gecko-dev/dom/animation/KeyframeEffect.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_KeyframeEffect_h
#define mozilla_dom_KeyframeEffect_h
#include "nsAutoPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsCSSPseudoElements.h"
#include "nsIDocument.h"
#include "nsWrapperCache.h"
#include "mozilla/Attributes.h"
#include "mozilla/StickyTimeDuration.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/dom/AnimationEffectReadOnly.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/Nullable.h"
#include "nsSMILKeySpline.h"
#include "nsStyleStruct.h" // for nsTimingFunction
struct JSContext;
class nsCSSPropertySet;
namespace mozilla {
namespace css {
class AnimValuesStyleRule;
} // namespace css
/**
* Input timing parameters.
*
* Eventually this will represent all the input timing parameters specified
* by content but for now it encapsulates just the subset of those
* parameters passed to GetPositionInIteration.
*/
struct AnimationTiming
{
TimeDuration mIterationDuration;
TimeDuration mDelay;
float mIterationCount; // mozilla::PositiveInfinity<float>() means infinite
uint8_t mDirection;
uint8_t mFillMode;
bool FillsForwards() const {
return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
mFillMode == NS_STYLE_ANIMATION_FILL_MODE_FORWARDS;
}
bool FillsBackwards() const {
return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BACKWARDS;
}
bool operator==(const AnimationTiming& aOther) const {
return mIterationDuration == aOther.mIterationDuration &&
mDelay == aOther.mDelay &&
mIterationCount == aOther.mIterationCount &&
mDirection == aOther.mDirection &&
mFillMode == aOther.mFillMode;
}
bool operator!=(const AnimationTiming& aOther) const {
return !(*this == aOther);
}
};
/**
* Stores the results of calculating the timing properties of an animation
* at a given sample time.
*/
struct ComputedTiming
{
ComputedTiming()
: mProgress(kNullProgress)
, mCurrentIteration(0)
, mPhase(AnimationPhase_Null)
{ }
static const double kNullProgress;
// The total duration of the animation including all iterations.
// Will equal StickyTimeDuration::Forever() if the animation repeats
// indefinitely.
StickyTimeDuration mActiveDuration;
// Progress towards the end of the current iteration. If the effect is
// being sampled backwards, this will go from 1.0 to 0.0.
// Will be kNullProgress if the animation is neither animating nor
// filling at the sampled time.
double mProgress;
// Zero-based iteration index (meaningless if mProgress is kNullProgress).
uint64_t mCurrentIteration;
enum {
// Not sampled (null sample time)
AnimationPhase_Null,
// Sampled prior to the start of the active interval
AnimationPhase_Before,
// Sampled within the active interval
AnimationPhase_Active,
// Sampled after (or at) the end of the active interval
AnimationPhase_After
} mPhase;
};
class ComputedTimingFunction
{
public:
typedef nsTimingFunction::Type Type;
void Init(const nsTimingFunction &aFunction);
double GetValue(double aPortion) const;
const nsSMILKeySpline* GetFunction() const {
NS_ASSERTION(mType == nsTimingFunction::Function, "Type mismatch");
return &mTimingFunction;
}
Type GetType() const { return mType; }
uint32_t GetSteps() const { return mSteps; }
bool operator==(const ComputedTimingFunction& aOther) const {
return mType == aOther.mType &&
(mType == nsTimingFunction::Function ?
mTimingFunction == aOther.mTimingFunction :
mSteps == aOther.mSteps);
}
bool operator!=(const ComputedTimingFunction& aOther) const {
return !(*this == aOther);
}
private:
Type mType;
nsSMILKeySpline mTimingFunction;
uint32_t mSteps;
};
struct AnimationPropertySegment
{
float mFromKey, mToKey;
StyleAnimationValue mFromValue, mToValue;
ComputedTimingFunction mTimingFunction;
bool operator==(const AnimationPropertySegment& aOther) const {
return mFromKey == aOther.mFromKey &&
mToKey == aOther.mToKey &&
mFromValue == aOther.mFromValue &&
mToValue == aOther.mToValue &&
mTimingFunction == aOther.mTimingFunction;
}
bool operator!=(const AnimationPropertySegment& aOther) const {
return !(*this == aOther);
}
};
struct AnimationProperty
{
nsCSSProperty mProperty;
// Does this property win in the CSS Cascade?
//
// For CSS transitions, this is true as long as a CSS animation on the
// same property and element is not running, in which case we set this
// to false so that the animation (lower in the cascade) can win. We
// then use this to decide whether to apply the style both in the CSS
// cascade and for OMTA.
//
// For CSS Animations, which are overridden by !important rules in the
// cascade, we actually determine this from the CSS cascade
// computations, and then use it for OMTA.
// **NOTE**: For CSS animations, we only bother setting mWinsInCascade
// accurately for properties that we can animate on the compositor.
