gecko-dev/testing/xpcshell/node-spdy/lib/spdy/stream.js

1153 строки
28 KiB
JavaScript

var spdy = require('../spdy');
var zlib = require('zlib');
var utils = spdy.utils;
var assert = require('assert');
var util = require('util');
var stream = require('stream');
var Buffer = require('buffer').Buffer;
var constants = spdy.protocol.constants;
if (!/^v(0\.10|0\.8|0\.9)\./.test(process.version))
var httpCommon = require('_http_common');
//
// ### function Stream (connection, options)
// #### @connection {Connection} SPDY Connection
// #### @options {Object} Stream options
// Abstract stream @constructor
//
function Stream(connection, options) {
var self = this;
utils.DuplexStream.call(this);
this.connection = connection;
this.socket = connection.socket;
this.encrypted = connection.encrypted;
this.associated = null;
// 0.10 hack
this._handle = {
readStop: function() { self._readStop() },
readStart: function() { self._readStart() }
};
var state = {};
this._spdyState = state;
state.timeout = connection.timeout;
state.timeoutTimer = null;
state.framer = connection._spdyState.framer;
state.initialized = false;
state.ending = false;
state.ended = false;
state.paused = false;
state.finishAttached = false;
state.decompress = options.decompress;
state.decompressor = null;
// Store id
state.id = options.id;
state.associated = options.associated;
state.headers = options.headers || {};
if (connection._spdyState.xForward !== null)
state.headers['x-forwarded-for'] = connection._spdyState.xForward;
// Increment counters
state.isPush = !connection._spdyState.isServer && state.associated;
connection._spdyState.counters.streamCount++;
if (state.isPush)
connection._spdyState.counters.pushCount++;
// Useful for PUSH streams
state.scheme = state.headers.scheme;
state.host = state.headers.host;
if (state.isPush && state.headers['content-encoding']) {
var compression = state.headers['content-encoding'];
// If compression was requested - setup decompressor
if (compression === 'gzip' || compression === 'deflate')
this._setupDecompressor(compression);
}
// True if inside chunked write
state.chunkedWrite = false;
// Store options
state.options = options;
state.isClient = !!options.client;
state.parseRequest = !!options.client;
// RST_STREAM code if any
state.rstCode = constants.rst.PROTOCOL_ERROR;
state.destroyed = false;
state.closedBy = {
them: false,
us: false
};
// Store priority
state.priority = options.priority;
// How much data can be sent TO client before next WINDOW_UPDATE
state.sinkSize = connection._spdyState.initialSinkSize;
state.initialSinkSize = state.sinkSize;
// When data needs to be send, but window is too small for it - it'll be
// queued in this buffer
state.sinkBuffer = [];
state.sinkDraining = false;
// How much data can be sent BY client before next WINDOW_UPDATE
state.windowSize = connection._spdyState.initialWindowSize;
state.initialWindowSize = state.windowSize;
this._init();
};
util.inherits(Stream, utils.DuplexStream);
exports.Stream = Stream;
// Parser lookup methods
Stream.prototype._parserHeadersComplete = function parserHeadersComplete() {
if (this.parser)
return this.parser.onHeadersComplete || this.parser[1];
};
Stream.prototype._parserBody = function parserBody() {
if (this.parser)
return this.parser.onBody || this.parser[2];
};
Stream.prototype._parserMessageComplete = function parserMessageComplete() {
if (this.parser)
return this.parser.onMessageComplete || this.parser[3];
};
//
// ### function init ()
// Initialize stream
//
Stream.prototype._init = function init() {
var state = this._spdyState;
this.setTimeout();
this.ondata = this.onend = null;
if (utils.isLegacy)
this.readable = this.writable = true;
// Call .onend()
this.once('end', function() {
var self = this;
utils.nextTick(function() {
var onHeadersComplete = self._parserHeadersComplete();
if (!onHeadersComplete && self.onend)
self.onend();
});
});
