gecko-dev/gfx/vr/gfxVRExternal.cpp

930 строки
29 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <math.h>
#include "prlink.h"
#include "prenv.h"
#include "mozilla/Preferences.h"
#include "mozilla/StaticPrefs.h"
#include "mozilla/gfx/Quaternion.h"
#ifdef XP_WIN
# include "CompositorD3D11.h"
# include "TextureD3D11.h"
static const char* kShmemName = "moz.gecko.vr_ext.0.0.1";
#elif defined(XP_MACOSX)
# include "mozilla/gfx/MacIOSurface.h"
# include <sys/mman.h>
# include <sys/stat.h> /* For mode constants */
# include <fcntl.h> /* For O_* constants */
# include <errno.h>
static const char* kShmemName = "/moz.gecko.vr_ext.0.0.1";
#elif defined(MOZ_WIDGET_ANDROID)
# include <string.h>
# include <pthread.h>
# include "GeckoVRManager.h"
#endif // defined(MOZ_WIDGET_ANDROID)
#include "gfxVRExternal.h"
#include "gfxVRMutex.h"
#include "VRManagerParent.h"
#include "VRManager.h"
#include "VRThread.h"
#include "nsServiceManagerUtils.h"
#include "nsIScreenManager.h"
#include "mozilla/dom/GamepadEventTypes.h"
#include "mozilla/dom/GamepadBinding.h"
#include "mozilla/Telemetry.h"
#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif
using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::gfx::impl;
using namespace mozilla::layers;
using namespace mozilla::dom;
VRDisplayExternal::VRDisplayExternal(const VRDisplayState& aDisplayState)
: VRDisplayHost(VRDeviceType::External),
mHapticPulseRemaining{},
mBrowserState{},
mLastSensorState{} {
MOZ_COUNT_CTOR_INHERITED(VRDisplayExternal, VRDisplayHost);
mDisplayInfo.mDisplayState = aDisplayState;
// default to an identity quaternion
mLastSensorState.pose.orientation[3] = 1.0f;
}
VRDisplayExternal::~VRDisplayExternal() {
Destroy();
MOZ_COUNT_DTOR_INHERITED(VRDisplayExternal, VRDisplayHost);
}
void VRDisplayExternal::Destroy() {
StopAllHaptics();
StopPresentation();
}
void VRDisplayExternal::ZeroSensor() {}
void VRDisplayExternal::Run1msTasks(double aDeltaTime) {
VRDisplayHost::Run1msTasks(aDeltaTime);
UpdateHaptics(aDeltaTime);
}
void VRDisplayExternal::Run10msTasks() {
VRDisplayHost::Run10msTasks();
ExpireNavigationTransition();
PullState();
PushState();
// 1ms tasks will always be run before
// the 10ms tasks, so no need to include
// them here as well.
}
void VRDisplayExternal::ExpireNavigationTransition() {
if (!mVRNavigationTransitionEnd.IsNull() &&
TimeStamp::Now() > mVRNavigationTransitionEnd) {
mBrowserState.navigationTransitionActive = false;
}
}
VRHMDSensorState& VRDisplayExternal::GetSensorState() {
return mLastSensorState;
}
void VRDisplayExternal::StartPresentation() {
if (mBrowserState.presentationActive) {
return;
}
mTelemetry.Clear();
mTelemetry.mPresentationStart = TimeStamp::Now();
// Indicate that we are ready to start immersive mode
mBrowserState.presentationActive = true;
mBrowserState.layerState[0].type = VRLayerType::LayerType_Stereo_Immersive;
PushState();
mDisplayInfo.mDisplayState.lastSubmittedFrameId = 0;