// For other properties, we make it always be true.
bool mWinsInCascade;
InfallibleTArray<AnimationPropertySegment> mSegments;
bool operator==(const AnimationProperty& aOther) const {
return mProperty == aOther.mProperty &&
mWinsInCascade == aOther.mWinsInCascade &&
mSegments == aOther.mSegments;
}
bool operator!=(const AnimationProperty& aOther) const {
return !(*this == aOther);
}
};
struct ElementPropertyTransition;
namespace dom {
class KeyframeEffectReadOnly : public AnimationEffectReadOnly
{
public:
KeyframeEffectReadOnly(nsIDocument* aDocument,
Element* aTarget,
nsCSSPseudoElements::Type aPseudoType,
const AnimationTiming &aTiming,
const nsSubstring& aName)
: AnimationEffectReadOnly(aDocument)
, mTarget(aTarget)
, mTiming(aTiming)
, mName(aName)
, mIsFinishedTransition(false)
, mPseudoType(aPseudoType)
{
MOZ_ASSERT(aTarget, "null animation target is not yet supported");
}
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(KeyframeEffectReadOnly,
AnimationEffectReadOnly)
virtual JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
virtual ElementPropertyTransition* AsTransition() { return nullptr; }
virtual const ElementPropertyTransition* AsTransition() const {
return nullptr;
}
// KeyframeEffectReadOnly interface
Element* GetTarget() const {
// Currently we only implement Element.getAnimations() which only
// returns animations targetting Elements so this should never
// be called for an animation that targets a pseudo-element.
MOZ_ASSERT(mPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement,
"Requesting the target of a KeyframeEffect that targets a"
" pseudo-element is not yet supported.");
return mTarget;
}
void GetName(nsString& aRetVal) const
{
aRetVal = Name();
}
// Temporary workaround to return both the target element and pseudo-type
// until we implement PseudoElement.
void GetTarget(Element*& aTarget,
nsCSSPseudoElements::Type& aPseudoType) const {
aTarget = mTarget;
aPseudoType = mPseudoType;
}
// Alternative to GetName that returns a reference to the member for
// more efficient internal usage.
virtual const nsString& Name() const
{
return mName;
}
void SetParentTime(Nullable<TimeDuration> aParentTime);
const AnimationTiming& Timing() const {
return mTiming;
}
AnimationTiming& Timing() {
return mTiming;
}
// Return the duration from the start the active interval to the point where
// the animation begins playback. This is zero unless the animation has
// a negative delay in which case it is the absolute value of the delay.
// This is used for setting the elapsedTime member of CSS AnimationEvents.
TimeDuration InitialAdvance() const {
return std::max(TimeDuration(), mTiming.mDelay * -1);
}
Nullable<TimeDuration> GetLocalTime() const {
// Since the *animation* start time is currently always zero, the local
// time is equal to the parent time.
return mParentTime;
}
// This function takes as input the timing parameters of an animation and
// returns the computed timing at the specified local time.
//
// The local time may be null in which case only static parameters such as the
// active duration are calculated. All other members of the returned object
// are given a null/initial value.
//
// This function returns ComputedTiming::kNullProgress for the mProgress
// member of the return value if the animation should not be run
// (because it is not currently active and is not filling at this time).
static ComputedTiming
GetComputedTimingAt(const Nullable<TimeDuration>& aLocalTime,
const AnimationTiming& aTiming);
// Shortcut for that gets the computed timing using the current local time as
// calculated from the timeline time.
ComputedTiming GetComputedTiming(const AnimationTiming* aTiming
= nullptr) const {
return GetComputedTimingAt(GetLocalTime(), aTiming ? *aTiming : mTiming);
}
// Return the duration of the active interval for the given timing parameters.
static StickyTimeDuration
ActiveDuration(const AnimationTiming& aTiming);
// After transitions finish they need to be retained in order to
// address the issue described in
// https://lists.w3.org/Archives/Public/www-style/2015Jan/0444.html .
// However, finished transitions are ignored for many purposes.
bool IsFinishedTransition() const {
return mIsFinishedTransition;
}
void SetIsFinishedTransition(bool aIsFinished) {
MOZ_ASSERT(AsTransition(),
"Calling SetIsFinishedTransition but it's not a transition");
mIsFinishedTransition = aIsFinished;
}
bool IsInPlay(const Animation& aAnimation) const;
bool IsCurrent(const Animation& aAnimation) const;
bool IsInEffect() const;
const AnimationProperty*
GetAnimationOfProperty(nsCSSProperty aProperty) const;
bool HasAnimationOfProperty(nsCSSProperty aProperty) const {
return GetAnimationOfProperty(aProperty) != nullptr;
}
bool HasAnimationOfProperties(const nsCSSProperty* aProperties,
size_t aPropertyCount) const;
const InfallibleTArray<AnimationProperty>& Properties() const {
return mProperties;
}
InfallibleTArray<AnimationProperty>& Properties() {
return mProperties;
}
// Updates |aStyleRule| with the animation values produced by this
// Animation for the current time except any properties already contained
// in |aSetProperties|.
// Any updated properties are added to |aSetProperties|.
void ComposeStyle(nsRefPtr<css::AnimValuesStyleRule>& aStyleRule,
nsCSSPropertySet& aSetProperties);
protected:
virtual ~KeyframeEffectReadOnly() { }
nsCOMPtr<Element> mTarget;
Nullable<TimeDuration> mParentTime;
AnimationTiming mTiming;
nsString mName;
// A flag to mark transitions that have finished and are due to
// be removed on the next throttle-able cycle.
bool mIsFinishedTransition;
nsCSSPseudoElements::Type mPseudoType;
InfallibleTArray<AnimationProperty> mProperties;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_KeyframeEffect_h