зеркало из https://github.com/mozilla/gecko-dev.git
623 строки
18 KiB
C++
623 строки
18 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurface.h"
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#include "../2d/2D.h"
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#include "GLBlitHelper.h"
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#include "GLContext.h"
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#include "GLReadTexImageHelper.h"
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#include "GLScreenBuffer.h"
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#include "nsThreadUtils.h"
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#include "ScopedGLHelpers.h"
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#include "SharedSurfaceGL.h"
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#include "mozilla/layers/CompositorTypes.h"
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#include "mozilla/layers/TextureClientSharedSurface.h"
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#include "mozilla/layers/TextureForwarder.h"
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#include "mozilla/Unused.h"
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#include "VRManagerChild.h"
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namespace mozilla {
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namespace gl {
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/*static*/ void
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SharedSurface::ProdCopy(SharedSurface* src, SharedSurface* dest,
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SurfaceFactory* factory)
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{
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GLContext* gl = src->mGL;
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// If `src` begins locked, it must end locked, though we may
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// temporarily unlock it if we need to.
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MOZ_ASSERT((src == gl->GetLockedSurface()) == src->IsLocked());
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gl->MakeCurrent();
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if (src->mAttachType == AttachmentType::Screen &&
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dest->mAttachType == AttachmentType::Screen)
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{
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// Here, we actually need to blit through a temp surface, so let's make one.
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UniquePtr<SharedSurface_Basic> tempSurf;
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tempSurf = SharedSurface_Basic::Create(gl, factory->mFormats, src->mSize,
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factory->mCaps.alpha);
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ProdCopy(src, tempSurf.get(), factory);
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ProdCopy(tempSurf.get(), dest, factory);
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return;
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}
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if (src->mAttachType == AttachmentType::Screen) {
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SharedSurface* origLocked = gl->GetLockedSurface();
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bool srcNeedsUnlock = false;
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bool origNeedsRelock = false;
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if (origLocked != src) {
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if (origLocked) {
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origLocked->UnlockProd();
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origNeedsRelock = true;
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}
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src->LockProd();
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srcNeedsUnlock = true;
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}
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if (dest->mAttachType == AttachmentType::GLTexture) {
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GLuint destTex = dest->ProdTexture();
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GLenum destTarget = dest->ProdTextureTarget();
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const ScopedBindFramebuffer bindFB(gl, 0);
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gl->BlitHelper()->BlitFramebufferToTexture(destTex,
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src->mSize,
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dest->mSize,
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destTarget);
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} else if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
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GLuint destRB = dest->ProdRenderbuffer();
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ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
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gl->BlitHelper()->BlitFramebufferToFramebuffer(0,
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destWrapper.FB(),
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src->mSize,
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dest->mSize);
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} else {
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MOZ_CRASH("GFX: Unhandled dest->mAttachType 1.");
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}
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if (srcNeedsUnlock)
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src->UnlockProd();
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if (origNeedsRelock)
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origLocked->LockProd();
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return;
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}
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if (dest->mAttachType == AttachmentType::Screen) {
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SharedSurface* origLocked = gl->GetLockedSurface();
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bool destNeedsUnlock = false;
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bool origNeedsRelock = false;
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if (origLocked != dest) {
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if (origLocked) {
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origLocked->UnlockProd();
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origNeedsRelock = true;
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}
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dest->LockProd();
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destNeedsUnlock = true;
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}
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if (src->mAttachType == AttachmentType::GLTexture) {
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GLuint srcTex = src->ProdTexture();
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GLenum srcTarget = src->ProdTextureTarget();
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const ScopedBindFramebuffer bindFB(gl, 0);
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gl->BlitHelper()->BlitTextureToFramebuffer(srcTex,
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src->mSize,
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dest->mSize,
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srcTarget);
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} else if (src->mAttachType == AttachmentType::GLRenderbuffer) {
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GLuint srcRB = src->ProdRenderbuffer();
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ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);
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gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(),
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0,
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src->mSize,
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dest->mSize);
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} else {
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MOZ_CRASH("GFX: Unhandled src->mAttachType 2.");
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}
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if (destNeedsUnlock)
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dest->UnlockProd();
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if (origNeedsRelock)
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origLocked->LockProd();
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return;
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}
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// Alright, done with cases involving Screen types.
