gecko-dev/dom/media/mediasink/OutputStreamManager.cpp

135 строки
3.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MediaStreamGraph.h"
#include "OutputStreamManager.h"
namespace mozilla {
OutputStreamData::~OutputStreamData()
{
MOZ_ASSERT(NS_IsMainThread());
// Break the connection to the input stream if necessary.
if (mPort) {
mPort->Destroy();
}
}
void
OutputStreamData::Init(OutputStreamManager* aOwner, ProcessedMediaStream* aStream)
{
mOwner = aOwner;
mStream = aStream;
}
bool
OutputStreamData::Connect(MediaStream* aStream)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!mPort, "Already connected?");
if (mStream->IsDestroyed()) {
return false;
}
mPort = mStream->AllocateInputPort(aStream);
return true;
}
bool
OutputStreamData::Disconnect()
{
MOZ_ASSERT(NS_IsMainThread());
// During cycle collection, DOMMediaStream can be destroyed and send
// its Destroy message before this decoder is destroyed. So we have to
// be careful not to send any messages after the Destroy().
if (mStream->IsDestroyed()) {
return false;
}
// Disconnect the existing port if necessary.
if (mPort) {
mPort->Destroy();
mPort = nullptr;
}
return true;
}
bool
OutputStreamData::Equals(MediaStream* aStream) const
{
return mStream == aStream;
}
MediaStreamGraph*
OutputStreamData::Graph() const
{
return mStream->Graph();
}
void
OutputStreamManager::Add(ProcessedMediaStream* aStream, bool aFinishWhenEnded)
{
MOZ_ASSERT(NS_IsMainThread());
// All streams must belong to the same graph.
MOZ_ASSERT(!Graph() || Graph() == aStream->Graph());
// Ensure that aStream finishes the moment mDecodedStream does.
if (aFinishWhenEnded) {
aStream->SetAutofinish(true);
}
OutputStreamData* p = mStreams.AppendElement();
p->Init(this, aStream);
// Connect to the input stream if we have one. Otherwise the output stream
// will be connected in Connect().
if (mInputStream) {
p->Connect(mInputStream);
}
}
void
OutputStreamManager::Remove(MediaStream* aStream)
{
MOZ_ASSERT(NS_IsMainThread());
for (int32_t i = mStreams.Length() - 1; i >= 0; --i) {
if (mStreams[i].Equals(aStream)) {
mStreams.RemoveElementAt(i);
break;
}
}
}
void
OutputStreamManager::Connect(MediaStream* aStream)
{
MOZ_ASSERT(NS_IsMainThread());
mInputStream = aStream;
for (int32_t i = mStreams.Length() - 1; i >= 0; --i) {
if (!mStreams[i].Connect(aStream)) {
// Probably the DOMMediaStream was GCed. Clean up.
mStreams.RemoveElementAt(i);
}
}
}
void
OutputStreamManager::Disconnect()
{
MOZ_ASSERT(NS_IsMainThread());
mInputStream = nullptr;
for (int32_t i = mStreams.Length() - 1; i >= 0; --i) {
if (!mStreams[i].Disconnect()) {
// Probably the DOMMediaStream was GCed. Clean up.
mStreams.RemoveElementAt(i);
}
}
}
} // namespace mozilla