gecko-dev/dom/svg/DOMSVGPathSeg.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_DOMSVGPATHSEG_H__
#define MOZILLA_DOMSVGPATHSEG_H__
#include "DOMSVGPathSegList.h"
#include "nsAutoPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsWrapperCache.h"
#include "SVGPathSegUtils.h"
#include "mozilla/dom/SVGPathSegBinding.h"
class nsSVGElement;
#define MOZ_SVG_LIST_INDEX_BIT_COUNT 31
namespace mozilla {
#define CHECK_ARG_COUNT_IN_SYNC(segType) \
MOZ_ASSERT(ArrayLength(mArgs) == \
SVGPathSegUtils::ArgCountForType(uint32_t(segType)) || \
uint32_t(segType) == PATHSEG_CLOSEPATH, \
"Arg count/array size out of sync")
#define IMPL_SVGPATHSEG_SUBCLASS_COMMON(segName, segType) \
explicit DOMSVGPathSeg##segName(const float *aArgs) \
: DOMSVGPathSeg() \
{ \
CHECK_ARG_COUNT_IN_SYNC(segType); \
memcpy(mArgs, aArgs, \
SVGPathSegUtils::ArgCountForType(uint32_t(segType)) * sizeof(float)); \
} \
DOMSVGPathSeg##segName(DOMSVGPathSegList *aList, \
uint32_t aListIndex, \
bool aIsAnimValItem) \
: DOMSVGPathSeg(aList, aListIndex, aIsAnimValItem) \
{ \
CHECK_ARG_COUNT_IN_SYNC(segType); \
} \
/* From DOMSVGPathSeg: */ \
virtual uint32_t \
Type() const MOZ_OVERRIDE \
{ \
return segType; \
} \
virtual DOMSVGPathSeg* \
Clone() MOZ_OVERRIDE \
{ \
/* InternalItem() + 1, because we're skipping the encoded seg type */ \
float *args = IsInList() ? InternalItem() + 1 : mArgs; \
return new DOMSVGPathSeg##segName(args); \
} \
virtual float* \
PtrToMemberArgs() MOZ_OVERRIDE \
{ \
return mArgs; \
} \
\
virtual JSObject* \
WrapObject(JSContext* aCx) MOZ_OVERRIDE \
{ \
return dom::SVGPathSeg##segName##Binding::Wrap(aCx, this); \
}
/**
* Class DOMSVGPathSeg
*
* This class is the base class of the classes that create the DOM objects that
* wrap the internal path segments that are encoded in an SVGPathData. Its
* sub-classes are also used to create the objects returned by
* SVGPathElement.createSVGPathSegXxx().
*
* See the architecture comment in DOMSVGPathSegList.h for an overview of the
* important points regarding these DOM wrapper structures.
*
* See the architecture comment in DOMSVGLength.h (yes, LENGTH) for an overview
* of the important points regarding how this specific class works.
*
* The main differences between this class and DOMSVGLength is that we have
* sub-classes (it does not), and the "internal counterpart" that we provide a
* DOM wrapper for is a list of floats, not an instance of an internal class.
*/
class DOMSVGPathSeg : public nsWrapperCache
{
friend class AutoChangePathSegNotifier;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGPathSeg)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGPathSeg)
/**
* Unlike the other list classes, we hide our ctor (because no one should be
* creating instances of this class directly). This factory method in exposed
* instead to take care of creating instances of the correct sub-class.
*/
static DOMSVGPathSeg *CreateFor(DOMSVGPathSegList *aList,
uint32_t aListIndex,
bool aIsAnimValItem);
/**
* Create an unowned copy of this object. The caller is responsible for the
* first AddRef()!
*/
virtual DOMSVGPathSeg* Clone() = 0;
bool IsInList() const {
return !!mList;
}
/**
* In future, if this class is used for non-list segments, this will be
* different to IsInList().
*/
bool HasOwner() const {
return !!mList;
}
/**
* This method is called to notify this DOM object that it is being inserted
* into a list, and give it the information it needs as a result.
*
* This object MUST NOT already belong to a list when this method is called.
