зеркало из https://github.com/mozilla/gecko-dev.git
815 строки
24 KiB
C++
815 строки
24 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContextUtils.h"
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#include "WebGLContext.h"
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#include "GLContext.h"
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#include "jsapi.h"
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#include "js/Warnings.h" // JS::WarnASCII
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#include "mozilla/dom/ScriptSettings.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Sprintf.h"
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#include "nsIScriptSecurityManager.h"
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#include "nsIVariant.h"
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#include "nsPrintfCString.h"
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#include "nsServiceManagerUtils.h"
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#include <stdarg.h>
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#include "WebGLBuffer.h"
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#include "WebGLExtensions.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLTexture.h"
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#include "WebGLVertexArray.h"
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namespace mozilla {
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TexTarget TexImageTargetToTexTarget(TexImageTarget texImageTarget) {
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switch (texImageTarget.get()) {
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case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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return LOCAL_GL_TEXTURE_CUBE_MAP;
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default:
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return texImageTarget.get();
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}
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}
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JS::Value StringValue(JSContext* cx, const char* chars, ErrorResult& rv) {
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JSString* str = JS_NewStringCopyZ(cx, chars);
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if (!str) {
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rv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return JS::NullValue();
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}
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return JS::StringValue(str);
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}
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void WebGLContext::GenerateWarning(const char* fmt, ...) const {
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va_list ap;
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va_start(ap, fmt);
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GenerateWarning(fmt, ap);
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va_end(ap);
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}
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void WebGLContext::GenerateWarning(const char* fmt, va_list ap) const {
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if (!ShouldGenerateWarnings()) return;
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mAlreadyGeneratedWarnings++;
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char buf[1024];
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VsprintfLiteral(buf, fmt, ap);
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// JS::WarnASCII will print to stderr for us.
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if (!mCanvasElement) {
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return;
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}
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dom::AutoJSAPI api;
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if (!api.Init(mCanvasElement->OwnerDoc()->GetScopeObject())) {
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return;
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}
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JSContext* cx = api.cx();
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const auto funcName = FuncName();
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JS::WarnASCII(cx, "WebGL warning: %s: %s", funcName, buf);
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if (!ShouldGenerateWarnings()) {
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JS::WarnASCII(cx,
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"WebGL: No further warnings will be reported for this WebGL "
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"context. (already reported %d warnings)",
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mAlreadyGeneratedWarnings);
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}
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}
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bool WebGLContext::ShouldGenerateWarnings() const {
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if (mMaxWarnings == -1) return true;
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return mAlreadyGeneratedWarnings < mMaxWarnings;
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}
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void WebGLContext::GeneratePerfWarning(const char* fmt, ...) const {
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if (!ShouldGeneratePerfWarnings()) return;
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if (!mCanvasElement) return;
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dom::AutoJSAPI api;
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if (!api.Init(mCanvasElement->OwnerDoc()->GetScopeObject())) return;
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JSContext* cx = api.cx();
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////
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va_list ap;
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va_start(ap, fmt);
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char buf[1024];
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VsprintfLiteral(buf, fmt, ap);
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va_end(ap);
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////
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const auto funcName = FuncName();
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JS::WarnASCII(cx, "WebGL perf warning: %s: %s", funcName, buf);
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mNumPerfWarnings++;
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if (!ShouldGeneratePerfWarnings()) {
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JS::WarnASCII(cx,
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"WebGL: After reporting %u, no further perf warnings will be "
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"reported for this WebGL context.",
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uint32_t(mNumPerfWarnings));
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}
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}
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void WebGLContext::SynthesizeGLError(GLenum err) const {
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/* ES2 section 2.5 "GL Errors" states that implementations can have
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* multiple 'flags', as errors might be caught in different parts of
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* a distributed implementation.
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* We're signing up as a distributed implementation here, with
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* separate flags for WebGL and the underlying GLContext.
