зеркало из https://github.com/mozilla/gecko-dev.git
769 строки
26 KiB
C++
769 строки
26 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/TiledContentClient.h"
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#include <math.h> // for ceil, ceilf, floor
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#include <algorithm>
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#include "ClientTiledPaintedLayer.h" // for ClientTiledPaintedLayer
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#include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL
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#include "ClientLayerManager.h" // for ClientLayerManager
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#include "gfxContext.h" // for gfxContext, etc
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#include "gfxPlatform.h" // for gfxPlatform
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#include "gfxRect.h" // for gfxRect
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#include "mozilla/MathAlgorithms.h" // for Abs
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Tools.h" // for BytesPerPixel
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild
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#include "mozilla/layers/LayerMetricsWrapper.h"
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#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder
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#include "mozilla/layers/PaintThread.h" // for PaintThread
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#include "TextureClientPool.h"
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#include "nsISupportsImpl.h" // for gfxContext::AddRef, etc
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#include "nsExpirationTracker.h" // for nsExpirationTracker
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#include "nsMathUtils.h" // for NS_lroundf
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#include "LayersLogging.h"
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#include "UnitTransforms.h" // for TransformTo
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#include "mozilla/StaticPrefs.h"
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#include "mozilla/UniquePtr.h"
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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# include "cairo.h"
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# include <sstream>
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using mozilla::layers::Layer;
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static void DrawDebugOverlay(mozilla::gfx::DrawTarget* dt, int x, int y,
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int width, int height) {
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gfxContext c(dt);
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// Draw border
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c.NewPath();
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c.SetDeviceColor(Color(0.f, 0.f, 0.f));
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c.Rectangle(gfxRect(0, 0, width, height));
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c.Stroke();
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// Build tile description
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std::stringstream ss;
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ss << x << ", " << y;
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// Draw text using cairo toy text API
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// XXX: this drawing will silently fail if |dt| doesn't have a Cairo backend
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cairo_t* cr = gfxFont::RefCairo(dt);
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cairo_set_font_size(cr, 25);
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cairo_text_extents_t extents;
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cairo_text_extents(cr, ss.str().c_str(), &extents);
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int textWidth = extents.width + 6;
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c.NewPath();
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c.SetDeviceColor(Color(0.f, 0.f, 0.f));
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c.Rectangle(gfxRect(gfxPoint(2, 2), gfxSize(textWidth, 30)));
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c.Fill();
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c.NewPath();
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c.SetDeviceColor(Color(1.0, 0.0, 0.0));
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c.Rectangle(gfxRect(gfxPoint(2, 2), gfxSize(textWidth, 30)));
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c.Stroke();
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c.NewPath();
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cairo_move_to(cr, 4, 28);
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cairo_show_text(cr, ss.str().c_str());
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}
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#endif
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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SharedFrameMetricsHelper::SharedFrameMetricsHelper()
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: mLastProgressiveUpdateWasLowPrecision(false),
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mProgressiveUpdateWasInDanger(false) {
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MOZ_COUNT_CTOR(SharedFrameMetricsHelper);
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}
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SharedFrameMetricsHelper::~SharedFrameMetricsHelper() {
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MOZ_COUNT_DTOR(SharedFrameMetricsHelper);
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}
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static inline bool FuzzyEquals(float a, float b) {
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return (fabsf(a - b) < 1e-6);
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}
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static AsyncTransform ComputeViewTransform(
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const FrameMetrics& aContentMetrics,
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const FrameMetrics& aCompositorMetrics) {
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// This is basically the same code as
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// AsyncPanZoomController::GetCurrentAsyncTransform but with aContentMetrics
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// used in place of mLastContentPaintMetrics, because they should be
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// equivalent, modulo race conditions while transactions are inflight.
