зеркало из https://github.com/mozilla/gecko-dev.git
2044 строки
67 KiB
C++
2044 строки
67 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#define INITGUID // set before devguid.h
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#include "gfxWindowsPlatform.h"
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#include "cairo.h"
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#include "mozilla/ArrayUtils.h"
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#include "mozilla/layers/CompositorBridgeChild.h"
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#include "gfxImageSurface.h"
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#include "gfxWindowsSurface.h"
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#include "nsUnicharUtils.h"
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#include "nsUnicodeProperties.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Services.h"
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#include "mozilla/Sprintf.h"
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#include "mozilla/WindowsVersion.h"
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#include "nsIGfxInfo.h"
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#include "nsServiceManagerUtils.h"
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#include "nsTArray.h"
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#include "nsThreadUtils.h"
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#include "mozilla/Telemetry.h"
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#include "GeckoProfiler.h"
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#include "plbase64.h"
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#include "nsIXULRuntime.h"
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#include "imgLoader.h"
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#include "nsIGfxInfo.h"
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#include "gfxCrashReporterUtils.h"
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#include "gfxGDIFontList.h"
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#include "gfxGDIFont.h"
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#include "mozilla/layers/CanvasChild.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/layers/PaintThread.h"
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#include "mozilla/layers/ReadbackManagerD3D11.h"
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#include "gfxDWriteFontList.h"
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#include "gfxDWriteFonts.h"
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#include "gfxDWriteCommon.h"
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#include <dwrite.h>
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#include "gfxTextRun.h"
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#include "gfxUserFontSet.h"
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#include "nsWindowsHelpers.h"
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#include "gfx2DGlue.h"
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#include <string>
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#include <d3d10_1.h>
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "nsMemory.h"
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#include <dwmapi.h>
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#include <d3d11.h>
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#include <d2d1_1.h>
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#include "nsIMemoryReporter.h"
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#include <winternl.h>
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#include "d3dkmtQueryStatistics.h"
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#include "base/thread.h"
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#include "mozilla/StaticPrefs_gfx.h"
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#include "mozilla/StaticPrefs_layers.h"
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#include "gfxConfig.h"
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#include "VsyncSource.h"
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#include "DriverCrashGuard.h"
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#include "mozilla/dom/ContentChild.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "mozilla/layers/DeviceAttachmentsD3D11.h"
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#include "D3D11Checks.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace mozilla::layers;
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using namespace mozilla::widget;
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using namespace mozilla::image;
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using namespace mozilla::unicode;
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DCForMetrics::DCForMetrics() {
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// Get the whole screen DC:
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mDC = GetDC(nullptr);
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SetGraphicsMode(mDC, GM_ADVANCED);
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}
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class GfxD2DVramReporter final : public nsIMemoryReporter {
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~GfxD2DVramReporter() {}
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public:
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NS_DECL_ISUPPORTS
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NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
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nsISupports* aData, bool aAnonymize) override {
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MOZ_COLLECT_REPORT("gfx-d2d-vram-draw-target", KIND_OTHER, UNITS_BYTES,
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Factory::GetD2DVRAMUsageDrawTarget(),
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"Video memory used by D2D DrawTargets.");
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MOZ_COLLECT_REPORT("gfx-d2d-vram-source-surface", KIND_OTHER, UNITS_BYTES,
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Factory::GetD2DVRAMUsageSourceSurface(),
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"Video memory used by D2D SourceSurfaces.");
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return NS_OK;
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}
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};
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NS_IMPL_ISUPPORTS(GfxD2DVramReporter, nsIMemoryReporter)
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#define GFX_CLEARTYPE_PARAMS "gfx.font_rendering.cleartype_params."
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#define GFX_CLEARTYPE_PARAMS_GAMMA "gfx.font_rendering.cleartype_params.gamma"
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#define GFX_CLEARTYPE_PARAMS_CONTRAST \
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"gfx.font_rendering.cleartype_params.enhanced_contrast"
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#define GFX_CLEARTYPE_PARAMS_LEVEL \
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"gfx.font_rendering.cleartype_params.cleartype_level"
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#define GFX_CLEARTYPE_PARAMS_STRUCTURE \
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"gfx.font_rendering.cleartype_params.pixel_structure"
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#define GFX_CLEARTYPE_PARAMS_MODE \
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"gfx.font_rendering.cleartype_params.rendering_mode"
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class GPUAdapterReporter final : public nsIMemoryReporter {
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// Callers must Release the DXGIAdapter after use or risk mem-leak
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static bool GetDXGIAdapter(IDXGIAdapter** aDXGIAdapter) {
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RefPtr<ID3D11Device> d3d11Device;
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RefPtr<IDXGIDevice> dxgiDevice;
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bool result = false;
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if ((d3d11Device = mozilla::gfx::Factory::GetDirect3D11Device())) {
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if (d3d11Device->QueryInterface(__uuidof(IDXGIDevice),
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getter_AddRefs(dxgiDevice)) == S_OK) {
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result = (dxgiDevice->GetAdapter(aDXGIAdapter) == S_OK);
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}
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}
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return result;
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}
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~GPUAdapterReporter() {}
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public:
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NS_DECL_ISUPPORTS
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NS_IMETHOD
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CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData,
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bool aAnonymize) override {
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HANDLE ProcessHandle = GetCurrentProcess();
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int64_t dedicatedBytesUsed = 0;
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int64_t sharedBytesUsed = 0;
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int64_t committedBytesUsed = 0;
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IDXGIAdapter* DXGIAdapter;
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HMODULE gdi32Handle;
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PFND3DKMTQS queryD3DKMTStatistics = nullptr;
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if ((gdi32Handle = LoadLibrary(TEXT("gdi32.dll"))))
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queryD3DKMTStatistics =
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(PFND3DKMTQS)GetProcAddress(gdi32Handle, "D3DKMTQueryStatistics");
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if (queryD3DKMTStatistics && GetDXGIAdapter(&DXGIAdapter)) {
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// Most of this block is understood thanks to wj32's work on Process
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// Hacker
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DXGI_ADAPTER_DESC adapterDesc;
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D3DKMTQS queryStatistics;
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DXGIAdapter->GetDesc(&adapterDesc);
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DXGIAdapter->Release();
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memset(&queryStatistics, 0, sizeof(D3DKMTQS));
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queryStatistics.Type = D3DKMTQS_PROCESS;
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queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
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queryStatistics.hProcess = ProcessHandle;
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if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
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committedBytesUsed =
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queryStatistics.QueryResult.ProcessInfo.SystemMemory.BytesAllocated;
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}
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memset(&queryStatistics, 0, sizeof(D3DKMTQS));
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queryStatistics.Type = D3DKMTQS_ADAPTER;
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queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
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if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
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ULONG i;
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ULONG segmentCount = queryStatistics.QueryResult.AdapterInfo.NbSegments;
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for (i = 0; i < segmentCount; i++) {
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memset(&queryStatistics, 0, sizeof(D3DKMTQS));
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queryStatistics.Type = D3DKMTQS_SEGMENT;
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queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
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queryStatistics.QuerySegment.SegmentId = i;
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if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
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bool aperture;
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// SegmentInformation has a different definition in Win7 than later
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// versions
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if (!IsWin8OrLater())
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aperture = queryStatistics.QueryResult.SegmentInfoWin7.Aperture;
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else
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aperture = queryStatistics.QueryResult.SegmentInfoWin8.Aperture;
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memset(&queryStatistics, 0, sizeof(D3DKMTQS));
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queryStatistics.Type = D3DKMTQS_PROCESS_SEGMENT;
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queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
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queryStatistics.hProcess = ProcessHandle;
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queryStatistics.QueryProcessSegment.SegmentId = i;
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if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
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ULONGLONG bytesCommitted;
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if (!IsWin8OrLater())
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bytesCommitted = queryStatistics.QueryResult.ProcessSegmentInfo
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.Win7.BytesCommitted;
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else
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bytesCommitted = queryStatistics.QueryResult.ProcessSegmentInfo
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.Win8.BytesCommitted;
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if (aperture)
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sharedBytesUsed += bytesCommitted;
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else
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dedicatedBytesUsed += bytesCommitted;
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}
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}
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}
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}
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}
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FreeLibrary(gdi32Handle);
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MOZ_COLLECT_REPORT("gpu-committed", KIND_OTHER, UNITS_BYTES,
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committedBytesUsed,
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"Memory committed by the Windows graphics system.");
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MOZ_COLLECT_REPORT(
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"gpu-dedicated", KIND_OTHER, UNITS_BYTES, dedicatedBytesUsed,
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"Out-of-process memory allocated for this process in a physical "
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"GPU adapter's memory.");
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MOZ_COLLECT_REPORT("gpu-shared", KIND_OTHER, UNITS_BYTES, sharedBytesUsed,
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"In-process memory that is shared with the GPU.");
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return NS_OK;
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}
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};
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NS_IMPL_ISUPPORTS(GPUAdapterReporter, nsIMemoryReporter)
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Atomic<size_t> gfxWindowsPlatform::sD3D11SharedTextures;
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Atomic<size_t> gfxWindowsPlatform::sD3D9SharedTextures;
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class D3DSharedTexturesReporter final : public nsIMemoryReporter {
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~D3DSharedTexturesReporter() {}
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public:
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NS_DECL_ISUPPORTS
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NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
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nsISupports* aData, bool aAnonymize) override {
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if (gfxWindowsPlatform::sD3D11SharedTextures > 0) {
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MOZ_COLLECT_REPORT("d3d11-shared-textures", KIND_OTHER, UNITS_BYTES,
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gfxWindowsPlatform::sD3D11SharedTextures,
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"D3D11 shared textures.");
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}
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if (gfxWindowsPlatform::sD3D9SharedTextures > 0) {
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MOZ_COLLECT_REPORT("d3d9-shared-textures", KIND_OTHER, UNITS_BYTES,
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gfxWindowsPlatform::sD3D9SharedTextures,
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"D3D9 shared textures.");
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}
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return NS_OK;
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}
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};
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NS_IMPL_ISUPPORTS(D3DSharedTexturesReporter, nsIMemoryReporter)
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gfxWindowsPlatform::gfxWindowsPlatform()
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: mRenderMode(RENDER_GDI),
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mDwmCompositionStatus(DwmCompositionStatus::Unknown) {
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/*
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* Initialize COM
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*/
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CoInitialize(nullptr);
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RegisterStrongMemoryReporter(new GfxD2DVramReporter());
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RegisterStrongMemoryReporter(new GPUAdapterReporter());
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RegisterStrongMemoryReporter(new D3DSharedTexturesReporter());
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}
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gfxWindowsPlatform::~gfxWindowsPlatform() {
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mozilla::gfx::Factory::D2DCleanup();
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DeviceManagerDx::Shutdown();
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/*
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* Uninitialize COM
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*/
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CoUninitialize();
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}
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static void UpdateANGLEConfig() {
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if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
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gfxConfig::Disable(Feature::D3D11_HW_ANGLE, FeatureStatus::Disabled,
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"D3D11 compositing is disabled");
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}
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}
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void gfxWindowsPlatform::InitAcceleration() {
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gfxPlatform::InitAcceleration();
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DeviceManagerDx::Init();
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InitializeConfig();
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// Ensure devices initialization. SharedSurfaceANGLE and
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// SharedSurfaceD3D11Interop use them. The devices are lazily initialized
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// with WebRender to reduce memory usage.