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// Only {src,dest}x{texture,renderbuffer} left.
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if (src->mAttachType == AttachmentType::GLTexture) {
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GLuint srcTex = src->ProdTexture();
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GLenum srcTarget = src->ProdTextureTarget();
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if (dest->mAttachType == AttachmentType::GLTexture) {
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GLuint destTex = dest->ProdTexture();
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GLenum destTarget = dest->ProdTextureTarget();
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gl->BlitHelper()->BlitTextureToTexture(srcTex, destTex,
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src->mSize, dest->mSize,
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srcTarget, destTarget);
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return;
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}
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if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
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GLuint destRB = dest->ProdRenderbuffer();
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ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
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const ScopedBindFramebuffer bindFB(gl, destWrapper.FB());
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gl->BlitHelper()->BlitTextureToFramebuffer(srcTex, src->mSize, dest->mSize,
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srcTarget);
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return;
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}
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MOZ_CRASH("GFX: Unhandled dest->mAttachType 3.");
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}
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if (src->mAttachType == AttachmentType::GLRenderbuffer) {
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GLuint srcRB = src->ProdRenderbuffer();
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ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);
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if (dest->mAttachType == AttachmentType::GLTexture) {
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GLuint destTex = dest->ProdTexture();
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GLenum destTarget = dest->ProdTextureTarget();
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const ScopedBindFramebuffer bindFB(gl, srcWrapper.FB());
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gl->BlitHelper()->BlitFramebufferToTexture(destTex, src->mSize, dest->mSize,
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destTarget);
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return;
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}
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if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
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GLuint destRB = dest->ProdRenderbuffer();
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ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
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gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(), destWrapper.FB(),
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src->mSize, dest->mSize);
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return;
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}
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MOZ_CRASH("GFX: Unhandled dest->mAttachType 4.");
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}
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MOZ_CRASH("GFX: Unhandled src->mAttachType 5.");
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}
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////////////////////////////////////////////////////////////////////////
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// SharedSurface
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SharedSurface::SharedSurface(SharedSurfaceType type,
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AttachmentType attachType,
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GLContext* gl,
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const gfx::IntSize& size,
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bool hasAlpha,
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bool canRecycle)
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: mType(type)
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, mAttachType(attachType)
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, mGL(gl)
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, mSize(size)
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, mHasAlpha(hasAlpha)
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, mCanRecycle(canRecycle)
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, mIsLocked(false)
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, mIsProducerAcquired(false)
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{ }
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SharedSurface::~SharedSurface() = default;
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layers::TextureFlags
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SharedSurface::GetTextureFlags() const
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{
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return layers::TextureFlags::NO_FLAGS;
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}
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void
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SharedSurface::LockProd()
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{
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MOZ_ASSERT(!mIsLocked);
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LockProdImpl();
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mGL->LockSurface(this);
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mIsLocked = true;
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}
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void
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SharedSurface::UnlockProd()
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{
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if (!mIsLocked)
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return;
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UnlockProdImpl();
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mGL->UnlockSurface(this);
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mIsLocked = false;
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}
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////////////////////////////////////////////////////////////////////////
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// SurfaceFactory
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static void
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ChooseBufferBits(const SurfaceCaps& caps,
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SurfaceCaps* const out_drawCaps,
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SurfaceCaps* const out_readCaps)
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{
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MOZ_ASSERT(out_drawCaps);
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MOZ_ASSERT(out_readCaps);
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SurfaceCaps screenCaps;
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screenCaps.color = caps.color;
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screenCaps.alpha = caps.alpha;
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screenCaps.bpp16 = caps.bpp16;
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screenCaps.depth = caps.depth;
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screenCaps.stencil = caps.stencil;
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screenCaps.antialias = caps.antialias;
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screenCaps.preserve = caps.preserve;
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if (caps.antialias) {
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*out_drawCaps = screenCaps;
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out_readCaps->Clear();
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// Color caps need to be duplicated in readCaps.
