gecko-dev/dom/canvas/WebGL2ContextTextures.cpp

136 строки
4.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContext.h"
#include "WebGL2Context.h"
#include "WebGLContextUtils.h"
#include "WebGLTexture.h"
namespace mozilla {
void
WebGL2Context::TexStorage2D(GLenum rawTexTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
{
const char funcName[] = "TexStorage2D";
TexTarget texTarget;
WebGLTexture* tex;
if (!ValidateTexTarget(this, rawTexTarget, funcName, &texTarget, &tex))
return;
tex->TexStorage2D(texTarget, levels, internalFormat, width, height);
}
void
WebGL2Context::TexStorage3D(GLenum rawTexTarget, GLsizei levels, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth)
{
const char funcName[] = "texStorage3D";
TexTarget texTarget;
WebGLTexture* tex;
if (!ValidateTexTarget(this, rawTexTarget, funcName, &texTarget, &tex))
return;
tex->TexStorage3D(texTarget, levels, internalFormat, width, height, depth);
}
void
WebGL2Context::TexImage3D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum unpackFormat, GLenum unpackType,
const dom::Nullable<dom::ArrayBufferViewOrSharedArrayBufferView>& maybeView,
ErrorResult& out_rv)
{
const char funcName[] = "texImage3D";
TexImageTarget texImageTarget;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, rawTexImageTarget, funcName, &texImageTarget, &tex))
{
return;
}
tex->TexImage3D(texImageTarget, level, internalFormat, width, height, depth, border,
unpackFormat, unpackType, maybeView, &out_rv);
}
void
WebGL2Context::TexSubImage3D(GLenum rawTexImageTarget, GLint level,
GLint xOffset, GLint yOffset, GLint zOffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum unpackFormat, GLenum unpackType,
const dom::Nullable<dom::ArrayBufferViewOrSharedArrayBufferView>& maybeView,
ErrorResult& out_rv)
{
const char funcName[] = "texSubImage3D";
TexImageTarget texImageTarget;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, rawTexImageTarget, funcName, &texImageTarget, &tex))
{
return;
}
tex->TexSubImage3D(texImageTarget, level, xOffset, yOffset, zOffset, width, height,
depth, unpackFormat, unpackType, maybeView, &out_rv);
}
void
WebGL2Context::TexSubImage3D(GLenum target, GLint level,
GLint xOffset, GLint yOffset, GLint zOffset,
GLenum unpackFormat, GLenum unpackType, dom::ImageData* imageData,
ErrorResult& out_rv)
{
GenerateWarning("texSubImage3D: Not implemented.");
}
void
WebGL2Context::CopyTexSubImage3D(GLenum target, GLint level,
GLint xOffset, GLint yOffset, GLint zOffset,
GLint x, GLint y, GLsizei width, GLsizei height)
{
GenerateWarning("copyTexSubImage3D: Not implemented.");
}
void
WebGL2Context::CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize, const dom::ArrayBufferViewOrSharedArrayBufferView& view)
{
GenerateWarning("compressedTexImage3D: Not implemented.");
}
void
WebGL2Context::CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum unpackFormat, GLsizei imageSize, const dom::ArrayBufferViewOrSharedArrayBufferView& view)
{
GenerateWarning("compressedTexSubImage3D: Not implemented.");
}
bool
WebGL2Context::IsTexParamValid(GLenum pname) const
{
switch (pname) {
case LOCAL_GL_TEXTURE_BASE_LEVEL:
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
case LOCAL_GL_TEXTURE_COMPARE_MODE:
case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
case LOCAL_GL_TEXTURE_MAX_LEVEL:
case LOCAL_GL_TEXTURE_SWIZZLE_A:
case LOCAL_GL_TEXTURE_SWIZZLE_B:
case LOCAL_GL_TEXTURE_SWIZZLE_G:
case LOCAL_GL_TEXTURE_SWIZZLE_R:
case LOCAL_GL_TEXTURE_WRAP_R:
case LOCAL_GL_TEXTURE_MAX_LOD:
case LOCAL_GL_TEXTURE_MIN_LOD:
return true;
default:
return WebGLContext::IsTexParamValid(pname);
}
}
} // namespace mozilla