gecko-dev/layout/painting/nsDisplayList.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
/*
* structures that represent things to be painted (ordered in z-order),
* used during painting and hit testing
*/
#ifndef NSDISPLAYLIST_H_
#define NSDISPLAYLIST_H_
#include "mozilla/Attributes.h"
#include "gfxContext.h"
#include "mozilla/ArenaAllocator.h"
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/Array.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/EnumSet.h"
#include "mozilla/Maybe.h"
#include "mozilla/RefPtr.h"
#include "mozilla/TemplateLib.h" // mozilla::tl::Max
#include "nsCOMPtr.h"
#include "nsContainerFrame.h"
#include "nsPoint.h"
#include "nsRect.h"
#include "nsRegion.h"
#include "nsDisplayListInvalidation.h"
#include "DisplayItemClipChain.h"
#include "DisplayListClipState.h"
#include "LayerState.h"
#include "FrameMetrics.h"
#include "ImgDrawResult.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/Maybe.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/gfx/UserData.h"
#include "mozilla/layers/LayerAttributes.h"
#include "nsCSSRenderingBorders.h"
#include "nsPresArena.h"
#include "nsAutoLayoutPhase.h"
#include "nsDisplayItemTypes.h"
#include "RetainedDisplayListHelpers.h"
#include <stdint.h>
#include "nsTHashtable.h"
#include <stdlib.h>
#include <algorithm>
#include <unordered_set>
class gfxContext;
class nsIContent;
class nsDisplayList;
class nsDisplayTableItem;
class nsIScrollableFrame;
class nsSubDocumentFrame;
class nsDisplayCompositorHitTestInfo;
class nsDisplayScrollInfoLayer;
class nsCaret;
enum class nsDisplayOwnLayerFlags;
namespace mozilla {
class FrameLayerBuilder;
namespace layers {
class Layer;
class ImageLayer;
class ImageContainer;
class StackingContextHelper;
class WebRenderCommand;
class WebRenderScrollData;
class WebRenderLayerScrollData;
} // namespace layers
namespace wr {
class DisplayListBuilder;
} // namespace wr
namespace dom {
class Selection;
} // namespace dom
} // namespace mozilla
// A set of blend modes, that never includes OP_OVER (since it's
// considered the default, rather than a specific blend mode).
typedef mozilla::EnumSet<mozilla::gfx::CompositionOp> BlendModeSet;
/*
* An nsIFrame can have many different visual parts. For example an image frame
* can have a background, border, and outline, the image itself, and a
* translucent selection overlay. In general these parts can be drawn at
* discontiguous z-levels; see CSS2.1 appendix E:
* http://www.w3.org/TR/CSS21/zindex.html
*
* We construct a display list for a frame tree that contains one item
* for each visual part. The display list is itself a tree since some items
* are containers for other items; however, its structure does not match
* the structure of its source frame tree. The display list items are sorted
* by z-order. A display list can be used to paint the frames, to determine
* which frame is the target of a mouse event, and to determine what areas
* need to be repainted when scrolling. The display lists built for each task
* may be different for efficiency; in particular some frames need special
* display list items only for event handling, and do not create these items
* when the display list will be used for painting (the common case). For
* example, when painting we avoid creating nsDisplayBackground items for
* frames that don't display a visible background, but for event handling
* we need those backgrounds because they are not transparent to events.
*
* We could avoid constructing an explicit display list by traversing the
* frame tree multiple times in clever ways. However, reifying the display list
* reduces code complexity and reduces the number of times each frame must be
* traversed to one, which seems to be good for performance. It also means
* we can share code for painting, event handling and scroll analysis.
*
* Display lists are short-lived; content and frame trees cannot change
* between a display list being created and destroyed. Display lists should
* not be created during reflow because the frame tree may be in an
* inconsistent state (e.g., a frame's stored overflow-area may not include
* the bounds of all its children). However, it should be fine to create
* a display list while a reflow is pending, before it starts.
*
* A display list covers the "extended" frame tree; the display list for a frame
* tree containing FRAME/IFRAME elements can include frames from the subdocuments.
*
* Display item's coordinates are relative to their nearest reference frame ancestor.
* Both the display root and any frame with a transform act as a reference frame
* for their frame subtrees.
*/
// All types are defined in nsDisplayItemTypes.h
#define NS_DISPLAY_DECL_NAME(n, e) \
virtual const char* Name() const override { return n; } \
virtual DisplayItemType GetType() const override { return DisplayItemType::e; } \
private: \
void* operator new(size_t aSize, \
nsDisplayListBuilder* aBuilder) { \
return aBuilder->Allocate(aSize, DisplayItemType::e); \
} \
template<typename T, typename... Args> \
friend T* ::MakeDisplayItem(nsDisplayListBuilder* aBuilder, Args&&... aArgs); \
public:
/**
* Represents a frame that is considered to have (or will have) "animated geometry"
* for itself and descendant frames.
*
* For example the scrolled frames of scrollframes which are actively being scrolled
* fall into this category. Frames with certain CSS properties that are being animated
* (e.g. 'left'/'top' etc) are also placed in this category. Frames with different
* active geometry roots are in different PaintedLayers, so that we can animate the
* geometry root by changing its transform (either on the main thread or in the
* compositor).
*
* nsDisplayListBuilder constructs a tree of these (for fast traversals) and assigns
* one for each display item.
*
* The animated geometry root for a display item is required to be a descendant (or
* equal to) the item's ReferenceFrame(), which means that we will fall back to
* returning aItem->ReferenceFrame() when we can't find another animated geometry root.
*
* The animated geometry root isn't strongly defined for a frame as transforms and
* background-attachment:fixed can cause it to vary between display items for a given
* frame.
*/
struct AnimatedGeometryRoot
{
static already_AddRefed<AnimatedGeometryRoot>
CreateAGRForFrame(nsIFrame* aFrame, AnimatedGeometryRoot* aParent, bool aIsAsync, bool aIsRetained)
{
RefPtr<AnimatedGeometryRoot> result;
if (aIsRetained) {
result = aFrame->GetProperty(AnimatedGeometryRootCache());
}
if (result) {
result->mParentAGR = aParent;
result->mIsAsync = aIsAsync;
} else {
result = new AnimatedGeometryRoot(aFrame, aParent, aIsAsync, aIsRetained);
}
return result.forget();
}
operator nsIFrame*() { return mFrame; }
nsIFrame* operator ->() const { return mFrame; }
AnimatedGeometryRoot* GetAsyncAGR() {
AnimatedGeometryRoot* agr = this;
while (!agr->mIsAsync && agr->mParentAGR) {
agr = agr->mParentAGR;
}
return agr;
}
NS_INLINE_DECL_REFCOUNTING(AnimatedGeometryRoot)
nsIFrame* mFrame;
RefPtr<AnimatedGeometryRoot> mParentAGR;
bool mIsAsync;
bool mIsRetained;
protected:
static void DetachAGR(AnimatedGeometryRoot* aAGR) {
aAGR->mFrame = nullptr;
aAGR->mParentAGR = nullptr;
NS_RELEASE(aAGR);
}
NS_DECLARE_FRAME_PROPERTY_WITH_DTOR(AnimatedGeometryRootCache, AnimatedGeometryRoot, DetachAGR)
AnimatedGeometryRoot(nsIFrame* aFrame, AnimatedGeometryRoot* aParent, bool aIsAsync, bool aIsRetained)
: mFrame(aFrame)
, mParentAGR(aParent)
, mIsAsync(aIsAsync)
, mIsRetained(aIsRetained)
{
MOZ_ASSERT(mParentAGR || mIsAsync, "The root AGR should always be treated as an async AGR.");
if (mIsRetained) {
NS_ADDREF(this);
aFrame->SetProperty(AnimatedGeometryRootCache(), this);
}
}
~AnimatedGeometryRoot()
{
if (mFrame && mIsRetained) {
mFrame->DeleteProperty(AnimatedGeometryRootCache());
}
}
};
namespace mozilla {
/**
* An active scrolled root (ASR) is similar to an animated geometry root (AGR).
* The differences are:
* - ASRs are only created for async-scrollable scroll frames. This is a
* (hopefully) temporary restriction. In the future we will want to create
* ASRs for all the things that are currently creating AGRs, and then
* replace AGRs with ASRs and rename them from "active scrolled root" to
* "animated geometry root".
* - ASR objects are created during display list construction by the nsIFrames
* that induce ASRs. This is done using AutoCurrentActiveScrolledRootSetter.
* The current ASR is returned by nsDisplayListBuilder::CurrentActiveScrolledRoot().
* - There is no way to go from an nsIFrame pointer to the ASR of that frame.
* If you need to look up an ASR after display list construction, you need
* to store it while the AutoCurrentActiveScrolledRootSetter that creates it
* is on the stack.
*/
struct ActiveScrolledRoot {
static already_AddRefed<ActiveScrolledRoot>
CreateASRForFrame(const ActiveScrolledRoot* aParent,
nsIScrollableFrame* aScrollableFrame,
bool aIsRetained)
{
nsIFrame* f = do_QueryFrame(aScrollableFrame);
RefPtr<ActiveScrolledRoot> asr;
if (aIsRetained) {
asr = f->GetProperty(ActiveScrolledRootCache());
}
if (!asr) {
asr = new ActiveScrolledRoot();
if (aIsRetained) {
RefPtr<ActiveScrolledRoot> ref = asr;
f->SetProperty(ActiveScrolledRootCache(), ref.forget().take());
}
}
asr->mParent = aParent;
asr->mScrollableFrame = aScrollableFrame;
asr->mViewId = Nothing();
asr->mDepth = aParent ? aParent->mDepth + 1 : 1;
asr->mRetained = aIsRetained;
return asr.forget();
}
static const ActiveScrolledRoot* PickAncestor(const ActiveScrolledRoot* aOne,
const ActiveScrolledRoot* aTwo)
{
MOZ_ASSERT(IsAncestor(aOne, aTwo) || IsAncestor(aTwo, aOne));
return Depth(aOne) <= Depth(aTwo) ? aOne : aTwo;
}
static const ActiveScrolledRoot* PickDescendant(const ActiveScrolledRoot* aOne,
const ActiveScrolledRoot* aTwo)
{
MOZ_ASSERT(IsAncestor(aOne, aTwo) || IsAncestor(aTwo, aOne));
return Depth(aOne) >= Depth(aTwo) ? aOne : aTwo;
}
static bool IsAncestor(const ActiveScrolledRoot* aAncestor,
const ActiveScrolledRoot* aDescendant);
static nsCString ToString(const mozilla::ActiveScrolledRoot* aActiveScrolledRoot);
// Call this when inserting an ancestor.
void IncrementDepth() { mDepth++; }
/**
* Find the view ID (or generate a new one) for the content element
* corresponding to the ASR.
*/
mozilla::layers::FrameMetrics::ViewID GetViewId() const {
if (!mViewId.isSome()) {
nsIContent* content = mScrollableFrame->GetScrolledFrame()->GetContent();
mViewId = Some(nsLayoutUtils::FindOrCreateIDFor(content));
}
return *mViewId;
}
RefPtr<const ActiveScrolledRoot> mParent;
nsIScrollableFrame* mScrollableFrame;
NS_INLINE_DECL_REFCOUNTING(ActiveScrolledRoot)
private:
ActiveScrolledRoot()
: mScrollableFrame(nullptr)
, mDepth(0)
, mRetained(false)
{
}
~ActiveScrolledRoot()
{
if (mScrollableFrame && mRetained) {
nsIFrame* f = do_QueryFrame(mScrollableFrame);
f->DeleteProperty(ActiveScrolledRootCache());
}
}
static void DetachASR(ActiveScrolledRoot* aASR) {
aASR->mParent = nullptr;
aASR->mScrollableFrame = nullptr;
NS_RELEASE(aASR);
}
NS_DECLARE_FRAME_PROPERTY_WITH_DTOR(ActiveScrolledRootCache, ActiveScrolledRoot, DetachASR)
static uint32_t Depth(const ActiveScrolledRoot* aActiveScrolledRoot) {
return aActiveScrolledRoot ? aActiveScrolledRoot->mDepth : 0;
}
// This field is lazily populated in GetViewId(). We don't want to do the
// work of populating if webrender is disabled, because it is often not
// needed.
mutable Maybe<mozilla::layers::FrameMetrics::ViewID> mViewId;
uint32_t mDepth;
bool mRetained;
};
}
enum class nsDisplayListBuilderMode : uint8_t {
PAINTING,
EVENT_DELIVERY,
PLUGIN_GEOMETRY,
FRAME_VISIBILITY,
TRANSFORM_COMPUTATION,
GENERATE_GLYPH,
PAINTING_SELECTION_BACKGROUND
};
/**
* This manages a display list and is passed as a parameter to
* nsIFrame::BuildDisplayList.
* It contains the parameters that don't change from frame to frame and manages
* the display list memory using an arena. It also establishes the reference
* coordinate system for all display list items. Some of the parameters are
* available from the prescontext/presshell, but we copy them into the builder
* for faster/more convenient access.
*/
class nsDisplayListBuilder {
typedef mozilla::LayoutDeviceIntRect LayoutDeviceIntRect;
typedef mozilla::LayoutDeviceIntRegion LayoutDeviceIntRegion;
/**
* This manages status of a 3d context to collect visible rects of
* descendants and passing a dirty rect.
*
* Since some transforms maybe singular, passing visible rects or
* the dirty rect level by level from parent to children may get a
* wrong result, being different from the result of appling with
* effective transform directly.
*
* nsFrame::BuildDisplayListForStackingContext() uses
* AutoPreserves3DContext to install an instance on the builder.
*
* \see AutoAccumulateTransform, AutoAccumulateRect,
* AutoPreserves3DContext, Accumulate, GetCurrentTransform,
* StartRoot.
*/
class Preserves3DContext {
public:
typedef mozilla::gfx::Matrix4x4 Matrix4x4;
Preserves3DContext()
: mAccumulatedRectLevels(0)
{}
Preserves3DContext(const Preserves3DContext &aOther)
: mAccumulatedTransform()
, mAccumulatedRect()
, mAccumulatedRectLevels(0)
, mVisibleRect(aOther.mVisibleRect) {}
// Accmulate transforms of ancestors on the preserves-3d chain.
Matrix4x4 mAccumulatedTransform;
// Accmulate visible rect of descendants in the preserves-3d context.
nsRect mAccumulatedRect;
// How far this frame is from the root of the current 3d context.
int mAccumulatedRectLevels;
nsRect mVisibleRect;
};
/**
* A frame can be in one of three states of AGR.
* AGR_NO means the frame is not an AGR for now.
* AGR_YES means the frame is an AGR for now.
* AGR_MAYBE means the frame is not an AGR for now, but a transition
* to AGR_YES without restyling is possible.
*/
enum AGRState { AGR_NO, AGR_YES, AGR_MAYBE };
public:
typedef mozilla::FrameLayerBuilder FrameLayerBuilder;
typedef mozilla::DisplayItemClip DisplayItemClip;
typedef mozilla::DisplayItemClipChain DisplayItemClipChain;
typedef mozilla::DisplayItemClipChainHasher DisplayItemClipChainHasher;
typedef mozilla::DisplayItemClipChainEqualer DisplayItemClipChainEqualer;
typedef mozilla::DisplayListClipState DisplayListClipState;
typedef mozilla::ActiveScrolledRoot ActiveScrolledRoot;
typedef nsIWidget::ThemeGeometry ThemeGeometry;
typedef mozilla::layers::Layer Layer;
typedef mozilla::layers::FrameMetrics FrameMetrics;
typedef mozilla::layers::FrameMetrics::ViewID ViewID;
typedef mozilla::gfx::Matrix4x4 Matrix4x4;
typedef mozilla::Maybe<mozilla::layers::ScrollDirection> MaybeScrollDirection;
/**
* @param aReferenceFrame the frame at the root of the subtree; its origin
* is the origin of the reference coordinate system for this display list
* @param aMode encodes what the builder is being used for.
* @param aBuildCaret whether or not we should include the caret in any
* display lists that we make.
*/
nsDisplayListBuilder(nsIFrame* aReferenceFrame,
nsDisplayListBuilderMode aMode,
bool aBuildCaret,
bool aRetainingDisplayList = false);
~nsDisplayListBuilder();
void BeginFrame();
void EndFrame();
void AddTemporaryItem(nsDisplayItem* aItem)
{
mTemporaryItems.AppendElement(aItem);
}
void SetWillComputePluginGeometry(bool aWillComputePluginGeometry)
{
mWillComputePluginGeometry = aWillComputePluginGeometry;
}
void SetForPluginGeometry(bool aForPlugin)
{
if (aForPlugin) {
NS_ASSERTION(mMode == nsDisplayListBuilderMode::PAINTING, "Can only switch from PAINTING to PLUGIN_GEOMETRY");
NS_ASSERTION(mWillComputePluginGeometry, "Should have signalled this in advance");
mMode = nsDisplayListBuilderMode::PLUGIN_GEOMETRY;
} else {
NS_ASSERTION(mMode == nsDisplayListBuilderMode::PLUGIN_GEOMETRY, "Can only switch from PAINTING to PLUGIN_GEOMETRY");
mMode = nsDisplayListBuilderMode::PAINTING;
}
}
mozilla::layers::LayerManager* GetWidgetLayerManager(nsView** aView = nullptr);
/**
* @return true if the display is being built in order to determine which
* frame is under the mouse position.
*/
bool IsForEventDelivery()
{
return mMode == nsDisplayListBuilderMode::EVENT_DELIVERY;
}
/**
* Be careful with this. The display list will be built in PAINTING mode
* first and then switched to PLUGIN_GEOMETRY before a second call to
* ComputeVisibility.
* @return true if the display list is being built to compute geometry
* for plugins.
*/
bool IsForPluginGeometry()
{
return mMode == nsDisplayListBuilderMode::PLUGIN_GEOMETRY;
}
/**
* @return true if the display list is being built for painting.
*/
bool IsForPainting()
{
return mMode == nsDisplayListBuilderMode::PAINTING;
}
/**
* @return true if the display list is being built for determining frame
* visibility.
*/
bool IsForFrameVisibility()
{
return mMode == nsDisplayListBuilderMode::FRAME_VISIBILITY;
}
/**
* @return true if the display list is being built for creating the glyph
* mask from text items.
*/
bool IsForGenerateGlyphMask()
{
return mMode == nsDisplayListBuilderMode::GENERATE_GLYPH;
}
/**
* @return true if the display list is being built for painting selection
* background.
*/
bool IsForPaintingSelectionBG()
{
return mMode == nsDisplayListBuilderMode::PAINTING_SELECTION_BACKGROUND;
}
bool BuildCompositorHitTestInfo()
{
return mBuildCompositorHitTestInfo;
}
bool WillComputePluginGeometry() { return mWillComputePluginGeometry; }
/**
* @return true if "painting is suppressed" during page load and we
* should paint only the background of the document.
*/
bool IsBackgroundOnly() {
NS_ASSERTION(mPresShellStates.Length() > 0,
"don't call this if we're not in a presshell");
return CurrentPresShellState()->mIsBackgroundOnly;
}
/**
* @return true if the currently active BuildDisplayList call is being
* applied to a frame at the root of a pseudo stacking context. A pseudo
* stacking context is either a real stacking context or basically what
* CSS2.1 appendix E refers to with "treat the element as if it created
* a new stacking context
*/
bool IsAtRootOfPseudoStackingContext() { return mIsAtRootOfPseudoStackingContext; }
/**
* @return the selection that painting should be restricted to (or nullptr
* in the normal unrestricted case)
*/
mozilla::dom::Selection* GetBoundingSelection() { return mBoundingSelection; }
/**
* @return the root of given frame's (sub)tree, whose origin
* establishes the coordinate system for the child display items.
*/
const nsIFrame* FindReferenceFrameFor(const nsIFrame *aFrame,
nsPoint* aOffset = nullptr) const;
/**
* @return the root of the display list's frame (sub)tree, whose origin
* establishes the coordinate system for the display list
*/
nsIFrame* RootReferenceFrame()
{
return mReferenceFrame;
}
/**
* @return a point pt such that adding pt to a coordinate relative to aFrame
* makes it relative to ReferenceFrame(), i.e., returns
* aFrame->GetOffsetToCrossDoc(ReferenceFrame()). The returned point is in
* the appunits of aFrame.
*/
const nsPoint ToReferenceFrame(const nsIFrame* aFrame) const
{
nsPoint result;
FindReferenceFrameFor(aFrame, &result);
return result;
}
/**
* When building the display list, the scrollframe aFrame will be "ignored"
* for the purposes of clipping, and its scrollbars will be hidden. We use
* this to allow RenderOffscreen to render a whole document without beign
* clipped by the viewport or drawing the viewport scrollbars.
*/
void SetIgnoreScrollFrame(nsIFrame* aFrame) { mIgnoreScrollFrame = aFrame; }
/**
* Get the scrollframe to ignore, if any.
*/
nsIFrame* GetIgnoreScrollFrame() { return mIgnoreScrollFrame; }
/**
* Get the ViewID of the nearest scrolling ancestor frame.
*/
ViewID GetCurrentScrollParentId() const { return mCurrentScrollParentId; }
/**
* Get and set the flag that indicates if scroll parents should have layers
* forcibly created. This flag is set when a deeply nested scrollframe has
* a displayport, and for scroll handoff to work properly the ancestor
* scrollframes should also get their own scrollable layers.
*/
void ForceLayerForScrollParent() { mForceLayerForScrollParent = true; }
/**
* Get the ViewID and the scrollbar flags corresponding to the scrollbar for
* which we are building display items at the moment.
*/
ViewID GetCurrentScrollbarTarget() const { return mCurrentScrollbarTarget; }
MaybeScrollDirection GetCurrentScrollbarDirection() const { return mCurrentScrollbarDirection; }
/**
* Returns true if building a scrollbar, and the scrollbar will not be
* layerized.
*/
bool IsBuildingNonLayerizedScrollbar() const {
return mIsBuildingScrollbar && !mCurrentScrollbarWillHaveLayer;
}
/**
* Calling this setter makes us include all out-of-flow descendant
* frames in the display list, wherever they may be positioned (even
* outside the dirty rects).
*/
void SetIncludeAllOutOfFlows() { mIncludeAllOutOfFlows = true; }
bool GetIncludeAllOutOfFlows() const { return mIncludeAllOutOfFlows; }
/**
* Calling this setter makes us exclude all leaf frames that aren't
* selected.
*/
void SetSelectedFramesOnly() { mSelectedFramesOnly = true; }
bool GetSelectedFramesOnly() { return mSelectedFramesOnly; }
/**
* Calling this setter makes us compute accurate visible regions at the cost
* of performance if regions get very complex.
*/
bool GetAccurateVisibleRegions() { return mMode == nsDisplayListBuilderMode::PLUGIN_GEOMETRY; }
/**
* @return Returns true if we should include the caret in any display lists
* that we make.
*/
bool IsBuildingCaret() const { return mBuildCaret; }
bool IsRetainingDisplayList() const { return mRetainingDisplayList; }
bool IsPartialUpdate() const { return mPartialUpdate; }
void SetPartialUpdate(bool aPartial) { mPartialUpdate = aPartial; }
bool IsBuilding() const { return mIsBuilding; }
void SetIsBuilding(bool aIsBuilding)
{
mIsBuilding = aIsBuilding;
for (nsIFrame* f : mModifiedFramesDuringBuilding) {
f->SetFrameIsModified(false);
}
mModifiedFramesDuringBuilding.Clear();
}
bool InInvalidSubtree() const { return mInInvalidSubtree; }
/**
* Allows callers to selectively override the regular paint suppression checks,
* so that methods like GetFrameForPoint work when painting is suppressed.
*/
void IgnorePaintSuppression() { mIgnoreSuppression = true; }
/**
* @return Returns if this builder will ignore paint suppression.
*/
bool IsIgnoringPaintSuppression() { return mIgnoreSuppression; }
/**
* Call this if we're doing normal painting to the window.
*/
void SetPaintingToWindow(bool aToWindow) { mIsPaintingToWindow = aToWindow; }
bool IsPaintingToWindow() const { return mIsPaintingToWindow; }
/**
* Call this to prevent descending into subdocuments.
*/
void SetDescendIntoSubdocuments(bool aDescend) { mDescendIntoSubdocuments = aDescend; }
bool GetDescendIntoSubdocuments() { return mDescendIntoSubdocuments; }
/**
* Get dirty rect relative to current frame (the frame that we're calling
* BuildDisplayList on right now).
*/
const nsRect& GetVisibleRect() { return mVisibleRect; }
const nsRect& GetDirtyRect() { return mDirtyRect; }
void SetVisibleRect(const nsRect& aVisibleRect) { mVisibleRect = aVisibleRect; }
void IntersectVisibleRect(const nsRect& aVisibleRect) { mVisibleRect.IntersectRect(mVisibleRect, aVisibleRect); }
void SetDirtyRect(const nsRect& aDirtyRect) { mDirtyRect = aDirtyRect; }
void IntersectDirtyRect(const nsRect& aDirtyRect) { mDirtyRect.IntersectRect(mDirtyRect, aDirtyRect); }
const nsIFrame* GetCurrentFrame() { return mCurrentFrame; }
const nsIFrame* GetCurrentReferenceFrame() { return mCurrentReferenceFrame; }
const nsPoint& GetCurrentFrameOffsetToReferenceFrame() { return mCurrentOffsetToReferenceFrame; }
AnimatedGeometryRoot* GetCurrentAnimatedGeometryRoot() {
return mCurrentAGR;
}
AnimatedGeometryRoot* GetRootAnimatedGeometryRoot() {
return mRootAGR;
}
void RecomputeCurrentAnimatedGeometryRoot();
void Check() {
mPool.Check();
}
/**
* Returns true if merging and flattening of display lists should be
* performed while computing visibility.
*/
bool AllowMergingAndFlattening() { return mAllowMergingAndFlattening; }
void SetAllowMergingAndFlattening(bool aAllow) { mAllowMergingAndFlattening = aAllow; }
/**
* Sets the current compositor hit test info to |aHitTestInfo|.
* This is used during display list building to determine if the parent frame
* hit test info contains the same information that child frame needs.