if (mDisplayInfo.mDisplayState.reportsDroppedFrames) {
mTelemetry.mLastDroppedFrameCount =
mDisplayInfo.mDisplayState.droppedFrameCount;
}
#if defined(MOZ_WIDGET_ANDROID)
mLastSubmittedFrameId = 0;
mLastStartedFrame = 0;
#endif
}
void VRDisplayExternal::StopPresentation() {
if (!mBrowserState.presentationActive) {
return;
}
// Indicate that we have stopped immersive mode
mBrowserState.presentationActive = false;
memset(mBrowserState.layerState, 0,
sizeof(VRLayerState) * mozilla::ArrayLength(mBrowserState.layerState));
PushState(true);
Telemetry::HistogramID timeSpentID = Telemetry::HistogramCount;
Telemetry::HistogramID droppedFramesID = Telemetry::HistogramCount;
int viewIn = 0;
if (mDisplayInfo.mDisplayState.eightCC ==
GFX_VR_EIGHTCC('O', 'c', 'u', 'l', 'u', 's', ' ', 'D')) {
// Oculus Desktop API
timeSpentID = Telemetry::WEBVR_TIME_SPENT_VIEWING_IN_OCULUS;
droppedFramesID = Telemetry::WEBVR_DROPPED_FRAMES_IN_OCULUS;
viewIn = 1;
} else if (mDisplayInfo.mDisplayState.eightCC ==
GFX_VR_EIGHTCC('O', 'p', 'e', 'n', 'V', 'R', ' ', ' ')) {
// OpenVR API
timeSpentID = Telemetry::WEBVR_TIME_SPENT_VIEWING_IN_OPENVR;
droppedFramesID = Telemetry::WEBVR_DROPPED_FRAMES_IN_OPENVR;
viewIn = 2;
}
if (viewIn) {
const TimeDuration duration =
TimeStamp::Now() - mTelemetry.mPresentationStart;
Telemetry::Accumulate(Telemetry::WEBVR_USERS_VIEW_IN, viewIn);
Telemetry::Accumulate(timeSpentID, duration.ToMilliseconds());
const uint32_t droppedFramesPerSec =
(mDisplayInfo.mDisplayState.droppedFrameCount -
mTelemetry.mLastDroppedFrameCount) /
duration.ToSeconds();
Telemetry::Accumulate(droppedFramesID, droppedFramesPerSec);
}
}
void VRDisplayExternal::StartVRNavigation() {
mBrowserState.navigationTransitionActive = true;
mVRNavigationTransitionEnd = TimeStamp();
PushState();
}
void VRDisplayExternal::StopVRNavigation(const TimeDuration& aTimeout) {
if (aTimeout.ToMilliseconds() <= 0) {
mBrowserState.navigationTransitionActive = false;
mVRNavigationTransitionEnd = TimeStamp();
PushState();
}
mVRNavigationTransitionEnd = TimeStamp::Now() + aTimeout;
}
bool VRDisplayExternal::PopulateLayerTexture(
const layers::SurfaceDescriptor& aTexture, VRLayerTextureType* aTextureType,
VRLayerTextureHandle* aTextureHandle, IntSize_POD* aTextureSize) {
switch (aTexture.type()) {
#if defined(XP_WIN)
case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
const SurfaceDescriptorD3D10& surf =
aTexture.get_SurfaceDescriptorD3D10();
*aTextureType =
VRLayerTextureType::LayerTextureType_D3D10SurfaceDescriptor;
*aTextureHandle = (void*)surf.handle();
aTextureSize->width = surf.size().width;
aTextureSize->height = surf.size().height;
return true;
}
#elif defined(XP_MACOSX)
case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface: {
// MacIOSurface ptr can't be fetched or used at different threads.
// Both of fetching and using this MacIOSurface are at the VRService
// thread.
