зеркало из https://github.com/mozilla/gecko-dev.git
1329 строки
47 KiB
C++
1329 строки
47 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TimeoutManager.h"
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#include "nsGlobalWindow.h"
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#include "mozilla/Logging.h"
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#include "mozilla/PerformanceCounter.h"
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#include "mozilla/ProfilerMarkers.h"
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#include "mozilla/ScopeExit.h"
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#include "mozilla/StaticPrefs_dom.h"
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#include "mozilla/StaticPrefs_privacy.h"
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#include "mozilla/Telemetry.h"
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#include "mozilla/ThrottledEventQueue.h"
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#include "mozilla/TimeStamp.h"
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#include "nsINamed.h"
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#include "mozilla/dom/DocGroup.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/dom/PopupBlocker.h"
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#include "mozilla/dom/ContentChild.h"
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#include "mozilla/dom/TimeoutHandler.h"
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#include "TimeoutExecutor.h"
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#include "TimeoutBudgetManager.h"
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#include "mozilla/net/WebSocketEventService.h"
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#include "mozilla/MediaManager.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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LazyLogModule gTimeoutLog("Timeout");
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static int32_t gRunningTimeoutDepth = 0;
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// static
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const uint32_t TimeoutManager::InvalidFiringId = 0;
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namespace {
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double GetRegenerationFactor(bool aIsBackground) {
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// Lookup function for "dom.timeout.{background,
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// foreground}_budget_regeneration_rate".
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// Returns the rate of regeneration of the execution budget as a
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// fraction. If the value is 1.0, the amount of time regenerated is
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// equal to time passed. At this rate we regenerate 1ms/ms. If it is
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// 0.01 the amount regenerated is 1% of time passed. At this rate we
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// regenerate 1ms/100ms, etc.
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double denominator = std::max(
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aIsBackground
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? StaticPrefs::dom_timeout_background_budget_regeneration_rate()
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: StaticPrefs::dom_timeout_foreground_budget_regeneration_rate(),
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1);
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return 1.0 / denominator;
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}
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TimeDuration GetMaxBudget(bool aIsBackground) {
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// Lookup function for "dom.timeout.{background,
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// foreground}_throttling_max_budget".
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// Returns how high a budget can be regenerated before being
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// clamped. If this value is less or equal to zero,
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// TimeDuration::Forever() is implied.
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int32_t maxBudget =
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aIsBackground
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? StaticPrefs::dom_timeout_background_throttling_max_budget()
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: StaticPrefs::dom_timeout_foreground_throttling_max_budget();
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return maxBudget > 0 ? TimeDuration::FromMilliseconds(maxBudget)
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: TimeDuration::Forever();
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}
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TimeDuration GetMinBudget(bool aIsBackground) {
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// The minimum budget is computed by looking up the maximum allowed
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// delay and computing how long time it would take to regenerate
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// that budget using the regeneration factor. This number is
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// expected to be negative.
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return TimeDuration::FromMilliseconds(
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-StaticPrefs::dom_timeout_budget_throttling_max_delay() /
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std::max(
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aIsBackground
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? StaticPrefs::dom_timeout_background_budget_regeneration_rate()
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: StaticPrefs::dom_timeout_foreground_budget_regeneration_rate(),
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1));
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}
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} // namespace
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//
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bool TimeoutManager::IsBackground() const {
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return !IsActive() && mWindow.IsBackgroundInternal();
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}
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bool TimeoutManager::IsActive() const {
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// A window is considered active if:
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// * It is a chrome window
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// * It is playing audio
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//
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// Note that a window can be considered active if it is either in the
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// foreground or in the background.
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if (mWindow.IsChromeWindow()) {
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return true;
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}
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// Check if we're playing audio
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if (mWindow.IsPlayingAudio()) {
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return true;
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}
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return false;
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}
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void TimeoutManager::SetLoading(bool value) {
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// When moving from loading to non-loading, we may need to
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// reschedule any existing timeouts from the idle timeout queue
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// to the normal queue.
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MOZ_LOG(gTimeoutLog, LogLevel::Debug, ("%p: SetLoading(%d)", this, value));
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if (mIsLoading && !value) {
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MoveIdleToActive();
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}
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// We don't immediately move existing timeouts to the idle queue if we
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// move to loading. When they would have fired, we'll see we're loading
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// and move them then.
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mIsLoading = value;
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}
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void TimeoutManager::MoveIdleToActive() {
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uint32_t num = 0;
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TimeStamp when;
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TimeStamp now;
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// Ensure we maintain the ordering of timeouts, so timeouts
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// never fire before a timeout set for an earlier time, or
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// before a timeout for the same time already submitted.
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// See https://html.spec.whatwg.org/#dom-settimeout #16 and #17
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while (RefPtr<Timeout> timeout = mIdleTimeouts.GetLast()) {
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if (num == 0) {
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when = timeout->When();
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}
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timeout->remove();
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mTimeouts.InsertFront(timeout);
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if (profiler_can_accept_markers()) {
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if (num == 0) {
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now = TimeStamp::Now();
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}
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TimeDuration elapsed = now - timeout->SubmitTime();
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TimeDuration target = timeout->When() - timeout->SubmitTime();
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TimeDuration delta = now - timeout->When();
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nsPrintfCString marker(
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"Releasing deferred setTimeout() for %dms (original target time was "
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"%dms (%dms delta))",
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int(elapsed.ToMilliseconds()), int(target.ToMilliseconds()),
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int(delta.ToMilliseconds()));
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// don't have end before start...
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PROFILER_MARKER_TEXT(
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"setTimeout deferred release", DOM,
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MarkerOptions(
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MarkerTiming::Interval(
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delta.ToMilliseconds() >= 0 ? timeout->When() : now, now),
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MarkerInnerWindowId(mWindow.WindowID())),
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marker);
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}
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num++;
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}
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if (num > 0) {
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MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(when));
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mIdleExecutor->Cancel();
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}
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MOZ_LOG(gTimeoutLog, LogLevel::Debug,
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("%p: Moved %d timeouts from Idle to active", this, num));
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}
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uint32_t TimeoutManager::CreateFiringId() {
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uint32_t id = mNextFiringId;
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mNextFiringId += 1;
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if (mNextFiringId == InvalidFiringId) {
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mNextFiringId += 1;
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}
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mFiringIdStack.AppendElement(id);
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return id;
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}
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void TimeoutManager::DestroyFiringId(uint32_t aFiringId) {
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MOZ_DIAGNOSTIC_ASSERT(!mFiringIdStack.IsEmpty());
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MOZ_DIAGNOSTIC_ASSERT(mFiringIdStack.LastElement() == aFiringId);
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mFiringIdStack.RemoveLastElement();
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}
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bool TimeoutManager::IsValidFiringId(uint32_t aFiringId) const {
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return !IsInvalidFiringId(aFiringId);
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}
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TimeDuration TimeoutManager::MinSchedulingDelay() const {
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if (IsActive()) {
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return TimeDuration();
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}
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bool isBackground = mWindow.IsBackgroundInternal();
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// If a window isn't active as defined by TimeoutManager::IsActive()
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// and we're throttling timeouts using an execution budget, we
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// should adjust the minimum scheduling delay if we have used up all
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// of our execution budget. Note that a window can be active or
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// inactive regardless of wether it is in the foreground or in the
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// background. Throttling using a budget depends largely on the
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// regeneration factor, which can be specified separately for
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// foreground and background windows.
