зеркало из https://github.com/mozilla/gecko-dev.git
659 строки
16 KiB
C++
659 строки
16 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_GL_COLORSPACES_H_
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#define MOZILLA_GFX_GL_COLORSPACES_H_
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// Reference: https://hackmd.io/0wkiLmP7RWOFjcD13M870A
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// We are going to be doing so, so many transforms, so descriptive labels are
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// critical.
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// Colorspace background info: https://hackmd.io/0wkiLmP7RWOFjcD13M870A
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstdlib>
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#include <optional>
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#include <vector>
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#include "AutoMappable.h"
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#include "mozilla/Attributes.h"
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#ifdef DEBUG
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# define ASSERT(EXPR) \
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do { \
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if (!(EXPR)) { \
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__builtin_trap(); \
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} \
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} while (false)
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#else
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# define ASSERT(EXPR) (void)(EXPR)
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#endif
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namespace mozilla::color {
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struct YuvLumaCoeffs final {
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float r = 0.2126;
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float g = 0.7152;
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float b = 0.0722;
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auto Members() const { return std::tie(r, g, b); }
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INLINE_AUTO_MAPPABLE(YuvLumaCoeffs)
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static constexpr auto Rec709() { return YuvLumaCoeffs(); }
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static constexpr auto Rec2020() {
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return YuvLumaCoeffs{0.2627, 0.6780, 0.0593};
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}
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};
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struct PiecewiseGammaDesc final {
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// tf = { k * linear | linear < b
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// { a * pow(linear, 1/g) - (1-a) | linear >= b
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// Default to Srgb
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float a = 1.055;
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float b = 0.04045 / 12.92;
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float g = 2.4;
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float k = 12.92;
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auto Members() const { return std::tie(a, b, g, k); }
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INLINE_AUTO_MAPPABLE(PiecewiseGammaDesc)
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static constexpr auto Srgb() { return PiecewiseGammaDesc(); }
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static constexpr auto DisplayP3() { return Srgb(); }
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static constexpr auto Rec709() {
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return PiecewiseGammaDesc{
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1.099,
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0.018,
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1.0 / 0.45, // ~2.222
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4.5,
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};
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}
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static constexpr auto Rec2020_10bit() { return Rec709(); }
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static constexpr auto Rec2020_12bit() {
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return PiecewiseGammaDesc{
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1.0993,
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0.0181,
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1.0 / 0.45, // ~2.222
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4.5,
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};
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}
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};
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struct YcbcrDesc final {
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float y0 = 16 / 255.0;
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float y1 = 235 / 255.0;
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float u0 = 128 / 255.0;
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float uPlusHalf = 240 / 255.0;
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auto Members() const { return std::tie(y0, y1, u0, uPlusHalf); }
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INLINE_AUTO_MAPPABLE(YcbcrDesc)
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static constexpr auto Narrow8() { // AKA limited/studio/tv
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return YcbcrDesc();
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}
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static constexpr auto Full8() { // AKA pc
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return YcbcrDesc{
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0 / 255.0,
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255 / 255.0,
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128 / 255.0,
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254 / 255.0,
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};
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}
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static constexpr auto Float() { // Best for a LUT
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return YcbcrDesc{0.0, 1.0, 0.5, 1.0};
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}
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};
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struct Chromaticities final {
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float rx = 0.640;
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float ry = 0.330;
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float gx = 0.300;
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float gy = 0.600;
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float bx = 0.150;
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float by = 0.060;
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// D65:
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static constexpr float wx = 0.3127;
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static constexpr float wy = 0.3290;
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auto Members() const { return std::tie(rx, ry, gx, gy, bx, by); }