const auto& desc = aTexture.get_SurfaceDescriptorMacIOSurface();
*aTextureType = VRLayerTextureType::LayerTextureType_MacIOSurface;
*aTextureHandle = desc.surfaceId();
RefPtr<MacIOSurface> surf =
MacIOSurface::LookupSurface(desc.surfaceId(), desc.scaleFactor(),
!desc.isOpaque(), desc.yUVColorSpace());
if (surf) {
aTextureSize->width = surf->GetDevicePixelWidth();
aTextureSize->height = surf->GetDevicePixelHeight();
}
return true;
}
#elif defined(MOZ_WIDGET_ANDROID)
case SurfaceDescriptor::TSurfaceTextureDescriptor: {
const SurfaceTextureDescriptor& desc =
aTexture.get_SurfaceTextureDescriptor();
java::GeckoSurfaceTexture::LocalRef surfaceTexture =
java::GeckoSurfaceTexture::Lookup(desc.handle());
if (!surfaceTexture) {
NS_WARNING("VRDisplayHost::SubmitFrame failed to get a SurfaceTexture");
return false;
}
*aTextureType = VRLayerTextureType::LayerTextureType_GeckoSurfaceTexture;
*aTextureHandle = desc.handle();
aTextureSize->width = desc.size().width;
aTextureSize->height = desc.size().height;
return true;
}
#endif
default: {
MOZ_ASSERT(false);
return false;
}
}
}
bool VRDisplayExternal::SubmitFrame(const layers::SurfaceDescriptor& aTexture,
uint64_t aFrameId,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect) {
MOZ_ASSERT(mBrowserState.layerState[0].type ==
VRLayerType::LayerType_Stereo_Immersive);
VRLayer_Stereo_Immersive& layer =
mBrowserState.layerState[0].layer_stereo_immersive;
if (!PopulateLayerTexture(aTexture, &layer.textureType, &layer.textureHandle,
&layer.textureSize)) {
return false;
}
layer.frameId = aFrameId;
layer.inputFrameId =
mDisplayInfo.mLastSensorState[mDisplayInfo.mFrameId % kVRMaxLatencyFrames]
.inputFrameID;
layer.leftEyeRect.x = aLeftEyeRect.x;
layer.leftEyeRect.y = aLeftEyeRect.y;
layer.leftEyeRect.width = aLeftEyeRect.width;
layer.leftEyeRect.height = aLeftEyeRect.height;
layer.rightEyeRect.x = aRightEyeRect.x;
layer.rightEyeRect.y = aRightEyeRect.y;
layer.rightEyeRect.width = aRightEyeRect.width;
layer.rightEyeRect.height = aRightEyeRect.height;
PushState(true);
#if defined(MOZ_WIDGET_ANDROID)
PullState([&]() {
return (mDisplayInfo.mDisplayState.lastSubmittedFrameId >= aFrameId) ||
mDisplayInfo.mDisplayState.suppressFrames ||
!mDisplayInfo.mDisplayState.isConnected;
});
if (mDisplayInfo.mDisplayState.suppressFrames ||
!mDisplayInfo.mDisplayState.isConnected) {
// External implementation wants to supress frames, service has shut down or
// hardware has been disconnected.
return false;
}
#else
while (mDisplayInfo.mDisplayState.lastSubmittedFrameId < aFrameId) {
if (PullState()) {
if (mDisplayInfo.mDisplayState.suppressFrames ||
!mDisplayInfo.mDisplayState.isConnected) {
// External implementation wants to supress frames, service has shut
// down or hardware has been disconnected.
return false;
}
}
# ifdef XP_WIN
Sleep(0);
# else
sleep(0);
# endif
}
#endif // defined(MOZ_WIDGET_ANDROID)
return mDisplayInfo.mDisplayState.lastSubmittedFrameSuccessful;
}
void VRDisplayExternal::VibrateHaptic(uint32_t aControllerIdx,
uint32_t aHapticIndex, double aIntensity,
double aDuration,
const VRManagerPromise& aPromise) {
TimeStamp now = TimeStamp::Now();
size_t bestSlotIndex = 0;
// Default to an empty slot, or the slot holding the oldest haptic pulse
for (size_t i = 0; i < mozilla::ArrayLength(mBrowserState.hapticState); i++) {
const VRHapticState& state = mBrowserState.hapticState[i];
if (state.inputFrameID == 0) {
// Unused slot, use it
bestSlotIndex = i;
break;
}
if (mHapticPulseRemaining[i] < mHapticPulseRemaining[bestSlotIndex]) {
// If no empty slots are available, fall back to overriding
// the pulse which is ending soonest.
bestSlotIndex = i;
}
}
// Override the last pulse on the same actuator if present.
for (size_t i = 0; i < mozilla::ArrayLength(mBrowserState.hapticState); i++) {
const VRHapticState& state = mBrowserState.hapticState[i];
if (state.inputFrameID == 0) {
// This is an empty slot -- no match
continue;
}
if (state.controllerIndex == aControllerIdx &&
state.hapticIndex == aHapticIndex) {
// Found pulse on same actuator -- let's override it.