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out_readCaps->color = caps.color;
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out_readCaps->alpha = caps.alpha;
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out_readCaps->bpp16 = caps.bpp16;
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} else {
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out_drawCaps->Clear();
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*out_readCaps = screenCaps;
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}
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}
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SurfaceFactory::SurfaceFactory(SharedSurfaceType type, GLContext* gl,
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const SurfaceCaps& caps,
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const RefPtr<layers::LayersIPCChannel>& allocator,
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const layers::TextureFlags& flags)
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: mType(type)
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, mGL(gl)
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, mCaps(caps)
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, mAllocator(allocator)
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, mFlags(flags)
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, mFormats(gl->ChooseGLFormats(caps))
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, mMutex("SurfaceFactor::mMutex")
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{
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ChooseBufferBits(mCaps, &mDrawCaps, &mReadCaps);
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}
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SurfaceFactory::~SurfaceFactory()
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{
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while (!mRecycleTotalPool.empty()) {
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RefPtr<layers::SharedSurfaceTextureClient> tex = *mRecycleTotalPool.begin();
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StopRecycling(tex);
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tex->CancelWaitForRecycle();
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}
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MOZ_RELEASE_ASSERT(mRecycleTotalPool.empty(),"GFX: Surface recycle pool not empty.");
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// If we mRecycleFreePool.clear() before StopRecycling(), we may try to recycle it,
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// fail, call StopRecycling(), then return here and call it again.
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mRecycleFreePool.clear();
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}
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already_AddRefed<layers::SharedSurfaceTextureClient>
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SurfaceFactory::NewTexClient(const gfx::IntSize& size)
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{
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while (!mRecycleFreePool.empty()) {
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RefPtr<layers::SharedSurfaceTextureClient> cur = mRecycleFreePool.front();
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mRecycleFreePool.pop();
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if (cur->Surf()->mSize == size) {
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cur->Surf()->WaitForBufferOwnership();
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return cur.forget();
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}
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StopRecycling(cur);
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}
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UniquePtr<SharedSurface> surf = CreateShared(size);
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if (!surf)
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return nullptr;
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RefPtr<layers::SharedSurfaceTextureClient> ret;
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ret = layers::SharedSurfaceTextureClient::Create(std::move(surf), this, mAllocator, mFlags);
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StartRecycling(ret);
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return ret.forget();
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}
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void
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SurfaceFactory::StartRecycling(layers::SharedSurfaceTextureClient* tc)
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{
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tc->SetRecycleCallback(&SurfaceFactory::RecycleCallback, static_cast<void*>(this));
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bool didInsert = mRecycleTotalPool.insert(tc);
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MOZ_RELEASE_ASSERT(didInsert, "GFX: Shared surface texture client was not inserted to recycle.");
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mozilla::Unused << didInsert;
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}
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void
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SurfaceFactory::StopRecycling(layers::SharedSurfaceTextureClient* tc)
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{
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MutexAutoLock autoLock(mMutex);
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// Must clear before releasing ref.
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tc->ClearRecycleCallback();
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bool didErase = mRecycleTotalPool.erase(tc);
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MOZ_RELEASE_ASSERT(didErase, "GFX: Shared texture surface client was not erased.");
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mozilla::Unused << didErase;
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}
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/*static*/ void
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SurfaceFactory::RecycleCallback(layers::TextureClient* rawTC, void* rawFactory)
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{
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RefPtr<layers::SharedSurfaceTextureClient> tc;
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tc = static_cast<layers::SharedSurfaceTextureClient*>(rawTC);
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SurfaceFactory* factory = static_cast<SurfaceFactory*>(rawFactory);
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if (tc->Surf()->mCanRecycle) {
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if (factory->Recycle(tc))
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return;
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}
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// Did not recover the tex client. End the (re)cycle!