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// Initialize them now when running non-e10s.
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if (!BrowserTabsRemoteAutostart()) {
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EnsureDevicesInitialized();
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}
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UpdateANGLEConfig();
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UpdateRenderMode();
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// If we have Skia and we didn't init dwrite already, do it now.
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if (!DWriteEnabled() && GetDefaultContentBackend() == BackendType::SKIA) {
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InitDWriteSupport();
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}
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// We need to listen for font setting changes even if DWrite is not used.
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Factory::SetSystemTextQuality(gfxVars::SystemTextQuality());
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gfxVars::SetSystemTextQualityListener(
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gfxDWriteFont::SystemTextQualityChanged);
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if (XRE_IsParentProcess()) {
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BOOL dwmEnabled = FALSE;
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if (FAILED(::DwmIsCompositionEnabled(&dwmEnabled)) || !dwmEnabled) {
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gfxVars::SetDwmCompositionEnabled(false);
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} else {
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gfxVars::SetDwmCompositionEnabled(true);
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}
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}
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// gfxVars are not atomic, but multiple threads can query DWM status
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// Therefore, mirror value into an atomic
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mDwmCompositionStatus = gfxVars::DwmCompositionEnabled()
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? DwmCompositionStatus::Enabled
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: DwmCompositionStatus::Disabled;
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gfxVars::SetDwmCompositionEnabledListener([this] {
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this->mDwmCompositionStatus = gfxVars::DwmCompositionEnabled()
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? DwmCompositionStatus::Enabled
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: DwmCompositionStatus::Disabled;
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});
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// CanUseHardwareVideoDecoding depends on DeviceManagerDx state,
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// so update the cached value now.
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UpdateCanUseHardwareVideoDecoding();
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RecordStartupTelemetry();
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}
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void gfxWindowsPlatform::InitWebRenderConfig() {
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gfxPlatform::InitWebRenderConfig();
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if (XRE_IsParentProcess()) {
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bool prev =
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Preferences::GetBool("sanity-test.webrender.force-disabled", false);
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bool current = Preferences::GetBool("gfx.webrender.force-disabled", false);
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// When "gfx.webrender.force-disabled" pref is changed from false to true,
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// set "layers.mlgpu.sanity-test-failed" pref to false.
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// "layers.mlgpu.sanity-test-failed" pref is re-tested by SanityTest.jsm.
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bool doRetest = !prev && current;
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if (doRetest) {
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Preferences::SetBool("layers.mlgpu.sanity-test-failed", false);
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}
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// Need to be called after gfxPlatform::InitWebRenderConfig().
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InitializeAdvancedLayersConfig();
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}
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if (gfxVars::UseWebRender()) {
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UpdateBackendPrefs();
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}
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}
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bool gfxWindowsPlatform::CanUseHardwareVideoDecoding() {
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DeviceManagerDx* dm = DeviceManagerDx::Get();
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if (!dm) {
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return false;
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}
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if (!dm->TextureSharingWorks()) {
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return false;
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}
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return !dm->IsWARP() && gfxPlatform::CanUseHardwareVideoDecoding();
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}
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bool gfxWindowsPlatform::InitDWriteSupport() {
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mozilla::ScopedGfxFeatureReporter reporter("DWrite");
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if (!Factory::EnsureDWriteFactory()) {
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return false;
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}
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SetupClearTypeParams();
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reporter.SetSuccessful();
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return true;
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}
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bool gfxWindowsPlatform::HandleDeviceReset() {
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DeviceResetReason resetReason = DeviceResetReason::OK;
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if (!DidRenderingDeviceReset(&resetReason)) {
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return false;
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}
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if (resetReason != DeviceResetReason::FORCED_RESET) {
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Telemetry::Accumulate(Telemetry::DEVICE_RESET_REASON,
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uint32_t(resetReason));
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}
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// Remove devices and adapters.
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DeviceManagerDx::Get()->ResetDevices();
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imgLoader::NormalLoader()->ClearCache(true);
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imgLoader::NormalLoader()->ClearCache(false);
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imgLoader::PrivateBrowsingLoader()->ClearCache(true);
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imgLoader::PrivateBrowsingLoader()->ClearCache(false);
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gfxAlphaBoxBlur::ShutdownBlurCache();
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gfxConfig::Reset(Feature::D3D11_COMPOSITING);
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gfxConfig::Reset(Feature::ADVANCED_LAYERS);
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gfxConfig::Reset(Feature::D3D11_HW_ANGLE);
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gfxConfig::Reset(Feature::DIRECT2D);
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InitializeConfig();
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// XXX Add InitWebRenderConfig() calling.
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InitializeAdvancedLayersConfig();
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if (mInitializedDevices) {
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InitializeDevices();
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}
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UpdateANGLEConfig();
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return true;
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}
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BackendPrefsData gfxWindowsPlatform::GetBackendPrefs() const {
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BackendPrefsData data;
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data.mCanvasBitmask = BackendTypeBit(BackendType::SKIA);
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data.mContentBitmask = BackendTypeBit(BackendType::SKIA);
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data.mCanvasDefault = BackendType::SKIA;
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data.mContentDefault = BackendType::SKIA;
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if (gfxConfig::IsEnabled(Feature::DIRECT2D)) {
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data.mCanvasBitmask |= BackendTypeBit(BackendType::DIRECT2D1_1);
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data.mCanvasDefault = BackendType::DIRECT2D1_1;
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// We do not use d2d for content when WebRender is used.
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if (!gfxVars::UseWebRender()) {
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data.mContentBitmask |= BackendTypeBit(BackendType::DIRECT2D1_1);
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data.mContentDefault = BackendType::DIRECT2D1_1;
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}
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}
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return data;
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}
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void gfxWindowsPlatform::UpdateBackendPrefs() {
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BackendPrefsData data = GetBackendPrefs();
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// Remove DIRECT2D1 preference if D2D1Device does not exist.
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if (!Factory::HasD2D1Device()) {
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data.mCanvasBitmask &= ~BackendTypeBit(BackendType::DIRECT2D1_1);
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data.mContentBitmask &= ~BackendTypeBit(BackendType::DIRECT2D1_1);
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if (data.mCanvasDefault == BackendType::DIRECT2D1_1) {
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data.mCanvasDefault = BackendType::SKIA;
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}
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if (data.mContentDefault == BackendType::DIRECT2D1_1) {
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data.mContentDefault = BackendType::SKIA;
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}
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}
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InitBackendPrefs(std::move(data));
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}
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bool gfxWindowsPlatform::IsDirect2DBackend() {
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return GetDefaultContentBackend() == BackendType::DIRECT2D1_1;
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}
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void gfxWindowsPlatform::UpdateRenderMode() {
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bool didReset = HandleDeviceReset();
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UpdateBackendPrefs();
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if (PaintThread::Get()) {
|
|
PaintThread::Get()->UpdateRenderMode();
|
|
}
|
|
|
|
if (didReset) {
|
|
mScreenReferenceDrawTarget = CreateOffscreenContentDrawTarget(
|
|
IntSize(1, 1), SurfaceFormat::B8G8R8A8);
|
|
if (!mScreenReferenceDrawTarget) {
|
|
gfxCriticalNote
|
|
<< "Failed to update reference draw target after device reset"
|
|
<< ", D3D11 device:" << hexa(Factory::GetDirect3D11Device().get())
|
|
<< ", D3D11 status:"
|
|
<< FeatureStatusToString(
|
|
gfxConfig::GetValue(Feature::D3D11_COMPOSITING))
|
|
<< ", D2D1 device:" << hexa(Factory::GetD2D1Device().get())
|
|
<< ", D2D1 status:"
|
|
<< FeatureStatusToString(gfxConfig::GetValue(Feature::DIRECT2D))
|
|
<< ", content:" << int(GetDefaultContentBackend())
|
|
<< ", compositor:" << int(GetCompositorBackend());
|
|
MOZ_CRASH(
|
|
"GFX: Failed to update reference draw target after device reset");
|
|
}
|
|
}
|
|
}
|
|
|
|
mozilla::gfx::BackendType gfxWindowsPlatform::GetContentBackendFor(
|
|
mozilla::layers::LayersBackend aLayers) {
|
|
mozilla::gfx::BackendType defaultBackend =
|
|
gfxPlatform::GetDefaultContentBackend();
|
|
if (aLayers == LayersBackend::LAYERS_D3D11) {
|
|
return defaultBackend;
|
|
}
|
|
|
|
if (aLayers == LayersBackend::LAYERS_WR &&
|
|
gfx::gfxVars::UseWebRenderANGLE()) {
|
|
return defaultBackend;
|
|
}
|
|
|
|
if (defaultBackend == BackendType::DIRECT2D1_1) {
|
|
// We can't have D2D without D3D11 layers, so fallback to Skia.
|
|
return BackendType::SKIA;
|
|
}
|
|
|
|
// Otherwise we have some non-accelerated backend and that's ok.
|
|
return defaultBackend;
|
|
}
|
|
|
|
mozilla::gfx::BackendType gfxWindowsPlatform::GetPreferredCanvasBackend() {
|
|
mozilla::gfx::BackendType backend = gfxPlatform::GetPreferredCanvasBackend();
|
|
|
|
if (backend == BackendType::DIRECT2D1_1) {
|
|
if (gfx::gfxVars::UseWebRender() && !gfx::gfxVars::UseWebRenderANGLE()) {
|
|
// We can't have D2D without ANGLE when WebRender is enabled, so fallback
|
|
// to Skia.
|
|
return BackendType::SKIA;
|
|
}
|
|
|
|
// Fall back to software when remote canvas has been deactivated.
|
|
if (CanvasChild::Deactivated()) {
|
|
return BackendType::SKIA;
|
|
}
|
|
}
|
|
return backend;
|
|
}
|
|
|
|
gfxPlatformFontList* gfxWindowsPlatform::CreatePlatformFontList() {
|
|
gfxPlatformFontList* pfl;
|
|
|
|
// bug 630201 - older pre-RTM versions of Direct2D/DirectWrite cause odd
|
|
// crashers so block them altogether
|
|
if (IsNotWin7PreRTM() && DWriteEnabled()) {
|
|
pfl = new gfxDWriteFontList();
|
|
if (NS_SUCCEEDED(pfl->InitFontList())) {
|
|
return pfl;
|
|
}
|
|
// DWrite font initialization failed! Don't know why this would happen,
|
|
// but apparently it can - see bug 594865.
|
|
// So we're going to fall back to GDI fonts & rendering.
|
|
gfxPlatformFontList::Shutdown();
|
|
DisableD2D(FeatureStatus::Failed, "Failed to initialize fonts",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_FONT_FAIL"));
|
|
}
|
|
|
|
// Ensure this is false, even if the Windows version was recent enough to
|
|
// permit it, as we're using GDI fonts.
|
|
mHasVariationFontSupport = false;
|
|
|
|
pfl = new gfxGDIFontList();
|
|
|
|
if (NS_SUCCEEDED(pfl->InitFontList())) {
|
|
return pfl;
|
|
}
|
|
|
|
gfxPlatformFontList::Shutdown();
|
|
return nullptr;
|
|
}
|
|
|
|
// This function will permanently disable D2D for the session. It's intended to
|
|
// be used when, after initially chosing to use Direct2D, we encounter a
|
|
// scenario we can't support.
|
|
//
|
|
// This is called during gfxPlatform::Init() so at this point there should be no
|
|
// DrawTargetD2D/1 instances.
|
|
void gfxWindowsPlatform::DisableD2D(FeatureStatus aStatus, const char* aMessage,
|
|
const nsACString& aFailureId) {
|
|
gfxConfig::SetFailed(Feature::DIRECT2D, aStatus, aMessage, aFailureId);
|
|
Factory::SetDirect3D11Device(nullptr);
|
|
UpdateBackendPrefs();
|
|
}
|
|
|
|
already_AddRefed<gfxASurface> gfxWindowsPlatform::CreateOffscreenSurface(
|
|
const IntSize& aSize, gfxImageFormat aFormat) {
|
|
if (!Factory::AllowedSurfaceSize(aSize)) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<gfxASurface> surf = nullptr;
|
|
|
|
#ifdef CAIRO_HAS_WIN32_SURFACE
|
|
if (!XRE_IsContentProcess()) {
|
|
if (mRenderMode == RENDER_GDI || mRenderMode == RENDER_DIRECT2D) {
|
|
surf = new gfxWindowsSurface(aSize, aFormat);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!surf || surf->CairoStatus()) {
|
|
surf = new gfxImageSurface(aSize, aFormat);
|
|
}
|
|
|
|
return surf.forget();
|
|
}
|
|
|
|
static const char kFontAparajita[] = "Aparajita";
|
|
static const char kFontArabicTypesetting[] = "Arabic Typesetting";
|
|
static const char kFontArial[] = "Arial";
|
|
static const char kFontArialUnicodeMS[] = "Arial Unicode MS";
|
|
static const char kFontCambria[] = "Cambria";
|
|
static const char kFontCambriaMath[] = "Cambria Math";
|
|
static const char kFontEbrima[] = "Ebrima";
|
|
static const char kFontEstrangeloEdessa[] = "Estrangelo Edessa";
|
|
static const char kFontEuphemia[] = "Euphemia";
|
|
static const char kFontGabriola[] = "Gabriola";
|
|
static const char kFontJavaneseText[] = "Javanese Text";
|
|
static const char kFontKhmerUI[] = "Khmer UI";
|
|
static const char kFontLaoUI[] = "Lao UI";
|
|
static const char kFontLeelawadeeUI[] = "Leelawadee UI";
|
|
static const char kFontLucidaSansUnicode[] = "Lucida Sans Unicode";
|
|
static const char kFontMVBoli[] = "MV Boli";
|
|
static const char kFontMalgunGothic[] = "Malgun Gothic";
|
|
static const char kFontMicrosoftJhengHei[] = "Microsoft JhengHei";
|
|
static const char kFontMicrosoftNewTaiLue[] = "Microsoft New Tai Lue";
|
|
static const char kFontMicrosoftPhagsPa[] = "Microsoft PhagsPa";
|
|
static const char kFontMicrosoftTaiLe[] = "Microsoft Tai Le";
|
|
static const char kFontMicrosoftUighur[] = "Microsoft Uighur";
|
|
static const char kFontMicrosoftYaHei[] = "Microsoft YaHei";
|
|
static const char kFontMicrosoftYiBaiti[] = "Microsoft Yi Baiti";
|
|
static const char kFontMeiryo[] = "Meiryo";
|
|
static const char kFontMongolianBaiti[] = "Mongolian Baiti";
|
|
static const char kFontMyanmarText[] = "Myanmar Text";
|
|
static const char kFontNirmalaUI[] = "Nirmala UI";
|
|
static const char kFontNyala[] = "Nyala";
|
|
static const char kFontPlantagenetCherokee[] = "Plantagenet Cherokee";
|
|
static const char kFontSegoeUI[] = "Segoe UI";
|
|
static const char kFontSegoeUIEmoji[] = "Segoe UI Emoji";
|
|
static const char kFontSegoeUISymbol[] = "Segoe UI Symbol";
|
|
static const char kFontSylfaen[] = "Sylfaen";
|
|
static const char kFontTraditionalArabic[] = "Traditional Arabic";
|
|
static const char kFontTwemojiMozilla[] = "Twemoji Mozilla";
|
|
static const char kFontUtsaah[] = "Utsaah";
|
|
static const char kFontYuGothic[] = "Yu Gothic";
|
|
|
|
void gfxWindowsPlatform::GetCommonFallbackFonts(
|
|
uint32_t aCh, uint32_t aNextCh, Script aRunScript,
|
|
nsTArray<const char*>& aFontList) {
|
|
EmojiPresentation emoji = GetEmojiPresentation(aCh);
|
|
if (emoji != EmojiPresentation::TextOnly) {
|
|
if (aNextCh == kVariationSelector16 ||
|
|
(aNextCh != kVariationSelector15 &&
|
|
emoji == EmojiPresentation::EmojiDefault)) {
|
|
// if char is followed by VS16, try for a color emoji glyph
|
|
aFontList.AppendElement(kFontSegoeUIEmoji);
|
|
aFontList.AppendElement(kFontTwemojiMozilla);
|
|
}
|
|
}
|
|
|
|
// Arial is used as the default fallback for system fallback
|
|
aFontList.AppendElement(kFontArial);
|
|
|
|
if (!IS_IN_BMP(aCh)) {
|
|
uint32_t p = aCh >> 16;
|
|
if (p == 1) { // SMP plane
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
aFontList.AppendElement(kFontEbrima);
|
|
aFontList.AppendElement(kFontNirmalaUI);
|
|
aFontList.AppendElement(kFontCambriaMath);
|
|
}
|
|
} else {
|
|
uint32_t b = (aCh >> 8) & 0xff;
|
|
|
|
switch (b) {
|
|
case 0x05:
|
|
aFontList.AppendElement(kFontEstrangeloEdessa);
|
|
aFontList.AppendElement(kFontCambria);
|
|
break;
|
|
case 0x06:
|
|
aFontList.AppendElement(kFontMicrosoftUighur);
|
|
break;
|
|
case 0x07:
|
|
aFontList.AppendElement(kFontEstrangeloEdessa);
|
|
aFontList.AppendElement(kFontMVBoli);
|
|
aFontList.AppendElement(kFontEbrima);
|
|
break;
|
|
case 0x09:
|
|
aFontList.AppendElement(kFontNirmalaUI);
|
|
aFontList.AppendElement(kFontUtsaah);
|
|
aFontList.AppendElement(kFontAparajita);
|
|
break;
|
|
case 0x0a:
|
|
case 0x0b:
|
|
case 0x0c:
|
|
case 0x0d:
|
|
aFontList.AppendElement(kFontNirmalaUI);
|
|
break;
|
|
case 0x0e:
|
|
aFontList.AppendElement(kFontLaoUI);
|
|
aFontList.AppendElement(kFontLeelawadeeUI);
|
|
break;
|
|
case 0x10:
|
|
aFontList.AppendElement(kFontMyanmarText);
|
|
break;
|
|
case 0x11:
|
|
aFontList.AppendElement(kFontMalgunGothic);
|
|
break;
|
|
case 0x12:
|
|
case 0x13:
|
|
aFontList.AppendElement(kFontNyala);
|
|
aFontList.AppendElement(kFontPlantagenetCherokee);
|
|
break;
|
|
case 0x14:
|
|
case 0x15:
|
|
case 0x16:
|
|
aFontList.AppendElement(kFontEuphemia);
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
break;
|
|
case 0x17:
|
|
aFontList.AppendElement(kFontKhmerUI);
|
|
aFontList.AppendElement(kFontLeelawadeeUI);
|
|
break;
|
|
case 0x18: // Mongolian
|
|
aFontList.AppendElement(kFontMongolianBaiti);
|
|
aFontList.AppendElement(kFontEuphemia);
|
|
break;
|
|
case 0x19:
|
|
aFontList.AppendElement(kFontMicrosoftTaiLe);
|
|
aFontList.AppendElement(kFontMicrosoftNewTaiLue);
|
|
aFontList.AppendElement(kFontKhmerUI);
|
|
aFontList.AppendElement(kFontLeelawadeeUI);
|
|
break;
|
|
case 0x1a:
|
|
aFontList.AppendElement(kFontLeelawadeeUI);
|
|
break;
|
|
case 0x1c:
|
|
aFontList.AppendElement(kFontNirmalaUI);
|
|
break;
|
|
case 0x20: // Symbol ranges
|
|
case 0x21:
|
|
case 0x22:
|
|
case 0x23:
|
|
case 0x24:
|
|
case 0x25:
|
|
case 0x26:
|
|
case 0x27:
|
|
case 0x29:
|
|
case 0x2a:
|
|
case 0x2b:
|
|
case 0x2c:
|
|
aFontList.AppendElement(kFontSegoeUI);
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
aFontList.AppendElement(kFontCambria);
|
|
aFontList.AppendElement(kFontMeiryo);
|
|
aFontList.AppendElement(kFontArial);
|
|
aFontList.AppendElement(kFontLucidaSansUnicode);
|
|
aFontList.AppendElement(kFontEbrima);
|
|
break;
|
|
case 0x2d:
|
|
case 0x2e:
|
|
case 0x2f:
|
|
aFontList.AppendElement(kFontEbrima);
|
|
aFontList.AppendElement(kFontNyala);
|
|
aFontList.AppendElement(kFontSegoeUI);
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
aFontList.AppendElement(kFontMeiryo);
|
|
break;
|
|
case 0x28: // Braille
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
break;
|
|
case 0x30:
|
|
case 0x31:
|
|
aFontList.AppendElement(kFontMicrosoftYaHei);
|
|
break;
|
|
case 0x32:
|
|
aFontList.AppendElement(kFontMalgunGothic);
|
|
break;
|
|
case 0x4d:
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
break;
|
|
case 0x9f:
|
|
aFontList.AppendElement(kFontMicrosoftYaHei);
|
|
aFontList.AppendElement(kFontYuGothic);
|
|
break;
|
|
case 0xa0: // Yi
|
|
case 0xa1:
|
|
case 0xa2:
|
|
case 0xa3:
|
|
case 0xa4:
|
|
aFontList.AppendElement(kFontMicrosoftYiBaiti);
|
|
aFontList.AppendElement(kFontSegoeUI);
|
|
break;
|
|
case 0xa5:
|
|
case 0xa6:
|
|
case 0xa7:
|
|
aFontList.AppendElement(kFontEbrima);
|
|
aFontList.AppendElement(kFontSegoeUI);
|
|
aFontList.AppendElement(kFontCambriaMath);
|
|
break;
|
|
case 0xa8:
|
|
aFontList.AppendElement(kFontMicrosoftPhagsPa);
|
|
aFontList.AppendElement(kFontNirmalaUI);
|
|
break;
|
|
case 0xa9:
|
|
aFontList.AppendElement(kFontMalgunGothic);
|
|
aFontList.AppendElement(kFontJavaneseText);
|
|
aFontList.AppendElement(kFontLeelawadeeUI);
|
|
break;
|
|
case 0xaa:
|
|
aFontList.AppendElement(kFontMyanmarText);
|
|
break;
|
|
case 0xab:
|
|
aFontList.AppendElement(kFontEbrima);
|
|
aFontList.AppendElement(kFontNyala);
|
|
break;
|
|
case 0xd7:
|
|
aFontList.AppendElement(kFontMalgunGothic);
|
|
break;
|
|
case 0xfb:
|
|
aFontList.AppendElement(kFontMicrosoftUighur);
|
|
aFontList.AppendElement(kFontGabriola);
|
|
aFontList.AppendElement(kFontSylfaen);
|
|
break;
|
|
case 0xfc:
|
|
case 0xfd:
|
|
aFontList.AppendElement(kFontTraditionalArabic);
|
|
aFontList.AppendElement(kFontArabicTypesetting);
|
|
break;
|
|
case 0xfe:
|
|
aFontList.AppendElement(kFontTraditionalArabic);
|
|
aFontList.AppendElement(kFontMicrosoftJhengHei);
|
|
break;
|
|
case 0xff:
|
|
aFontList.AppendElement(kFontMicrosoftJhengHei);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Arial Unicode MS has lots of glyphs for obscure characters,
|
|
// use it as a last resort
|
|
aFontList.AppendElement(kFontArialUnicodeMS);
|
|
}
|
|
|
|
bool gfxWindowsPlatform::DidRenderingDeviceReset(
|
|
DeviceResetReason* aResetReason) {
|
|
DeviceManagerDx* dm = DeviceManagerDx::Get();
|
|
if (!dm) {
|
|
return false;
|
|
}
|
|
return dm->HasDeviceReset(aResetReason);
|
|
}
|
|
|
|
void gfxWindowsPlatform::CompositorUpdated() {
|
|
DeviceManagerDx::Get()->ForceDeviceReset(
|
|
ForcedDeviceResetReason::COMPOSITOR_UPDATED);
|
|
UpdateRenderMode();
|
|
}
|
|
|
|
BOOL CALLBACK InvalidateWindowForDeviceReset(HWND aWnd, LPARAM aMsg) {
|
|
RedrawWindow(aWnd, nullptr, nullptr,
|
|
RDW_INVALIDATE | RDW_INTERNALPAINT | RDW_FRAME);
|
|
return TRUE;
|
|
}
|
|
|
|
void gfxWindowsPlatform::SchedulePaintIfDeviceReset() {
|
|
AUTO_PROFILER_LABEL("gfxWindowsPlatform::SchedulePaintIfDeviceReset", OTHER);
|
|
|
|
DeviceResetReason resetReason = DeviceResetReason::OK;
|
|
if (!DidRenderingDeviceReset(&resetReason)) {
|
|
return;
|
|
}
|
|
|
|
gfxCriticalNote << "(gfxWindowsPlatform) Detected device reset: "
|
|
<< (int)resetReason;
|
|
|
|
if (XRE_IsParentProcess()) {
|
|
// Trigger an ::OnPaint for each window.
|
|
::EnumThreadWindows(GetCurrentThreadId(), InvalidateWindowForDeviceReset,
|
|
0);
|
|
} else {
|
|
NS_DispatchToMainThread(NS_NewRunnableFunction(
|
|
"gfx::gfxWindowsPlatform::SchedulePaintIfDeviceReset", []() -> void {
|
|
gfxWindowsPlatform::GetPlatform()->CheckForContentOnlyDeviceReset();
|
|
}));
|
|
}
|
|
|
|
gfxCriticalNote << "(gfxWindowsPlatform) scheduled device update.";
|
|
}
|
|
|
|
void gfxWindowsPlatform::CheckForContentOnlyDeviceReset() {
|
|
if (!DidRenderingDeviceReset()) {
|
|
return;
|
|
}
|
|
|
|
bool isContentOnlyTDR;
|
|
D3D11DeviceStatus status;
|
|
|
|
DeviceManagerDx::Get()->ExportDeviceInfo(&status);
|
|
CompositorBridgeChild::Get()->SendCheckContentOnlyTDR(status.sequenceNumber(),
|
|
&isContentOnlyTDR);
|
|
|
|
// The parent process doesn't know about the reset yet, or the reset is
|
|
// local to our device.
|
|
if (isContentOnlyTDR) {
|
|
gfxCriticalNote << "A content-only TDR is detected.";
|
|
dom::ContentChild* cc = dom::ContentChild::GetSingleton();
|
|
cc->RecvReinitRenderingForDeviceReset();
|
|
}
|
|
}
|
|
|
|
nsTArray<uint8_t> gfxWindowsPlatform::GetPlatformCMSOutputProfileData() {
|
|
if (XRE_IsContentProcess()) {
|
|
// This will be passed in during InitChild so we can avoid sending a
|
|
// sync message back to the parent during init.
|
|
const mozilla::gfx::ContentDeviceData* contentDeviceData =
|
|
GetInitContentDeviceData();
|
|
if (contentDeviceData) {
|
|
MOZ_ASSERT(!contentDeviceData->cmsOutputProfileData().IsEmpty());
|
|
return contentDeviceData->cmsOutputProfileData().Clone();
|
|
}
|
|
|
|
// Otherwise we need to ask the parent for the updated color profile
|
|
mozilla::dom::ContentChild* cc = mozilla::dom::ContentChild::GetSingleton();
|
|
nsTArray<uint8_t> result;
|
|
Unused << cc->SendGetOutputColorProfileData(&result);
|
|
return result;
|
|
}
|
|
|
|
if (!mCachedOutputColorProfile.IsEmpty()) {
|
|
return mCachedOutputColorProfile.Clone();
|
|
}
|
|
|
|
mCachedOutputColorProfile = [&] {
|
|
nsTArray<uint8_t> prefProfileData = GetPrefCMSOutputProfileData();
|
|
if (!prefProfileData.IsEmpty()) {
|
|
return prefProfileData;
|
|
}
|
|
|
|
HDC dc = ::GetDC(nullptr);
|
|
if (!dc) {
|
|
return nsTArray<uint8_t>();
|
|
}
|
|
|
|
WCHAR profilePath[MAX_PATH];
|
|
DWORD profilePathLen = MAX_PATH;
|
|
|
|
bool getProfileResult = ::GetICMProfileW(dc, &profilePathLen, profilePath);
|
|
|
|
::ReleaseDC(nullptr, dc);
|
|
|
|
if (!getProfileResult) {
|
|
return nsTArray<uint8_t>();
|
|
}
|
|
|
|
void* mem = nullptr;
|
|
size_t size = 0;
|
|
|
|
qcms_data_from_unicode_path(profilePath, &mem, &size);
|
|
if (!mem) {
|
|
return nsTArray<uint8_t>();
|
|
}
|
|
|
|
nsTArray<uint8_t> result;
|
|
result.AppendElements(static_cast<uint8_t*>(mem), size);
|
|
|
|
free(mem);
|
|
|
|
return result;
|
|
}();
|
|
|
|
return mCachedOutputColorProfile.Clone();
|
|
}
|
|
|
|
void gfxWindowsPlatform::GetDLLVersion(char16ptr_t aDLLPath,
|
|
nsAString& aVersion) {
|
|
DWORD versInfoSize, vers[4] = {0};
|
|
// version info not available case
|
|
aVersion.AssignLiteral(u"0.0.0.0");
|
|
versInfoSize = GetFileVersionInfoSizeW(aDLLPath, nullptr);
|
|
AutoTArray<BYTE, 512> versionInfo;
|
|
|
|
if (versInfoSize == 0) {
|
|
return;
|
|
}
|
|
|
|
// XXX(Bug 1631371) Check if this should use a fallible operation as it
|
|
// pretended earlier.
|
|
versionInfo.AppendElements(uint32_t(versInfoSize));
|
|
|
|
if (!GetFileVersionInfoW(aDLLPath, 0, versInfoSize,
|
|
LPBYTE(versionInfo.Elements()))) {
|
|
return;
|
|
}
|
|
|
|
UINT len = 0;
|
|
VS_FIXEDFILEINFO* fileInfo = nullptr;
|
|
if (!VerQueryValue(LPBYTE(versionInfo.Elements()), TEXT("\\"),
|
|
(LPVOID*)&fileInfo, &len) ||
|
|
len == 0 || fileInfo == nullptr) {
|
|
return;
|
|
}
|
|
|
|
DWORD fileVersMS = fileInfo->dwFileVersionMS;
|
|
DWORD fileVersLS = fileInfo->dwFileVersionLS;
|
|
|
|
vers[0] = HIWORD(fileVersMS);
|
|
vers[1] = LOWORD(fileVersMS);
|
|
vers[2] = HIWORD(fileVersLS);
|
|
vers[3] = LOWORD(fileVersLS);
|
|
|
|
char buf[256];
|
|
SprintfLiteral(buf, "%u.%u.%u.%u", vers[0], vers[1], vers[2], vers[3]);
|
|
aVersion.Assign(NS_ConvertUTF8toUTF16(buf));
|
|
}
|
|
|
|
static BOOL CALLBACK AppendClearTypeParams(HMONITOR aMonitor, HDC, LPRECT,
|
|
LPARAM aContext) {
|
|
MONITORINFOEXW monitorInfo;
|
|
monitorInfo.cbSize = sizeof(MONITORINFOEXW);
|
|
if (!GetMonitorInfoW(aMonitor, &monitorInfo)) {
|
|
return TRUE;
|
|
}
|
|
|
|
ClearTypeParameterInfo ctinfo;
|
|
ctinfo.displayName.Assign(monitorInfo.szDevice);
|
|
|
|
RefPtr<IDWriteRenderingParams> renderingParams;
|
|
HRESULT hr = Factory::GetDWriteFactory()->CreateMonitorRenderingParams(
|
|
aMonitor, getter_AddRefs(renderingParams));
|
|
if (FAILED(hr)) {
|
|
return TRUE;
|
|
}
|
|
|
|
ctinfo.gamma = renderingParams->GetGamma() * 1000;
|
|
ctinfo.pixelStructure = renderingParams->GetPixelGeometry();
|
|
ctinfo.clearTypeLevel = renderingParams->GetClearTypeLevel() * 100;
|
|
ctinfo.enhancedContrast = renderingParams->GetEnhancedContrast() * 100;
|
|
|
|
auto* params = reinterpret_cast<nsTArray<ClearTypeParameterInfo>*>(aContext);
|
|
params->AppendElement(ctinfo);
|
|
return TRUE;
|
|
}
|
|
|
|
void gfxWindowsPlatform::GetCleartypeParams(
|
|
nsTArray<ClearTypeParameterInfo>& aParams) {
|
|
aParams.Clear();
|
|
if (!DWriteEnabled()) {
|
|
return;
|
|
}
|
|
EnumDisplayMonitors(nullptr, nullptr, AppendClearTypeParams,
|
|
reinterpret_cast<LPARAM>(&aParams));
|
|
}
|
|
|
|
void gfxWindowsPlatform::FontsPrefsChanged(const char* aPref) {
|
|
bool clearTextFontCaches = true;
|
|
|
|
gfxPlatform::FontsPrefsChanged(aPref);
|
|
|
|
if (aPref &&
|
|
!strncmp(GFX_CLEARTYPE_PARAMS, aPref, strlen(GFX_CLEARTYPE_PARAMS))) {
|
|
SetupClearTypeParams();
|
|
} else {
|
|
clearTextFontCaches = false;
|
|
}
|
|
|
|
if (clearTextFontCaches) {
|
|
gfxFontCache* fc = gfxFontCache::GetCache();
|
|
if (fc) {
|
|
fc->Flush();
|
|
}
|
|
}
|
|
}
|
|
|
|
#define DISPLAY1_REGISTRY_KEY \
|
|
HKEY_CURRENT_USER, L"Software\\Microsoft\\Avalon.Graphics\\DISPLAY1"
|
|
|
|
#define ENHANCED_CONTRAST_VALUE_NAME L"EnhancedContrastLevel"
|
|
|
|
void gfxWindowsPlatform::SetupClearTypeParams() {
|
|
if (DWriteEnabled()) {
|
|
// any missing prefs will default to invalid (-1) and be ignored;
|
|
// out-of-range values will also be ignored
|
|
FLOAT gamma = -1.0;
|
|
FLOAT contrast = -1.0;
|
|
FLOAT level = -1.0;
|
|
int geometry = -1;
|
|
int mode = -1;
|
|
int32_t value;
|
|
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_GAMMA, &value))) {
|
|
if (value >= 1000 && value <= 2200) {
|
|
gamma = FLOAT(value / 1000.0);
|
|
}
|
|
}
|
|
|
|
if (NS_SUCCEEDED(
|
|
Preferences::GetInt(GFX_CLEARTYPE_PARAMS_CONTRAST, &value))) {
|
|
if (value >= 0 && value <= 1000) {
|
|
contrast = FLOAT(value / 100.0);
|
|
}
|
|
}
|
|
|
|
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_LEVEL, &value))) {
|
|
if (value >= 0 && value <= 100) {
|
|
level = FLOAT(value / 100.0);
|
|
}
|
|
}
|
|
|
|
if (NS_SUCCEEDED(
|
|
Preferences::GetInt(GFX_CLEARTYPE_PARAMS_STRUCTURE, &value))) {
|
|
if (value >= 0 && value <= 2) {
|
|
geometry = value;
|
|
}
|
|
}
|
|
|
|
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_MODE, &value))) {
|
|
if (value >= 0 && value <= 5) {
|
|
mode = value;
|
|
}
|
|
}
|
|
|
|
cairo_dwrite_set_cleartype_params(gamma, contrast, level, geometry, mode);
|
|
|
|
switch (mode) {
|
|
case DWRITE_RENDERING_MODE_ALIASED:
|
|
case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC:
|
|
mMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
|
|
break;
|
|
case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL:
|
|
mMeasuringMode = DWRITE_MEASURING_MODE_GDI_NATURAL;
|
|
break;
|
|
default:
|
|
mMeasuringMode = DWRITE_MEASURING_MODE_NATURAL;
|
|
break;
|
|
}
|
|
|
|
RefPtr<IDWriteRenderingParams> defaultRenderingParams;
|
|
Factory::GetDWriteFactory()->CreateRenderingParams(
|
|
getter_AddRefs(defaultRenderingParams));
|
|
// For EnhancedContrast, we override the default if the user has not set it
|
|
// in the registry (by using the ClearType Tuner).
|
|
if (contrast < 0.0 || contrast > 10.0) {
|
|
HKEY hKey;
|
|
LONG res = RegOpenKeyExW(DISPLAY1_REGISTRY_KEY, 0, KEY_READ, &hKey);
|
|
if (res == ERROR_SUCCESS) {
|
|
res = RegQueryValueExW(hKey, ENHANCED_CONTRAST_VALUE_NAME, nullptr,
|
|
nullptr, nullptr, nullptr);
|
|
if (res == ERROR_SUCCESS) {
|
|
contrast = defaultRenderingParams->GetEnhancedContrast();
|
|
}
|
|
RegCloseKey(hKey);
|
|
}
|
|
|
|
if (contrast < 0.0 || contrast > 10.0) {
|
|
contrast = 1.0;
|
|
}
|
|
}
|
|
|
|
// For parameters that have not been explicitly set,
|
|
// we copy values from default params (or our overridden value for contrast)
|
|
if (gamma < 1.0 || gamma > 2.2) {
|
|
gamma = defaultRenderingParams->GetGamma();
|
|
}
|
|
|
|
if (level < 0.0 || level > 1.0) {
|
|
level = defaultRenderingParams->GetClearTypeLevel();
|
|
}
|
|
|
|
DWRITE_PIXEL_GEOMETRY dwriteGeometry =
|
|
static_cast<DWRITE_PIXEL_GEOMETRY>(geometry);
|
|
DWRITE_RENDERING_MODE renderMode = static_cast<DWRITE_RENDERING_MODE>(mode);
|
|
|
|
if (dwriteGeometry < DWRITE_PIXEL_GEOMETRY_FLAT ||
|
|
dwriteGeometry > DWRITE_PIXEL_GEOMETRY_BGR) {
|
|
dwriteGeometry = defaultRenderingParams->GetPixelGeometry();
|
|
}
|
|
|
|
Factory::SetBGRSubpixelOrder(dwriteGeometry == DWRITE_PIXEL_GEOMETRY_BGR);
|
|
|
|
if (renderMode < DWRITE_RENDERING_MODE_DEFAULT ||
|
|
renderMode > DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC) {
|
|
renderMode = defaultRenderingParams->GetRenderingMode();
|
|
}
|
|
|
|
mRenderingParams[TEXT_RENDERING_NO_CLEARTYPE] = defaultRenderingParams;
|
|
|
|
HRESULT hr = Factory::GetDWriteFactory()->CreateCustomRenderingParams(
|
|
gamma, contrast, level, dwriteGeometry, renderMode,
|
|
getter_AddRefs(mRenderingParams[TEXT_RENDERING_NORMAL]));
|
|
if (FAILED(hr) || !mRenderingParams[TEXT_RENDERING_NORMAL]) {
|
|
mRenderingParams[TEXT_RENDERING_NORMAL] = defaultRenderingParams;
|
|
}
|
|
|
|
hr = Factory::GetDWriteFactory()->CreateCustomRenderingParams(
|
|
gamma, contrast, level, dwriteGeometry,
|
|
DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC,
|
|
getter_AddRefs(mRenderingParams[TEXT_RENDERING_GDI_CLASSIC]));
|
|
if (FAILED(hr) || !mRenderingParams[TEXT_RENDERING_GDI_CLASSIC]) {
|
|
mRenderingParams[TEXT_RENDERING_GDI_CLASSIC] = defaultRenderingParams;
|
|
}
|
|
}
|
|
}
|
|
|
|
ReadbackManagerD3D11* gfxWindowsPlatform::GetReadbackManager() {
|
|
if (!mD3D11ReadbackManager) {
|
|
mD3D11ReadbackManager = new ReadbackManagerD3D11();
|
|
}
|
|
|
|
return mD3D11ReadbackManager;
|
|
}
|
|
|
|
bool gfxWindowsPlatform::IsOptimus() {
|
|
static int knowIsOptimus = -1;
|
|
if (knowIsOptimus == -1) {
|
|
// other potential optimus -- nvd3d9wrapx.dll & nvdxgiwrap.dll
|
|
if (GetModuleHandleA("nvumdshim.dll") ||
|
|
GetModuleHandleA("nvumdshimx.dll")) {
|
|
knowIsOptimus = 1;
|
|
} else {
|
|
knowIsOptimus = 0;
|
|
}
|
|
}
|
|
return knowIsOptimus;
|
|
}
|
|
/*
|
|
static inline bool
|
|
IsWARPStable()
|
|
{
|
|
// It seems like nvdxgiwrap makes a mess of WARP. See bug 1154703.
|
|
if (!IsWin8OrLater() || GetModuleHandleA("nvdxgiwrap.dll")) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
*/
|
|
static void InitializeANGLEConfig() {
|
|
FeatureState& d3d11ANGLE = gfxConfig::GetFeature(Feature::D3D11_HW_ANGLE);
|
|
|
|
if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
|
|
d3d11ANGLE.DisableByDefault(
|
|
FeatureStatus::Unavailable, "D3D11 compositing is disabled",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DISABLED"));
|
|
return;
|
|
}
|
|
|
|
d3d11ANGLE.EnableByDefault();
|
|
|
|
nsCString message;
|
|
nsCString failureId;
|
|
if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_11_ANGLE,
|
|
&message, failureId)) {
|
|
d3d11ANGLE.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
|
|
}
|
|
}
|
|
|
|
void gfxWindowsPlatform::InitializeDirectDrawConfig() {
|
|
MOZ_ASSERT(XRE_IsParentProcess());
|
|
|
|
FeatureState& ddraw = gfxConfig::GetFeature(Feature::DIRECT_DRAW);
|
|
ddraw.EnableByDefault();
|
|
}
|
|
|
|
void gfxWindowsPlatform::InitializeConfig() {
|
|
if (XRE_IsParentProcess()) {
|
|
// The parent process first determines which features can be attempted.
|
|
// This information is relayed to content processes and the GPU process.
|
|
InitializeD3D11Config();
|
|
InitializeANGLEConfig();
|
|
InitializeD2DConfig();
|
|
} else {
|
|
FetchAndImportContentDeviceData();
|
|
InitializeANGLEConfig();
|
|
}
|
|
}
|
|
|
|
void gfxWindowsPlatform::InitializeD3D11Config() {
|
|
MOZ_ASSERT(XRE_IsParentProcess());
|
|
|
|
FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING);
|
|
|
|
if (!gfxConfig::IsEnabled(Feature::HW_COMPOSITING)) {
|
|
d3d11.DisableByDefault(
|
|
FeatureStatus::Unavailable, "Hardware compositing is disabled",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_NEED_HWCOMP"));
|
|
return;
|
|
}
|
|
|
|
d3d11.EnableByDefault();
|
|
|
|
// Check if the user really, really wants WARP.
|
|
if (StaticPrefs::layers_d3d11_force_warp_AtStartup()) {
|
|
// Force D3D11 on even if we disabled it.
|
|
d3d11.UserForceEnable("User force-enabled WARP");
|
|
}
|
|
|
|
if (!IsWin8OrLater() &&
|
|
!DeviceManagerDx::Get()->CheckRemotePresentSupport()) {
|
|
nsCOMPtr<nsIGfxInfo> gfxInfo;
|
|
gfxInfo = services::GetGfxInfo();
|
|
nsAutoString adaptorId;
|
|
gfxInfo->GetAdapterDeviceID(adaptorId);
|
|
// Blocklist Intel HD Graphics 510/520/530 on Windows 7 without platform
|
|
// update due to the crashes in Bug 1351349.
|
|
if (adaptorId.EqualsLiteral("0x1912") ||
|
|
adaptorId.EqualsLiteral("0x1916") ||
|
|
adaptorId.EqualsLiteral("0x1902")) {
|
|
#ifdef RELEASE_OR_BETA
|
|
d3d11.Disable(FeatureStatus::Blocklisted, "Blocklisted, see bug 1351349",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_BUG_1351349"));
|
|
#else
|
|
Preferences::SetBool("gfx.compositor.clearstate", true);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
nsCString message;
|
|
nsCString failureId;
|
|
if (StaticPrefs::layers_d3d11_enable_blacklist_AtStartup() &&
|
|
!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS,
|
|
&message, failureId)) {
|
|
d3d11.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
|
|
}
|
|
}
|
|
|
|
/* static */
|
|
void gfxWindowsPlatform::InitializeAdvancedLayersConfig() {
|
|
// Only enable Advanced Layers if D3D11 succeeded.
|
|
if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
|
|
return;
|
|
}
|
|
|
|
FeatureState& al = gfxConfig::GetFeature(Feature::ADVANCED_LAYERS);
|
|
al.SetDefaultFromPref(StaticPrefs::GetPrefName_layers_mlgpu_enabled(),
|
|
true /* aIsEnablePref */,
|
|
StaticPrefs::GetPrefDefault_layers_mlgpu_enabled());
|
|
|
|
// Windows 7 has an extra pref since it uses totally different buffer paths
|
|
// that haven't been performance tested yet.
|
|
if (al.IsEnabled() && !IsWin8OrLater()) {
|
|
if (StaticPrefs::layers_mlgpu_enable_on_windows7_AtStartup()) {
|
|
al.UserEnable("Enabled for Windows 7 via user-preference");
|
|
} else {
|
|
al.Disable(FeatureStatus::Disabled,
|
|
"Advanced Layers is disabled on Windows 7 by default",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_DISABLED_ON_WIN7"));
|
|
}
|
|
}
|
|
|
|
nsCString message, failureId;
|
|
if (!IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_ADVANCED_LAYERS, &message,
|
|
failureId)) {
|
|
al.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
|
|
} else if (gfxVars::UseWebRender()) {
|
|
al.Disable(FeatureStatus::Blocked,
|
|
"Blocked from fallback candidate by WebRender usage",
|
|
NS_LITERAL_CSTRING("FEATURE_BLOCKED_BY_WEBRENDER_USAGE"));
|
|
} else if (Preferences::GetBool("layers.mlgpu.sanity-test-failed", false)) {
|
|
al.Disable(FeatureStatus::Broken, "Failed to render sanity test",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_FAILED_TO_RENDER"));
|
|
}
|
|
}
|
|
|
|
/* static */
|
|
void gfxWindowsPlatform::RecordContentDeviceFailure(
|
|
TelemetryDeviceCode aDevice) {
|
|
// If the parent process fails to acquire a device, we record this
|
|
// normally as part of the environment. The exceptional case we're
|
|
// looking for here is when the parent process successfully acquires
|
|
// a device, but the content process fails to acquire the same device.
|
|
// This would not normally be displayed in about:support.
|
|
if (!XRE_IsContentProcess()) {
|
|
return;
|
|
}
|
|
Telemetry::Accumulate(Telemetry::GFX_CONTENT_FAILED_TO_ACQUIRE_DEVICE,
|
|
uint32_t(aDevice));
|
|
}
|
|
|
|
void gfxWindowsPlatform::RecordStartupTelemetry() {
|
|
if (!XRE_IsParentProcess()) {
|
|
return;
|
|
}
|
|
|
|
DeviceManagerDx* dx = DeviceManagerDx::Get();
|
|
nsTArray<DXGI_OUTPUT_DESC1> outputs = dx->EnumerateOutputs();
|
|
|
|
uint32_t allSupportedColorSpaces = 0;
|
|
for (auto& output : outputs) {
|
|
uint32_t colorSpace = 1 << output.ColorSpace;
|
|
allSupportedColorSpaces |= colorSpace;
|
|
}
|
|
|
|
Telemetry::ScalarSet(
|
|
Telemetry::ScalarID::GFX_HDR_WINDOWS_DISPLAY_COLORSPACE_BITFIELD,
|
|
allSupportedColorSpaces);
|
|
}
|
|
|
|
// Supports lazy device initialization on Windows, so that WebRender can avoid
|
|
// initializing GPU state and allocating swap chains for most non-GPU processes.
|
|
void gfxWindowsPlatform::EnsureDevicesInitialized() {
|
|
if (!mInitializedDevices) {
|
|
mInitializedDevices = true;
|
|
InitializeDevices();
|
|
UpdateBackendPrefs();
|
|
}
|
|
}
|
|
|
|
bool gfxWindowsPlatform::DevicesInitialized() { return mInitializedDevices; }
|
|
|
|
void gfxWindowsPlatform::InitializeDevices() {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
if (XRE_IsParentProcess()) {
|
|
// If we're the UI process, and the GPU process is enabled, then we don't
|
|
// initialize any DirectX devices. We do leave them enabled in gfxConfig
|
|
// though. If the GPU process fails to create these devices it will send
|
|
// a message back and we'll update their status.
|
|
if (InitGPUProcessSupport()) {
|
|
return;
|
|
}
|
|
|
|
// No GPU process, continue initializing devices as normal.
|
|
}
|
|
|
|
// If acceleration is disabled, we refuse to initialize anything.
|
|
if (!gfxConfig::IsEnabled(Feature::HW_COMPOSITING)) {
|
|
return;
|
|
}
|
|
|
|
// If we previously crashed initializing devices, bail out now.
|
|
D3D11LayersCrashGuard detectCrashes;
|
|
if (detectCrashes.Crashed()) {
|
|
gfxConfig::SetFailed(Feature::HW_COMPOSITING,
|
|
FeatureStatus::CrashedOnStartup,
|
|
"Crashed during startup in a previous session");
|
|
gfxConfig::SetFailed(
|
|
Feature::D3D11_COMPOSITING, FeatureStatus::CrashedOnStartup,
|
|
"Harware acceleration crashed during startup in a previous session");
|
|
gfxConfig::SetFailed(
|
|
Feature::DIRECT2D, FeatureStatus::CrashedOnStartup,
|
|
"Harware acceleration crashed during startup in a previous session");
|
|
return;
|
|
}
|
|
|
|
bool shouldUseD2D = gfxConfig::IsEnabled(Feature::DIRECT2D);
|
|
|
|
// First, initialize D3D11. If this succeeds we attempt to use Direct2D.
|
|
InitializeD3D11();
|
|
InitializeD2D();
|
|
|
|
if (!gfxConfig::IsEnabled(Feature::DIRECT2D) && XRE_IsContentProcess() &&
|
|
shouldUseD2D) {
|
|
RecordContentDeviceFailure(TelemetryDeviceCode::D2D1);
|
|
}
|
|
}
|
|
|
|
void gfxWindowsPlatform::InitializeD3D11() {
|
|
// This function attempts to initialize our D3D11 devices, if the hardware
|
|
// is not blocklisted for D3D11 layers. This first attempt will try to create
|
|
// a hardware accelerated device. If this creation fails or the hardware is
|
|
// blocklisted, then this function will abort if WARP is disabled, causing us
|
|
// to fallback to Basic layers. If WARP is not disabled it will use a WARP
|
|
// device which should always be available on Windows 7 and higher.
|
|
if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
|
|
return;
|
|
}
|
|
|
|
DeviceManagerDx* dm = DeviceManagerDx::Get();
|
|
if (XRE_IsParentProcess()) {
|
|
if (!dm->CreateCompositorDevices()) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
dm->CreateContentDevices();
|
|
|
|
// Content process failed to create the d3d11 device while parent process
|
|
// succeed.
|
|
if (XRE_IsContentProcess() &&
|
|
!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
|
|
gfxCriticalError()
|
|
<< "[D3D11] Failed to create the D3D11 device in content \
|
|
process.";
|
|
}
|
|
}
|
|
|
|
void gfxWindowsPlatform::InitializeD2DConfig() {
|
|
FeatureState& d2d1 = gfxConfig::GetFeature(Feature::DIRECT2D);
|
|
|
|
if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
|
|
d2d1.DisableByDefault(FeatureStatus::Unavailable,
|
|
"Direct2D requires Direct3D 11 compositing",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_D3D11_COMP"));
|
|
return;
|
|
}
|
|
|
|
d2d1.SetDefaultFromPref(StaticPrefs::GetPrefName_gfx_direct2d_disabled(),
|
|
false,
|
|
StaticPrefs::GetPrefDefault_gfx_direct2d_disabled());
|
|
|
|
nsCString message;
|
|
nsCString failureId;
|
|
if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT2D, &message,
|
|
failureId)) {
|
|
d2d1.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
|
|
}
|
|
|
|
if (!d2d1.IsEnabled() &&
|
|
StaticPrefs::gfx_direct2d_force_enabled_AtStartup()) {
|
|
d2d1.UserForceEnable("Force-enabled via user-preference");
|
|
}
|
|
}
|
|
|
|
void gfxWindowsPlatform::InitializeD2D() {
|
|
ScopedGfxFeatureReporter d2d1_1("D2D1.1");
|
|
|
|
FeatureState& d2d1 = gfxConfig::GetFeature(Feature::DIRECT2D);
|
|
|
|
DeviceManagerDx* dm = DeviceManagerDx::Get();
|
|
|
|
// We don't know this value ahead of time, but the user can force-override
|
|
// it, so we use Disable instead of SetFailed.
|
|
if (dm->IsWARP()) {
|
|
d2d1.Disable(FeatureStatus::Blocked,
|
|
"Direct2D is not compatible with Direct3D11 WARP",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_WARP_BLOCK"));
|
|
}
|
|
|
|
// If we pass all the initial checks, we can proceed to runtime decisions.
|
|
if (!d2d1.IsEnabled()) {
|
|
return;
|
|
}
|
|
|
|
if (!Factory::SupportsD2D1()) {
|
|
d2d1.SetFailed(FeatureStatus::Unavailable,
|
|
"Failed to acquire a Direct2D 1.1 factory",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_FACTORY"));
|
|
return;
|
|
}
|
|
|
|
if (!dm->GetContentDevice()) {
|
|
d2d1.SetFailed(FeatureStatus::Failed,
|
|
"Failed to acquire a Direct3D 11 content device",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_DEVICE"));
|
|
return;
|
|
}
|
|
|
|
if (!dm->TextureSharingWorks()) {
|
|
d2d1.SetFailed(FeatureStatus::Failed,
|
|
"Direct3D11 device does not support texture sharing",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_TXT_SHARING"));
|
|
return;
|
|
}
|
|
|
|
// Using Direct2D depends on DWrite support.
|
|
if (!DWriteEnabled() && !InitDWriteSupport()) {
|
|
d2d1.SetFailed(FeatureStatus::Failed,
|
|
"Failed to initialize DirectWrite support",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_DWRITE"));
|
|
return;
|
|
}
|
|
|
|
// Verify that Direct2D device creation succeeded.
|
|
RefPtr<ID3D11Device> contentDevice = dm->GetContentDevice();
|
|
if (!Factory::SetDirect3D11Device(contentDevice)) {
|
|
d2d1.SetFailed(FeatureStatus::Failed, "Failed to create a Direct2D device",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_CREATE_FAILED"));
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(d2d1.IsEnabled());
|
|
d2d1_1.SetSuccessful();
|
|
}
|
|
|
|
bool gfxWindowsPlatform::InitGPUProcessSupport() {
|
|
FeatureState& gpuProc = gfxConfig::GetFeature(Feature::GPU_PROCESS);
|
|
|
|
if (!gpuProc.IsEnabled()) {
|
|
return false;
|
|
}
|
|
|
|
nsCString message;
|
|
nsCString failureId;
|
|
if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_GPU_PROCESS,
|
|
&message, failureId)) {
|
|
gpuProc.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
|
|
return false;
|
|
}
|
|
|
|
if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
|
|
// Don't use the GPU process if not using D3D11, unless software
|
|
// compositor is allowed
|
|
if (StaticPrefs::layers_gpu_process_allow_software_AtStartup()) {
|
|
return gpuProc.IsEnabled();
|
|
}
|
|
gpuProc.Disable(FeatureStatus::Unavailable,
|
|
"Not using GPU Process since D3D11 is unavailable",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_NO_D3D11"));
|
|
} else if (!IsWin7SP1OrLater()) {
|
|
// On Windows 7 Pre-SP1, DXGI 1.2 is not available and remote presentation
|
|
// for D3D11 will not work. Rather than take a regression we revert back
|
|
// to in-process rendering.
|
|
gpuProc.Disable(FeatureStatus::Unavailable,
|
|
"Windows 7 Pre-SP1 cannot use the GPU process",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_OLD_WINDOWS"));
|
|
} else if (!IsWin8OrLater()) {
|
|
// Windows 7 SP1 can have DXGI 1.2 only via the Platform Update, so we
|
|
// explicitly check for that here.
|
|
if (!DeviceManagerDx::Get()->CheckRemotePresentSupport()) {
|
|
gpuProc.Disable(FeatureStatus::Unavailable,
|
|
"GPU Process requires the Windows 7 Platform Update",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_PLATFORM_UPDATE"));
|
|
} else {
|
|
// Clear anything cached by the above call since we don't need it.
|
|
DeviceManagerDx::Get()->ResetDevices();
|
|
}
|
|
}
|
|
|
|
// If we're still enabled at this point, the user set the force-enabled pref.
|
|
return gpuProc.IsEnabled();
|
|
}
|
|
|
|
bool gfxWindowsPlatform::DwmCompositionEnabled() {
|
|
MOZ_RELEASE_ASSERT(mDwmCompositionStatus != DwmCompositionStatus::Unknown);
|
|
|
|
return mDwmCompositionStatus == DwmCompositionStatus::Enabled;
|
|
}
|
|
|
|
class D3DVsyncSource final : public VsyncSource {
|
|
public:
|
|
class D3DVsyncDisplay final : public VsyncSource::Display {
|
|
public:
|
|
D3DVsyncDisplay()
|
|
: mPrevVsync(TimeStamp::Now()),
|
|
mVsyncEnabledLock("D3DVsyncEnabledLock"),
|
|
mVsyncEnabled(false),
|
|
mWaitVBlankMonitor(NULL),
|
|
mIsWindows10OrLater(false) {
|
|
mVsyncThread = new base::Thread("WindowsVsyncThread");
|
|
MOZ_RELEASE_ASSERT(mVsyncThread->Start(),
|
|
"GFX: Could not start Windows vsync thread");
|
|
SetVsyncRate();
|
|
|
|
mIsWindows10OrLater = IsWin10OrLater();
|
|
}
|
|
|
|
void SetVsyncRate() {
|
|
if (!gfxWindowsPlatform::GetPlatform()->DwmCompositionEnabled()) {
|
|
mVsyncRate = TimeDuration::FromMilliseconds(1000.0 / 60.0);
|
|
return;
|
|
}
|
|
|
|
DWM_TIMING_INFO vblankTime;
|
|
// Make sure to init the cbSize, otherwise GetCompositionTiming will fail
|
|
vblankTime.cbSize = sizeof(DWM_TIMING_INFO);
|
|
HRESULT hr = DwmGetCompositionTimingInfo(0, &vblankTime);
|
|
if (SUCCEEDED(hr)) {
|
|
UNSIGNED_RATIO refreshRate = vblankTime.rateRefresh;
|
|
// We get the rate in hertz / time, but we want the rate in ms.
|
|
float rate = ((float)refreshRate.uiDenominator /
|
|
(float)refreshRate.uiNumerator) *
|
|
1000;
|
|
mVsyncRate = TimeDuration::FromMilliseconds(rate);
|
|
} else {
|
|
mVsyncRate = TimeDuration::FromMilliseconds(1000.0 / 60.0);
|
|
}
|
|
}
|
|
|
|
virtual void Shutdown() override {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
DisableVsync();
|
|
mVsyncThread->Stop();
|
|
delete mVsyncThread;
|
|
}
|
|
|
|
virtual void EnableVsync() override {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_ASSERT(mVsyncThread->IsRunning());
|
|
{ // scope lock
|
|
MonitorAutoLock lock(mVsyncEnabledLock);
|
|
if (mVsyncEnabled) {
|
|
return;
|
|
}
|
|
mVsyncEnabled = true;
|
|
}
|
|
|
|
mVsyncThread->message_loop()->PostTask(NewRunnableMethod(
|
|
"D3DVsyncDisplay::VBlankLoop", this, &D3DVsyncDisplay::VBlankLoop));
|
|
}
|
|
|
|
virtual void DisableVsync() override {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_ASSERT(mVsyncThread->IsRunning());
|
|
MonitorAutoLock lock(mVsyncEnabledLock);
|
|
if (!mVsyncEnabled) {
|
|
return;
|
|
}
|
|
mVsyncEnabled = false;
|
|
}
|
|
|
|
virtual bool IsVsyncEnabled() override {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MonitorAutoLock lock(mVsyncEnabledLock);
|
|
return mVsyncEnabled;
|
|
}
|
|
|
|
virtual TimeDuration GetVsyncRate() override { return mVsyncRate; }
|
|
|
|
void ScheduleSoftwareVsync(TimeStamp aVsyncTimestamp) {
|
|
MOZ_ASSERT(IsInVsyncThread());
|
|
NS_WARNING(
|
|
"DwmComposition dynamically disabled, falling back to software "
|
|
"timers");
|
|
|
|
TimeStamp nextVsync = aVsyncTimestamp + mVsyncRate;
|
|
TimeDuration delay = nextVsync - TimeStamp::Now();
|
|
if (delay.ToMilliseconds() < 0) {
|
|
delay = mozilla::TimeDuration::FromMilliseconds(0);
|
|
}
|
|
|
|
mVsyncThread->message_loop()->PostDelayedTask(
|
|
NewRunnableMethod("D3DVsyncDisplay::VBlankLoop", this,
|
|
&D3DVsyncDisplay::VBlankLoop),
|
|
delay.ToMilliseconds());
|
|
}
|
|
|
|
// Returns the timestamp for the just happened vsync
|
|
TimeStamp GetVBlankTime() {
|
|
TimeStamp vsync = TimeStamp::Now();
|
|
TimeStamp now = vsync;
|
|
|
|
DWM_TIMING_INFO vblankTime;
|
|
// Make sure to init the cbSize, otherwise
|
|
// GetCompositionTiming will fail
|
|
vblankTime.cbSize = sizeof(DWM_TIMING_INFO);
|
|
HRESULT hr = DwmGetCompositionTimingInfo(0, &vblankTime);
|
|
if (!SUCCEEDED(hr)) {
|
|
return vsync;
|
|
}
|
|
|
|
LARGE_INTEGER frequency;
|
|
QueryPerformanceFrequency(&frequency);
|
|
|
|
LARGE_INTEGER qpcNow;
|
|
QueryPerformanceCounter(&qpcNow);
|
|
|
|
const int microseconds = 1000000;
|
|
int64_t adjust = qpcNow.QuadPart - vblankTime.qpcVBlank;
|
|
int64_t usAdjust = (adjust * microseconds) / frequency.QuadPart;
|
|
vsync -= TimeDuration::FromMicroseconds((double)usAdjust);
|
|
|
|
if (IsWin10OrLater()) {
|
|
// On Windows 10 and on, DWMGetCompositionTimingInfo, mostly
|
|
// reports the upcoming vsync time, which is in the future.
|
|
// It can also sometimes report a vblank time in the past.
|
|
// Since large parts of Gecko assume TimeStamps can't be in future,
|
|
// use the previous vsync.
|
|
|
|
// Windows 10 and Intel HD vsync timestamps are messy and
|
|
// all over the place once in a while. Most of the time,
|
|
// it reports the upcoming vsync. Sometimes, that upcoming
|
|
// vsync is in the past. Sometimes that upcoming vsync is before
|
|
// the previously seen vsync.
|
|
// In these error cases, normalize to Now();
|
|
if (vsync >= now) {
|
|
vsync = vsync - mVsyncRate;
|
|
}
|
|
}
|
|
|
|
// On Windows 7 and 8, DwmFlush wakes up AFTER qpcVBlankTime
|
|
// from DWMGetCompositionTimingInfo. We can return the adjusted vsync.
|
|
if (vsync >= now) {
|
|
vsync = now;
|
|
}
|
|
|
|
// Our vsync time is some time very far in the past, adjust to Now.
|
|
// 4 ms is arbitrary, so feel free to pick something else if this isn't
|
|
// working. See the comment above within IsWin10OrLater().
|
|
if ((now - vsync).ToMilliseconds() > 4.0) {
|
|
vsync = now;
|
|
}
|
|
|
|
return vsync;
|
|
}
|
|
|
|
void VBlankLoop() {
|
|
MOZ_ASSERT(IsInVsyncThread());
|
|
MOZ_ASSERT(sizeof(int64_t) == sizeof(QPC_TIME));
|
|
|
|
TimeStamp vsync = TimeStamp::Now();
|
|
mPrevVsync = TimeStamp();
|
|
TimeStamp flushTime = TimeStamp::Now();
|
|
TimeDuration longVBlank = mVsyncRate * 2;
|
|
|
|
for (;;) {
|
|
{ // scope lock
|
|
MonitorAutoLock lock(mVsyncEnabledLock);
|
|
if (!mVsyncEnabled) return;
|
|
}
|
|
|
|
// Large parts of gecko assume that the refresh driver timestamp
|
|
// must be <= Now() and cannot be in the future.
|
|
MOZ_ASSERT(vsync <= TimeStamp::Now());
|
|
Display::NotifyVsync(vsync);
|
|
|
|
// DwmComposition can be dynamically enabled/disabled
|
|
// so we have to check every time that it's available.
|
|
// When it is unavailable, we fallback to software but will try
|
|
// to get back to dwm rendering once it's re-enabled
|
|
if (!gfxWindowsPlatform::GetPlatform()->DwmCompositionEnabled()) {
|
|
ScheduleSoftwareVsync(vsync);
|
|
return;
|
|
}
|
|
|
|
HRESULT hr = E_FAIL;
|
|
if (mIsWindows10OrLater &&
|
|
!StaticPrefs::gfx_vsync_force_disable_waitforvblank()) {
|
|
UpdateVBlankOutput();
|
|
if (mWaitVBlankOutput) {
|
|
const TimeStamp vblank_begin_wait = TimeStamp::Now();
|
|
hr = mWaitVBlankOutput->WaitForVBlank();
|
|
if (SUCCEEDED(hr)) {
|
|
// vblank might return instantly when running headless,
|
|
// monitor powering off, etc. Since we're on a dedicated
|
|
// thread, instant-return should not happen in the normal
|
|
// case, so catch any odd behavior with a time cutoff:
|
|
TimeDuration vblank_wait = TimeStamp::Now() - vblank_begin_wait;
|
|
if (vblank_wait.ToMilliseconds() < 1.0) {
|
|
hr = E_FAIL; // fall back on old behavior
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!SUCCEEDED(hr)) {
|
|
hr = DwmFlush();
|
|
}
|
|
if (!SUCCEEDED(hr)) {
|
|
// DWMFlush isn't working, fallback to software vsync.
|
|
ScheduleSoftwareVsync(TimeStamp::Now());
|
|
return;
|
|
}
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
TimeDuration flushDiff = now - flushTime;
|
|
flushTime = now;
|
|
if ((flushDiff > longVBlank) || mPrevVsync.IsNull()) {
|
|
// Our vblank took longer than 2 intervals, readjust our timestamps
|
|
vsync = GetVBlankTime();
|
|
mPrevVsync = vsync;
|
|
} else {
|
|
// Instead of giving the actual vsync time, a constant interval
|
|
// between vblanks instead of the noise generated via hardware
|
|
// is actually what we want. Most apps just care about the diff
|
|
// between vblanks to animate, so a clean constant interval is
|
|
// smoother.
|
|
vsync = mPrevVsync + mVsyncRate;
|
|
if (vsync > now) {
|
|
// DWMFlush woke up very early, so readjust our times again
|
|
vsync = GetVBlankTime();
|
|
}
|
|
|
|
if (vsync <= mPrevVsync) {
|
|
vsync = TimeStamp::Now();
|
|
}
|
|
|
|
if ((now - vsync).ToMilliseconds() > 2.0) {
|
|
// Account for time drift here where vsync never quite catches up to
|
|
// Now and we'd fall ever so slightly further behind Now().
|
|
vsync = GetVBlankTime();
|
|
}
|
|
|
|
mPrevVsync = vsync;
|
|
}
|
|
} // end for
|
|
}
|
|
virtual ~D3DVsyncDisplay() { MOZ_ASSERT(NS_IsMainThread()); }
|
|
|
|
private:
|
|
bool IsInVsyncThread() {
|
|
return mVsyncThread->thread_id() == PlatformThread::CurrentId();
|
|
}
|
|
|
|
void UpdateVBlankOutput() {
|
|
HMONITOR primary_monitor =
|
|
MonitorFromWindow(nullptr, MONITOR_DEFAULTTOPRIMARY);
|
|
if (primary_monitor == mWaitVBlankMonitor && mWaitVBlankOutput) {
|
|
return;
|
|
}
|
|
|
|
mWaitVBlankMonitor = primary_monitor;
|
|
|
|
RefPtr<IDXGIOutput> output = nullptr;
|
|
if (DeviceManagerDx* dx = DeviceManagerDx::Get()) {
|
|
if (dx->GetOutputFromMonitor(mWaitVBlankMonitor, &output)) {
|
|
mWaitVBlankOutput = output;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// failed to convert a monitor to an output so keep trying
|
|
mWaitVBlankOutput = nullptr;
|
|
}
|
|
|
|
TimeStamp mPrevVsync;
|
|
Monitor mVsyncEnabledLock;
|
|
base::Thread* mVsyncThread;
|
|
TimeDuration mVsyncRate;
|
|
bool mVsyncEnabled;
|
|
|
|
HMONITOR mWaitVBlankMonitor;
|
|
RefPtr<IDXGIOutput> mWaitVBlankOutput;
|
|
bool mIsWindows10OrLater;
|
|
}; // end d3dvsyncdisplay
|
|
|
|
D3DVsyncSource() { mPrimaryDisplay = new D3DVsyncDisplay(); }
|
|
|
|
virtual Display& GetGlobalDisplay() override { return *mPrimaryDisplay; }
|
|
|
|
private:
|
|
virtual ~D3DVsyncSource() = default;
|
|
RefPtr<D3DVsyncDisplay> mPrimaryDisplay;
|
|
}; // end D3DVsyncSource
|
|
|
|
already_AddRefed<mozilla::gfx::VsyncSource>
|
|
gfxWindowsPlatform::CreateHardwareVsyncSource() {
|
|
MOZ_RELEASE_ASSERT(NS_IsMainThread(), "GFX: Not in main thread.");
|
|
|
|
if (!DwmCompositionEnabled()) {
|
|
NS_WARNING("DWM not enabled, falling back to software vsync");
|
|
return gfxPlatform::CreateHardwareVsyncSource();
|
|
}
|
|
|
|
RefPtr<VsyncSource> d3dVsyncSource = new D3DVsyncSource();
|
|
return d3dVsyncSource.forget();
|
|
}
|
|
|
|
void gfxWindowsPlatform::GetAcceleratedCompositorBackends(
|
|
nsTArray<LayersBackend>& aBackends) {
|
|
if (gfxConfig::IsEnabled(Feature::OPENGL_COMPOSITING) &&
|
|
StaticPrefs::layers_prefer_opengl_AtStartup()) {
|
|
aBackends.AppendElement(LayersBackend::LAYERS_OPENGL);
|
|
}
|
|
|
|
if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
|
|
aBackends.AppendElement(LayersBackend::LAYERS_D3D11);
|
|
}
|
|
}
|
|
|
|
void gfxWindowsPlatform::ImportGPUDeviceData(
|
|
const mozilla::gfx::GPUDeviceData& aData) {
|
|
MOZ_ASSERT(XRE_IsParentProcess());
|
|
|
|
gfxPlatform::ImportGPUDeviceData(aData);
|
|
|
|
gfxConfig::ImportChange(Feature::D3D11_COMPOSITING, aData.d3d11Compositing());
|
|
|
|
DeviceManagerDx* dm = DeviceManagerDx::Get();
|
|
if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
|
|
dm->ImportDeviceInfo(aData.gpuDevice().ref());
|
|
} else {
|
|
// There should be no devices, so this just takes away the device status.
|
|
dm->ResetDevices();
|
|
|
|
// Make sure we disable D2D if content processes might use it.
|
|
FeatureState& d2d1 = gfxConfig::GetFeature(Feature::DIRECT2D);
|
|
if (d2d1.IsEnabled()) {
|
|
d2d1.SetFailed(FeatureStatus::Unavailable,
|
|
"Direct2D requires Direct3D 11 compositing",
|
|
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_D3D11_COMP"));
|
|
}
|
|
}
|
|
|
|
// CanUseHardwareVideoDecoding depends on d3d11 state, so update
|
|
// the cached value now.
|
|
UpdateCanUseHardwareVideoDecoding();
|
|
|
|
// For completeness (and messaging in about:support). Content recomputes this
|
|
// on its own, and we won't use ANGLE in the UI process if we're using a GPU
|
|
// process.
|
|
UpdateANGLEConfig();
|
|
}
|
|
|
|
void gfxWindowsPlatform::ImportContentDeviceData(
|
|
const mozilla::gfx::ContentDeviceData& aData) {
|
|
MOZ_ASSERT(XRE_IsContentProcess());
|
|
|
|
gfxPlatform::ImportContentDeviceData(aData);
|
|
|
|
const DevicePrefs& prefs = aData.prefs();
|
|
gfxConfig::Inherit(Feature::D3D11_COMPOSITING, prefs.d3d11Compositing());
|
|
gfxConfig::Inherit(Feature::DIRECT2D, prefs.useD2D1());
|
|
|
|
if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
|
|
DeviceManagerDx* dm = DeviceManagerDx::Get();
|
|
dm->ImportDeviceInfo(aData.d3d11());
|
|
}
|
|
|
|
// aData->cmsOutputProfileData() will be read during color profile init,
|
|
// not as part of this import function
|
|
}
|
|
|
|
void gfxWindowsPlatform::BuildContentDeviceData(ContentDeviceData* aOut) {
|
|
// Check for device resets before giving back new graphics information.
|
|
UpdateRenderMode();
|
|
|
|
gfxPlatform::BuildContentDeviceData(aOut);
|
|
|
|
const FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING);
|
|
aOut->prefs().d3d11Compositing() = d3d11.GetValue();
|
|
aOut->prefs().useD2D1() = gfxConfig::GetValue(Feature::DIRECT2D);
|
|
|
|
if (d3d11.IsEnabled()) {
|
|
DeviceManagerDx* dm = DeviceManagerDx::Get();
|
|
dm->ExportDeviceInfo(&aOut->d3d11());
|
|
}
|
|
|
|
aOut->cmsOutputProfileData() =
|
|
gfxPlatform::GetPlatform()->GetPlatformCMSOutputProfileData();
|
|
}
|
|
|
|
bool gfxWindowsPlatform::CheckVariationFontSupport() {
|
|
// Variation font support is only available on Fall Creators Update or later.
|
|
return IsWin10FallCreatorsUpdateOrLater();
|
|
}
|