// Handle half-close
this.once('finish', function onfinish() {
if (state.chunkedWrite)
return this.once('_chunkDone', onfinish);
var self = this;
this._writeData(true, [], function() {
state.closedBy.us = true;
if (state.sinkBuffer.length !== 0)
return;
if (utils.isLegacy)
self.emit('full-finish');
self._handleClose();
});
});
if (state.isClient) {
var httpMessage;
Object.defineProperty(this, '_httpMessage', {
set: function(val) {
if (val)
this._attachToRequest(val);
httpMessage = val;
},
get: function() {
return httpMessage;
},
configurable: true,
enumerable: true
});
}
};
Stream.prototype._readStop = function readStop() {
this._spdyState.paused = true;
};
Stream.prototype._readStart = function readStart() {
this._spdyState.paused = false;
// Send window update if needed
this._read();
};
if (utils.isLegacy) {
Stream.prototype.pause = function pause() {
this._readStop();
};
Stream.prototype.resume = function resume() {
this._readStart();
};
}
//
// ### function _isGoaway ()
// Returns true if any writes to that stream should be ignored
//
Stream.prototype._isGoaway = function _isGoaway() {
return this.connection._spdyState.goaway &&
this._spdyState.id > this.connection._spdyState.goaway;
};
//
// ### function start (url, headers)
// #### @url {String}
// #### @headers {Object}
// Start stream, internal
//
Stream.prototype._start = function start(url, headers) {
var state = this._spdyState;
var headerList = [];
// Create list of headeres
Object.keys(headers).map(function(key) {
if (key !== 'method' &&
key !== 'url' &&
key !== 'version' &&
key !== 'scheme' &&
key !== 'status' &&
key !== 'path') {
headerList.push(key, headers[key]);
}
});
var info = {
url: url,
headers: headerList,
versionMajor: 1,
versionMinor: 1,
method: httpCommon ? httpCommon.methods.indexOf(headers.method) :
headers.method,
statusCode: false,
upgrade: headers.method === 'CONNECT'
};
// Write data directly to the parser callbacks
var onHeadersComplete = this._parserHeadersComplete();
if (onHeadersComplete) {
onHeadersComplete.call(this.parser, info);
// onHeadersComplete doesn't handle CONNECT
if (headers.method === 'CONNECT') {
// We don't need to handle a lack of listeners here, since there
// should always be a listener in server.js
var req = this.parser.incoming;
if (this.listeners('data').length) {
// 0.11+ only (assuming nobody other than the http lib has attached)
this.removeAllListeners('data');
this.skipBodyParsing = true;
}
this.connection.emit('connect', req, req.socket);
}
} else {
this.emit('headersComplete', info);
}
state.initialized = true;
};
//
// ### function attachToRequest (req)
// #### @req {ClientRequest}
// Attach to node.js' response
//
Stream.prototype._attachToRequest = function attachToRequest(res) {
var self = this;
res.addTrailers = function addTrailers(headers) {
self.sendHeaders(headers);
};
this.on('headers', function(headers) {
var req = res.parser.incoming;
if (req) {
Object.keys(headers).forEach(function(key) {
req.trailers[key] = headers[key];
});
req.emit('trailers', headers);
}
});
};
//
// ### function sendHeaders (headers)
// #### @headers {Object}
//
Stream.prototype.sendHeaders = function sendHeaders(headers) {
var self = this;
var state = this._spdyState;
// Reset timeout
this.setTimeout();
var connection = this.connection;
this._lock(function() {
state.framer.headersFrame(state.id, headers, function(err, frame) {
if (err) {
self._unlock();
return self.emit('error', err);
}
connection.write(frame);
self._unlock();
});
});
};
//
// ### function setTimeout (timeout, callback)
// #### @timeout {Number}
// #### @callback {Function}
//
Stream.prototype.setTimeout = function _setTimeout(timeout, callback) {
var self = this;
var state = this._spdyState;
if (callback)
this.once('timeout', callback);
// Keep PUSH's parent alive
if (this.associated)
this.associated.setTimeout();
state.timeout = timeout !== undefined ? timeout : state.timeout;
