зеркало из https://github.com/mozilla/gecko-dev.git
212 строки
5.7 KiB
Plaintext
212 строки
5.7 KiB
Plaintext
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLContextProvider.h"
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#include "GLContextEAGL.h"
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#include "nsDebug.h"
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#include "nsIWidget.h"
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#include "gfxFailure.h"
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#include "prenv.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/ProfilerLabels.h"
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#include "mozilla/layers/CompositorOptions.h"
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#include "mozilla/widget/CompositorWidget.h"
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#import <UIKit/UIKit.h>
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namespace mozilla {
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namespace gl {
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using namespace mozilla::widget;
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GLContextEAGL::GLContextEAGL(const GLContextDesc& desc, EAGLContext* context,
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GLContext* sharedContext)
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: GLContext(desc, sharedContext), mContext(context) {}
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GLContextEAGL::~GLContextEAGL() {
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MakeCurrent();
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if (mBackbufferFB) {
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fDeleteFramebuffers(1, &mBackbufferFB);
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}
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if (mBackbufferRB) {
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fDeleteRenderbuffers(1, &mBackbufferRB);
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}
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MarkDestroyed();
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if (mLayer) {
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mLayer = nil;
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}
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if (mContext) {
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[EAGLContext setCurrentContext:nil];
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[mContext release];
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}
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}
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bool GLContextEAGL::AttachToWindow(nsIWidget* aWidget) {
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// This should only be called once
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MOZ_ASSERT(!mBackbufferFB && !mBackbufferRB);
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UIView* view = reinterpret_cast<UIView*>(aWidget->GetNativeData(NS_NATIVE_WIDGET));
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if (!view) {
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MOZ_CRASH("no view!");
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}
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mLayer = [view layer];
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fGenFramebuffers(1, &mBackbufferFB);
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return RecreateRB();
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}
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bool GLContextEAGL::RecreateRB() {
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MakeCurrent();
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CAEAGLLayer* layer = (CAEAGLLayer*)mLayer;
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if (mBackbufferRB) {
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// It doesn't seem to be enough to just call renderbufferStorage: below,
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// we apparently have to recreate the RB.
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fDeleteRenderbuffers(1, &mBackbufferRB);
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mBackbufferRB = 0;
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}
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fGenRenderbuffers(1, &mBackbufferRB);
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fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mBackbufferRB);
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[mContext renderbufferStorage:LOCAL_GL_RENDERBUFFER fromDrawable:layer];
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fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mBackbufferFB);
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fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_RENDERBUFFER,
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mBackbufferRB);
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return LOCAL_GL_FRAMEBUFFER_COMPLETE == fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
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}
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bool GLContextEAGL::MakeCurrentImpl() const {
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if (mContext) {
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if (![EAGLContext setCurrentContext:mContext]) {
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return false;
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}
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}
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return true;
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}
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bool GLContextEAGL::IsCurrentImpl() const { return [EAGLContext currentContext] == mContext; }
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static PRFuncPtr GLAPIENTRY GetLoadedProcAddress(const char* const name) {
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PRLibrary* lib = nullptr;
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const auto& ret = PR_FindFunctionSymbolAndLibrary(name, &leakedLibRef);
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if (lib) {
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PR_UnloadLibrary(lib);
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}
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return ret;
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}
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Maybe<SymbolLoader> GLContextEAGL::GetSymbolLoader() const {
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return Some(SymbolLoader(&GetLoadedProcAddress));
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}
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bool GLContextEAGL::IsDoubleBuffered() const { return true; }
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bool GLContextEAGL::SwapBuffers() {
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AUTO_PROFILER_LABEL("GLContextEAGL::SwapBuffers", GRAPHICS);
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[mContext presentRenderbuffer:LOCAL_GL_RENDERBUFFER];
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return true;
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}
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void GLContextEAGL::GetWSIInfo(nsCString* const out) const { out->AppendLiteral("EAGL"); }
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static GLContextEAGL* GetGlobalContextEAGL() {
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return static_cast<GLContextEAGL*>(GLContextProviderEAGL::GetGlobalContext());
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}
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static RefPtr<GLContext> CreateEAGLContext(const GLContextDesc& desc,
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GLContextEAGL* sharedContext) {
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EAGLRenderingAPI apis[] = {kEAGLRenderingAPIOpenGLES3, kEAGLRenderingAPIOpenGLES2};
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// Try to create a GLES3 context if we can, otherwise fall back to GLES2
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EAGLContext* context = nullptr;
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for (EAGLRenderingAPI api : apis) {
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if (sharedContext) {
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context = [[EAGLContext alloc] initWithAPI:api
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sharegroup:sharedContext->GetEAGLContext().sharegroup];
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} else {
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context = [[EAGLContext alloc] initWithAPI:api];
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}
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if (context) {
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break;
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}
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}
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if (!context) {
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return nullptr;
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}
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RefPtr<GLContextEAGL> glContext = new GLContextEAGL(desc, context, sharedContext);
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if (!glContext->Init()) {
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glContext = nullptr;
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return nullptr;
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}
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return glContext;
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}
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already_AddRefed<GLContext> GLContextProviderEAGL::CreateForCompositorWidget(
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CompositorWidget* aCompositorWidget, bool aHardwareWebRender, bool aForceAccelerated) {
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if (!aCompositorWidget) {
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MOZ_ASSERT(false);
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return nullptr;
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}
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const GLContextDesc desc = {};
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auto glContext = CreateEAGLContext(desc, GetGlobalContextEAGL());
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if (!glContext) {
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return nullptr;
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}
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if (!GLContextEAGL::Cast(glContext)->AttachToWindow(aCompositorWidget->RealWidget())) {
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return nullptr;
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}
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return glContext.forget();
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}
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already_AddRefed<GLContext> GLContextProviderEAGL::CreateHeadless(
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const GLContextCreateDesc& createDesc, nsACString* const out_failureId) {
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auto desc = GLContextDesc{createDesc};
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desc.isOffcreen = true;
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return CreateEAGLContext(desc, GetGlobalContextEAGL()).forget();
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}
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static RefPtr<GLContext> gGlobalContext;
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GLContext* GLContextProviderEAGL::GetGlobalContext() {
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static bool triedToCreateContext = false;
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if (!triedToCreateContext) {
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triedToCreateContext = true;
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MOZ_RELEASE_ASSERT(!gGlobalContext, "GFX: Global GL context already initialized.");
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RefPtr<GLContext> temp = CreateHeadless(CreateContextFlags::NONE);
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gGlobalContext = temp;
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if (!gGlobalContext) {
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MOZ_CRASH("Failed to create global context");
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}
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}
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return gGlobalContext;
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}
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void GLContextProviderEAGL::Shutdown() { gGlobalContext = nullptr; }
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} /* namespace gl */
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} /* namespace mozilla */
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