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*/
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if (!mWebGLError) mWebGLError = err;
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}
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void WebGLContext::GenerateError(const GLenum err, const char* const fmt,
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...) const {
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va_list va;
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va_start(va, fmt);
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GenerateWarning(fmt, va);
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va_end(va);
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return SynthesizeGLError(err);
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}
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void WebGLContext::ErrorInvalidEnum(const char* fmt, ...) const {
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va_list va;
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va_start(va, fmt);
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GenerateWarning(fmt, va);
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va_end(va);
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return SynthesizeGLError(LOCAL_GL_INVALID_ENUM);
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}
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void WebGLContext::ErrorInvalidEnumInfo(const char* info,
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GLenum enumValue) const {
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nsCString name;
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EnumName(enumValue, &name);
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return ErrorInvalidEnum("%s: invalid enum value %s", info,
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name.BeginReading());
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}
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void WebGLContext::ErrorInvalidOperation(const char* fmt, ...) const {
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va_list va;
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va_start(va, fmt);
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GenerateWarning(fmt, va);
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va_end(va);
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return SynthesizeGLError(LOCAL_GL_INVALID_OPERATION);
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}
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void WebGLContext::ErrorInvalidValue(const char* fmt, ...) const {
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va_list va;
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va_start(va, fmt);
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GenerateWarning(fmt, va);
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va_end(va);
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return SynthesizeGLError(LOCAL_GL_INVALID_VALUE);
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}
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void WebGLContext::ErrorInvalidFramebufferOperation(const char* fmt,
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...) const {
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va_list va;
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va_start(va, fmt);
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GenerateWarning(fmt, va);
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va_end(va);
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return SynthesizeGLError(LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION);
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}
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void WebGLContext::ErrorOutOfMemory(const char* fmt, ...) const {
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va_list va;
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va_start(va, fmt);
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GenerateWarning(fmt, va);
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va_end(va);
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return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY);
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}
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void WebGLContext::ErrorImplementationBug(const char* fmt, ...) const {
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const nsPrintfCString warning("Implementation bug, please file at %s! %s",
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"https://bugzilla.mozilla.org/", fmt);
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va_list va;
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va_start(va, fmt);
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GenerateWarning(warning.BeginReading(), va);
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va_end(va);
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MOZ_ASSERT(false, "WebGLContext::ErrorImplementationBug");
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NS_ERROR("WebGLContext::ErrorImplementationBug");
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return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY);
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}
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/*static*/ const char* WebGLContext::ErrorName(GLenum error) {
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switch (error) {
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case LOCAL_GL_INVALID_ENUM:
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return "INVALID_ENUM";
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case LOCAL_GL_INVALID_OPERATION:
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return "INVALID_OPERATION";
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case LOCAL_GL_INVALID_VALUE:
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return "INVALID_VALUE";
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case LOCAL_GL_OUT_OF_MEMORY:
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return "OUT_OF_MEMORY";