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//
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// The value that we compute is the time in the future when we again
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// have a positive execution budget. We do this by taking the
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// execution budget into account, which if it positive implies that
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// we have time left to execute, and if it is negative implies that
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// we should throttle it until the budget again is positive. The
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// factor used is the rate of budget regeneration.
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//
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// We clamp the delay to be less than or equal to
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// "dom.timeout.budget_throttling_max_delay" to not entirely starve
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// the timeouts.
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//
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// Consider these examples assuming we should throttle using
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// budgets:
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//
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// mExecutionBudget is 20ms
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// factor is 1, which is 1 ms/ms
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// delay is 0ms
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// then we will compute the minimum delay:
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// max(0, - 20 * 1) = 0
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//
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// mExecutionBudget is -50ms
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// factor is 0.1, which is 1 ms/10ms
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// delay is 1000ms
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// then we will compute the minimum delay:
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// max(1000, - (- 50) * 1/0.1) = max(1000, 500) = 1000
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//
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// mExecutionBudget is -15ms
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// factor is 0.01, which is 1 ms/100ms
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// delay is 1000ms
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// then we will compute the minimum delay:
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// max(1000, - (- 15) * 1/0.01) = max(1000, 1500) = 1500
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TimeDuration unthrottled =
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isBackground ? TimeDuration::FromMilliseconds(
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StaticPrefs::dom_min_background_timeout_value())
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: TimeDuration();
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bool budgetThrottlingEnabled = BudgetThrottlingEnabled(isBackground);
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if (budgetThrottlingEnabled && mExecutionBudget < TimeDuration()) {
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// Only throttle if execution budget is less than 0
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double factor = 1.0 / GetRegenerationFactor(mWindow.IsBackgroundInternal());
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return TimeDuration::Max(unthrottled, -mExecutionBudget.MultDouble(factor));
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}
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if (!budgetThrottlingEnabled && isBackground) {
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return TimeDuration::FromMilliseconds(
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StaticPrefs::
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dom_min_background_timeout_value_without_budget_throttling());
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}
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return unthrottled;
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}
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nsresult TimeoutManager::MaybeSchedule(const TimeStamp& aWhen,
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const TimeStamp& aNow) {
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MOZ_DIAGNOSTIC_ASSERT(mExecutor);
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// Before we can schedule the executor we need to make sure that we
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// have an updated execution budget.
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UpdateBudget(aNow);
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return mExecutor->MaybeSchedule(aWhen, MinSchedulingDelay());
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}
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bool TimeoutManager::IsInvalidFiringId(uint32_t aFiringId) const {
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// Check the most common ways to invalidate a firing id first.
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// These should be quite fast.
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if (aFiringId == InvalidFiringId || mFiringIdStack.IsEmpty()) {
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return true;
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}
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if (mFiringIdStack.Length() == 1) {
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return mFiringIdStack[0] != aFiringId;
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}
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// Next do a range check on the first and last items in the stack
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// of active firing ids. This is a bit slower.
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uint32_t low = mFiringIdStack[0];
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uint32_t high = mFiringIdStack.LastElement();
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MOZ_DIAGNOSTIC_ASSERT(low != high);
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if (low > high) {
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// If the first element is bigger than the last element in the
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// stack, that means mNextFiringId wrapped around to zero at
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// some point.
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std::swap(low, high);
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}
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MOZ_DIAGNOSTIC_ASSERT(low < high);
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if (aFiringId < low || aFiringId > high) {
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return true;
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}
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// Finally, fall back to verifying the firing id is not anywhere
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// in the stack. This could be slow for a large stack, but that
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// should be rare. It can only happen with deeply nested event
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// loop spinning. For example, a page that does a lot of timers
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// and a lot of sync XHRs within those timers could be slow here.
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return !mFiringIdStack.Contains(aFiringId);
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}
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// The number of nested timeouts before we start clamping. HTML says 5.
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#define DOM_CLAMP_TIMEOUT_NESTING_LEVEL 5u
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TimeDuration TimeoutManager::CalculateDelay(Timeout* aTimeout) const {
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MOZ_DIAGNOSTIC_ASSERT(aTimeout);
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TimeDuration result = aTimeout->mInterval;
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if (aTimeout->mNestingLevel >= DOM_CLAMP_TIMEOUT_NESTING_LEVEL) {
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uint32_t minTimeoutValue = StaticPrefs::dom_min_timeout_value();
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result = TimeDuration::Max(result,
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TimeDuration::FromMilliseconds(minTimeoutValue));
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}
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return result;
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}
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PerformanceCounter* TimeoutManager::GetPerformanceCounter() {
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Document* doc = mWindow.GetDocument();
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if (doc) {
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dom::DocGroup* docGroup = doc->GetDocGroup();
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if (docGroup) {
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return docGroup->GetPerformanceCounter();
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}
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}
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return nullptr;
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}
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void TimeoutManager::RecordExecution(Timeout* aRunningTimeout,
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Timeout* aTimeout) {
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TimeoutBudgetManager& budgetManager = TimeoutBudgetManager::Get();
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TimeStamp now = TimeStamp::Now();
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if (aRunningTimeout) {
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// If we're running a timeout callback, record any execution until
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// now.
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TimeDuration duration = budgetManager.RecordExecution(now, aRunningTimeout);
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UpdateBudget(now, duration);
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// This is an ad-hoc way to use the counters for the timers
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// that should be removed at somepoint. See Bug 1482834
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PerformanceCounter* counter = GetPerformanceCounter();
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if (counter) {
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counter->IncrementExecutionDuration(duration.ToMicroseconds());
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}
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}
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if (aTimeout) {
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// If we're starting a new timeout callback, start recording.
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budgetManager.StartRecording(now);
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PerformanceCounter* counter = GetPerformanceCounter();
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if (counter) {
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counter->IncrementDispatchCounter(DispatchCategory(TaskCategory::Timer));
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}
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} else {
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// Else stop by clearing the start timestamp.
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budgetManager.StopRecording();
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}
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}
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void TimeoutManager::UpdateBudget(const TimeStamp& aNow,
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const TimeDuration& aDuration) {
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if (mWindow.IsChromeWindow()) {
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return;
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}
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// The budget is adjusted by increasing it with the time since the
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// last budget update factored with the regeneration rate. If a
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// runnable has executed, subtract that duration from the
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// budget. The budget updated without consideration of wether the
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// window is active or not. If throttling is enabled and the window
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// is active and then becomes inactive, an overdrawn budget will
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// still be counted against the minimum delay.