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INLINE_AUTO_MAPPABLE(Chromaticities)
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// -
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static constexpr auto Rec709() { // AKA limited/studio/tv
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return Chromaticities();
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}
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static constexpr auto Srgb() { return Rec709(); }
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static constexpr auto Rec601_625_Pal() {
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auto ret = Rec709();
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ret.gx = 0.290;
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return ret;
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}
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static constexpr auto Rec601_525_Ntsc() {
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return Chromaticities{
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0.630, 0.340, // r
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0.310, 0.595, // g
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0.155, 0.070, // b
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};
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}
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static constexpr auto Rec2020() {
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return Chromaticities{
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0.708, 0.292, // r
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0.170, 0.797, // g
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0.131, 0.046, // b
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};
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}
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static constexpr auto DisplayP3() {
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return Chromaticities{
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0.680, 0.320, // r
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0.265, 0.690, // g
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0.150, 0.060, // b
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};
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}
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};
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// -
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struct YuvDesc final {
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YuvLumaCoeffs yCoeffs;
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YcbcrDesc ycbcr;
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auto Members() const { return std::tie(yCoeffs, ycbcr); }
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INLINE_AUTO_MAPPABLE(YuvDesc);
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};
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struct ColorspaceDesc final {
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Chromaticities chrom;
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std::optional<PiecewiseGammaDesc> tf;
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std::optional<YuvDesc> yuv;
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auto Members() const { return std::tie(chrom, tf, yuv); }
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INLINE_AUTO_MAPPABLE(ColorspaceDesc);
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};
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// -
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template <class TT, int NN>
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struct avec final {
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using T = TT;
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static constexpr auto N = NN;
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std::array<T, N> data = {};
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// -
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constexpr avec() = default;
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constexpr avec(const avec&) = default;
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constexpr avec(const avec<T, N - 1>& v, T a) {
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for (int i = 0; i < N - 1; i++) {
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data[i] = v[i];
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}
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data[N - 1] = a;
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}
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constexpr avec(const avec<T, N - 2>& v, T a, T b) {
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for (int i = 0; i < N - 2; i++) {
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data[i] = v[i];
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}
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data[N - 2] = a;
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data[N - 1] = b;
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}
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MOZ_IMPLICIT constexpr avec(const std::array<T, N>& data) {
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this->data = data;
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}
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explicit constexpr avec(const T v) {
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for (int i = 0; i < N; i++) {
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data[i] = v;
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}
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}
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template <class T2, int N2>
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explicit constexpr avec(const avec<T2, N2>& v) {
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const auto n = std::min(N, N2);
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for (int i = 0; i < n; i++) {
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data[i] = static_cast<T>(v[i]);
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}
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}
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// -
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const auto& operator[](const size_t n) const { return data[n]; }
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auto& operator[](const size_t n) { return data[n]; }
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template <int i>
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constexpr auto get() const {
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return (i < N) ? data[i] : 0;
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}
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constexpr auto x() const { return get<0>(); }
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constexpr auto y() const { return get<1>(); }
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constexpr auto z() const { return get<2>(); }
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constexpr auto w() const { return get<3>(); }
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constexpr auto xyz() const { return vec3({x(), y(), z()}); }
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template <int i>
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void set(const T v) {