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case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION:
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return "INVALID_FRAMEBUFFER_OPERATION";
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case LOCAL_GL_NO_ERROR:
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return "NO_ERROR";
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default:
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MOZ_ASSERT(false);
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return "[unknown WebGL error]";
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}
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}
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// This version is fallible and will return nullptr if unrecognized.
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const char* GetEnumName(const GLenum val, const char* const defaultRet) {
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switch (val) {
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#define XX(x) \
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case LOCAL_GL_##x: \
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return #x
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XX(NONE);
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XX(ALPHA);
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XX(COMPRESSED_RGBA_PVRTC_2BPPV1);
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XX(COMPRESSED_RGBA_PVRTC_4BPPV1);
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XX(COMPRESSED_RGBA_S3TC_DXT1_EXT);
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XX(COMPRESSED_RGBA_S3TC_DXT3_EXT);
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XX(COMPRESSED_RGBA_S3TC_DXT5_EXT);
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XX(COMPRESSED_RGB_PVRTC_2BPPV1);
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XX(COMPRESSED_RGB_PVRTC_4BPPV1);
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XX(COMPRESSED_RGB_S3TC_DXT1_EXT);
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XX(DEPTH_ATTACHMENT);
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XX(DEPTH_COMPONENT);
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XX(DEPTH_COMPONENT16);
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XX(DEPTH_COMPONENT32);
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XX(DEPTH_STENCIL);
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XX(DEPTH24_STENCIL8);
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XX(DRAW_FRAMEBUFFER);
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XX(ETC1_RGB8_OES);
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XX(FLOAT);
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XX(INT);
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XX(FRAMEBUFFER);
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XX(HALF_FLOAT);
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XX(LUMINANCE);
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XX(LUMINANCE_ALPHA);
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XX(READ_FRAMEBUFFER);
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XX(RGB);
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XX(RGB16F);
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XX(RGB32F);
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XX(RGBA);
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XX(RGBA16F);
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XX(RGBA32F);
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XX(SRGB);
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XX(SRGB_ALPHA);
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XX(TEXTURE_2D);
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XX(TEXTURE_3D);
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XX(TEXTURE_CUBE_MAP);
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XX(TEXTURE_CUBE_MAP_NEGATIVE_X);
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XX(TEXTURE_CUBE_MAP_NEGATIVE_Y);
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XX(TEXTURE_CUBE_MAP_NEGATIVE_Z);
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XX(TEXTURE_CUBE_MAP_POSITIVE_X);
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XX(TEXTURE_CUBE_MAP_POSITIVE_Y);
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XX(TEXTURE_CUBE_MAP_POSITIVE_Z);
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XX(UNSIGNED_BYTE);
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XX(UNSIGNED_INT);
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XX(UNSIGNED_INT_24_8);
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XX(UNSIGNED_SHORT);
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XX(UNSIGNED_SHORT_4_4_4_4);
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XX(UNSIGNED_SHORT_5_5_5_1);
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XX(UNSIGNED_SHORT_5_6_5);
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XX(READ_BUFFER);
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XX(UNPACK_ROW_LENGTH);
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XX(UNPACK_SKIP_ROWS);
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XX(UNPACK_SKIP_PIXELS);
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XX(PACK_ROW_LENGTH);
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XX(PACK_SKIP_ROWS);
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XX(PACK_SKIP_PIXELS);
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XX(COLOR);
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XX(DEPTH);
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XX(STENCIL);
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XX(RED);
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XX(RGB8);
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XX(RGBA8);
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XX(RGB10_A2);
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XX(TEXTURE_BINDING_3D);
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XX(UNPACK_SKIP_IMAGES);
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XX(UNPACK_IMAGE_HEIGHT);