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ParentLayerPoint translation = (aCompositorMetrics.GetScrollOffset() -
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aContentMetrics.GetScrollOffset()) *
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aCompositorMetrics.GetZoom();
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return AsyncTransform(aCompositorMetrics.GetAsyncZoom(), -translation);
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}
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bool SharedFrameMetricsHelper::UpdateFromCompositorFrameMetrics(
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const LayerMetricsWrapper& aLayer, bool aHasPendingNewThebesContent,
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bool aLowPrecision, AsyncTransform& aViewTransform) {
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MOZ_ASSERT(aLayer);
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CompositorBridgeChild* compositor = nullptr;
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if (aLayer.Manager() && aLayer.Manager()->AsClientLayerManager()) {
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compositor =
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aLayer.Manager()->AsClientLayerManager()->GetCompositorBridgeChild();
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}
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if (!compositor) {
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return false;
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}
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const FrameMetrics& contentMetrics = aLayer.Metrics();
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FrameMetrics compositorMetrics;
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if (!compositor->LookupCompositorFrameMetrics(contentMetrics.GetScrollId(),
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compositorMetrics)) {
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return false;
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}
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aViewTransform = ComputeViewTransform(contentMetrics, compositorMetrics);
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// Reset the checkerboard risk flag when switching to low precision
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// rendering.
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if (aLowPrecision && !mLastProgressiveUpdateWasLowPrecision) {
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// Skip low precision rendering until we're at risk of checkerboarding.
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if (!mProgressiveUpdateWasInDanger) {
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TILING_LOG(
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"TILING: Aborting low-precision rendering because not at risk of "
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"checkerboarding\n");
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return true;
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}
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mProgressiveUpdateWasInDanger = false;
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}
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mLastProgressiveUpdateWasLowPrecision = aLowPrecision;
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// Always abort updates if the resolution has changed. There's no use
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// in drawing at the incorrect resolution.
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if (!FuzzyEquals(compositorMetrics.GetZoom().xScale,
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contentMetrics.GetZoom().xScale) ||
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!FuzzyEquals(compositorMetrics.GetZoom().yScale,
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contentMetrics.GetZoom().yScale)) {
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TILING_LOG("TILING: Aborting because resolution changed from %s to %s\n",
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ToString(contentMetrics.GetZoom()).c_str(),
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ToString(compositorMetrics.GetZoom()).c_str());
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return true;
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}
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// Never abort drawing if we can't be sure we've sent a more recent
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// display-port. If we abort updating when we shouldn't, we can end up
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// with blank regions on the screen and we open up the risk of entering
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// an endless updating cycle.
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if (fabsf(contentMetrics.GetScrollOffset().x -
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compositorMetrics.GetScrollOffset().x) <= 2 &&
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fabsf(contentMetrics.GetScrollOffset().y -
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compositorMetrics.GetScrollOffset().y) <= 2 &&
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fabsf(contentMetrics.GetDisplayPort().X() -
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compositorMetrics.GetDisplayPort().X()) <= 2 &&
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fabsf(contentMetrics.GetDisplayPort().Y() -
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compositorMetrics.GetDisplayPort().Y()) <= 2 &&
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fabsf(contentMetrics.GetDisplayPort().Width() -
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compositorMetrics.GetDisplayPort().Width()) <= 2 &&
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fabsf(contentMetrics.GetDisplayPort().Height() -
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compositorMetrics.GetDisplayPort().Height()) <= 2) {
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return false;
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}
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// When not a low precision pass and the page is in danger of checker boarding
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// abort update.
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if (!aLowPrecision && !mProgressiveUpdateWasInDanger) {
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bool scrollUpdatePending = contentMetrics.GetScrollOffsetUpdated() &&
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contentMetrics.GetScrollGeneration() !=
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compositorMetrics.GetScrollGeneration();
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// If scrollUpdatePending is true, then that means the content-side
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// metrics has a new scroll offset that is going to be forced into the
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// compositor but it hasn't gotten there yet.
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// Even though right now comparing the metrics might indicate we're
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// about to checkerboard (and that's true), the checkerboarding will
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// disappear as soon as the new scroll offset update is processed
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// on the compositor side. To avoid leaving things in a low-precision
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// paint, we need to detect and handle this case (bug 1026756).
