gecko-dev/ipc/glue/IPCStreamDestination.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_ipc_IPCStreamDestination_h
#define mozilla_ipc_IPCStreamDestination_h
#include "mozilla/AlreadyAddRefed.h"
#include "nsIRunnable.h"
#include "nsIThread.h"
class nsIInputStream;
class nsIAsyncInputStream;
class nsIAsyncOutputStream;
namespace mozilla {
namespace wr {
struct ByteBuffer;
} // namespace wr
namespace ipc {
class PChildToParentStreamParent;
class PParentToChildStreamChild;
// On the destination side, you must simply call TakeReader() upon receiving a
// reference to the IPCStream{Child,Parent} actor. You do not need to maintain
// a reference to the actor itself.
class IPCStreamDestination {
public:
static IPCStreamDestination* Cast(PChildToParentStreamParent* aActor);
static IPCStreamDestination* Cast(PParentToChildStreamChild* aActor);
void SetDelayedStart(bool aDelayedStart);
void SetLength(int64_t aLength);
already_AddRefed<nsIInputStream> TakeReader();
bool IsOnOwningThread() const;
void DispatchRunnable(already_AddRefed<nsIRunnable>&& aRunnable);
protected:
IPCStreamDestination();
virtual ~IPCStreamDestination();
nsresult Initialize();
// The implementation of the actor should call these methods.
void ActorDestroyed();
void BufferReceived(const wr::ByteBuffer& aBuffer);
void CloseReceived(nsresult aRv);
#ifdef DEBUG
bool HasDelayedStart() const { return mDelayedStart; }
#endif
// These methods will be implemented by the actor.
virtual void StartReading() = 0;
virtual void RequestClose(nsresult aRv) = 0;
virtual void TerminateDestination() = 0;
private:
nsCOMPtr<nsIAsyncInputStream> mReader;
nsCOMPtr<nsIAsyncOutputStream> mWriter;
// This is created by TakeReader() if we need to delay the reading of data.
// We keep a reference to the stream in order to inform it when the actor goes
// away. If that happens, the reading of data will not be possible anymore.
class DelayedStartInputStream;
RefPtr<DelayedStartInputStream> mDelayedStartInputStream;
nsCOMPtr<nsIThread> mOwningThread;
bool mDelayedStart;
#ifdef MOZ_DEBUG
bool mLengthSet;
#endif
};
} // namespace ipc
} // namespace mozilla
#endif // mozilla_ipc_IPCStreamDestination_h