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XX(TEXTURE_WRAP_R);
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XX(MAX_3D_TEXTURE_SIZE);
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XX(UNSIGNED_INT_2_10_10_10_REV);
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XX(MAX_ELEMENTS_VERTICES);
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XX(MAX_ELEMENTS_INDICES);
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XX(TEXTURE_MIN_LOD);
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XX(TEXTURE_MAX_LOD);
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XX(TEXTURE_BASE_LEVEL);
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XX(TEXTURE_MAX_LEVEL);
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XX(MIN);
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XX(MAX);
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XX(DEPTH_COMPONENT24);
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XX(MAX_TEXTURE_LOD_BIAS);
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XX(TEXTURE_COMPARE_MODE);
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XX(TEXTURE_COMPARE_FUNC);
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XX(CURRENT_QUERY);
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XX(QUERY_RESULT);
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XX(QUERY_RESULT_AVAILABLE);
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XX(STREAM_READ);
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XX(STREAM_COPY);
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XX(STATIC_READ);
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XX(STATIC_COPY);
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XX(DYNAMIC_READ);
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XX(DYNAMIC_COPY);
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XX(MAX_DRAW_BUFFERS);
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XX(DRAW_BUFFER0);
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XX(DRAW_BUFFER1);
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XX(DRAW_BUFFER2);
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XX(DRAW_BUFFER3);
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XX(DRAW_BUFFER4);
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XX(DRAW_BUFFER5);
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XX(DRAW_BUFFER6);
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XX(DRAW_BUFFER7);
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XX(DRAW_BUFFER8);
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XX(DRAW_BUFFER9);
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XX(DRAW_BUFFER10);
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XX(DRAW_BUFFER11);
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XX(DRAW_BUFFER12);
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XX(DRAW_BUFFER13);
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XX(DRAW_BUFFER14);
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XX(DRAW_BUFFER15);
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XX(MAX_FRAGMENT_UNIFORM_COMPONENTS);
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XX(MAX_VERTEX_UNIFORM_COMPONENTS);
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XX(SAMPLER_3D);
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XX(SAMPLER_2D_SHADOW);
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XX(FRAGMENT_SHADER_DERIVATIVE_HINT);
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XX(PIXEL_PACK_BUFFER);
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XX(PIXEL_UNPACK_BUFFER);
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XX(PIXEL_PACK_BUFFER_BINDING);
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XX(PIXEL_UNPACK_BUFFER_BINDING);
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XX(FLOAT_MAT2x3);
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XX(FLOAT_MAT2x4);
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XX(FLOAT_MAT3x2);
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XX(FLOAT_MAT3x4);
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XX(FLOAT_MAT4x2);
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XX(FLOAT_MAT4x3);
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XX(SRGB8);
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XX(SRGB8_ALPHA8);
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XX(COMPARE_REF_TO_TEXTURE);
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XX(VERTEX_ATTRIB_ARRAY_INTEGER);
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XX(MAX_ARRAY_TEXTURE_LAYERS);
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XX(MIN_PROGRAM_TEXEL_OFFSET);
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XX(MAX_PROGRAM_TEXEL_OFFSET);
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XX(MAX_VARYING_COMPONENTS);
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XX(TEXTURE_2D_ARRAY);
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XX(TEXTURE_BINDING_2D_ARRAY);
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XX(R11F_G11F_B10F);
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XX(UNSIGNED_INT_10F_11F_11F_REV);
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XX(RGB9_E5);
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XX(UNSIGNED_INT_5_9_9_9_REV);
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XX(TRANSFORM_FEEDBACK_BUFFER_MODE);
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XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS);
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XX(TRANSFORM_FEEDBACK_VARYINGS);
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XX(TRANSFORM_FEEDBACK_BUFFER_START);
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XX(TRANSFORM_FEEDBACK_BUFFER_SIZE);
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XX(TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
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XX(RASTERIZER_DISCARD);
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XX(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS);
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XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS);
