gecko-dev/gfx/layers/ipc/SharedSurfacesChild.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SharedSurfacesChild.h"
#include "SharedSurfacesParent.h"
#include "CompositorManagerChild.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/image/RecyclingSourceSurface.h"
#include "mozilla/layers/IpcResourceUpdateQueue.h"
#include "mozilla/layers/SourceSurfaceSharedData.h"
#include "mozilla/layers/WebRenderBridgeChild.h"
#include "mozilla/layers/RenderRootStateManager.h"
#include "mozilla/StaticPrefs.h" // for StaticPrefs
#include "mozilla/SystemGroup.h" // for SystemGroup
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
/* static */
UserDataKey SharedSurfacesChild::sSharedKey;
SharedSurfacesChild::ImageKeyData::ImageKeyData(
RenderRootStateManager* aManager, const wr::ImageKey& aImageKey)
: mManager(aManager), mImageKey(aImageKey) {}
SharedSurfacesChild::ImageKeyData::ImageKeyData(
SharedSurfacesChild::ImageKeyData&& aOther)
: mManager(std::move(aOther.mManager)),
mDirtyRect(std::move(aOther.mDirtyRect)),
mImageKey(aOther.mImageKey) {}
SharedSurfacesChild::ImageKeyData& SharedSurfacesChild::ImageKeyData::operator=(
SharedSurfacesChild::ImageKeyData&& aOther) {
mManager = std::move(aOther.mManager);
mDirtyRect = std::move(aOther.mDirtyRect);
mImageKey = aOther.mImageKey;
return *this;
}
SharedSurfacesChild::ImageKeyData::~ImageKeyData() {}
void SharedSurfacesChild::ImageKeyData::MergeDirtyRect(
const Maybe<IntRect>& aDirtyRect) {
if (mDirtyRect) {
if (aDirtyRect) {
mDirtyRect->UnionRect(mDirtyRect.ref(), aDirtyRect.ref());
}
} else {
mDirtyRect = aDirtyRect;
}
}
SharedSurfacesChild::SharedUserData::SharedUserData(
const wr::ExternalImageId& aId)
: Runnable("SharedSurfacesChild::SharedUserData"),
mId(aId),
mShared(false) {}
SharedSurfacesChild::SharedUserData::~SharedUserData() {
// We may fail to dispatch during shutdown, and since it would be issued on
// the main thread, it releases the runnable instead of leaking it.
if (mShared || !mKeys.IsEmpty()) {
if (NS_IsMainThread()) {
SharedSurfacesChild::Unshare(mId, mShared, mKeys);
} else {
MOZ_ASSERT_UNREACHABLE("Shared resources not released!");
}
}
}
/* static */
void SharedSurfacesChild::SharedUserData::Destroy(void* aClosure) {
MOZ_ASSERT(aClosure);
RefPtr<SharedUserData> data =
dont_AddRef(static_cast<SharedUserData*>(aClosure));
if (data->mShared || !data->mKeys.IsEmpty()) {
SystemGroup::Dispatch(TaskCategory::Other, data.forget());
}
}
NS_IMETHODIMP SharedSurfacesChild::SharedUserData::Run() {
SharedSurfacesChild::Unshare(mId, mShared, mKeys);
mShared = false;
mKeys.Clear();
return NS_OK;
}
wr::ImageKey SharedSurfacesChild::SharedUserData::UpdateKey(
RenderRootStateManager* aManager, wr::IpcResourceUpdateQueue& aResources,
const Maybe<IntRect>& aDirtyRect) {
MOZ_ASSERT(aManager);
MOZ_ASSERT(!aManager->IsDestroyed());
// We iterate through all of the items to ensure we clean up the old
// RenderRootStateManager references. Most of the time there will be few
// entries and this should not be particularly expensive compared to the
// cost of duplicating image keys. In an ideal world, we would generate a
// single key for the surface, and it would be usable on all of the
// renderer instances. For now, we must allocate a key for each WR bridge.