*/
void SetCompositorHitTestInfo(nsDisplayCompositorHitTestInfo* aHitTestInfo)
{
mCompositorHitTestInfo = aHitTestInfo;
}
nsDisplayCompositorHitTestInfo* GetCompositorHitTestInfo() const
{
return mCompositorHitTestInfo;
}
/**
* Builds a new nsDisplayCompositorHitTestInfo for the frame |aFrame| if
* needed, and adds it to the top of |aList|. If |aBuildNew| is true, the
* previous hit test info will not be reused.
*/
void BuildCompositorHitTestInfoIfNeeded(nsIFrame* aFrame,
nsDisplayList* aList,
const bool aBuildNew);
bool IsInsidePointerEventsNoneDoc()
{
return CurrentPresShellState()->mInsidePointerEventsNoneDoc;
}
bool GetAncestorHasApzAwareEventHandler() const { return mAncestorHasApzAwareEventHandler; }
void SetAncestorHasApzAwareEventHandler(bool aValue)
{
mAncestorHasApzAwareEventHandler = aValue;
}
bool HaveScrollableDisplayPort() const { return mHaveScrollableDisplayPort; }
void SetHaveScrollableDisplayPort() { mHaveScrollableDisplayPort = true; }
void ClearHaveScrollableDisplayPort() { mHaveScrollableDisplayPort = false; }
bool SetIsCompositingCheap(bool aCompositingCheap) {
bool temp = mIsCompositingCheap;
mIsCompositingCheap = aCompositingCheap;
return temp;
}
bool IsCompositingCheap() const { return mIsCompositingCheap; }
/**
* Display the caret if needed.
*/
bool DisplayCaret(nsIFrame* aFrame, nsDisplayList* aList)
{
nsIFrame* frame = GetCaretFrame();
if (aFrame == frame) {
frame->DisplayCaret(this, aList);
return true;
}
return false;
}
/**
* Get the frame that the caret is supposed to draw in.
* If the caret is currently invisible, this will be null.
*/
nsIFrame* GetCaretFrame() {
return CurrentPresShellState()->mCaretFrame;
}
/**
* Get the rectangle we're supposed to draw the caret into.
*/
const nsRect& GetCaretRect() {
return CurrentPresShellState()->mCaretRect;
}
/**
* Get the caret associated with the current presshell.
*/
nsCaret* GetCaret();
/**
* Notify the display list builder that we're entering a presshell.
* aReferenceFrame should be a frame in the new presshell.
* aPointerEventsNoneDoc should be set to true if the frame generating this
* document is pointer-events:none.
*/
void EnterPresShell(nsIFrame* aReferenceFrame,
bool aPointerEventsNoneDoc = false);
/**
* For print-preview documents, we sometimes need to build display items for
* the same frames multiple times in the same presentation, with different
* clipping. Between each such batch of items, call
* ResetMarkedFramesForDisplayList to make sure that the results of
* MarkFramesForDisplayList do not carry over between batches.
*/
void ResetMarkedFramesForDisplayList(nsIFrame* aReferenceFrame);
/**
* Notify the display list builder that we're leaving a presshell.
*/
void LeavePresShell(nsIFrame* aReferenceFrame, nsDisplayList* aPaintedContents);
void IncrementPresShellPaintCount(nsIPresShell* aPresShell);
/**
* Returns true if we're currently building a display list that's
* directly or indirectly under an nsDisplayTransform.
*/
bool IsInTransform() const { return mInTransform; }
/**
* Indicate whether or not we're directly or indirectly under and
* nsDisplayTransform or SVG foreignObject.
*/
void SetInTransform(bool aInTransform) { mInTransform = aInTransform; }
bool IsInPageSequence() const { return mInPageSequence; }
void SetInPageSequence(bool aInPage) { mInPageSequence = aInPage; }
/**
* Return true if we're currently building a display list for a
* nested presshell.
*/
bool IsInSubdocument() { return mPresShellStates.Length() > 1; }
void SetDisablePartialUpdates(bool aDisable) { mDisablePartialUpdates = aDisable; }
bool DisablePartialUpdates() { return mDisablePartialUpdates; }
void SetPartialBuildFailed(bool aFailed) { mPartialBuildFailed = aFailed; }
bool PartialBuildFailed() { return mPartialBuildFailed; }
/**
* Return true if we're currently building a display list for the presshell
* of a chrome document, or if we're building the display list for a popup.
*/
bool IsInChromeDocumentOrPopup() {
return mIsInChromePresContext || mIsBuildingForPopup;
}
/**
* @return true if images have been set to decode synchronously.
*/
bool ShouldSyncDecodeImages() { return mSyncDecodeImages; }
/**
* Indicates whether we should synchronously decode images. If true, we decode
* and draw whatever image data has been loaded. If false, we just draw
* whatever has already been decoded.
*/
void SetSyncDecodeImages(bool aSyncDecodeImages) {
mSyncDecodeImages = aSyncDecodeImages;
}
void FreeClipChains();
/*
* Frees the temporary display items created during merging.
*/
void FreeTemporaryItems();
/**
* Helper method to generate background painting flags based on the
* information available in the display list builder. Currently only
* accounts for mSyncDecodeImages.
*/
uint32_t GetBackgroundPaintFlags();
/**
* Subtracts aRegion from *aVisibleRegion. We avoid letting
* aVisibleRegion become overcomplex by simplifying it if necessary.
*/
void SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
const nsRegion& aRegion);
/**
* Mark the frames in aFrames to be displayed if they intersect aDirtyRect
* (which is relative to aDirtyFrame). If the frames have placeholders
* that might not be displayed, we mark the placeholders and their ancestors
* to ensure that display list construction descends into them
* anyway. nsDisplayListBuilder will take care of unmarking them when it is
* destroyed.
*/
void MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
const nsFrameList& aFrames);
void MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame);
void MarkFrameForDisplayIfVisible(nsIFrame* aFrame, nsIFrame* aStopAtFrame);
void AddFrameMarkedForDisplayIfVisible(nsIFrame* aFrame);
void ClearFixedBackgroundDisplayData();
/**
* Mark all child frames that Preserve3D() as needing display.
* Because these frames include transforms set on their parent, dirty rects
* for intermediate frames may be empty, yet child frames could still be visible.
*/
void MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame);
/**
* Returns true if we need to descend into this frame when building
* the display list, even though it doesn't intersect the dirty
* rect, because it may have out-of-flows that do so.
*/
bool ShouldDescendIntoFrame(nsIFrame* aFrame, bool aVisible) const {
return
(aFrame->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) ||
(aVisible && aFrame->ForceDescendIntoIfVisible()) ||
GetIncludeAllOutOfFlows();
}
/**
* Returns the list of registered theme geometries.
*/
nsTArray<ThemeGeometry> GetThemeGeometries() const
{
nsTArray<ThemeGeometry> geometries;
for (auto iter = mThemeGeometries.ConstIter(); !iter.Done(); iter.Next()) {
geometries.AppendElements(*iter.Data());
}
return geometries;
}
/**
* Notifies the builder that a particular themed widget exists
* at the given rectangle within the currently built display list.
* For certain appearance values (currently only NS_THEME_TOOLBAR and
* NS_THEME_WINDOW_TITLEBAR) this gets called during every display list
* construction, for every themed widget of the right type within the
* display list, except for themed widgets which are transformed or have
* effects applied to them (e.g. CSS opacity or filters).
*
* @param aWidgetType the -moz-appearance value for the themed widget
* @param aItem the item associated with the theme geometry
* @param aRect the device-pixel rect relative to the widget's displayRoot
* for the themed widget
*/
void RegisterThemeGeometry(uint8_t aWidgetType, nsDisplayItem* aItem,
const mozilla::LayoutDeviceIntRect& aRect)
{
if (!mIsPaintingToWindow) {
return;
}
nsTArray<ThemeGeometry>* geometries = mThemeGeometries.LookupOrAdd(aItem);
geometries->AppendElement(ThemeGeometry(aWidgetType, aRect));
}
/**
* Removes theme geometries associated with the given display item |aItem|.
*/
void UnregisterThemeGeometry(nsDisplayItem* aItem)
{
mThemeGeometries.Remove(aItem);
}
/**
* Adjusts mWindowDraggingRegion to take into account aFrame. If aFrame's
* -moz-window-dragging value is |drag|, its border box is added to the
* collected dragging region; if the value is |no-drag|, the border box is
* subtracted from the region; if the value is |default|, that frame does
* not influence the window dragging region.
*/
void AdjustWindowDraggingRegion(nsIFrame* aFrame);
LayoutDeviceIntRegion GetWindowDraggingRegion() const;
void RemoveModifiedWindowRegions();
void ClearRetainedWindowRegions();
/**
* Allocate memory in our arena. It will only be freed when this display list
* builder is destroyed. This memory holds nsDisplayItems. nsDisplayItem
* destructors are called as soon as the item is no longer used.
*/
void* Allocate(size_t aSize, DisplayItemType aType);
void Destroy(DisplayItemType aType, void* aPtr);
/**
* Allocate a new ActiveScrolledRoot in the arena. Will be cleaned up
* automatically when the arena goes away.
*/
ActiveScrolledRoot* AllocateActiveScrolledRoot(const ActiveScrolledRoot* aParent,
nsIScrollableFrame* aScrollableFrame);
/**
* Allocate a new DisplayItemClipChain object in the arena. Will be cleaned
* up automatically when the arena goes away.
*/
const DisplayItemClipChain* AllocateDisplayItemClipChain(const DisplayItemClip& aClip,
const ActiveScrolledRoot* aASR,
const DisplayItemClipChain* aParent);
/**
* Intersect two clip chains, allocating the new clip chain items in this
* builder's arena. The result is parented to aAncestor, and no intersections
* happen past aAncestor's ASR.
* That means aAncestor has to be living in this builder's arena already.
* aLeafClip1 and aLeafClip2 only need to outlive the call to this function,
* their values are copied into the newly-allocated intersected clip chain
* and this function does not hold on to any pointers to them.
*/
const DisplayItemClipChain* CreateClipChainIntersection(const DisplayItemClipChain* aAncestor,
const DisplayItemClipChain* aLeafClip1,
const DisplayItemClipChain* aLeafClip2);
/**
* Clone the supplied clip chain's chain items into this builder's arena.
*/
const DisplayItemClipChain* CopyWholeChain(const DisplayItemClipChain* aClipChain);
/**
* Only used for containerful root scrolling. This is a workaround.
*/
void SetActiveScrolledRootForRootScrollframe(const ActiveScrolledRoot* aASR)
{ mActiveScrolledRootForRootScrollframe = aASR; }
const ActiveScrolledRoot* ActiveScrolledRootForRootScrollframe() const
{ return mActiveScrolledRootForRootScrollframe; }
/**
* Transfer off main thread animations to the layer. May be called
* with aBuilder and aItem both null, but only if the caller has
* already checked that off main thread animations should be sent to
* the layer. When they are both null, the animations are added to
* the layer as pending animations.
*/
static void AddAnimationsAndTransitionsToLayer(Layer* aLayer,
nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem,
nsIFrame* aFrame,
nsCSSPropertyID aProperty);
/**
* Merges the display items in |aMergedItems| and returns a new temporary
* display item.
* The display items in |aMergedItems| have to be mergeable with each other.
*/
nsDisplayItem* MergeItems(nsTArray<nsDisplayItem*>& aMergedItems);
/**
* A helper class to temporarily set the value of
* mIsAtRootOfPseudoStackingContext, and temporarily
* set mCurrentFrame and related state. Also temporarily sets mDirtyRect.
* aDirtyRect is relative to aForChild.
*/
class AutoBuildingDisplayList {
public:
AutoBuildingDisplayList(nsDisplayListBuilder* aBuilder,
nsIFrame* aForChild,
const nsRect& aVisibleRect,
const nsRect& aDirtyRect,
bool aIsRoot)
: mBuilder(aBuilder),
mPrevFrame(aBuilder->mCurrentFrame),
mPrevReferenceFrame(aBuilder->mCurrentReferenceFrame),
mPrevCompositorHitTestInfo(aBuilder->mCompositorHitTestInfo),
mPrevOffset(aBuilder->mCurrentOffsetToReferenceFrame),
mPrevVisibleRect(aBuilder->mVisibleRect),
mPrevDirtyRect(aBuilder->mDirtyRect),
mPrevAGR(aBuilder->mCurrentAGR),
mPrevIsAtRootOfPseudoStackingContext(aBuilder->mIsAtRootOfPseudoStackingContext),
mPrevAncestorHasApzAwareEventHandler(aBuilder->mAncestorHasApzAwareEventHandler),
mPrevBuildingInvisibleItems(aBuilder->mBuildingInvisibleItems),
mPrevInInvalidSubtree(aBuilder->mInInvalidSubtree)
{
if (aForChild->IsTransformed()) {
aBuilder->mCurrentOffsetToReferenceFrame = nsPoint();
aBuilder->mCurrentReferenceFrame = aForChild;
} else if (aBuilder->mCurrentFrame == aForChild->GetParent()) {
aBuilder->mCurrentOffsetToReferenceFrame += aForChild->GetPosition();
} else {
aBuilder->mCurrentReferenceFrame =
aBuilder->FindReferenceFrameFor(aForChild,
&aBuilder->mCurrentOffsetToReferenceFrame);
}
bool isAsync;
mCurrentAGRState = aBuilder->IsAnimatedGeometryRoot(aForChild, isAsync);
if (aBuilder->mCurrentFrame == aForChild->GetParent()) {
if (mCurrentAGRState == AGR_YES) {
aBuilder->mCurrentAGR = aBuilder->WrapAGRForFrame(aForChild, isAsync, aBuilder->mCurrentAGR);
}
} else if (aForChild != aBuilder->mCurrentFrame) {
aBuilder->mCurrentAGR = aBuilder->FindAnimatedGeometryRootFor(aForChild);
}
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(aBuilder->RootReferenceFrame(), *aBuilder->mCurrentAGR));
aBuilder->mInInvalidSubtree = aBuilder->mInInvalidSubtree || aForChild->IsFrameModified();
aBuilder->mCurrentFrame = aForChild;
aBuilder->mVisibleRect = aVisibleRect;
aBuilder->mDirtyRect = aBuilder->mInInvalidSubtree ? aVisibleRect : aDirtyRect;
aBuilder->mIsAtRootOfPseudoStackingContext = aIsRoot;
}
void SetReferenceFrameAndCurrentOffset(const nsIFrame* aFrame, const nsPoint& aOffset) {
mBuilder->mCurrentReferenceFrame = aFrame;
mBuilder->mCurrentOffsetToReferenceFrame = aOffset;
}
bool IsAnimatedGeometryRoot() const {
return mCurrentAGRState == AGR_YES;
}
bool MaybeAnimatedGeometryRoot() const {
return mCurrentAGRState == AGR_MAYBE;
}
void RestoreBuildingInvisibleItemsValue() {
mBuilder->mBuildingInvisibleItems = mPrevBuildingInvisibleItems;
}
~AutoBuildingDisplayList() {
mBuilder->mCurrentFrame = mPrevFrame;
mBuilder->mCurrentReferenceFrame = mPrevReferenceFrame;
mBuilder->mCompositorHitTestInfo = mPrevCompositorHitTestInfo;
mBuilder->mCurrentOffsetToReferenceFrame = mPrevOffset;
mBuilder->mVisibleRect = mPrevVisibleRect;
mBuilder->mDirtyRect = mPrevDirtyRect;
mBuilder->mCurrentAGR = mPrevAGR;
mBuilder->mIsAtRootOfPseudoStackingContext = mPrevIsAtRootOfPseudoStackingContext;
mBuilder->mAncestorHasApzAwareEventHandler = mPrevAncestorHasApzAwareEventHandler;
mBuilder->mBuildingInvisibleItems = mPrevBuildingInvisibleItems;
mBuilder->mInInvalidSubtree = mPrevInInvalidSubtree;
}
private:
nsDisplayListBuilder* mBuilder;
AGRState mCurrentAGRState;
const nsIFrame* mPrevFrame;
const nsIFrame* mPrevReferenceFrame;
nsDisplayCompositorHitTestInfo* mPrevCompositorHitTestInfo;
nsPoint mPrevOffset;
nsRect mPrevVisibleRect;
nsRect mPrevDirtyRect;
RefPtr<AnimatedGeometryRoot> mPrevAGR;
bool mPrevIsAtRootOfPseudoStackingContext;
bool mPrevAncestorHasApzAwareEventHandler;
bool mPrevBuildingInvisibleItems;
bool mPrevInInvalidSubtree;
};
/**
* A helper class to temporarily set the value of mInTransform.
*/
class AutoInTransformSetter {
public:
AutoInTransformSetter(nsDisplayListBuilder* aBuilder, bool aInTransform)
: mBuilder(aBuilder), mOldValue(aBuilder->mInTransform) {
aBuilder->mInTransform = aInTransform;
}
~AutoInTransformSetter() {
mBuilder->mInTransform = mOldValue;
}
private:
nsDisplayListBuilder* mBuilder;
bool mOldValue;
};
/**
* A helper class to temporarily set the value of mFilterASR.
*/
class AutoFilterASRSetter {
public:
AutoFilterASRSetter(nsDisplayListBuilder* aBuilder, bool aUsingFilter)
: mBuilder(aBuilder), mOldValue(aBuilder->mFilterASR)
{
if (!aBuilder->mFilterASR && aUsingFilter) {
aBuilder->mFilterASR = aBuilder->CurrentActiveScrolledRoot();
}
}
~AutoFilterASRSetter() {
mBuilder->mFilterASR = mOldValue;
}
private:
nsDisplayListBuilder* mBuilder;
const ActiveScrolledRoot* mOldValue;
};
/**
* A helper class to temporarily set the value of mCurrentScrollParentId.
*/
class AutoCurrentScrollParentIdSetter {
public:
AutoCurrentScrollParentIdSetter(nsDisplayListBuilder* aBuilder, ViewID aScrollId)
: mBuilder(aBuilder)
, mOldValue(aBuilder->mCurrentScrollParentId)
, mOldForceLayer(aBuilder->mForceLayerForScrollParent) {
// If this AutoCurrentScrollParentIdSetter has the same scrollId as the
// previous one on the stack, then that means the scrollframe that
// created this isn't actually scrollable and cannot participate in
// scroll handoff. We set mCanBeScrollParent to false to indicate this.
mCanBeScrollParent = (mOldValue != aScrollId);
aBuilder->mCurrentScrollParentId = aScrollId;
aBuilder->mForceLayerForScrollParent = false;
}
bool ShouldForceLayerForScrollParent() const {
// Only scrollframes participating in scroll handoff can be forced to
// layerize
return mCanBeScrollParent && mBuilder->mForceLayerForScrollParent;
};
~AutoCurrentScrollParentIdSetter() {
mBuilder->mCurrentScrollParentId = mOldValue;
if (mCanBeScrollParent) {
// If this flag is set, caller code is responsible for having dealt
// with the current value of mBuilder->mForceLayerForScrollParent, so
// we can just restore the old value.
mBuilder->mForceLayerForScrollParent = mOldForceLayer;
} else {
// Otherwise we need to keep propagating the force-layerization flag
// upwards to the next ancestor scrollframe that does participate in
// scroll handoff.
mBuilder->mForceLayerForScrollParent |= mOldForceLayer;
}
}
private:
nsDisplayListBuilder* mBuilder;
ViewID mOldValue;
bool mOldForceLayer;
bool mCanBeScrollParent;
};
/**
* Used to update the current active scrolled root on the display list
* builder, and to create new active scrolled roots.
*/
class AutoCurrentActiveScrolledRootSetter {
public:
explicit AutoCurrentActiveScrolledRootSetter(nsDisplayListBuilder* aBuilder)
: mBuilder(aBuilder)
, mSavedActiveScrolledRoot(aBuilder->mCurrentActiveScrolledRoot)
, mContentClipASR(aBuilder->ClipState().GetContentClipASR())
, mDescendantsStartIndex(aBuilder->mActiveScrolledRoots.Length())
, mUsed(false)
{
}
~AutoCurrentActiveScrolledRootSetter()
{
mBuilder->mCurrentActiveScrolledRoot = mSavedActiveScrolledRoot;
}
void SetCurrentActiveScrolledRoot(const ActiveScrolledRoot* aActiveScrolledRoot);
void EnterScrollFrame(nsIScrollableFrame* aScrollableFrame)
{
MOZ_ASSERT(!mUsed);
ActiveScrolledRoot* asr = mBuilder->AllocateActiveScrolledRoot(
mBuilder->mCurrentActiveScrolledRoot, aScrollableFrame);
mBuilder->mCurrentActiveScrolledRoot = asr;
mUsed = true;
}
void InsertScrollFrame(nsIScrollableFrame* aScrollableFrame);
private:
nsDisplayListBuilder* mBuilder;
/**
* The builder's mCurrentActiveScrolledRoot at construction time which
* needs to be restored at destruction time.
*/
const ActiveScrolledRoot* mSavedActiveScrolledRoot;
/**
* If there's a content clip on the builder at construction time, then
* mContentClipASR is that content clip's ASR, otherwise null. The
* assumption is that the content clip doesn't get relaxed while this
* object is on the stack.
*/
const ActiveScrolledRoot* mContentClipASR;
/**
* InsertScrollFrame needs to mutate existing ASRs (those that were
* created while this object was on the stack), and mDescendantsStartIndex
* makes it easier to skip ASRs that were created in the past.
*/
size_t mDescendantsStartIndex;
/**
* Flag to make sure that only one of SetCurrentActiveScrolledRoot /
* EnterScrollFrame / InsertScrollFrame is called per instance of this
* class.
*/
bool mUsed;
};
/**
* Keeps track of the innermost ASR that can be used as the ASR for a
* container item that wraps all items that were created while this
* object was on the stack.
* The rule is: all child items of the container item need to have
* clipped bounds with respect to the container ASR.
*/
class AutoContainerASRTracker {
public:
explicit AutoContainerASRTracker(nsDisplayListBuilder* aBuilder)
: mBuilder(aBuilder)
, mSavedContainerASR(aBuilder->mCurrentContainerASR)
{
mBuilder->mCurrentContainerASR = ActiveScrolledRoot::PickDescendant(
mBuilder->ClipState().GetContentClipASR(),
mBuilder->mCurrentActiveScrolledRoot);
}
const ActiveScrolledRoot* GetContainerASR()
{
return mBuilder->mCurrentContainerASR;
}
~AutoContainerASRTracker()
{
mBuilder->mCurrentContainerASR = ActiveScrolledRoot::PickAncestor(
mBuilder->mCurrentContainerASR, mSavedContainerASR);
}
private:
nsDisplayListBuilder* mBuilder;
const ActiveScrolledRoot* mSavedContainerASR;
};
/**
* A helper class to temporarily set the value of mCurrentScrollbarTarget
* and mCurrentScrollbarFlags.
*/
class AutoCurrentScrollbarInfoSetter {
public:
AutoCurrentScrollbarInfoSetter(nsDisplayListBuilder* aBuilder, ViewID aScrollTargetID,
const MaybeScrollDirection& aScrollbarDirection, bool aWillHaveLayer)
: mBuilder(aBuilder) {
aBuilder->mIsBuildingScrollbar = true;
aBuilder->mCurrentScrollbarTarget = aScrollTargetID;
aBuilder->mCurrentScrollbarDirection = aScrollbarDirection;
aBuilder->mCurrentScrollbarWillHaveLayer = aWillHaveLayer;
}
~AutoCurrentScrollbarInfoSetter() {
// No need to restore old values because scrollbars cannot be nested.
mBuilder->mIsBuildingScrollbar = false;
mBuilder->mCurrentScrollbarTarget = FrameMetrics::NULL_SCROLL_ID;
mBuilder->mCurrentScrollbarDirection.reset();
mBuilder->mCurrentScrollbarWillHaveLayer = false;
}
private:
nsDisplayListBuilder* mBuilder;
};
/**
* A helper class to track current effective transform for items.
*
* For frames that is Combines3DTransformWithAncestors(), we need to
* apply all transforms of ancestors on the same preserves3D chain
* on the bounds of current frame to the coordination of the 3D
* context root. The 3D context root computes it's bounds from
* these transformed bounds.
*/
class AutoAccumulateTransform {
public:
typedef mozilla::gfx::Matrix4x4 Matrix4x4;
explicit AutoAccumulateTransform(nsDisplayListBuilder* aBuilder)
: mBuilder(aBuilder)
, mSavedTransform(aBuilder->mPreserves3DCtx.mAccumulatedTransform) {}
~AutoAccumulateTransform() {
mBuilder->mPreserves3DCtx.mAccumulatedTransform = mSavedTransform;
}
void Accumulate(const Matrix4x4& aTransform) {
mBuilder->mPreserves3DCtx.mAccumulatedTransform =
aTransform * mBuilder->mPreserves3DCtx.mAccumulatedTransform;
}
const Matrix4x4& GetCurrentTransform() {
return mBuilder->mPreserves3DCtx.mAccumulatedTransform;
}
void StartRoot() {
mBuilder->mPreserves3DCtx.mAccumulatedTransform = Matrix4x4();
}
private:
nsDisplayListBuilder* mBuilder;
Matrix4x4 mSavedTransform;
};
/**
* A helper class to collect bounds rects of descendants.
*
* For a 3D context root, it's bounds is computed from the bounds of
* descendants. If we transform bounds frame by frame applying
* transforms, the bounds may turn to empty for any singular
* transform on the path, but it is not empty for the accumulated
* transform.
*/
class AutoAccumulateRect {
public:
explicit AutoAccumulateRect(nsDisplayListBuilder* aBuilder)
: mBuilder(aBuilder)
, mSavedRect(aBuilder->mPreserves3DCtx.mAccumulatedRect) {
aBuilder->mPreserves3DCtx.mAccumulatedRect = nsRect();
aBuilder->mPreserves3DCtx.mAccumulatedRectLevels++;
}
~AutoAccumulateRect() {
mBuilder->mPreserves3DCtx.mAccumulatedRect = mSavedRect;
mBuilder->mPreserves3DCtx.mAccumulatedRectLevels--;
}
private:
nsDisplayListBuilder* mBuilder;
nsRect mSavedRect;
};
void AccumulateRect(const nsRect& aRect) {
mPreserves3DCtx.mAccumulatedRect.UnionRect(mPreserves3DCtx.mAccumulatedRect, aRect);
}
const nsRect& GetAccumulatedRect() {
return mPreserves3DCtx.mAccumulatedRect;
}
/**
* The level is increased by one for items establishing 3D rendering
* context and starting a new accumulation.