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XX(INTERLEAVED_ATTRIBS);
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XX(SEPARATE_ATTRIBS);
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XX(TRANSFORM_FEEDBACK_BUFFER);
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XX(TRANSFORM_FEEDBACK_BUFFER_BINDING);
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XX(RGBA32UI);
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XX(RGB32UI);
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XX(RGBA16UI);
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XX(RGB16UI);
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XX(RGBA8UI);
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XX(RGB8UI);
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XX(RGBA32I);
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XX(RGB32I);
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XX(RGBA16I);
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XX(RGB16I);
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XX(RGBA8I);
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XX(RGB8I);
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XX(RED_INTEGER);
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XX(RGB_INTEGER);
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XX(RGBA_INTEGER);
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XX(SAMPLER_2D_ARRAY);
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XX(SAMPLER_2D_ARRAY_SHADOW);
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XX(SAMPLER_CUBE_SHADOW);
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XX(UNSIGNED_INT_VEC2);
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XX(UNSIGNED_INT_VEC3);
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XX(UNSIGNED_INT_VEC4);
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XX(INT_SAMPLER_2D);
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XX(INT_SAMPLER_3D);
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XX(INT_SAMPLER_CUBE);
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XX(INT_SAMPLER_2D_ARRAY);
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XX(UNSIGNED_INT_SAMPLER_2D);
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XX(UNSIGNED_INT_SAMPLER_3D);
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XX(UNSIGNED_INT_SAMPLER_CUBE);
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XX(UNSIGNED_INT_SAMPLER_2D_ARRAY);
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XX(DEPTH_COMPONENT32F);
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XX(DEPTH32F_STENCIL8);
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XX(FLOAT_32_UNSIGNED_INT_24_8_REV);
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XX(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
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XX(FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE);
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XX(FRAMEBUFFER_ATTACHMENT_RED_SIZE);
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XX(FRAMEBUFFER_ATTACHMENT_GREEN_SIZE);
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XX(FRAMEBUFFER_ATTACHMENT_BLUE_SIZE);
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XX(FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE);
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XX(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE);
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XX(FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE);
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XX(FRAMEBUFFER_DEFAULT);
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XX(DEPTH_STENCIL_ATTACHMENT);
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XX(UNSIGNED_NORMALIZED);
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XX(DRAW_FRAMEBUFFER_BINDING);
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XX(READ_FRAMEBUFFER_BINDING);
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XX(RENDERBUFFER_SAMPLES);
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XX(FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER);
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XX(MAX_COLOR_ATTACHMENTS);
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XX(COLOR_ATTACHMENT0);
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XX(COLOR_ATTACHMENT1);
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XX(COLOR_ATTACHMENT2);
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XX(COLOR_ATTACHMENT3);
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XX(COLOR_ATTACHMENT4);
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XX(COLOR_ATTACHMENT5);
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XX(COLOR_ATTACHMENT6);
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XX(COLOR_ATTACHMENT7);
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XX(COLOR_ATTACHMENT8);
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XX(COLOR_ATTACHMENT9);
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XX(COLOR_ATTACHMENT10);
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XX(COLOR_ATTACHMENT11);
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XX(COLOR_ATTACHMENT12);
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XX(COLOR_ATTACHMENT13);
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XX(COLOR_ATTACHMENT14);
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XX(COLOR_ATTACHMENT15);
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XX(FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
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XX(MAX_SAMPLES);
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XX(RG);
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XX(RG_INTEGER);
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XX(R8);
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XX(RG8);
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XX(R16F);
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XX(R32F);
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XX(RG16F);
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XX(RG32F);
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XX(R8I);
