gecko-dev/gfx/2d/SourceSurfaceCapture.h

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2.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_2d_SourceSurfaceCapture_h
#define mozilla_gfx_2d_SourceSurfaceCapture_h
#include "2D.h"
#include "CaptureCommandList.h"
#include "mozilla/Mutex.h"
namespace mozilla {
namespace gfx {
class DrawTargetCaptureImpl;
class SourceSurfaceCapture : public SourceSurface {
friend class DrawTargetCaptureImpl;
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceCapture, override)
explicit SourceSurfaceCapture(DrawTargetCaptureImpl* aOwner);
SourceSurfaceCapture(DrawTargetCaptureImpl* aOwner,
LuminanceType aLuminanceType, float aOpacity);
SourceSurfaceCapture(DrawTargetCaptureImpl* aOwner,
SourceSurface* aSurfToOptimize);
virtual ~SourceSurfaceCapture();
SurfaceType GetType() const override { return SurfaceType::CAPTURE; }
IntSize GetSize() const override { return mSize; }
SurfaceFormat GetFormat() const override { return mFormat; }
bool IsValid() const override;
already_AddRefed<DataSourceSurface> GetDataSurface() override;
// The backend hint is not guaranteed to be honored, so callers must check
// the resulting type if needed.
RefPtr<SourceSurface> Resolve(BackendType aBackendType = BackendType::NONE);
protected:
RefPtr<SourceSurface> ResolveImpl(BackendType aBackendType);
void DrawTargetWillDestroy();
void DrawTargetWillChange();
private:
IntSize mSize;
SurfaceFormat mFormat;
int32_t mStride;
int32_t mSurfaceAllocationSize;
RefPtr<DrawTarget> mRefDT;
DrawTargetCaptureImpl* mOwner;
CaptureCommandList mCommands;
bool mHasCommandList;
bool mShouldResolveToLuminance;
LuminanceType mLuminanceType;
float mOpacity;
// Note that we have to keep a reference around. Internal methods like
// GetSkImageForSurface expect their callers to hold a reference, which
// isn't easily possible for nested surfaces.
mutable Mutex mLock;
RefPtr<SourceSurface> mResolved;
RefPtr<SourceSurface> mSurfToOptimize;
};
} // namespace gfx
} // namespace mozilla
#endif // mozilla_gfx_2d_SourceSurfaceCapture_h