зеркало из https://github.com/mozilla/gecko-dev.git
430 строки
15 KiB
C++
430 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Utilities for managing the script settings object stack defined in webapps */
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#ifndef mozilla_dom_ScriptSettings_h
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#define mozilla_dom_ScriptSettings_h
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#include "xpcpublic.h"
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#include "mozilla/dom/JSExecutionManager.h"
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#include "mozilla/Maybe.h"
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#include "jsapi.h"
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#include "js/Exception.h"
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#include "js/Warnings.h" // JS::WarningReporter
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class JSObject;
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class nsIGlobalObject;
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class nsIPrincipal;
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class nsPIDOMWindowInner;
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class nsGlobalWindowInner;
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class nsIScriptContext;
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struct JSContext;
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namespace JS {
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class ExceptionStack;
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class Value;
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} // namespace JS
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namespace mozilla {
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namespace dom {
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class Document;
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/*
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* Per thread setup/teardown routines. Init and Destroy should be invoked
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* once each, at startup and shutdown of the script runtime (respectively).
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*/
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void InitScriptSettings();
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void DestroyScriptSettings();
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// To implement a web-compatible browser, it is often necessary to obtain the
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// global object that is "associated" with the currently-running code. This
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// process is made more complicated by the fact that, historically, different
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// algorithms have operated with different definitions of the "associated"
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// global.
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//
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// HTML5 formalizes this into two concepts: the "incumbent global" and the
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// "entry global". The incumbent global corresponds to the global of the
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// current script being executed, whereas the entry global corresponds to the
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// global of the script where the current JS execution began.
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//
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// There is also a potentially-distinct third global that is determined by the
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// current compartment. This roughly corresponds with the notion of Realms in
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// ECMAScript.
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//
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// Suppose some event triggers an event listener in window |A|, which invokes a
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// scripted function in window |B|, which invokes the |window.location.href|
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// setter in window |C|. The entry global would be |A|, the incumbent global
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// would be |B|, and the current compartment would be that of |C|.
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//
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// In general, it's best to use to use the most-closely-associated global
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// unless the spec says to do otherwise. In 95% of the cases, the global of
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// the current compartment (GetCurrentGlobal()) is the right thing. For
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// example, WebIDL constructors (new C.XMLHttpRequest()) are initialized with
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// the global of the current compartment (i.e. |C|).
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//
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// The incumbent global is very similar, but differs in a few edge cases. For
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// example, if window |B| does |C.location.href = "..."|, the incumbent global
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// used for the navigation algorithm is B, because no script from |C| was ever
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// run.
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//
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// The entry global is used for various things like computing base URIs, mostly
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// for historical reasons.
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//
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// Note that all of these functions return bonafide global objects. This means
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// that, for Windows, they always return the inner.
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// Returns the global associated with the top-most Candidate Entry Point on
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// the Script Settings Stack. See the HTML spec. This may be null.
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nsIGlobalObject* GetEntryGlobal();
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// If the entry global is a window, returns its extant document. Otherwise,
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// returns null.
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Document* GetEntryDocument();
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// Returns the global associated with the top-most entry of the the Script
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// Settings Stack. See the HTML spec. This may be null.
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nsIGlobalObject* GetIncumbentGlobal();
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// Returns the global associated with the current compartment. This may be null.
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nsIGlobalObject* GetCurrentGlobal();
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// JS-implemented WebIDL presents an interesting situation with respect to the
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// subject principal. A regular C++-implemented API can simply examine the
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// compartment of the most-recently-executed script, and use that to infer the
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// responsible party. However, JS-implemented APIs are run with system
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// principal, and thus clobber the subject principal of the script that
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// invoked the API. So we have to do some extra work to keep track of this
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// information.
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//
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// We therefore implement the following behavior:
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// * Each Script Settings Object has an optional WebIDL Caller Principal field.
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// This defaults to null.
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// * When we push an Entry Point in preparation to run a JS-implemented WebIDL
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// callback, we grab the subject principal at the time of invocation, and
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// store that as the WebIDL Caller Principal.