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XX(R8UI);
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XX(R16I);
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XX(R16UI);
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XX(R32I);
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XX(R32UI);
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XX(RG8I);
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XX(RG8UI);
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XX(RG16I);
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XX(RG16UI);
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XX(RG32I);
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XX(RG32UI);
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XX(VERTEX_ARRAY_BINDING);
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XX(R8_SNORM);
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XX(RG8_SNORM);
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XX(RGB8_SNORM);
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XX(RGBA8_SNORM);
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XX(SIGNED_NORMALIZED);
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XX(PRIMITIVE_RESTART_FIXED_INDEX);
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XX(COPY_READ_BUFFER);
|
|
XX(COPY_WRITE_BUFFER);
|
|
XX(UNIFORM_BUFFER);
|
|
XX(UNIFORM_BUFFER_BINDING);
|
|
XX(UNIFORM_BUFFER_START);
|
|
XX(UNIFORM_BUFFER_SIZE);
|
|
XX(MAX_VERTEX_UNIFORM_BLOCKS);
|
|
XX(MAX_FRAGMENT_UNIFORM_BLOCKS);
|
|
XX(MAX_COMBINED_UNIFORM_BLOCKS);
|
|
XX(MAX_UNIFORM_BUFFER_BINDINGS);
|
|
XX(MAX_UNIFORM_BLOCK_SIZE);
|
|
XX(MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS);
|
|
XX(MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS);
|
|
XX(UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
|
XX(ACTIVE_UNIFORM_BLOCKS);
|
|
XX(UNIFORM_TYPE);
|
|
XX(UNIFORM_SIZE);
|
|
XX(UNIFORM_BLOCK_INDEX);
|
|
XX(UNIFORM_OFFSET);
|
|
XX(UNIFORM_ARRAY_STRIDE);
|
|
XX(UNIFORM_MATRIX_STRIDE);
|
|
XX(UNIFORM_IS_ROW_MAJOR);
|
|
XX(UNIFORM_BLOCK_BINDING);
|
|
XX(UNIFORM_BLOCK_DATA_SIZE);
|
|
XX(UNIFORM_BLOCK_ACTIVE_UNIFORMS);
|
|
XX(UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);
|
|
XX(UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER);
|
|
XX(UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER);
|
|
XX(MAX_VERTEX_OUTPUT_COMPONENTS);
|
|
XX(MAX_FRAGMENT_INPUT_COMPONENTS);
|
|
XX(MAX_SERVER_WAIT_TIMEOUT);
|
|
XX(OBJECT_TYPE);
|
|
XX(SYNC_CONDITION);
|
|
XX(SYNC_STATUS);
|
|
XX(SYNC_FLAGS);
|
|
XX(SYNC_FENCE);
|
|
XX(SYNC_GPU_COMMANDS_COMPLETE);
|
|
XX(UNSIGNALED);
|
|
XX(SIGNALED);
|
|
XX(ALREADY_SIGNALED);
|
|
XX(TIMEOUT_EXPIRED);
|
|
XX(CONDITION_SATISFIED);
|
|
XX(WAIT_FAILED);
|
|
XX(VERTEX_ATTRIB_ARRAY_DIVISOR);
|
|
XX(ANY_SAMPLES_PASSED);
|
|
XX(ANY_SAMPLES_PASSED_CONSERVATIVE);
|
|
XX(SAMPLER_BINDING);
|
|
XX(RGB10_A2UI);
|
|
XX(TEXTURE_SWIZZLE_R);
|
|
XX(TEXTURE_SWIZZLE_G);
|
|
XX(TEXTURE_SWIZZLE_B);
|
|
XX(TEXTURE_SWIZZLE_A);
|
|
XX(GREEN);
|
|
XX(BLUE);
|
|
XX(INT_2_10_10_10_REV);
|
|
XX(TRANSFORM_FEEDBACK);
|
|
XX(TRANSFORM_FEEDBACK_PAUSED);
|
|
XX(TRANSFORM_FEEDBACK_ACTIVE);
|
|
XX(TRANSFORM_FEEDBACK_BINDING);
|
|
XX(COMPRESSED_R11_EAC);
|
|
XX(COMPRESSED_SIGNED_R11_EAC);
|
|
XX(COMPRESSED_RG11_EAC);
|
|
XX(COMPRESSED_SIGNED_RG11_EAC);
|
|
XX(COMPRESSED_RGB8_ETC2);
|
|
XX(COMPRESSED_SRGB8_ETC2);
|
|
XX(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
|
|
XX(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
|
|
XX(COMPRESSED_RGBA8_ETC2_EAC);
|
|
XX(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
|
|
XX(TEXTURE_IMMUTABLE_FORMAT);
|
|
XX(MAX_ELEMENT_INDEX);
|
|
XX(NUM_SAMPLE_COUNTS);
|
|
XX(TEXTURE_IMMUTABLE_LEVELS);
|
|
#undef XX
|
|
}
|
|
|
|
return defaultRet;
|
|
}
|
|
|
|
/*static*/
|
|
void WebGLContext::EnumName(GLenum val, nsCString* out_name) {
|
|
const char* name = GetEnumName(val, nullptr);
|
|
if (name) {
|
|
*out_name = name;
|
|
return;
|
|
}
|
|
|
|
*out_name = nsPrintfCString("<enum 0x%04x>", val);
|
|
}
|
|
|
|
std::string EnumString(const GLenum val) {
|
|
const char* name = GetEnumName(val, nullptr);
|
|
if (name) {
|
|
return name;
|
|
}
|
|
|
|
const nsPrintfCString hex("<enum 0x%04x>", val);
|
|
return hex.BeginReading();
|
|
}
|
|
|
|
void WebGLContext::ErrorInvalidEnumArg(const char* argName, GLenum val) const {
|
|
nsCString enumName;
|
|
EnumName(val, &enumName);
|
|
ErrorInvalidEnum("Bad `%s`: %s", argName, enumName.BeginReading());
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
// For NaNs, etc.
|
|
static bool IsCacheCorrect(float cached, float actual) {
|
|
if (IsNaN(cached)) {
|
|
// GL is allowed to do anything it wants for NaNs, so if we're shadowing
|
|
// a NaN, then whatever `actual` is might be correct.
|
|
return true;
|
|
}
|
|
|
|
return cached == actual;
|
|
}
|
|
|
|
void AssertUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint shadow) {
|
|
GLuint val = 0;
|
|
gl->GetUIntegerv(pname, &val);
|
|
if (val != shadow) {
|
|
printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n",
|
|
pname, shadow, shadow, val, val);
|
|
MOZ_ASSERT(false, "Bad cached value.");
|
|
}
|
|
}
|
|
|
|
void AssertMaskedUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint mask,
|
|
GLuint shadow) {
|
|
GLuint val = 0;
|
|
gl->GetUIntegerv(pname, &val);
|
|
|
|
const GLuint valMasked = val & mask;
|
|
const GLuint shadowMasked = shadow & mask;
|
|
|
|
if (valMasked != shadowMasked) {
|
|
printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n",
|
|
pname, shadowMasked, shadowMasked, valMasked, valMasked);
|
|
MOZ_ASSERT(false, "Bad cached value.");
|
|
}
|
|
}
|
|
#else
|
|
void AssertUintParamCorrect(gl::GLContext*, GLenum, GLuint) {}
|
|
#endif
|
|
|
|
void WebGLContext::AssertCachedBindings() const {
|
|
#ifdef DEBUG
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
if (IsWebGL2() ||
|
|
IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) {
|
|
AssertUintParamCorrect(gl, LOCAL_GL_VERTEX_ARRAY_BINDING,
|
|
mBoundVertexArray->mGLName);
|
|
}
|
|
|
|
GLint stencilBits = 0;
|
|
if (GetStencilBits(&stencilBits)) { // Depends on current draw framebuffer.