wr::ImageKey key;
bool found = false;
auto i = mKeys.Length();
while (i > 0) {
--i;
ImageKeyData& entry = mKeys[i];
if (entry.mManager->IsDestroyed()) {
mKeys.RemoveElementAt(i);
} else if (entry.mManager == aManager) {
WebRenderBridgeChild* wrBridge = aManager->WrBridge();
MOZ_ASSERT(wrBridge);
// Even if the manager is the same, its underlying WebRenderBridgeChild
// can change state. If our namespace differs, then our old key has
// already been discarded.
bool ownsKey = wrBridge->GetNamespace() == entry.mImageKey.mNamespace;
if (!ownsKey) {
entry.mImageKey = wrBridge->GetNextImageKey();
entry.TakeDirtyRect();
aResources.AddExternalImage(mId, entry.mImageKey);
} else {
entry.MergeDirtyRect(aDirtyRect);
Maybe<IntRect> dirtyRect = entry.TakeDirtyRect();
if (dirtyRect) {
MOZ_ASSERT(mShared);
aResources.UpdateExternalImage(mId, entry.mImageKey,
ViewAs<ImagePixel>(dirtyRect.ref()));
}
}
key = entry.mImageKey;
found = true;
} else {
// We don't have the resource update queue for this manager, so just
// accumulate the dirty rects until it is requested.
entry.MergeDirtyRect(aDirtyRect);
}
}
if (!found) {
key = aManager->WrBridge()->GetNextImageKey();
ImageKeyData data(aManager, key);
mKeys.AppendElement(std::move(data));
aResources.AddExternalImage(mId, key);
}
return key;
}
/* static */
SourceSurfaceSharedData* SharedSurfacesChild::AsSourceSurfaceSharedData(
SourceSurface* aSurface) {
MOZ_ASSERT(aSurface);
switch (aSurface->GetType()) {
case SurfaceType::DATA_SHARED:
return static_cast<SourceSurfaceSharedData*>(aSurface);
case SurfaceType::DATA_RECYCLING_SHARED: {
auto recycleSurface =
static_cast<image::RecyclingSourceSurface*>(aSurface);
auto childSurface = recycleSurface->GetChildSurface();
return static_cast<SourceSurfaceSharedData*>(childSurface);
}
default:
return nullptr;
}
}
/* static */
nsresult SharedSurfacesChild::ShareInternal(SourceSurfaceSharedData* aSurface,
SharedUserData** aUserData) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aSurface);
MOZ_ASSERT(aUserData);
CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
if (NS_WARN_IF(!manager || !manager->CanSend() || !gfxVars::UseWebRender())) {
// We cannot try to share the surface, most likely because the GPU process
// crashed. Ideally, we would retry when it is ready, but the handles may be
// a scarce resource, which can cause much more serious problems if we run
// out. Better to copy into a fresh buffer later.
aSurface->FinishedSharing();
return NS_ERROR_NOT_INITIALIZED;
}
SharedUserData* data =
static_cast<SharedUserData*>(aSurface->GetUserData(&sSharedKey));
if (!data) {
data =
MakeAndAddRef<SharedUserData>(manager->GetNextExternalImageId()).take();
aSurface->AddUserData(&sSharedKey, data, SharedUserData::Destroy);
} else if (!manager->OwnsExternalImageId(data->Id())) {
// If the id isn't owned by us, that means the bridge was reinitialized, due
// to the GPU process crashing. All previous mappings have been released.
data->SetId(manager->GetNextExternalImageId());
} else if (data->IsShared()) {
// It has already been shared with the GPU process.
*aUserData = data;
return NS_OK;
}
// Ensure that the handle doesn't get released until after we have finished
// sending the buffer to the GPU process and/or reallocating it.
// FinishedSharing is not a sufficient condition because another thread may
// decide we are done while we are in the processing of sharing our newly
// reallocated handle. Once it goes out of scope, it may release the handle.