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// * When non-null, callers can query this principal from script via an API on
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// Components.utils.
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nsIPrincipal* GetWebIDLCallerPrincipal();
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// Returns whether JSAPI is active right now. If it is not, working with a
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// JSContext you grab from somewhere random is not OK and you should be doing
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// AutoJSAPI or AutoEntryScript to get yourself a properly set up JSContext.
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bool IsJSAPIActive();
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namespace danger {
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// Get the JSContext for this thread. This is in the "danger" namespace because
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// we generally want people using AutoJSAPI instead, unless they really know
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// what they're doing.
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JSContext* GetJSContext();
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} // namespace danger
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JS::RootingContext* RootingCx();
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class ScriptSettingsStack;
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class ScriptSettingsStackEntry {
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friend class ScriptSettingsStack;
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public:
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~ScriptSettingsStackEntry();
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bool NoJSAPI() const { return mType == eNoJSAPI; }
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bool IsEntryCandidate() const {
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return mType == eEntryScript || mType == eNoJSAPI;
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}
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bool IsIncumbentCandidate() { return mType != eJSAPI; }
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bool IsIncumbentScript() { return mType == eIncumbentScript; }
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protected:
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enum Type { eEntryScript, eIncumbentScript, eJSAPI, eNoJSAPI };
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ScriptSettingsStackEntry(nsIGlobalObject* aGlobal, Type aEntryType);
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nsCOMPtr<nsIGlobalObject> mGlobalObject;
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Type mType;
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private:
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ScriptSettingsStackEntry* mOlder;
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};
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/*
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* For any interaction with JSAPI, an AutoJSAPI (or one of its subclasses)
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* must be on the stack.
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*
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* This base class should be instantiated as-is when the caller wants to use
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* JSAPI but doesn't expect to run script. The caller must then call one of its
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* Init functions before being able to access the JSContext through cx().
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* Its current duties are as-follows (see individual Init comments for details):
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*
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* * Grabbing an appropriate JSContext, and, on the main thread, pushing it onto
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* the JSContext stack.
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* * Entering an initial (possibly null) compartment, to ensure that the
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* previously entered compartment for that JSContext is not used by mistake.
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* * Reporting any exceptions left on the JSRuntime, unless the caller steals
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* or silences them.
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*
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* Additionally, the following duties are planned, but not yet implemented:
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*
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* * De-poisoning the JSRuntime to allow manipulation of JSAPI. This requires
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* implementing the poisoning first. For now, this de-poisoning
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* effectively corresponds to having a non-null cx on the stack.
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*
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* In situations where the consumer expects to run script, AutoEntryScript
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* should be used, which does additional manipulation of the script settings
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* stack. In bug 991758, we'll add hard invariants to SpiderMonkey, such that
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* any attempt to run script without an AutoEntryScript on the stack will
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* fail. This prevents system code from accidentally triggering script
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* execution at inopportune moments via surreptitious getters and proxies.
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*/
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class MOZ_STACK_CLASS AutoJSAPI : protected ScriptSettingsStackEntry {
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public:
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// Trivial constructor. One of the Init functions must be called before
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// accessing the JSContext through cx().
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AutoJSAPI();
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~AutoJSAPI();
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// This uses the SafeJSContext (or worker equivalent), and enters a null
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// compartment, so that the consumer is forced to select a compartment to
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// enter before manipulating objects.
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//
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// This variant will ensure that any errors reported by this AutoJSAPI as it
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// comes off the stack will not fire error events or be associated with any
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// particular web-visible global.
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void Init();
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// This uses the SafeJSContext (or worker equivalent), and enters the
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// compartment of aGlobalObject.
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// If aGlobalObject or its associated JS global are null then it returns
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// false and use of cx() will cause an assertion.
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//
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// If aGlobalObject represents a web-visible global, errors reported by this
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// AutoJSAPI as it comes off the stack will fire the relevant error events and
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// show up in the corresponding web console.