|
|
const GLuint stencilRefMask = (1 << stencilBits) - 1;
|
|
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_REF, stencilRefMask,
|
|
mStencilRefFront);
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_REF, stencilRefMask,
|
|
mStencilRefBack);
|
|
}
|
|
|
|
// Program
|
|
GLuint bound = mCurrentProgram ? mCurrentProgram->mGLName : 0;
|
|
AssertUintParamCorrect(gl, LOCAL_GL_CURRENT_PROGRAM, bound);
|
|
|
|
// Textures
|
|
GLenum activeTexture = mActiveTexture + LOCAL_GL_TEXTURE0;
|
|
AssertUintParamCorrect(gl, LOCAL_GL_ACTIVE_TEXTURE, activeTexture);
|
|
|
|
WebGLTexture* curTex = ActiveBoundTextureForTarget(LOCAL_GL_TEXTURE_2D);
|
|
bound = curTex ? curTex->mGLName : 0;
|
|
AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_2D, bound);
|
|
|
|
curTex = ActiveBoundTextureForTarget(LOCAL_GL_TEXTURE_CUBE_MAP);
|
|
bound = curTex ? curTex->mGLName : 0;
|
|
AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_CUBE_MAP, bound);
|
|
|
|
// Buffers
|
|
bound = mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0;
|
|
AssertUintParamCorrect(gl, LOCAL_GL_ARRAY_BUFFER_BINDING, bound);
|
|
|
|
MOZ_ASSERT(mBoundVertexArray);
|
|
WebGLBuffer* curBuff = mBoundVertexArray->mElementArrayBuffer;
|
|
bound = curBuff ? curBuff->mGLName : 0;
|
|
AssertUintParamCorrect(gl, LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING, bound);
|
|
|
|
MOZ_ASSERT(!gl::GLContext::IsBadCallError(errorScope.GetError()));
|
|
#endif
|
|
|
|
// We do not check the renderbuffer binding, because we never rely on it
|
|
// matching.
|
|
}
|
|
|
|
void WebGLContext::AssertCachedGlobalState() const {
|
|
#ifdef DEBUG
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
////////////////
|
|
|
|
// Draw state
|
|
MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_DITHER) == mDitherEnabled);
|
|
MOZ_ASSERT_IF(IsWebGL2(), gl->fIsEnabled(LOCAL_GL_RASTERIZER_DISCARD) ==
|
|
mRasterizerDiscardEnabled);
|
|
MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_SCISSOR_TEST) == mScissorTestEnabled);
|
|
|
|
// Cannot trivially check COLOR_CLEAR_VALUE, since in old GL versions glGet
|
|
// may clamp based on whether the current framebuffer is floating-point or
|
|
// not. This also means COLOR_CLEAR_VALUE save+restore is dangerous!
|
|
|
|
realGLboolean depthWriteMask = 0;
|
|
gl->fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask);
|
|
MOZ_ASSERT(depthWriteMask == mDepthWriteMask);
|
|
|
|
GLfloat depthClearValue = 0.0f;
|
|
gl->fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue);
|
|
MOZ_ASSERT(IsCacheCorrect(mDepthClearValue, depthClearValue));
|
|
|
|
const int maxStencilBits = 8;
|
|
const GLuint maxStencilBitsMask = (1 << maxStencilBits) - 1;
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_CLEAR_VALUE,
|
|
maxStencilBitsMask, mStencilClearValue);
|
|
|
|
// GLES 3.0.4, $4.1.4, p177:
|
|
// [...] the front and back stencil mask are both set to the value `2^s -
|
|
// 1`, where `s` is greater than or equal to the number of bits in the
|
|
// deepest stencil buffer supported by the GL implementation.
