зеркало из https://github.com/mozilla/gecko-dev.git
199 строки
5.3 KiB
C++
199 строки
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLTYPES_H_
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#define WEBGLTYPES_H_
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// Most WebIDL typedefs are identical to their OpenGL counterparts.
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#include "GLTypes.h"
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// Manual reflection of WebIDL typedefs that are different from their
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// OpenGL counterparts.
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typedef int64_t WebGLsizeiptr;
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typedef int64_t WebGLintptr;
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typedef bool WebGLboolean;
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namespace mozilla {
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namespace gl {
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class GLContext; // This is going to be needed a lot.
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} // namespace gl
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/*
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* Implementing WebGL (or OpenGL ES 2.0) on top of desktop OpenGL requires
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* emulating the vertex attrib 0 array when it's not enabled. Indeed,
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* OpenGL ES 2.0 allows drawing without vertex attrib 0 array enabled, but
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* desktop OpenGL does not allow that.
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*/
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enum class WebGLVertexAttrib0Status : uint8_t {
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Default, // default status - no emulation needed
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EmulatedUninitializedArray, // need an artificial attrib 0 array, but
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// contents may be left uninitialized
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EmulatedInitializedArray // need an artificial attrib 0 array, and contents
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// must be initialized
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};
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/*
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* The formats that may participate, either as source or destination formats,
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* in WebGL texture conversions. This includes:
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* - all the formats accepted by WebGL.texImage2D, e.g. RGBA4444
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* - additional formats provided by extensions, e.g. RGB32F
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* - additional source formats, depending on browser details, used when
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* uploading textures from DOM elements. See gfxImageSurface::Format().
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*/
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enum class WebGLTexelFormat : uint8_t {
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// returned by SurfaceFromElementResultToImageSurface to indicate absence of
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// image data
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None,
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// common value for formats for which format conversions are not supported
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FormatNotSupportingAnyConversion,
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// dummy pseudo-format meaning "use the other format".
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// For example, if SrcFormat=Auto and DstFormat=RGB8, then the source
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// is implicitly treated as being RGB8 itself.
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Auto,
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// 1-channel formats
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A8,
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A16F, // OES_texture_half_float
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A32F, // OES_texture_float
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R8,
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R16F, // OES_texture_half_float
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R32F, // OES_texture_float
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// 2-channel formats
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RA8,
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RA16F, // OES_texture_half_float
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RA32F, // OES_texture_float
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RG8,
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RG16F,
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RG32F,
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// 3-channel formats
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RGB8,
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RGB565,
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RGB11F11F10F,
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RGB16F, // OES_texture_half_float
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RGB32F, // OES_texture_float
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// 4-channel formats
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RGBA8,
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RGBA5551,
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RGBA4444,
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RGBA16F, // OES_texture_half_float
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RGBA32F, // OES_texture_float
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// DOM element source only formats.
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RGBX8,
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BGRX8,
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BGRA8
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};
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enum class WebGLTexImageFunc : uint8_t {
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TexImage,
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TexSubImage,
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CopyTexImage,
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CopyTexSubImage,
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CompTexImage,
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CompTexSubImage,
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};
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enum class WebGLTexDimensions : uint8_t { Tex2D, Tex3D };
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// Please keep extensions in alphabetic order.
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enum class WebGLExtensionID : uint8_t {
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ANGLE_instanced_arrays,
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EXT_blend_minmax,
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EXT_color_buffer_float,
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EXT_color_buffer_half_float,
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EXT_texture_compression_bptc,
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EXT_texture_compression_rgtc,
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EXT_frag_depth,
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EXT_sRGB,
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EXT_shader_texture_lod,
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EXT_texture_filter_anisotropic,
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EXT_disjoint_timer_query,
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MOZ_debug,
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OES_element_index_uint,
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OES_standard_derivatives,
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OES_texture_float,
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OES_texture_float_linear,
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OES_texture_half_float,
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OES_texture_half_float_linear,
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OES_vertex_array_object,
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WEBGL_color_buffer_float,
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WEBGL_compressed_texture_astc,
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WEBGL_compressed_texture_etc,
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WEBGL_compressed_texture_etc1,
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WEBGL_compressed_texture_pvrtc,
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WEBGL_compressed_texture_s3tc,
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WEBGL_compressed_texture_s3tc_srgb,
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WEBGL_debug_renderer_info,
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WEBGL_debug_shaders,
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WEBGL_depth_texture,
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WEBGL_draw_buffers,
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WEBGL_lose_context,
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Max,
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Unknown
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};
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class UniqueBuffer {
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// Like UniquePtr<>, but for void* and malloc/calloc/free.
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void* mBuffer;
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public:
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UniqueBuffer() : mBuffer(nullptr) {}
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MOZ_IMPLICIT UniqueBuffer(void* buffer) : mBuffer(buffer) {}
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~UniqueBuffer() { free(mBuffer); }
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UniqueBuffer(UniqueBuffer&& other) {
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this->mBuffer = other.mBuffer;
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other.mBuffer = nullptr;
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}
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UniqueBuffer& operator=(UniqueBuffer&& other) {
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free(this->mBuffer);
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this->mBuffer = other.mBuffer;
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other.mBuffer = nullptr;
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return *this;
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}
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UniqueBuffer& operator=(void* newBuffer) {
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free(this->mBuffer);
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this->mBuffer = newBuffer;
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return *this;
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}
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explicit operator bool() const { return bool(mBuffer); }
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void* get() const { return mBuffer; }
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UniqueBuffer(const UniqueBuffer& other) =
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delete; // construct using std::move()!
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void operator=(const UniqueBuffer& other) =
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delete; // assign using std::move()!
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};
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namespace webgl {
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struct FormatUsageInfo;
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struct SampleableInfo final {
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const char* incompleteReason = nullptr;
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uint32_t levels = 0;
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const webgl::FormatUsageInfo* usage = nullptr;
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bool isDepthTexCompare = false;
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bool IsComplete() const { return bool(levels); }
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};
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enum class AttribBaseType : uint8_t {
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Int,
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UInt,
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Float, // Also includes NormU?Int
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Boolean, // Can convert from anything.
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};
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const char* ToString(AttribBaseType);
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} // namespace webgl
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} // namespace mozilla
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#endif
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