зеркало из https://github.com/mozilla/gecko-dev.git
393 строки
12 KiB
C++
393 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_ASURFACE_H
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#define GFX_ASURFACE_H
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#ifdef MOZ_DUMP_PAINTING
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#define MOZ_DUMP_IMAGES
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#endif
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#include "gfxTypes.h"
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#include "gfxRect.h"
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#include "nsAutoPtr.h"
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#include "nsAutoRef.h"
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#include "nsThreadUtils.h"
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typedef struct _cairo_surface cairo_surface_t;
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typedef struct _cairo_user_data_key cairo_user_data_key_t;
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typedef void (*thebes_destroy_func_t) (void *data);
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class gfxImageSurface;
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struct nsIntPoint;
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struct nsIntRect;
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/**
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* A surface is something you can draw on. Instantiate a subclass of this
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* abstract class, and use gfxContext to draw on this surface.
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*/
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class THEBES_API gfxASurface {
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public:
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#ifdef MOZILLA_INTERNAL_API
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nsrefcnt AddRef(void);
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nsrefcnt Release(void);
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// These functions exist so that browsercomps can refcount a gfxASurface
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virtual nsrefcnt AddRefExternal(void)
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{
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return AddRef();
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}
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virtual nsrefcnt ReleaseExternal(void)
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{
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return Release();
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}
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#else
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virtual nsrefcnt AddRef(void);
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virtual nsrefcnt Release(void);
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#endif
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public:
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/**
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* The format for an image surface. For all formats with alpha data, 0
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* means transparent, 1 or 255 means fully opaque.
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*/
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typedef enum {
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ImageFormatARGB32, ///< ARGB data in native endianness, using premultiplied alpha
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ImageFormatRGB24, ///< xRGB data in native endianness
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ImageFormatA8, ///< Only an alpha channel
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ImageFormatA1, ///< Packed transparency information (one byte refers to 8 pixels)
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ImageFormatRGB16_565, ///< RGB_565 data in native endianness
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ImageFormatUnknown
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} gfxImageFormat;
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typedef enum {
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SurfaceTypeImage,
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SurfaceTypePDF,
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SurfaceTypePS,
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SurfaceTypeXlib,
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SurfaceTypeXcb,
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SurfaceTypeGlitz, // unused, but needed for cairo parity
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SurfaceTypeQuartz,
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SurfaceTypeWin32,
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SurfaceTypeBeOS,
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SurfaceTypeDirectFB, // unused, but needed for cairo parity
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SurfaceTypeSVG,
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SurfaceTypeOS2,
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SurfaceTypeWin32Printing,
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SurfaceTypeQuartzImage,
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SurfaceTypeScript,
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SurfaceTypeQPainter,
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SurfaceTypeRecording,
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SurfaceTypeVG,
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SurfaceTypeGL,
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SurfaceTypeDRM,
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SurfaceTypeTee,
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SurfaceTypeXML,
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SurfaceTypeSkia,
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SurfaceTypeSubsurface,
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SurfaceTypeD2D,
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SurfaceTypeMax
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} gfxSurfaceType;
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typedef enum {
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CONTENT_COLOR = 0x1000,
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CONTENT_ALPHA = 0x2000,
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CONTENT_COLOR_ALPHA = 0x3000,
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CONTENT_SENTINEL = 0xffff
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} gfxContentType;
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/** Wrap the given cairo surface and return a gfxASurface for it.
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* This adds a reference to csurf (owned by the returned gfxASurface).
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*/
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static already_AddRefed<gfxASurface> Wrap(cairo_surface_t *csurf);
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/*** this DOES NOT addref the surface */
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cairo_surface_t *CairoSurface() {
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NS_ASSERTION(mSurface != nullptr, "gfxASurface::CairoSurface called with mSurface == nullptr!");
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return mSurface;
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}
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gfxSurfaceType GetType() const;
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gfxContentType GetContentType() const;
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void SetDeviceOffset(const gfxPoint& offset);
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gfxPoint GetDeviceOffset() const;
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virtual bool GetRotateForLandscape() { return false; }
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void Flush() const;
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void MarkDirty();
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void MarkDirty(const gfxRect& r);
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/* Printing backend functions */
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virtual nsresult BeginPrinting(const nsAString& aTitle, const nsAString& aPrintToFileName);
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virtual nsresult EndPrinting();
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virtual nsresult AbortPrinting();
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virtual nsresult BeginPage();
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virtual nsresult EndPage();
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void SetData(const cairo_user_data_key_t *key,
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void *user_data,
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thebes_destroy_func_t destroy);
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void *GetData(const cairo_user_data_key_t *key);
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virtual void Finish();
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/**
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* Create an offscreen surface that can be efficiently copied into
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* this surface (at least if tiling is not involved).