bestSlotIndex = i;
}
}
ClearHapticSlot(bestSlotIndex);
// Populate the selected slot with new haptic state
size_t bufferIndex = mDisplayInfo.mFrameId % kVRMaxLatencyFrames;
VRHapticState& bestSlot = mBrowserState.hapticState[bestSlotIndex];
bestSlot.inputFrameID =
mDisplayInfo.mLastSensorState[bufferIndex].inputFrameID;
bestSlot.controllerIndex = aControllerIdx;
bestSlot.hapticIndex = aHapticIndex;
bestSlot.pulseStart = (now - mLastFrameStart[bufferIndex]).ToSeconds();
bestSlot.pulseDuration = aDuration;
bestSlot.pulseIntensity = aIntensity;
// Convert from seconds to ms
mHapticPulseRemaining[bestSlotIndex] = aDuration * 1000.0f;
MOZ_ASSERT(bestSlotIndex <= mHapticPromises.Length());
if (bestSlotIndex == mHapticPromises.Length()) {
mHapticPromises.AppendElement(
UniquePtr<VRManagerPromise>(new VRManagerPromise(aPromise)));
} else {
mHapticPromises[bestSlotIndex] =
UniquePtr<VRManagerPromise>(new VRManagerPromise(aPromise));
}
PushState();
}
void VRDisplayExternal::ClearHapticSlot(size_t aSlot) {
MOZ_ASSERT(aSlot < mozilla::ArrayLength(mBrowserState.hapticState));
memset(&mBrowserState.hapticState[aSlot], 0, sizeof(VRHapticState));
mHapticPulseRemaining[aSlot] = 0.0f;
if (aSlot < mHapticPromises.Length() && mHapticPromises[aSlot]) {
VRManager* vm = VRManager::Get();
vm->NotifyVibrateHapticCompleted(*mHapticPromises[aSlot]);
mHapticPromises[aSlot] = nullptr;
}
}
void VRDisplayExternal::UpdateHaptics(double aDeltaTime) {
bool bNeedPush = false;
// Check for any haptic pulses that have ended and clear them
for (size_t i = 0; i < mozilla::ArrayLength(mBrowserState.hapticState); i++) {
const VRHapticState& state = mBrowserState.hapticState[i];
if (state.inputFrameID == 0) {
// Nothing in this slot
continue;
}
mHapticPulseRemaining[i] -= aDeltaTime;
if (mHapticPulseRemaining[i] <= 0.0f) {
// The pulse has finished
ClearHapticSlot(i);
bNeedPush = true;
}
}
if (bNeedPush) {
PushState();
}
}
void VRDisplayExternal::StopVibrateHaptic(uint32_t aControllerIdx) {
for (size_t i = 0; i < mozilla::ArrayLength(mBrowserState.hapticState); i++) {
VRHapticState& state = mBrowserState.hapticState[i];
if (state.controllerIndex == aControllerIdx) {
memset(&state, 0, sizeof(VRHapticState));
}
}
PushState();
}
void VRDisplayExternal::StopAllHaptics() {
for (size_t i = 0; i < mozilla::ArrayLength(mBrowserState.hapticState); i++) {
ClearHapticSlot(i);
}
PushState();
}
void VRDisplayExternal::PushState(bool aNotifyCond) {
VRManager* vm = VRManager::Get();
VRSystemManagerExternal* manager = vm->GetExternalManager();
manager->PushState(&mBrowserState, aNotifyCond);
}
#if defined(MOZ_WIDGET_ANDROID)
bool VRDisplayExternal::PullState(const std::function<bool()>& aWaitCondition) {
VRManager* vm = VRManager::Get();
VRSystemManagerExternal* manager = vm->GetExternalManager();
return manager->PullState(&mDisplayInfo.mDisplayState, &mLastSensorState,
mDisplayInfo.mControllerState, aWaitCondition);
}
#else
bool VRDisplayExternal::PullState() {
VRManager* vm = VRManager::Get();
VRSystemManagerExternal* manager = vm->GetExternalManager();
nsTArray<RefPtr<gfx::VRDisplayHost>> displays;
manager->GetHMDs(displays);
// When VR process crashes, it happenes VRDisplayHost is destroyed
// but its mSubmitThread is still running. We need add this
// to check if we still need to access its shmem.