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bool isBackground = mWindow.IsBackgroundInternal();
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if (BudgetThrottlingEnabled(isBackground)) {
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double factor = GetRegenerationFactor(isBackground);
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TimeDuration regenerated = (aNow - mLastBudgetUpdate).MultDouble(factor);
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// Clamp the budget to the range of minimum and maximum allowed budget.
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mExecutionBudget = TimeDuration::Max(
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GetMinBudget(isBackground),
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TimeDuration::Min(GetMaxBudget(isBackground),
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mExecutionBudget - aDuration + regenerated));
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} else {
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// If budget throttling isn't enabled, reset the execution budget
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// to the max budget specified in preferences. Always doing this
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// will catch the case of BudgetThrottlingEnabled going from
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// returning true to returning false. This prevent us from looping
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// in RunTimeout, due to totalTimeLimit being set to zero and no
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// timeouts being executed, even though budget throttling isn't
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// active at the moment.
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mExecutionBudget = GetMaxBudget(isBackground);
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}
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mLastBudgetUpdate = aNow;
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}
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// The longest interval (as PRIntervalTime) we permit, or that our
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// timer code can handle, really. See DELAY_INTERVAL_LIMIT in
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// nsTimerImpl.h for details.
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#define DOM_MAX_TIMEOUT_VALUE DELAY_INTERVAL_LIMIT
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uint32_t TimeoutManager::sNestingLevel = 0;
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TimeoutManager::TimeoutManager(nsGlobalWindowInner& aWindow,
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uint32_t aMaxIdleDeferMS)
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: mWindow(aWindow),
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mExecutor(new TimeoutExecutor(this, false, 0)),
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mIdleExecutor(new TimeoutExecutor(this, true, aMaxIdleDeferMS)),
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mTimeouts(*this),
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mTimeoutIdCounter(1),
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mNextFiringId(InvalidFiringId + 1),
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#ifdef DEBUG
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mFiringIndex(0),
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mLastFiringIndex(-1),
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#endif
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mRunningTimeout(nullptr),
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mIdleTimeouts(*this),
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mIdleCallbackTimeoutCounter(1),
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mLastBudgetUpdate(TimeStamp::Now()),
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mExecutionBudget(GetMaxBudget(mWindow.IsBackgroundInternal())),
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mThrottleTimeouts(false),
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mThrottleTrackingTimeouts(false),
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mBudgetThrottleTimeouts(false),
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mIsLoading(false) {
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MOZ_LOG(gTimeoutLog, LogLevel::Debug,
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("TimeoutManager %p created, tracking bucketing %s\n", this,
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StaticPrefs::privacy_trackingprotection_annotate_channels()
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? "enabled"
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: "disabled"));
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}
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TimeoutManager::~TimeoutManager() {
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MOZ_DIAGNOSTIC_ASSERT(mWindow.IsDying());
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MOZ_DIAGNOSTIC_ASSERT(!mThrottleTimeoutsTimer);
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mExecutor->Shutdown();
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mIdleExecutor->Shutdown();
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MOZ_LOG(gTimeoutLog, LogLevel::Debug,
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("TimeoutManager %p destroyed\n", this));
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}
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uint32_t TimeoutManager::GetTimeoutId(Timeout::Reason aReason) {
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switch (aReason) {
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case Timeout::Reason::eIdleCallbackTimeout:
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return ++mIdleCallbackTimeoutCounter;
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case Timeout::Reason::eTimeoutOrInterval:
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default:
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return ++mTimeoutIdCounter;
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}
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}
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bool TimeoutManager::IsRunningTimeout() const { return mRunningTimeout; }
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nsresult TimeoutManager::SetTimeout(TimeoutHandler* aHandler, int32_t interval,
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bool aIsInterval, Timeout::Reason aReason,
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int32_t* aReturn) {
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// If we don't have a document (we could have been unloaded since
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// the call to setTimeout was made), do nothing.
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nsCOMPtr<Document> doc = mWindow.GetExtantDoc();
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if (!doc) {
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return NS_OK;
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}
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// Disallow negative intervals.
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interval = std::max(0, interval);
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// Make sure we don't proceed with an interval larger than our timer
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// code can handle. (Note: we already forced |interval| to be non-negative,
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// so the uint32_t cast (to avoid compiler warnings) is ok.)
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uint32_t maxTimeoutMs = PR_IntervalToMilliseconds(DOM_MAX_TIMEOUT_VALUE);
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if (static_cast<uint32_t>(interval) > maxTimeoutMs) {
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interval = maxTimeoutMs;
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}
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RefPtr<Timeout> timeout = new Timeout();
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#ifdef DEBUG
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timeout->mFiringIndex = -1;
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#endif
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timeout->mWindow = &mWindow;
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timeout->mIsInterval = aIsInterval;
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timeout->mInterval = TimeDuration::FromMilliseconds(interval);
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timeout->mScriptHandler = aHandler;
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timeout->mReason = aReason;
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|
|
// No popups from timeouts by default
|
|
timeout->mPopupState = PopupBlocker::openAbused;
|
|
|
|
timeout->mNestingLevel = sNestingLevel < DOM_CLAMP_TIMEOUT_NESTING_LEVEL
|
|
? sNestingLevel + 1
|
|
: sNestingLevel;
|
|
|
|
// Now clamp the actual interval we will use for the timer based on
|
|
TimeDuration realInterval = CalculateDelay(timeout);
|
|
TimeStamp now = TimeStamp::Now();
|
|
timeout->SetWhenOrTimeRemaining(now, realInterval);
|
|
|
|
// If we're not suspended, then set the timer.
|
|
if (!mWindow.IsSuspended()) {
|
|
nsresult rv = MaybeSchedule(timeout->When(), now);
|
|
if (NS_FAILED(rv)) {
|
|
return rv;
|
|
}
|
|
}
|
|
|
|
if (gRunningTimeoutDepth == 0 &&
|
|
PopupBlocker::GetPopupControlState() < PopupBlocker::openBlocked) {
|
|
// This timeout is *not* set from another timeout and it's set
|
|
// while popups are enabled. Propagate the state to the timeout if
|
|
// its delay (interval) is equal to or less than what
|
|
// "dom.disable_open_click_delay" is set to (in ms).
|
|
|
|
// This is checking |interval|, not realInterval, on purpose,
|
|
// because our lower bound for |realInterval| could be pretty high
|
|
// in some cases.