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* Returns null on error.
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*/
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virtual already_AddRefed<gfxASurface> CreateSimilarSurface(gfxContentType aType,
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const gfxIntSize& aSize);
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/**
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* Returns an image surface for this surface, or nullptr if not supported.
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* This will not copy image data, just wraps an image surface around
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* pixel data already available in memory.
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*/
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virtual already_AddRefed<gfxImageSurface> GetAsImageSurface()
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{
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return nullptr;
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}
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int CairoStatus();
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/* Make sure that the given dimensions don't overflow a 32-bit signed int
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* using 4 bytes per pixel; optionally, make sure that either dimension
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* doesn't exceed the given limit.
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*/
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static bool CheckSurfaceSize(const gfxIntSize& sz, int32_t limit = 0);
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/* Provide a stride value that will respect all alignment requirements of
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* the accelerated image-rendering code.
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*/
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static int32_t FormatStrideForWidth(gfxImageFormat format, int32_t width);
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/* Return the default set of context flags for this surface; these are
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* hints to the context about any special rendering considerations. See
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* gfxContext::SetFlag for documentation.
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*/
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virtual int32_t GetDefaultContextFlags() const { return 0; }
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static gfxContentType ContentFromFormat(gfxImageFormat format);
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void SetSubpixelAntialiasingEnabled(bool aEnabled);
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bool GetSubpixelAntialiasingEnabled();
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/**
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* Record number of bytes for given surface type. Use positive bytes
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* for allocations and negative bytes for deallocations.
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*/
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static void RecordMemoryUsedForSurfaceType(gfxASurface::gfxSurfaceType aType,
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int32_t aBytes);
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/**
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* Same as above, but use current surface type as returned by GetType().
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* The bytes will be accumulated until RecordMemoryFreed is called,
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* in which case the value that was recorded for this surface will
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* be freed.
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*/
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void RecordMemoryUsed(int32_t aBytes);
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void RecordMemoryFreed();
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virtual int32_t KnownMemoryUsed() { return mBytesRecorded; }
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/**
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* The memory used by this surface (as reported by KnownMemoryUsed()) can
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* either live in this process's heap, in this process but outside the
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* heap, or in another process altogether.
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*/
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enum MemoryLocation {
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MEMORY_IN_PROCESS_HEAP,
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MEMORY_IN_PROCESS_NONHEAP,
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MEMORY_OUT_OF_PROCESS
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};
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/**
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* Where does this surface's memory live? By default, we say it's in this
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* process's heap.
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*/
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virtual MemoryLocation GetMemoryLocation() const;
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static int32_t BytePerPixelFromFormat(gfxImageFormat format);
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virtual const gfxIntSize GetSize() const { return gfxIntSize(-1, -1); }
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#ifdef MOZ_DUMP_IMAGES
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/**
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* Debug functions to encode the current image as a PNG and export it.
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*/
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/**
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* Writes a binary PNG file.
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*/
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void WriteAsPNG(const char* aFile);
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/**
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* Write as a PNG encoded Data URL to a file.
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*/
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void DumpAsDataURL(FILE* aOutput = stdout);
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/**
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* Write as a PNG encoded Data URL to stdout.
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*/
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void PrintAsDataURL();
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/**
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* Copy a PNG encoded Data URL to the clipboard.
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*/
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void CopyAsDataURL();
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void WriteAsPNG_internal(FILE* aFile, bool aBinary);
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#endif
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void SetOpaqueRect(const gfxRect& aRect) {
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if (aRect.IsEmpty()) {
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mOpaqueRect = nullptr;
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} else if (mOpaqueRect) {
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*mOpaqueRect = aRect;
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} else {
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mOpaqueRect = new gfxRect(aRect);
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}
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}
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const gfxRect& GetOpaqueRect() {
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if (mOpaqueRect)
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return *mOpaqueRect;
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static const gfxRect empty(0, 0, 0, 0);
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return empty;
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}
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/**
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* Move the pixels in |aSourceRect| to |aDestTopLeft|. Like with
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* memmove(), |aSourceRect| and the rectangle defined by
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* |aDestTopLeft| are allowed to overlap, and the effect is
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* equivalent to copying |aSourceRect| to a scratch surface and
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* then back to |aDestTopLeft|.
