gecko-dev/servo/components/script/page.rs

495 строки
17 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::DocumentBinding::DocumentMethods;
use dom::bindings::codegen::InheritTypes::NodeCast;
use dom::bindings::js::{JS, JSRef, Temporary, OptionalRootable};
use dom::bindings::utils::GlobalStaticData;
use dom::document::{Document, DocumentHelpers};
use dom::element::Element;
use dom::node::{Node, NodeHelpers};
use dom::window::Window;
use devtools_traits::DevtoolsControlChan;
use layout_interface::{
ContentBoxResponse, ContentBoxesResponse,
HitTestResponse, LayoutChan, LayoutRPC, MouseOverResponse, Msg, Reflow,
ReflowGoal, ReflowQueryType,
TrustedNodeAddress
};
use script_traits::{UntrustedNodeAddress, ScriptControlChan};
use geom::{Point2D, Rect, Size2D};
use js::rust::Cx;
use msg::compositor_msg::ScriptListener;
use msg::constellation_msg::{ConstellationChan, WindowSizeData};
use msg::constellation_msg::{PipelineId, SubpageId};
use net::resource_task::ResourceTask;
use net::storage_task::StorageTask;
use util::geometry::{Au, MAX_RECT};
use util::geometry;
use util::str::DOMString;
use util::smallvec::SmallVec;
use std::cell::{Cell, Ref, RefMut};
use std::sync::mpsc::{channel, Receiver};
use std::sync::mpsc::TryRecvError::{Empty, Disconnected};
use std::mem::replace;
use std::num::Float;
use std::rc::Rc;
use url::Url;
/// Encapsulates a handle to a frame and its associated layout information.
#[jstraceable]
pub struct Page {
/// Pipeline id associated with this page.
pub id: PipelineId,
/// Subpage id associated with this page, if any.
pub subpage_id: Option<SubpageId>,
/// Unique id for last reflow request; used for confirming completion reply.
pub last_reflow_id: Cell<uint>,
/// The outermost frame containing the document, window, and page URL.
pub frame: DOMRefCell<Option<Frame>>,
/// A handle for communicating messages to the layout task.
pub layout_chan: LayoutChan,
/// A handle to perform RPC calls into the layout, quickly.
layout_rpc: Box<LayoutRPC+'static>,
/// The port that we will use to join layout. If this is `None`, then layout is not running.
pub layout_join_port: DOMRefCell<Option<Receiver<()>>>,
/// The current size of the window, in pixels.
pub window_size: Cell<WindowSizeData>,
js_info: DOMRefCell<Option<JSPageInfo>>,
/// Cached copy of the most recent url loaded by the script
/// TODO(tkuehn): this currently does not follow any particular caching policy
/// and simply caches pages forever (!). The bool indicates if reflow is required
/// when reloading.
url: DOMRefCell<Option<(Url, bool)>>,
next_subpage_id: Cell<SubpageId>,
/// Pending resize event, if any.
pub resize_event: Cell<Option<WindowSizeData>>,
/// Pending scroll to fragment event, if any
pub fragment_name: DOMRefCell<Option<String>>,
/// Associated resource task for use by DOM objects like XMLHttpRequest
pub resource_task: ResourceTask,
/// A handle for communicating messages to the storage task.
pub storage_task: StorageTask,
/// A handle for communicating messages to the constellation task.
pub constellation_chan: ConstellationChan,
// Child Pages.
pub children: DOMRefCell<Vec<Rc<Page>>>,
/// An enlarged rectangle around the page contents visible in the viewport, used
/// to prevent creating display list items for content that is far away from the viewport.
pub page_clip_rect: Cell<Rect<Au>>,
/// A flag to indicate whether the developer tools have requested live updates of
/// page changes.
pub devtools_wants_updates: Cell<bool>,
/// For providing instructions to an optional devtools server.