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factory->StopRecycling(tc);
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}
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bool
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SurfaceFactory::Recycle(layers::SharedSurfaceTextureClient* texClient)
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{
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MOZ_ASSERT(texClient);
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MutexAutoLock autoLock(mMutex);
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if (mRecycleFreePool.size() >= 2) {
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return false;
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}
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RefPtr<layers::SharedSurfaceTextureClient> texClientRef = texClient;
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mRecycleFreePool.push(texClientRef);
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// ScopedReadbackFB
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ScopedReadbackFB::ScopedReadbackFB(SharedSurface* src)
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: mGL(src->mGL)
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, mAutoFB(mGL)
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, mTempFB(0)
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, mTempTex(0)
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, mSurfToUnlock(nullptr)
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, mSurfToLock(nullptr)
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{
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switch (src->mAttachType) {
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case AttachmentType::GLRenderbuffer:
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{
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mGL->fGenFramebuffers(1, &mTempFB);
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mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mTempFB);
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GLuint rb = src->ProdRenderbuffer();
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mGL->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
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LOCAL_GL_COLOR_ATTACHMENT0,
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LOCAL_GL_RENDERBUFFER, rb);
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break;
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}
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case AttachmentType::GLTexture:
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{
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mGL->fGenFramebuffers(1, &mTempFB);
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mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mTempFB);
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GLuint tex = src->ProdTexture();
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GLenum texImageTarget = src->ProdTextureTarget();
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mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
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LOCAL_GL_COLOR_ATTACHMENT0,
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texImageTarget, tex, 0);
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break;
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}
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case AttachmentType::Screen:
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{
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SharedSurface* origLocked = mGL->GetLockedSurface();
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if (origLocked != src) {
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if (origLocked) {
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mSurfToLock = origLocked;
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mSurfToLock->UnlockProd();
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}
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mSurfToUnlock = src;
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mSurfToUnlock->LockProd();
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}
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// TODO: This should just be BindFB, but we don't have
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// the patch for this yet. (bug 1045955)
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MOZ_ASSERT(mGL->Screen());
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mGL->Screen()->BindReadFB_Internal(0);
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break;
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}
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default:
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MOZ_CRASH("GFX: Unhandled `mAttachType`.");
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}
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if (src->NeedsIndirectReads()) {
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mGL->fGenTextures(1, &mTempTex);
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{
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ScopedBindTexture autoTex(mGL, mTempTex);
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GLenum format = src->mHasAlpha ? LOCAL_GL_RGBA
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: LOCAL_GL_RGB;
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auto width = src->mSize.width;
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auto height = src->mSize.height;
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mGL->fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, format, 0, 0, width,
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height, 0);
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}
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mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
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LOCAL_GL_COLOR_ATTACHMENT0,
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LOCAL_GL_TEXTURE_2D, mTempTex, 0);
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}
