зеркало из https://github.com/mozilla/gecko-dev.git
714 строки
24 KiB
XML
714 строки
24 KiB
XML
<?xml version="1.0"?>
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<bindings id="arrowscrollboxBindings"
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xmlns="http://www.mozilla.org/xbl"
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xmlns:xul="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"
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xmlns:xbl="http://www.mozilla.org/xbl">
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<binding id="scrollbox-base" extends="chrome://global/content/bindings/general.xml#basecontrol">
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<resources>
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<stylesheet src="chrome://global/skin/scrollbox.css"/>
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</resources>
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</binding>
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<binding id="scrollbox" extends="chrome://global/content/bindings/scrollbox.xml#scrollbox-base">
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<content>
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<xul:box class="box-inherit scrollbox-innerbox" xbl:inherits="orient,align,pack,dir" flex="1">
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<children/>
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</xul:box>
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</content>
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</binding>
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<binding id="arrowscrollbox" extends="chrome://global/content/bindings/scrollbox.xml#scrollbox-base">
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<content>
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<xul:autorepeatbutton class="autorepeatbutton-up"
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anonid="scrollbutton-up"
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collapsed="true"
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xbl:inherits="orient"
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oncommand="_autorepeatbuttonScroll(event);"/>
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<xul:scrollbox xbl:inherits="orient,align,pack,dir" flex="1" anonid="scrollbox">
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<children/>
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</xul:scrollbox>
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<xul:autorepeatbutton class="autorepeatbutton-down"
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anonid="scrollbutton-down"
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collapsed="true"
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xbl:inherits="orient"
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oncommand="_autorepeatbuttonScroll(event);"/>
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</content>
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<implementation>
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<destructor><![CDATA[
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this._stopSmoothScroll();
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]]></destructor>
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<field name="_scrollbox">
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document.getAnonymousElementByAttribute(this, "anonid", "scrollbox");
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</field>
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<field name="_scrollButtonUp">
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document.getAnonymousElementByAttribute(this, "anonid", "scrollbutton-up");
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</field>
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<field name="_scrollButtonDown">
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document.getAnonymousElementByAttribute(this, "anonid", "scrollbutton-down");
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</field>
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<field name="__prefBranch">null</field>
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<property name="_prefBranch" readonly="true">
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<getter><![CDATA[
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if (this.__prefBranch === null) {
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this.__prefBranch = Components.classes['@mozilla.org/preferences-service;1']
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.getService(Components.interfaces.nsIPrefBranch2);
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}
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return this.__prefBranch;
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]]></getter>
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</property>
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<field name="_scrollIncrement">null</field>
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<property name="scrollIncrement" readonly="true">
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<getter><![CDATA[
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if (this._scrollIncrement === null) {
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try {
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this._scrollIncrement = this._prefBranch
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.getIntPref("toolkit.scrollbox.scrollIncrement");
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}
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catch (ex) {
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this._scrollIncrement = 20;
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}
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}
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return this._scrollIncrement;
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]]></getter>
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</property>
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<field name="_smoothScroll">null</field>
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<property name="smoothScroll">
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<getter><![CDATA[
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if (this._smoothScroll === null) {
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if (this.hasAttribute("smoothscroll")) {
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this._smoothScroll = (this.getAttribute("smoothscroll") == "true");
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} else {
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try {
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this._smoothScroll = this._prefBranch
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.getBoolPref("toolkit.scrollbox.smoothScroll");
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}
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catch (ex) {
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this._smoothScroll = true;
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}
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}
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}
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return this._smoothScroll;
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]]></getter>
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<setter><![CDATA[
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this._smoothScroll = val;
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return val;
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]]></setter>
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</property>
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<field name="_scrollBoxObject">null</field>
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<property name="scrollBoxObject" readonly="true">
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<getter><![CDATA[
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if (!this._scrollBoxObject) {
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this._scrollBoxObject =
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this._scrollbox.boxObject
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.QueryInterface(Components.interfaces.nsIScrollBoxObject);
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}
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return this._scrollBoxObject;
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]]></getter>
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</property>
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<property name="scrollClientRect" readonly="true">
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<getter><![CDATA[
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return this._scrollbox.getBoundingClientRect();
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]]></getter>
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</property>
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<property name="scrollClientSize" readonly="true">
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<getter><![CDATA[
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return this.orient == "vertical" ?
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this._scrollbox.clientHeight :
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this._scrollbox.clientWidth;
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]]></getter>
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</property>
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<property name="scrollSize" readonly="true">
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<getter><![CDATA[
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return this.orient == "vertical" ?
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this._scrollbox.scrollHeight :
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this._scrollbox.scrollWidth;
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]]></getter>
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</property>
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<property name="scrollPosition">
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<getter><![CDATA[
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return this.orient == "vertical" ?