|
|
if (interval <= StaticPrefs::dom_disable_open_click_delay()) {
|
|
timeout->mPopupState = PopupBlocker::GetPopupControlState();
|
|
}
|
|
}
|
|
|
|
Timeouts::SortBy sort(mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining
|
|
: Timeouts::SortBy::TimeWhen);
|
|
|
|
timeout->mTimeoutId = GetTimeoutId(aReason);
|
|
mTimeouts.Insert(timeout, sort);
|
|
|
|
*aReturn = timeout->mTimeoutId;
|
|
|
|
MOZ_LOG(
|
|
gTimeoutLog, LogLevel::Debug,
|
|
("Set%s(TimeoutManager=%p, timeout=%p, delay=%i, "
|
|
"minimum=%f, throttling=%s, state=%s(%s), realInterval=%f) "
|
|
"returned timeout ID %u, budget=%d\n",
|
|
aIsInterval ? "Interval" : "Timeout", this, timeout.get(), interval,
|
|
(CalculateDelay(timeout) - timeout->mInterval).ToMilliseconds(),
|
|
mThrottleTimeouts ? "yes" : (mThrottleTimeoutsTimer ? "pending" : "no"),
|
|
IsActive() ? "active" : "inactive",
|
|
mWindow.IsBackgroundInternal() ? "background" : "foreground",
|
|
realInterval.ToMilliseconds(), timeout->mTimeoutId,
|
|
int(mExecutionBudget.ToMilliseconds())));
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
// Make sure we clear it no matter which list it's in
|
|
void TimeoutManager::ClearTimeout(int32_t aTimerId, Timeout::Reason aReason) {
|
|
if (ClearTimeoutInternal(aTimerId, aReason, false) ||
|
|
mIdleTimeouts.IsEmpty()) {
|
|
return; // no need to check the other list if we cleared the timeout
|
|
}
|
|
ClearTimeoutInternal(aTimerId, aReason, true);
|
|
}
|
|
|
|
bool TimeoutManager::ClearTimeoutInternal(int32_t aTimerId,
|
|
Timeout::Reason aReason,
|
|
bool aIsIdle) {
|
|
uint32_t timerId = (uint32_t)aTimerId;
|
|
Timeouts& timeouts = aIsIdle ? mIdleTimeouts : mTimeouts;
|
|
RefPtr<TimeoutExecutor>& executor = aIsIdle ? mIdleExecutor : mExecutor;
|
|
bool deferredDeletion = false;
|
|
|
|
Timeout* timeout = timeouts.GetTimeout(timerId, aReason);
|
|
if (!timeout) {
|
|
return false;
|
|
}
|
|
bool firstTimeout = timeout == timeouts.GetFirst();
|
|
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug,
|
|
("%s(TimeoutManager=%p, timeout=%p, ID=%u)\n",
|
|
timeout->mReason == Timeout::Reason::eIdleCallbackTimeout
|
|
? "CancelIdleCallback"
|
|
: timeout->mIsInterval ? "ClearInterval"
|
|
: "ClearTimeout",
|
|
this, timeout, timeout->mTimeoutId));
|
|
|
|
if (timeout->mRunning) {
|
|
/* We're running from inside the timeout. Mark this
|
|
timeout for deferred deletion by the code in
|
|
RunTimeout() */
|
|
timeout->mIsInterval = false;
|
|
deferredDeletion = true;
|
|
} else {
|
|
/* Delete the aTimeout from the pending aTimeout list */
|
|
timeout->remove();
|
|
}
|
|
|
|
// We don't need to reschedule the executor if any of the following are true:
|
|
// * If the we weren't cancelling the first timeout, then the executor's
|
|
// state doesn't need to change. It will only reflect the next soonest
|
|
// Timeout.
|
|
// * If we did cancel the first Timeout, but its currently running, then
|
|
// RunTimeout() will handle rescheduling the executor.
|
|
// * If the window has become suspended then we should not start executing
|
|
// Timeouts.
|
|
if (!firstTimeout || deferredDeletion || mWindow.IsSuspended()) {
|
|
return true;
|
|
}
|
|
|
|
// Stop the executor and restart it at the next soonest deadline.
|
|
executor->Cancel();
|
|
|
|
Timeout* nextTimeout = timeouts.GetFirst();
|
|
if (nextTimeout) {
|
|
if (aIsIdle) {
|
|
MOZ_ALWAYS_SUCCEEDS(
|
|
executor->MaybeSchedule(nextTimeout->When(), TimeDuration(0)));
|
|
} else {
|
|
MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextTimeout->When()));
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void TimeoutManager::RunTimeout(const TimeStamp& aNow,
|
|
const TimeStamp& aTargetDeadline,
|
|
bool aProcessIdle) {
|
|
MOZ_DIAGNOSTIC_ASSERT(!aNow.IsNull());
|
|
MOZ_DIAGNOSTIC_ASSERT(!aTargetDeadline.IsNull());
|
|
|
|
MOZ_ASSERT_IF(mWindow.IsFrozen(), mWindow.IsSuspended());
|
|
if (mWindow.IsSuspended()) {
|
|
return;
|
|
}
|
|
|
|
Timeouts& timeouts(aProcessIdle ? mIdleTimeouts : mTimeouts);
|
|
|
|
// Limit the overall time spent in RunTimeout() to reduce jank.
|
|
uint32_t totalTimeLimitMS =
|
|
std::max(1u, StaticPrefs::dom_timeout_max_consecutive_callbacks_ms());
|
|
const TimeDuration totalTimeLimit =
|
|
TimeDuration::Min(TimeDuration::FromMilliseconds(totalTimeLimitMS),
|
|
TimeDuration::Max(TimeDuration(), mExecutionBudget));
|
|
|
|
// Allow up to 25% of our total time budget to be used figuring out which
|
|
// timers need to run. This is the initial loop in this method.
|
|
const TimeDuration initialTimeLimit =
|
|
TimeDuration::FromMilliseconds(totalTimeLimit.ToMilliseconds() / 4);
|
|
|
|
// Ammortize overhead from from calling TimeStamp::Now() in the initial
|
|
// loop, though, by only checking for an elapsed limit every N timeouts.
|
|
const uint32_t kNumTimersPerInitialElapsedCheck = 100;
|
|
|
|
// Start measuring elapsed time immediately. We won't potentially expire
|
|
// the time budget until at least one Timeout has run, though.
|
|
TimeStamp now(aNow);
|
|
TimeStamp start = now;
|
|
|
|
uint32_t firingId = CreateFiringId();
|
|
auto guard = MakeScopeExit([&] { DestroyFiringId(firingId); });
|
|
|
|
// Make sure that the window and the script context don't go away as
|
|
// a result of running timeouts
|
|
RefPtr<nsGlobalWindowInner> window(&mWindow);
|
|
// Accessing members of mWindow here is safe, because the lifetime of
|
|
// TimeoutManager is the same as the lifetime of the containing
|
|
// nsGlobalWindow.
|
|
|
|
// A native timer has gone off. See which of our timeouts need
|
|
// servicing
|
|
TimeStamp deadline;
|
|
|
|
if (aTargetDeadline > now) {
|
|
// The OS timer fired early (which can happen due to the timers
|
|
// having lower precision than TimeStamp does). Set |deadline| to
|
|
// be the time when the OS timer *should* have fired so that any
|
|
// timers that *should* have fired *will* be fired now.
|
|
|
|
deadline = aTargetDeadline;
|
|
} else {
|
|
deadline = now;
|
|
}
|
|
|
|
TimeStamp nextDeadline;
|
|
uint32_t numTimersToRun = 0;
|
|
|
|
// The timeout list is kept in deadline order. Discover the latest timeout
|
|
// whose deadline has expired. On some platforms, native timeout events fire
|
|
// "early", but we handled that above by setting deadline to aTargetDeadline
|
|
// if the timer fired early. So we can stop walking if we get to timeouts
|
|
// whose When() is greater than deadline, since once that happens we know
|
|
// nothing past that point is expired.
