зеркало из https://github.com/mozilla/gecko-dev.git
102 строки
3.6 KiB
C++
102 строки
3.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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#ifndef _CONTROL_NODE_SCHEDULER_H_
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#define _CONTROL_NODE_SCHEDULER_H_
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#include "Fundamentals.h"
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#include "Pool.h"
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class ControlNode;
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struct ScheduledNode : public DoublyLinkedEntry<ScheduledNode>
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{
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// A ScheduledNode must be a linked in the execution order to other ScheduledNode.
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// As ControlNode is already a linked to other ControlNode in the graph we create
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// an instance of this class for each ControlNode of the graph and copy the field dfsNum.
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Int32 dfsNum;
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};
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class Clique : public DoublyLinkedList<ScheduledNode>, public DoublyLinkedEntry<Clique>
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{
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// A Clique is a linked list of ScheduledNode and also an entry in a linked list (list of Cliques in a loop).
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};
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class LoopHierarchyNode : public DoublyLinkedEntry<LoopHierarchyNode>
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{
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private:
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DoublyLinkedList<LoopHierarchyNode> successors;
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public:
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Int32 header; // Loop header's dfsNum.
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FastBitSet nodes; // Nodes contained in this loop.
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DoublyLinkedList<Clique> cliques; // Linked list of Clique in this loop.
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inline void addSuccessor(LoopHierarchyNode& successor) {successors.addLast(successor);}
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inline DoublyLinkedList<LoopHierarchyNode>& getSuccessors() {return successors;}
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};
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class LoopHierarchySet
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{
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private:
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LoopHierarchyNode* nodes; // Array of loop nodes in the loop hierarchy tree.
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Int32* indexes; // Array of indexes of nodes in the dfs order.
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Uint32 nextFree; // Next available slot in nodes.
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LoopHierarchySet (const LoopHierarchySet &); // Copying forbidden
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void operator = (const LoopHierarchySet &); // Copying forbidden
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public:
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LoopHierarchySet(Pool& pool, LoopHierarchyNode* nodesArray, Uint32 nNodes);
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LoopHierarchyNode& operator[] (const Uint32 nodeIndex);
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};
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class ControlNodeScheduler
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{
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private:
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Pool& pool;
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ControlNode** dfsList; // List of ControlNodes in depth first search order (from the ControlGraph).
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const Uint32 nNodes; // Number of ControlNodes in this graph.
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FastBitMatrix dominatorsMatrix; // Matrix of dominators for all the ControlNodes.
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FastBitSet loopHeaders; // BitSet of the loop headers in the graph.
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FastBitSet nodesAlreadyScheduled; // BitSet of the ControlNodes currently scheduled.
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ScheduledNode* scheduledNodes; // Array of ScheduledNodes. Used to chain the nodes in the Cliques.
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LoopHierarchyNode& buildLoopHierarchyTree();
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Uint32 findLoopHeaders();
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void scheduleLoop(LoopHierarchyNode& loopToSchedule);
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void initializeLongEdgeFlag(ControlEdge& edge, LoopHierarchyNode& inLoop, FastBitSet& RR, FastBitSet& Rlocal);
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void findDominators();
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public:
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ControlNodeScheduler(Pool& p, ControlNode** nodes, Uint32 n) :
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pool(p), dfsList(nodes), nNodes(n), dominatorsMatrix(n + 1, n), loopHeaders(n) {}
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ControlNode** getScheduledNodes(); // Return the array of ControlNode in a scheduled order.
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};
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#endif /* _CONTROL_NODE_SCHEDULER_H_ */
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