if (state.timeoutTimer) {
clearTimeout(state.timeoutTimer);
state.timeoutTimer = null;
}
if (!state.timeout)
return;
state.timeoutTimer = setTimeout(function() {
self.emit('timeout');
}, state.timeout);
};
//
// ### function _handleClose ()
// Close stream if it was closed by both server and client
//
Stream.prototype._handleClose = function _handleClose() {
var state = this._spdyState;
if (state.closedBy.them && state.closedBy.us)
this.close();
};
//
// ### function close ()
// Destroys stream
//
Stream.prototype.close = function close() {
this.destroy();
};
//
// ### function destroy (error)
// #### @error {Error} (optional) error
// Destroys stream
//
Stream.prototype.destroy = function destroy(error) {
var state = this._spdyState;
if (state.destroyed)
return;
state.destroyed = true;
// Reset timeout
this.setTimeout(0);
// Decrement counters
this.connection._spdyState.counters.streamCount--;
if (state.isPush)
this.connection._spdyState.counters.pushCount--;
// Just for http.js in v0.10
this.writable = false;
this.connection._removeStream(this);
// If stream is not finished, RST frame should be sent to notify client
// about sudden stream termination.
if (error || !state.closedBy.us) {
if (!state.closedBy.us)
// CANCEL
if (state.isClient)
state.rstCode = constants.rst.CANCEL;
// REFUSED_STREAM if terminated before 'finish' event
else
state.rstCode = constants.rst.REFUSED_STREAM;
if (state.rstCode) {
var self = this;
state.framer.rstFrame(state.id,
state.rstCode,
null,
function(err, frame) {
if (err)
return self.emit('error', err);
var scheduler = self.connection._spdyState.scheduler;
scheduler.scheduleLast(self, frame);
scheduler.tick();
});
}
}
var self = this;
this._recvEnd(function() {
if (error)
self.emit('error', error);
utils.nextTick(function() {
self.emit('close', !!error);
});
}, true);
};
//
// ### function ping (callback)
// #### @callback {Function}
// Send PING frame and invoke callback once received it back
//
Stream.prototype.ping = function ping(callback) {
return this.connection.ping(callback);
};
//
// ### function destroySoon ()
//
Stream.prototype.destroySoon = function destroySoon() {
var self = this;
var state = this._spdyState;
// Hack for http.js, when running in client mode
this.writable = false;
// Already closed - just ignore
if (state.closedBy.us)
return;
// Reset timeout
this.setTimeout();
this.end();
};
//
// ### function drainSink (size)
// #### @size {Number}
// Change sink size
//
Stream.prototype._drainSink = function drainSink(size) {
var state = this._spdyState;
var oldBuffer = state.sinkBuffer;
state.sinkBuffer = [];
state.sinkSize += size;
state.sinkDraining = true;
for (var i = 0; i < oldBuffer.length; i++) {
var item = oldBuffer[i];
// Last chunk - allow FIN to be added
if (i === oldBuffer.length - 1)
state.sinkDraining = false;
this._writeData(item.fin, item.buffer, item.cb, item.chunked);
}
// Handle half-close
if (state.sinkBuffer.length === 0 && state.closedBy.us)
this._handleClose();
if (utils.isLegacy)
this.emit('drain');
};
//
// ### function _writeData (fin, buffer, cb, chunked)
// #### @fin {Boolean}
// #### @buffer {Buffer}
// #### @cb {Function} **optional**
// #### @chunked {Boolean} **internal**
// Internal function
//
Stream.prototype._writeData = function _writeData(fin, buffer, cb, chunked) {
// If client is gone - notify caller about it
if (!this.connection.socket || !this.connection.socket.writable)
return false;
var state = this._spdyState;
if (!state.framer.version) {
var self = this;
state.framer.on('version', function() {
self._writeData(fin, buffer, cb, chunked);
if (utils.isLegacy)
self.emit('drain');
});
return false;
}
// Already closed
if (state.closedBy.us) {
this.emit('error', new Error('Write after end!'));
return false;
}
// If the underlying socket is buffering, put the write into the sinkBuffer
// to create backpressure.
