gecko-dev/gfx/vr/VRPuppetCommandBuffer.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_SERVICE_VRPUPPETCOMMANDBUFFER_H
#define GFX_VR_SERVICE_VRPUPPETCOMMANDBUFFER_H
#include <inttypes.h>
#include "mozilla/Mutex.h"
#include "nsTArray.h"
#include "moz_external_vr.h"
#include "mozilla/TimeStamp.h"
namespace mozilla {
namespace gfx {
/**
* A Puppet Device command buffer consists of a stream of 64-bit
* commands.
* The first 8 bits identifies the command and informs format of
* the remaining 56 bits.
*
* These commands will be streamed into a buffer until
* VRPuppet_End (0x0000000000000000) has been received.
*
* When VRPuppet_End is received, this command buffer will
* be executed asynchronously, collecting the timer results
* requested.
*
* In addition to the effects seen through the WebXR/VR API, tests
* can get further feedback from the Puppet device.
* Command buffers can be constructed such that when expected states
* are not reached, the timeout timer will expire.
* Data recorded with timer commands is returned when the command
* buffer is completed, to validate against accepted ranges and to
* quantify performance regressions.
* Images submitted to the Puppet display are rendered with the
* 2d browser output in order to enable reftests to validate
* output against reference images.
*
* The state of the virtual puppet device is expressed to the VR service
* in the same manner as physical devices -- using the VRDisplayState,
* VRHMDSensorState and VRControllerState structures.
*
* By enabling partial updates of these structures, the command buffer
* size is reduced to the values that change each frame. This enables
* realtime capture of a session, with physical hardware, for
* replay in automated tests and benchmarks.
*
* All updates to the state structures are atomically updated in the
* VR session thread, triggered by VRPuppet_Commit (0x1500000000000000).
*
* Command buffers are expected to be serialized to a human readable,
* ascii format if stored on disk. The binary representation is not
* guaranteed to be consistent between versions or target platforms.
* They should be re-constructed with the VRServiceTest DOM api at
* runtime.
*
* The command set:
*
* 0x0000000000000000 - VRPuppet_End()
* - End of stream, resolve promise returned by VRServiceTest::Play()
*
* 0x0100000000000000 - VRPuppet_ClearAll()
* - Clear all structs
*
* 0x02000000000000nn - VRPuppet_ClearController(n)
* - Clear a single controller struct
*
* 0x03000000nnnnnnnn - VRPuppet_Timeout(n)
* - Reset the timeout timer to n milliseconds
* - Initially the timeout timer starts at 10 seconds
*
* 0x04000000nnnnnnnn - VRPuppet_Wait(n)
* - Wait n milliseconds before advancing to next command
*
* 0x0500000000000000 - VRPuppet_WaitSubmit()
* - Wait until a frame has been submitted before advancing to the next command
*
* 0x0600000000000000 - VRPuppet_WaitPresentationStart()
* - Wait until a presentation becomes active
*
* 0x0700000000000000 - VRPuppet_WaitPresentationEnd()
* - Wait until a presentation ends
*
* 0x0800cchhvvvvvvvv - VRPuppet_WaitHapticIntensity(c, h, v)
* - Wait until controller at index c's haptic actuator at index h reaches value
* v.
* - v is a 16.16 fixed point value, with 1.0f being the highest intensity and
* 0.0f indicating that the haptic actuator is not running
*
* 0x0900000000000000 - VRPuppet_CaptureFrame()
* - Captures the submitted frame. Must later call
* VRPuppet_AcknowledgeFrame or VRPuppet_RejectFrame
* to unblock
*
* 0x0900000000000000 - VRPuppet_AcknowledgeFrame()
* - Acknowledge the submitted frame, unblocking the Submit call.
*
* 0x0a00000000000000 - VRPuppet_RejectFrame()
* - Reject the submitted frame, unblocking the Submit call.
*
* 0x0b00000000000000 - VRPuppet_StartTimer()
* - Starts the timer
*
* 0x0c00000000000000 - VRPuppet_StopTimer()
* - Stops the timer, the elapsed duration is recorded for access after the end
* of stream
*
* 0x0d000000aaaaaaaa - VRPuppet_UpdateDisplay(a)
* - Start writing data to the VRDisplayState struct, at offset a
*
* 0x0e000000aaaaaaaa - VRPuppet_UpdateSensor(a)
* - Start writing data to the VRHMDSensorState struct, at offset a
*
* 0x0f000000aaaaaaaa - VRPuppet_UpdateControllers(a)
* - Start writing data to the VRControllerState array, at offset a
*
* 0x100000000000000 - VRPuppet_Commit
* - Atomically commit the VRPuppet_Data updates to VRDisplayState,
* VRHMDSensorState and VRControllerState.