if (!displays.Length()) {
return false;
}
return manager->PullState(&mDisplayInfo.mDisplayState, &mLastSensorState,
mDisplayInfo.mControllerState);
}
#endif
VRSystemManagerExternal::VRSystemManagerExternal(
VRExternalShmem* aAPIShmem /* = nullptr*/)
: mExternalShmem(aAPIShmem)
#if !defined(MOZ_WIDGET_ANDROID)
# if defined(XP_WIN)
,
mMutex(NULL)
# endif // defined(XP_WIN)
,
mSameProcess(aAPIShmem != nullptr)
#endif // !defined(MOZ_WIDGET_ANDROID)
{
#if defined(XP_MACOSX)
mShmemFD = 0;
#elif defined(XP_WIN)
mShmemFile = NULL;
#elif defined(MOZ_WIDGET_ANDROID)
mExternalStructFailed = false;
mEnumerationCompleted = false;
#endif
mDoShutdown = false;
#if defined(XP_WIN)
mMutex = CreateMutex(NULL, // default security descriptor
false, // mutex not owned
TEXT("mozilla::vr::ShmemMutex")); // object name
if (mMutex == NULL) {
nsAutoCString msg;
msg.AppendPrintf("VRSystemManagerExternal CreateMutex error \"%lu\".",
GetLastError());
NS_WARNING(msg.get());
MOZ_ASSERT(false);
return;
}
// At xpcshell extension tests, it creates multiple VRSystemManagerExternal
// instances in plug-contrainer.exe. It causes GetLastError() return
// `ERROR_ALREADY_EXISTS`. However, even though `ERROR_ALREADY_EXISTS`, it
// still returns the same mutex handle.
//
// https://docs.microsoft.com/en-us/windows/desktop/api/synchapi/nf-synchapi-createmutexa
MOZ_ASSERT(GetLastError() == 0 || GetLastError() == ERROR_ALREADY_EXISTS);
#endif // defined(XP_WIN)
}
VRSystemManagerExternal::~VRSystemManagerExternal() {
CloseShmem();
#if defined(XP_WIN)
if (mMutex) {
CloseHandle(mMutex);
mMutex = NULL;
}
#endif
}
void VRSystemManagerExternal::OpenShmem() {
if (mExternalShmem) {
return;
#if defined(MOZ_WIDGET_ANDROID)
} else if (mExternalStructFailed) {
return;
#endif // defined(MOZ_WIDGET_ANDROID)
}
#if defined(XP_MACOSX)
if (mShmemFD == 0) {
mShmemFD =
shm_open(kShmemName, O_RDWR, S_IRUSR | S_IWUSR | S_IROTH | S_IWOTH);
}
if (mShmemFD <= 0) {
mShmemFD = 0;
return;
}
struct stat sb;
fstat(mShmemFD, &sb);
off_t length = sb.st_size;
if (length < (off_t)sizeof(VRExternalShmem)) {
// TODO - Implement logging
CloseShmem();
return;
}
mExternalShmem = (VRExternalShmem*)mmap(NULL, length, PROT_READ | PROT_WRITE,
MAP_SHARED, mShmemFD, 0);
if (mExternalShmem == MAP_FAILED) {
// TODO - Implement logging
mExternalShmem = NULL;
CloseShmem();
return;
}
#elif defined(XP_WIN)
if (mShmemFile == NULL) {
if (StaticPrefs::VRProcessEnabled()) {
mShmemFile =
CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0,
sizeof(VRExternalShmem), kShmemName);
MOZ_ASSERT(GetLastError() == 0 || GetLastError() == ERROR_ALREADY_EXISTS);
MOZ_ASSERT(mShmemFile);
} else {
mShmemFile = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, kShmemName);
}
if (mShmemFile == NULL) {
// TODO - Implement logging
CloseShmem();
return;
}
}
LARGE_INTEGER length;
length.QuadPart = sizeof(VRExternalShmem);