*/
int GetAccumulatedRectLevels() {
return mPreserves3DCtx.mAccumulatedRectLevels;
}
// Helpers for tables
nsDisplayTableItem* GetCurrentTableItem() { return mCurrentTableItem; }
void SetCurrentTableItem(nsDisplayTableItem* aTableItem) { mCurrentTableItem = aTableItem; }
struct OutOfFlowDisplayData {
OutOfFlowDisplayData(const DisplayItemClipChain* aContainingBlockClipChain,
const DisplayItemClipChain* aCombinedClipChain,
const ActiveScrolledRoot* aContainingBlockActiveScrolledRoot,
const nsRect &aVisibleRect,
const nsRect &aDirtyRect)
: mContainingBlockClipChain(aContainingBlockClipChain)
, mCombinedClipChain(aCombinedClipChain)
, mContainingBlockActiveScrolledRoot(aContainingBlockActiveScrolledRoot)
, mVisibleRect(aVisibleRect)
, mDirtyRect(aDirtyRect)
{}
const DisplayItemClipChain* mContainingBlockClipChain;
const DisplayItemClipChain* mCombinedClipChain; // only necessary for the special case of top layer
const ActiveScrolledRoot* mContainingBlockActiveScrolledRoot;
nsRect mVisibleRect;
nsRect mDirtyRect;
static nsRect ComputeVisibleRectForFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsRect& aVisibleRect,
const nsRect& aDirtyRect,
nsRect* aOutDirtyRect) {
nsRect visible = aVisibleRect;
nsRect dirtyRectRelativeToDirtyFrame = aDirtyRect;
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame) &&
aBuilder->IsPaintingToWindow()) {
// position: fixed items are reflowed into and only drawn inside the
// viewport, or the scroll position clamping scrollport size, if one is
// set.
nsIPresShell* ps = aFrame->PresShell();
if (ps->IsScrollPositionClampingScrollPortSizeSet()) {
dirtyRectRelativeToDirtyFrame =
nsRect(nsPoint(0, 0), ps->GetScrollPositionClampingScrollPortSize());
visible = dirtyRectRelativeToDirtyFrame;
#ifdef MOZ_WIDGET_ANDROID
} else {
dirtyRectRelativeToDirtyFrame =
nsRect(nsPoint(0, 0), aFrame->GetParent()->GetSize());
visible = dirtyRectRelativeToDirtyFrame;
#endif
}
}
*aOutDirtyRect = dirtyRectRelativeToDirtyFrame - aFrame->GetPosition();
visible -= aFrame->GetPosition();
nsRect overflowRect = aFrame->GetVisualOverflowRect();
if (aFrame->IsTransformed() &&
mozilla::EffectCompositor::HasAnimationsForCompositor(aFrame,
eCSSProperty_transform)) {
/**
* Add a fuzz factor to the overflow rectangle so that elements only just
* out of view are pulled into the display list, so they can be
* prerendered if necessary.
*/
overflowRect.Inflate(nsPresContext::CSSPixelsToAppUnits(32));
}
visible.IntersectRect(visible, overflowRect);
aOutDirtyRect->IntersectRect(*aOutDirtyRect, overflowRect);
return visible;
}
nsRect GetVisibleRectForFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsRect* aDirtyRect) {
return ComputeVisibleRectForFrame(aBuilder, aFrame, mVisibleRect, mDirtyRect, aDirtyRect);
}
};
NS_DECLARE_FRAME_PROPERTY_DELETABLE(OutOfFlowDisplayDataProperty,
OutOfFlowDisplayData)
struct DisplayListBuildingData {
RefPtr<AnimatedGeometryRoot> mModifiedAGR = nullptr;
nsRect mDirtyRect;
};
NS_DECLARE_FRAME_PROPERTY_DELETABLE(DisplayListBuildingRect, DisplayListBuildingData)
NS_DECLARE_FRAME_PROPERTY_DELETABLE(DisplayListBuildingDisplayPortRect, nsRect)
static OutOfFlowDisplayData* GetOutOfFlowData(nsIFrame* aFrame)
{
if (!aFrame->GetParent()) {
return nullptr;
}
return aFrame->GetParent()->GetProperty(OutOfFlowDisplayDataProperty());
}
nsPresContext* CurrentPresContext() {
return CurrentPresShellState()->mPresShell->GetPresContext();
}
OutOfFlowDisplayData* GetCurrentFixedBackgroundDisplayData()
{
auto& displayData = CurrentPresShellState()->mFixedBackgroundDisplayData;
return displayData ? displayData.ptr() : nullptr;
}
/**
* Accumulates the bounds of box frames that have moz-appearance
* -moz-win-exclude-glass style. Used in setting glass margins on
* Windows.
*
* We set the window opaque region (from which glass margins are computed)
* to the intersection of the glass region specified here and the opaque
* region computed during painting. So the excluded glass region actually
* *limits* the extent of the opaque area reported to Windows. We limit it
* so that changes to the computed opaque region (which can vary based on
* region optimizations and the placement of UI elements) outside the
* -moz-win-exclude-glass area don't affect the glass margins reported to
* Windows; changing those margins willy-nilly can cause the Windows 7 glass
* haze effect to jump around disconcertingly.
*/
void AddWindowExcludeGlassRegion(nsIFrame* aFrame, const nsRect& aBounds)
{
mWindowExcludeGlassRegion.Add(aFrame, aBounds);
}
/**
* Returns the window exclude glass region.
*/
nsRegion GetWindowExcludeGlassRegion() const
{
return mWindowExcludeGlassRegion.ToRegion();
}
/**
* Accumulates opaque stuff into the window opaque region.
*/
void AddWindowOpaqueRegion(const nsRegion& bounds) {
mWindowOpaqueRegion.Or(mWindowOpaqueRegion, bounds);
}
/**
* Returns the window opaque region built so far. This may be incomplete
* since the opaque region is built during layer construction.
*/
const nsRegion& GetWindowOpaqueRegion() {
return mWindowOpaqueRegion;
}
/**
* Clears the window opaque region.
*/
void ClearWindowOpaqueRegion()
{
mWindowOpaqueRegion.SetEmpty();
}
void SetGlassDisplayItem(nsDisplayItem* aItem) {
if (mGlassDisplayItem) {
// Web pages or extensions could trigger this by using
// -moz-appearance:win-borderless-glass etc on their own elements.
// Keep the first one, since that will be the background of the root
// window
NS_WARNING("Multiple glass backgrounds found?");
} else {
mGlassDisplayItem = aItem;
}
}
bool NeedToForceTransparentSurfaceForItem(nsDisplayItem* aItem);
void SetContainsPluginItem() { mContainsPluginItem = true; }
bool ContainsPluginItem() { return mContainsPluginItem; }
/**
* mContainsBlendMode is true if we processed a display item that
* has a blend mode attached. We do this so we can insert a
* nsDisplayBlendContainer in the parent stacking context.
*/
void SetContainsBlendMode(bool aContainsBlendMode) { mContainsBlendMode = aContainsBlendMode; }
bool ContainsBlendMode() const { return mContainsBlendMode; }
DisplayListClipState& ClipState() { return mClipState; }
const ActiveScrolledRoot* CurrentActiveScrolledRoot() { return mCurrentActiveScrolledRoot; }
const ActiveScrolledRoot* CurrentAncestorASRStackingContextContents() { return mCurrentContainerASR; }
/**
* Add the current frame to the will-change budget if possible and
* remeber the outcome. Subsequent calls to IsInWillChangeBudget
* will return the same value as return here.
*/
bool AddToWillChangeBudget(nsIFrame* aFrame, const nsSize& aSize);
/**
* This will add the current frame to the will-change budget the first
* time it is seen. On subsequent calls this will return the same
* answer. This effectively implements a first-come, first-served
* allocation of the will-change budget.
*/
bool IsInWillChangeBudget(nsIFrame* aFrame, const nsSize& aSize);
void ClearWillChangeBudget(nsIFrame* aFrame);
void EnterSVGEffectsContents(nsDisplayList* aHoistedItemsStorage);
void ExitSVGEffectsContents();
/**
* Note: if changing the conditions under which scroll info layers
* are created, make a corresponding change to
* ScrollFrameWillBuildScrollInfoLayer() in nsSliderFrame.cpp.
*/
bool ShouldBuildScrollInfoItemsForHoisting() const
{ return mSVGEffectsBuildingDepth > 0; }
void AppendNewScrollInfoItemForHoisting(nsDisplayScrollInfoLayer* aScrollInfoItem);
/**
* A helper class to install/restore nsDisplayListBuilder::mPreserves3DCtx.
*
* mPreserves3DCtx is used by class AutoAccumulateTransform &
* AutoAccumulateRect to passing data between frames in the 3D
* context. If a frame create a new 3D context, it should restore
* the value of mPreserves3DCtx before returning back to the parent.
* This class do it for the users.
*/
class AutoPreserves3DContext {
public:
explicit AutoPreserves3DContext(nsDisplayListBuilder* aBuilder)
: mBuilder(aBuilder)
, mSavedCtx(aBuilder->mPreserves3DCtx) {}
~AutoPreserves3DContext() {
mBuilder->mPreserves3DCtx = mSavedCtx;
}
private:
nsDisplayListBuilder* mBuilder;
Preserves3DContext mSavedCtx;
};
const nsRect GetPreserves3DRect() const {
return mPreserves3DCtx.mVisibleRect;
}
void SavePreserves3DRect() {
mPreserves3DCtx.mVisibleRect = mVisibleRect;
}
bool IsBuildingInvisibleItems() const { return mBuildingInvisibleItems; }
void SetBuildingInvisibleItems(bool aBuildingInvisibleItems) {
mBuildingInvisibleItems = aBuildingInvisibleItems;
}
bool MarkFrameModifiedDuringBuilding(nsIFrame* aFrame)
{
if (!aFrame->IsFrameModified()) {
mModifiedFramesDuringBuilding.AppendElement(aFrame);
aFrame->SetFrameIsModified(true);
return true;
}
return false;
}
bool MarkCurrentFrameModifiedDuringBuilding()
{
if (MarkFrameModifiedDuringBuilding(const_cast<nsIFrame*>(mCurrentFrame))) {
mInInvalidSubtree = true;
mDirtyRect = mVisibleRect;
return true;
}
return false;
}
void RebuildAllItemsInCurrentSubtree()
{
mInInvalidSubtree = true;
mDirtyRect = mVisibleRect;
}
/**
* This is a convenience function to ease the transition until AGRs and ASRs
* are unified.
*/
AnimatedGeometryRoot* AnimatedGeometryRootForASR(const ActiveScrolledRoot* aASR);
bool HitTestIsForVisibility() const {
return mHitTestIsForVisibility;
}
void SetHitTestIsForVisibility(bool aHitTestIsForVisibility) {
mHitTestIsForVisibility = aHitTestIsForVisibility;
}
/**
* Represents a region composed of frame/rect pairs.
* WeakFrames are used to track whether a rect still belongs to the region.
* Modified frames and rects are removed and re-added to the region if needed.
*/
struct WeakFrameRegion {
std::vector<WeakFrame> mFrames;
nsTArray<pixman_box32_t> mRects;
void Add(nsIFrame* aFrame, const nsRect& aRect)
{
mFrames.emplace_back(aFrame);
mRects.AppendElement(nsRegion::RectToBox(aRect));
}
void Add(nsIFrame* aFrame, const mozilla::gfx::IntRect& aRect)
{
mFrames.emplace_back(aFrame);
mRects.AppendElement(nsRegion::RectToBox(aRect));
}
void Clear()
{
mFrames.clear();
mRects.Clear();
}
typedef mozilla::gfx::ArrayView<pixman_box32_t> BoxArrayView;
nsRegion ToRegion() const
{
return nsRegion(BoxArrayView(mRects));
}
LayoutDeviceIntRegion ToLayoutDeviceIntRegion() const
{
return LayoutDeviceIntRegion(BoxArrayView(mRects));
}
};
private:
bool MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame, nsIFrame* aFrame);
/**
* Returns whether a frame acts as an animated geometry root, optionally
* returning the next ancestor to check.
*/
AGRState IsAnimatedGeometryRoot(nsIFrame* aFrame,
bool& aIsAsync,
nsIFrame** aParent = nullptr);
/**
* Returns the nearest ancestor frame to aFrame that is considered to have
* (or will have) animated geometry. This can return aFrame.
*/
nsIFrame* FindAnimatedGeometryRootFrameFor(nsIFrame* aFrame, bool& aIsAsync);
/**
* Returns true if nsDisplayCompositorHitTestInfo item should be build for
* |aFrame|. Otherwise returns false. If |aBuildNew| is true, reusing the
* previous hit test info will not be considered.
*/
bool ShouldBuildCompositorHitTestInfo(const nsIFrame* aFrame,
const mozilla::gfx::CompositorHitTestInfo& aInfo,
const bool aBuildNew) const;
friend class nsDisplayCanvasBackgroundImage;
friend class nsDisplayBackgroundImage;
friend class nsDisplayFixedPosition;
friend class nsDisplayPerspective;
AnimatedGeometryRoot* FindAnimatedGeometryRootFor(nsDisplayItem* aItem);
friend class nsDisplayItem;
friend class nsDisplayOwnLayer;
friend struct RetainedDisplayListBuilder;
AnimatedGeometryRoot* FindAnimatedGeometryRootFor(nsIFrame* aFrame);
AnimatedGeometryRoot* WrapAGRForFrame(nsIFrame* aAnimatedGeometryRoot,
bool aIsAsync,
AnimatedGeometryRoot* aParent = nullptr);
nsDataHashtable<nsPtrHashKey<nsIFrame>, RefPtr<AnimatedGeometryRoot>> mFrameToAnimatedGeometryRootMap;
/**
* Add the current frame to the AGR budget if possible and remember
* the outcome. Subsequent calls will return the same value as
* returned here.
*/
bool AddToAGRBudget(nsIFrame* aFrame);
struct PresShellState {
nsIPresShell* mPresShell;
#ifdef DEBUG
mozilla::Maybe<nsAutoLayoutPhase> mAutoLayoutPhase;
#endif
nsIFrame* mCaretFrame;
nsRect mCaretRect;
mozilla::Maybe<OutOfFlowDisplayData> mFixedBackgroundDisplayData;
uint32_t mFirstFrameMarkedForDisplay;
uint32_t mFirstFrameWithOOFData;
bool mIsBackgroundOnly;
// This is a per-document flag turning off event handling for all content
// in the document, and is set when we enter a subdocument for a pointer-
// events:none frame.
bool mInsidePointerEventsNoneDoc;
};
PresShellState* CurrentPresShellState() {
NS_ASSERTION(mPresShellStates.Length() > 0,
"Someone forgot to enter a presshell");
return &mPresShellStates[mPresShellStates.Length() - 1];
}
struct DocumentWillChangeBudget {
DocumentWillChangeBudget()
: mBudget(0)
{}
uint32_t mBudget;
};
struct FrameWillChangeBudget {
FrameWillChangeBudget(nsIFrame* aFrame, uint32_t aUsage)
: mFrame(aFrame)
, mUsage(aUsage)
{}
nsIFrame* mFrame;
uint32_t mUsage;
};
nsIFrame* const mReferenceFrame;
nsIFrame* mIgnoreScrollFrame;
nsDisplayCompositorHitTestInfo* mCompositorHitTestInfo;
nsPresArena mPool;
RefPtr<mozilla::dom::Selection> mBoundingSelection;
AutoTArray<PresShellState,8> mPresShellStates;
AutoTArray<nsIFrame*,400> mFramesMarkedForDisplay;
AutoTArray<nsIFrame*,40> mFramesMarkedForDisplayIfVisible;
AutoTArray<nsIFrame*,20> mFramesWithOOFData;
nsClassHashtable<nsPtrHashKey<nsDisplayItem>, nsTArray<ThemeGeometry>> mThemeGeometries;
nsDisplayTableItem* mCurrentTableItem;
DisplayListClipState mClipState;
const ActiveScrolledRoot* mCurrentActiveScrolledRoot;
const ActiveScrolledRoot* mCurrentContainerASR;
// mCurrentFrame is the frame that we're currently calling (or about to call)
// BuildDisplayList on.
const nsIFrame* mCurrentFrame;
// The reference frame for mCurrentFrame.
const nsIFrame* mCurrentReferenceFrame;
// The offset from mCurrentFrame to mCurrentReferenceFrame.
nsPoint mCurrentOffsetToReferenceFrame;
RefPtr<AnimatedGeometryRoot> mRootAGR;
RefPtr<AnimatedGeometryRoot> mCurrentAGR;
// will-change budget tracker
nsDataHashtable<nsPtrHashKey<nsPresContext>, DocumentWillChangeBudget>
mWillChangeBudget;
// Any frame listed in this set is already counted in the budget
// and thus is in-budget.
nsDataHashtable<nsPtrHashKey<nsIFrame>, uint32_t> mWillChangeBudgetSet;
// Area of animated geometry root budget already allocated
uint32_t mUsedAGRBudget;
// Set of frames already counted in budget
nsTHashtable<nsPtrHashKey<nsIFrame> > mAGRBudgetSet;
nsTArray<nsIFrame*> mModifiedFramesDuringBuilding;
// Relative to mCurrentFrame.
nsRect mVisibleRect;
nsRect mDirtyRect;
// Tracked regions used for retained display list.
WeakFrameRegion mWindowExcludeGlassRegion;
WeakFrameRegion mRetainedWindowDraggingRegion;
WeakFrameRegion mRetainedWindowNoDraggingRegion;
// Optimized versions for non-retained display list.
LayoutDeviceIntRegion mWindowDraggingRegion;
LayoutDeviceIntRegion mWindowNoDraggingRegion;
// Window opaque region is calculated during layer building.
nsRegion mWindowOpaqueRegion;
// The display item for the Windows window glass background, if any
nsDisplayItem* mGlassDisplayItem;
// A temporary list that we append scroll info items to while building
// display items for the contents of frames with SVG effects.
// Only non-null when ShouldBuildScrollInfoItemsForHoisting() is true.
// This is a pointer and not a real nsDisplayList value because the
// nsDisplayList class is defined below this class, so we can't use it here.
nsDisplayList* mScrollInfoItemsForHoisting;
nsTArray<RefPtr<ActiveScrolledRoot>> mActiveScrolledRoots;
std::unordered_set<
const DisplayItemClipChain*,
DisplayItemClipChainHasher,
DisplayItemClipChainEqualer> mClipDeduplicator;
std::list<DisplayItemClipChain*> mClipChainsToDestroy;
nsTArray<nsDisplayItem*> mTemporaryItems;
const ActiveScrolledRoot* mActiveScrolledRootForRootScrollframe;
nsDisplayListBuilderMode mMode;
ViewID mCurrentScrollParentId;
ViewID mCurrentScrollbarTarget;
MaybeScrollDirection mCurrentScrollbarDirection;
Preserves3DContext mPreserves3DCtx;
int32_t mSVGEffectsBuildingDepth;
// When we are inside a filter, the current ASR at the time we entered the
// filter. Otherwise nullptr.
const ActiveScrolledRoot* mFilterASR;
bool mContainsBlendMode;
bool mIsBuildingScrollbar;
bool mCurrentScrollbarWillHaveLayer;
bool mBuildCaret;
bool mRetainingDisplayList;
bool mPartialUpdate;
bool mIgnoreSuppression;
bool mIsAtRootOfPseudoStackingContext;
bool mIncludeAllOutOfFlows;
bool mDescendIntoSubdocuments;
bool mSelectedFramesOnly;
bool mAllowMergingAndFlattening;
bool mWillComputePluginGeometry;
// True when we're building a display list that's directly or indirectly
// under an nsDisplayTransform
bool mInTransform;
bool mInPageSequence;
bool mIsInChromePresContext;
bool mSyncDecodeImages;
bool mIsPaintingToWindow;
bool mIsCompositingCheap;
bool mContainsPluginItem;
bool mAncestorHasApzAwareEventHandler;
// True when the first async-scrollable scroll frame for which we build a
// display list has a display port. An async-scrollable scroll frame is one
// which WantsAsyncScroll().
bool mHaveScrollableDisplayPort;
bool mWindowDraggingAllowed;
bool mIsBuildingForPopup;
bool mForceLayerForScrollParent;
bool mAsyncPanZoomEnabled;
bool mBuildingInvisibleItems;
bool mHitTestIsForVisibility;
bool mIsBuilding;
bool mInInvalidSubtree;
bool mBuildCompositorHitTestInfo;
bool mLessEventRegionItems;
bool mDisablePartialUpdates;
bool mPartialBuildFailed;
};
class nsDisplayItem;
class nsDisplayList;
class RetainedDisplayList;
/**
* nsDisplayItems are put in singly-linked lists rooted in an nsDisplayList.
* nsDisplayItemLink holds the link. The lists are linked from lowest to
* highest in z-order.
*/
class nsDisplayItemLink {
// This is never instantiated directly, so no need to count constructors and
// destructors.
protected:
nsDisplayItemLink() : mAbove(nullptr) {}
nsDisplayItemLink(const nsDisplayItemLink&) : mAbove(nullptr) {}
nsDisplayItem* mAbove;
friend class nsDisplayList;
};
class nsDisplayWrapList;
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
void AssertUniqueItem(nsDisplayItem* aItem);
#endif
template<typename T, typename... Args>
MOZ_ALWAYS_INLINE T*
MakeDisplayItem(nsDisplayListBuilder* aBuilder, Args&&... aArgs)
{
T* item = new (aBuilder) T(aBuilder, std::forward<Args>(aArgs)...);
const mozilla::SmallPointerArray<mozilla::DisplayItemData>& array =
item->Frame()->DisplayItemData();
for (uint32_t i = 0; i < array.Length(); i++) {
mozilla::DisplayItemData* did = array.ElementAt(i);
if (did->GetDisplayItemKey() == item->GetPerFrameKey()) {
if (!did->HasMergedFrames()) {
item->SetDisplayItemData(did);
}
break;
}
}
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
if (aBuilder->IsRetainingDisplayList() &&
!aBuilder->IsInPageSequence() &&
aBuilder->IsBuilding()) {
AssertUniqueItem(item);
}
#endif
return item;
}
/**
* This is the unit of rendering and event testing. Each instance of this
* class represents an entity that can be drawn on the screen, e.g., a
* frame's CSS background, or a frame's text string.
*
* nsDisplayItems can be containers --- i.e., they can perform hit testing
* and painting by recursively traversing a list of child items.
*
* These are arena-allocated during display list construction. A typical
* subclass would just have a frame pointer, so its object would be just three
* pointers (vtable, next-item, frame).
*
* Display items belong to a list at all times (except temporarily as they
* move from one list to another).
*/
class nsDisplayItem : public nsDisplayItemLink {
public:
typedef mozilla::ContainerLayerParameters ContainerLayerParameters;
typedef mozilla::DisplayItemClip DisplayItemClip;
typedef mozilla::DisplayItemClipChain DisplayItemClipChain;
typedef mozilla::ActiveScrolledRoot ActiveScrolledRoot;
typedef mozilla::layers::FrameMetrics FrameMetrics;
typedef mozilla::layers::ScrollMetadata ScrollMetadata;
typedef mozilla::layers::FrameMetrics::ViewID ViewID;
typedef mozilla::layers::Layer Layer;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::layers::StackingContextHelper StackingContextHelper;
typedef mozilla::layers::WebRenderCommand WebRenderCommand;
typedef mozilla::layers::WebRenderParentCommand WebRenderParentCommand;
typedef mozilla::LayerState LayerState;
typedef mozilla::image::imgDrawingParams imgDrawingParams;
typedef mozilla::image::ImgDrawResult ImgDrawResult;
typedef class mozilla::gfx::DrawTarget DrawTarget;
// This is never instantiated directly (it has pure virtual methods), so no
// need to count constructors and destructors.
nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);
nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aAnonymous = false);
/**
* This constructor is only used in rare cases when we need to construct
* temporary items.
*/
explicit nsDisplayItem(nsIFrame* aFrame)
: mFrame(aFrame)
, mClipChain(nullptr)
, mClip(nullptr)
, mActiveScrolledRoot(nullptr)
, mReferenceFrame(nullptr)
, mAnimatedGeometryRoot(nullptr)
, mForceNotVisible(false)
, mDisableSubpixelAA(false)
, mReusedItem(false)
, mBackfaceHidden(mFrame->In3DContextAndBackfaceIsHidden())
, mPaintRectValid(false)
#ifdef MOZ_DUMP_PAINTING
, mPainted(false)
#endif
{
MOZ_COUNT_CTOR(nsDisplayItem);
}
protected:
virtual ~nsDisplayItem() {
MOZ_COUNT_DTOR(nsDisplayItem);
if (mFrame) {
mFrame->RemoveDisplayItem(this);
}
}
public:
virtual void Destroy(nsDisplayListBuilder* aBuilder)
{
DisplayItemType type = GetType();
this->~nsDisplayItem();
aBuilder->Destroy(type, this);
}
virtual void RestoreState()
{
mClipChain = mState.mClipChain;
mClip = mState.mClip;
mDisableSubpixelAA = false;
}
virtual void RemoveFrame(nsIFrame* aFrame)
{
if (mFrame && aFrame == mFrame) {
MOZ_ASSERT(!mFrame->HasDisplayItem(this));
mFrame = nullptr;
mDisplayItemData = nullptr;
}
}
/**
* Downcasts this item to nsDisplayWrapList, if possible.
*/
virtual const nsDisplayWrapList* AsDisplayWrapList() const { return nullptr; }
virtual nsDisplayWrapList* AsDisplayWrapList() { return nullptr; }
/**
* Create a clone of this item.
*/
virtual nsDisplayItem* Clone(nsDisplayListBuilder* aBuilder) const
{
return nullptr;
}
nsDisplayItem(const nsDisplayItem&) = delete;
/**
* The custom copy-constructor is implemented to prevent copying the saved
* state of the item.
* This is currently only used when creating temporary items for merging.