|
|
|
|
for (Timeout* timeout = timeouts.GetFirst(); timeout != nullptr;
|
|
timeout = timeout->getNext()) {
|
|
if (totalTimeLimit.IsZero() || timeout->When() > deadline) {
|
|
nextDeadline = timeout->When();
|
|
break;
|
|
}
|
|
|
|
if (IsInvalidFiringId(timeout->mFiringId)) {
|
|
// Mark any timeouts that are on the list to be fired with the
|
|
// firing depth so that we can reentrantly run timeouts
|
|
timeout->mFiringId = firingId;
|
|
|
|
numTimersToRun += 1;
|
|
|
|
// Run only a limited number of timers based on the configured maximum.
|
|
if (numTimersToRun % kNumTimersPerInitialElapsedCheck == 0) {
|
|
now = TimeStamp::Now();
|
|
TimeDuration elapsed(now - start);
|
|
if (elapsed >= initialTimeLimit) {
|
|
nextDeadline = timeout->When();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (aProcessIdle) {
|
|
MOZ_LOG(
|
|
gTimeoutLog, LogLevel::Debug,
|
|
("Running %u deferred timeouts on idle (TimeoutManager=%p), "
|
|
"nextDeadline = %gms from now",
|
|
numTimersToRun, this,
|
|
nextDeadline.IsNull() ? 0.0 : (nextDeadline - now).ToMilliseconds()));
|
|
}
|
|
|
|
now = TimeStamp::Now();
|
|
|
|
// Wherever we stopped in the timer list, schedule the executor to
|
|
// run for the next unexpired deadline. Note, this *must* be done
|
|
// before we start executing any content script handlers. If one
|
|
// of them spins the event loop the executor must already be scheduled
|
|
// in order for timeouts to fire properly.
|
|
if (!nextDeadline.IsNull()) {
|
|
// Note, we verified the window is not suspended at the top of
|
|
// method and the window should not have been suspended while
|
|
// executing the loop above since it doesn't call out to js.
|
|
MOZ_DIAGNOSTIC_ASSERT(!mWindow.IsSuspended());
|
|
if (aProcessIdle) {
|
|
// We don't want to update timing budget for idle queue firings, and
|
|
// all timeouts in the IdleTimeouts list have hit their deadlines,
|
|
// and so should run as soon as possible.
|
|
MOZ_ALWAYS_SUCCEEDS(
|
|
mIdleExecutor->MaybeSchedule(nextDeadline, TimeDuration()));
|
|
} else {
|
|
MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextDeadline, now));
|
|
}
|
|
}
|
|
|
|
// Maybe the timeout that the event was fired for has been deleted
|
|
// and there are no others timeouts with deadlines that make them
|
|
// eligible for execution yet. Go away.
|
|
if (!numTimersToRun) {
|
|
return;
|
|
}
|
|
|
|
// Now we need to search the normal and tracking timer list at the same
|
|
// time to run the timers in the scheduled order.
|
|
|
|
// We stop iterating each list when we go past the last expired timeout from
|
|
// that list that we have observed above. That timeout will either be the
|
|
// next item after the last timeout we looked at or nullptr if we have
|
|
// exhausted the entire list while looking for the last expired timeout.
|
|
{
|
|
// Use a nested scope in order to make sure the strong references held while
|
|
// iterating are freed after the loop.
|
|
|
|
// The next timeout to run. This is used to advance the loop, but
|
|
// we cannot set it until we've run the current timeout, since
|
|
// running the current timeout might remove the immediate next
|
|
// timeout.
|
|
RefPtr<Timeout> next;
|
|
|
|
for (RefPtr<Timeout> timeout = timeouts.GetFirst(); timeout != nullptr;
|
|
timeout = next) {
|
|
next = timeout->getNext();
|
|
// We should only execute callbacks for the set of expired Timeout
|
|
// objects we computed above.
|
|
if (timeout->mFiringId != firingId) {
|
|
// If the FiringId does not match, but is still valid, then this is
|
|
// a Timeout for another RunTimeout() on the call stack (such as in
|
|
// the case of nested event loops, for alert() or more likely XHR).
|
|
// Just skip it.
|
|
if (IsValidFiringId(timeout->mFiringId)) {
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug,
|
|
("Skipping Run%s(TimeoutManager=%p, timeout=%p) since "
|
|
"firingId %d is valid (processing firingId %d)"
|
|
#ifdef DEBUG
|
|
" - FiringIndex %" PRId64 " (mLastFiringIndex %" PRId64 ")"
|
|
#endif
|
|
,
|
|
timeout->mIsInterval ? "Interval" : "Timeout", this,
|
|
timeout.get(), timeout->mFiringId, firingId
|
|
#ifdef DEBUG
|
|
,
|
|
timeout->mFiringIndex, mFiringIndex
|
|
#endif
|
|
));
|
|
#ifdef DEBUG
|
|
// The old FiringIndex assumed no recursion; recursion can cause
|
|
// other timers to get fired "in the middle" of a sequence we've
|
|
// already assigned firingindexes to. Since we're not going to
|
|
// run this timeout now, remove any FiringIndex that was already
|
|
// set.
|
|
|
|
// Since all timers that have FiringIndexes set *must* be ready
|
|
// to run and have valid FiringIds, all of them will be 'skipped'
|
|
// and reset if we recurse - we don't have to look through the
|
|
// list past where we'll stop on the first InvalidFiringId.
|
|
timeout->mFiringIndex = -1;
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
// If, however, the FiringId is invalid then we have reached Timeout
|
|
// objects beyond the list we calculated above. This can happen
|
|
// if the Timeout just beyond our last expired Timeout is cancelled
|
|
// by one of the callbacks we've just executed. In this case we
|
|
// should just stop iterating. We're done.