mExternalShmem = (VRExternalShmem*)MapViewOfFile(
mShmemFile, // handle to map object
FILE_MAP_ALL_ACCESS, // read/write permission
0, 0, length.QuadPart);
if (mExternalShmem == NULL) {
// TODO - Implement logging
CloseShmem();
return;
}
#elif defined(MOZ_WIDGET_ANDROID)
mExternalShmem =
(VRExternalShmem*)mozilla::GeckoVRManager::GetExternalContext();
if (!mExternalShmem) {
return;
}
int32_t version = -1;
int32_t size = 0;
if (pthread_mutex_lock((pthread_mutex_t*)&(mExternalShmem->systemMutex)) ==
0) {
version = mExternalShmem->version;
size = mExternalShmem->size;
pthread_mutex_unlock((pthread_mutex_t*)&(mExternalShmem->systemMutex));
} else {
return;
}
if (version != kVRExternalVersion) {
mExternalShmem = nullptr;
mExternalStructFailed = true;
return;
}
if (size != sizeof(VRExternalShmem)) {
mExternalShmem = nullptr;
mExternalStructFailed = true;
return;
}
#endif
CheckForShutdown();
}
void VRSystemManagerExternal::CheckForShutdown() {
if (mDoShutdown) {
Shutdown();
}
}
void VRSystemManagerExternal::CloseShmem() {
#if !defined(MOZ_WIDGET_ANDROID)
if (mSameProcess) {
return;
}
#endif
#if defined(XP_MACOSX)
if (mExternalShmem) {
munmap((void*)mExternalShmem, sizeof(VRExternalShmem));
mExternalShmem = NULL;
}
if (mShmemFD) {
close(mShmemFD);
}
mShmemFD = 0;
#elif defined(XP_WIN)
if (mExternalShmem) {
UnmapViewOfFile((void*)mExternalShmem);
mExternalShmem = NULL;
}
if (mShmemFile) {
CloseHandle(mShmemFile);
mShmemFile = NULL;
}
#elif defined(MOZ_WIDGET_ANDROID)
mExternalShmem = NULL;
#endif
}
/*static*/
already_AddRefed<VRSystemManagerExternal> VRSystemManagerExternal::Create(
VRExternalShmem* aAPIShmem /* = nullptr*/) {
MOZ_ASSERT(NS_IsMainThread());
if (!StaticPrefs::dom_vr_enabled()) {
return nullptr;
}
if ((!StaticPrefs::VRExternalEnabled() && aAPIShmem == nullptr)
#if defined(XP_WIN)
|| !XRE_IsGPUProcess()
#endif
) {
return nullptr;
}
RefPtr<VRSystemManagerExternal> manager =
new VRSystemManagerExternal(aAPIShmem);
return manager.forget();
}
void VRSystemManagerExternal::Destroy() { Shutdown(); }
void VRSystemManagerExternal::Shutdown() {
if (mDisplay) {
// We will close Shmem at the next frame to avoid
// mSubmitThread is still running but its shmem
// has been released.
mDisplay->ShutdownSubmitThread();
mDisplay = nullptr;
} else {
mDisplay = nullptr;
CloseShmem();
}
mDoShutdown = false;
}
void VRSystemManagerExternal::Run100msTasks() {
VRSystemManager::Run100msTasks();
// 1ms and 10ms tasks will always be run before
// the 100ms tasks, so no need to run them
// redundantly here.
CheckForShutdown();
}
void VRSystemManagerExternal::Enumerate() {
if (mDisplay == nullptr) {
OpenShmem();
if (mExternalShmem) {
VRDisplayState displayState;
memset(&displayState, 0, sizeof(VRDisplayState));
// We must block until enumeration has completed in order
// to signal that the WebVR promise should be resolved at the
// right time.