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//
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// Successfully initializing the AutoJSAPI will ensure that it enters the
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// Realm of aGlobalObject's JSObject and exposes that JSObject to active JS.
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[[nodiscard]] bool Init(nsIGlobalObject* aGlobalObject);
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// This is a helper that grabs the native global associated with aObject and
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// invokes the above Init() with that. aObject must not be a cross-compartment
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// wrapper: CCWs are not associated with a single global.
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[[nodiscard]] bool Init(JSObject* aObject);
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// Unsurprisingly, this uses aCx and enters the compartment of aGlobalObject.
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// If aGlobalObject or its associated JS global are null then it returns
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// false and use of cx() will cause an assertion.
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// If aCx is null it will cause an assertion.
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//
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// If aGlobalObject represents a web-visible global, errors reported by this
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// AutoJSAPI as it comes off the stack will fire the relevant error events and
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// show up in the corresponding web console.
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[[nodiscard]] bool Init(nsIGlobalObject* aGlobalObject, JSContext* aCx);
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// Convenience functions to take an nsPIDOMWindowInner or nsGlobalWindowInner,
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// when it is more easily available than an nsIGlobalObject.
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[[nodiscard]] bool Init(nsPIDOMWindowInner* aWindow);
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[[nodiscard]] bool Init(nsPIDOMWindowInner* aWindow, JSContext* aCx);
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[[nodiscard]] bool Init(nsGlobalWindowInner* aWindow);
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[[nodiscard]] bool Init(nsGlobalWindowInner* aWindow, JSContext* aCx);
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JSContext* cx() const {
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MOZ_ASSERT(mCx, "Must call Init before using an AutoJSAPI");
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MOZ_ASSERT(IsStackTop());
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return mCx;
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}
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#ifdef DEBUG
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bool IsStackTop() const;
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#endif
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// If HasException, report it. Otherwise, a no-op.
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void ReportException();
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bool HasException() const {
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MOZ_ASSERT(IsStackTop());
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return JS_IsExceptionPending(cx());
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};
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// Transfers ownership of the current exception from the JS engine to the
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// caller. Callers must ensure that HasException() is true, and that cx()
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// is in a non-null compartment.
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//
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// Note that this fails if and only if we OOM while wrapping the exception
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// into the current compartment.
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[[nodiscard]] bool StealException(JS::MutableHandle<JS::Value> aVal);
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// As for StealException(), but uses the JS::ExceptionStack class to also
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// include the exception's stack, represented by SavedFrames.
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[[nodiscard]] bool StealExceptionAndStack(JS::ExceptionStack* aExnStack);
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// Peek the current exception from the JS engine, without stealing it.
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// Callers must ensure that HasException() is true, and that cx() is in a
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// non-null compartment.
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//
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// Note that this fails if and only if we OOM while wrapping the exception
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// into the current compartment.
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[[nodiscard]] bool PeekException(JS::MutableHandle<JS::Value> aVal);
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void ClearException() {
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MOZ_ASSERT(IsStackTop());
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JS_ClearPendingException(cx());
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}
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protected:
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// Protected constructor for subclasses. This constructor initialises the
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// AutoJSAPI, so Init must NOT be called on subclasses that use this.
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AutoJSAPI(nsIGlobalObject* aGlobalObject, bool aIsMainThread, Type aType);
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mozilla::Maybe<JSAutoNullableRealm> mAutoNullableRealm;
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JSContext* mCx;
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// Whether we're mainthread or not; set when we're initialized.
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bool mIsMainThread;
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Maybe<JS::WarningReporter> mOldWarningReporter;
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private:
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void InitInternal(nsIGlobalObject* aGlobalObject, JSObject* aGlobal,
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JSContext* aCx, bool aIsMainThread);
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AutoJSAPI(const AutoJSAPI&) = delete;
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AutoJSAPI& operator=(const AutoJSAPI&) = delete;
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};
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/*
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* A class that can be used to force a particular incumbent script on the stack.