pub devtools_chan: Option<DevtoolsControlChan>,
}
pub struct PageIterator {
stack: Vec<Rc<Page>>,
}
pub trait IterablePage {
fn iter(&self) -> PageIterator;
fn find(&self, id: PipelineId) -> Option<Rc<Page>>;
}
impl IterablePage for Rc<Page> {
fn iter(&self) -> PageIterator {
PageIterator {
stack: vec!(self.clone()),
}
}
fn find(&self, id: PipelineId) -> Option<Rc<Page>> {
if self.id == id { return Some(self.clone()); }
for page in self.children.borrow().iter() {
let found = page.find(id);
if found.is_some() { return found; }
}
None
}
}
impl Page {
pub fn new(id: PipelineId, subpage_id: Option<SubpageId>,
layout_chan: LayoutChan,
window_size: WindowSizeData,
resource_task: ResourceTask,
storage_task: StorageTask,
constellation_chan: ConstellationChan,
js_context: Rc<Cx>,
devtools_chan: Option<DevtoolsControlChan>) -> Page {
let js_info = JSPageInfo {
dom_static: GlobalStaticData::new(),
js_context: js_context,
};
let layout_rpc: Box<LayoutRPC> = {
let (rpc_send, rpc_recv) = channel();
let LayoutChan(ref lchan) = layout_chan;
lchan.send(Msg::GetRPC(rpc_send)).unwrap();
rpc_recv.recv().unwrap()
};
Page {
id: id,
subpage_id: subpage_id,
frame: DOMRefCell::new(None),
layout_chan: layout_chan,
layout_rpc: layout_rpc,
layout_join_port: DOMRefCell::new(None),
window_size: Cell::new(window_size),
js_info: DOMRefCell::new(Some(js_info)),
url: DOMRefCell::new(None),
next_subpage_id: Cell::new(SubpageId(0)),
resize_event: Cell::new(None),
fragment_name: DOMRefCell::new(None),
last_reflow_id: Cell::new(0),
resource_task: resource_task,
storage_task: storage_task,
constellation_chan: constellation_chan,
children: DOMRefCell::new(vec!()),
page_clip_rect: Cell::new(MAX_RECT),
devtools_wants_updates: Cell::new(false),
devtools_chan: devtools_chan,
}
}
pub fn flush_layout(&self, goal: ReflowGoal, query: ReflowQueryType) {
let frame = self.frame();
let window = frame.as_ref().unwrap().window.root();
self.reflow(goal, window.r().control_chan().clone(), &mut **window.r().compositor(), query);
}
pub fn layout(&self) -> &LayoutRPC {
&*self.layout_rpc
}
pub fn content_box_query(&self, content_box_request: TrustedNodeAddress) -> Rect<Au> {
self.flush_layout(ReflowGoal::ForScriptQuery, ReflowQueryType::ContentBoxQuery(content_box_request));
self.join_layout(); //FIXME: is this necessary, or is layout_rpc's mutex good enough?
let ContentBoxResponse(rect) = self.layout_rpc.content_box();
rect
}
pub fn content_boxes_query(&self, content_boxes_request: TrustedNodeAddress) -> Vec<Rect<Au>> {
self.flush_layout(ReflowGoal::ForScriptQuery, ReflowQueryType::ContentBoxesQuery(content_boxes_request));
self.join_layout(); //FIXME: is this necessary, or is layout_rpc's mutex good enough?
let ContentBoxesResponse(rects) = self.layout_rpc.content_boxes();
rects
}
// must handle root case separately
pub fn remove(&self, id: PipelineId) -> Option<Rc<Page>> {
let remove_idx = {
self.children
.borrow_mut()
.iter_mut()
.position(|page_tree| page_tree.id == id)
};
match remove_idx {
Some(idx) => Some(self.children.borrow_mut().remove(idx)),
None => {
self.children
.borrow_mut()
.iter_mut()
.filter_map(|page_tree| page_tree.remove(id))
.next()
}
}
}
pub fn set_page_clip_rect_with_new_viewport(&self, viewport: Rect<f32>) -> bool {
// We use a clipping rectangle that is five times the size of the of the viewport,
// so that we don't collect display list items for areas too far outside the viewport,
// but also don't trigger reflows every time the viewport changes.
static VIEWPORT_EXPANSION: f32 = 2.0; // 2 lengths on each side plus original length is 5 total.