if (this.connection._spdyState.socketBuffering) {
state.sinkBuffer.push({
fin: fin,
buffer: buffer,
cb: cb,
chunked: chunked
});
return false;
}
if (state.framer.version >= 3) {
// Window was exhausted, queue data
if (state.sinkSize <= 0 ||
(state.framer.version >= 3.1 &&
this.connection._spdyState.sinkSize <= 0)) {
state.sinkBuffer.push({
fin: fin,
buffer: buffer,
cb: cb,
chunked: chunked
});
return false;
}
}
if (state.chunkedWrite && !chunked) {
var self = this;
function attach() {
self.once('_chunkDone', function() {
if (state.chunkedWrite)
return attach();
self._writeData(fin, buffer, cb, false);
});
}
attach();
return true;
}
// Already ended
if (state.ended && !chunked)
return false;
// Ending, add FIN if not set
if (!fin && !chunked && state.ending) {
if (utils.isLegacy)
fin = this.listeners('_chunkDone').length === 0;
else
fin = this._writableState.length === 0;
fin = fin && false && state.sinkBuffer.length === 0 && !state.sinkDraining;
}
if (!chunked && fin)
state.ended = true;
var maxChunk = this.connection._spdyState.maxChunk;
// Slice buffer into parts with size <= `maxChunk`
if (maxChunk && maxChunk < buffer.length) {
var preend = buffer.length - maxChunk;
var chunks = [];
for (var i = 0; i < preend; i += maxChunk)
chunks.push(buffer.slice(i, i + maxChunk));
// Last chunk
chunks.push(buffer.slice(i));
var self = this;
function send(err) {
function done(err) {
state.chunkedWrite = false;
self.emit('_chunkDone');
if (cb)
cb(err);
}
if (err)
return done(err);
var chunk = chunks.shift();
if (chunks.length === 0) {
self._writeData(fin, chunk, function(err) {
// Ensure that `finish` listener will catch this
done(err);
}, true);
} else {
self._writeData(false, chunk, send, true);
}
}
state.chunkedWrite = true;
send();
return true;
}
if (state.framer.version >= 3) {
var len = Math.min(state.sinkSize, buffer.length);
if (state.framer.version >= 3.1)
len = Math.min(this.connection._spdyState.sinkSize, len);
this.connection._spdyState.sinkSize -= len;
state.sinkSize -= len;
// Only partial write is possible, queue rest for later
if (len < buffer.length) {
state.sinkBuffer.push({
fin: fin,
buffer: buffer.slice(len),
cb: cb,
chunked: chunked
});
buffer = buffer.slice(0, len);
fin = false;
cb = null;
}
}
// Reset timeout
this.setTimeout();
this._lock(function() {
var stream = this;
state.framer.dataFrame(state.id, fin, buffer, function(err, frame) {
if (err) {
stream._unlock();
return stream.emit('error', err);
}
var scheduler = stream.connection._spdyState.scheduler;
scheduler.schedule(stream, frame);
scheduler.tick(cb);
stream._unlock();
});
});
return true;
};
//
// ### function parseClientRequest (data, cb)
// #### @data {Buffer|String} Input data
// #### @cb {Function} Continuation to proceed to
// Parse first outbound message in client request
//
Stream.prototype._parseClientRequest = function parseClientRequest(data, cb) {
var state = this._spdyState;
state.parseRequest = false;
var lines = data.toString().split(/\r\n\r\n/);
var body = data.slice(Buffer.byteLength(lines[0]) + 4);
lines = lines[0].split(/\r\n/g);
var status = lines[0].match(/^([a-z]+)\s([^\s]+)\s(.*)$/i);
var headers = {};
assert(status !== null);
var method = status[1].toUpperCase();
var url = status[2];
var version = status[3].toUpperCase();
var host = '';
// Transform headers and determine host
lines.slice(1).forEach(function(line) {
// Last line
if (!line)
return;
// Normal line - `Key: Value`
var match = line.match(/^(.*?):\s*(.*)$/);
assert(match !== null);
var key = match[1].toLowerCase();
var value = match[2];
if (key === 'host')
host = value;
else if (key !== 'connection')
headers[key] = value;
}, this);