SourceSurfaceSharedData::HandleLock lock(aSurface);
// If we live in the same process, then it is a simple matter of directly
// asking the parent instance to store a pointer to the same data, no need
// to map the data into our memory space twice.
auto pid = manager->OtherPid();
if (pid == base::GetCurrentProcId()) {
SharedSurfacesParent::AddSameProcess(data->Id(), aSurface);
data->MarkShared();
*aUserData = data;
return NS_OK;
}
// Attempt to share a handle with the GPU process. The handle may or may not
// be available -- it will only be available if it is either not yet finalized
// and/or if it has been finalized but never used for drawing in process.
ipc::SharedMemoryBasic::Handle handle = ipc::SharedMemoryBasic::NULLHandle();
nsresult rv = aSurface->ShareToProcess(pid, handle);
if (rv == NS_ERROR_NOT_AVAILABLE) {
// It is at least as expensive to copy the image to the GPU process if we
// have already closed the handle necessary to share, but if we reallocate
// the shared buffer to get a new handle, we can save some memory.
if (NS_WARN_IF(!aSurface->ReallocHandle())) {
return NS_ERROR_OUT_OF_MEMORY;
}
// Reattempt the sharing of the handle to the GPU process.
rv = aSurface->ShareToProcess(pid, handle);
}
if (NS_WARN_IF(NS_FAILED(rv))) {
MOZ_ASSERT(rv != NS_ERROR_NOT_AVAILABLE);
return rv;
}
SurfaceFormat format = aSurface->GetFormat();
MOZ_RELEASE_ASSERT(
format == SurfaceFormat::B8G8R8X8 || format == SurfaceFormat::B8G8R8A8,
"bad format");
data->MarkShared();
manager->SendAddSharedSurface(
data->Id(), SurfaceDescriptorShared(aSurface->GetSize(),
aSurface->Stride(), format, handle));
*aUserData = data;
return NS_OK;
}
/* static */
void SharedSurfacesChild::Share(SourceSurfaceSharedData* aSurface) {
MOZ_ASSERT(aSurface);
// The IPDL actor to do sharing can only be accessed on the main thread so we
// need to dispatch if off the main thread. However there is no real danger if
// we end up racing because if it is already shared, this method will do
// nothing.
if (!NS_IsMainThread()) {
class ShareRunnable final : public Runnable {
public:
explicit ShareRunnable(SourceSurfaceSharedData* aSurface)
: Runnable("SharedSurfacesChild::Share"), mSurface(aSurface) {}
NS_IMETHOD Run() override {
SharedUserData* unused = nullptr;
SharedSurfacesChild::ShareInternal(mSurface, &unused);
return NS_OK;
}
private:
RefPtr<SourceSurfaceSharedData> mSurface;
};
SystemGroup::Dispatch(TaskCategory::Other,
MakeAndAddRef<ShareRunnable>(aSurface));
return;
}
SharedUserData* unused = nullptr;
SharedSurfacesChild::ShareInternal(aSurface, &unused);
}
/* static */
nsresult SharedSurfacesChild::Share(SourceSurfaceSharedData* aSurface,
RenderRootStateManager* aManager,
wr::IpcResourceUpdateQueue& aResources,
wr::ImageKey& aKey) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aSurface);
MOZ_ASSERT(aManager);
// Each time the surface changes, the producers of SourceSurfaceSharedData
// surfaces promise to increment the invalidation counter each time the
// surface has changed. We can use this counter to determine whether or not
// we should update our paired ImageKey.
