зеркало из https://github.com/mozilla/gecko-dev.git
136 строки
4.8 KiB
C++
136 строки
4.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLContext.h"
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#include "WebGL2Context.h"
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#include "WebGLContextUtils.h"
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#include "WebGLTexture.h"
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namespace mozilla {
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void
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WebGL2Context::TexStorage2D(GLenum rawTexTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
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{
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const char funcName[] = "TexStorage2D";
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TexTarget texTarget;
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WebGLTexture* tex;
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if (!ValidateTexTarget(this, rawTexTarget, funcName, &texTarget, &tex))
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return;
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tex->TexStorage2D(texTarget, levels, internalFormat, width, height);
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}
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void
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WebGL2Context::TexStorage3D(GLenum rawTexTarget, GLsizei levels, GLenum internalFormat,
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GLsizei width, GLsizei height, GLsizei depth)
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{
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const char funcName[] = "texStorage3D";
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TexTarget texTarget;
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WebGLTexture* tex;
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if (!ValidateTexTarget(this, rawTexTarget, funcName, &texTarget, &tex))
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return;
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tex->TexStorage3D(texTarget, levels, internalFormat, width, height, depth);
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}
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void
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WebGL2Context::TexImage3D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
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GLsizei width, GLsizei height, GLsizei depth,
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GLint border, GLenum unpackFormat, GLenum unpackType,
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const dom::Nullable<dom::ArrayBufferViewOrSharedArrayBufferView>& maybeView,
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ErrorResult& out_rv)
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{
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const char funcName[] = "texImage3D";
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TexImageTarget texImageTarget;
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WebGLTexture* tex;
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if (!ValidateTexImageTarget(this, rawTexImageTarget, funcName, &texImageTarget, &tex))
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{
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return;
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}
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tex->TexImage3D(texImageTarget, level, internalFormat, width, height, depth, border,
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unpackFormat, unpackType, maybeView, &out_rv);
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}
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void
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WebGL2Context::TexSubImage3D(GLenum rawTexImageTarget, GLint level,
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GLint xOffset, GLint yOffset, GLint zOffset,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum unpackFormat, GLenum unpackType,
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const dom::Nullable<dom::ArrayBufferViewOrSharedArrayBufferView>& maybeView,
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ErrorResult& out_rv)
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{
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const char funcName[] = "texSubImage3D";
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TexImageTarget texImageTarget;
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WebGLTexture* tex;
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if (!ValidateTexImageTarget(this, rawTexImageTarget, funcName, &texImageTarget, &tex))
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{
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return;
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}
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tex->TexSubImage3D(texImageTarget, level, xOffset, yOffset, zOffset, width, height,
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depth, unpackFormat, unpackType, maybeView, &out_rv);
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}
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void
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WebGL2Context::TexSubImage3D(GLenum target, GLint level,
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GLint xOffset, GLint yOffset, GLint zOffset,
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GLenum unpackFormat, GLenum unpackType, dom::ImageData* imageData,
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ErrorResult& out_rv)
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{
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GenerateWarning("texSubImage3D: Not implemented.");
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}
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void
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WebGL2Context::CopyTexSubImage3D(GLenum target, GLint level,
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GLint xOffset, GLint yOffset, GLint zOffset,
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GLint x, GLint y, GLsizei width, GLsizei height)
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{
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GenerateWarning("copyTexSubImage3D: Not implemented.");
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}
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void
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WebGL2Context::CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat,
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GLsizei width, GLsizei height, GLsizei depth,
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GLint border, GLsizei imageSize, const dom::ArrayBufferViewOrSharedArrayBufferView& view)
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{
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GenerateWarning("compressedTexImage3D: Not implemented.");
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}
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void
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WebGL2Context::CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset, GLint zOffset,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum unpackFormat, GLsizei imageSize, const dom::ArrayBufferViewOrSharedArrayBufferView& view)
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{
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GenerateWarning("compressedTexSubImage3D: Not implemented.");
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}
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bool
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WebGL2Context::IsTexParamValid(GLenum pname) const
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{
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switch (pname) {
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case LOCAL_GL_TEXTURE_BASE_LEVEL:
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case LOCAL_GL_TEXTURE_COMPARE_FUNC:
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case LOCAL_GL_TEXTURE_COMPARE_MODE:
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case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
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case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
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case LOCAL_GL_TEXTURE_MAX_LEVEL:
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case LOCAL_GL_TEXTURE_SWIZZLE_A:
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case LOCAL_GL_TEXTURE_SWIZZLE_B:
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case LOCAL_GL_TEXTURE_SWIZZLE_G:
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case LOCAL_GL_TEXTURE_SWIZZLE_R:
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case LOCAL_GL_TEXTURE_WRAP_R:
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case LOCAL_GL_TEXTURE_MAX_LOD:
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case LOCAL_GL_TEXTURE_MIN_LOD:
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return true;
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default:
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return WebGLContext::IsTexParamValid(pname);
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}
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}
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} // namespace mozilla
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