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*/
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class AutoIncumbentScript : protected ScriptSettingsStackEntry {
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public:
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explicit AutoIncumbentScript(nsIGlobalObject* aGlobalObject);
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~AutoIncumbentScript();
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private:
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JS::AutoHideScriptedCaller mCallerOverride;
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};
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/*
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* A class to put the JS engine in an unusable state. The subject principal
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* will become System, the information on the script settings stack is
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* rendered inaccessible, and JSAPI may not be manipulated until the class is
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* either popped or an AutoJSAPI instance is subsequently pushed.
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*
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* This class may not be instantiated if an exception is pending.
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*/
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class AutoNoJSAPI : protected ScriptSettingsStackEntry,
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protected JSAutoNullableRealm {
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public:
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AutoNoJSAPI() : AutoNoJSAPI(danger::GetJSContext()) {}
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~AutoNoJSAPI();
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private:
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// Helper constructor to avoid doing GetJSContext() multiple times
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// during construction.
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explicit AutoNoJSAPI(JSContext* aCx);
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// Stashed JSContext* so we don't need to GetJSContext in our destructor.
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// It's probably safe to hold on to this, in the sense that the world should
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// not get torn down while we're on the stack, and if it's not, we'd need to
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// fix JSAutoNullableRealm to not hold on to a JSContext either, or
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// something.
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JSContext* mCx;
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AutoYieldJSThreadExecution mExecutionYield;
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};
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} // namespace dom
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/**
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* Use AutoJSContext when you need a JS context on the stack but don't have one
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* passed as a parameter. AutoJSContext will take care of finding the most
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* appropriate JS context and release it when leaving the stack.
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*/
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class MOZ_RAII AutoJSContext {
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public:
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explicit AutoJSContext();
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operator JSContext*() const;
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protected:
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JSContext* mCx;
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dom::AutoJSAPI mJSAPI;
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};
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/**
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* AutoSafeJSContext is similar to AutoJSContext but will only return the safe
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* JS context. That means it will never call
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* nsContentUtils::GetCurrentJSContext().
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*
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* Note - This is deprecated. Please use AutoJSAPI instead.
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*/
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class MOZ_RAII AutoSafeJSContext : public dom::AutoJSAPI {
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public:
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explicit AutoSafeJSContext();
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operator JSContext*() const { return cx(); }
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private:
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};
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/**
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* Use AutoSlowOperation when native side calls many JS callbacks in a row
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* and slow script dialog should be activated if too much time is spent going
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* through those callbacks.
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* AutoSlowOperation puts an AutoScriptActivity on the stack so that we don't
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* continue to reset the watchdog. CheckForInterrupt can then be used to check
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* whether JS execution should be interrupted.
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* This class (including CheckForInterrupt) is a no-op when used off the main
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* thread.
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*/
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class MOZ_RAII AutoSlowOperation {
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public:
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explicit AutoSlowOperation();
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void CheckForInterrupt();
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private:
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bool mIsMainThread;
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Maybe<xpc::AutoScriptActivity> mScriptActivity;
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};
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/**
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* A class to disable interrupt callback temporary.
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*/
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class MOZ_RAII AutoDisableJSInterruptCallback {
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public:
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explicit AutoDisableJSInterruptCallback(JSContext* aCx)
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: mCx(aCx), mOld(JS_DisableInterruptCallback(aCx)) {}
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~AutoDisableJSInterruptCallback() { JS_ResetInterruptCallback(mCx, mOld); }
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private:
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JSContext* mCx;
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bool mOld;
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};
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/**
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* A helper class which allows to allow-list legacy callers executing script
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* in the AutoEntryScript constructor. The goal is to remove these exceptions
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* one by one. Do not add a new one without review from a DOM peer.
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*/
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class MOZ_RAII AutoAllowLegacyScriptExecution {
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public:
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AutoAllowLegacyScriptExecution();
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~AutoAllowLegacyScriptExecution();
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static bool IsAllowed();
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private:
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static int sAutoAllowLegacyScriptExecution;
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};
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} // namespace mozilla
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#endif // mozilla_dom_ScriptSettings_h
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