* That's not to say that script can't move these DOM objects between
* lists - it can - it's just that the logic to handle that (and send out
* the necessary notifications) is located elsewhere (in DOMSVGPathSegList).)
*/
void InsertingIntoList(DOMSVGPathSegList *aList,
uint32_t aListIndex,
bool aIsAnimValItem);
static uint32_t MaxListIndex() {
return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
}
/// This method is called to notify this object that its list index changed.
void UpdateListIndex(uint32_t aListIndex) {
mListIndex = aListIndex;
}
/**
* This method is called to notify this DOM object that it is about to be
* removed from its current DOM list so that it can first make a copy of its
* internal counterpart's values. (If it didn't do this, then it would
* "lose" its value on being removed.)
*/
void RemovingFromList();
/**
* This method converts the segment to a string of floats as found in
* SVGPathData (i.e. the first float contains the type of the segment,
* encoded into a float, followed by its arguments in the same order as they
* are given in the <path> element's 'd' attribute).
*/
void ToSVGPathSegEncodedData(float *aData);
/**
* The type of this path segment.
*/
virtual uint32_t Type() const = 0;
// WebIDL
DOMSVGPathSegList* GetParentObject() { return mList; }
uint16_t PathSegType() const { return Type(); }
void GetPathSegTypeAsLetter(nsAString &aPathSegTypeAsLetter)
{ aPathSegTypeAsLetter = SVGPathSegUtils::GetPathSegTypeAsLetter(Type()); }
virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE = 0;
protected:
/**
* Generic ctor for DOMSVGPathSeg objects that are created for an attribute.
*/
DOMSVGPathSeg(DOMSVGPathSegList *aList,
uint32_t aListIndex,
bool aIsAnimValItem);
/**
* Ctor for creating the objects returned by
* SVGPathElement.createSVGPathSegXxx(), which do not initially belong to an
* attribute.
*/
DOMSVGPathSeg();
virtual ~DOMSVGPathSeg() {
// Our mList's weak ref to us must be nulled out when we die. If GC has
// unlinked us using the cycle collector code, then that has already
// happened, and mList is null.
if (mList) {
mList->ItemAt(mListIndex) = nullptr;
}
}
nsSVGElement* Element() {
return mList->Element();
}
/**
* Get a reference to the internal SVGPathSeg list item that this DOM wrapper
* object currently wraps.
*
* To simplify the code we just have this one method for obtaining both
* baseVal and animVal internal items. This means that animVal items don't
* get const protection, but then our setter methods guard against changing
* animVal items.
*/
float* InternalItem();
virtual float* PtrToMemberArgs() = 0;
#ifdef DEBUG
bool IndexIsValid();
#endif
nsRefPtr<DOMSVGPathSegList> mList;
// Bounds for the following are checked in the ctor, so be sure to update
// that if you change the capacity of any of the following.
uint32_t mListIndex:MOZ_SVG_LIST_INDEX_BIT_COUNT;
uint32_t mIsAnimValItem:1; // uint32_t because MSVC won't pack otherwise
};
class DOMSVGPathSegClosePath
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegClosePath()
: DOMSVGPathSeg()
{
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(ClosePath, PATHSEG_CLOSEPATH)
protected:
// To allow IMPL_SVGPATHSEG_SUBCLASS_COMMON above to compile we need an
// mArgs, but since C++ doesn't allow zero-sized arrays we need to give it
// one (unused) element.
