зеркало из https://github.com/mozilla/gecko-dev.git
281 строка
6.7 KiB
C++
281 строка
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=99: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PaintThread.h"
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#include "base/task.h"
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#include "gfxPrefs.h"
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#include "mozilla/layers/CompositorBridgeChild.h"
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#include "mozilla/layers/ShadowLayers.h"
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#include "mozilla/layers/SyncObject.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/SyncRunnable.h"
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namespace mozilla {
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namespace layers {
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using namespace gfx;
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StaticAutoPtr<PaintThread> PaintThread::sSingleton;
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StaticRefPtr<nsIThread> PaintThread::sThread;
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PlatformThreadId PaintThread::sThreadId;
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// RAII make sure we clean up and restore our draw targets
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// when we paint async.
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struct MOZ_STACK_CLASS AutoCapturedPaintSetup
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{
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AutoCapturedPaintSetup(CapturedPaintState* aState, CompositorBridgeChild* aBridge)
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: mState(aState)
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, mTarget(aState->mTarget)
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, mRestorePermitsSubpixelAA(mTarget->GetPermitSubpixelAA())
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, mOldTransform(mTarget->GetTransform())
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, mBridge(aBridge)
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{
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mTarget->SetTransform(aState->mCapture->GetTransform());
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mTarget->SetPermitSubpixelAA(aState->mCapture->GetPermitSubpixelAA());
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}
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~AutoCapturedPaintSetup()
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{
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mTarget->SetTransform(mOldTransform);
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mTarget->SetPermitSubpixelAA(mRestorePermitsSubpixelAA);
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if (mBridge) {
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mBridge->NotifyFinishedAsyncPaint(mState);
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}
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}
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RefPtr<CapturedPaintState> mState;
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RefPtr<DrawTarget> mTarget;
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bool mRestorePermitsSubpixelAA;
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Matrix mOldTransform;
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RefPtr<CompositorBridgeChild> mBridge;
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};
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void
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PaintThread::Release()
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{
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}
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void
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PaintThread::AddRef()
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{
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}
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/* static */ void
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PaintThread::Start()
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{
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PaintThread::sSingleton = new PaintThread();
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if (!PaintThread::sSingleton->Init()) {
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gfxCriticalNote << "Unable to start paint thread";
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PaintThread::sSingleton = nullptr;
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}
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}
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bool
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PaintThread::Init()
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{
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MOZ_ASSERT(NS_IsMainThread());
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RefPtr<nsIThread> thread;
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nsresult rv = NS_NewNamedThread("PaintThread", getter_AddRefs(thread));
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if (NS_FAILED(rv)) {
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return false;
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}
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sThread = thread;
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nsCOMPtr<nsIRunnable> paintInitTask =
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NewRunnableMethod("PaintThread::InitOnPaintThread",
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this, &PaintThread::InitOnPaintThread);
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SyncRunnable::DispatchToThread(sThread, paintInitTask);
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return true;
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}
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void
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PaintThread::InitOnPaintThread()
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{
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MOZ_ASSERT(!NS_IsMainThread());
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sThreadId = PlatformThread::CurrentId();
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}
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void
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DestroyPaintThread(UniquePtr<PaintThread>&& pt)
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{
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MOZ_ASSERT(PaintThread::IsOnPaintThread());
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pt->ShutdownOnPaintThread();
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}
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/* static */ void
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PaintThread::Shutdown()
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{
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MOZ_ASSERT(NS_IsMainThread());
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UniquePtr<PaintThread> pt(sSingleton.forget());
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if (!pt) {
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return;
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}
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sThread->Dispatch(NewRunnableFunction(DestroyPaintThread, Move(pt)));
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sThread->Shutdown();
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sThread = nullptr;
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}
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void
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PaintThread::ShutdownOnPaintThread()
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{
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MOZ_ASSERT(IsOnPaintThread());
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}
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/* static */ PaintThread*
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PaintThread::Get()
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{
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MOZ_ASSERT(NS_IsMainThread());
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return PaintThread::sSingleton.get();
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}
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/* static */ bool
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PaintThread::IsOnPaintThread()
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{
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return sThreadId == PlatformThread::CurrentId();
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}
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void
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PaintThread::PaintContents(CapturedPaintState* aState,
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PrepDrawTargetForPaintingCallback aCallback)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aState);
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// If painting asynchronously, we need to acquire the compositor bridge which
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// owns the underlying MessageChannel. Otherwise we leave it null and use
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// synchronous dispatch.