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}
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ScopedReadbackFB::~ScopedReadbackFB()
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{
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if (mTempFB) {
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mGL->fDeleteFramebuffers(1, &mTempFB);
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}
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if (mTempTex) {
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mGL->fDeleteTextures(1, &mTempTex);
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}
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if (mSurfToUnlock) {
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mSurfToUnlock->UnlockProd();
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}
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if (mSurfToLock) {
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mSurfToLock->LockProd();
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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class AutoLockBits
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{
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gfx::DrawTarget* mDT;
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uint8_t* mLockedBits;
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public:
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explicit AutoLockBits(gfx::DrawTarget* dt)
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: mDT(dt)
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, mLockedBits(nullptr)
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{
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MOZ_ASSERT(mDT);
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}
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bool Lock(uint8_t** data, gfx::IntSize* size, int32_t* stride,
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gfx::SurfaceFormat* format)
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{
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if (!mDT->LockBits(data, size, stride, format))
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return false;
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mLockedBits = *data;
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return true;
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}
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~AutoLockBits() {
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if (mLockedBits)
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mDT->ReleaseBits(mLockedBits);
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}
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};
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bool
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ReadbackSharedSurface(SharedSurface* src, gfx::DrawTarget* dst)
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{
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AutoLockBits lock(dst);
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uint8_t* dstBytes;
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gfx::IntSize dstSize;
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int32_t dstStride;
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gfx::SurfaceFormat dstFormat;
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if (!lock.Lock(&dstBytes, &dstSize, &dstStride, &dstFormat))
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return false;
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const bool isDstRGBA = (dstFormat == gfx::SurfaceFormat::R8G8B8A8 ||
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dstFormat == gfx::SurfaceFormat::R8G8B8X8);
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MOZ_ASSERT_IF(!isDstRGBA, dstFormat == gfx::SurfaceFormat::B8G8R8A8 ||
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dstFormat == gfx::SurfaceFormat::B8G8R8X8);
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size_t width = src->mSize.width;
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size_t height = src->mSize.height;
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MOZ_ASSERT(width == (size_t)dstSize.width);
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MOZ_ASSERT(height == (size_t)dstSize.height);
|
|
|
|
GLenum readGLFormat;
|
|
GLenum readType;
|
|
|
|
{
|
|
ScopedReadbackFB autoReadback(src);
|
|
|
|
|
|
// We have a source FB, now we need a format.
|
|
GLenum dstGLFormat = isDstRGBA ? LOCAL_GL_BGRA : LOCAL_GL_RGBA;
|
|
GLenum dstType = LOCAL_GL_UNSIGNED_BYTE;
|
|
|
|
// We actually don't care if they match, since we can handle
|
|
// any read{Format,Type} we get.
|
|
GLContext* gl = src->mGL;
|
|
GetActualReadFormats(gl, dstGLFormat, dstType, &readGLFormat,
|
|
&readType);
|
|
|
|
MOZ_ASSERT(readGLFormat == LOCAL_GL_RGBA ||
|
|
readGLFormat == LOCAL_GL_BGRA);
|
|
MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE);
|
|
|
|
// ReadPixels from the current FB into lockedBits.
|
|
{
|
|
size_t alignment = 8;
|
|
if (dstStride % 4 == 0)
|
|
alignment = 4;
|
|
|
|
ScopedPackState scopedPackState(gl);
|
|
if (alignment != 4) {
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, alignment);
|
|
}
|
|
|
|
gl->raw_fReadPixels(0, 0, width, height, readGLFormat, readType,
|
|
dstBytes);
|
|
}
|
|
}
|
|
|
|
const bool isReadRGBA = readGLFormat == LOCAL_GL_RGBA;
|
|
|
|
if (isReadRGBA != isDstRGBA) {
|
|
for (size_t j = 0; j < height; ++j) {
|
|
uint8_t* rowItr = dstBytes + j*dstStride;
|
|
uint8_t* rowEnd = rowItr + 4*width;
|
|
while (rowItr != rowEnd) {
|
|
Swap(rowItr[0], rowItr[2]);
|
|
rowItr += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32_t
|
|
ReadPixel(SharedSurface* src)
|
|
{
|
|
GLContext* gl = src->mGL;
|
|
|
|
uint32_t pixel;
|
|
|
|
ScopedReadbackFB a(src);
|
|
{
|
|
ScopedPackState scopedPackState(gl);
|
|
|
|
UniquePtr<uint8_t[]> bytes(new uint8_t[4]);
|
|
gl->raw_fReadPixels(0, 0, 1, 1, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE,
|
|
bytes.get());
|
|
memcpy(&pixel, bytes.get(), 4);
|
|
}
|
|
|
|
return pixel;
|
|
}
|
|
|
|
} // namespace gl
|
|
|
|
} /* namespace mozilla */
|