gecko-dev/gfx/webrender_bindings
Sylvestre Ledru 180e76f20c Bug 1617369 - Reformat recent rust changes r=webdriver-reviewers,whimboo
Differential Revision: https://phabricator.services.mozilla.com/D67563

--HG--
extra : moz-landing-system : lando
2020-03-20 11:36:56 +00:00
..
src Bug 1617369 - Reformat recent rust changes r=webdriver-reviewers,whimboo 2020-03-20 11:36:56 +00:00
Cargo.toml Bug 1622720 - Add support for the tracy frame profiler to webrender. r=nical,jrmuizel 2020-03-16 22:24:33 +00:00
DCLayerTree.cpp Bug 1620147 - Fix virtual surface coords being outside bounds. r=Bert,sotaro 2020-03-10 02:17:35 +00:00
DCLayerTree.h Bug 1620147 - Fix virtual surface coords being outside bounds. r=Bert,sotaro 2020-03-10 02:17:35 +00:00
Moz2DImageRenderer.cpp Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
README.webrender
RenderAndroidSurfaceTextureHostOGL.cpp
RenderAndroidSurfaceTextureHostOGL.h
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp Bug 1612941 - add deinit hook to WR Compositor trait. r=gw 2020-03-13 18:35:27 +00:00
RenderCompositor.h Bug 1612941 - add deinit hook to WR Compositor trait. r=gw 2020-03-13 18:35:27 +00:00
RenderCompositorANGLE.cpp Bug 1593179 - Enable gfx.webrender.max-partial-present-rects by default on Windows r=nical 2020-03-17 10:26:50 +00:00
RenderCompositorANGLE.h Bug 1620147 - Fix virtual surface coords being outside bounds. r=Bert,sotaro 2020-03-10 02:17:35 +00:00
RenderCompositorEGL.cpp Bug 1620147 - Fix virtual surface coords being outside bounds. r=Bert,sotaro 2020-03-10 02:17:35 +00:00
RenderCompositorEGL.h Bug 1620147 - Fix virtual surface coords being outside bounds. r=Bert,sotaro 2020-03-10 02:17:35 +00:00
RenderCompositorOGL.cpp Bug 1620147 - Fix virtual surface coords being outside bounds. r=Bert,sotaro 2020-03-10 02:17:35 +00:00
RenderCompositorOGL.h Bug 1620147 - Fix virtual surface coords being outside bounds. r=Bert,sotaro 2020-03-10 02:17:35 +00:00
RenderD3D11TextureHostOGL.cpp
RenderD3D11TextureHostOGL.h
RenderEGLImageTextureHost.cpp
RenderEGLImageTextureHost.h
RenderMacIOSurfaceTextureHostOGL.cpp
RenderMacIOSurfaceTextureHostOGL.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h
RenderTextureHostOGL.cpp
RenderTextureHostOGL.h
RenderThread.cpp Bug 1612941 - add SWGL glue to webrender_bindings. r=jrmuizel 2020-03-13 18:18:14 +00:00
RenderThread.h
RenderWaylandDMABUFTextureHostOGL.cpp
RenderWaylandDMABUFTextureHostOGL.h
RendererOGL.cpp Bug 1612941 - add SWGL glue to webrender_bindings. r=jrmuizel 2020-03-13 18:18:14 +00:00
RendererOGL.h Bug 1612941 - add SWGL glue to webrender_bindings. r=jrmuizel 2020-03-13 18:18:14 +00:00
RendererScreenshotGrabber.cpp
RendererScreenshotGrabber.h
WebRenderAPI.cpp Bug 1614655 - Part 2: Allow 1:n mapping of Gecko - WR display items r=jrmuizel 2020-03-18 23:47:05 +00:00
WebRenderAPI.h Bug 1618116 - Remove synchronous hit testing from WebRender's C++ wrapper. r=botond,kats 2020-03-17 10:45:31 +00:00
WebRenderTypes.cpp
WebRenderTypes.h Bug 1621474 - Add a generic WrAnimationPropertyValue. r=kats 2020-03-14 08:14:20 +00:00
cbindgen.toml
moz.build Bug 1612515 - Part 4: Move RunCBindgen.py to /build. r=glandium 2020-02-28 14:07:15 +00:00
rustfmt.toml
webrender_ffi.h Bug 1622327. Add support for adding profiling event markers to WebRender. r=kvark 2020-03-14 06:56:36 +00:00

README.webrender

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs