gecko-dev/gfx/layers/TextureSync.cpp

287 строки
8.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureSync.h"
#include <unordered_set>
#include "chrome/common/mach_ipc_mac.h"
#include "mozilla/ipc/SharedMemoryBasic.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/StaticMonitor.h"
#include "mozilla/StaticPtr.h"
#ifdef DEBUG
#define LOG_ERROR(str, args...) \
PR_BEGIN_MACRO \
mozilla::SmprintfPointer msg = mozilla::Smprintf(str, ## args); \
NS_WARNING(msg.get()); \
PR_END_MACRO
#else
#define LOG_ERROR(str, args...) do { /* nothing */ } while(0)
#endif
namespace mozilla {
namespace layers {
// Hold raw pointers and trust that TextureSourceProviders will be
// unregistered in their destructors - we don't want to keep these
// alive, and destroying them from the main thread will be an
// error anyway.
StaticAutoPtr<nsTArray<TextureSourceProvider*>> gTextureSourceProviders;
static std::map<pid_t, std::unordered_set<uint64_t>> gProcessTextureIds;
static StaticMonitor gTextureLockMonitor;
const int kSendMessageTimeout = 1000;
const int kTextureLockTimeout = 32; // We really don't want to wait more than
// two frames for a texture to unlock. This
// will in any case be very uncommon.
struct WaitForTexturesReply
{
bool success;
};
struct WaitForTexturesRequest
{
pid_t pid;
};
std::unordered_set<uint64_t>*
GetLockedTextureIdsForProcess(pid_t pid)
{
gTextureLockMonitor.AssertCurrentThreadOwns();
if (gProcessTextureIds.find(pid) == gProcessTextureIds.end()) {
gProcessTextureIds[pid] = std::unordered_set<uint64_t>();
}
return &gProcessTextureIds.at(pid);
}
bool
WaitForTextureIdsToUnlock(pid_t pid, const Span<const uint64_t>& textureIds)
{
{
StaticMonitorAutoLock lock(gTextureLockMonitor);
std::unordered_set<uint64_t>* freedTextureIds = GetLockedTextureIdsForProcess(pid);
TimeStamp start = TimeStamp::Now();
while (true) {
bool allCleared = true;
for (uint64_t textureId : textureIds) {
if (freedTextureIds->find(textureId) != freedTextureIds->end()) {
allCleared = false;
}
}
if (allCleared) {
return true;
}
if (lock.Wait(TimeDuration::FromMilliseconds(kTextureLockTimeout)) == CVStatus::Timeout) {
return false;
}
// In case the monitor gets signaled multiple times, each less than kTextureLockTimeout.
// This ensures that the total time we wait is < 2 * kTextureLockTimeout
if ((TimeStamp::Now() - start).ToMilliseconds() > (double)kTextureLockTimeout) {
return false;
}
}
}
}
void
CheckTexturesForUnlock()
{
if (gTextureSourceProviders) {
for (auto it = gTextureSourceProviders->begin(); it != gTextureSourceProviders->end(); ++it) {
(*it)->TryUnlockTextures();
}
}
}
void
TextureSync::DispatchCheckTexturesForUnlock()
{
RefPtr<Runnable> task = NS_NewRunnableFunction(
"CheckTexturesForUnlock",
&CheckTexturesForUnlock);
CompositorThreadHolder::Loop()->PostTask(task.forget());
}
void
TextureSync::HandleWaitForTexturesMessage(MachReceiveMessage* rmsg, ipc::MemoryPorts* ports)
{
WaitForTexturesRequest* req = reinterpret_cast<WaitForTexturesRequest*>(rmsg->GetData());
uint64_t* textureIds = (uint64_t*)(req + 1);
uint32_t textureIdsLength = (rmsg->GetDataLength() - sizeof(WaitForTexturesRequest)) / sizeof(uint64_t);
bool success = WaitForTextureIdsToUnlock(req->pid, MakeSpan<uint64_t>(textureIds, textureIdsLength));
if (!success) {
LOG_ERROR("Waiting for textures to unlock failed.\n");
}
MachSendMessage msg(ipc::kReturnWaitForTexturesMsg);
WaitForTexturesReply replydata;
replydata.success = success;
msg.SetData(&replydata, sizeof(WaitForTexturesReply));
kern_return_t err = ports->mSender->SendMessage(msg, kSendMessageTimeout);
if (KERN_SUCCESS != err) {
LOG_ERROR("SendMessage failed 0x%x %s\n", err, mach_error_string(err));
}
}
void
TextureSync::RegisterTextureSourceProvider(TextureSourceProvider* textureSourceProvider)
{
if (!gTextureSourceProviders) {
gTextureSourceProviders = new nsTArray<TextureSourceProvider*>();
}
MOZ_RELEASE_ASSERT(!gTextureSourceProviders->Contains(textureSourceProvider));
gTextureSourceProviders->AppendElement(textureSourceProvider);
}
void
TextureSync::UnregisterTextureSourceProvider(TextureSourceProvider* textureSourceProvider)
{
if (gTextureSourceProviders) {
MOZ_ASSERT(gTextureSourceProviders->Contains(textureSourceProvider));
gTextureSourceProviders->RemoveElement(textureSourceProvider);
if (gTextureSourceProviders->Length() == 0) {
gTextureSourceProviders = nullptr;
}
}
}
void
TextureSync::SetTexturesLocked(pid_t pid, const nsTArray<uint64_t>& textureIds)
{
StaticMonitorAutoLock mal(gTextureLockMonitor);
std::unordered_set<uint64_t>* lockedTextureIds = GetLockedTextureIdsForProcess(pid);
for (uint64_t textureId : textureIds) {
lockedTextureIds->insert(textureId);
}
}
void
TextureSync::SetTexturesUnlocked(pid_t pid, const nsTArray<uint64_t>& textureIds)
{
bool oneErased = false;
{
StaticMonitorAutoLock mal(gTextureLockMonitor);
std::unordered_set<uint64_t>* lockedTextureIds = GetLockedTextureIdsForProcess(pid);
for (uint64_t textureId : textureIds) {
if (lockedTextureIds->erase(textureId)) {
oneErased = true;
}
}
}
if (oneErased) {
gTextureLockMonitor.NotifyAll();
}
}
void
TextureSync::Shutdown()
{
{
StaticMonitorAutoLock lock(gTextureLockMonitor);
for (auto& lockedTextureIds : gProcessTextureIds) {
lockedTextureIds.second.clear();
}
}
gTextureLockMonitor.NotifyAll();
{
StaticMonitorAutoLock lock(gTextureLockMonitor);
gProcessTextureIds.clear();
}
}
void
TextureSync::UpdateTextureLocks(base::ProcessId aProcessId)
{
if (aProcessId == getpid()) {
DispatchCheckTexturesForUnlock();
return;
}
MachSendMessage smsg(ipc::kUpdateTextureLocksMsg);
smsg.SetData(&aProcessId, sizeof(aProcessId));
ipc::SharedMemoryBasic::SendMachMessage(aProcessId, smsg, NULL);
}
bool
TextureSync::WaitForTextures(base::ProcessId aProcessId, const nsTArray<uint64_t>& textureIds)
{
if (aProcessId == getpid()) {
bool success = WaitForTextureIdsToUnlock(aProcessId, MakeSpan<uint64_t>(textureIds));
if (!success) {
LOG_ERROR("Failed waiting for textures to unlock.\n");
}
return success;
}
MachSendMessage smsg(ipc::kWaitForTexturesMsg);
size_t messageSize = sizeof(WaitForTexturesRequest) + textureIds.Length() * sizeof(uint64_t);
UniquePtr<uint8_t[]> messageData = MakeUnique<uint8_t[]>(messageSize);
WaitForTexturesRequest* req = (WaitForTexturesRequest*)messageData.get();
uint64_t* reqTextureIds = (uint64_t*)(req + 1);
for (uint32_t i = 0; i < textureIds.Length(); ++i) {
reqTextureIds[i] = textureIds[i];
}
req->pid = getpid();
bool dataWasSet = smsg.SetData(req, messageSize);
if (!dataWasSet) {
LOG_ERROR("Data was too large: %zu\n", messageSize);
return false;
}
MachReceiveMessage msg;
bool success = ipc::SharedMemoryBasic::SendMachMessage(aProcessId, smsg, &msg);
if (!success) {
return false;
}
if (msg.GetDataLength() != sizeof(WaitForTexturesReply)) {
LOG_ERROR("Improperly formatted reply\n");
return false;
}
WaitForTexturesReply* msg_data = reinterpret_cast<WaitForTexturesReply*>(msg.GetData());
if (!msg_data->success) {
LOG_ERROR("Failed waiting for textures to unlock.\n");
return false;
}
return true;
}
void
TextureSync::CleanupForPid(base::ProcessId aProcessId)
{
{
StaticMonitorAutoLock lock(gTextureLockMonitor);
std::unordered_set<uint64_t>* lockedTextureIds = GetLockedTextureIdsForProcess(aProcessId);
lockedTextureIds->clear();
}
gTextureLockMonitor.NotifyAll();
}
} // namespace layers
} // namespace mozilla