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if (!scrollUpdatePending &&
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AboutToCheckerboard(contentMetrics, compositorMetrics)) {
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mProgressiveUpdateWasInDanger = true;
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return true;
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}
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}
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// Abort drawing stale low-precision content if there's a more recent
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// display-port in the pipeline.
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if (aLowPrecision && !aHasPendingNewThebesContent) {
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TILING_LOG(
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"TILING: Aborting low-precision because of new pending content\n");
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return true;
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}
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return false;
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}
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bool SharedFrameMetricsHelper::AboutToCheckerboard(
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const FrameMetrics& aContentMetrics,
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const FrameMetrics& aCompositorMetrics) {
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// The size of the painted area is originally computed in layer pixels in
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// layout, but then converted to app units and then back to CSS pixels before
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// being put in the FrameMetrics. This process can introduce some rounding
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// error, so we inflate the rect by one app unit to account for that.
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CSSRect painted = (aContentMetrics.GetCriticalDisplayPort().IsEmpty()
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? aContentMetrics.GetDisplayPort()
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: aContentMetrics.GetCriticalDisplayPort()) +
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aContentMetrics.GetScrollOffset();
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painted.Inflate(CSSMargin::FromAppUnits(nsMargin(1, 1, 1, 1)));
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// Inflate the rect by the danger zone. See the description of the danger zone
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// prefs in AsyncPanZoomController.cpp for an explanation of this.
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CSSRect showing =
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CSSRect(aCompositorMetrics.GetScrollOffset(),
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aCompositorMetrics.CalculateBoundedCompositedSizeInCssPixels());
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showing.Inflate(
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LayerSize(StaticPrefs::APZDangerZoneX(), StaticPrefs::APZDangerZoneY()) /
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aCompositorMetrics.LayersPixelsPerCSSPixel());
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// Clamp both rects to the scrollable rect, because having either of those
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// exceed the scrollable rect doesn't make sense, and could lead to false
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// positives.
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painted = painted.Intersect(aContentMetrics.GetScrollableRect());
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showing = showing.Intersect(aContentMetrics.GetScrollableRect());
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if (!painted.Contains(showing)) {
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TILING_LOG("TILING: About to checkerboard; content %s\n",
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Stringify(aContentMetrics).c_str());
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TILING_LOG("TILING: About to checkerboard; painted %s\n",
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Stringify(painted).c_str());
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TILING_LOG("TILING: About to checkerboard; compositor %s\n",
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Stringify(aCompositorMetrics).c_str());
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TILING_LOG("TILING: About to checkerboard; showing %s\n",
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Stringify(showing).c_str());
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return true;
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}
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return false;
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}
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bool ClientTiledLayerBuffer::HasFormatChanged() const {
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SurfaceMode mode;
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gfxContentType content = GetContentType(&mode);
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return content != mLastPaintContentType || mode != mLastPaintSurfaceMode;
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}
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gfxContentType ClientTiledLayerBuffer::GetContentType(
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SurfaceMode* aMode) const {
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gfxContentType content = mPaintedLayer.CanUseOpaqueSurface()
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? gfxContentType::COLOR
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: gfxContentType::COLOR_ALPHA;
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SurfaceMode mode = mPaintedLayer.GetSurfaceMode();
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if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
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#if defined(MOZ_GFX_OPTIMIZE_MOBILE)
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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#else
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if (!mPaintedLayer.GetParent() ||
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!mPaintedLayer.GetParent()->SupportsComponentAlphaChildren()) {
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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} else {
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content = gfxContentType::COLOR;
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}
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#endif
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} else if (mode == SurfaceMode::SURFACE_OPAQUE) {
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#if defined(MOZ_GFX_OPTIMIZE_MOBILE)
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if (IsLowPrecision()) {
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// If we're in low-res mode, drawing can sample from outside the visible
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// region. Make sure that we only sample transparency if that happens.