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if (i < N) {
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data[i] = v;
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}
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}
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void x(const T v) { set<0>(v); }
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void y(const T v) { set<1>(v); }
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void z(const T v) { set<2>(v); }
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void w(const T v) { set<3>(v); }
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// -
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#define _(OP) \
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friend avec operator OP(const avec a, const avec b) { \
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avec c; \
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for (int i = 0; i < N; i++) { \
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c[i] = a[i] OP b[i]; \
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} \
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return c; \
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} \
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friend avec operator OP(const avec a, const T b) { \
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avec c; \
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for (int i = 0; i < N; i++) { \
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c[i] = a[i] OP b; \
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} \
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return c; \
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} \
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friend avec operator OP(const T a, const avec b) { \
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avec c; \
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for (int i = 0; i < N; i++) { \
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c[i] = a OP b[i]; \
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} \
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return c; \
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}
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_(+)
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_(-)
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_(*)
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_(/)
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#undef _
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friend bool operator==(const avec a, const avec b) {
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bool eq = true;
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for (int i = 0; i < N; i++) {
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eq &= (a[i] == b[i]);
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}
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return eq;
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}
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};
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using vec3 = avec<float, 3>;
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using vec4 = avec<float, 4>;
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using ivec3 = avec<int32_t, 3>;
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using ivec4 = avec<int32_t, 4>;
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template <class T, int N>
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T dot(const avec<T, N>& a, const avec<T, N>& b) {
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const auto c = a * b;
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T ret = 0;
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for (int i = 0; i < N; i++) {
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ret += c[i];
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}
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return ret;
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}
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template <class V>
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V mix(const V& zero, const V& one, const float val) {
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return zero * (1 - val) + one * val;
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}
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template <class T, int N>
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auto min(const avec<T, N>& a, const avec<T, N>& b) {
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auto ret = avec<T, N>{};
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for (int i = 0; i < ret.N; i++) {
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ret[i] = std::min(a[i], b[i]);
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}
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return ret;
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}
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template <class T, int N>
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auto max(const avec<T, N>& a, const avec<T, N>& b) {
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auto ret = avec<T, N>{};
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for (int i = 0; i < ret.N; i++) {
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ret[i] = std::max(a[i], b[i]);
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}
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return ret;
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}
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template <class T, int N>
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auto floor(const avec<T, N>& a) {
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auto ret = avec<T, N>{};
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for (int i = 0; i < ret.N; i++) {
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ret[i] = floorf(a[i]);
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}
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return ret;
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}
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template <class T, int N>
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auto round(const avec<T, N>& a) {
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auto ret = avec<T, N>{};
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for (int i = 0; i < ret.N; i++) {
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ret[i] = roundf(a[i]);
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}
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return ret;
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}
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template <class T, int N>
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auto abs(const avec<T, N>& a) {
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auto ret = avec<T, N>{};
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for (int i = 0; i < ret.N; i++) {
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ret[i] = std::abs(a[i]);
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}
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return ret;
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}
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// -
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template <int Y_Rows, int X_Cols>