*/
nsDisplayItem(nsDisplayListBuilder* aBuilder, const nsDisplayItem& aOther)
: mFrame(aOther.mFrame)
, mClipChain(aOther.mClipChain)
, mClip(aOther.mClip)
, mActiveScrolledRoot(aOther.mActiveScrolledRoot)
, mReferenceFrame(aOther.mReferenceFrame)
, mAnimatedGeometryRoot(aOther.mAnimatedGeometryRoot)
, mToReferenceFrame(aOther.mToReferenceFrame)
, mBuildingRect(aOther.mBuildingRect)
, mPaintRect(aOther.mPaintRect)
, mForceNotVisible(aOther.mForceNotVisible)
, mDisableSubpixelAA(aOther.mDisableSubpixelAA)
, mReusedItem(false)
, mBackfaceHidden(mFrame->In3DContextAndBackfaceIsHidden())
, mPaintRectValid(false)
#ifdef MOZ_DUMP_PAINTING
, mPainted(false)
#endif
{
MOZ_COUNT_CTOR(nsDisplayItem);
}
struct HitTestState {
explicit HitTestState() : mInPreserves3D(false) {}
~HitTestState() {
NS_ASSERTION(mItemBuffer.Length() == 0,
"mItemBuffer should have been cleared");
}
// Handling transform items for preserve 3D frames.
bool mInPreserves3D;
AutoTArray<nsDisplayItem*, 100> mItemBuffer;
};
/**
* Some consecutive items should be rendered together as a unit, e.g.,
* outlines for the same element. For this, we need a way for items to
* identify their type. We use the type for other purposes too.
*/
virtual DisplayItemType GetType() const = 0;
/**
* Pairing this with the GetUnderlyingFrame() pointer gives a key that
* uniquely identifies this display item in the display item tree.
* XXX check nsOptionEventGrabberWrapper/nsXULEventRedirectorWrapper
*/
virtual uint32_t GetPerFrameKey() const { return uint32_t(GetType()); }
uint8_t GetFlags() { return GetDisplayItemFlagsForType(GetType()); }
/**
* This is called after we've constructed a display list for event handling.
* When this is called, we've already ensured that aRect intersects the
* item's bounds and that clipping has been taking into account.
*
* @param aRect the point or rect being tested, relative to the reference
* frame. If the width and height are both 1 app unit, it indicates we're
* hit testing a point, not a rect.
* @param aState must point to a HitTestState. If you don't have one,
* just create one with the default constructor and pass it in.
* @param aOutFrames each item appends the frame(s) in this display item that
* the rect is considered over (if any) to aOutFrames.
*/
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) {}
/**
* @return the frame that this display item is based on. This is used to sort
* items by z-index and content order and for some other uses. Never
* returns null.
*/
inline nsIFrame* Frame() const
{
MOZ_ASSERT(mFrame, "Trying to use display item after deletion!");
return mFrame;
}
/**
* @return the nsIFrame that provides the style data, and should
* be checked when deciding if this display item can be reused.
*/
virtual nsIFrame* FrameForInvalidation() const
{
return mFrame;
}
virtual bool HasDeletedFrame() const { return !mFrame; }
virtual nsIFrame* StyleFrame() const { return mFrame; }
/**
* Compute the used z-index of our frame; returns zero for elements to which
* z-index does not apply, and for z-index:auto.
* @note This can be overridden, @see nsDisplayWrapList::SetOverrideZIndex.
*/
virtual int32_t ZIndex() const;
/**
* The default bounds is the frame border rect.
* @param aSnap *aSnap is set to true if the returned rect will be
* snapped to nearest device pixel edges during actual drawing.
* It might be set to false and snap anyway, so code computing the set of
* pixels affected by this display item needs to round outwards to pixel
* boundaries when *aSnap is set to false.
* This does not take the item's clipping into account.
* @return a rectangle relative to aBuilder->ReferenceFrame() that
* contains the area drawn by this display item
*/
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
return nsRect(ToReferenceFrame(), Frame()->GetSize());
}
virtual nsRegion GetTightBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
return nsRegion();
}
/**
* Returns true if nothing will be rendered inside aRect, false if uncertain.
* aRect is assumed to be contained in this item's bounds.
*/
virtual bool IsInvisibleInRect(const nsRect& aRect) const { return false; }
/**
* Returns the result of GetBounds intersected with the item's clip.
* The intersection is approximate since rounded corners are not taking into
* account.
*/
nsRect GetClippedBounds(nsDisplayListBuilder* aBuilder) const;
nsRect GetBorderRect() const
{
return nsRect(ToReferenceFrame(), Frame()->GetSize());
}
nsRect GetPaddingRect() const
{
return Frame()->GetPaddingRectRelativeToSelf() + ToReferenceFrame();
}
nsRect GetContentRect() const
{
return Frame()->GetContentRectRelativeToSelf() + ToReferenceFrame();
}
/**
* Checks if the frame(s) owning this display item have been marked as invalid,
* and needing repainting.
*/
virtual bool IsInvalid(nsRect& aRect) const
{
bool result = mFrame ? mFrame->IsInvalid(aRect) : false;
aRect += ToReferenceFrame();
return result;
}
/**
* Creates and initializes an nsDisplayItemGeometry object that retains the current
* areas covered by this display item. These need to retain enough information
* such that they can be compared against a future nsDisplayItem of the same type,
* and determine if repainting needs to happen.
*
* Subclasses wishing to store more information need to override both this
* and ComputeInvalidationRegion, as well as implementing an nsDisplayItemGeometry
* subclass.
*
* The default implementation tracks both the display item bounds, and the frame's
* border rect.
*/
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder)
{
return new nsDisplayItemGenericGeometry(this, aBuilder);
}
/**
* Compares an nsDisplayItemGeometry object from a previous paint against the
* current item. Computes if the geometry of the item has changed, and the
* invalidation area required for correct repainting.
*
* The existing geometry will have been created from a display item with a
* matching GetPerFrameKey()/mFrame pair to the current item.
*
* The default implementation compares the display item bounds, and the frame's
* border rect, and invalidates the entire bounds if either rect changes.
*
* @param aGeometry The geometry of the matching display item from the
* previous paint.
* @param aInvalidRegion Output param, the region to invalidate, or
* unchanged if none.
*/
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
const nsDisplayItemGenericGeometry* geometry = static_cast<const nsDisplayItemGenericGeometry*>(aGeometry);
bool snap;
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
!geometry->mBorderRect.IsEqualInterior(GetBorderRect())) {
aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
}
}
/**
* An alternative default implementation of ComputeInvalidationRegion,
* that instead invalidates only the changed area between the two items.
*/
void ComputeInvalidationRegionDifference(nsDisplayListBuilder* aBuilder,
const nsDisplayItemBoundsGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
if (!aGeometry->mBounds.IsEqualInterior(bounds)) {
nscoord radii[8];
if (aGeometry->mHasRoundedCorners ||
Frame()->GetBorderRadii(radii)) {
aInvalidRegion->Or(aGeometry->mBounds, bounds);
} else {
aInvalidRegion->Xor(aGeometry->mBounds, bounds);
}
}
}
/**
* This function is called when an item's list of children has been omdified
* by RetaineDisplayListBuilder.
*/
virtual void InvalidateCachedChildInfo() {}
/**
* @param aSnap set to true if the edges of the rectangles of the opaque
* region would be snapped to device pixels when drawing
* @return a region of the item that is opaque --- that is, every pixel
* that is visible is painted with an opaque
* color. This is useful for determining when one piece
* of content completely obscures another so that we can do occlusion
* culling.
* This does not take clipping into account.
*/
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
return nsRegion();
}
/**
* @return Some(nscolor) if the item is guaranteed to paint every pixel in its
* bounds with the same (possibly translucent) color
*/
virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const
{
return mozilla::Nothing();
}
/**
* @return true if the contents of this item are rendered fixed relative
* to the nearest viewport.
*/
virtual bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder) const
{
return false;
}
virtual bool ClearsBackground() const
{
return false;
}
/**
* Returns true if all layers that can be active should be forced to be
* active. Requires setting the pref layers.force-active=true.
*/
static bool ForceActiveLayers();
/**
* @return LAYER_NONE if BuildLayer will return null. In this case
* there is no layer for the item, and Paint should be called instead
* to paint the content using Thebes.
* Return LAYER_INACTIVE if there is a layer --- BuildLayer will
* not return null (unless there's an error) --- but the layer contents
* are not changing frequently. In this case it makes sense to composite
* the layer into a PaintedLayer with other content, so we don't have to
* recomposite it every time we paint.
* Note: GetLayerState is only allowed to return LAYER_INACTIVE if all
* descendant display items returned LAYER_INACTIVE or LAYER_NONE. Also,
* all descendant display item frames must have an active scrolled root
* that's either the same as this item's frame's active scrolled root, or
* a descendant of this item's frame. This ensures that the entire
* set of display items can be collapsed onto a single PaintedLayer.
* Return LAYER_ACTIVE if the layer is active, that is, its contents are
* changing frequently. In this case it makes sense to keep the layer
* as a separate buffer in VRAM and composite it into the destination
* every time we paint.
*
* Users of GetLayerState should check ForceActiveLayers() and if it returns
* true, change a returned value of LAYER_INACTIVE to LAYER_ACTIVE.
*/
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
return mozilla::LAYER_NONE;
}
/**
* Return true to indicate the layer should be constructed even if it's
* completely invisible.
*/
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) const
{
return false;
}
/**
* Actually paint this item to some rendering context.
* Content outside mVisibleRect need not be painted.
* aCtx must be set up as for nsDisplayList::Paint.
*/
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) {}
#ifdef MOZ_DUMP_PAINTING
/**
* Mark this display item as being painted via FrameLayerBuilder::DrawPaintedLayer.
*/
bool Painted() const { return mPainted; }
/**
* Check if this display item has been painted.
*/
void SetPainted() { mPainted = true; }
#endif
/**
* Get the layer drawn by this display item. Call this only if
* GetLayerState() returns something other than LAYER_NONE.
* If GetLayerState returned LAYER_NONE then Paint will be called
* instead.
* This is called while aManager is in the construction phase.
*
* The caller (nsDisplayList) is responsible for setting the visible
* region of the layer.
*
* @param aContainerParameters should be passed to
* FrameLayerBuilder::BuildContainerLayerFor if a ContainerLayer is
* constructed.
*/
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
return nullptr;
}
/**
* Function to create the WebRenderCommands.
* We should check if the layer state is
* active first and have an early return if the layer state is
* not active.
*
* @return true if successfully creating webrender commands.
*/
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) { return false; }
/**
* Updates the provided aLayerData with any APZ-relevant scroll data
* that is specific to this display item. This is stuff that would normally
* be put on the layer during BuildLayer, but this is only called in
* layers-free webrender mode, where we don't have layers.
*
* This function returns true if and only if it has APZ-relevant scroll data
* to provide. Note that the arguments passed in may be nullptr, in which case
* the function should still return true if and only if it has APZ-relevant
* scroll data, but obviously in this case it can't actually put the
* data onto aLayerData, because there isn't one.
*
* This function assumes that aData and aLayerData will either both be null,
* or will both be non-null. The caller is responsible for enforcing this.
*/
virtual bool UpdateScrollData(mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData)
{ return false; }
/**
* On entry, aVisibleRegion contains the region (relative to ReferenceFrame())
* which may be visible. If the display item opaquely covers an area, it
* can remove that area from aVisibleRegion before returning.
* nsDisplayList::ComputeVisibility automatically subtracts the region
* returned by GetOpaqueRegion, and automatically removes items whose bounds
* do not intersect the visible area, so implementations of
* nsDisplayItem::ComputeVisibility do not need to do these things.
* nsDisplayList::ComputeVisibility will already have set mVisibleRect on
* this item to the intersection of *aVisibleRegion and this item's bounds.
* We rely on that, so this should only be called by
* nsDisplayList::ComputeVisibility or nsDisplayItem::RecomputeVisibility.
* aAllowVisibleRegionExpansion is a rect where we are allowed to
* expand the visible region and is only used for making sure the
* background behind a plugin is visible.
* This method needs to be idempotent.
*
* @return true if the item is visible, false if no part of the item
* is visible.
*/
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion);
/**
* Checks if the given display item can be merged with this item.
* @return true if the merging is possible, otherwise false.
*/
virtual bool CanMerge(const nsDisplayItem* aItem) const { return false; }
/**
* Try to merge with the other item (which is below us in the display
* list). This gets used by nsDisplayClip to coalesce clipping operations
* (optimization), by nsDisplayOpacity to merge rendering for the same
* content element into a single opacity group (correctness), and will be
* used by nsDisplayOutline to merge multiple outlines for the same element
* (also for correctness).
*/
virtual void Merge(const nsDisplayItem* aItem) {}
/**
* Merges the given display list to this item.
*/
virtual void MergeDisplayListFromItem(nsDisplayListBuilder* aBuilder,
const nsDisplayItem* aItem) {}
/**
* Appends the underlying frames of all display items that have been
* merged into this one (excluding this item's own underlying frame)
* to aFrames.
*/
virtual void GetMergedFrames(nsTArray<nsIFrame*>* aFrames) const {}
virtual bool HasMergedFrames() const { return false; }
/**
* During the visibility computation and after TryMerge, display lists may
* return true here to flatten themselves away, removing them. This
* flattening is distinctly different from FlattenTo, which occurs before
* items are merged together.
*/
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) {
return false;
}
/**
* Some items such as those calling into the native themed widget machinery
* have to be painted on the content process. In this case it is best to avoid
* allocating layers that serializes and forwards the work to the compositor.
*/
virtual bool MustPaintOnContentSide() const { return false; }
/**
* If this has a child list where the children are in the same coordinate
* system as this item (i.e., they have the same reference frame),
* return the list.
*/
virtual nsDisplayList* GetSameCoordinateSystemChildren() const
{
return nullptr;
}
virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) {}
/**
* Do UpdateBounds() for items with frames establishing or extending
* 3D rendering context.
*
* This function is called by UpdateBoundsFor3D() of
* nsDisplayTransform(), and it is called by
* BuildDisplayListForStackingContext() on transform items
* establishing 3D rendering context.
*
* The bounds of a transform item with the frame establishing 3D
* rendering context should be computed by calling
* DoUpdateBoundsPreserves3D() on all descendants that participate
* the same 3d rendering context.
*/
virtual void DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) {}
/**
* If this has a child list, return it, even if the children are in
* a different coordinate system to this item.
*/
virtual RetainedDisplayList* GetChildren() const { return nullptr; }
/**
* Returns the building rectangle used by nsDisplayListBuilder when
* this item was constructed.
*/
const nsRect& GetBuildingRect() const { return mBuildingRect; }
void SetBuildingRect(const nsRect& aBuildingRect)
{
if (aBuildingRect == mBuildingRect) {
// Avoid unnecessary paint rect recompution when the
// building rect is staying the same.
return;
}
mPaintRect = mBuildingRect = aBuildingRect;
mPaintRectValid = false;
}
void SetPaintRect(const nsRect& aPaintRect) {
mPaintRect = aPaintRect;
mPaintRectValid = true;
}
bool HasPaintRect() const { return mPaintRectValid; }
/**
* Returns the building rect for the children, relative to their
* reference frame. Can be different from mBuildingRect for nsDisplayTransform,
* since the reference frame for the children is different from the reference
* frame for the item itself.
*/
virtual const nsRect& GetBuildingRectForChildren() const { return mBuildingRect; }
/**
* Stores the given opacity value to be applied when drawing. It is an error to
* call this if CanApplyOpacity returned false.
*/
virtual void ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClipChain* aClip) {
NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity not supported on this type");
}
/**
* Returns true if this display item would return true from ApplyOpacity without
* actually applying the opacity. Otherwise returns false.
*/
virtual bool CanApplyOpacity() const { return false; }
bool ForceNotVisible() const { return mForceNotVisible; }
/**
* For debugging and stuff
*/
virtual const char* Name() const = 0;
virtual void WriteDebugInfo(std::stringstream& aStream) {}
nsDisplayItem* GetAbove() { return mAbove; }
/**
* Like ComputeVisibility, but does the work that nsDisplayList
* does per-item:
* -- Intersects GetBounds with aVisibleRegion and puts the result
* in mVisibleRect
* -- Subtracts bounds from aVisibleRegion if the item is opaque
*/
bool RecomputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
bool aUseClipBounds = true);
/**
* Returns the result of aBuilder->ToReferenceFrame(GetUnderlyingFrame())
*/
const nsPoint& ToReferenceFrame() const {
NS_ASSERTION(mFrame, "No frame?");
return mToReferenceFrame;
}
/**
* @return the root of the display list's frame (sub)tree, whose origin
* establishes the coordinate system for the display list
*/
const nsIFrame* ReferenceFrame() const { return mReferenceFrame; }
/**
* Returns the reference frame for display item children of this item.
*/
virtual const nsIFrame* ReferenceFrameForChildren() const { return mReferenceFrame; }
AnimatedGeometryRoot* GetAnimatedGeometryRoot() const {
MOZ_ASSERT(mAnimatedGeometryRoot, "Must have cached AGR before accessing it!");
return mAnimatedGeometryRoot;
}
virtual struct AnimatedGeometryRoot* AnimatedGeometryRootForScrollMetadata() const {
return GetAnimatedGeometryRoot();
}
/**
* Checks if this display item (or any children) contains content that might
* be rendered with component alpha (e.g. subpixel antialiasing). Returns the
* bounds of the area that needs component alpha, or an empty rect if nothing
* in the item does.
*/
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const
{
return nsRect();
}
/**
* Disable usage of component alpha. Currently only relevant for items that have text.
*/
void DisableComponentAlpha()
{
mDisableSubpixelAA = true;
}
bool IsSubpixelAADisabled() const { return mDisableSubpixelAA; }
/**
* Check if we can add async animations to the layer for this display item.
*/
virtual bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) {
return false;
}
virtual bool SupportsOptimizingToImage() const { return false; }
const DisplayItemClip& GetClip() const
{
return mClip ? *mClip : DisplayItemClip::NoClip();
}
void IntersectClip(nsDisplayListBuilder* aBuilder, const DisplayItemClipChain* aOther, bool aStore);
virtual void SetActiveScrolledRoot(const ActiveScrolledRoot* aActiveScrolledRoot) { mActiveScrolledRoot = aActiveScrolledRoot; }
const ActiveScrolledRoot* GetActiveScrolledRoot() const { return mActiveScrolledRoot; }
virtual void SetClipChain(const DisplayItemClipChain* aClipChain,
bool aStore);
const DisplayItemClipChain* GetClipChain() const { return mClipChain; }
/**
* Intersect all clips in our clip chain up to (and including) aASR and set
* set the intersection as this item's clip.
*/
void FuseClipChainUpTo(nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR);
bool BackfaceIsHidden() const { return mFrame->BackfaceIsHidden(); }
bool In3DContextAndBackfaceIsHidden()
{
return mBackfaceHidden;
}
bool HasDifferentFrame(const nsDisplayItem* aOther) const
{
return mFrame != aOther->mFrame;
}
bool HasSameTypeAndClip(const nsDisplayItem* aOther) const
{
return GetPerFrameKey() == aOther->GetPerFrameKey() &&
GetClipChain() == aOther->GetClipChain();
}
bool HasSameContent(const nsDisplayItem* aOther) const
{
return mFrame->GetContent() == aOther->Frame()->GetContent();
}
bool IsReused() const
{
return mReusedItem;
}
void SetReused(bool aReused)
{
mReusedItem = aReused;
}
virtual bool CanBeReused() const { return true; }
virtual nsIFrame* GetDependentFrame()
{
return nullptr;
}
virtual mozilla::Maybe<nsRect> GetClipWithRespectToASR(
nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR) const;
void SetDisplayItemData(mozilla::DisplayItemData* aDID) {
mDisplayItemData = aDID;
}
mozilla::DisplayItemData* GetDisplayItemData() { return mDisplayItemData; }
// Set the nsDisplayList that this item belongs to, and what
// index it is within that list. Temporary state for merging
// used by RetainedDisplayListBuilder.
void SetOldListIndex(nsDisplayList* aList, OldListIndex aIndex, uint32_t aListKey, uint32_t aNestingDepth)
{
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
mOldListKey = aListKey;
mOldNestingDepth = aNestingDepth;
#endif
mOldList = reinterpret_cast<uintptr_t>(aList);
mOldListIndex = aIndex;
}
bool GetOldListIndex(nsDisplayList* aList, uint32_t aListKey, OldListIndex* aOutIndex)
{
if (mOldList != reinterpret_cast<uintptr_t>(aList)) {
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
MOZ_CRASH_UNSAFE_PRINTF("Item found was in the wrong list! type %d (outer type was %d at depth %d, now is %d)", GetPerFrameKey(), mOldListKey, mOldNestingDepth, aListKey);
#endif
return false;
}
*aOutIndex = mOldListIndex;
return true;
}
const nsRect& GetPaintRect() const {
return mPaintRect;
}
protected:
nsDisplayItem() = delete;
typedef bool (*PrefFunc)(void);
bool ShouldUseAdvancedLayer(LayerManager* aManager, PrefFunc aFunc) const;
bool CanUseAdvancedLayer(LayerManager* aManager) const;
nsIFrame* mFrame;
RefPtr<const DisplayItemClipChain> mClipChain;
const DisplayItemClip* mClip;
RefPtr<const ActiveScrolledRoot> mActiveScrolledRoot;
// Result of FindReferenceFrameFor(mFrame), if mFrame is non-null
const nsIFrame* mReferenceFrame;
RefPtr<struct AnimatedGeometryRoot> mAnimatedGeometryRoot;
// Result of ToReferenceFrame(mFrame), if mFrame is non-null
nsPoint mToReferenceFrame;
RefPtr<mozilla::DisplayItemData> mDisplayItemData;
private:
// This is the rectangle that nsDisplayListBuilder was using as the visible
// rect to decide which items to construct.
nsRect mBuildingRect;
// nsDisplayList::ComputeVisibility sets this to the visible region
// of the item by intersecting the visible region with the bounds
// of the item. Paint implementations can use this to limit their drawing.
// Guaranteed to be contained in GetBounds().
nsRect mPaintRect;
protected:
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
public:
uint32_t mOldListKey = 0;
uint32_t mOldNestingDepth = 0;
bool mMergedItem = false;
bool mPreProcessedItem = false;
protected:
#endif
OldListIndex mOldListIndex;
uintptr_t mOldList = 0;
bool mForceNotVisible;
bool mDisableSubpixelAA;
bool mReusedItem;
bool mBackfaceHidden;
bool mPaintRectValid;
#ifdef MOZ_DUMP_PAINTING
// True if this frame has been painted.
bool mPainted;
#endif
struct {
RefPtr<const DisplayItemClipChain> mClipChain;
const DisplayItemClip* mClip;
} mState;
};
/**
* Manages a singly-linked list of display list items.
*
* mSentinel is the sentinel list value, the first value in the null-terminated
* linked list of items. mTop is the last item in the list (whose 'above'
* pointer is null). This class has no virtual methods. So list objects are just
* two pointers.
*
* Stepping upward through this list is very fast. Stepping downward is very
* slow so we don't support it. The methods that need to step downward
* (HitTest(), ComputeVisibility()) internally build a temporary array of all
* the items while they do the downward traversal, so overall they're still
* linear time. We have optimized for efficient AppendToTop() of both
* items and lists, with minimal codesize. AppendToBottom() is efficient too.
*/
class nsDisplayList {
public:
typedef mozilla::ActiveScrolledRoot ActiveScrolledRoot;
typedef mozilla::layers::Layer Layer;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::layers::PaintedLayer PaintedLayer;
/**
* Create an empty list.
*/
nsDisplayList()
: mLength(0)
, mIsOpaque(false)
, mForceTransparentSurface(false)
{
mTop = &mSentinel;
mSentinel.mAbove = nullptr;
}
~nsDisplayList() {
if (mSentinel.mAbove) {
NS_WARNING("Nonempty list left over?");
}
}
/**
* Append an item to the top of the list. The item must not currently
* be in a list and cannot be null.
*/
void AppendToTop(nsDisplayItem* aItem) {
MOZ_ASSERT(aItem, "No item to append!");
MOZ_ASSERT(!aItem->mAbove, "Already in a list!");
mTop->mAbove = aItem;
mTop = aItem;
mLength++;
}
/**
* Append a new item to the bottom of the list. The item must be non-null
* and not already in a list.
*/
void AppendToBottom(nsDisplayItem* aItem) {
MOZ_ASSERT(aItem, "No item to append!");
MOZ_ASSERT(!aItem->mAbove, "Already in a list!");
aItem->mAbove = mSentinel.mAbove;
mSentinel.mAbove = aItem;
if (mTop == &mSentinel) {
mTop = aItem;
}
mLength++;
}
/**
* Removes all items from aList and appends them to the top of this list
*/
void AppendToTop(nsDisplayList* aList) {
if (aList->mSentinel.mAbove) {
mTop->mAbove = aList->mSentinel.mAbove;
mTop = aList->mTop;
aList->mTop = &aList->mSentinel;
aList->mSentinel.mAbove = nullptr;
mLength += aList->mLength;
aList->mLength = 0;
}
}
/**
* Removes all items from aList and prepends them to the bottom of this list
*/
void AppendToBottom(nsDisplayList* aList) {
if (aList->mSentinel.mAbove) {
aList->mTop->mAbove = mSentinel.mAbove;
mSentinel.mAbove = aList->mSentinel.mAbove;
if (mTop == &mSentinel) {
mTop = aList->mTop;
}
aList->mTop = &aList->mSentinel;
aList->mSentinel.mAbove = nullptr;
mLength += aList->mLength;
aList->mLength = 0;
}
}
/**
* Remove an item from the bottom of the list and return it.
*/
nsDisplayItem* RemoveBottom();
/**
* Remove all items from the list and call their destructors.
*/
void DeleteAll(nsDisplayListBuilder* aBuilder);
/**
* @return the item at the top of the list, or null if the list is empty
*/
nsDisplayItem* GetTop() const {
return mTop != &mSentinel ? static_cast<nsDisplayItem*>(mTop) : nullptr;
}
/**
* @return the item at the bottom of the list, or null if the list is empty
*/
nsDisplayItem* GetBottom() const { return mSentinel.mAbove; }
bool IsEmpty() const { return mTop == &mSentinel; }
/**
* @return the number of items in the list
*/
uint32_t Count() const { return mLength; }
/**
* Stable sort the list by the z-order of GetUnderlyingFrame() on
* each item. 'auto' is counted as zero.
* It is assumed that the list is already in content document order.
*/
void SortByZOrder();
/**
* Stable sort the list by the tree order of the content of
* GetUnderlyingFrame() on each item. z-index is ignored.