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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content = gfxContentType::COLOR_ALPHA;
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}
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#else
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if (mPaintedLayer.MayResample()) {
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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content = gfxContentType::COLOR_ALPHA;
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}
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#endif
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}
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if (aMode) {
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*aMode = mode;
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}
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return content;
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}
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class TileExpiry final : public nsExpirationTracker<TileClient, 3> {
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public:
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TileExpiry() : nsExpirationTracker<TileClient, 3>(1000, "TileExpiry") {}
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static void AddTile(TileClient* aTile) {
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if (!sTileExpiry) {
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sTileExpiry = MakeUnique<TileExpiry>();
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}
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sTileExpiry->AddObject(aTile);
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}
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static void RemoveTile(TileClient* aTile) {
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MOZ_ASSERT(sTileExpiry);
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sTileExpiry->RemoveObject(aTile);
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}
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static void Shutdown() { sTileExpiry = nullptr; }
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private:
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virtual void NotifyExpired(TileClient* aTile) override {
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aTile->DiscardBackBuffer();
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}
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static UniquePtr<TileExpiry> sTileExpiry;
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};
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UniquePtr<TileExpiry> TileExpiry::sTileExpiry;
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void ShutdownTileCache() { TileExpiry::Shutdown(); }
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void TileClient::PrivateProtector::Set(TileClient* const aContainer,
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RefPtr<TextureClient> aNewValue) {
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if (mBuffer) {
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TileExpiry::RemoveTile(aContainer);
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}
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mBuffer = aNewValue;
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if (mBuffer) {
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TileExpiry::AddTile(aContainer);
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}
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}
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void TileClient::PrivateProtector::Set(TileClient* const aContainer,
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TextureClient* aNewValue) {
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Set(aContainer, RefPtr<TextureClient>(aNewValue));
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}
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// Placeholder
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TileClient::TileClient() : mWasPlaceholder(false) {}
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TileClient::~TileClient() {
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if (mExpirationState.IsTracked()) {
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MOZ_ASSERT(mBackBuffer);
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TileExpiry::RemoveTile(this);
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}
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}
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TileClient::TileClient(const TileClient& o) {
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mBackBuffer.Set(this, o.mBackBuffer);
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mBackBufferOnWhite = o.mBackBufferOnWhite;
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mFrontBuffer = o.mFrontBuffer;
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mFrontBufferOnWhite = o.mFrontBufferOnWhite;
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mWasPlaceholder = o.mWasPlaceholder;
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mUpdateRect = o.mUpdateRect;
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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mLastUpdate = o.mLastUpdate;
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#endif
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mAllocator = o.mAllocator;
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mInvalidFront = o.mInvalidFront;
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mInvalidBack = o.mInvalidBack;
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}
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TileClient& TileClient::operator=(const TileClient& o) {
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if (this == &o) return *this;
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mBackBuffer.Set(this, o.mBackBuffer);
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mBackBufferOnWhite = o.mBackBufferOnWhite;
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mFrontBuffer = o.mFrontBuffer;
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mFrontBufferOnWhite = o.mFrontBufferOnWhite;
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mWasPlaceholder = o.mWasPlaceholder;
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mUpdateRect = o.mUpdateRect;
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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mLastUpdate = o.mLastUpdate;
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#endif
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mAllocator = o.mAllocator;
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mInvalidFront = o.mInvalidFront;
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mInvalidBack = o.mInvalidBack;
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return *this;
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}
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void TileClient::Dump(std::stringstream& aStream) {
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aStream << "TileClient(bb=" << (TextureClient*)mBackBuffer
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<< " fb=" << mFrontBuffer.get();
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if (mBackBufferOnWhite) {
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aStream << " bbow=" << mBackBufferOnWhite.get();
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}
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if (mFrontBufferOnWhite) {
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aStream << " fbow=" << mFrontBufferOnWhite.get();
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}
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aStream << ")";
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}
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void TileClient::Flip() {
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RefPtr<TextureClient> frontBuffer = mFrontBuffer;
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RefPtr<TextureClient> frontBufferOnWhite = mFrontBufferOnWhite;
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mFrontBuffer = mBackBuffer;
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mFrontBufferOnWhite = mBackBufferOnWhite;
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mBackBuffer.Set(this, frontBuffer);
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mBackBufferOnWhite = frontBufferOnWhite;
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nsIntRegion invalidFront = mInvalidFront;
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mInvalidFront = mInvalidBack;
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mInvalidBack = invalidFront;
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}
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void TileClient::ValidateFromFront(
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const nsIntRegion& aDirtyRegion, const nsIntRegion& aVisibleRegion,
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gfx::DrawTarget* aBackBuffer, TilePaintFlags aFlags, IntRect* aCopiedRect,
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AutoTArray<RefPtr<TextureClient>, 4>* aClients) {
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if (!mBackBuffer || !mFrontBuffer) {
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return;
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}
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gfx::IntSize tileSize = mFrontBuffer->GetSize();
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const IntRect tileRect = IntRect(0, 0, tileSize.width, tileSize.height);
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if (aDirtyRegion.Contains(tileRect)) {
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// The dirty region means that we no longer need the front buffer, so
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// discard it.