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RefPtr<CompositorBridgeChild> cbc;
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if (!gfxPrefs::LayersOMTPForceSync()) {
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cbc = CompositorBridgeChild::Get();
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cbc->NotifyBeginAsyncPaint(aState);
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}
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RefPtr<CapturedPaintState> state(aState);
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RefPtr<DrawTargetCapture> capture(aState->mCapture);
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RefPtr<PaintThread> self = this;
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RefPtr<Runnable> task = NS_NewRunnableFunction("PaintThread::PaintContents",
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[self, cbc, capture, state, aCallback]() -> void
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{
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self->AsyncPaintContents(cbc,
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state,
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aCallback);
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});
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if (cbc) {
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sThread->Dispatch(task.forget());
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} else {
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SyncRunnable::DispatchToThread(sThread, task);
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}
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}
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void
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PaintThread::AsyncPaintContents(CompositorBridgeChild* aBridge,
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CapturedPaintState* aState,
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PrepDrawTargetForPaintingCallback aCallback)
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{
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MOZ_ASSERT(IsOnPaintThread());
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MOZ_ASSERT(aState);
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DrawTarget* target = aState->mTarget;
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DrawTargetCapture* capture = aState->mCapture;
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AutoCapturedPaintSetup setup(aState, aBridge);
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if (!aCallback(aState)) {
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return;
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}
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// Draw all the things into the actual dest target.
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target->DrawCapturedDT(capture, Matrix());
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if (!mDrawTargetsToFlush.Contains(target)) {
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mDrawTargetsToFlush.AppendElement(target);
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}
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}
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void
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PaintThread::EndLayer()
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{
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MOZ_ASSERT(NS_IsMainThread());
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RefPtr<PaintThread> self = this;
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RefPtr<Runnable> task = NS_NewRunnableFunction("PaintThread::AsyncEndLayer",
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[self]() -> void
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{
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self->AsyncEndLayer();
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});
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if (!gfxPrefs::LayersOMTPForceSync()) {
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sThread->Dispatch(task.forget());
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} else {
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SyncRunnable::DispatchToThread(sThread, task);
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}
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}
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void
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PaintThread::AsyncEndLayer()
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{
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MOZ_ASSERT(IsOnPaintThread());
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// Textureclient forces a flush once we "end paint", so
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// users of this texture expect all the drawing to be complete.
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// Force a flush now.
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for (size_t i = 0; i < mDrawTargetsToFlush.Length(); i++) {
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mDrawTargetsToFlush[i]->Flush();
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}
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mDrawTargetsToFlush.Clear();
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}
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void
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PaintThread::EndLayerTransaction(SyncObjectClient* aSyncObject)
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{
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MOZ_ASSERT(NS_IsMainThread());
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RefPtr<CompositorBridgeChild> cbc;
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if (!gfxPrefs::LayersOMTPForceSync()) {
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cbc = CompositorBridgeChild::Get();
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cbc->NotifyBeginAsyncEndLayerTransaction();
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}
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RefPtr<SyncObjectClient> syncObject(aSyncObject);
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RefPtr<PaintThread> self = this;
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RefPtr<Runnable> task = NS_NewRunnableFunction("PaintThread::AsyncEndLayerTransaction",
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[self, cbc, syncObject]() -> void
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{
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self->AsyncEndLayerTransaction(cbc, syncObject);
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});
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if (cbc) {
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sThread->Dispatch(task.forget());
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} else {
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SyncRunnable::DispatchToThread(sThread, task);
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}
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}
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void
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PaintThread::AsyncEndLayerTransaction(CompositorBridgeChild* aBridge,
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SyncObjectClient* aSyncObject)
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{
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MOZ_ASSERT(IsOnPaintThread());
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if (aSyncObject) {
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aSyncObject->Synchronize();
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}
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if (aBridge) {
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aBridge->NotifyFinishedAsyncEndLayerTransaction();
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}
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}
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} // namespace layers
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} // namespace mozilla
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