float mArgs[1];
};
class DOMSVGPathSegMovetoAbs
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegMovetoAbs(float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x;
mArgs[1] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(MovetoAbs, PATHSEG_MOVETO_ABS)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
protected:
float mArgs[2];
};
class DOMSVGPathSegMovetoRel
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegMovetoRel(float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x;
mArgs[1] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(MovetoRel, PATHSEG_MOVETO_REL)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
protected:
float mArgs[2];
};
class DOMSVGPathSegLinetoAbs
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegLinetoAbs(float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x;
mArgs[1] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoAbs, PATHSEG_LINETO_ABS)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
protected:
float mArgs[2];
};
class DOMSVGPathSegLinetoRel
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegLinetoRel(float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x;
mArgs[1] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoRel, PATHSEG_LINETO_REL)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
protected:
float mArgs[2];
};
class DOMSVGPathSegCurvetoCubicAbs
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegCurvetoCubicAbs(float x1, float y1,
float x2, float y2,
float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x1;
mArgs[1] = y1;
mArgs[2] = x2;
mArgs[3] = y2;
mArgs[4] = x;
mArgs[5] = y;
}
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
float X1();
void SetX1(float aX1, ErrorResult& rv);
float Y1();
void SetY1(float aY1, ErrorResult& rv);
float X2();
void SetX2(float aX2, ErrorResult& rv);
float Y2();
void SetY2(float aY2, ErrorResult& rv);
IMPL_SVGPATHSEG_SUBCLASS_COMMON(CurvetoCubicAbs, PATHSEG_CURVETO_CUBIC_ABS)
protected:
float mArgs[6];
};
class DOMSVGPathSegCurvetoCubicRel
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegCurvetoCubicRel(float x1, float y1,
float x2, float y2,
float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x1;
mArgs[1] = y1;
mArgs[2] = x2;
mArgs[3] = y2;
mArgs[4] = x;
mArgs[5] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(CurvetoCubicRel, PATHSEG_CURVETO_CUBIC_REL)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
float X1();
void SetX1(float aX1, ErrorResult& rv);
float Y1();
void SetY1(float aY1, ErrorResult& rv);
float X2();
void SetX2(float aX2, ErrorResult& rv);
float Y2();
void SetY2(float aY2, ErrorResult& rv);
protected:
float mArgs[6];
};
class DOMSVGPathSegCurvetoQuadraticAbs
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegCurvetoQuadraticAbs(float x1, float y1,
float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x1;
mArgs[1] = y1;
mArgs[2] = x;
mArgs[3] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(CurvetoQuadraticAbs, PATHSEG_CURVETO_QUADRATIC_ABS)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
float X1();
void SetX1(float aX1, ErrorResult& rv);
float Y1();
void SetY1(float aY1, ErrorResult& rv);
protected:
float mArgs[4];
};
class DOMSVGPathSegCurvetoQuadraticRel
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegCurvetoQuadraticRel(float x1, float y1,
float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x1;
mArgs[1] = y1;
mArgs[2] = x;
mArgs[3] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(CurvetoQuadraticRel, PATHSEG_CURVETO_QUADRATIC_REL)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
float X1();
void SetX1(float aX1, ErrorResult& rv);
float Y1();
void SetY1(float aY1, ErrorResult& rv);
protected:
float mArgs[4];
};
class DOMSVGPathSegArcAbs
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegArcAbs(float r1, float r2, float angle,
bool largeArcFlag, bool sweepFlag,
float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = r1;
mArgs[1] = r2;
mArgs[2] = angle;
mArgs[3] = largeArcFlag;
mArgs[4] = sweepFlag;
mArgs[5] = x;
mArgs[6] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(ArcAbs, PATHSEG_ARC_ABS)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
float R1();
void SetR1(float aR1, ErrorResult& rv);
float R2();