let proposed_clip_rect = geometry::f32_rect_to_au_rect(
viewport.inflate(viewport.size.width * VIEWPORT_EXPANSION,
viewport.size.height * VIEWPORT_EXPANSION));
let clip_rect = self.page_clip_rect.get();
if proposed_clip_rect == clip_rect {
return false;
}
let had_clip_rect = clip_rect != MAX_RECT;
if had_clip_rect && !should_move_clip_rect(clip_rect, viewport) {
return false;
}
self.page_clip_rect.set(proposed_clip_rect);
// If we didn't have a clip rect, the previous display doesn't need rebuilding
// because it was built for infinite clip (MAX_RECT).
had_clip_rect
}
pub fn send_title_to_compositor(&self) {
match *self.frame() {
None => {}
Some(ref frame) => {
let window = frame.window.root();
let document = frame.document.root();
window.r().compositor().set_title(self.id, Some(document.r().Title()));
}
}
}
pub fn dirty_all_nodes(&self) {
match *self.frame.borrow() {
None => {}
Some(ref frame) => frame.document.root().r().dirty_all_nodes(),
}
}
}
impl Iterator for PageIterator {
type Item = Rc<Page>;
fn next(&mut self) -> Option<Rc<Page>> {
match self.stack.pop() {
Some(next) => {
for child in next.children.borrow().iter() {
self.stack.push(child.clone());
}
Some(next)
},
None => None,
}
}
}
impl Page {
pub fn mut_js_info<'a>(&'a self) -> RefMut<'a, Option<JSPageInfo>> {
self.js_info.borrow_mut()
}
pub unsafe fn unsafe_mut_js_info<'a>(&'a self) -> &'a mut Option<JSPageInfo> {
self.js_info.borrow_for_script_deallocation()
}
pub fn js_info<'a>(&'a self) -> Ref<'a, Option<JSPageInfo>> {
self.js_info.borrow()
}
pub fn url<'a>(&'a self) -> Ref<'a, Option<(Url, bool)>> {
self.url.borrow()
}
pub fn mut_url<'a>(&'a self) -> RefMut<'a, Option<(Url, bool)>> {
self.url.borrow_mut()
}
pub fn frame<'a>(&'a self) -> Ref<'a, Option<Frame>> {
self.frame.borrow()
}
pub fn mut_frame<'a>(&'a self) -> RefMut<'a, Option<Frame>> {
self.frame.borrow_mut()
}
pub fn get_next_subpage_id(&self) -> SubpageId {
let subpage_id = self.next_subpage_id.get();
let SubpageId(id_num) = subpage_id;
self.next_subpage_id.set(SubpageId(id_num + 1));
subpage_id
}
pub fn get_url(&self) -> Url {
self.url().as_ref().unwrap().0.clone()
}
// FIXME(cgaebel): join_layout is racey. What if the compositor triggers a
// reflow between the "join complete" message and returning from this
// function?
/// Sends a ping to layout and waits for the response. The response will arrive when the
/// layout task has finished any pending request messages.
fn join_layout(&self) {
let mut layout_join_port = self.layout_join_port.borrow_mut();
if let Some(join_port) = replace(&mut *layout_join_port, None) {
match join_port.try_recv() {
Err(Empty) => {
info!("script: waiting on layout");
join_port.recv().unwrap();
}
Ok(_) => {}
Err(Disconnected) => {
panic!("Layout task failed while script was waiting for a result.");
}
}
debug!("script: layout joined")
}
}
/// Reflows the page if it's possible to do so and the page is dirty. This method will wait
/// for the layout thread to complete (but see the `TODO` below). If there is no window size
/// yet, the page is presumed invisible and no reflow is performed.
///
/// TODO(pcwalton): Only wait for style recalc, since we have off-main-thread layout.
pub fn reflow(&self,
goal: ReflowGoal,
script_chan: ScriptControlChan,
_: &mut ScriptListener,
query_type: ReflowQueryType) {
let root = match *self.frame() {
None => return,
Some(ref frame) => {
frame.document.root().r().GetDocumentElement()
}
};
let root = match root.root() {
None => return,
Some(root) => root,
};
debug!("script: performing reflow for goal {:?}", goal);
let root: JSRef<Node> = NodeCast::from_ref(root.r());
if !root.get_has_dirty_descendants() {
debug!("root has no dirty descendants; avoiding reflow");
return
}
debug!("script: performing reflow for goal {:?}", goal);
// Layout will let us know when it's done.