#if defined(MOZ_WIDGET_ANDROID)
PullState(&displayState, nullptr, nullptr,
[&]() { return mEnumerationCompleted; });
#else
while (!PullState(&displayState)) {
# ifdef XP_WIN
Sleep(0);
# else
sleep(0);
# endif // XP_WIN
}
#endif // defined(MOZ_WIDGET_ANDROID)
if (displayState.isConnected) {
mDisplay = new VRDisplayExternal(displayState);
}
}
}
}
bool VRSystemManagerExternal::ShouldInhibitEnumeration() {
if (VRSystemManager::ShouldInhibitEnumeration()) {
return true;
}
if (!mEarliestRestartTime.IsNull() &&
mEarliestRestartTime > TimeStamp::Now()) {
// When the VR Service shuts down it informs us of how long we
// must wait until we can re-start it.
// We must wait until mEarliestRestartTime before attempting
// to enumerate again.
return true;
}
if (mDisplay) {
// When we find an a VR device, don't
// allow any further enumeration as it
// may get picked up redundantly by other
// API's.
return true;
}
return false;
}
void VRSystemManagerExternal::GetHMDs(
nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) {
if (mDisplay) {
aHMDResult.AppendElement(mDisplay);
}
}
bool VRSystemManagerExternal::GetIsPresenting() {
if (mDisplay) {
VRDisplayInfo displayInfo(mDisplay->GetDisplayInfo());
return displayInfo.GetPresentingGroups() != 0;
}
return false;
}
void VRSystemManagerExternal::VibrateHaptic(uint32_t aControllerIdx,
uint32_t aHapticIndex,
double aIntensity, double aDuration,
const VRManagerPromise& aPromise) {
if (mDisplay) {
// VRDisplayClient::FireGamepadEvents() assigns a controller ID with ranges
// based on displayID. We must translate this to the indexes understood by
// VRDisplayExternal.
uint32_t controllerBaseIndex =
kVRControllerMaxCount * mDisplay->GetDisplayInfo().mDisplayID;
uint32_t controllerIndex = aControllerIdx - controllerBaseIndex;
double aDurationSeconds = aDuration * 0.001f;
mDisplay->VibrateHaptic(controllerIndex, aHapticIndex, aIntensity,
aDurationSeconds, aPromise);
}
}
void VRSystemManagerExternal::StopVibrateHaptic(uint32_t aControllerIdx) {
if (mDisplay) {
// VRDisplayClient::FireGamepadEvents() assigns a controller ID with ranges
// based on displayID. We must translate this to the indexes understood by
// VRDisplayExternal.
uint32_t controllerBaseIndex =
kVRControllerMaxCount * mDisplay->GetDisplayInfo().mDisplayID;
uint32_t controllerIndex = aControllerIdx - controllerBaseIndex;
mDisplay->StopVibrateHaptic(controllerIndex);
}
}
void VRSystemManagerExternal::GetControllers(
nsTArray<RefPtr<VRControllerHost>>& aControllerResult) {
// Controller updates are handled in VRDisplayClient for
// VRSystemManagerExternal
aControllerResult.Clear();
}
void VRSystemManagerExternal::ScanForControllers() {
// Controller updates are handled in VRDisplayClient for
// VRSystemManagerExternal
}
void VRSystemManagerExternal::HandleInput() {
// Controller updates are handled in VRDisplayClient for
// VRSystemManagerExternal
}
void VRSystemManagerExternal::RemoveControllers() {
if (mDisplay) {
mDisplay->StopAllHaptics();
}
// Controller updates are handled in VRDisplayClient for
// VRSystemManagerExternal
}
#if defined(MOZ_WIDGET_ANDROID)
bool VRSystemManagerExternal::PullState(
VRDisplayState* aDisplayState,
VRHMDSensorState* aSensorState /* = nullptr */,
VRControllerState* aControllerState /* = nullptr */,
const std::function<bool()>& aWaitCondition /* = nullptr */) {
MOZ_ASSERT(mExternalShmem);
if (!mExternalShmem) {
return false;
}
bool done = false;
