gecko-dev/remote/domains/content/DOM.jsm

126 строки
3.2 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
var EXPORTED_SYMBOLS = ["DOM"];
const { ContentProcessDomain } = ChromeUtils.import(
"chrome://remote/content/domains/ContentProcessDomain.jsm"
);
class DOM extends ContentProcessDomain {
constructor(session) {
super(session);
this.enabled = false;
}
destructor() {
this.disable();
}
// commands
async enable() {
if (!this.enabled) {
this.enabled = true;
}
}
disable() {
if (this.enabled) {
this.enabled = false;
}
}
getContentQuads({ objectId }) {
const Runtime = this.session.domains.get("Runtime");
if (!Runtime) {
throw new Error("Runtime domain is not instantiated");
}
const obj = Runtime._getRemoteObject(objectId);
if (!obj) {
throw new Error("Cannot find object with id = " + objectId);
}
const unsafeObject = obj.unsafeDereference();
if (!unsafeObject.getBoxQuads) {
throw new Error("RemoteObject is not a node");
}
let quads = unsafeObject.getBoxQuads({ relativeTo: this.content.document });
quads = quads.map(quad => {
return [
quad.p1.x,
quad.p1.y,
quad.p2.x,
quad.p2.y,
quad.p3.x,
quad.p3.y,
quad.p4.x,
quad.p4.y,
].map(Math.round);
});
return { quads };
}
getBoxModel({ objectId }) {
const Runtime = this.session.domains.get("Runtime");
const obj = Runtime._getRemoteObject(objectId);
const unsafeObject = obj.unsafeDereference();
const bounding = unsafeObject.getBoundingClientRect();
const model = {
width: Math.round(bounding.width),
height: Math.round(bounding.height),
};
for (const box of ["content", "padding", "border", "margin"]) {
const quads = unsafeObject.getBoxQuads({
box,
relativeTo: this.content.document,
});
// getBoxQuads may return more than one element. In this case we have to compute the bounding box
// of all these boxes.
let bounding = {
p1: { x: Infinity, y: Infinity },
p2: { x: -Infinity, y: Infinity },
p3: { x: -Infinity, y: -Infinity },
p4: { x: Infinity, y: -Infinity },
};
quads.forEach(quad => {
bounding = {
p1: {
x: Math.min(bounding.p1.x, quad.p1.x),
y: Math.min(bounding.p1.y, quad.p1.y),
},
p2: {
x: Math.max(bounding.p2.x, quad.p2.x),
y: Math.min(bounding.p2.y, quad.p2.y),
},
p3: {
x: Math.max(bounding.p3.x, quad.p3.x),
y: Math.max(bounding.p3.y, quad.p3.y),
},
p4: {
x: Math.min(bounding.p4.x, quad.p4.x),
y: Math.max(bounding.p4.y, quad.p4.y),
},
};
});
model[box] = [
bounding.p1.x,
bounding.p1.y,
bounding.p2.x,
bounding.p2.y,
bounding.p3.x,
bounding.p3.y,
bounding.p4.x,
bounding.p4.y,
].map(Math.round);
}
return {
model,
};
}
}