gecko-dev/gfx/wr
Lee Salzman cfb26bdf6f Bug 1792527 - Explicitly bind mip filter for external textures inside WebRender. r=gw
If an external image shows up multiple times while using a different image rendering
setting on each instance, we can erroneously call handler.lock() for each instance in
parallel, thus defaulting to the last image rendering setting supplied for all instances
in that batch.

To work around this, we get rid of the concept of having RenderTextureHosts maintain and
set the image rendering state, which results in a nice simplification. Then, when we go
to actually bind an external image inside WebRender, we set the image rendering state
at that point, so that regardless of how many instances of an external image are locked
simultaneously, we always use the correct image rendering setting for a batch.

Differential Revision: https://phabricator.services.mozilla.com/D158920
2022-10-10 19:23:51 +00:00
..
ci-scripts Bug 1740358 - Use Java JDK from Adoptium in CI. r=aki 2021-11-30 16:11:00 +00:00
example-compositor Bug 1690244 - Move WebRender initialization code out of renderer.rs. r=kvark 2022-08-12 07:30:14 +00:00
examples Bug 1792527 - Explicitly bind mip filter for external textures inside WebRender. r=gw 2022-10-10 19:23:51 +00:00
fog Bug 1751693: Add telemetry probe to measure glyph rasterization time and the required plumbing for WR. r=jrmuizel,nical 2022-04-22 04:39:52 +00:00
glsl-to-cxx Bug 1684384 - Update glsl to 6.0. r=gfx-reviewers,lsalzman 2022-06-07 06:17:35 +00:00
peek-poke Bug 1776096 - Bump WebRender crate versions. r=jrmuizel 2022-06-24 04:11:26 +00:00
swgl Bug 1774304 - Support simple format conversions when blitting. r=jrmuizel 2022-06-23 15:20:14 +00:00
webrender Bug 1792527 - Explicitly bind mip filter for external textures inside WebRender. r=gw 2022-10-10 19:23:51 +00:00
webrender_api Bug 1792527 - Explicitly bind mip filter for external textures inside WebRender. r=gw 2022-10-10 19:23:51 +00:00
webrender_build Bug 1776096 - Bump WebRender crate versions. r=jrmuizel 2022-06-24 04:11:26 +00:00
wr_malloc_size_of Bug 1776096 - Bump WebRender crate versions. r=jrmuizel 2022-06-24 04:11:26 +00:00
wrench Bug 1792527 - Explicitly bind mip filter for external textures inside WebRender. r=gw 2022-10-10 19:23:51 +00:00
.gitignore
.taskcluster.yml
Cargo.lock Bug 1793786 - Update Glean version to 51.4.0 r=chutten,supply-chain-reviewers,webdriver-reviewers 2022-10-07 20:19:49 +00:00
Cargo.toml Bug 1615148 - Fix wrench on android. r=jrmuizel 2022-04-27 15:31:56 +00:00
LICENSE
README.md
rustfmt.toml
servo-tidy.toml Bug 1765326 - Update clap and other dependencies to avoid duplication. r=jnicol 2022-06-07 12:37:21 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.