Maybe<IntRect> dirtyRect = aSurface->TakeDirtyRect();
SharedUserData* data = nullptr;
nsresult rv = SharedSurfacesChild::ShareInternal(aSurface, &data);
if (NS_SUCCEEDED(rv)) {
MOZ_ASSERT(data);
aKey = data->UpdateKey(aManager, aResources, dirtyRect);
}
return rv;
}
/* static */
nsresult SharedSurfacesChild::Share(SourceSurface* aSurface,
RenderRootStateManager* aManager,
wr::IpcResourceUpdateQueue& aResources,
wr::ImageKey& aKey) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aSurface);
MOZ_ASSERT(aManager);
auto sharedSurface = AsSourceSurfaceSharedData(aSurface);
if (!sharedSurface) {
return NS_ERROR_NOT_IMPLEMENTED;
}
return Share(sharedSurface, aManager, aResources, aKey);
}
/* static */
nsresult SharedSurfacesChild::Share(ImageContainer* aContainer,
RenderRootStateManager* aManager,
wr::IpcResourceUpdateQueue& aResources,
wr::ImageKey& aKey,
ContainerProducerID aProducerId) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aContainer);
MOZ_ASSERT(aManager);
if (aContainer->IsAsync()) {
return NS_ERROR_NOT_IMPLEMENTED;
}
AutoTArray<ImageContainer::OwningImage, 4> images;
aContainer->GetCurrentImages(&images);
if (images.IsEmpty()) {
return NS_ERROR_NOT_AVAILABLE;
}
if (aProducerId != kContainerProducerID_Invalid &&
images[0].mProducerID != aProducerId) {
// If the producer ID of the surface in the container does not match the
// expected producer ID, then we do not want to proceed with sharing. This
// is useful for when callers are unsure if given container is for the same
// producer / underlying image request.
return NS_ERROR_FAILURE;
}
RefPtr<gfx::SourceSurface> surface = images[0].mImage->GetAsSourceSurface();
if (!surface) {
return NS_ERROR_NOT_IMPLEMENTED;
}
auto sharedSurface = AsSourceSurfaceSharedData(surface);
if (!sharedSurface) {
return NS_ERROR_NOT_IMPLEMENTED;
}
SharedSurfacesAnimation* anim = aContainer->GetSharedSurfacesAnimation();
if (anim) {
return anim->UpdateKey(surface, sharedSurface, aManager, aResources, aKey);
}
return Share(sharedSurface, aManager, aResources, aKey);
}
/* static */
nsresult SharedSurfacesChild::Share(SourceSurface* aSurface,
wr::ExternalImageId& aId) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aSurface);
auto sharedSurface = AsSourceSurfaceSharedData(aSurface);
if (!sharedSurface) {
return NS_ERROR_NOT_IMPLEMENTED;
}
// The external image ID does not change with the invalidation counter. The
// caller of this should be aware of the invalidations of the surface through
// another mechanism (e.g. imgRequestProxy listener notifications).
SharedUserData* data = nullptr;
nsresult rv = ShareInternal(sharedSurface, &data);
if (NS_SUCCEEDED(rv)) {
MOZ_ASSERT(data);
aId = data->Id();
}
return rv;
}
/* static */
void SharedSurfacesChild::Unshare(const wr::ExternalImageId& aId,
bool aReleaseId,
nsTArray<ImageKeyData>& aKeys) {
MOZ_ASSERT(NS_IsMainThread());
for (const auto& entry : aKeys) {
if (!entry.mManager->IsDestroyed()) {
entry.mManager->AddImageKeyForDiscard(entry.mImageKey);
}
}
if (!aReleaseId) {
// We don't own the external image ID itself.
return;
}
CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
if (MOZ_UNLIKELY(!manager || !manager->CanSend())) {
return;
}
if (manager->OtherPid() == base::GetCurrentProcId()) {
// We are in the combined UI/GPU process. Call directly to it to remove its
// wrapper surface to free the underlying buffer, but only if the external
// image ID is owned by the manager. It can be different if the surface was
// last shared with the GPU process, which crashed several times, and its
// job was moved into the parent process.
if (manager->OwnsExternalImageId(aId)) {
SharedSurfacesParent::RemoveSameProcess(aId);
}
} else if (manager->OwnsExternalImageId(aId)) {
// Only attempt to release current mappings in the GPU process. It is
// possible we had a surface that was previously shared, the GPU process
// crashed / was restarted, and then we freed the surface. In that case
// we know the mapping has already been freed.
manager->SendRemoveSharedSurface(aId);
}
}
/* static */ Maybe<wr::ExternalImageId> SharedSurfacesChild::GetExternalId(
const SourceSurfaceSharedData* aSurface) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aSurface);
SharedUserData* data =
static_cast<SharedUserData*>(aSurface->GetUserData(&sSharedKey));
if (!data || !data->IsShared()) {
return Nothing();
}
return Some(data->Id());
}
/* static */
nsresult SharedSurfacesChild::UpdateAnimation(ImageContainer* aContainer,
SourceSurface* aSurface,
const IntRect& aDirtyRect) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aContainer);
MOZ_ASSERT(!aContainer->IsAsync());
MOZ_ASSERT(aSurface);
// If we aren't using shared surfaces, then is nothing to do.