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
MOZ_ASSERT_IF(mWindow.IsFrozen(), mWindow.IsSuspended());
|
|
if (mWindow.IsSuspended()) {
|
|
break;
|
|
}
|
|
|
|
// The timeout is on the list to run at this depth, go ahead and
|
|
// process it.
|
|
|
|
// Record the first time we try to fire a timeout, and ensure that
|
|
// all actual firings occur in that order. This ensures that we
|
|
// retain compliance with the spec language
|
|
// (https://html.spec.whatwg.org/#dom-settimeout) specifically items
|
|
// 15 ("If method context is a Window object, wait until the Document
|
|
// associated with method context has been fully active for a further
|
|
// timeout milliseconds (not necessarily consecutively)") and item 16
|
|
// ("Wait until any invocations of this algorithm that had the same
|
|
// method context, that started before this one, and whose timeout is
|
|
// equal to or less than this one's, have completed.").
|
|
#ifdef DEBUG
|
|
if (timeout->mFiringIndex == -1) {
|
|
timeout->mFiringIndex = mFiringIndex++;
|
|
}
|
|
#endif
|
|
|
|
if (mIsLoading && !aProcessIdle) {
|
|
// Any timeouts that would fire during a load will be deferred
|
|
// until the load event occurs, but if there's an idle time,
|
|
// they'll be run before the load event.
|
|
timeout->remove();
|
|
// MOZ_RELEASE_ASSERT(timeout->When() <= (TimeStamp::Now()));
|
|
mIdleTimeouts.InsertBack(timeout);
|
|
if (MOZ_LOG_TEST(gTimeoutLog, LogLevel::Debug)) {
|
|
uint32_t num = 0;
|
|
for (Timeout* t = mIdleTimeouts.GetFirst(); t != nullptr;
|
|
t = t->getNext()) {
|
|
num++;
|
|
}
|
|
MOZ_LOG(
|
|
gTimeoutLog, LogLevel::Debug,
|
|
("Deferring Run%s(TimeoutManager=%p, timeout=%p (%gms in the "
|
|
"past)) (%u deferred)",
|
|
timeout->mIsInterval ? "Interval" : "Timeout", this,
|
|
timeout.get(), (now - timeout->When()).ToMilliseconds(), num));
|
|
}
|
|
MOZ_ALWAYS_SUCCEEDS(mIdleExecutor->MaybeSchedule(now, TimeDuration()));
|
|
} else {
|
|
// Get the script context (a strong ref to prevent it going away)
|
|
// for this timeout and ensure the script language is enabled.
|
|
nsCOMPtr<nsIScriptContext> scx = mWindow.GetContextInternal();
|
|
|
|
if (!scx) {
|
|
// No context means this window was closed or never properly
|
|
// initialized for this language. This timer will never fire
|
|
// so just remove it.
|
|
timeout->remove();
|
|
continue;
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
if (timeout->mFiringIndex <= mLastFiringIndex) {
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug,
|
|
("Incorrect firing index for Run%s(TimeoutManager=%p, "
|
|
"timeout=%p) with "
|
|
"firingId %d - FiringIndex %" PRId64
|
|
" (mLastFiringIndex %" PRId64 ")",
|
|
timeout->mIsInterval ? "Interval" : "Timeout", this,
|
|
timeout.get(), timeout->mFiringId, timeout->mFiringIndex,
|
|
mFiringIndex));
|
|
}
|
|
MOZ_ASSERT(timeout->mFiringIndex > mLastFiringIndex);
|
|
mLastFiringIndex = timeout->mFiringIndex;
|
|
#endif
|
|
// This timeout is good to run.
|
|
bool timeout_was_cleared = window->RunTimeoutHandler(timeout, scx);
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug,
|
|
("Run%s(TimeoutManager=%p, timeout=%p) returned %d\n",
|
|
timeout->mIsInterval ? "Interval" : "Timeout", this,
|
|
timeout.get(), !!timeout_was_cleared));
|
|
|
|
if (timeout_was_cleared) {
|
|
// Make sure we're not holding any Timeout objects alive.
|
|
next = nullptr;
|
|
|
|
// Since ClearAllTimeouts() was called the lists should be empty.
|
|
MOZ_DIAGNOSTIC_ASSERT(!HasTimeouts());
|
|
|
|
return;
|
|
}
|
|
|
|
// If we need to reschedule a setInterval() the delay should be
|
|
// calculated based on when its callback started to execute. So
|
|
// save off the last time before updating our "now" timestamp to
|
|
// account for its callback execution time.
|
|
TimeStamp lastCallbackTime = now;
|
|
now = TimeStamp::Now();
|
|
|
|
// If we have a regular interval timer, we re-schedule the
|
|
// timeout, accounting for clock drift.
|
|
bool needsReinsertion =
|
|
RescheduleTimeout(timeout, lastCallbackTime, now);
|
|
|
|
// Running a timeout can cause another timeout to be deleted, so
|
|
// we need to reset the pointer to the following timeout.
|
|
next = timeout->getNext();
|
|
|
|
timeout->remove();
|
|
|
|
if (needsReinsertion) {
|
|
// Insert interval timeout onto the corresponding list sorted in
|
|
// deadline order. AddRefs timeout.
|
|
// Always re-insert into the normal time queue!
|
|
mTimeouts.Insert(timeout, mWindow.IsFrozen()
|
|
? Timeouts::SortBy::TimeRemaining
|
|
: Timeouts::SortBy::TimeWhen);
|
|
}
|
|
}
|
|
// Check to see if we have run out of time to execute timeout handlers.
|
|
// If we've exceeded our time budget then terminate the loop immediately.
|
|
TimeDuration elapsed = now - start;
|
|
if (elapsed >= totalTimeLimit) {
|
|
// We ran out of time. Make sure to schedule the executor to
|
|
// run immediately for the next timer, if it exists. Its possible,
|
|
// however, that the last timeout handler suspended the window. If
|
|
// that happened then we must skip this step.
|
|
if (!mWindow.IsSuspended()) {
|
|
if (next) {
|
|
if (aProcessIdle) {
|
|
// We don't want to update timing budget for idle queue firings,
|
|
// and all timeouts in the IdleTimeouts list have hit their
|
|
// deadlines, and so should run as soon as possible.
|
|
|
|
// Shouldn't need cancelling since it never waits
|
|
MOZ_ALWAYS_SUCCEEDS(
|
|
mIdleExecutor->MaybeSchedule(next->When(), TimeDuration()));
|
|
} else {
|
|
// If we ran out of execution budget we need to force a
|
|
// reschedule. By cancelling the executor we will not run
|
|
// immediately, but instead reschedule to the minimum
|
|
// scheduling delay.
|
|
if (mExecutionBudget < TimeDuration()) {
|
|
mExecutor->Cancel();
|
|
}
|
|
|
|
MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(next->When(), now));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool TimeoutManager::RescheduleTimeout(Timeout* aTimeout,
|
|
const TimeStamp& aLastCallbackTime,
|
|
const TimeStamp& aCurrentNow) {
|
|
MOZ_DIAGNOSTIC_ASSERT(aLastCallbackTime <= aCurrentNow);
|
|
|
|
if (!aTimeout->mIsInterval) {
|
|
return false;
|
|
}
|
|
|
|
// Automatically increase the nesting level when a setInterval()
|
|
// is rescheduled just as if it was using a chained setTimeout().
|
|
if (aTimeout->mNestingLevel < DOM_CLAMP_TIMEOUT_NESTING_LEVEL) {
|
|
aTimeout->mNestingLevel += 1;
|
|
}
|
|
|
|
// Compute time to next timeout for interval timer.
|
|
// Make sure nextInterval is at least CalculateDelay().
|
|
TimeDuration nextInterval = CalculateDelay(aTimeout);
|
|
|
|
TimeStamp firingTime = aLastCallbackTime + nextInterval;
|
|
TimeDuration delay = firingTime - aCurrentNow;
|
|
|
|
#ifdef DEBUG
|
|
aTimeout->mFiringIndex = -1;
|
|
#endif
|
|
// And make sure delay is nonnegative; that might happen if the timer
|
|
// thread is firing our timers somewhat early or if they're taking a long
|
|
// time to run the callback.