*
* 0xf0000000000000dd - VRPuppet_Data(d)
* - 1 byte of data
*
* 0xf10000000000dddd - VRPuppet_Data(d)
* - 2 bytes of data
*
* 0xf200000000dddddd - VRPuppet_Data(d)
* - 3 bytes of data
*
* 0xf3000000dddddddd - VRPuppet_Data(d)
* - 4 bytes of data
*
* 0xf40000dddddddddd - VRPuppet_Data(d)
* - 5 bytes of data
*
* 0xf500dddddddddddd - VRPuppet_Data(d)
* - 6 bytes of data
*
* 0xf6dddddddddddddd - VRPuppet_Data(d)
* - 7 bytes of data
*
*/
enum class VRPuppet_Command : uint64_t {
VRPuppet_End = 0x0000000000000000,
VRPuppet_ClearAll = 0x0100000000000000,
VRPuppet_ClearController = 0x0200000000000000,
VRPuppet_Timeout = 0x0300000000000000,
VRPuppet_Wait = 0x0400000000000000,
VRPuppet_WaitSubmit = 0x0500000000000000,
VRPuppet_WaitPresentationStart = 0x0600000000000000,
VRPuppet_WaitPresentationEnd = 0x0700000000000000,
VRPuppet_WaitHapticIntensity = 0x0800000000000000,
VRPuppet_CaptureFrame = 0x0900000000000000,
VRPuppet_AcknowledgeFrame = 0x0a00000000000000,
VRPuppet_RejectFrame = 0x0b00000000000000,
VRPuppet_StartTimer = 0x0c00000000000000,
VRPuppet_StopTimer = 0x0d00000000000000,
VRPuppet_UpdateDisplay = 0x0e00000000000000,
VRPuppet_UpdateSensor = 0x0f00000000000000,
VRPuppet_UpdateControllers = 0x1000000000000000,
VRPuppet_Commit = 0x1100000000000000,
VRPuppet_Data1 = 0xf000000000000000,
VRPuppet_Data2 = 0xf100000000000000,
VRPuppet_Data3 = 0xf200000000000000,
VRPuppet_Data4 = 0xf300000000000000,
VRPuppet_Data5 = 0xf400000000000000,
VRPuppet_Data6 = 0xf500000000000000,
VRPuppet_Data7 = 0xf600000000000000,
};
static const int kNumPuppetHaptics = 8;
class VRPuppetCommandBuffer {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(mozilla::gfx::VRPuppetCommandBuffer)
static VRPuppetCommandBuffer& Get();
static bool IsCreated();
// Interface to VRTestSystem
void Submit(const nsTArray<uint64_t>& aBuffer);
void Reset();
bool HasEnded();
// Interface to PuppetSession
void Run(VRSystemState& aState);
void StartPresentation();
void StopPresentation();
bool SubmitFrame();
void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
float aIntensity, float aDuration);
void StopVibrateHaptic(uint32_t aControllerIdx);
void StopAllHaptics();
static void EncodeStruct(nsTArray<uint64_t>& aBuffer, uint8_t* aSrcStart,
uint8_t* aDstStart, size_t aLength,
gfx::VRPuppet_Command aUpdateCommand);
private:
VRPuppetCommandBuffer();
~VRPuppetCommandBuffer();
void Run();
bool RunCommand(uint64_t aCommand, double aDeltaTime);
void WriteData(uint8_t aData);
void SimulateHaptics(double aDeltaTime);
void CompleteTest(bool aTimedOut);
nsTArray<uint64_t> mBuffer;
mozilla::Mutex mMutex;
VRSystemState mPendingState;
VRSystemState mCommittedState;
double mHapticPulseRemaining[kVRControllerMaxCount][kNumPuppetHaptics];
float mHapticPulseIntensity[kVRControllerMaxCount][kNumPuppetHaptics];
size_t mDataOffset;
bool mPresentationRequested;
bool mFrameSubmitted;
bool mFrameAccepted;
double mTimeoutDuration; // Seconds
double mWaitRemaining; // Seconds
double mBlockedTime; // Seconds
double mTimerElapsed; // Seconds
TimeStamp mLastRunTimestamp;
// Test Results:
bool mEnded;
bool mEndedWithTimeout;
nsTArray<double> mTimerSamples;
};
} // namespace gfx
} // namespace mozilla
#endif // GFX_VR_SERVICE_VRPUPPETCOMMANDBUFFER_H