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struct mat final {
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static constexpr int y_rows = Y_Rows;
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static constexpr int x_cols = X_Cols;
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static constexpr auto Identity() {
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auto ret = mat{};
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for (int x = 0; x < x_cols; x++) {
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for (int y = 0; y < y_rows; y++) {
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ret.at(x, y) = (x == y ? 1 : 0);
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}
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}
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return ret;
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}
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std::array<avec<float, X_Cols>, Y_Rows> rows = {}; // row-major
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// -
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constexpr mat() = default;
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explicit constexpr mat(const std::array<avec<float, X_Cols>, Y_Rows>& rows) {
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this->rows = rows;
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}
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template <int Y_Rows2, int X_Cols2>
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explicit constexpr mat(const mat<Y_Rows2, X_Cols2>& m) {
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*this = Identity();
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for (int x = 0; x < std::min(X_Cols, X_Cols2); x++) {
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for (int y = 0; y < std::min(Y_Rows, Y_Rows2); y++) {
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at(x, y) = m.at(x, y);
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}
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}
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}
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const auto& at(const int x, const int y) const { return rows.at(y)[x]; }
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auto& at(const int x, const int y) { return rows.at(y)[x]; }
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friend auto operator*(const mat& a, const avec<float, X_Cols>& b_colvec) {
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avec<float, Y_Rows> c_colvec;
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for (int i = 0; i < y_rows; i++) {
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c_colvec[i] = dot(a.rows.at(i), b_colvec);
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}
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return c_colvec;
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}
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friend auto operator*(const mat& a, const float b) {
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mat c;
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for (int x = 0; x < x_cols; x++) {
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for (int y = 0; y < y_rows; y++) {
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c.at(x, y) = a.at(x, y) * b;
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}
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}
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return c;
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}
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friend auto operator/(const mat& a, const float b) { return a * (1 / b); }
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template <int BCols, int BRows = X_Cols>
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friend auto operator*(const mat& a, const mat<BRows, BCols>& b) {
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const auto bt = transpose(b);
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const auto& b_cols = bt.rows;
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mat<Y_Rows, BCols> c;
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for (int x = 0; x < BCols; x++) {
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for (int y = 0; y < Y_Rows; y++) {
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c.at(x, y) = dot(a.rows.at(y), b_cols.at(x));
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}
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}
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return c;
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}
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};
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using mat3 = mat<3, 3>;
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using mat4 = mat<4, 4>;
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inline float determinant(const mat<1, 1>& m) { return m.at(0, 0); }
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template <class T>
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float determinant(const T& m) {
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static_assert(T::x_cols == T::y_rows);
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float ret = 0;
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for (int i = 0; i < T::x_cols; i++) {
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const auto cofact = cofactor(m, i, 0);
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ret += m.at(i, 0) * cofact;
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}
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return ret;
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}
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// -
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template <class T>
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float cofactor(const T& m, const int x_col, const int y_row) {
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ASSERT(0 <= x_col && x_col < T::x_cols);
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ASSERT(0 <= y_row && y_row < T::y_rows);
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auto cofactor = minor_val(m, x_col, y_row);
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if ((x_col + y_row) % 2 == 1) {
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cofactor *= -1;
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}
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return cofactor;
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}
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// -
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// Unfortunately, can't call this `minor(...)` because there is
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// `#define minor(dev) gnu_dev_minor (dev)`
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// in /usr/include/x86_64-linux-gnu/sys/sysmacros.h:62
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template <class T>
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float minor_val(const T& a, const int skip_x, const int skip_y) {
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ASSERT(0 <= skip_x && skip_x < T::x_cols);
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ASSERT(0 <= skip_y && skip_y < T::y_rows);
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// A minor matrix is a matrix without its x_col and y_row.
