model this "best result" as a shared value
like Rc<Cell<usize>>
(here the usize
represents the length of best
path found so far); in parallel land, you'd use a Arc<AtomicUsize>
.
Now we can make our search function look like:
fn search(path: &Path, cost_so_far: usize, best_cost: &Arc<AtomicUsize>) {
if cost_so_far >= best_cost.load(Ordering::SeqCst) {
return;
}
...
best_cost.store(...);
}
Now in this case, we really WANT to see results from other threads interjected into our execution!
Semver policy, the rayon-core crate, and unstable features
Rayon follows semver versioning. However, we also have APIs that are
still in the process of development and which may break from release
to release -- those APIs are not subject to semver. To use them,
you have to set the cfg flag rayon_unstable
. The easiest way to do this
is to use the RUSTFLAGS
environment variable:
RUSTFLAGS='--cfg rayon_unstable' cargo build
Note that this must not only be done for your crate, but for any crate that depends on your crate. This infectious nature is intentional, as it serves as a reminder that you are outside of the normal semver guarantees. If you see unstable APIs that you would like to use, please request stabilization on the correspond tracking issue!
Rayon itself is internally split into two crates. The rayon
crate is
intended to be the main, user-facing crate, and hence all the
documentation refers to rayon
. This crate is still evolving and
regularly goes through (minor) breaking changes. The rayon-core
crate contains the global thread-pool and defines the core APIs: we no
longer permit breaking changes in this crate (except to unstable
features). The intention is that multiple semver-incompatible versions
of the rayon crate can peacefully coexist; they will all share one
global thread-pool through the rayon-core
crate.
License
Rayon is distributed under the terms of both the MIT license and the Apache License (Version 2.0). See LICENSE-APACHE and LICENSE-MIT for details. Opening a pull requests is assumed to signal agreement with these licensing terms.