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DiscardFrontBuffer();
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return;
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}
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// Region that needs copying.
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nsIntRegion regionToCopy = mInvalidBack;
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regionToCopy.Sub(regionToCopy, aDirtyRegion);
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regionToCopy.And(regionToCopy, aVisibleRegion);
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*aCopiedRect = regionToCopy.GetBounds();
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if (regionToCopy.IsEmpty()) {
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// Just redraw it all.
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return;
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}
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// Copy the bounding rect of regionToCopy. As tiles are quite small, it
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// is unlikely that we'd save much by copying each individual rect of the
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// region, but we can reevaluate this if it becomes an issue.
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const IntRect rectToCopy = regionToCopy.GetBounds();
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OpenMode readMode = !!(aFlags & TilePaintFlags::Async)
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? OpenMode::OPEN_READ_ASYNC
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: OpenMode::OPEN_READ;
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DualTextureClientAutoLock frontBuffer(mFrontBuffer, mFrontBufferOnWhite,
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readMode);
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if (!frontBuffer.Succeeded()) {
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return;
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}
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RefPtr<gfx::SourceSurface> frontSurface = frontBuffer->Snapshot();
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aBackBuffer->CopySurface(frontSurface, rectToCopy, rectToCopy.TopLeft());
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if (aFlags & TilePaintFlags::Async) {
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aClients->AppendElement(mFrontBuffer);
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if (mFrontBufferOnWhite) {
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aClients->AppendElement(mFrontBufferOnWhite);
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}
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}
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mInvalidBack.Sub(mInvalidBack, aVisibleRegion);
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}
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void TileClient::DiscardFrontBuffer() {
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if (mFrontBuffer) {
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MOZ_ASSERT(mFrontBuffer->GetReadLock());
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MOZ_ASSERT(mAllocator);
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if (mAllocator) {
|
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mAllocator->ReturnTextureClientDeferred(mFrontBuffer);
|
|
if (mFrontBufferOnWhite) {
|
|
mAllocator->ReturnTextureClientDeferred(mFrontBufferOnWhite);
|
|
}
|
|
}
|
|
|
|
if (mFrontBuffer->IsLocked()) {
|
|
mFrontBuffer->Unlock();
|
|
}
|
|
if (mFrontBufferOnWhite && mFrontBufferOnWhite->IsLocked()) {
|
|
mFrontBufferOnWhite->Unlock();
|
|
}
|
|
mFrontBuffer = nullptr;
|
|
mFrontBufferOnWhite = nullptr;
|
|
}
|
|
}
|
|
|
|
static void DiscardTexture(TextureClient* aTexture,
|
|
TextureClientAllocator* aAllocator) {
|
|
MOZ_ASSERT(aAllocator);
|
|
if (aTexture && aAllocator) {
|
|
MOZ_ASSERT(aTexture->GetReadLock());
|
|
if (!aTexture->HasSynchronization() && aTexture->IsReadLocked()) {
|
|
// Our current back-buffer is still locked by the compositor. This can
|
|
// occur when the client is producing faster than the compositor can
|
|
// consume. In this case we just want to drop it and not return it to the
|
|
// pool.