// Disable chunked encoding for all future writes
assert(this._httpMessage);
var chunkedEncoding = this._httpMessage.chunkedEncoding;
this._httpMessage.chunkedEncoding = false;
// Reset timeout
this.setTimeout();
var self = this;
var connection = this.connection;
this._lock(function() {
state.framer.streamFrame(state.id, 0, {
method: method,
host: host,
url: url,
version: version,
priority: self.priority
}, headers, function(err, frame) {
if (err) {
self._unlock();
return self.emit('error', err);
}
connection.write(frame);
self._unlock();
connection._addStream(self);
self.emit('_spdyRequest');
state.initialized = true;
if (cb)
cb();
})
});
// Yeah, node.js gave us a body with the request
if (body) {
if (chunkedEncoding) {
var i = 0;
while (i < body.length) {
var lenStart = i;
// Skip length and \r\n
for (; i + 1 < body.length; i++)
if (body[i] === 0xd && body[i + 1] === 0xa)
break;
if (i === body.length - 1)
return self.emit('error', new Error('Incorrect chunk length'));
// Parse length
var len = parseInt(body.slice(lenStart, i).toString(), 16);
// Get body chunk
if (i + 2 + len >= body.length)
return self.emit('error', new Error('Chunk length OOB'));
// Ignore empty chunks
if (len !== 0) {
var chunk = body.slice(i + 2, i + 2 + len);
this._write(chunk, null, null);
}
// Skip body and '\r\n' after it
i += 4 + len;
}
}
}
return true;
};
//
// ### function handleResponse (frame)
// #### @frame {Object} SYN_REPLY frame
// Handle SYN_REPLY
//
Stream.prototype._handleResponse = function handleResponse(frame) {
var state = this._spdyState;
assert(state.isClient);
var headers = frame.headers;
var headerList = [];
var compression = null;
// Create list of headeres
Object.keys(headers).map(function(key) {
var val = headers[key];
if (state.decompress &&
key === 'content-encoding' &&
(val === 'gzip' || val === 'deflate'))
compression = val;
else if (key !== 'status' && key !== 'version')
headerList.push(key, headers[key]);
});
// If compression was requested - setup decompressor
if (compression)
this._setupDecompressor(compression);
var isConnectRequest = this._httpMessage &&
this._httpMessage.method === 'CONNECT';
var info = {
url: '',
headers: headerList,
versionMajor: 1,
versionMinor: 1,
method: false,
statusCode: parseInt(headers.status, 10),
statusMessage: headers.status.split(/ /)[1],
upgrade: isConnectRequest
};
// Write data directly to the parser callbacks
var onHeadersComplete = this._parserHeadersComplete();
if (onHeadersComplete) {
onHeadersComplete.call(this.parser, info);
// onHeadersComplete doesn't handle CONNECT
if (isConnectRequest) {
var req = this._httpMessage;
var res = this.parser.incoming;
req.res = res;
if (this.listeners('data').length) {
// 0.11+ only (assuming nobody other than the http lib has attached)
this.removeAllListeners('data');
this.skipBodyParsing = true;
}
if (this._httpMessage.listeners('connect').length > 0)
this._httpMessage.emit('connect', res, res.socket);
else
this.destroy();
}
} else {
this.emit('headersComplete', info);
}
state.initialized = true;
};
//
// ### function setupDecompressor (type)
// #### @type {String} 'gzip' or 'deflate'
// Setup decompressor
//
Stream.prototype._setupDecompressor = function setupDecompressor(type) {
var self = this;
var state = this._spdyState;
var options = { flush: zlib.Z_SYNC_FLUSH };
if (state.decompressor !== null)
return this.emit('error', new Error('Decompressor already created'));
state.decompressor = type === 'gzip' ? zlib.createGunzip(options) :
zlib.createInflate(options);
if (spdy.utils.isLegacy)
state.decompressor._flush = options.flush;
state.decompressor.on('data', function(chunk) {
self._recv(chunk, true);
});
state.decompressor.on('error', function(err) {