while (!done) {
if (pthread_mutex_lock((pthread_mutex_t*)&(mExternalShmem->systemMutex)) ==
0) {
while (true) {
memcpy(aDisplayState, (void*)&(mExternalShmem->state.displayState),
sizeof(VRDisplayState));
if (aSensorState) {
memcpy(aSensorState, (void*)&(mExternalShmem->state.sensorState),
sizeof(VRHMDSensorState));
}
if (aControllerState) {
memcpy(aControllerState,
(void*)&(mExternalShmem->state.controllerState),
sizeof(VRControllerState) * kVRControllerMaxCount);
}
mEnumerationCompleted = mExternalShmem->state.enumerationCompleted;
if (aDisplayState->shutdown) {
mDoShutdown = true;
TimeStamp now = TimeStamp::Now();
if (!mEarliestRestartTime.IsNull() && mEarliestRestartTime < now) {
mEarliestRestartTime =
now + TimeDuration::FromMilliseconds(
(double)aDisplayState->minRestartInterval);
}
}
if (!aWaitCondition || aWaitCondition()) {
done = true;
break;
}
// Block current thead using the condition variable until data changes
pthread_cond_wait((pthread_cond_t*)&mExternalShmem->systemCond,
(pthread_mutex_t*)&mExternalShmem->systemMutex);
}
pthread_mutex_unlock((pthread_mutex_t*)&(mExternalShmem->systemMutex));
} else if (!aWaitCondition) {
// pthread_mutex_lock failed and we are not waiting for a condition to
// exit from PullState call. return false to indicate that PullState call
// failed
return false;
}
}
return true;
}
#else
bool VRSystemManagerExternal::PullState(
VRDisplayState* aDisplayState,
VRHMDSensorState* aSensorState /* = nullptr */,
VRControllerState* aControllerState /* = nullptr */) {
bool success = false;
bool status = true;
MOZ_ASSERT(mExternalShmem);
# if defined(XP_WIN)
WaitForMutex lock(mMutex);
status = lock.GetStatus();
# endif // defined(XP_WIN)
if (mExternalShmem && status) {
VRExternalShmem tmp;
memcpy(&tmp, (void*)mExternalShmem, sizeof(VRExternalShmem));
if (tmp.generationA == tmp.generationB && tmp.generationA != 0 &&
tmp.generationA != -1 && tmp.state.enumerationCompleted) {
memcpy(aDisplayState, &tmp.state.displayState, sizeof(VRDisplayState));
if (aSensorState) {
memcpy(aSensorState, &tmp.state.sensorState, sizeof(VRHMDSensorState));
}
if (aControllerState) {
memcpy(aControllerState,
(void*)&(mExternalShmem->state.controllerState),
sizeof(VRControllerState) * kVRControllerMaxCount);
}
if (aDisplayState->shutdown) {
mDoShutdown = true;
TimeStamp now = TimeStamp::Now();
if (!mEarliestRestartTime.IsNull() && mEarliestRestartTime < now) {
mEarliestRestartTime =
now + TimeDuration::FromMilliseconds(
(double)aDisplayState->minRestartInterval);
}
}
success = true;
}
}
return success;
}
#endif // defined(MOZ_WIDGET_ANDROID)
void VRSystemManagerExternal::PushState(VRBrowserState* aBrowserState,
bool aNotifyCond) {
MOZ_ASSERT(aBrowserState);
if (mExternalShmem) {
#if defined(MOZ_WIDGET_ANDROID)
if (pthread_mutex_lock((pthread_mutex_t*)&(mExternalShmem->geckoMutex)) ==
0) {
memcpy((void*)&(mExternalShmem->geckoState), aBrowserState,
sizeof(VRBrowserState));
if (aNotifyCond) {
pthread_cond_signal((pthread_cond_t*)&(mExternalShmem->geckoCond));
}
pthread_mutex_unlock((pthread_mutex_t*)&(mExternalShmem->geckoMutex));
}
#else
bool status = true;
# if defined(XP_WIN)
WaitForMutex lock(mMutex);
status = lock.GetStatus();
# endif // defined(XP_WIN)
if (status) {
mExternalShmem->geckoGenerationA++;
memcpy((void*)&(mExternalShmem->geckoState), (void*)aBrowserState,
sizeof(VRBrowserState));
mExternalShmem->geckoGenerationB++;
}
#endif // defined(MOZ_WIDGET_ANDROID)
}
}