* @param aCommonAncestor a common ancestor of all the content elements
* associated with the display items, for speeding up tree order
* checks, or nullptr if not known; it's only a hint, if it is not an
* ancestor of some elements, then we lose performance but not correctness
*/
void SortByContentOrder(nsIContent* aCommonAncestor);
/**
* Sort the display list using a stable sort. Take care, because some of the
* items might be nsDisplayLists themselves.
* aComparator(Item item1, Item item2) should return true if item1 should go
* before item2.
* We sort the items into increasing order.
*/
template<typename Item, typename Comparator>
void Sort(const Comparator& aComparator) {
// Some casual local browsing testing suggests that a local preallocated
// array of 20 items should be able to avoid a lot of dynamic allocations
// here.
AutoTArray<Item, 20> items;
while (nsDisplayItem* item = RemoveBottom()) {
items.AppendElement(Item(item));
}
std::stable_sort(items.begin(), items.end(), aComparator);
for (Item& item : items) {
AppendToTop(item);
}
}
/**
* Compute visiblity for the items in the list.
* We put this logic here so it can be shared by top-level
* painting and also display items that maintain child lists.
* This is also a good place to put ComputeVisibility-related logic
* that must be applied to every display item. In particular, this
* sets mVisibleRect on each display item.
* This sets mIsOpaque if the entire visible area of this list has
* been removed from aVisibleRegion when we return.
* This does not remove any items from the list, so we can recompute
* visiblity with different regions later (see
* FrameLayerBuilder::DrawPaintedLayer).
* This method needs to be idempotent.
*
* @param aVisibleRegion the area that is visible, relative to the
* reference frame; on return, this contains the area visible under the list.
* I.e., opaque contents of this list are subtracted from aVisibleRegion.
* @param aListVisibleBounds must be equal to the bounds of the intersection
* of aVisibleRegion and GetBounds() for this list.
* @return true if any item in the list is visible.
*/
bool ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aListVisibleBounds);
/**
* As ComputeVisibilityForSublist, but computes visibility for a root
* list (a list that does not belong to an nsDisplayItem).
* This method needs to be idempotent.
*
* @param aVisibleRegion the area that is visible
*/
bool ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion);
/**
* Returns true if the visible region output from ComputeVisiblity was
* empty, i.e. everything visible in this list is opaque.
*/
bool IsOpaque() const {
return mIsOpaque;
}
/**
* Returns true if any display item requires the surface to be transparent.
*/
bool NeedsTransparentSurface() const {
return mForceTransparentSurface;
}
/**
* Paint the list to the rendering context. We assume that (0,0) in aCtx
* corresponds to the origin of the reference frame. For best results,
* aCtx's current transform should make (0,0) pixel-aligned. The
* rectangle in aDirtyRect is painted, which *must* be contained in the
* dirty rect used to construct the display list.
*
* If aFlags contains PAINT_USE_WIDGET_LAYERS and
* ShouldUseWidgetLayerManager() is set, then we will paint using
* the reference frame's widget's layer manager (and ctx may be null),
* otherwise we will use a temporary BasicLayerManager and ctx must
* not be null.
*
* If PAINT_EXISTING_TRANSACTION is set, the reference frame's widget's
* layer manager has already had BeginTransaction() called on it and
* we should not call it again.
*
* If PAINT_COMPRESSED is set, the FrameLayerBuilder should be set to compressed mode
* to avoid short cut optimizations.
*
* This must only be called on the root display list of the display list
* tree.
*
* We return the layer manager used for painting --- mainly so that
* callers can dump its layer tree if necessary.
*/
enum {
PAINT_DEFAULT = 0,
PAINT_USE_WIDGET_LAYERS = 0x01,
PAINT_EXISTING_TRANSACTION = 0x04,
PAINT_NO_COMPOSITE = 0x08,
PAINT_COMPRESSED = 0x10,
PAINT_IDENTICAL_DISPLAY_LIST = 0x20
};
already_AddRefed<LayerManager> PaintRoot(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
uint32_t aFlags);
mozilla::FrameLayerBuilder* BuildLayers(nsDisplayListBuilder* aBuilder,
LayerManager* aLayerManager,
uint32_t aFlags,
bool aIsWidgetTransaction);
/**
* Get the bounds. Takes the union of the bounds of all children.
* The result is not cached.
*/
nsRect GetBounds(nsDisplayListBuilder* aBuilder) const;
/**
* Get this list's bounds, respecting clips relative to aASR. The result is
* the union of each item's clipped bounds with respect to aASR. That means
* that if an item can move asynchronously with an ASR that is a descendant
* of aASR, then the clipped bounds with respect to aASR will be the clip of
* that item for aASR, because the item can move anywhere inside that clip.
* If there is an item in this list which is not bounded with respect to
* aASR (i.e. which does not have "finite bounds" with respect to aASR),
* then this method trigger an assertion failure.
* The optional aBuildingRect out argument can be set to non-null if the
* caller is also interested to know the building rect. This can be used
* to get the visible rect efficiently without traversing the display list
* twice.
*/
nsRect GetClippedBoundsWithRespectToASR(nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR,
nsRect* aBuildingRect = nullptr) const;
/**
* Find the topmost display item that returns a non-null frame, and return
* the frame.
*/
void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
nsDisplayItem::HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) const;
/**
* Compute the union of the visible rects of the items in the list. The
* result is not cached.
*/
nsRect GetBuildingRect() const;
void SetIsOpaque()
{
mIsOpaque = true;
}
void SetNeedsTransparentSurface()
{
mForceTransparentSurface = true;
}
void RestoreState() {
mIsOpaque = false;
mForceTransparentSurface = false;
}
private:
nsDisplayItemLink mSentinel;
nsDisplayItemLink* mTop;
uint32_t mLength;
// This is set to true by FrameLayerBuilder if the final visible region
// is empty (i.e. everything that was visible is covered by some
// opaque content in this list).
bool mIsOpaque;
// This is set to true by FrameLayerBuilder if any display item in this
// list needs to force the surface containing this list to be transparent.
bool mForceTransparentSurface;
};
class FlattenedDisplayItemIterator
{
public:
FlattenedDisplayItemIterator(nsDisplayListBuilder* aBuilder,
nsDisplayList* aList,
const bool aResolveFlattening = true)
: mBuilder(aBuilder)
, mNext(aList->GetBottom())
{
if (aResolveFlattening) {
// This is done conditionally in case subclass overrides
// ShouldFlattenNextItem().
ResolveFlattening();
}
}
virtual ~FlattenedDisplayItemIterator()
{
MOZ_ASSERT(!HasNext());
}
nsDisplayItem* GetNext()
{
nsDisplayItem* next = mNext;
// Advance mNext to the following item
if (next) {
mNext = mNext->GetAbove();
ResolveFlattening();
}
return next;
}
bool HasNext() const
{
return mNext || !mStack.IsEmpty();
}
nsDisplayItem* PeekNext()
{
return mNext;
}
protected:
bool AtEndOfNestedList() const
{
return !mNext && mStack.Length() > 0;
}
virtual bool ShouldFlattenNextItem()
{
return mNext && mNext->ShouldFlattenAway(mBuilder);
}
void ResolveFlattening()
{
// Handle the case where we reach the end of a nested list, or the current
// item should start a new nested list. Repeat this until we find an actual
// item, or the very end of the outer list.
while (AtEndOfNestedList() || ShouldFlattenNextItem()) {
if (AtEndOfNestedList()) {
// Pop the last item off the stack.
mNext = mStack.LastElement();
EndNested(mNext);
mStack.RemoveElementAt(mStack.Length() - 1);
// We stored the item that was flattened, so advance to the next.
mNext = mNext->GetAbove();
} else {
// This item wants to be flattened. Store the current item on the stack,
// and use the first item in the child list instead.
mStack.AppendElement(mNext);
StartNested(mNext);
nsDisplayList* childItems = mNext->GetSameCoordinateSystemChildren();
mNext = childItems->GetBottom();
}
}
}
virtual void EndNested(nsDisplayItem* aItem) {}
virtual void StartNested(nsDisplayItem* aItem) {}
nsDisplayListBuilder* mBuilder;
nsDisplayItem* mNext;
AutoTArray<nsDisplayItem*, 10> mStack;
};
/**
* This is passed as a parameter to nsIFrame::BuildDisplayList. That method
* will put any generated items onto the appropriate list given here. It's
* basically just a collection with one list for each separate stacking layer.
* The lists themselves are external to this object and thus can be shared
* with others. Some of the list pointers may even refer to the same list.
*/
class nsDisplayListSet {
public:
/**
* @return a list where one should place the border and/or background for
* this frame (everything from steps 1 and 2 of CSS 2.1 appendix E)
*/
nsDisplayList* BorderBackground() const { return mBorderBackground; }
/**
* @return a list where one should place the borders and/or backgrounds for
* block-level in-flow descendants (step 4 of CSS 2.1 appendix E)
*/
nsDisplayList* BlockBorderBackgrounds() const { return mBlockBorderBackgrounds; }
/**
* @return a list where one should place descendant floats (step 5 of
* CSS 2.1 appendix E)
*/
nsDisplayList* Floats() const { return mFloats; }
/**
* @return a list where one should place the (pseudo) stacking contexts
* for descendants of this frame (everything from steps 3, 7 and 8
* of CSS 2.1 appendix E)
*/
nsDisplayList* PositionedDescendants() const { return mPositioned; }
/**
* @return a list where one should place the outlines
* for this frame and its descendants (step 9 of CSS 2.1 appendix E)
*/
nsDisplayList* Outlines() const { return mOutlines; }
/**
* @return a list where one should place all other content
*/
nsDisplayList* Content() const { return mContent; }
void DeleteAll(nsDisplayListBuilder* aBuilder) {
BorderBackground()->DeleteAll(aBuilder);
BlockBorderBackgrounds()->DeleteAll(aBuilder);
Floats()->DeleteAll(aBuilder);
PositionedDescendants()->DeleteAll(aBuilder);
Outlines()->DeleteAll(aBuilder);
Content()->DeleteAll(aBuilder);
}
nsDisplayListSet(nsDisplayList* aBorderBackground,
nsDisplayList* aBlockBorderBackgrounds,
nsDisplayList* aFloats,
nsDisplayList* aContent,
nsDisplayList* aPositionedDescendants,
nsDisplayList* aOutlines) :
mBorderBackground(aBorderBackground),
mBlockBorderBackgrounds(aBlockBorderBackgrounds),
mFloats(aFloats),
mContent(aContent),
mPositioned(aPositionedDescendants),
mOutlines(aOutlines) {
}
/**
* A copy constructor that lets the caller override the BorderBackground
* list.
*/
nsDisplayListSet(const nsDisplayListSet& aLists,
nsDisplayList* aBorderBackground) :
mBorderBackground(aBorderBackground),
mBlockBorderBackgrounds(aLists.BlockBorderBackgrounds()),
mFloats(aLists.Floats()),
mContent(aLists.Content()),
mPositioned(aLists.PositionedDescendants()),
mOutlines(aLists.Outlines()) {
}
/**
* Move all display items in our lists to top of the corresponding lists in the
* destination.
*/
void MoveTo(const nsDisplayListSet& aDestination) const;
private:
// This class is only used on stack, so we don't have to worry about leaking
// it. Don't let us be heap-allocated!
void* operator new(size_t sz) CPP_THROW_NEW;
protected:
nsDisplayList* mBorderBackground;
nsDisplayList* mBlockBorderBackgrounds;
nsDisplayList* mFloats;
nsDisplayList* mContent;
nsDisplayList* mPositioned;
nsDisplayList* mOutlines;
};
/**
* A specialization of nsDisplayListSet where the lists are actually internal
* to the object, and all distinct.
*/
struct nsDisplayListCollection : public nsDisplayListSet {
explicit nsDisplayListCollection(nsDisplayListBuilder* aBuilder) :
nsDisplayListSet(&mLists[0], &mLists[1], &mLists[2], &mLists[3], &mLists[4],
&mLists[5]) {}
explicit nsDisplayListCollection(nsDisplayListBuilder* aBuilder, nsDisplayList* aBorderBackground) :
nsDisplayListSet(aBorderBackground, &mLists[1], &mLists[2], &mLists[3], &mLists[4],
&mLists[5]) {}
/**
* Sort all lists by content order.
*/
void SortAllByContentOrder(nsIContent* aCommonAncestor) {
for (int32_t i = 0; i < 6; ++i) {
mLists[i].SortByContentOrder(aCommonAncestor);
}
}
private:
// This class is only used on stack, so we don't have to worry about leaking
// it. Don't let us be heap-allocated!
void* operator new(size_t sz) CPP_THROW_NEW;
nsDisplayList mLists[6];
};
/**
* A display list that also retains the partial build
* information (in the form of a DAG) used to create it.
*
* Display lists built from a partial list aren't necessarily
* in the same order as a full build, and the DAG retains
* the information needing to interpret the current
* order correctly.
*/
class RetainedDisplayList : public nsDisplayList {
public:
RetainedDisplayList() {}
RetainedDisplayList(RetainedDisplayList&& aOther)
{
AppendToTop(&aOther);
mDAG = std::move(aOther.mDAG);
}
~RetainedDisplayList()
{
MOZ_ASSERT(mOldItems.IsEmpty(), "Must empty list before destroying");
}
RetainedDisplayList& operator=(RetainedDisplayList&& aOther)
{
MOZ_ASSERT(!Count(), "Can only move into an empty list!");
MOZ_ASSERT(mOldItems.IsEmpty(), "Can only move into an empty list!");
AppendToTop(&aOther);
mDAG = std::move(aOther.mDAG);
return *this;
}
void DeleteAll(nsDisplayListBuilder* aBuilder)
{
for (OldItemInfo& i : mOldItems) {
if (i.mItem) {
i.mItem->Destroy(aBuilder);
}
}
mOldItems.Clear();
mDAG.Clear();
nsDisplayList::DeleteAll(aBuilder);
}
DirectedAcyclicGraph<MergedListUnits> mDAG;
// Temporary state initialized during the preprocess pass
// of RetainedDisplayListBuilder and then used during merging.
nsTArray<OldItemInfo> mOldItems;
};
class nsDisplayImageContainer : public nsDisplayItem {
public:
typedef mozilla::LayerIntPoint LayerIntPoint;
typedef mozilla::LayoutDeviceRect LayoutDeviceRect;
typedef mozilla::layers::ImageContainer ImageContainer;
typedef mozilla::layers::ImageLayer ImageLayer;
nsDisplayImageContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
{}
/**
* @return true if this display item can be optimized into an image layer.
* It is an error to call GetContainer() unless you've called
* CanOptimizeToImageLayer() first and it returned true.
*/
virtual bool CanOptimizeToImageLayer(LayerManager* aManager,
nsDisplayListBuilder* aBuilder);
already_AddRefed<ImageContainer> GetContainer(LayerManager* aManager,
nsDisplayListBuilder* aBuilder);
void ConfigureLayer(ImageLayer* aLayer,
const ContainerLayerParameters& aParameters);
virtual void UpdateDrawResult(mozilla::image::ImgDrawResult aResult) = 0;
virtual already_AddRefed<imgIContainer> GetImage() = 0;
virtual nsRect GetDestRect() const = 0;
virtual bool SupportsOptimizingToImage() const override { return true; }
};
/**
* Use this class to implement not-very-frequently-used display items
* that are not opaque, do not receive events, and are bounded by a frame's
* border-rect.
*
* This should not be used for display items which are created frequently,
* because each item is one or two pointers bigger than an item from a
* custom display item class could be, and fractionally slower. However it does
* save code size. We use this for infrequently-used item types.
*/
class nsDisplayGeneric : public nsDisplayItem {
public:
typedef void (* PaintCallback)(nsIFrame* aFrame, DrawTarget* aDrawTarget,
const nsRect& aDirtyRect, nsPoint aFramePt);
// XXX: should be removed eventually
typedef void (* OldPaintCallback)(nsIFrame* aFrame, gfxContext* aCtx,
const nsRect& aDirtyRect, nsPoint aFramePt);
nsDisplayGeneric(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
PaintCallback aPaint, const char* aName, DisplayItemType aType)
: nsDisplayItem(aBuilder, aFrame)
, mPaint(aPaint)
, mOldPaint(nullptr)
, mName(aName)
, mType(aType)
{
MOZ_COUNT_CTOR(nsDisplayGeneric);
}
// XXX: should be removed eventually
nsDisplayGeneric(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
OldPaintCallback aOldPaint, const char* aName, DisplayItemType aType)
: nsDisplayItem(aBuilder, aFrame)
, mPaint(nullptr)
, mOldPaint(aOldPaint)
, mName(aName)
, mType(aType)
{
MOZ_COUNT_CTOR(nsDisplayGeneric);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayGeneric() {
MOZ_COUNT_DTOR(nsDisplayGeneric);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) override {
MOZ_ASSERT(!!mPaint != !!mOldPaint);
if (mPaint) {
mPaint(mFrame, aCtx->GetDrawTarget(), GetPaintRect(), ToReferenceFrame());
} else {
mOldPaint(mFrame, aCtx, GetPaintRect(), ToReferenceFrame());
}
}
virtual const char* Name() const override { return mName; }
virtual DisplayItemType GetType() const override { return mType; }
// This override is needed because GetType() for nsDisplayGeneric subclasses
// does not match TYPE_GENERIC that was used to allocate the object.
virtual void Destroy(nsDisplayListBuilder* aBuilder) override
{
this->~nsDisplayGeneric();
aBuilder->Destroy(DisplayItemType::TYPE_GENERIC, this);
}
protected:
void* operator new(size_t aSize,
nsDisplayListBuilder* aBuilder) {
return aBuilder->Allocate(aSize, DisplayItemType::TYPE_GENERIC);
}
template<typename T, typename... Args>
friend T* MakeDisplayItem(nsDisplayListBuilder* aBuilder, Args&&... aArgs);
PaintCallback mPaint;
OldPaintCallback mOldPaint; // XXX: should be removed eventually
const char* mName;
DisplayItemType mType;
};
#if defined(MOZ_REFLOW_PERF_DSP) && defined(MOZ_REFLOW_PERF)
/**
* This class implements painting of reflow counts. Ideally, we would simply
* make all the frame names be those returned by nsFrame::GetFrameName
* (except that tosses in the content tag name!) and support only one color
* and eliminate this class altogether in favor of nsDisplayGeneric, but for
* the time being we can't pass args to a PaintCallback, so just have a
* separate class to do the right thing. Sadly, this alsmo means we need to
* hack all leaf frame classes to handle this.
*
* XXXbz the color thing is a bit of a mess, but 0 basically means "not set"
* here... I could switch it all to nscolor, but why bother?
*/
class nsDisplayReflowCount : public nsDisplayItem {
public:
nsDisplayReflowCount(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const char* aFrameName,
uint32_t aColor = 0)
: nsDisplayItem(aBuilder, aFrame),
mFrameName(aFrameName),
mColor(aColor)
{
MOZ_COUNT_CTOR(nsDisplayReflowCount);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayReflowCount() {
MOZ_COUNT_DTOR(nsDisplayReflowCount);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override {
mFrame->PresShell()->PaintCount(mFrameName, aCtx,
mFrame->PresContext(),
mFrame, ToReferenceFrame(),
mColor);
}
NS_DISPLAY_DECL_NAME("nsDisplayReflowCount", TYPE_REFLOW_COUNT)
protected:
const char* mFrameName;
nscolor mColor;
};
#define DO_GLOBAL_REFLOW_COUNT_DSP(_name) \
PR_BEGIN_MACRO \
if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery() && \
PresShell()->IsPaintingFrameCounts()) { \
aLists.Outlines()->AppendToTop( \
MakeDisplayItem<nsDisplayReflowCount>(aBuilder, this, _name)); \
} \
PR_END_MACRO
#define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color) \
PR_BEGIN_MACRO \
if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery() && \
PresShell()->IsPaintingFrameCounts()) { \
aLists.Outlines()->AppendToTop( \
MakeDisplayItem<nsDisplayReflowCount>(aBuilder, this, _name, _color)); \
} \
PR_END_MACRO
/*
Macro to be used for classes that don't actually implement BuildDisplayList
*/
#define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super) \
void BuildDisplayList(nsDisplayListBuilder* aBuilder, \
const nsRect& aDirtyRect, \
const nsDisplayListSet& aLists) { \
DO_GLOBAL_REFLOW_COUNT_DSP(#_class); \
_super::BuildDisplayList(aBuilder, aDirtyRect, aLists); \
}
#else // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF
#define DO_GLOBAL_REFLOW_COUNT_DSP(_name)
#define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color)
#define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super)
#endif // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF
class nsDisplayCaret : public nsDisplayItem {
public:
nsDisplayCaret(nsDisplayListBuilder* aBuilder, nsIFrame* aCaretFrame);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayCaret();
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
NS_DISPLAY_DECL_NAME("Caret", TYPE_CARET)
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
protected:
RefPtr<nsCaret> mCaret;
nsRect mBounds;
};
/**
* The standard display item to paint the CSS borders of a frame.
*/
class nsDisplayBorder : public nsDisplayItem {
public:
nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBorder() {
MOZ_COUNT_DTOR(nsDisplayBorder);
}
#endif
virtual bool IsInvisibleInRect(const nsRect& aRect) const override;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
NS_DISPLAY_DECL_NAME("Border", TYPE_BORDER)
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override;
virtual nsRegion GetTightBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override
{
*aSnap = true;
return CalculateBounds<nsRegion>(*mFrame->StyleBorder());
}
protected:
template<typename T>
T CalculateBounds(const nsStyleBorder& aStyleBorder) const
{
nsRect borderBounds(ToReferenceFrame(), mFrame->GetSize());
if (aStyleBorder.IsBorderImageLoaded()) {
borderBounds.Inflate(aStyleBorder.GetImageOutset());
return borderBounds;
} else {
nsMargin border = aStyleBorder.GetComputedBorder();
T result;
if (border.top > 0) {
result = nsRect(borderBounds.X(), borderBounds.Y(), borderBounds.Width(), border.top);
}
if (border.right > 0) {
result.OrWith(nsRect(borderBounds.XMost() - border.right, borderBounds.Y(), border.right, borderBounds.Height()));
}
if (border.bottom > 0) {
result.OrWith(nsRect(borderBounds.X(), borderBounds.YMost() - border.bottom, borderBounds.Width(), border.bottom));
}
if (border.left > 0) {
result.OrWith(nsRect(borderBounds.X(), borderBounds.Y(), border.left, borderBounds.Height()));
}
nscoord radii[8];
if (mFrame->GetBorderRadii(radii)) {
if (border.left > 0 || border.top > 0) {
nsSize cornerSize(radii[mozilla::eCornerTopLeftX], radii[mozilla::eCornerTopLeftY]);
result.OrWith(nsRect(borderBounds.TopLeft(), cornerSize));
}
if (border.top > 0 || border.right > 0) {
nsSize cornerSize(radii[mozilla::eCornerTopRightX], radii[mozilla::eCornerTopRightY]);
result.OrWith(nsRect(borderBounds.TopRight() - nsPoint(cornerSize.width, 0), cornerSize));
}
if (border.right > 0 || border.bottom > 0) {
nsSize cornerSize(radii[mozilla::eCornerBottomRightX], radii[mozilla::eCornerBottomRightY]);
result.OrWith(nsRect(borderBounds.BottomRight() - nsPoint(cornerSize.width, cornerSize.height), cornerSize));
}
if (border.bottom > 0 || border.left > 0) {
nsSize cornerSize(radii[mozilla::eCornerBottomLeftX], radii[mozilla::eCornerBottomLeftY]);
result.OrWith(nsRect(borderBounds.BottomLeft() - nsPoint(0, cornerSize.height), cornerSize));
}
}
return result;
}
}
nsRect mBounds;
};
/**
* A simple display item that just renders a solid color across the
* specified bounds. For canvas frames (in the CSS sense) we split off the
* drawing of the background color into this class (from nsDisplayBackground
* via nsDisplayCanvasBackground). This is done so that we can always draw a
* background color to avoid ugly flashes of white when we can't draw a full
* frame tree (ie when a page is loading). The bounds can differ from the
* frame's bounds -- this is needed when a frame/iframe is loading and there
* is not yet a frame tree to go in the frame/iframe so we use the subdoc
* frame of the parent document as a standin.
*/
class nsDisplaySolidColorBase : public nsDisplayItem {
public:
nsDisplaySolidColorBase(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nscolor aColor)
: nsDisplayItem(aBuilder, aFrame), mColor(aColor)
{}
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
{
return new nsDisplaySolidColorGeometry(this, aBuilder, mColor);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override
{
const nsDisplaySolidColorGeometry* geometry =
static_cast<const nsDisplaySolidColorGeometry*>(aGeometry);
if (mColor != geometry->mColor) {
bool dummy;
aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &dummy));
return;
}
ComputeInvalidationRegionDifference(aBuilder, geometry, aInvalidRegion);
}
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override
{
*aSnap = false;
nsRegion result;
if (NS_GET_A(mColor) == 255) {
result = GetBounds(aBuilder, aSnap);
}
return result;
}
virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override
{
return mozilla::Some(mColor);
}
protected:
nscolor mColor;
};
class nsDisplaySolidColor : public nsDisplaySolidColorBase {
public:
nsDisplaySolidColor(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRect& aBounds, nscolor aColor, bool aCanBeReused = true)
: nsDisplaySolidColorBase(aBuilder, aFrame, aColor), mBounds(aBounds)
, mCanBeReused(aCanBeReused)
{
NS_ASSERTION(NS_GET_A(aColor) > 0, "Don't create invisible nsDisplaySolidColors!");
MOZ_COUNT_CTOR(nsDisplaySolidColor);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplaySolidColor() {
MOZ_COUNT_DTOR(nsDisplaySolidColor);
}
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
virtual void WriteDebugInfo(std::stringstream& aStream) override;
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
NS_DISPLAY_DECL_NAME("SolidColor", TYPE_SOLID_COLOR)
virtual bool CanBeReused() const override { return mCanBeReused; }
int32_t ZIndex() const override
{
if (mOverrideZIndex) {
return mOverrideZIndex.value();
}
return nsDisplaySolidColorBase::ZIndex();
}
void SetOverrideZIndex(int32_t aZIndex)
{
mOverrideZIndex = mozilla::Some(aZIndex);
}
private:
nsRect mBounds;
bool mCanBeReused;
mozilla::Maybe<int32_t> mOverrideZIndex;
};
/**
* A display item that renders a solid color over a region. This is not
* exposed through CSS, its only purpose is efficient invalidation of
* the find bar highlighter dimmer.