|
|
if (delay < TimeDuration(0)) {
|
|
delay = TimeDuration(0);
|
|
}
|
|
|
|
aTimeout->SetWhenOrTimeRemaining(aCurrentNow, delay);
|
|
|
|
if (mWindow.IsSuspended()) {
|
|
return true;
|
|
}
|
|
|
|
nsresult rv = MaybeSchedule(aTimeout->When(), aCurrentNow);
|
|
NS_ENSURE_SUCCESS(rv, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
void TimeoutManager::ClearAllTimeouts() {
|
|
bool seenRunningTimeout = false;
|
|
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug,
|
|
("ClearAllTimeouts(TimeoutManager=%p)\n", this));
|
|
|
|
if (mThrottleTimeoutsTimer) {
|
|
mThrottleTimeoutsTimer->Cancel();
|
|
mThrottleTimeoutsTimer = nullptr;
|
|
}
|
|
|
|
mExecutor->Cancel();
|
|
mIdleExecutor->Cancel();
|
|
|
|
ForEachUnorderedTimeout([&](Timeout* aTimeout) {
|
|
/* If RunTimeout() is higher up on the stack for this
|
|
window, e.g. as a result of document.write from a timeout,
|
|
then we need to reset the list insertion point for
|
|
newly-created timeouts in case the user adds a timeout,
|
|
before we pop the stack back to RunTimeout. */
|
|
if (mRunningTimeout == aTimeout) {
|
|
seenRunningTimeout = true;
|
|
}
|
|
|
|
// Set timeout->mCleared to true to indicate that the timeout was
|
|
// cleared and taken out of the list of timeouts
|
|
aTimeout->mCleared = true;
|
|
});
|
|
|
|
// Clear out our lists
|
|
mTimeouts.Clear();
|
|
mIdleTimeouts.Clear();
|
|
}
|
|
|
|
void TimeoutManager::Timeouts::Insert(Timeout* aTimeout, SortBy aSortBy) {
|
|
// Start at mLastTimeout and go backwards. Stop if we see a Timeout with a
|
|
// valid FiringId since those timers are currently being processed by
|
|
// RunTimeout. This optimizes for the common case of insertion at the end.
|
|
Timeout* prevSibling;
|
|
for (prevSibling = GetLast();
|
|
prevSibling &&
|
|
// This condition needs to match the one in SetTimeoutOrInterval that
|
|
// determines whether to set When() or TimeRemaining().
|
|
(aSortBy == SortBy::TimeRemaining
|
|
? prevSibling->TimeRemaining() > aTimeout->TimeRemaining()
|
|
: prevSibling->When() > aTimeout->When()) &&
|
|
// Check the firing ID last since it will evaluate true in the vast
|
|
// majority of cases.
|
|
mManager.IsInvalidFiringId(prevSibling->mFiringId);
|
|
prevSibling = prevSibling->getPrevious()) {
|
|
/* Do nothing; just searching */
|
|
}
|
|
|
|
// Now link in aTimeout after prevSibling.
|
|
if (prevSibling) {
|
|
aTimeout->SetTimeoutContainer(mTimeouts);
|
|
prevSibling->setNext(aTimeout);
|
|
} else {
|
|
InsertFront(aTimeout);
|
|
}
|
|
|
|
aTimeout->mFiringId = InvalidFiringId;
|
|
}
|
|
|
|
Timeout* TimeoutManager::BeginRunningTimeout(Timeout* aTimeout) {
|
|
Timeout* currentTimeout = mRunningTimeout;
|
|
mRunningTimeout = aTimeout;
|
|
++gRunningTimeoutDepth;
|
|
|
|
RecordExecution(currentTimeout, aTimeout);
|
|
return currentTimeout;
|
|
}
|
|
|
|
void TimeoutManager::EndRunningTimeout(Timeout* aTimeout) {
|
|
--gRunningTimeoutDepth;
|
|
|
|
RecordExecution(mRunningTimeout, aTimeout);
|
|
mRunningTimeout = aTimeout;
|
|
}
|
|
|
|
void TimeoutManager::UnmarkGrayTimers() {
|
|
ForEachUnorderedTimeout([](Timeout* aTimeout) {
|
|
if (aTimeout->mScriptHandler) {
|
|
aTimeout->mScriptHandler->MarkForCC();
|
|
}
|
|
});
|
|
}
|
|
|
|
void TimeoutManager::Suspend() {
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug, ("Suspend(TimeoutManager=%p)\n", this));
|
|
|
|
if (mThrottleTimeoutsTimer) {
|
|
mThrottleTimeoutsTimer->Cancel();
|
|
mThrottleTimeoutsTimer = nullptr;
|
|
}
|
|
|
|
mExecutor->Cancel();
|
|
mIdleExecutor->Cancel();
|
|
}
|
|
|
|
void TimeoutManager::Resume() {
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug, ("Resume(TimeoutManager=%p)\n", this));
|
|
|
|
// When Suspend() has been called after IsDocumentLoaded(), but the
|
|
// throttle tracking timer never managed to fire, start the timer
|
|
// again.
|
|
if (mWindow.IsDocumentLoaded() && !mThrottleTimeouts) {
|
|
MaybeStartThrottleTimeout();
|
|
}
|
|
|
|
Timeout* nextTimeout = mTimeouts.GetFirst();
|
|
if (nextTimeout) {
|
|
MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextTimeout->When()));
|
|
}
|
|
nextTimeout = mIdleTimeouts.GetFirst();
|
|
if (nextTimeout) {
|
|
MOZ_ALWAYS_SUCCEEDS(
|
|
mIdleExecutor->MaybeSchedule(nextTimeout->When(), TimeDuration()));
|
|
}
|
|
}
|
|
|
|
void TimeoutManager::Freeze() {
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug, ("Freeze(TimeoutManager=%p)\n", this));
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
ForEachUnorderedTimeout([&](Timeout* aTimeout) {
|
|
// Save the current remaining time for this timeout. We will
|
|
// re-apply it when the window is Thaw()'d. This effectively
|
|
// shifts timers to the right as if time does not pass while
|
|
// the window is frozen.
|
|
TimeDuration delta(0);
|
|
if (aTimeout->When() > now) {
|
|
delta = aTimeout->When() - now;
|
|
}
|
|
aTimeout->SetWhenOrTimeRemaining(now, delta);
|
|
MOZ_DIAGNOSTIC_ASSERT(aTimeout->TimeRemaining() == delta);
|
|
});
|
|
}
|
|
|
|
void TimeoutManager::Thaw() {
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug, ("Thaw(TimeoutManager=%p)\n", this));
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
|
|
ForEachUnorderedTimeout([&](Timeout* aTimeout) {
|
|
// Set When() back to the time when the timer is supposed to fire.
