зеркало из https://github.com/mozilla/gecko-dev.git
131 строка
3.0 KiB
C++
131 строка
3.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_IMAGETYPES_H
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#define GFX_IMAGETYPES_H
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#include <stdint.h> // for uint32_t
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namespace mozilla {
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enum class ImageFormat {
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/**
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* The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should
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* support this format, because the Ogg video decoder depends on it.
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* The maximum image width and height is 16384.
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*/
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PLANAR_YCBCR,
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/**
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* The NV_IMAGE format creates a NVImage. The PLANAR_YCBCR together with this
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* complete the YUV format family.
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*/
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NV_IMAGE,
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/**
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* The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in
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* shared memory. Some Android hardware video decoders require this format.
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* Currently only used on Android.
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*/
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SHARED_RGB,
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/**
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* The MOZ2D_SURFACE format creates a SourceSurfaceImage. All backends should
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* support this format, because video rendering sometimes requires it.
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*
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* This format is useful even though a PaintedLayer could be used.
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* It makes it easy to render a cairo surface when another Image format
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* could be used. It can also avoid copying the surface data in some
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* cases.
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*/
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MOZ2D_SURFACE,
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/**
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* A MacIOSurface object.
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*/
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MAC_IOSURFACE,
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/**
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* An Android SurfaceTexture ID that can be shared across threads and
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* processes.
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*/
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SURFACE_TEXTURE,
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/**
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* The D3D9_RGB32_TEXTURE format creates a D3D9SurfaceImage, and wraps a
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* IDirect3DTexture9 in RGB32 layout.
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*/
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D3D9_RGB32_TEXTURE,
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/**
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* An Image type carries an opaque handle once for each stream.
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* The opaque handle would be a platform specific identifier.
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*/
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OVERLAY_IMAGE,
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/**
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* A share handle to a ID3D11Texture2D.
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*/
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D3D11_SHARE_HANDLE_TEXTURE,
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/**
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* A wrapper of ID3D11Texture2D of IMFSample.
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* Expected to be used in GPU process.
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*/
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D3D11_TEXTURE_IMF_SAMPLE,
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/**
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* A wrapper around a drawable TextureClient.
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*/
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TEXTURE_WRAPPER,
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/**
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* A D3D11 backed YUV image.
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*/
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D3D11_YCBCR_IMAGE,
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/**
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* An opaque handle that refers to an Image stored in the GPU
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* process.
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*/
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GPU_VIDEO,
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/**
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* The DMABUF format creates a SharedDMABUFImage, which stores YUV
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* data in DMABUF memory. Used by VAAPI decoder on Linux.
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*/
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DMABUF,
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/**
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* A Wrapper of Dcomp surface handle, used by the windows media foundation
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* media engine playback.
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*/
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DCOMP_SURFACE,
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};
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enum class StereoMode {
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MONO,
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LEFT_RIGHT,
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RIGHT_LEFT,
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BOTTOM_TOP,
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TOP_BOTTOM,
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MAX,
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};
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namespace layers {
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typedef uint32_t ContainerFrameID;
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constexpr ContainerFrameID kContainerFrameID_Invalid = 0;
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typedef uint32_t ContainerProducerID;
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constexpr ContainerProducerID kContainerProducerID_Invalid = 0;
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} // namespace layers
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} // namespace mozilla
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#endif
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