*/
class nsDisplaySolidColorRegion : public nsDisplayItem {
typedef mozilla::gfx::Color Color;
public:
nsDisplaySolidColorRegion(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRegion& aRegion, nscolor aColor)
: nsDisplayItem(aBuilder, aFrame), mRegion(aRegion), mColor(Color::FromABGR(aColor))
{
NS_ASSERTION(NS_GET_A(aColor) > 0, "Don't create invisible nsDisplaySolidColorRegions!");
MOZ_COUNT_CTOR(nsDisplaySolidColorRegion);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplaySolidColorRegion() {
MOZ_COUNT_DTOR(nsDisplaySolidColorRegion);
}
#endif
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
{
return new nsDisplaySolidColorRegionGeometry(this, aBuilder, mRegion, mColor);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override
{
const nsDisplaySolidColorRegionGeometry* geometry =
static_cast<const nsDisplaySolidColorRegionGeometry*>(aGeometry);
if (mColor == geometry->mColor) {
aInvalidRegion->Xor(geometry->mRegion, mRegion);
} else {
aInvalidRegion->Or(geometry->mRegion.GetBounds(), mRegion.GetBounds());
}
}
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
NS_DISPLAY_DECL_NAME("SolidColorRegion", TYPE_SOLID_COLOR_REGION)
protected:
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
virtual void WriteDebugInfo(std::stringstream& aStream) override;
private:
nsRegion mRegion;
Color mColor;
};
/**
* A display item to paint one background-image for a frame. Each background
* image layer gets its own nsDisplayBackgroundImage.
*/
class nsDisplayBackgroundImage : public nsDisplayImageContainer {
public:
typedef mozilla::StyleGeometryBox StyleGeometryBox;
struct InitData {
nsDisplayListBuilder* builder;
nsIFrame* frame;
mozilla::ComputedStyle* backgroundStyle;
nsCOMPtr<imgIContainer> image;
nsRect backgroundRect;
nsRect fillArea;
nsRect destArea;
uint32_t layer;
bool isRasterImage;
bool shouldFixToViewport;
};
/**
* aLayer signifies which background layer this item represents.
* aIsThemed should be the value of aFrame->IsThemed.
* aBackgroundStyle should be the result of
* nsCSSRendering::FindBackground, or null if FindBackground returned false.
* aBackgroundRect is relative to aFrame.
*/
static InitData GetInitData(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
uint32_t aLayer,
const nsRect& aBackgroundRect,
mozilla::ComputedStyle* aBackgroundStyle);
explicit nsDisplayBackgroundImage(nsDisplayListBuilder* aBuilder,
const InitData& aInitData,
nsIFrame* aFrameForBounds = nullptr);
virtual ~nsDisplayBackgroundImage();
// This will create and append new items for all the layers of the
// background. Returns whether we appended a themed background.
// aAllowWillPaintBorderOptimization should usually be left at true, unless
// aFrame has special border drawing that causes opaque borders to not
// actually be opaque.
static bool AppendBackgroundItemsToTop(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsRect& aBackgroundRect,
nsDisplayList* aList,
bool aAllowWillPaintBorderOptimization = true,
mozilla::ComputedStyle* aComputedStyle = nullptr,
const nsRect& aBackgroundOriginRect = nsRect(),
nsIFrame* aSecondaryReferenceFrame = nullptr);
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override;
/**
* GetBounds() returns the background painting area.
*/
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
virtual uint32_t GetPerFrameKey() const override
{
return (mLayer << TYPE_BITS) | nsDisplayItem::GetPerFrameKey();
}
NS_DISPLAY_DECL_NAME("Background", TYPE_BACKGROUND)
/**
* Return the background positioning area.
* (GetBounds() returns the background painting area.)
* Can be called only when mBackgroundStyle is non-null.
*/
nsRect GetPositioningArea() const;
/**
* Returns true if existing rendered pixels of this display item may need
* to be redrawn if the positioning area size changes but its position does
* not.
* If false, only the changed painting area needs to be redrawn when the
* positioning area size changes but its position does not.
*/
bool RenderingMightDependOnPositioningAreaSizeChange() const;
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
{
return new nsDisplayBackgroundGeometry(this, aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override;
virtual bool CanOptimizeToImageLayer(LayerManager* aManager,
nsDisplayListBuilder* aBuilder) override;
virtual already_AddRefed<imgIContainer> GetImage() override;
virtual nsRect GetDestRect() const override;
virtual void UpdateDrawResult(mozilla::image::ImgDrawResult aResult) override
{
nsDisplayBackgroundGeometry::UpdateDrawResult(this, aResult);
}
static nsRegion GetInsideClipRegion(const nsDisplayItem* aItem,
StyleGeometryBox aClip,
const nsRect& aRect,
const nsRect& aBackgroundRect);
virtual bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder) const override
{
return mShouldFixToViewport;
}
virtual nsIFrame* GetDependentFrame() override
{
return mDependentFrame;
}
void SetDependentFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
{
if (!aBuilder->IsRetainingDisplayList()) {
return;
}
mDependentFrame = aFrame;
if (aFrame) {
mDependentFrame->AddDisplayItem(this);
}
}
virtual void RemoveFrame(nsIFrame* aFrame) override
{
if (aFrame == mDependentFrame) {
mDependentFrame = nullptr;
}
nsDisplayItem::RemoveFrame(aFrame);
}
protected:
typedef class mozilla::layers::ImageContainer ImageContainer;
typedef class mozilla::layers::ImageLayer ImageLayer;
bool CanBuildWebRenderDisplayItems(LayerManager* aManager, nsDisplayListBuilder* aBuilder);
nsRect GetBoundsInternal(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrameForBounds = nullptr);
void PaintInternal(nsDisplayListBuilder* aBuilder, gfxContext* aCtx,
const nsRect& aBounds, nsRect* aClipRect);
// Determine whether we want to be separated into our own layer, independent
// of whether this item can actually be layerized.
enum ImageLayerization {
WHENEVER_POSSIBLE,
ONLY_FOR_SCALING,
NO_LAYER_NEEDED
};
ImageLayerization ShouldCreateOwnLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager);
// Cache the result of nsCSSRendering::FindBackground. Always null if
// mIsThemed is true or if FindBackground returned false.
RefPtr<mozilla::ComputedStyle> mBackgroundStyle;
nsCOMPtr<imgIContainer> mImage;
nsIFrame* mDependentFrame;
nsRect mBackgroundRect; // relative to the reference frame
nsRect mFillRect;
nsRect mDestRect;
/* Bounds of this display item */
nsRect mBounds;
uint32_t mLayer;
bool mIsRasterImage;
/* Whether the image should be treated as fixed to the viewport. */
bool mShouldFixToViewport;
uint32_t mImageFlags;
};
enum class TableType : uint8_t {
TABLE,
TABLE_COL,
TABLE_COL_GROUP,
TABLE_ROW,
TABLE_ROW_GROUP,
TABLE_CELL,
TABLE_TYPE_MAX
};
enum class TableTypeBits : uint8_t {
COUNT = 3
};
static_assert(
static_cast<uint8_t>(TableType::TABLE_TYPE_MAX) < (1 << (static_cast<uint8_t>(TableTypeBits::COUNT) + 1)),
"TableType cannot fit with TableTypeBits::COUNT");
TableType GetTableTypeFromFrame(nsIFrame* aFrame);
/**
* A display item to paint background image for table. For table parts, such
* as row, row group, col, col group, when drawing its background, we'll
* create separate background image display item for its containning cell.
* Those background image display items will reference to same DisplayItemData
* if we keep the mFrame point to cell's ancestor frame. We don't want to this
* happened bacause share same DisplatItemData will cause many bugs. So that
* we let mFrame point to cell frame and store the table type of the ancestor
* frame. And use mFrame and table type as key to generate DisplayItemData to
* avoid sharing DisplayItemData.
*
* Also store ancestor frame as mStyleFrame for all rendering informations.
*/
class nsDisplayTableBackgroundImage : public nsDisplayBackgroundImage {
public:
nsDisplayTableBackgroundImage(nsDisplayListBuilder* aBuilder, const InitData& aInitData, nsIFrame* aCellFrame);
~nsDisplayTableBackgroundImage();
virtual uint32_t GetPerFrameKey() const override {
return (mLayer << (TYPE_BITS + static_cast<uint8_t>(TableTypeBits::COUNT))) |
(static_cast<uint8_t>(mTableType) << TYPE_BITS) |
nsDisplayItem::GetPerFrameKey();
}
virtual bool IsInvalid(nsRect& aRect) const override;
virtual nsIFrame* FrameForInvalidation() const override { return mStyleFrame; }
virtual bool HasDeletedFrame() const override {
return !mStyleFrame || nsDisplayBackgroundImage::HasDeletedFrame();
}
virtual void RemoveFrame(nsIFrame* aFrame) override {
if (aFrame == mStyleFrame) {
mStyleFrame = nullptr;
}
nsDisplayBackgroundImage::RemoveFrame(aFrame);
}
NS_DISPLAY_DECL_NAME("TableBackgroundImage", TYPE_TABLE_BACKGROUND_IMAGE)
protected:
virtual nsIFrame* StyleFrame() const override { return mStyleFrame; }
nsIFrame* mStyleFrame;
TableType mTableType;
};
/**
* A display item to paint the native theme background for a frame.
*/
class nsDisplayThemedBackground : public nsDisplayItem {
public:
nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRect& aBackgroundRect);
virtual ~nsDisplayThemedBackground();
void Init(nsDisplayListBuilder* aBuilder);
void Destroy(nsDisplayListBuilder* aBuilder) override
{
aBuilder->UnregisterThemeGeometry(this);
nsDisplayItem::Destroy(aBuilder);
}
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override;
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual bool MustPaintOnContentSide() const override { return true; }
/**
* GetBounds() returns the background painting area.
*/
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
NS_DISPLAY_DECL_NAME("ThemedBackground", TYPE_THEMED_BACKGROUND)
/**
* Return the background positioning area.
* (GetBounds() returns the background painting area.)
* Can be called only when mBackgroundStyle is non-null.
*/
nsRect GetPositioningArea() const;
/**
* Return whether our frame's document does not have the state
* NS_DOCUMENT_STATE_WINDOW_INACTIVE.
*/
bool IsWindowActive() const;
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
{
return new nsDisplayThemedBackgroundGeometry(this, aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override;
virtual void WriteDebugInfo(std::stringstream& aStream) override;
protected:
nsRect GetBoundsInternal();
void PaintInternal(nsDisplayListBuilder* aBuilder, gfxContext* aCtx,
const nsRect& aBounds, nsRect* aClipRect);
nsRect mBackgroundRect;
nsRect mBounds;
nsITheme::Transparency mThemeTransparency;
uint8_t mAppearance;
};
class nsDisplayTableThemedBackground : public nsDisplayThemedBackground {
public:
nsDisplayTableThemedBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRect& aBackgroundRect,
nsIFrame* aAncestorFrame)
: nsDisplayThemedBackground(aBuilder, aFrame, aBackgroundRect)
, mAncestorFrame(aAncestorFrame)
, mTableType(GetTableTypeFromFrame(aAncestorFrame))
{
if (aBuilder->IsRetainingDisplayList()) {
mAncestorFrame->AddDisplayItem(this);
}
}
~nsDisplayTableThemedBackground() {
if (mAncestorFrame) {
mAncestorFrame->RemoveDisplayItem(this);
}
}
virtual uint32_t GetPerFrameKey() const override {
return (static_cast<uint8_t>(mTableType) << TYPE_BITS) |
nsDisplayItem::GetPerFrameKey();
}
virtual nsIFrame* FrameForInvalidation() const override { return mAncestorFrame; }
virtual bool HasDeletedFrame() const override {
return !mAncestorFrame || nsDisplayThemedBackground::HasDeletedFrame();
}
virtual void RemoveFrame(nsIFrame* aFrame) override {
if (aFrame == mAncestorFrame) {
mAncestorFrame = nullptr;
}
nsDisplayThemedBackground::RemoveFrame(aFrame);
}
NS_DISPLAY_DECL_NAME("TableThemedBackground", TYPE_TABLE_THEMED_BACKGROUND_IMAGE)
protected:
virtual nsIFrame* StyleFrame() const override { return mAncestorFrame; }
nsIFrame* mAncestorFrame;
TableType mTableType;
};
class nsDisplayBackgroundColor : public nsDisplayItem
{
typedef mozilla::gfx::Color Color;
public:
nsDisplayBackgroundColor(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRect& aBackgroundRect,
mozilla::ComputedStyle* aBackgroundStyle,
nscolor aColor)
: nsDisplayItem(aBuilder, aFrame)
, mBackgroundRect(aBackgroundRect)
, mBackgroundStyle(aBackgroundStyle)
, mDependentFrame(nullptr)
, mColor(Color::FromABGR(aColor))
{
mState.mColor = mColor;
}
virtual ~nsDisplayBackgroundColor()
{
if (mDependentFrame) {
mDependentFrame->RemoveDisplayItem(this);
}
}
virtual void RestoreState() override
{
nsDisplayItem::RestoreState();
mColor = mState.mColor;
}
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override;
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
virtual void ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClipChain* aClip) override;
virtual bool CanApplyOpacity() const override;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override
{
*aSnap = true;
return mBackgroundRect;
}
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
{
return new nsDisplaySolidColorGeometry(this, aBuilder, mColor.ToABGR());
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override
{
const nsDisplaySolidColorGeometry* geometry = static_cast<const nsDisplaySolidColorGeometry*>(aGeometry);
if (mColor.ToABGR() != geometry->mColor) {
bool dummy;
aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &dummy));
return;
}
ComputeInvalidationRegionDifference(aBuilder, geometry, aInvalidRegion);
}
virtual nsIFrame* GetDependentFrame() override
{
return mDependentFrame;
}
void SetDependentFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
{
if (!aBuilder->IsRetainingDisplayList()) {
return;
}
mDependentFrame = aFrame;
if (aFrame) {
mDependentFrame->AddDisplayItem(this);
}
}
virtual void RemoveFrame(nsIFrame* aFrame) override
{
if (aFrame == mDependentFrame) {
mDependentFrame = nullptr;
}
nsDisplayItem::RemoveFrame(aFrame);
}
NS_DISPLAY_DECL_NAME("BackgroundColor", TYPE_BACKGROUND_COLOR)
virtual void WriteDebugInfo(std::stringstream& aStream) override;
protected:
const nsRect mBackgroundRect;
RefPtr<mozilla::ComputedStyle> mBackgroundStyle;
nsIFrame* mDependentFrame;
mozilla::gfx::Color mColor;
struct {
mozilla::gfx::Color mColor;
} mState;
};
class nsDisplayTableBackgroundColor : public nsDisplayBackgroundColor
{
public:
nsDisplayTableBackgroundColor(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRect& aBackgroundRect,
mozilla::ComputedStyle* aBackgroundStyle,
nscolor aColor,
nsIFrame* aAncestorFrame)
: nsDisplayBackgroundColor(aBuilder, aFrame, aBackgroundRect, aBackgroundStyle, aColor)
, mAncestorFrame(aAncestorFrame)
, mTableType(GetTableTypeFromFrame(aAncestorFrame))
{
if (aBuilder->IsRetainingDisplayList()) {
mAncestorFrame->AddDisplayItem(this);
}
}
~nsDisplayTableBackgroundColor() {
if (mAncestorFrame) {
mAncestorFrame->RemoveDisplayItem(this);
}
}
virtual nsIFrame* FrameForInvalidation() const override { return mAncestorFrame; }
virtual bool HasDeletedFrame() const override {
return !mAncestorFrame || nsDisplayBackgroundColor::HasDeletedFrame();
}
virtual void RemoveFrame(nsIFrame* aFrame) override {
if (aFrame == mAncestorFrame) {
mAncestorFrame = nullptr;
}
nsDisplayBackgroundColor::RemoveFrame(aFrame);
}
virtual uint32_t GetPerFrameKey() const override {
return (static_cast<uint8_t>(mTableType) << TYPE_BITS) |
nsDisplayItem::GetPerFrameKey();
}
NS_DISPLAY_DECL_NAME("TableBackgroundColor", TYPE_TABLE_BACKGROUND_COLOR)
protected:
nsIFrame* mAncestorFrame;
TableType mTableType;
};
class nsDisplayClearBackground : public nsDisplayItem
{
public:
nsDisplayClearBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
{ }
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override
{
*aSnap = true;
return nsRect(ToReferenceFrame(), Frame()->GetSize());
}
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override {
*aSnap = false;
return GetBounds(aBuilder, aSnap);
}
virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override
{
return mozilla::Some(NS_RGBA(0, 0, 0, 0));
}
virtual bool ClearsBackground() const override
{
return true;
}
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override
{
return mozilla::LAYER_ACTIVE_FORCE;
}
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
NS_DISPLAY_DECL_NAME("ClearBackground", TYPE_CLEAR_BACKGROUND)
};
/**
* The standard display item to paint the outer CSS box-shadows of a frame.
*/
class nsDisplayBoxShadowOuter final : public nsDisplayItem {
public:
nsDisplayBoxShadowOuter(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
, mOpacity(1.0f)
{
MOZ_COUNT_CTOR(nsDisplayBoxShadowOuter);
mBounds = GetBoundsInternal();
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBoxShadowOuter() {
MOZ_COUNT_DTOR(nsDisplayBoxShadowOuter);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual bool IsInvisibleInRect(const nsRect& aRect) const override;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override;
NS_DISPLAY_DECL_NAME("BoxShadowOuter", TYPE_BOX_SHADOW_OUTER)
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override;
virtual void ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClipChain* aClip) override
{
NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
mOpacity = aOpacity;
IntersectClip(aBuilder, aClip, false);
}
virtual bool CanApplyOpacity() const override
{
return true;
}
virtual void RestoreState() override
{
nsDisplayItem::RestoreState();
mVisibleRegion.SetEmpty();
mOpacity = 1.0f;
}
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
{
return new nsDisplayBoxShadowOuterGeometry(this, aBuilder, mOpacity);
}
bool CanBuildWebRenderDisplayItems();
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
nsRect GetBoundsInternal();
private:
nsRegion mVisibleRegion;
nsRect mBounds;
float mOpacity;
};
/**
* The standard display item to paint the inner CSS box-shadows of a frame.
*/
class nsDisplayBoxShadowInner : public nsDisplayItem {
public:
nsDisplayBoxShadowInner(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayBoxShadowInner);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBoxShadowInner() {
MOZ_COUNT_DTOR(nsDisplayBoxShadowInner);
}
#endif
virtual void RestoreState() override
{
nsDisplayItem::RestoreState();
mVisibleRegion.SetEmpty();
}
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override;
NS_DISPLAY_DECL_NAME("BoxShadowInner", TYPE_BOX_SHADOW_INNER)
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
{
return new nsDisplayBoxShadowInnerGeometry(this, aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override
{
const nsDisplayBoxShadowInnerGeometry* geometry = static_cast<const nsDisplayBoxShadowInnerGeometry*>(aGeometry);
if (!geometry->mPaddingRect.IsEqualInterior(GetPaddingRect())) {
// nsDisplayBoxShadowInner is based around the padding rect, but it can
// touch pixels outside of this. We should invalidate the entire bounds.
bool snap;
aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &snap));
}
}
static bool CanCreateWebRenderCommands(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsPoint aReferencePoint);
static void CreateInsetBoxShadowWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
const StackingContextHelper& aSc,
nsRegion& aVisibleRegion,
nsIFrame* aFrame,
const nsRect aBorderRect);
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
private:
nsRegion mVisibleRegion;
};
/**
* The standard display item to paint the CSS outline of a frame.
*/
class nsDisplayOutline : public nsDisplayItem {
public:
nsDisplayOutline(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) :
nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayOutline);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayOutline() {
MOZ_COUNT_DTOR(nsDisplayOutline);
}
#endif
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual bool IsInvisibleInRect(const nsRect& aRect) const override;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override;
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
NS_DISPLAY_DECL_NAME("Outline", TYPE_OUTLINE)
};
/**
* A class that lets you receive events within the frame bounds but never paints.
*/
class nsDisplayEventReceiver : public nsDisplayItem {
public:
nsDisplayEventReceiver(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayEventReceiver);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayEventReceiver() {
MOZ_COUNT_DTOR(nsDisplayEventReceiver);
}
#endif
void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
NS_DISPLAY_DECL_NAME("EventReceiver", TYPE_EVENT_RECEIVER)
};
/**
* Similar to nsDisplayEventReceiver in that it is used for hit-testing. However
* this gets built when we're doing widget painting and we need to send the
* compositor some hit-test info for a frame. This is effectively a dummy item
* whose sole purpose is to carry the hit-test info to the compositor.
*/
class nsDisplayCompositorHitTestInfo : public nsDisplayEventReceiver {
public:
nsDisplayCompositorHitTestInfo(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
mozilla::gfx::CompositorHitTestInfo aHitTestInfo,
uint32_t aIndex = 0,
const mozilla::Maybe<nsRect>& aArea = mozilla::Nothing());
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayCompositorHitTestInfo()
{
MOZ_COUNT_DTOR(nsDisplayCompositorHitTestInfo);
}
#endif
mozilla::gfx::CompositorHitTestInfo HitTestInfo() const { return mHitTestInfo; }
bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
void WriteDebugInfo(std::stringstream& aStream) override;
uint32_t GetPerFrameKey() const override;
int32_t ZIndex() const override;
void SetOverrideZIndex(int32_t aZIndex);
/**
* Returns the hit test area of this item.
*/
const nsRect& Area() const { return mArea; }
/**
* ApplyOpacity() is overriden for opacity flattening.
*/
void ApplyOpacity(nsDisplayListBuilder* aBuilder, float aOpacity,
const DisplayItemClipChain* aClip) override {}
/**
* CanApplyOpacity() is overriden for opacity flattening.
*/
bool CanApplyOpacity() const override { return true; }
nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override
{
*aSnap = false;
return nsRect();
}
NS_DISPLAY_DECL_NAME("CompositorHitTestInfo", TYPE_COMPOSITOR_HITTEST_INFO)
private:
mozilla::gfx::CompositorHitTestInfo mHitTestInfo;
mozilla::Maybe<mozilla::layers::FrameMetrics::ViewID> mScrollTarget;
nsRect mArea;
uint32_t mIndex;
mozilla::Maybe<int32_t> mOverrideZIndex;
int32_t mAppUnitsPerDevPixel;
};
/**
* A class that lets you wrap a display list as a display item.
*
* GetUnderlyingFrame() is troublesome for wrapped lists because if the wrapped
* list has many items, it's not clear which one has the 'underlying frame'.
* Thus we force the creator to specify what the underlying frame is. The
* underlying frame should be the root of a stacking context, because sorting
* a list containing this item will not get at the children.
*
* In some cases (e.g., clipping) we want to wrap a list but we don't have a
* particular underlying frame that is a stacking context root. In that case
* we allow the frame to be nullptr. Callers to GetUnderlyingFrame must
* detect and handle this case.
*/
class nsDisplayWrapList : public nsDisplayItem {
public:
/**
* Takes all the items from aList and puts them in our list.
*/
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, bool aAnonymous = false);
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aClearClipChain = false,
uint32_t aIndex = 0,
bool aAnonymous = false);
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayItem* aItem, bool aAnonymous = false);
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
, mFrameActiveScrolledRoot(aBuilder->CurrentActiveScrolledRoot())
, mOverrideZIndex(0)
, mIndex(0)
, mHasZIndexOverride(false)
{
MOZ_COUNT_CTOR(nsDisplayWrapList);
mBaseBuildingRect = GetBuildingRect();
mListPtr = &mList;
}
/**
* A custom copy-constructor that does not copy mList, as this would mutate
* the other item.
*/
nsDisplayWrapList(const nsDisplayWrapList& aOther) = delete;
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, const nsDisplayWrapList& aOther)
: nsDisplayItem(aBuilder, aOther)
, mListPtr(&mList)
, mFrameActiveScrolledRoot(aOther.mFrameActiveScrolledRoot)
, mMergedFrames(aOther.mMergedFrames)
, mBounds(aOther.mBounds)
, mBaseBuildingRect(aOther.mBaseBuildingRect)
, mOverrideZIndex(aOther.mOverrideZIndex)
, mIndex(aOther.mIndex)
, mHasZIndexOverride(aOther.mHasZIndexOverride)
, mClearingClipChain(aOther.mClearingClipChain)
{
MOZ_COUNT_CTOR(nsDisplayWrapList);
}
virtual ~nsDisplayWrapList();
virtual const nsDisplayWrapList* AsDisplayWrapList() const override
{
return this;
}
virtual nsDisplayWrapList* AsDisplayWrapList() override
{
return this;
}
virtual void Destroy(nsDisplayListBuilder* aBuilder) override {
mList.DeleteAll(aBuilder);
nsDisplayItem::Destroy(aBuilder);
}
/**
* Creates a new nsDisplayWrapList that holds a pointer to the display list
* owned by the given nsDisplayItem. The new nsDisplayWrapList will be added
* to the bottom of this item's contents.
*/
virtual void MergeDisplayListFromItem(nsDisplayListBuilder* aBuilder,
const nsDisplayItem* aItem) override;
/**
* Call this if the wrapped list is changed.
*/
virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) override
{
// Clear the clip chain up to the asr, but don't store it, so that we'll recover
// it when we reuse the item.
if (mClearingClipChain) {
const DisplayItemClipChain* clip = mState.mClipChain;
while (clip && ActiveScrolledRoot::IsAncestor(GetActiveScrolledRoot(), clip->mASR)) {
clip = clip->mParent;
}
SetClipChain(clip, false);
}
nsRect buildingRect;
mBounds =
mListPtr->GetClippedBoundsWithRespectToASR(aBuilder, mActiveScrolledRoot, &buildingRect);
// The display list may contain content that's visible outside the visible
// rect (i.e. the current dirty rect) passed in when the item was created.