void SetR2(float aR2, ErrorResult& rv);
float Angle();
void SetAngle(float aAngle, ErrorResult& rv);
bool LargeArcFlag();
void SetLargeArcFlag(bool aFlag, ErrorResult& rv);
bool SweepFlag();
void SetSweepFlag(bool aFlag, ErrorResult& rv);
protected:
float mArgs[7];
};
class DOMSVGPathSegArcRel
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegArcRel(float r1, float r2, float angle,
bool largeArcFlag, bool sweepFlag,
float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = r1;
mArgs[1] = r2;
mArgs[2] = angle;
mArgs[3] = largeArcFlag;
mArgs[4] = sweepFlag;
mArgs[5] = x;
mArgs[6] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(ArcRel, PATHSEG_ARC_REL)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
float R1();
void SetR1(float aR1, ErrorResult& rv);
float R2();
void SetR2(float aR2, ErrorResult& rv);
float Angle();
void SetAngle(float aAngle, ErrorResult& rv);
bool LargeArcFlag();
void SetLargeArcFlag(bool aFlag, ErrorResult& rv);
bool SweepFlag();
void SetSweepFlag(bool aFlag, ErrorResult& rv);
protected:
float mArgs[7];
};
class DOMSVGPathSegLinetoHorizontalAbs
: public DOMSVGPathSeg
{
public:
explicit DOMSVGPathSegLinetoHorizontalAbs(float x)
: DOMSVGPathSeg()
{
mArgs[0] = x;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoHorizontalAbs, PATHSEG_LINETO_HORIZONTAL_ABS)
float X();
void SetX(float aX, ErrorResult& rv);
protected:
float mArgs[1];
};
class DOMSVGPathSegLinetoHorizontalRel
: public DOMSVGPathSeg
{
public:
explicit DOMSVGPathSegLinetoHorizontalRel(float x)
: DOMSVGPathSeg()
{
mArgs[0] = x;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoHorizontalRel, PATHSEG_LINETO_HORIZONTAL_REL)
float X();
void SetX(float aX, ErrorResult& rv);
protected:
float mArgs[1];
};
class DOMSVGPathSegLinetoVerticalAbs
: public DOMSVGPathSeg
{
public:
explicit DOMSVGPathSegLinetoVerticalAbs(float y)
: DOMSVGPathSeg()
{
mArgs[0] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoVerticalAbs, PATHSEG_LINETO_VERTICAL_ABS)
float Y();
void SetY(float aY, ErrorResult& rv);
protected:
float mArgs[1];
};
class DOMSVGPathSegLinetoVerticalRel
: public DOMSVGPathSeg
{
public:
explicit DOMSVGPathSegLinetoVerticalRel(float y)
: DOMSVGPathSeg()
{
mArgs[0] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoVerticalRel, PATHSEG_LINETO_VERTICAL_REL)
float Y();
void SetY(float aY, ErrorResult& rv);
protected:
float mArgs[1];
};
class DOMSVGPathSegCurvetoCubicSmoothAbs
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegCurvetoCubicSmoothAbs(float x2, float y2,
float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x2;
mArgs[1] = y2;
mArgs[2] = x;
mArgs[3] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(CurvetoCubicSmoothAbs, PATHSEG_CURVETO_CUBIC_SMOOTH_ABS)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
float X2();
void SetX2(float aX2, ErrorResult& rv);
float Y2();
void SetY2(float aY2, ErrorResult& rv);
protected:
float mArgs[4];
};
class DOMSVGPathSegCurvetoCubicSmoothRel
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegCurvetoCubicSmoothRel(float x2, float y2,
float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x2;
mArgs[1] = y2;
mArgs[2] = x;
mArgs[3] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(CurvetoCubicSmoothRel, PATHSEG_CURVETO_CUBIC_SMOOTH_REL)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
float X2();
void SetX2(float aX2, ErrorResult& rv);
float Y2();
void SetY2(float aY2, ErrorResult& rv);
protected:
float mArgs[4];
};
class DOMSVGPathSegCurvetoQuadraticSmoothAbs
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x;
mArgs[1] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(CurvetoQuadraticSmoothAbs, PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
protected:
float mArgs[2];
};
class DOMSVGPathSegCurvetoQuadraticSmoothRel
: public DOMSVGPathSeg
{
public:
DOMSVGPathSegCurvetoQuadraticSmoothRel(float x, float y)
: DOMSVGPathSeg()
{
mArgs[0] = x;
mArgs[1] = y;
}
IMPL_SVGPATHSEG_SUBCLASS_COMMON(CurvetoQuadraticSmoothRel, PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL)
float X();
void SetX(float aX, ErrorResult& rv);
float Y();
void SetY(float aY, ErrorResult& rv);
protected:
float mArgs[2];
};
} // namespace mozilla
#undef MOZ_SVG_LIST_INDEX_BIT_COUNT
#endif // MOZILLA_DOMSVGPATHSEG_H__