зеркало из https://github.com/mozilla/gecko-dev.git
169 строки
6.2 KiB
C++
169 строки
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DirectionalityUtils_h___
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#define DirectionalityUtils_h___
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#include "nscore.h"
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#include "nsStringFwd.h"
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class nsIContent;
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class nsINode;
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class nsAttrValue;
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class nsTextNode;
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namespace mozilla {
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namespace dom {
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class Element;
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class HTMLSlotElement;
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} // namespace dom
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} // namespace mozilla
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namespace mozilla {
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enum Directionality : uint8_t { eDir_NotSet, eDir_RTL, eDir_LTR, eDir_Auto };
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/**
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* Various methods for returning the directionality of a string using the
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* first-strong algorithm defined in http://unicode.org/reports/tr9/#P2
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*
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* @param[out] aFirstStrong the offset to the first character in the string with
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* strong directionality, or UINT32_MAX if there is none (return
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value is eDir_NotSet).
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* @return the directionality of the string
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*/
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Directionality GetDirectionFromText(const char16_t* aText,
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const uint32_t aLength,
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uint32_t* aFirstStrong = nullptr);
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/**
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* Set the directionality of an element according to the algorithm defined at
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* http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-directionality,
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* not including elements with auto direction.
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*
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* @return the directionality that the element was set to
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*/
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Directionality RecomputeDirectionality(mozilla::dom::Element* aElement,
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bool aNotify = true);
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/**
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* Set the directionality of any descendants of a node that do not themselves
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* have a dir attribute.
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* For performance reasons we walk down the descendant tree in the rare case
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* of setting the dir attribute, rather than walking up the ancestor tree in
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* the much more common case of getting the element's directionality.
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*/
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void SetDirectionalityOnDescendants(mozilla::dom::Element* aElement,
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Directionality aDir, bool aNotify = true);
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/**
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* Walk the descendants of a node in tree order and, for any text node
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* descendant that determines the directionality of some element and is not a
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* descendant of another descendant of the original node with dir=auto,
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* redetermine that element's directionality
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*/
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void WalkDescendantsResetAutoDirection(mozilla::dom::Element* aElement);
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/**
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* In case a slot element was added or removed it may change the directionality
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* of ancestors or assigned nodes.
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*
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* aAllAssignedNodesChanged forces the computation of the state for all of the
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* assigned descendants.
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*/
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void SlotStateChanged(dom::HTMLSlotElement* aSlot,
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bool aAllAssignedNodesChanged = true);
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/**
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* When only a single node in a slot is reassigned we can save some work
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* compared to the above.
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*/
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void SlotAssignedNodeChanged(dom::HTMLSlotElement* aSlot,
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nsIContent& aAssignedNode);
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/**
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* After setting dir=auto on an element, walk its descendants in tree order.
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* If the node doesn't have the NODE_ANCESTOR_HAS_DIR_AUTO flag, set the
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* NODE_ANCESTOR_HAS_DIR_AUTO flag on all of its descendants.
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* Resolve the directionality of the element by the "downward propagation
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* algorithm" (defined in section 3 in the comments at the beginning of
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* DirectionalityUtils.cpp)
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*/
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void WalkDescendantsSetDirAuto(mozilla::dom::Element* aElement,
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bool aNotify = true);
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/**
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* After unsetting dir=auto on an element, walk its descendants in tree order,
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* skipping any that have dir=auto themselves, and unset the
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* NODE_ANCESTOR_HAS_DIR_AUTO flag
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*/
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void WalkDescendantsClearAncestorDirAuto(nsIContent* aContent);
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/**
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* When the contents of a text node are about to change, retrieve the current
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* directionality of the text
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*
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* @return whether the text node affects the directionality of any element
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*/
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bool TextNodeWillChangeDirection(nsTextNode* aTextNode, Directionality* aOldDir,
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uint32_t aOffset);
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/**
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* After the contents of a text node have changed, change the directionality
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* of any elements whose directionality is determined by that node
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*/
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void TextNodeChangedDirection(nsTextNode* aTextNode, Directionality aOldDir,
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bool aNotify);
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/**
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* When a text node is appended to an element, find any ancestors with dir=auto
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* whose directionality will be determined by the text node
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*/
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void SetDirectionFromNewTextNode(nsTextNode* aTextNode);
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/**
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* When a text node is removed from a document, find any ancestors whose
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* directionality it determined and redetermine their directionality
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*
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* @param aTextNode the text node
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*/
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void ResetDirectionSetByTextNode(nsTextNode* aTextNode);
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/**
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* Set the directionality of an element according to the directionality of the
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* text in aValue
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*/
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void SetDirectionalityFromValue(mozilla::dom::Element* aElement,
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const nsAString& aValue, bool aNotify);
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/**
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* Called when setting the dir attribute on an element, immediately after
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* AfterSetAttr. This is instead of using BeforeSetAttr or AfterSetAttr, because
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* in AfterSetAttr we don't know the old value, so we can't identify all cases
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* where we need to walk up or down the document tree and reset the direction;
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* and in BeforeSetAttr we can't do the walk because this element hasn't had the
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* value set yet so the results will be wrong.
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*/
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void OnSetDirAttr(mozilla::dom::Element* aElement, const nsAttrValue* aNewValue,
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bool hadValidDir, bool hadDirAuto, bool aNotify);
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/**
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* Called when binding a new element to the tree, to set the
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* NodeAncestorHasDirAuto flag and set the direction of the element and its
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* ancestors if necessary
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*/
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void SetDirOnBind(mozilla::dom::Element* aElement, nsIContent* aParent);
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/**
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* Called when unbinding an element from the tree, to recompute the
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* directionality of the element if it doesn't have autodirection, and to
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* clean up any entries in nsTextDirectionalityMap that refer to it.
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*/
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void ResetDir(mozilla::dom::Element* aElement);
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} // end namespace mozilla
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#endif /* DirectionalityUtils_h___ */
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