auto sharedSurface = SharedSurfacesChild::AsSourceSurfaceSharedData(aSurface);
if (!sharedSurface) {
MOZ_ASSERT(!aContainer->GetSharedSurfacesAnimation());
return NS_ERROR_NOT_IMPLEMENTED;
}
SharedSurfacesAnimation* anim = aContainer->EnsureSharedSurfacesAnimation();
MOZ_ASSERT(anim);
return anim->SetCurrentFrame(aSurface, sharedSurface, aDirtyRect);
}
AnimationImageKeyData::AnimationImageKeyData(RenderRootStateManager* aManager,
const wr::ImageKey& aImageKey)
: SharedSurfacesChild::ImageKeyData(aManager, aImageKey) {}
AnimationImageKeyData::AnimationImageKeyData(AnimationImageKeyData&& aOther)
: SharedSurfacesChild::ImageKeyData(std::move(aOther)),
mPendingRelease(std::move(aOther.mPendingRelease)) {}
AnimationImageKeyData& AnimationImageKeyData::operator=(
AnimationImageKeyData&& aOther) {
mPendingRelease = std::move(aOther.mPendingRelease);
SharedSurfacesChild::ImageKeyData::operator=(std::move(aOther));
return *this;
}
AnimationImageKeyData::~AnimationImageKeyData() = default;
SharedSurfacesAnimation::~SharedSurfacesAnimation() {
MOZ_ASSERT(mKeys.IsEmpty());
}
void SharedSurfacesAnimation::Destroy() {
if (!NS_IsMainThread()) {
nsCOMPtr<nsIRunnable> task =
NewRunnableMethod("SharedSurfacesAnimation::Destroy", this,
&SharedSurfacesAnimation::Destroy);
SystemGroup::Dispatch(TaskCategory::Other, task.forget());
return;
}
if (mKeys.IsEmpty()) {
return;
}
for (const auto& entry : mKeys) {
MOZ_ASSERT(!entry.mManager->IsDestroyed());
if (StaticPrefs::ImageAnimatedDecodeOnDemandRecycle()) {
entry.mManager->DeregisterAsyncAnimation(entry.mImageKey);
}
entry.mManager->AddImageKeyForDiscard(entry.mImageKey);
}
mKeys.Clear();
}
void SharedSurfacesAnimation::HoldSurfaceForRecycling(
AnimationImageKeyData& aEntry, SourceSurface* aParentSurface,
SourceSurfaceSharedData* aSurface) {
if (aParentSurface == static_cast<SourceSurface*>(aSurface)) {
return;
}
MOZ_ASSERT(StaticPrefs::ImageAnimatedDecodeOnDemandRecycle());
aEntry.mPendingRelease.AppendElement(aParentSurface);
}
nsresult SharedSurfacesAnimation::SetCurrentFrame(
SourceSurface* aParentSurface, SourceSurfaceSharedData* aSurface,
const gfx::IntRect& aDirtyRect) {
MOZ_ASSERT(aSurface);
SharedSurfacesChild::SharedUserData* data = nullptr;
nsresult rv = SharedSurfacesChild::ShareInternal(aSurface, &data);
if (NS_FAILED(rv)) {
return rv;
}
MOZ_ASSERT(data);
mId = data->Id();
auto i = mKeys.Length();
while (i > 0) {
--i;
AnimationImageKeyData& entry = mKeys[i];
MOZ_ASSERT(!entry.mManager->IsDestroyed());
entry.MergeDirtyRect(Some(aDirtyRect));
Maybe<IntRect> dirtyRect = entry.TakeDirtyRect();
if (dirtyRect) {
HoldSurfaceForRecycling(entry, aParentSurface, aSurface);
auto& resourceUpdates = entry.mManager->AsyncResourceUpdates();
resourceUpdates.UpdateExternalImage(mId, entry.mImageKey,
ViewAs<ImagePixel>(dirtyRect.ref()));
}
}
return NS_OK;
}
nsresult SharedSurfacesAnimation::UpdateKey(
SourceSurface* aParentSurface, SourceSurfaceSharedData* aSurface,