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK,
|
|
maxStencilBitsMask, mStencilValueMaskFront);
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK,
|
|
maxStencilBitsMask, mStencilValueMaskBack);
|
|
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK,
|
|
maxStencilBitsMask, mStencilWriteMaskFront);
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK,
|
|
maxStencilBitsMask, mStencilWriteMaskBack);
|
|
|
|
// Viewport
|
|
GLint int4[4] = {0, 0, 0, 0};
|
|
gl->fGetIntegerv(LOCAL_GL_VIEWPORT, int4);
|
|
MOZ_ASSERT(int4[0] == mViewportX && int4[1] == mViewportY &&
|
|
int4[2] == mViewportWidth && int4[3] == mViewportHeight);
|
|
|
|
AssertUintParamCorrect(gl, LOCAL_GL_PACK_ALIGNMENT,
|
|
mPixelStore_PackAlignment);
|
|
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_ALIGNMENT,
|
|
mPixelStore_UnpackAlignment);
|
|
|
|
if (IsWebGL2()) {
|
|
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_IMAGE_HEIGHT,
|
|
mPixelStore_UnpackImageHeight);
|
|
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_IMAGES,
|
|
mPixelStore_UnpackSkipImages);
|
|
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_ROW_LENGTH,
|
|
mPixelStore_UnpackRowLength);
|
|
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_ROWS,
|
|
mPixelStore_UnpackSkipRows);
|
|
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_PIXELS,
|
|
mPixelStore_UnpackSkipPixels);
|
|
AssertUintParamCorrect(gl, LOCAL_GL_PACK_ROW_LENGTH,
|
|
mPixelStore_PackRowLength);
|
|
AssertUintParamCorrect(gl, LOCAL_GL_PACK_SKIP_ROWS,
|
|
mPixelStore_PackSkipRows);
|
|
AssertUintParamCorrect(gl, LOCAL_GL_PACK_SKIP_PIXELS,
|
|
mPixelStore_PackSkipPixels);
|
|
}
|
|
|
|
MOZ_ASSERT(!gl::GLContext::IsBadCallError(errorScope.GetError()));
|
|
#endif
|
|
}
|
|
|
|
const char* InfoFrom(WebGLTexImageFunc func, WebGLTexDimensions dims) {
|
|
switch (dims) {
|
|
case WebGLTexDimensions::Tex2D:
|
|
switch (func) {
|
|
case WebGLTexImageFunc::TexImage:
|
|
return "texImage2D";
|
|
case WebGLTexImageFunc::TexSubImage:
|
|
return "texSubImage2D";
|
|
case WebGLTexImageFunc::CopyTexImage:
|
|
return "copyTexImage2D";
|
|
case WebGLTexImageFunc::CopyTexSubImage:
|
|
return "copyTexSubImage2D";
|
|
case WebGLTexImageFunc::CompTexImage:
|
|
return "compressedTexImage2D";
|
|
case WebGLTexImageFunc::CompTexSubImage:
|
|
return "compressedTexSubImage2D";
|
|
default:
|
|
MOZ_CRASH("GFX: invalid 2D TexDimensions");
|
|
}
|
|
case WebGLTexDimensions::Tex3D:
|
|
switch (func) {
|
|
case WebGLTexImageFunc::TexImage:
|
|
return "texImage3D";
|
|
case WebGLTexImageFunc::TexSubImage:
|
|
return "texSubImage3D";
|
|
case WebGLTexImageFunc::CopyTexSubImage:
|
|
return "copyTexSubImage3D";
|
|
case WebGLTexImageFunc::CompTexSubImage:
|
|
return "compressedTexSubImage3D";
|
|
default:
|
|
MOZ_CRASH("GFX: invalid 3D TexDimensions");
|
|
}
|
|
default:
|
|
MOZ_CRASH("GFX: invalid TexDimensions");
|
|
}
|
|
}
|
|
|
|
////
|
|
|
|
JS::Value StringValue(JSContext* cx, const nsAString& str, ErrorResult& er) {
|
|
JSString* jsStr = JS_NewUCStringCopyN(cx, str.BeginReading(), str.Length());
|
|
if (!jsStr) {
|
|
er.Throw(NS_ERROR_OUT_OF_MEMORY);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
return JS::StringValue(jsStr);
|
|
}
|
|
|
|
} // namespace mozilla
|