|
|
aTimeout->SetWhenOrTimeRemaining(now, aTimeout->TimeRemaining());
|
|
MOZ_DIAGNOSTIC_ASSERT(!aTimeout->When().IsNull());
|
|
});
|
|
}
|
|
|
|
void TimeoutManager::UpdateBackgroundState() {
|
|
mExecutionBudget = GetMaxBudget(mWindow.IsBackgroundInternal());
|
|
|
|
// When the window moves to the background or foreground we should
|
|
// reschedule the TimeoutExecutor in case the MinSchedulingDelay()
|
|
// changed. Only do this if the window is not suspended and we
|
|
// actually have a timeout.
|
|
if (!mWindow.IsSuspended()) {
|
|
Timeout* nextTimeout = mTimeouts.GetFirst();
|
|
if (nextTimeout) {
|
|
mExecutor->Cancel();
|
|
MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextTimeout->When()));
|
|
}
|
|
// the Idle queue should all be past their firing time, so there we just
|
|
// need to restart the queue
|
|
|
|
// XXX May not be needed if we don't stop the idle queue, as
|
|
// MinSchedulingDelay isn't relevant here
|
|
nextTimeout = mIdleTimeouts.GetFirst();
|
|
if (nextTimeout) {
|
|
mIdleExecutor->Cancel();
|
|
MOZ_ALWAYS_SUCCEEDS(
|
|
mIdleExecutor->MaybeSchedule(nextTimeout->When(), TimeDuration()));
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
|
|
class ThrottleTimeoutsCallback final : public nsITimerCallback,
|
|
public nsINamed {
|
|
public:
|
|
explicit ThrottleTimeoutsCallback(nsGlobalWindowInner* aWindow)
|
|
: mWindow(aWindow) {}
|
|
|
|
NS_DECL_ISUPPORTS
|
|
NS_DECL_NSITIMERCALLBACK
|
|
|
|
NS_IMETHOD GetName(nsACString& aName) override {
|
|
aName.AssignLiteral("ThrottleTimeoutsCallback");
|
|
return NS_OK;
|
|
}
|
|
|
|
private:
|
|
~ThrottleTimeoutsCallback() = default;
|
|
|
|
private:
|
|
// The strong reference here keeps the Window and hence the TimeoutManager
|
|
// object itself alive.
|
|
RefPtr<nsGlobalWindowInner> mWindow;
|
|
};
|
|
|
|
NS_IMPL_ISUPPORTS(ThrottleTimeoutsCallback, nsITimerCallback, nsINamed)
|
|
|
|
NS_IMETHODIMP
|
|
ThrottleTimeoutsCallback::Notify(nsITimer* aTimer) {
|
|
mWindow->TimeoutManager().StartThrottlingTimeouts();
|
|
mWindow = nullptr;
|
|
return NS_OK;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
bool TimeoutManager::BudgetThrottlingEnabled(bool aIsBackground) const {
|
|
// A window can be throttled using budget if
|
|
// * It isn't active
|
|
// * If it isn't using WebRTC
|
|
// * If it hasn't got open WebSockets
|
|
// * If it hasn't got active IndexedDB databases
|
|
|
|
// Note that we allow both foreground and background to be
|
|
// considered for budget throttling. What determines if they are if
|
|
// budget throttling is enabled is the max budget.
|
|
if ((aIsBackground
|
|
? StaticPrefs::dom_timeout_background_throttling_max_budget()
|
|
: StaticPrefs::dom_timeout_foreground_throttling_max_budget()) < 0) {
|
|
return false;
|
|
}
|
|
|
|
if (!mBudgetThrottleTimeouts || IsActive()) {
|
|
return false;
|
|
}
|
|
|
|
// Check if there are any active IndexedDB databases
|
|
if (mWindow.HasActiveIndexedDBDatabases()) {
|
|
return false;
|
|
}
|
|
|
|
// Check if we have active PeerConnection
|
|
if (mWindow.HasActivePeerConnections()) {
|
|
return false;
|
|
}
|
|
|
|
if (mWindow.HasOpenWebSockets()) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void TimeoutManager::StartThrottlingTimeouts() {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_DIAGNOSTIC_ASSERT(mThrottleTimeoutsTimer);
|
|
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug,
|
|
("TimeoutManager %p started to throttle tracking timeouts\n", this));
|
|
|
|
MOZ_DIAGNOSTIC_ASSERT(!mThrottleTimeouts);
|
|
mThrottleTimeouts = true;
|
|
mThrottleTrackingTimeouts = true;
|
|
mBudgetThrottleTimeouts =
|
|
StaticPrefs::dom_timeout_enable_budget_timer_throttling();
|
|
mThrottleTimeoutsTimer = nullptr;
|
|
}
|
|
|
|
void TimeoutManager::OnDocumentLoaded() {
|
|
// The load event may be firing again if we're coming back to the page by
|
|
// navigating through the session history, so we need to ensure to only call
|
|
// this when mThrottleTimeouts hasn't been set yet.
|
|
if (!mThrottleTimeouts) {
|
|
MaybeStartThrottleTimeout();
|
|
}
|
|
}
|
|
|
|
void TimeoutManager::MaybeStartThrottleTimeout() {
|
|
if (StaticPrefs::dom_timeout_throttling_delay() <= 0 || mWindow.IsDying() ||
|
|
mWindow.IsSuspended()) {
|
|
return;
|
|
}
|
|
|
|
MOZ_DIAGNOSTIC_ASSERT(!mThrottleTimeouts);
|
|
|
|
MOZ_LOG(gTimeoutLog, LogLevel::Debug,
|
|
("TimeoutManager %p delaying tracking timeout throttling by %dms\n",
|
|
this, StaticPrefs::dom_timeout_throttling_delay()));
|
|
|
|
nsCOMPtr<nsITimerCallback> callback = new ThrottleTimeoutsCallback(&mWindow);
|
|
|
|
NS_NewTimerWithCallback(getter_AddRefs(mThrottleTimeoutsTimer), callback,
|
|
StaticPrefs::dom_timeout_throttling_delay(),
|
|
nsITimer::TYPE_ONE_SHOT, EventTarget());
|
|
}
|
|
|
|
void TimeoutManager::BeginSyncOperation() {
|
|
// If we're beginning a sync operation, the currently running
|
|
// timeout will be put on hold. To not get into an inconsistent
|
|
// state, where the currently running timeout appears to take time
|
|
// equivalent to the period of us spinning up a new event loop,
|
|
// record what we have and stop recording until we reach
|
|
// EndSyncOperation.
|
|
RecordExecution(mRunningTimeout, nullptr);
|
|
}
|
|
|
|
void TimeoutManager::EndSyncOperation() {
|
|
// If we're running a timeout, restart the measurement from here.
|
|
RecordExecution(nullptr, mRunningTimeout);
|
|
}
|
|
|
|
nsIEventTarget* TimeoutManager::EventTarget() {
|
|
return mWindow.GetBrowsingContextGroup()->GetTimerEventQueue();
|
|
}
|