RenderRootStateManager* aManager, wr::IpcResourceUpdateQueue& aResources,
wr::ImageKey& aKey) {
SharedSurfacesChild::SharedUserData* data = nullptr;
nsresult rv = SharedSurfacesChild::ShareInternal(aSurface, &data);
if (NS_FAILED(rv)) {
return rv;
}
MOZ_ASSERT(data);
if (mId.mHandle != data->Id().mHandle) {
mKeys.Clear();
mId = data->Id();
}
// We iterate through all of the items to ensure we clean up the old
// RenderRootStateManager references. Most of the time there will be few
// entries and this should not be particularly expensive compared to the
// cost of duplicating image keys. In an ideal world, we would generate a
// single key for the surface, and it would be usable on all of the
// renderer instances. For now, we must allocate a key for each WR bridge.
bool found = false;
auto i = mKeys.Length();
while (i > 0) {
--i;
AnimationImageKeyData& entry = mKeys[i];
MOZ_ASSERT(!entry.mManager->IsDestroyed());
if (entry.mManager == aManager) {
WebRenderBridgeChild* wrBridge = aManager->WrBridge();
MOZ_ASSERT(wrBridge);
// Even if the manager is the same, its underlying WebRenderBridgeChild
// can change state. If our namespace differs, then our old key has
// already been discarded.
bool ownsKey = wrBridge->GetNamespace() == entry.mImageKey.mNamespace;
if (!ownsKey) {
entry.mImageKey = wrBridge->GetNextImageKey();
HoldSurfaceForRecycling(entry, aParentSurface, aSurface);
aResources.AddExternalImage(mId, entry.mImageKey);
} else {
MOZ_ASSERT(entry.mDirtyRect.isNothing());
}
aKey = entry.mImageKey;
found = true;
break;
}
}
if (!found) {
aKey = aManager->WrBridge()->GetNextImageKey();
if (StaticPrefs::ImageAnimatedDecodeOnDemandRecycle()) {
aManager->RegisterAsyncAnimation(aKey, this);
}
AnimationImageKeyData data(aManager, aKey);
HoldSurfaceForRecycling(data, aParentSurface, aSurface);
mKeys.AppendElement(std::move(data));
aResources.AddExternalImage(mId, aKey);
}
return NS_OK;
}
void SharedSurfacesAnimation::ReleasePreviousFrame(
RenderRootStateManager* aManager, const wr::ExternalImageId& aId) {
MOZ_ASSERT(aManager);
auto i = mKeys.Length();
while (i > 0) {
--i;
AnimationImageKeyData& entry = mKeys[i];
MOZ_ASSERT(!entry.mManager->IsDestroyed());
if (entry.mManager == aManager) {
size_t k;
for (k = 0; k < entry.mPendingRelease.Length(); ++k) {
auto sharedSurface = SharedSurfacesChild::AsSourceSurfaceSharedData(
entry.mPendingRelease[k]);
MOZ_ASSERT(sharedSurface);
Maybe<wr::ExternalImageId> extId =
SharedSurfacesChild::GetExternalId(sharedSurface);
if (extId && extId.ref() == aId) {
break;
}
}
if (k == entry.mPendingRelease.Length()) {
continue;
}
entry.mPendingRelease.RemoveElementsAt(0, k + 1);
break;
}
}
}
void SharedSurfacesAnimation::Invalidate(RenderRootStateManager* aManager) {
auto i = mKeys.Length();
while (i > 0) {
--i;
AnimationImageKeyData& entry = mKeys[i];
if (entry.mManager == aManager) {
mKeys.RemoveElementAt(i);
break;
}
}
}
} // namespace layers
} // namespace mozilla