зеркало из https://github.com/mozilla/gecko-dev.git
43 строки
1.1 KiB
C++
43 строки
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
#ifndef mozilla_dom_WebGLVertexArrayObject_h
|
|
#define mozilla_dom_WebGLVertexArrayObject_h
|
|
|
|
#include "WebGLVertexArrayGL.h"
|
|
|
|
namespace mozilla {
|
|
namespace dom {
|
|
|
|
/**
|
|
* This class implements the DOM bindings for WebGL 2 VAO.
|
|
*
|
|
* This exists to so the object returned from gl.createVertexArray()
|
|
* is an instance of WebGLVertexArrayObject (to match the WebGL 2
|
|
* spec.)
|
|
*/
|
|
class WebGLVertexArrayObject final
|
|
: public WebGLVertexArrayGL
|
|
{
|
|
public:
|
|
static WebGLVertexArray* Create(WebGLContext* webgl);
|
|
|
|
virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
|
|
|
|
private:
|
|
explicit WebGLVertexArrayObject(WebGLContext* webgl)
|
|
: WebGLVertexArrayGL(webgl)
|
|
{ }
|
|
|
|
~WebGLVertexArrayObject() {
|
|
DeleteOnce();
|
|
}
|
|
};
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|
|
|
|
#endif // !mozilla_dom_WebGLVertexArrayObject_h
|