self.emit('error', err);
});
}
//
// ### function decompress(data)
// #### @data {Buffer} Input data
// Decompress input data and call `._recv(result, true)`
//
Stream.prototype._decompress = function decompress(data) {
var state = this._spdyState;
// Put data in
state.decompressor.write(data);
};
//
// ### function write (data, encoding)
// #### @data {Buffer|String} data
// #### @encoding {String} data encoding
// Writes data to connection
//
Stream.prototype._write = function write(data, encoding, cb) {
var r = true;
var state = this._spdyState;
// Ignore all outgoing data for PUSH streams, they're unidirectional
if (state.isClient && state.associated) {
cb();
return r;
}
// First write is a client request
if (state.parseRequest) {
this._parseClientRequest(data, cb);
} else {
// No chunked encoding is allowed at this point
assert(!this._httpMessage || !this._httpMessage.chunkedEncoding);
// Do not send data to new connections after GOAWAY
if (this._isGoaway()) {
if (cb)
cb();
r = false;
} else {
r = this._writeData(false, data, cb);
}
}
if (this._httpMessage && state.isClient && !state.finishAttached) {
state.finishAttached = true;
var self = this;
// If client request was ended - send FIN data frame
this._httpMessage.once('finish', function() {
if (self._httpMessage.output &&
!self._httpMessage.output.length &&
self._httpMessage.method !== 'CONNECT')
self.end();
});
}
return r;
};
if (spdy.utils.isLegacy) {
Stream.prototype.write = function write(data, encoding, cb) {
if (typeof encoding === 'function' && !cb) {
cb = encoding;
encoding = null;
}
if (!Buffer.isBuffer(data))
return this._write(new Buffer(data, encoding), null, cb);
else
return this._write(data, encoding, cb);
};
//
// ### function end (data, encoding, cb)
// #### @data {Buffer|String} (optional) data to write before ending stream
// #### @encoding {String} (optional) string encoding
// #### @cb {Function}
// Send FIN data frame
//
Stream.prototype.end = function end(data, encoding, cb) {
// Do not send data to new connections after GOAWAY
if (this._isGoaway())
return;
this._spdyState.ending = true;
if (data)
this.write(data, encoding, cb);
this.emit('finish');
};
} else {
//
// ### function end (data, encoding, cb)
// #### @data {Buffer|String} (optional) data to write before ending stream
// #### @encoding {String} (optional) string encoding
// #### @cb {Function}
// Send FIN data frame
//
Stream.prototype.end = function end(data, encoding, cb) {
this._spdyState.ending = true;
Stream.super_.prototype.end.call(this, data, encoding, cb);
};
}
//
// ### function _recv (data, decompressed)
// #### @data {Buffer} buffer to receive
// #### @decompressed {Boolean} **internal** `true` if already decompressed
// (internal)
//
Stream.prototype._recv = function _recv(data, decompressed) {
var state = this._spdyState;
// Update window if exhausted
if (state.framer.version >= 3 && state.initialized) {
state.windowSize -= data.length;
// If running on node.js 0.8 - don't send WINDOW_UPDATE if paused
if (spdy.utils.isLegacy && !state.paused)
this._read();
}
// Decompress data if needed
if (state.decompressor && !decompressed)
return this._decompress(data);
// Reset timeout
this.setTimeout();
if (this.parser && !this.skipBodyParsing) {
var onBody = this._parserBody();
if (onBody)
onBody.call(this.parser, data, 0, data.length);
}
if (spdy.utils.isLegacy) {
var self = this;
utils.nextTick(function() {
self.emit('data', data);
if (self.ondata && !onBody)
self.ondata(data, 0, data.length);
});
} else {
// 0.11 - 0.12 - do not emit events at all
if (!onBody || !this.parser[2]) {
// Right now, http module expects socket to be working in streams1 mode.