let (join_chan, join_port) = channel();
{
let mut layout_join_port = self.layout_join_port.borrow_mut();
*layout_join_port = Some(join_port);
}
let last_reflow_id = &self.last_reflow_id;
last_reflow_id.set(last_reflow_id.get() + 1);
let window_size = self.window_size.get();
// Send new document and relevant styles to layout.
let reflow = box Reflow {
document_root: root.to_trusted_node_address(),
url: self.get_url(),
iframe: self.subpage_id.is_some(),
goal: goal,
window_size: window_size,
script_chan: script_chan,
script_join_chan: join_chan,
id: last_reflow_id.get(),
query_type: query_type,
page_clip_rect: self.page_clip_rect.get(),
};
let LayoutChan(ref chan) = self.layout_chan;
chan.send(Msg::Reflow(reflow)).unwrap();
debug!("script: layout forked");
self.join_layout();
}
/// Attempt to find a named element in this page's document.
pub fn find_fragment_node(&self, fragid: DOMString) -> Option<Temporary<Element>> {
let document = self.frame().as_ref().unwrap().document.root();
document.r().find_fragment_node(fragid)
}
pub fn hit_test(&self, point: &Point2D<f32>) -> Option<UntrustedNodeAddress> {
let frame = self.frame();
let document = frame.as_ref().unwrap().document.root();
let root = match document.r().GetDocumentElement().root() {
None => return None,
Some(root) => root,
};
let root: JSRef<Node> = NodeCast::from_ref(root.r());
let address = match self.layout().hit_test(root.to_trusted_node_address(), *point) {
Ok(HitTestResponse(node_address)) => {
Some(node_address)
}
Err(()) => {
debug!("layout query error");
None
}
};
address
}
pub fn get_nodes_under_mouse(&self, point: &Point2D<f32>) -> Option<Vec<UntrustedNodeAddress>> {
let frame = self.frame();
let document = frame.as_ref().unwrap().document.root();
let root = match document.r().GetDocumentElement().root() {
None => return None,
Some(root) => root,
};
let root: JSRef<Node> = NodeCast::from_ref(root.r());
let address = match self.layout().mouse_over(root.to_trusted_node_address(), *point) {
Ok(MouseOverResponse(node_address)) => {
Some(node_address)
}
Err(()) => {
None
}
};
address
}
}
fn should_move_clip_rect(clip_rect: Rect<Au>, new_viewport: Rect<f32>) -> bool{
let clip_rect = Rect(Point2D(geometry::to_frac_px(clip_rect.origin.x) as f32,
geometry::to_frac_px(clip_rect.origin.y) as f32),
Size2D(geometry::to_frac_px(clip_rect.size.width) as f32,
geometry::to_frac_px(clip_rect.size.height) as f32));
// We only need to move the clip rect if the viewport is getting near the edge of
// our preexisting clip rect. We use half of the size of the viewport as a heuristic
// for "close."
static VIEWPORT_SCROLL_MARGIN_SIZE: f32 = 0.5;
let viewport_scroll_margin = new_viewport.size * VIEWPORT_SCROLL_MARGIN_SIZE;
(clip_rect.origin.x - new_viewport.origin.x).abs() <= viewport_scroll_margin.width ||
(clip_rect.max_x() - new_viewport.max_x()).abs() <= viewport_scroll_margin.width ||
(clip_rect.origin.y - new_viewport.origin.y).abs() <= viewport_scroll_margin.height ||
(clip_rect.max_y() - new_viewport.max_y()).abs() <= viewport_scroll_margin.height
}
/// Information for one frame in the browsing context.
#[jstraceable]
#[must_root]
pub struct Frame {
/// The document for this frame.
pub document: JS<Document>,
/// The window object for this frame.
pub window: JS<Window>,
}
/// Encapsulation of the javascript information associated with each frame.
#[jstraceable]
pub struct JSPageInfo {
/// Global static data related to the DOM.
pub dom_static: GlobalStaticData,
/// The JavaScript context.
pub js_context: Rc<Cx>,
}