// This happens when the dirty rect has been restricted to the visual
// overflow rect of a frame for some reason (e.g. when setting up dirty
// rects in nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay), but that
// frame contains placeholders for out-of-flows that aren't descendants of
// the frame.
buildingRect.UnionRect(mBaseBuildingRect, buildingRect);
SetBuildingRect(buildingRect);
}
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override;
virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override;
virtual uint32_t GetPerFrameKey() const override
{
return (mIndex << TYPE_BITS) | nsDisplayItem::GetPerFrameKey();
}
virtual bool CanMerge(const nsDisplayItem* aItem) const override
{
return false;
}
virtual void Merge(const nsDisplayItem* aItem) override
{
MOZ_ASSERT(CanMerge(aItem));
MOZ_ASSERT(Frame() != aItem->Frame());
MergeFromTrackingMergedFrames(static_cast<const nsDisplayWrapList*>(aItem));
}
virtual void GetMergedFrames(nsTArray<nsIFrame*>* aFrames) const override
{
aFrames->AppendElements(mMergedFrames);
}
virtual bool HasMergedFrames() const override
{
return !mMergedFrames.IsEmpty();
}
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override
{
return true;
}
virtual bool IsInvalid(nsRect& aRect) const override
{
if (mFrame->IsInvalid(aRect) && aRect.IsEmpty()) {
return true;
}
nsRect temp;
for (uint32_t i = 0; i < mMergedFrames.Length(); i++) {
if (mMergedFrames[i]->IsInvalid(temp) && temp.IsEmpty()) {
aRect.SetEmpty();
return true;
}
aRect = aRect.Union(temp);
}
aRect += ToReferenceFrame();
return !aRect.IsEmpty();
}
NS_DISPLAY_DECL_NAME("WrapList", TYPE_WRAP_LIST)
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const override;
virtual nsDisplayList* GetSameCoordinateSystemChildren() const override
{
NS_ASSERTION(mListPtr->IsEmpty() || !ReferenceFrame() ||
!mListPtr->GetBottom()->ReferenceFrame() ||
mListPtr->GetBottom()->ReferenceFrame() == ReferenceFrame(),
"Children must have same reference frame");
return mListPtr;
}
virtual RetainedDisplayList* GetChildren() const override { return mListPtr; }
virtual int32_t ZIndex() const override
{
return (mHasZIndexOverride) ? mOverrideZIndex : nsDisplayItem::ZIndex();
}
void SetOverrideZIndex(int32_t aZIndex)
{
mHasZIndexOverride = true;
mOverrideZIndex = aZIndex;
}
void SetReferenceFrame(const nsIFrame* aFrame);
/**
* This creates a copy of this item, but wrapping aItem instead of
* our existing list. Only gets called if this item returned nullptr
* for GetUnderlyingFrame(). aItem is guaranteed to return non-null from
* GetUnderlyingFrame().
*/
virtual nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem) {
MOZ_ASSERT_UNREACHABLE("We never returned nullptr for GetUnderlyingFrame!");
return nullptr;
}
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
const ActiveScrolledRoot* GetFrameActiveScrolledRoot() { return mFrameActiveScrolledRoot; }
protected:
nsDisplayWrapList() = delete;
void MergeFromTrackingMergedFrames(const nsDisplayWrapList* aOther)
{
mBounds.UnionRect(mBounds, aOther->mBounds);
nsRect buildingRect;
buildingRect.UnionRect(GetBuildingRect(), aOther->GetBuildingRect());
SetBuildingRect(buildingRect);
mMergedFrames.AppendElement(aOther->mFrame);
mMergedFrames.AppendElements(aOther->mMergedFrames);
}
RetainedDisplayList mList;
RetainedDisplayList* mListPtr;
// The active scrolled root for the frame that created this
// wrap list.
RefPtr<const ActiveScrolledRoot> mFrameActiveScrolledRoot;
// The frames from items that have been merged into this item, excluding
// this item's own frame.
nsTArray<nsIFrame*> mMergedFrames;
nsRect mBounds;
// Displaylist building rect contributed by this display item itself.
// Our mBuildingRect may include the visible areas of children.
nsRect mBaseBuildingRect;
int32_t mOverrideZIndex;
uint32_t mIndex;
bool mHasZIndexOverride;
bool mClearingClipChain = false;
};
/**
* We call WrapDisplayList on the in-flow lists: BorderBackground(),
* BlockBorderBackgrounds() and Content().
* We call WrapDisplayItem on each item of Outlines(), PositionedDescendants(),
* and Floats(). This is done to support special wrapping processing for frames
* that may not be in-flow descendants of the current frame.
*/
class nsDisplayWrapper {
public:
// This is never instantiated directly (it has pure virtual methods), so no
// need to count constructors and destructors.
virtual bool WrapBorderBackground() { return true; }
virtual nsDisplayItem* WrapList(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList) = 0;
virtual nsDisplayItem* WrapItem(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem) = 0;
nsresult WrapLists(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsDisplayListSet& aIn, const nsDisplayListSet& aOut);
nsresult WrapListsInPlace(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsDisplayListSet& aLists);
protected:
nsDisplayWrapper() = default;
};
/**
* The standard display item to paint a stacking context with translucency
* set by the stacking context root frame's 'opacity' style.
*/
class nsDisplayOpacity : public nsDisplayWrapList {
public:
nsDisplayOpacity(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aForEventsAndPluginsOnly,
bool aNeedsActiveLayer);
nsDisplayOpacity(nsDisplayListBuilder* aBuilder,
const nsDisplayOpacity& aOther)
: nsDisplayWrapList(aBuilder, aOther)
, mOpacity(aOther.mOpacity)
, mForEventsAndPluginsOnly(aOther.mForEventsAndPluginsOnly)
, mNeedsActiveLayer(aOther.mNeedsActiveLayer)
, mChildOpacityState(ChildOpacityState::Unknown)
{
// We should not try to merge flattened opacities.
MOZ_ASSERT(aOther.mChildOpacityState != ChildOpacityState::Applied);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayOpacity();
#endif
virtual void RestoreState() override
{
nsDisplayItem::RestoreState();
mOpacity = mState.mOpacity;
}
virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override
{
MOZ_COUNT_CTOR(nsDisplayOpacity);
return MakeDisplayItem<nsDisplayOpacity>(aBuilder, *this);
}
virtual void InvalidateCachedChildInfo() override { mChildOpacityState = ChildOpacityState::Unknown; }
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override;
virtual bool CanMerge(const nsDisplayItem* aItem) const override
{
// items for the same content element should be merged into a single
// compositing group
// aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
return HasDifferentFrame(aItem) && HasSameTypeAndClip(aItem) && HasSameContent(aItem);
}
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
{
return new nsDisplayOpacityGeometry(this, aBuilder, mOpacity);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override;
virtual bool IsInvalid(nsRect& aRect) const override
{
if (mForEventsAndPluginsOnly) {
return false;
}
return nsDisplayWrapList::IsInvalid(aRect);
}
virtual void ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClipChain* aClip) override;
virtual bool CanApplyOpacity() const override;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override;
/**
* Returns true if ShouldFlattenAway() applied opacity to children.
*/
bool OpacityAppliedToChildren() const { return mChildOpacityState == ChildOpacityState::Applied; }
static bool NeedsActiveLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);
NS_DISPLAY_DECL_NAME("Opacity", TYPE_OPACITY)
virtual void WriteDebugInfo(std::stringstream& aStream) override;
bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) override;
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
float GetOpacity() { return mOpacity; }
private:
bool ApplyOpacityToChildren(nsDisplayListBuilder* aBuilder);
float mOpacity;
bool mForEventsAndPluginsOnly : 1;
enum class ChildOpacityState : uint8_t {
// Our child list has changed since the last time ApplyOpacityToChildren was called.
Unknown,
// Our children defer opacity handling to us.
Deferred,
// Opacity is applied to our children.
Applied
};
bool mNeedsActiveLayer : 1;
#ifndef __GNUC__
ChildOpacityState mChildOpacityState : 2;
#else
ChildOpacityState mChildOpacityState;
#endif
struct {
float mOpacity;
} mState;
};
class nsDisplayBlendMode : public nsDisplayWrapList {
public:
nsDisplayBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, uint8_t aBlendMode,
const ActiveScrolledRoot* aActiveScrolledRoot,
uint32_t aIndex = 0);
nsDisplayBlendMode(nsDisplayListBuilder* aBuilder,
const nsDisplayBlendMode& aOther)
: nsDisplayWrapList(aBuilder, aOther)
, mBlendMode(aOther.mBlendMode)
, mIndex(aOther.mIndex)
{}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBlendMode();
#endif
virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override
{
MOZ_COUNT_CTOR(nsDisplayBlendMode);
return MakeDisplayItem<nsDisplayBlendMode>(aBuilder, *this);
}
nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override
{
// We don't need to compute an invalidation region since we have LayerTreeInvalidation
}
virtual uint32_t GetPerFrameKey() const override {
return (mIndex << TYPE_BITS) | nsDisplayItem::GetPerFrameKey();
}
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override;
virtual bool CanMerge(const nsDisplayItem* aItem) const override;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override
{
return false;
}
mozilla::gfx::CompositionOp BlendMode();
NS_DISPLAY_DECL_NAME("BlendMode", TYPE_BLEND_MODE)
protected:
uint8_t mBlendMode;
uint32_t mIndex;
};
class nsDisplayTableBlendMode : public nsDisplayBlendMode
{
public:
nsDisplayTableBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, uint8_t aBlendMode,
const ActiveScrolledRoot* aActiveScrolledRoot,
uint32_t aIndex, nsIFrame* aAncestorFrame)
: nsDisplayBlendMode(aBuilder, aFrame, aList, aBlendMode, aActiveScrolledRoot, aIndex)
, mAncestorFrame(aAncestorFrame)
, mTableType(GetTableTypeFromFrame(aAncestorFrame))
{
if (aBuilder->IsRetainingDisplayList()) {
mAncestorFrame->AddDisplayItem(this);
}
}
nsDisplayTableBlendMode(nsDisplayListBuilder* aBuilder,
const nsDisplayTableBlendMode& aOther)
: nsDisplayBlendMode(aBuilder, aOther)
, mAncestorFrame(aOther.mAncestorFrame)
, mTableType(aOther.mTableType)
{
if (aBuilder->IsRetainingDisplayList()) {
mAncestorFrame->AddDisplayItem(this);
}
}
~nsDisplayTableBlendMode() {
if (mAncestorFrame) {
mAncestorFrame->RemoveDisplayItem(this);
}
}
virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override
{
return MakeDisplayItem<nsDisplayTableBlendMode>(aBuilder, *this);
}
virtual nsIFrame* FrameForInvalidation() const override { return mAncestorFrame; }
virtual bool HasDeletedFrame() const override {
return !mAncestorFrame || nsDisplayBlendMode::HasDeletedFrame();
}
virtual void RemoveFrame(nsIFrame* aFrame) override {
if (aFrame == mAncestorFrame) {
mAncestorFrame = nullptr;
}
nsDisplayBlendMode::RemoveFrame(aFrame);
}
virtual uint32_t GetPerFrameKey() const override {
return (mIndex << (TYPE_BITS + static_cast<uint8_t>(TableTypeBits::COUNT))) |
(static_cast<uint8_t>(mTableType) << TYPE_BITS) |
nsDisplayItem::GetPerFrameKey();
}
NS_DISPLAY_DECL_NAME("TableBlendMode", TYPE_TABLE_BLEND_MODE)
protected:
nsIFrame* mAncestorFrame;
TableType mTableType;
};
class nsDisplayBlendContainer : public nsDisplayWrapList {
public:
static nsDisplayBlendContainer*
CreateForMixBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot);
static nsDisplayBlendContainer*
CreateForBackgroundBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBlendContainer();
#endif
virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override
{
MOZ_COUNT_CTOR(nsDisplayBlendContainer);
return MakeDisplayItem<nsDisplayBlendContainer>(aBuilder, *this);
}
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual bool CanMerge(const nsDisplayItem* aItem) const override
{
// Items for the same content element should be merged into a single
// compositing group.
return HasDifferentFrame(aItem) && HasSameTypeAndClip(aItem) && HasSameContent(aItem)
&& mIsForBackground == static_cast<const nsDisplayBlendContainer*>(aItem)->mIsForBackground;
}
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override
{
return false;
}
virtual uint32_t GetPerFrameKey() const override {
return (mIsForBackground ? 1 << TYPE_BITS : 0) | nsDisplayItem::GetPerFrameKey();
}
NS_DISPLAY_DECL_NAME("BlendContainer", TYPE_BLEND_CONTAINER)
protected:
nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aIsForBackground);
nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder,
const nsDisplayBlendContainer& aOther)
: nsDisplayWrapList(aBuilder, aOther)
, mIsForBackground(aOther.mIsForBackground)
{}
// Used to distinguish containers created at building stacking
// context or appending background.
bool mIsForBackground;
};
class nsDisplayTableBlendContainer : public nsDisplayBlendContainer
{
public:
static nsDisplayTableBlendContainer*
CreateForBackgroundBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
nsIFrame* aAncestorFrame);
virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override
{
return MakeDisplayItem<nsDisplayTableBlendContainer>(aBuilder, *this);
}
virtual nsIFrame* FrameForInvalidation() const override { return mAncestorFrame; }
virtual bool HasDeletedFrame() const override {
return !mAncestorFrame || nsDisplayBlendContainer::HasDeletedFrame();
}
virtual void RemoveFrame(nsIFrame* aFrame) override {
if (aFrame == mAncestorFrame) {
mAncestorFrame = nullptr;
}
nsDisplayBlendContainer::RemoveFrame(aFrame);
}
virtual uint32_t GetPerFrameKey() const override {
return (static_cast<uint8_t>(mTableType) << TYPE_BITS) |
nsDisplayItem::GetPerFrameKey();
}
NS_DISPLAY_DECL_NAME("TableBlendContainer", TYPE_TABLE_BLEND_CONTAINER)
protected:
nsDisplayTableBlendContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aIsForBackground, nsIFrame* aAncestorFrame)
: nsDisplayBlendContainer(aBuilder, aFrame, aList, aActiveScrolledRoot, aIsForBackground)
, mAncestorFrame(aAncestorFrame)
, mTableType(GetTableTypeFromFrame(aAncestorFrame))
{
if (aBuilder->IsRetainingDisplayList()) {
mAncestorFrame->AddDisplayItem(this);
}
}
nsDisplayTableBlendContainer(nsDisplayListBuilder* aBuilder,
const nsDisplayTableBlendContainer& aOther)
: nsDisplayBlendContainer(aBuilder, aOther)
, mAncestorFrame(aOther.mAncestorFrame)
, mTableType(aOther.mTableType)
{
if (aBuilder->IsRetainingDisplayList()) {
mAncestorFrame->AddDisplayItem(this);
}
}
~nsDisplayTableBlendContainer() {
if (mAncestorFrame) {
mAncestorFrame->RemoveDisplayItem(this);
}
}
nsIFrame* mAncestorFrame;
TableType mTableType;
};
/**
* nsDisplayOwnLayer constructor flags. If we nest this class inside
* nsDisplayOwnLayer then we can't forward-declare it up at the top of this
* file and that makes it hard to use in all the places that we need to use it.
*/
enum class nsDisplayOwnLayerFlags {
eNone = 0,
eGenerateSubdocInvalidations = 1 << 0,
eGenerateScrollableLayer = 1 << 1,
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(nsDisplayOwnLayerFlags)
/**
* A display item that has no purpose but to ensure its contents get
* their own layer.
*/
class nsDisplayOwnLayer : public nsDisplayWrapList {
public:
typedef mozilla::layers::ScrollbarData ScrollbarData;
/**
* @param aFlags eGenerateSubdocInvalidations :
* Add UserData to the created ContainerLayer, so that invalidations
* for this layer are send to our nsPresContext.
* eGenerateScrollableLayer : only valid on nsDisplaySubDocument (and
* subclasses), indicates this layer is to be a scrollable layer, so call
* ComputeFrameMetrics, etc.
* @param aScrollTarget when eVerticalScrollbar or eHorizontalScrollbar
* is set in the flags, this parameter should be the ViewID of the
* scrollable content this scrollbar is for.
*/
nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
nsDisplayOwnLayerFlags aFlags = nsDisplayOwnLayerFlags::eNone,
const ScrollbarData& aScrollbarData = ScrollbarData{},
bool aForceActive = true,
bool aClearClipChain = false);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayOwnLayer();
#endif
nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder, const nsDisplayOwnLayer& aOther)
: nsDisplayWrapList(aBuilder, aOther)
, mFlags(aOther.mFlags)
, mScrollbarData(aOther.mScrollbarData)
, mForceActive(aOther.mForceActive)
, mWrAnimationId(aOther.mWrAnimationId)
{
MOZ_COUNT_CTOR(nsDisplayOwnLayer);
}
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) const override;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual bool UpdateScrollData(mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData) override;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual bool CanMerge(const nsDisplayItem* aItem) const override
{
// Don't allow merging, each sublist must have its own layer
return false;
}
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override
{
return false;
}
void WriteDebugInfo(std::stringstream& aStream) override;
nsDisplayOwnLayerFlags GetFlags() { return mFlags; }
bool IsScrollThumbLayer() const;
bool IsScrollbarContainer() const;
NS_DISPLAY_DECL_NAME("OwnLayer", TYPE_OWN_LAYER)
protected:
nsDisplayOwnLayerFlags mFlags;
/**
* If this nsDisplayOwnLayer represents a scroll thumb layer or a
* scrollbar container layer, mScrollbarData stores information
* about the scrollbar. Otherwise, mScrollbarData will be
* default-constructed (in particular with mDirection == Nothing())
* and can be ignored.
*/
ScrollbarData mScrollbarData;
bool mForceActive;
uint64_t mWrAnimationId;
};
/**
* A display item for subdocuments. This is more or less the same as nsDisplayOwnLayer,
* except that it always populates the FrameMetrics instance on the ContainerLayer it
* builds.
*/
class nsDisplaySubDocument : public nsDisplayOwnLayer {
public:
nsDisplaySubDocument(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsSubDocumentFrame* aSubDocFrame,
nsDisplayList* aList, nsDisplayOwnLayerFlags aFlags);
virtual ~nsDisplaySubDocument();
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual nsSubDocumentFrame* SubDocumentFrame() { return mSubDocFrame; }
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override;
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) const override;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override
{
return mShouldFlatten;
}
void SetShouldFlattenAway(bool aShouldFlatten)
{
mShouldFlatten = aShouldFlatten;
}
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override
{
if (mShouldFlatten) {
return mozilla::LAYER_NONE;
}
return nsDisplayOwnLayer::GetLayerState(aBuilder, aManager, aParameters);
}
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
NS_DISPLAY_DECL_NAME("SubDocument", TYPE_SUBDOCUMENT)
mozilla::UniquePtr<ScrollMetadata> ComputeScrollMetadata(LayerManager* aLayerManager,
const ContainerLayerParameters& aContainerParameters);
virtual nsIFrame* FrameForInvalidation() const override;
virtual bool HasDeletedFrame() const override;
virtual void RemoveFrame(nsIFrame* aFrame) override;
void Disown();
protected:
ViewID mScrollParentId;
bool mForceDispatchToContentRegion;
bool mShouldFlatten;
nsSubDocumentFrame* mSubDocFrame;
};
/**
* A display item for subdocuments to capture the resolution from the presShell
* and ensure that it gets applied to all the right elements. This item creates
* a container layer.
*/
class nsDisplayResolution : public nsDisplaySubDocument {
public:
nsDisplayResolution(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, nsDisplayOwnLayerFlags aFlags);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayResolution();
#endif
virtual void HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) override;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
NS_DISPLAY_DECL_NAME("Resolution", TYPE_RESOLUTION)
};
/**
* A display item used to represent sticky position elements. The contents
* gets its own layer and creates a stacking context, and the layer will have
* position-related metadata set on it.
*/
class nsDisplayStickyPosition : public nsDisplayOwnLayer {
public:
nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
const ActiveScrolledRoot* aContainerASR);
nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder,
const nsDisplayStickyPosition& aOther)
: nsDisplayOwnLayer(aBuilder, aOther)
, mContainerASR(aOther.mContainerASR)
{}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayStickyPosition();
#endif
void SetClipChain(const DisplayItemClipChain* aClipChain, bool aStore) override;
virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override
{
MOZ_COUNT_CTOR(nsDisplayStickyPosition);
return MakeDisplayItem<nsDisplayStickyPosition>(aBuilder, *this);
}
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
NS_DISPLAY_DECL_NAME("StickyPosition", TYPE_STICKY_POSITION)
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override
{
return mozilla::LAYER_ACTIVE;
}
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
const ActiveScrolledRoot* GetContainerASR() const
{
return mContainerASR;
}
private:
// This stores the ASR that this sticky container item would have assuming it
// has no fixed descendants. This may be the same as the ASR returned by
// GetActiveScrolledRoot(), or it may be a descendant of that.
RefPtr<const ActiveScrolledRoot> mContainerASR;
};
class nsDisplayFixedPosition : public nsDisplayOwnLayer {
public:
nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
const ActiveScrolledRoot* aContainerASR);
nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder,
const nsDisplayFixedPosition& aOther)
: nsDisplayOwnLayer(aBuilder, aOther)
, mAnimatedGeometryRootForScrollMetadata(aOther.mAnimatedGeometryRootForScrollMetadata)
, mIndex(aOther.mIndex)
, mIsFixedBackground(aOther.mIsFixedBackground)
, mContainerASR(aOther.mContainerASR)
{
MOZ_COUNT_CTOR(nsDisplayFixedPosition);
}
static nsDisplayFixedPosition* CreateForFixedBackground(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayBackgroundImage* aImage,
uint32_t aIndex);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayFixedPosition();
#endif
virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override
{
return MakeDisplayItem<nsDisplayFixedPosition>(aBuilder, *this);
}
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
NS_DISPLAY_DECL_NAME("FixedPosition", TYPE_FIXED_POSITION)
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override
{
return mozilla::LAYER_ACTIVE_FORCE;
}
virtual bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder) const override
{
return mIsFixedBackground;
}
virtual uint32_t GetPerFrameKey() const override {
return (mIndex << TYPE_BITS) | nsDisplayItem::GetPerFrameKey();
}
AnimatedGeometryRoot* AnimatedGeometryRootForScrollMetadata() const override {
return mAnimatedGeometryRootForScrollMetadata;
}
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual bool UpdateScrollData(mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData) override;
virtual void WriteDebugInfo(std::stringstream& aStream) override;
protected:
// For background-attachment:fixed
nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, uint32_t aIndex);
void Init(nsDisplayListBuilder* aBuilder);
ViewID GetScrollTargetId();
RefPtr<AnimatedGeometryRoot> mAnimatedGeometryRootForScrollMetadata;
uint32_t mIndex;
bool mIsFixedBackground;
RefPtr<const ActiveScrolledRoot> mContainerASR;
};
class nsDisplayTableFixedPosition : public nsDisplayFixedPosition
{
public:
static nsDisplayTableFixedPosition* CreateForFixedBackground(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayBackgroundImage* aImage,
uint32_t aIndex,
nsIFrame* aAncestorFrame);
virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override
{
return MakeDisplayItem<nsDisplayTableFixedPosition>(aBuilder, *this);
}
virtual nsIFrame* FrameForInvalidation() const override { return mAncestorFrame; }
virtual bool HasDeletedFrame() const override {
return !mAncestorFrame || nsDisplayFixedPosition::HasDeletedFrame();
}
virtual void RemoveFrame(nsIFrame* aFrame) override {
if (aFrame == mAncestorFrame) {
mAncestorFrame = nullptr;
}
nsDisplayFixedPosition::RemoveFrame(aFrame);
}
virtual uint32_t GetPerFrameKey() const override {
return (mIndex << (TYPE_BITS + static_cast<uint8_t>(TableTypeBits::COUNT))) |
(static_cast<uint8_t>(mTableType) << TYPE_BITS) |
nsDisplayItem::GetPerFrameKey();
}
NS_DISPLAY_DECL_NAME("TableFixedPosition", TYPE_TABLE_FIXED_POSITION)
protected:
nsDisplayTableFixedPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, uint32_t aIndex,
nsIFrame* aAncestorFrame);
nsDisplayTableFixedPosition(nsDisplayListBuilder* aBuilder,
const nsDisplayTableFixedPosition& aOther)
: nsDisplayFixedPosition(aBuilder, aOther)
, mAncestorFrame(aOther.mAncestorFrame)
, mTableType(aOther.mTableType)
{
if (aBuilder->IsRetainingDisplayList()) {
mAncestorFrame->AddDisplayItem(this);
}
}
~nsDisplayTableFixedPosition() {
if (mAncestorFrame) {
mAncestorFrame->RemoveDisplayItem(this);
}
}
nsIFrame* mAncestorFrame;
TableType mTableType;
};
/**
* This creates an empty scrollable layer. It has no child layers.
* It is used to record the existence of a scrollable frame in the layer
* tree.
*/
class nsDisplayScrollInfoLayer : public nsDisplayWrapList
{
public:
nsDisplayScrollInfoLayer(nsDisplayListBuilder* aBuilder,
nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame);
NS_DISPLAY_DECL_NAME("ScrollInfoLayer", TYPE_SCROLL_INFO_LAYER)
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayScrollInfoLayer();
#endif
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) const override
{
return true;
}
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override
{
*aSnap = false;
return nsRegion();
}
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override
{
return false;
}
virtual void WriteDebugInfo(std::stringstream& aStream) override;
mozilla::UniquePtr<ScrollMetadata> ComputeScrollMetadata(LayerManager* aLayerManager,
const ContainerLayerParameters& aContainerParameters);
virtual bool UpdateScrollData(mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData) override;
protected:
nsIFrame* mScrollFrame;
nsIFrame* mScrolledFrame;
ViewID mScrollParentId;
};
/**
* nsDisplayZoom is used for subdocuments that have a different full zoom than
* their parent documents. This item creates a container layer.
*/
class nsDisplayZoom : public nsDisplaySubDocument {
public:
/**
* @param aFrame is the root frame of the subdocument.
* @param aList contains the display items for the subdocument.
* @param aAPD is the app units per dev pixel ratio of the subdocument.
* @param aParentAPD is the app units per dev pixel ratio of the parent
* document.
* @param aFlags eGenerateSubdocInvalidations :
* Add UserData to the created ContainerLayer, so that invalidations
* for this layer are send to our nsPresContext.
