зеркало из https://github.com/mozilla/gecko-dev.git
65 строки
1.9 KiB
HTML
65 строки
1.9 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta charset=utf-8>
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<title>Test for Animation.reverse() on compositor animations</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<script src="/tests/SimpleTest/paint_listener.js"></script>
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<script type="application/javascript" src="animation_utils.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
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<style type="text/css">
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@keyframes anim {
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0% { transform: translate(0px) }
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100% { transform: translate(100px) }
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}
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.target {
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/* The animation target needs geometry in order to qualify for OMTA */
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width: 100px;
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height: 100px;
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background-color: white;
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}
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</style>
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</head>
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<body>
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<div id="display"></div>
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<script type="application/javascript">
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"use strict";
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SimpleTest.waitForExplicitFinish();
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runOMTATest(function() {
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runAllAsyncAnimTests().then(SimpleTest.finish);
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}, SimpleTest.finish, SpecialPowers);
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addAsyncAnimTest(async function() {
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var [ div, cs ] = new_div("animation: anim 10s linear");
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const animation = div.getAnimations()[0];
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// Animation is initially running on compositor
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await waitForPaintsFlushed();
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advance_clock(5000);
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omta_is(div, 'transform', { tx: 50 }, RunningOn.Compositor,
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'Animation is initally animating on compositor');
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// Reverse animation
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animation.reverse();
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// At this point the playbackRate has changed but the transform will
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// not have changed.
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await waitForPaints();
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omta_is(div, 'transform', { tx: 50 }, RunningOn.Compositor,
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'Animation value does not change after being reversed');
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// However, we should still have sent a layer transaction to update the
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// playbackRate on the compositor so that on the next tick we advance
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// in the right direction.
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advance_clock(1000);
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omta_is(div, 'transform', { tx: 40 }, RunningOn.Compositor,
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'Animation proceeds in reverse direction');
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done_div();
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});
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</script>
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</body>
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</html>
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