|
|
aAllocator->ReportClientLost();
|
|
} else {
|
|
aAllocator->ReturnTextureClientDeferred(aTexture);
|
|
}
|
|
if (aTexture->IsLocked()) {
|
|
aTexture->Unlock();
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileClient::DiscardBackBuffer() {
|
|
if (mBackBuffer) {
|
|
DiscardTexture(mBackBuffer, mAllocator);
|
|
mBackBuffer.Set(this, nullptr);
|
|
DiscardTexture(mBackBufferOnWhite, mAllocator);
|
|
mBackBufferOnWhite = nullptr;
|
|
}
|
|
}
|
|
|
|
static already_AddRefed<TextureClient> CreateBackBufferTexture(
|
|
TextureClient* aCurrentTexture, CompositableClient& aCompositable,
|
|
TextureClientAllocator* aAllocator) {
|
|
if (aCurrentTexture) {
|
|
// Our current back-buffer is still locked by the compositor. This can occur
|
|
// when the client is producing faster than the compositor can consume. In
|
|
// this case we just want to drop it and not return it to the pool.
|
|
aAllocator->ReportClientLost();
|
|
}
|
|
|
|
RefPtr<TextureClient> texture = aAllocator->GetTextureClient();
|
|
|
|
if (!texture) {
|
|
gfxCriticalError() << "[Tiling:Client] Failed to allocate a TextureClient";
|
|
return nullptr;
|
|
}
|
|
|
|
if (!aCompositable.AddTextureClient(texture)) {
|
|
gfxCriticalError() << "[Tiling:Client] Failed to connect a TextureClient";
|
|
return nullptr;
|
|
}
|
|
|
|
return texture.forget();
|
|
}
|
|
|
|
void TileClient::GetSyncTextureSerials(SurfaceMode aMode,
|
|
nsTArray<uint64_t>& aSerials) {
|
|
if (mFrontBuffer && mFrontBuffer->HasIntermediateBuffer() &&
|
|
!mFrontBuffer->IsReadLocked() &&
|
|
(aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA ||
|
|
(mFrontBufferOnWhite && !mFrontBufferOnWhite->IsReadLocked()))) {
|
|
return;
|
|
}
|
|
|
|
if (mBackBuffer && !mBackBuffer->HasIntermediateBuffer() &&
|
|
mBackBuffer->IsReadLocked()) {
|
|
aSerials.AppendElement(mBackBuffer->GetSerial());
|
|
}
|
|
|
|
if (aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA && mBackBufferOnWhite &&
|
|
!mBackBufferOnWhite->HasIntermediateBuffer() &&
|
|
mBackBufferOnWhite->IsReadLocked()) {
|
|
aSerials.AppendElement(mBackBufferOnWhite->GetSerial());
|
|
}
|
|
}
|
|
|
|
Maybe<AcquiredBackBuffer> TileClient::AcquireBackBuffer(
|
|
CompositableClient& aCompositable, const nsIntRegion& aDirtyRegion,
|
|
const nsIntRegion& aVisibleRegion, gfxContentType aContent,
|
|
SurfaceMode aMode, TilePaintFlags aFlags) {
|
|
AUTO_PROFILER_LABEL("TileClient::AcquireBackBuffer", GRAPHICS_TileAllocation);
|
|
if (!mAllocator) {
|
|
gfxCriticalError() << "[TileClient] Missing TextureClientAllocator.";
|
|
return Nothing();
|
|
}
|
|
if (aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA) {
|
|
// It can happen that a component-alpha layer stops being on component alpha
|
|
// on the next frame, just drop the buffers on white if that happens.
|
|
if (mBackBufferOnWhite) {
|
|
mAllocator->ReportClientLost();
|
|
mBackBufferOnWhite = nullptr;
|
|
}
|
|
if (mFrontBufferOnWhite) {
|
|
mAllocator->ReportClientLost();
|
|
mFrontBufferOnWhite = nullptr;
|
|
}
|
|
}
|
|
|
|
// Try to re-use the front-buffer if possible
|
|
if (mFrontBuffer && mFrontBuffer->HasIntermediateBuffer() &&
|
|
!mFrontBuffer->IsReadLocked() &&
|
|
(aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA ||
|
|
(mFrontBufferOnWhite && !mFrontBufferOnWhite->IsReadLocked()))) {
|
|
// If we had a backbuffer we no longer need it since we can re-use the
|
|
// front buffer here. It can be worth it to hold on to the back buffer
|
|
// so we don't need to pay the cost of initializing a new back buffer
|
|
// later (copying pixels and texture upload). But this could increase
|
|
// our memory usage and lead to OOM more frequently from spikes in usage,
|
|
// so we have this behavior behind a pref.