*/
nsDisplayZoom(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
int32_t aAPD, int32_t aParentAPD,
nsDisplayOwnLayerFlags aFlags = nsDisplayOwnLayerFlags::eNone);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayZoom();
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override
{
return mozilla::LAYER_ACTIVE;
}
NS_DISPLAY_DECL_NAME("Zoom", TYPE_ZOOM)
// Get the app units per dev pixel ratio of the child document.
int32_t GetChildAppUnitsPerDevPixel() { return mAPD; }
// Get the app units per dev pixel ratio of the parent document.
int32_t GetParentAppUnitsPerDevPixel() { return mParentAPD; }
private:
int32_t mAPD, mParentAPD;
};
class nsDisplaySVGEffects: public nsDisplayWrapList {
public:
nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, bool aHandleOpacity,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aClearClipChain = false);
nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, bool aHandleOpacity);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplaySVGEffects();
#endif
nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder,
const nsDisplaySVGEffects& aOther)
: nsDisplayWrapList(aBuilder, aOther)
, mEffectsBounds(aOther.mEffectsBounds)
, mHandleOpacity(aOther.mHandleOpacity)
{
MOZ_COUNT_CTOR(nsDisplaySVGEffects);
}
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override;
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) override;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override {
return false;
}
bool ShouldHandleOpacity() {
return mHandleOpacity;
}
gfxRect BBoxInUserSpace() const;
gfxPoint UserSpaceOffset() const;
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override;
protected:
bool ValidateSVGFrame();
// relative to mFrame
nsRect mEffectsBounds;
// True if we need to handle css opacity in this display item.
bool mHandleOpacity;
};
/**
* A display item to paint a stacking context with mask and clip effects
* set by the stacking context root frame's style.
*/
class nsDisplayMask : public nsDisplaySVGEffects {
public:
typedef mozilla::layers::ImageLayer ImageLayer;
nsDisplayMask(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, bool aHandleOpacity,
const ActiveScrolledRoot* aActiveScrolledRoot);
nsDisplayMask(nsDisplayListBuilder* aBuilder,
const nsDisplayMask& aOther)
: nsDisplaySVGEffects(aBuilder, aOther)
, mDestRects(aOther.mDestRects)
{}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayMask();
#endif
virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override
{
MOZ_COUNT_CTOR(nsDisplayMask);
return MakeDisplayItem<nsDisplayMask>(aBuilder, *this);
}
NS_DISPLAY_DECL_NAME("Mask", TYPE_MASK)
virtual bool CanMerge(const nsDisplayItem* aItem) const override;
virtual void Merge(const nsDisplayItem* aItem) override
{
nsDisplayWrapList::Merge(aItem);
const nsDisplayMask* other = static_cast<const nsDisplayMask*>(aItem);
mEffectsBounds.UnionRect(mEffectsBounds,
other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame));
}
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override;
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
{
return new nsDisplayMaskGeometry(this, aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override;
#ifdef MOZ_DUMP_PAINTING
void PrintEffects(nsACString& aTo);
#endif
void PaintAsLayer(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
LayerManager* aManager);
/*
* Paint mask onto aMaskContext in mFrame's coordinate space and
* return whether the mask layer was painted successfully.
*/
bool PaintMask(nsDisplayListBuilder* aBuilder, gfxContext* aMaskContext);
const nsTArray<nsRect>& GetDestRects()
{
return mDestRects;
}
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual mozilla::Maybe<nsRect> GetClipWithRespectToASR(
nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR) const override;
private:
// According to mask property and the capability of aManager, determine
// whether we can paint the mask onto a dedicate mask layer.
bool CanPaintOnMaskLayer(LayerManager* aManager);
nsTArray<nsRect> mDestRects;
};
/**
* A display item to paint a stacking context with filter effects set by the
* stacking context root frame's style.
*/
class nsDisplayFilter : public nsDisplaySVGEffects {
public:
nsDisplayFilter(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, bool aHandleOpacity);
nsDisplayFilter(nsDisplayListBuilder* aBuilder,
const nsDisplayFilter& aOther)
: nsDisplaySVGEffects(aBuilder, aOther)
, mEffectsBounds(aOther.mEffectsBounds)
{}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayFilter();
#endif
virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override
{
MOZ_COUNT_CTOR(nsDisplayFilter);
return MakeDisplayItem<nsDisplayFilter>(aBuilder, *this);
}
NS_DISPLAY_DECL_NAME("Filter", TYPE_FILTER)
virtual bool CanMerge(const nsDisplayItem* aItem) const override
{
// Items for the same content element should be merged into a single
// compositing group.
return HasDifferentFrame(aItem) && HasSameTypeAndClip(aItem) && HasSameContent(aItem);
}
virtual void Merge(const nsDisplayItem* aItem) override
{
nsDisplayWrapList::Merge(aItem);
const nsDisplayFilter* other = static_cast<const nsDisplayFilter*>(aItem);
mEffectsBounds.UnionRect(mEffectsBounds,
other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame));
}
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override
{
*aSnap = false;
return mEffectsBounds + ToReferenceFrame();
}
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override;
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
{
return new nsDisplayFilterGeometry(this, aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override;
#ifdef MOZ_DUMP_PAINTING
void PrintEffects(nsACString& aTo);
#endif
void PaintAsLayer(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
LayerManager* aManager);
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
private:
// relative to mFrame
nsRect mEffectsBounds;
};
/* A display item that applies a transformation to all of its descendant
* elements. This wrapper should only be used if there is a transform applied
* to the root element.
*
* The reason that a "bounds" rect is involved in transform calculations is
* because CSS-transforms allow percentage values for the x and y components
* of <translation-value>s, where percentages are percentages of the element's
* border box.
*
* INVARIANT: The wrapped frame is transformed or we supplied a transform getter
* function.
* INVARIANT: The wrapped frame is non-null.
*/
class nsDisplayTransform: public nsDisplayItem
{
typedef mozilla::gfx::Matrix4x4 Matrix4x4;
typedef mozilla::gfx::Matrix4x4Flagged Matrix4x4Flagged;
typedef mozilla::gfx::Point3D Point3D;
/*
* Avoid doing UpdateBounds() during construction.
*/
class StoreList : public nsDisplayWrapList {
public:
StoreList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList)
: nsDisplayWrapList(aBuilder, aFrame, aList, true) {}
virtual ~StoreList() = default;
virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) override {
// For extending 3d rendering context, the bounds would be
// updated by DoUpdateBoundsPreserves3D(), not here.
if (!mFrame->Extend3DContext()) {
nsDisplayWrapList::UpdateBounds(aBuilder);
}
}
void ForceUpdateBounds(nsDisplayListBuilder* aBuilder) {
nsDisplayWrapList::UpdateBounds(aBuilder);
}
virtual void DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) override {
for (nsDisplayItem *i = mList.GetBottom(); i; i = i->GetAbove()) {
i->DoUpdateBoundsPreserves3D(aBuilder);
}
nsDisplayWrapList::UpdateBounds(aBuilder);
}
};
public:
enum PrerenderDecision {
NoPrerender,
FullPrerender,
PartialPrerender
};
/**
* Returns a matrix (in pixels) for the current frame. The matrix should be relative to
* the current frame's coordinate space.
*
* @param aFrame The frame to compute the transform for.
* @param aAppUnitsPerPixel The number of app units per graphics unit.
*/
typedef Matrix4x4 (* ComputeTransformFunction)(nsIFrame* aFrame, float aAppUnitsPerPixel);
/* Constructor accepts a display list, empties it, and wraps it up. It also
* ferries the underlying frame to the nsDisplayItem constructor.
*/
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayList *aList, const nsRect& aChildrenBuildingRect,
uint32_t aIndex = 0, bool aAllowAsyncAnimation = false);
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayList *aList, const nsRect& aChildrenBuildingRect,
ComputeTransformFunction aTransformGetter, uint32_t aIndex = 0);
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayList *aList, const nsRect& aChildrenBuildingRect,
const Matrix4x4& aTransform, uint32_t aIndex = 0);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayTransform()
{
MOZ_COUNT_DTOR(nsDisplayTransform);
}
#endif
virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) override
{
mHasBounds = false;
if (IsTransformSeparator()) {
mStoredList.ForceUpdateBounds(aBuilder);
return;
}
mStoredList.UpdateBounds(aBuilder);
UpdateBoundsFor3D(aBuilder);
}
virtual void Destroy(nsDisplayListBuilder* aBuilder) override
{
mStoredList.GetChildren()->DeleteAll(aBuilder);
nsDisplayItem::Destroy(aBuilder);
}
NS_DISPLAY_DECL_NAME("nsDisplayTransform", TYPE_TRANSFORM)
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const override
{
if (mStoredList.GetComponentAlphaBounds(aBuilder).IsEmpty())
return nsRect();
bool snap;
return GetBounds(aBuilder, &snap);
}
virtual RetainedDisplayList* GetChildren() const override
{
return mStoredList.GetChildren();
}
virtual void SetActiveScrolledRoot(const ActiveScrolledRoot* aActiveScrolledRoot) override
{
nsDisplayItem::SetActiveScrolledRoot(aActiveScrolledRoot);
mStoredList.SetActiveScrolledRoot(aActiveScrolledRoot);
}
virtual void HitTest(nsDisplayListBuilder *aBuilder, const nsRect& aRect,
HitTestState *aState, nsTArray<nsIFrame*> *aOutFrames) override;
virtual nsRect GetBounds(nsDisplayListBuilder *aBuilder,
bool* aSnap) const override;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder *aBuilder,
bool* aSnap) const override;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual bool UpdateScrollData(mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData) override;
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) const override;
virtual bool ComputeVisibility(nsDisplayListBuilder *aBuilder,
nsRegion *aVisibleRegion) override;
virtual bool CanMerge(const nsDisplayItem* aItem) const override
{
return false;
}
virtual uint32_t GetPerFrameKey() const override {
return (mIndex << TYPE_BITS) | nsDisplayItem::GetPerFrameKey();
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override
{
// We don't need to compute an invalidation region since we have LayerTreeInvalidation
}
virtual const nsIFrame* ReferenceFrameForChildren() const override {
// If we were created using a transform-getter, then we don't
// belong to a transformed frame, and aren't a reference frame
// for our children.
if (!mTransformGetter) {
return mFrame;
}
return nsDisplayItem::ReferenceFrameForChildren();
}
AnimatedGeometryRoot* AnimatedGeometryRootForScrollMetadata() const override {
return mAnimatedGeometryRootForScrollMetadata;
}
virtual const nsRect& GetBuildingRectForChildren() const override
{
return mChildrenBuildingRect;
}
enum {
INDEX_MAX = UINT32_MAX >> TYPE_BITS
};
/**
* We include the perspective matrix from our containing block for the
* purposes of visibility calculations, but we exclude it from the transform
* we set on the layer (for rendering), since there will be an
* nsDisplayPerspective created for that.
*/
const Matrix4x4Flagged& GetTransform() const;
const Matrix4x4Flagged& GetInverseTransform() const;
Matrix4x4 GetTransformForRendering(mozilla::LayoutDevicePoint* aOutOrigin = nullptr);
/**
* Return the transform that is aggregation of all transform on the
* preserves3d chain.
*/
const Matrix4x4& GetAccumulatedPreserved3DTransform(nsDisplayListBuilder* aBuilder);
float GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder, const nsPoint& aPoint);
/**
* TransformRect takes in as parameters a rectangle (in aFrame's coordinate
* space) and returns the smallest rectangle (in aFrame's coordinate space)
* containing the transformed image of that rectangle. That is, it takes
* the four corners of the rectangle, transforms them according to the
* matrix associated with the specified frame, then returns the smallest
* rectangle containing the four transformed points.
*
* @param untransformedBounds The rectangle (in app units) to transform.
* @param aFrame The frame whose transformation should be applied. This
* function raises an assertion if aFrame is null or doesn't have a
* transform applied to it.
* @param aOrigin The origin of the transform relative to aFrame's local
* coordinate space.
* @param aBoundsOverride (optional) Rather than using the frame's computed
* bounding rect as frame bounds, use this rectangle instead. Pass
* nullptr (or nothing at all) to use the default.
*/
static nsRect TransformRect(const nsRect &aUntransformedBounds,
const nsIFrame* aFrame,
const nsRect* aBoundsOverride = nullptr);
/* UntransformRect is like TransformRect, except that it inverts the
* transform.
*/
static bool UntransformRect(const nsRect &aTransformedBounds,
const nsRect &aChildBounds,
const nsIFrame* aFrame,
nsRect *aOutRect);
bool UntransformRect(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
nsRect* aOutRect) const;
bool UntransformBuildingRect(nsDisplayListBuilder* aBuilder,
nsRect* aOutRect) const
{
return UntransformRect(aBuilder, GetBuildingRect(), aOutRect);
}
bool UntransformPaintRect(nsDisplayListBuilder* aBuilder,
nsRect* aOutRect) const
{
return UntransformRect(aBuilder, GetPaintRect(), aOutRect);
}
static Point3D GetDeltaToTransformOrigin(const nsIFrame* aFrame,
float aAppUnitsPerPixel,
const nsRect* aBoundsOverride);
/*
* Returns true if aFrame has perspective applied from its containing
* block.
* Returns the matrix to append to apply the persective (taking
* perspective-origin into account), relative to aFrames coordinate
* space).
* aOutMatrix is assumed to be the identity matrix, and isn't explicitly
* cleared.
*/
static bool ComputePerspectiveMatrix(const nsIFrame* aFrame,
float aAppUnitsPerPixel,
Matrix4x4& aOutMatrix);
struct FrameTransformProperties
{
FrameTransformProperties(const nsIFrame* aFrame,
float aAppUnitsPerPixel,
const nsRect* aBoundsOverride);
FrameTransformProperties(RefPtr<const nsCSSValueSharedList>&&
aTransformList,
const Point3D& aToTransformOrigin)
: mFrame(nullptr)
, mTransformList(std::move(aTransformList))
, mToTransformOrigin(aToTransformOrigin)
{}
const nsIFrame* mFrame;
const RefPtr<const nsCSSValueSharedList> mTransformList;
const Point3D mToTransformOrigin;
};
/**
* Given a frame with the -moz-transform property or an SVG transform,
* returns the transformation matrix for that frame.
*
* @param aFrame The frame to get the matrix from.
* @param aOrigin Relative to which point this transform should be applied.
* @param aAppUnitsPerPixel The number of app units per graphics unit.
* @param aBoundsOverride [optional] If this is nullptr (the default), the
* computation will use the value of TransformReferenceBox(aFrame).
* Otherwise, it will use the value of aBoundsOverride. This is
* mostly for internal use and in most cases you will not need to
* specify a value.
* @param aFlags OFFSET_BY_ORIGIN The resulting matrix will be translated
* by aOrigin. This translation is applied *before* the CSS transform.
* @param aFlags INCLUDE_PRESERVE3D_ANCESTORS The computed transform will
* include the transform of any ancestors participating in the same
* 3d rendering context.
* @param aFlags INCLUDE_PERSPECTIVE The resulting matrix will include the
* perspective transform from the containing block if applicable.
*/
enum {
OFFSET_BY_ORIGIN = 1 << 0,
INCLUDE_PRESERVE3D_ANCESTORS = 1 << 1,
INCLUDE_PERSPECTIVE = 1 << 2,
};
static Matrix4x4 GetResultingTransformMatrix(const nsIFrame* aFrame,
const nsPoint& aOrigin,
float aAppUnitsPerPixel,
uint32_t aFlags,
const nsRect* aBoundsOverride = nullptr);
static Matrix4x4 GetResultingTransformMatrix(const FrameTransformProperties& aProperties,
const nsPoint& aOrigin,
float aAppUnitsPerPixel,
uint32_t aFlags,
const nsRect* aBoundsOverride = nullptr);
/**
* Decide whether we should prerender some or all of the contents of the
* transformed frame even when it's not completely visible (yet).
* Return FullPrerender if the entire contents should be prerendered,
* PartialPrerender if some but not all of the contents should be prerendered,
* or NoPrerender if only the visible area should be rendered.
* |aDirtyRect| is updated to the area that should be prerendered.
*/
static PrerenderDecision ShouldPrerenderTransformedContent(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsRect* aDirtyRect);
bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) override;
bool MayBeAnimated(nsDisplayListBuilder* aBuilder) const;
virtual void WriteDebugInfo(std::stringstream& aStream) override;
// Force the layer created for this item not to extend 3D context.
// See nsIFrame::BuildDisplayListForStackingContext()
void SetNoExtendContext() { mNoExtendContext = true; }
virtual void DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) override {
MOZ_ASSERT(mFrame->Combines3DTransformWithAncestors() ||
IsTransformSeparator());
// Updating is not going through to child 3D context.
ComputeBounds(aBuilder);
}
/**
* This function updates bounds for items with a frame establishing
* 3D rendering context.
*
* \see nsDisplayItem::DoUpdateBoundsPreserves3D()
*/
void UpdateBoundsFor3D(nsDisplayListBuilder* aBuilder) {
if (!mFrame->Extend3DContext() ||
mFrame->Combines3DTransformWithAncestors() ||
IsTransformSeparator()) {
// Not an establisher of a 3D rendering context.
return;
}
// Always start updating from an establisher of a 3D rendering context.
nsDisplayListBuilder::AutoAccumulateRect accRect(aBuilder);
nsDisplayListBuilder::AutoAccumulateTransform accTransform(aBuilder);
accTransform.StartRoot();
ComputeBounds(aBuilder);
mBounds = aBuilder->GetAccumulatedRect();
mHasBounds = true;
}
/**
* This item is an additional item as the boundary between parent
* and child 3D rendering context.
* \see nsIFrame::BuildDisplayListForStackingContext().
*/
bool IsTransformSeparator() { return mIsTransformSeparator; }
/**
* This item is the boundary between parent and child 3D rendering
* context.
*/
bool IsLeafOf3DContext() {
return (IsTransformSeparator() ||
(!mFrame->Extend3DContext() &&
mFrame->Combines3DTransformWithAncestors()));
}
/**
* The backing frame of this item participates a 3D rendering
* context.
*/
bool IsParticipating3DContext() {
return mFrame->Extend3DContext() ||
mFrame->Combines3DTransformWithAncestors();
}
virtual void RemoveFrame(nsIFrame* aFrame) override
{
nsDisplayItem::RemoveFrame(aFrame);
mStoredList.RemoveFrame(aFrame);
}
private:
void ComputeBounds(nsDisplayListBuilder* aBuilder);
void SetReferenceFrameToAncestor(nsDisplayListBuilder* aBuilder);
void Init(nsDisplayListBuilder* aBuilder);
static Matrix4x4 GetResultingTransformMatrixInternal(const FrameTransformProperties& aProperties,
const nsPoint& aOrigin,
float aAppUnitsPerPixel,
uint32_t aFlags,
const nsRect* aBoundsOverride);
StoreList mStoredList;
mutable mozilla::Maybe<Matrix4x4Flagged> mTransform;
mutable mozilla::Maybe<Matrix4x4Flagged> mInverseTransform;
// Accumulated transform of ancestors on the preserves-3d chain.
Matrix4x4 mTransformPreserves3D;
ComputeTransformFunction mTransformGetter;
RefPtr<AnimatedGeometryRoot> mAnimatedGeometryRootForChildren;
RefPtr<AnimatedGeometryRoot> mAnimatedGeometryRootForScrollMetadata;
nsRect mChildrenBuildingRect;
uint32_t mIndex;
mutable nsRect mBounds;
// True for mBounds is valid.
mutable bool mHasBounds;
// Be forced not to extend 3D context. Since we don't create a
// transform item, a container layer, for every frames in a
// preserves3d context, the transform items of a child preserves3d
// context may extend the parent context not intented if the root of
// the child preserves3d context doesn't create a transform item.
// With this flags, we force the item not extending 3D context.
bool mNoExtendContext;
// This item is a separator between 3D rendering contexts, and
// mTransform have been presetted by the constructor.
bool mIsTransformSeparator;
// True if mTransformPreserves3D have been initialized.
bool mTransformPreserves3DInited;
// True if async animation of the transform is allowed.
bool mAllowAsyncAnimation;
};
/* A display item that applies a perspective transformation to a single
* nsDisplayTransform child item. We keep this as a separate item since the
* perspective-origin is relative to an ancestor of the transformed frame, and
* APZ can scroll the child separately.
*/
class nsDisplayPerspective : public nsDisplayItem
{
typedef mozilla::gfx::Point3D Point3D;
public:
NS_DISPLAY_DECL_NAME("nsDisplayPerspective", TYPE_PERSPECTIVE)
nsDisplayPerspective(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
~nsDisplayPerspective()
{
}
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override
{
return mList.HitTest(aBuilder, aRect, aState, aOutFrames);
}
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override
{
return mList.GetBounds(aBuilder, aSnap);
}
virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) override
{
mList.UpdateBounds(aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override
{}
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override
{
return mList.GetOpaqueRegion(aBuilder, aSnap);
}
virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override
{
return mList.IsUniform(aBuilder);
}
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) const override
{
if (!mList.GetChildren()->GetTop()) {
return false;
}
return mList.GetChildren()->GetTop()->ShouldBuildLayerEvenIfInvisible(aBuilder);
}
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) override
{
mList.RecomputeVisibility(aBuilder, aVisibleRegion);
return true;
}
virtual nsDisplayList* GetSameCoordinateSystemChildren() const override
{
return mList.GetChildren();
}
virtual RetainedDisplayList* GetChildren() const override
{
return mList.GetChildren();
}
virtual void SetActiveScrolledRoot(const ActiveScrolledRoot* aActiveScrolledRoot) override
{
nsDisplayItem::SetActiveScrolledRoot(aActiveScrolledRoot);
mList.SetActiveScrolledRoot(aActiveScrolledRoot);
}
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const override
{
return mList.GetComponentAlphaBounds(aBuilder);
}
virtual void
DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) override {
if (mList.GetChildren()->GetTop()) {
static_cast<nsDisplayTransform*>(mList.GetChildren()->GetTop())->DoUpdateBoundsPreserves3D(aBuilder);
}
}
virtual void Destroy(nsDisplayListBuilder* aBuilder) override
{
mList.GetChildren()->DeleteAll(aBuilder);
nsDisplayItem::Destroy(aBuilder);
}
virtual void RemoveFrame(nsIFrame* aFrame) override
{
nsDisplayItem::RemoveFrame(aFrame);
mList.RemoveFrame(aFrame);
}
private:
nsDisplayWrapList mList;
};
/**
* This class adds basic support for limiting the rendering (in the inline axis
* of the writing mode) to the part inside the specified edges. It's a base
* class for the display item classes that do the actual work.
* The two members, mVisIStartEdge and mVisIEndEdge, are relative to the edges
* of the frame's scrollable overflow rectangle and are the amount to suppress
* on each side.
*
* Setting none, both or only one edge is allowed.
* The values must be non-negative.
* The default value for both edges is zero, which means everything is painted.
*/
class nsCharClipDisplayItem : public nsDisplayItem {
public:
nsCharClipDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame), mVisIStartEdge(0), mVisIEndEdge(0) {}
explicit nsCharClipDisplayItem(nsIFrame* aFrame)
: nsDisplayItem(aFrame), mVisIStartEdge(0), mVisIEndEdge(0) {}
virtual void RestoreState() override
{
nsDisplayItem::RestoreState();
mIsFrameSelected.reset();
}
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override;
struct ClipEdges {
ClipEdges(const nsDisplayItem& aItem,
nscoord aVisIStartEdge, nscoord aVisIEndEdge) {
nsRect r = aItem.Frame()->GetScrollableOverflowRect() +
aItem.ToReferenceFrame();
if (aItem.Frame()->GetWritingMode().IsVertical()) {
mVisIStart = aVisIStartEdge > 0 ? r.y + aVisIStartEdge : nscoord_MIN;
mVisIEnd =
aVisIEndEdge > 0 ? std::max(r.YMost() - aVisIEndEdge, mVisIStart)
: nscoord_MAX;
} else {
mVisIStart = aVisIStartEdge > 0 ? r.x + aVisIStartEdge : nscoord_MIN;
mVisIEnd =
aVisIEndEdge > 0 ? std::max(r.XMost() - aVisIEndEdge, mVisIStart)
: nscoord_MAX;
}
}
void Intersect(nscoord* aVisIStart, nscoord* aVisISize) const {
nscoord end = *aVisIStart + *aVisISize;
*aVisIStart = std::max(*aVisIStart, mVisIStart);
*aVisISize = std::max(std::min(end, mVisIEnd) - *aVisIStart, 0);
}
nscoord mVisIStart;
nscoord mVisIEnd;
};
ClipEdges Edges() const {
return ClipEdges(*this, mVisIStartEdge, mVisIEndEdge);
}
static nsCharClipDisplayItem* CheckCast(nsDisplayItem* aItem) {
DisplayItemType t = aItem->GetType();
return (t == DisplayItemType::TYPE_TEXT ||
t == DisplayItemType::TYPE_SVG_CHAR_CLIP)
? static_cast<nsCharClipDisplayItem*>(aItem) : nullptr;
}
// Lengths measured from the visual inline start and end sides
// (i.e. left and right respectively in horizontal writing modes,
// regardless of bidi directionality; top and bottom in vertical modes).
nscoord mVisIStartEdge;
nscoord mVisIEndEdge;
// Cached result of mFrame->IsSelected(). Only initialized when needed.
mutable mozilla::Maybe<bool> mIsFrameSelected;
};
/**
* A display item that for webrender to handle SVG
*/
class nsDisplaySVGWrapper : public nsDisplayWrapList {
public:
NS_DISPLAY_DECL_NAME("SVGWrapper", TYPE_SVG_WRAPPER)
nsDisplaySVGWrapper(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplaySVGWrapper();
#endif
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) override;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) override;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override;
bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
};
namespace mozilla {
class PaintTelemetry
{
public:
enum class Metric {
DisplayList,
Layerization,
FlushRasterization,
Rasterization,
COUNT,
};
class AutoRecord
{
public:
explicit AutoRecord(Metric aMetric);
~AutoRecord();
TimeStamp GetStart() const {
return mStart;
}
private:
Metric mMetric;
mozilla::TimeStamp mStart;
};
class AutoRecordPaint
{
public:
AutoRecordPaint();
~AutoRecordPaint();
private:
mozilla::TimeStamp mStart;
};
private:
static uint32_t sPaintLevel;
static uint32_t sMetricLevel;
static mozilla::EnumeratedArray<Metric, Metric::COUNT, double> sMetrics;
};
} // namespace mozilla
#endif /*NSDISPLAYLIST_H_*/