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*
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* |aSourceRect| and the destination rectangle defined by
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* |aDestTopLeft| are clipped to this surface's bounds.
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*/
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virtual void MovePixels(const nsIntRect& aSourceRect,
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const nsIntPoint& aDestTopLeft);
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/**
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* Mark the surface as being allowed/not allowed to be used as a source.
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*/
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void SetAllowUseAsSource(bool aAllow) { mAllowUseAsSource = aAllow; }
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bool GetAllowUseAsSource() { return mAllowUseAsSource; }
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protected:
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gfxASurface() : mSurface(nullptr), mFloatingRefs(0), mBytesRecorded(0),
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mSurfaceValid(false), mAllowUseAsSource(true)
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{
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MOZ_COUNT_CTOR(gfxASurface);
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}
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static gfxASurface* GetSurfaceWrapper(cairo_surface_t *csurf);
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static void SetSurfaceWrapper(cairo_surface_t *csurf, gfxASurface *asurf);
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/**
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* An implementation of MovePixels that assumes the backend can
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* internally handle this operation and doesn't allocate any
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* temporary surfaces.
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*/
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void FastMovePixels(const nsIntRect& aSourceRect,
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const nsIntPoint& aDestTopLeft);
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// NB: Init() *must* be called from within subclass's
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// constructors. It's unsafe to call it after the ctor finishes;
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// leaks and use-after-frees are possible.
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void Init(cairo_surface_t *surface, bool existingSurface = false);
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virtual ~gfxASurface()
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{
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RecordMemoryFreed();
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MOZ_COUNT_DTOR(gfxASurface);
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}
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cairo_surface_t *mSurface;
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nsAutoPtr<gfxRect> mOpaqueRect;
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private:
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static void SurfaceDestroyFunc(void *data);
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int32_t mFloatingRefs;
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int32_t mBytesRecorded;
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protected:
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bool mSurfaceValid;
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bool mAllowUseAsSource;
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};
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/**
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* An Unknown surface; used to wrap unknown cairo_surface_t returns from cairo
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*/
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class THEBES_API gfxUnknownSurface : public gfxASurface {
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public:
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gfxUnknownSurface(cairo_surface_t *surf) {
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Init(surf, true);
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}
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virtual ~gfxUnknownSurface() { }
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};
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#ifndef XPCOM_GLUE_AVOID_NSPR
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/**
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* We need to be able to hold a reference to a gfxASurface from Image
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* subclasses. This is potentially a problem since Images can be addrefed
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* or released off the main thread. We can ensure that we never AddRef
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* a gfxASurface off the main thread, but we might want to Release due
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* to an Image being destroyed off the main thread.
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*
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* We use nsCountedRef<nsMainThreadSurfaceRef> to reference the
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* gfxASurface. When AddRefing, we assert that we're on the main thread.
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* When Releasing, if we're not on the main thread, we post an event to
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* the main thread to do the actual release.
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*/
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class nsMainThreadSurfaceRef;
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template <>
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class nsAutoRefTraits<nsMainThreadSurfaceRef> {
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public:
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typedef gfxASurface* RawRef;
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/**
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* The XPCOM event that will do the actual release on the main thread.
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*/
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class SurfaceReleaser : public nsRunnable {
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public:
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SurfaceReleaser(RawRef aRef) : mRef(aRef) {}
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NS_IMETHOD Run() {
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mRef->Release();
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return NS_OK;
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}
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RawRef mRef;
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};
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static RawRef Void() { return nullptr; }
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static void Release(RawRef aRawRef)
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{
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if (NS_IsMainThread()) {
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aRawRef->Release();
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return;
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}
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nsCOMPtr<nsIRunnable> runnable = new SurfaceReleaser(aRawRef);
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NS_DispatchToMainThread(runnable);
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}
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static void AddRef(RawRef aRawRef)
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{
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NS_ASSERTION(NS_IsMainThread(),
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"Can only add a reference on the main thread");
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aRawRef->AddRef();
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}
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};
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#endif
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#endif /* GFX_ASURFACE_H */
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