|
|
if (!StaticPrefs::LayersTileRetainBackBuffer()) {
|
|
DiscardBackBuffer();
|
|
}
|
|
Flip();
|
|
} else {
|
|
if (!mBackBuffer || mBackBuffer->IsReadLocked()) {
|
|
mBackBuffer.Set(this, CreateBackBufferTexture(mBackBuffer, aCompositable,
|
|
mAllocator));
|
|
if (!mBackBuffer) {
|
|
DiscardBackBuffer();
|
|
DiscardFrontBuffer();
|
|
return Nothing();
|
|
}
|
|
mInvalidBack = IntRect(IntPoint(), mBackBuffer->GetSize());
|
|
}
|
|
|
|
if (aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
|
|
if (!mBackBufferOnWhite || mBackBufferOnWhite->IsReadLocked()) {
|
|
mBackBufferOnWhite = CreateBackBufferTexture(mBackBufferOnWhite,
|
|
aCompositable, mAllocator);
|
|
if (!mBackBufferOnWhite) {
|
|
DiscardBackBuffer();
|
|
DiscardFrontBuffer();
|
|
return Nothing();
|
|
}
|
|
mInvalidBack = IntRect(IntPoint(), mBackBufferOnWhite->GetSize());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Lock the texture clients
|
|
OpenMode lockMode = aFlags & TilePaintFlags::Async
|
|
? OpenMode::OPEN_READ_WRITE_ASYNC
|
|
: OpenMode::OPEN_READ_WRITE;
|
|
|
|
if (!mBackBuffer->Lock(lockMode)) {
|
|
gfxCriticalError() << "[Tiling:Client] Failed to lock a tile (B)";
|
|
DiscardBackBuffer();
|
|
DiscardFrontBuffer();
|
|
return Nothing();
|
|
}
|
|
|
|
if (mBackBufferOnWhite && !mBackBufferOnWhite->Lock(lockMode)) {
|
|
gfxCriticalError() << "[Tiling:Client] Failed to lock a tile (W)";
|
|
DiscardBackBuffer();
|
|
DiscardFrontBuffer();
|
|
return Nothing();
|
|
}
|
|
|
|
// Borrow their draw targets
|
|
RefPtr<gfx::DrawTarget> backBuffer = mBackBuffer->BorrowDrawTarget();
|
|
RefPtr<gfx::DrawTarget> backBufferOnWhite = nullptr;
|
|
if (mBackBufferOnWhite) {
|
|
backBufferOnWhite = mBackBufferOnWhite->BorrowDrawTarget();
|
|
}
|
|
|
|
if (!backBuffer || (mBackBufferOnWhite && !backBufferOnWhite)) {
|
|
gfxCriticalError()
|
|
<< "[Tiling:Client] Failed to acquire draw targets for tile";
|
|
DiscardBackBuffer();
|
|
DiscardFrontBuffer();
|
|
return Nothing();
|
|
}
|
|
|
|
// Construct a dual target if necessary
|
|
RefPtr<DrawTarget> target;
|
|
if (backBufferOnWhite) {
|
|
backBuffer = Factory::CreateDualDrawTarget(backBuffer, backBufferOnWhite);
|
|
backBufferOnWhite = nullptr;
|
|
target = backBuffer;
|
|
} else {
|
|
target = backBuffer;
|
|
}
|
|
|
|
// Construct a capture draw target if necessary
|
|
RefPtr<DrawTargetCapture> capture;
|
|
if (aFlags & TilePaintFlags::Async) {
|
|
capture = Factory::CreateCaptureDrawTargetForTarget(
|
|
target, StaticPrefs::LayersOMTPCaptureLimit());
|
|
target = capture;
|
|
}
|
|
|
|
// Gather texture clients
|
|
AutoTArray<RefPtr<TextureClient>, 4> clients;
|
|
