gecko-dev/devtools/server/startup/content-process.sys.mjs

105 строки
3.6 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* Module that listens for requests to start a `DevToolsServer` for an entire content
* process. Loaded into content processes by the main process during
* content-process-connector.js' `connectToContentProcess` via the process
* script `content-process.js`.
*
* The actual server startup itself is in this JSM so that code can be cached.
*/
export function initContentProcessTarget(msg) {
const mm = msg.target;
const prefix = msg.data.prefix;
const watcherActorID = msg.data.watcherActorID;
// Lazy load Loader.sys.mjs to prevent loading any devtools dependency too early.
const {
useDistinctSystemPrincipalLoader,
releaseDistinctSystemPrincipalLoader,
} = ChromeUtils.importESModule(
"resource://devtools/shared/loader/DistinctSystemPrincipalLoader.sys.mjs"
);
// Use a unique object to identify this one usage of the loader
const loaderRequester = {};
// Init a custom, invisible DevToolsServer, in order to not pollute the
// debugger with all devtools modules, nor break the debugger itself with
// using it in the same process.
const loader = useDistinctSystemPrincipalLoader(loaderRequester);
const { DevToolsServer } = loader.require(
"resource://devtools/server/devtools-server.js"
);
DevToolsServer.init();
// For browser content toolbox, we do need a regular root actor and all tab
// actors, but don't need all the "browser actors" that are only useful when
// debugging the parent process via the browser toolbox.
DevToolsServer.registerActors({ root: true, target: true });
// Connect both parent/child processes devtools servers RDP via message
// managers
const conn = DevToolsServer.connectToParent(prefix, mm);
const { ContentProcessTargetActor } = loader.require(
"resource://devtools/server/actors/targets/content-process.js"
);
const actor = new ContentProcessTargetActor(conn, {
sessionContext: msg.data.sessionContext,
});
actor.manage(actor);
const response = { watcherActorID, prefix, actor: actor.form() };
mm.sendAsyncMessage("debug:content-process-actor", response);
function onDestroy(options) {
mm.removeMessageListener(
"debug:content-process-disconnect",
onContentProcessDisconnect
);
actor.off("destroyed", onDestroy);
// Notify the parent process that the actor is being destroyed
mm.sendAsyncMessage("debug:content-process-actor-destroyed", {
watcherActorID,
});
// Call DevToolsServerConnection.close to destroy all child actors. It should end up
// calling DevToolsServerConnection.onTransportClosed that would actually cleanup all actor
// pools.
conn.close(options);
// Destroy the related loader when the target is destroyed
// and we were the last user of the special loader
releaseDistinctSystemPrincipalLoader(loaderRequester);
}
function onContentProcessDisconnect(message) {
if (message.data.prefix != prefix) {
// Several copies of this process script can be running for a single process if
// we are debugging the same process from multiple clients.
// If this disconnect request doesn't match a connection known here, ignore it.
return;
}
onDestroy();
}
// Clean up things when the client disconnects
mm.addMessageListener(
"debug:content-process-disconnect",
onContentProcessDisconnect
);
// And also when the target actor is destroyed
actor.on("destroyed", onDestroy);
return {
actor,
connection: conn,
};
}