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mat<T::y_rows - 1, T::x_cols - 1> b;
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int x_skips = 0;
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for (int ax = 0; ax < T::x_cols; ax++) {
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if (ax == skip_x) {
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x_skips = 1;
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continue;
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}
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int y_skips = 0;
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for (int ay = 0; ay < T::y_rows; ay++) {
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if (ay == skip_y) {
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y_skips = 1;
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continue;
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}
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b.at(ax - x_skips, ay - y_skips) = a.at(ax, ay);
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}
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}
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const auto minor = determinant(b);
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return minor;
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}
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// -
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/// The matrix of cofactors.
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template <class T>
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auto comatrix(const T& a) {
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auto b = T{};
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for (int x = 0; x < T::x_cols; x++) {
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for (int y = 0; y < T::y_rows; y++) {
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b.at(x, y) = cofactor(a, x, y);
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}
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}
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return b;
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}
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// -
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template <class T>
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auto transpose(const T& a) {
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auto b = mat<T::x_cols, T::y_rows>{};
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for (int x = 0; x < T::x_cols; x++) {
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for (int y = 0; y < T::y_rows; y++) {
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b.at(y, x) = a.at(x, y);
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}
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}
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return b;
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}
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// -
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template <class T>
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inline T inverse(const T& a) {
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const auto det = determinant(a);
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const auto comat = comatrix(a);
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const auto adjugate = transpose(comat);
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const auto inv = adjugate / det;
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return inv;
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}
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// -
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template <class F>
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void ForEachIntWithin(const ivec3 size, const F& f) {
|
|
ivec3 p;
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|
for (p.z(0); p.z() < size.z(); p.z(p.z() + 1)) {
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for (p.y(0); p.y() < size.y(); p.y(p.y() + 1)) {
|
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for (p.x(0); p.x() < size.x(); p.x(p.x() + 1)) {
|
|
f(p);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
template <class F>
|
|
void ForEachSampleWithin(const ivec3 size, const F& f) {
|
|
const auto div = vec3(size - 1);
|
|
ForEachIntWithin(size, [&](const ivec3& isrc) {
|
|
const auto fsrc = vec3(isrc) / div;
|
|
f(fsrc);
|
|
});
|
|
}
|
|
|
|
// -
|
|
|
|
struct Lut3 final {
|
|
ivec3 size;
|
|
std::vector<vec3> data;
|
|
|
|
// -
|
|
|
|
static Lut3 Create(const ivec3 size) {
|
|
Lut3 lut;
|
|
lut.size = size;
|
|
lut.data.resize(size.x() * size.y() * size.z());
|
|
return lut;
|
|
}
|
|
|
|
// -
|
|
|
|
/// p: [0, N-1] (clamps)
|
|
size_t Index(ivec3 p) const {
|
|
const auto scales = ivec3({1, size.x(), size.x() * size.y()});
|
|
p = max(ivec3(0), min(p, size - 1)); // clamp
|
|
return dot(p, scales);
|
|
}
|
|
|
|
// -
|
|
|
|
template <class F>
|
|
void SetMap(const F& dstFromSrc01) {
|
|
ForEachIntWithin(size, [&](const ivec3 p) {
|
|
const auto i = Index(p);
|
|
const auto src01 = vec3(p) / vec3(size - 1);
|
|
const auto dstVal = dstFromSrc01(src01);
|
|
data.at(i) = dstVal;
|
|
});
|
|
}
|
|
|
|
// -
|
|
|
|
/// p: [0, N-1] (clamps)
|
|
vec3 Fetch(ivec3 p) const {
|
|
const auto i = Index(p);
|
|
return data.at(i);
|
|
}
|
|
|
|
/// in01: [0.0, 1.0] (clamps)
|
|
vec3 Sample(vec3 in01) const;
|
|
};
|
|
|
|
// -
|
|
|
|
/**
|
|
Naively, it would be ideal to map directly from ycbcr to rgb,
|
|
but headroom and footroom are problematic: For e.g. narrow-range-8-bit,
|
|
our naive LUT would start at absolute y=0/255. However, values only start
|
|
at y=16/255, and depending on where your first LUT sample is, you might get
|
|
very poor approximations for y=16/255.
|
|
Further, even for full-range-8-bit, y=-0.5 is encoded as 1/255. U and v
|
|
aren't *as* important as y, but we should try be accurate for the min and
|
|
max values. Additionally, it would be embarassing to get whites/greys wrong,
|
|
so preserving u=0.0 should also be a goal.
|
|
Finally, when using non-linear transfer functions, the linear approximation of a
|
|
point between two samples will be fairly inaccurate.
|
|
We preserve min and max by choosing our input range such that min and max are
|
|
the endpoints of their LUT axis.
|
|
We preserve accuracy (at and around) mid by choosing odd sizes for dimentions.
|
|
|
|
But also, the LUT is surprisingly robust, so check if the simple version works
|
|
before adding complexity!
|
|
**/
|
|
|
|
struct ColorspaceTransform final {
|
|
ColorspaceDesc srcSpace;
|
|
ColorspaceDesc dstSpace;
|
|
mat4 srcRgbTfFromSrc;
|
|
std::optional<PiecewiseGammaDesc> srcTf;
|
|
mat3 dstRgbLinFromSrcRgbLin;
|
|
std::optional<PiecewiseGammaDesc> dstTf;
|
|
mat4 dstFromDstRgbTf;
|
|
|
|
static ColorspaceTransform Create(const ColorspaceDesc& src,
|
|
const ColorspaceDesc& dst);
|
|
|
|
// -
|
|
|
|
vec3 DstFromSrc(vec3 src) const;
|
|
|
|
std::optional<mat4> ToMat4() const;
|
|
|
|
Lut3 ToLut3(const ivec3 size) const;
|
|
Lut3 ToLut3() const {
|
|
auto defaultSize = ivec3({31, 31, 15}); // Order of importance: G, R, B
|
|
if (srcSpace.yuv) {
|
|
defaultSize = ivec3({31, 15, 31}); // Y, Cb, Cr
|
|
}
|
|
return ToLut3(defaultSize);
|
|
}
|
|
};
|
|
|
|
} // namespace mozilla::color
|
|
|
|
#undef ASSERT
|
|
|
|
#endif // MOZILLA_GFX_GL_COLORSPACES_H_
|