if (this.ondata && !onBody)
this.ondata(data, 0, data.length);
else
this.push(data);
}
}
// Call `._read()` if high watermark isn't reached
if (!spdy.utils.isLegacy)
this.read(0);
};
//
// ### function _recvEnd (callback, quite)
// #### @callback {Function}
// #### @quite {Boolean} If true - do not emit any events
// Receive FIN frame
//
Stream.prototype._recvEnd = function _recvEnd(callback, quite) {
var state = this._spdyState;
// Sync with the decompressor
if (state.decompressor) {
var self = this;
state.decompressor.write('', function() {
state.decompressor = null;
self._recvEnd(callback, quite);
});
return;
}
if (!quite) {
var onMessageComplete = this._parserMessageComplete();
if (onMessageComplete)
onMessageComplete.call(this.parser);
if (spdy.utils.isLegacy)
this.emit('end');
else
this.push(null);
}
if (callback)
callback();
};
//
// ### function _read (bytes)
// #### @bytes {Number} number of bytes to read
// Streams2 API
//
Stream.prototype._read = function read(bytes) {
var state = this._spdyState;
// Send update frame if read is requested
if (state.framer.version >= 3 &&
state.initialized &&
state.windowSize <= state.initialWindowSize / 2) {
var delta = state.initialWindowSize - state.windowSize;
state.windowSize += delta;
var self = this;
state.framer.windowUpdateFrame(state.id, delta, function(err, frame) {
if (err)
return self.emit('error', err);
self.connection.write(frame);
});
}
if (!spdy.utils.isLegacy)
this.push('');
};
//
// ### function _updateSinkSize (size)
// #### @size {Integer}
// Update the internal data transfer window
//
Stream.prototype._updateSinkSize = function _updateSinkSize(size) {
var state = this._spdyState;
var delta = size - state.initialSinkSize;
state.initialSinkSize = size;
this._drainSink(delta);
};
//
// ### function lock (callback)
// #### @callback {Function} continuation callback
// Acquire lock
//
Stream.prototype._lock = function lock(callback) {
if (!callback)
return;
var self = this;
this.connection._lock(function(err) {
callback.call(self, err);
});
};
//
// ### function unlock ()
// Release lock and call all buffered callbacks
//
Stream.prototype._unlock = function unlock() {
this.connection._unlock();
};
//
// `net` compatibility layer
// (Copy pasted from lib/tls.js from node.js)
//
Stream.prototype.address = function address() {
return this.socket && this.socket.address();
};
Stream.prototype.__defineGetter__('remoteAddress', function remoteAddress() {
return this.socket && this.socket.remoteAddress;
});
Stream.prototype.__defineGetter__('remotePort', function remotePort() {
return this.socket && this.socket.remotePort;
});
Stream.prototype.setNoDelay = function setNoDelay(enable) {
return this.socket && this.socket.setNoDelay(enable);
};
Stream.prototype.setKeepAlive = function(setting, msecs) {
return this.socket && this.socket.setKeepAlive(setting, msecs);
};
Stream.prototype.getPeerCertificate = function() {
return this.socket && this.socket.getPeerCertificate();
};
Stream.prototype.getSession = function() {
return this.socket && this.socket.getSession();
};
Stream.prototype.isSessionReused = function() {
return this.socket && this.socket.isSessionReused();
};
Stream.prototype.getCipher = function() {
return this.socket && this.socket.getCipher();
};