clients.AppendElement(RefPtr<TextureClient>(mBackBuffer));
|
|
if (mBackBufferOnWhite) {
|
|
clients.AppendElement(mBackBufferOnWhite);
|
|
}
|
|
|
|
// Copy from the front buerr to the back if necessary
|
|
IntRect updatedRect;
|
|
ValidateFromFront(aDirtyRegion, aVisibleRegion, target, aFlags, &updatedRect,
|
|
&clients);
|
|
|
|
return Some(AcquiredBackBuffer{
|
|
target,
|
|
capture,
|
|
backBuffer,
|
|
std::move(updatedRect),
|
|
std::move(clients),
|
|
});
|
|
}
|
|
|
|
TileDescriptor TileClient::GetTileDescriptor() {
|
|
if (IsPlaceholderTile()) {
|
|
mWasPlaceholder = true;
|
|
return PlaceholderTileDescriptor();
|
|
}
|
|
bool wasPlaceholder = mWasPlaceholder;
|
|
mWasPlaceholder = false;
|
|
|
|
bool readLocked = mFrontBuffer->OnForwardedToHost();
|
|
bool readLockedOnWhite = false;
|
|
|
|
if (mFrontBufferOnWhite) {
|
|
readLockedOnWhite = mFrontBufferOnWhite->OnForwardedToHost();
|
|
}
|
|
|
|
return TexturedTileDescriptor(
|
|
nullptr, mFrontBuffer->GetIPDLActor(), Nothing(),
|
|
mFrontBufferOnWhite ? Some(mFrontBufferOnWhite->GetIPDLActor())
|
|
: Nothing(),
|
|
mUpdateRect, readLocked, readLockedOnWhite, wasPlaceholder);
|
|
}
|
|
|
|
void ClientTiledLayerBuffer::UnlockTile(TileClient& aTile) {
|
|
// We locked the back buffer, and flipped so we now need to unlock the front
|
|
if (aTile.mFrontBuffer && aTile.mFrontBuffer->IsLocked()) {
|
|
aTile.mFrontBuffer->Unlock();
|
|
aTile.mFrontBuffer->SyncWithObject(
|
|
mCompositableClient.GetForwarder()->GetSyncObject());
|
|
}
|
|
if (aTile.mFrontBufferOnWhite && aTile.mFrontBufferOnWhite->IsLocked()) {
|
|
aTile.mFrontBufferOnWhite->Unlock();
|
|
aTile.mFrontBufferOnWhite->SyncWithObject(
|
|
mCompositableClient.GetForwarder()->GetSyncObject());
|
|
}
|
|
if (aTile.mBackBuffer && aTile.mBackBuffer->IsLocked()) {
|
|
aTile.mBackBuffer->Unlock();
|
|
}
|
|
if (aTile.mBackBufferOnWhite && aTile.mBackBufferOnWhite->IsLocked()) {
|
|
aTile.mBackBufferOnWhite->Unlock();
|
|
}
|
|
}
|
|
|
|
void TiledContentClient::PrintInfo(std::stringstream& aStream,
|
|
const char* aPrefix) {
|
|
aStream << aPrefix;
|
|
aStream << nsPrintfCString("%sTiledContentClient (0x%p)", mName, this).get();
|
|
}
|
|
|
|
void TiledContentClient::Dump(std::stringstream& aStream, const char* aPrefix,
|
|
bool aDumpHtml, TextureDumpMode aCompress) {
|
|
GetTiledBuffer()->Dump(aStream, aPrefix, aDumpHtml, aCompress);
|
|
}
|
|
|
|
void BasicTiledLayerPaintData::ResetPaintData() {
|
|
mLowPrecisionPaintCount = 0;
|
|
mPaintFinished = false;
|
|
mHasTransformAnimation = false;
|
|
mCompositionBounds.SetEmpty();
|
|
mCriticalDisplayPort = Nothing();
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|