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this._scrollbox.scrollTop :
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this._scrollbox.scrollLeft;
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]]></getter>
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<setter><![CDATA[
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if (this.orient == "vertical")
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this._scrollbox.scrollTop = val;
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else
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this._scrollbox.scrollLeft = val;
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return val;
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]]></setter>
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</property>
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<property name="_startEndProps" readonly="true">
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<getter><![CDATA[
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return this.orient == "vertical" ?
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["top", "bottom"] : ["left", "right"];
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]]></getter>
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</property>
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<field name="_isRTLScrollbox"><![CDATA[
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this.orient != "vertical" &&
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document.defaultView.getComputedStyle(this._scrollbox, "").direction == "rtl";
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]]></field>
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<field name="_scrollTarget">null</field>
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<method name="_canScrollToElement">
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<parameter name="element"/>
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<body>
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return true;
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</body>
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</method>
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<method name="ensureElementIsVisible">
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<parameter name="element"/>
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<parameter name="aSmoothScroll"/>
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<body><![CDATA[
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if (!this._canScrollToElement(element))
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return;
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var vertical = this.orient == "vertical";
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var rect = this.scrollClientRect;
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var containerStart = vertical ? rect.top : rect.left;
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var containerEnd = vertical ? rect.bottom : rect.right;
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rect = element.getBoundingClientRect();
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var elementStart = vertical ? rect.top : rect.left;
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var elementEnd = vertical ? rect.bottom : rect.right;
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var amountToScroll;
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if (elementStart < containerStart) {
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amountToScroll = elementStart - containerStart;
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} else if (containerEnd < elementEnd) {
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amountToScroll = elementEnd - containerEnd;
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} else if (this._isScrolling) {
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// decelerate if a currently-visible element is selected during the scroll
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const STOP_DISTANCE = 15;
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if (this._isScrolling == -1 && elementStart - STOP_DISTANCE < containerStart)
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amountToScroll = elementStart - containerStart;
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else if (this._isScrolling == 1 && containerEnd - STOP_DISTANCE < elementEnd)
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amountToScroll = elementEnd - containerEnd;
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else
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amountToScroll = this._isScrolling * STOP_DISTANCE;
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} else {
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return;
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}
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this._stopSmoothScroll();
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if (aSmoothScroll != false && this.smoothScroll) {
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this._scrollTarget = element;
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this._smoothScrollByPixels(amountToScroll);
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} else {
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this.scrollByPixels(amountToScroll);
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}
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]]></body>
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</method>
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<method name="_smoothScrollByPixels">
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<parameter name="amountToScroll"/>
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<body><![CDATA[
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if (amountToScroll == 0)
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return;
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this._stopSmoothScroll();
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// Positive amountToScroll makes us scroll right (elements fly left), negative scrolls left.
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var round;
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if (amountToScroll < 0) {
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this._isScrolling = -1;
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round = Math.floor;
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} else {
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this._isScrolling = 1;
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round = Math.ceil;
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}
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const FRAME_LENGTH = 60;
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function processFrame(self, scrollAmounts, off) {
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var distance = scrollAmounts.shift();
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// Skip frames if we aren't getting the desired frame rate.
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if (off > 0) {
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for (var i = Math.round(off / FRAME_LENGTH); i > 0; i--)
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distance += scrollAmounts.shift() || 0;
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}
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self.scrollByPixels(distance);
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if (!scrollAmounts.length)
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self._stopSmoothScroll();
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}
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// amountToScroll: total distance to scroll
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// scrollAmount: distance to move during the particular effect frame (60ms)
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var scrollAmount, scrollAmounts = [];
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if (amountToScroll > 2 || amountToScroll < -2) {
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scrollAmount = round(amountToScroll * 0.2);
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scrollAmounts.push(scrollAmount, scrollAmount, scrollAmount);
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amountToScroll -= 3 * scrollAmount;
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}
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while (this._isScrolling < 0 && amountToScroll < 0 ||
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this._isScrolling > 0 && amountToScroll > 0) {
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amountToScroll -= (scrollAmount = round(amountToScroll * 0.5));
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scrollAmounts.push(scrollAmount);
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}
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this._smoothScrollTimer = setInterval(processFrame, FRAME_LENGTH, this, scrollAmounts);
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processFrame(this, scrollAmounts, 0);
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]]></body>
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</method>
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<method name="scrollByIndex">
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<parameter name="index"/>
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<parameter name="aSmoothScroll"/>
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<body><![CDATA[
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if (index == 0)
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return;
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// Each scrollByIndex call is expected to scroll the given number of
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// items. If a previous call is still in progress because of smooth
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// scrolling, we need to complete it before starting a new one.
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if (this._scrollTarget) {
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let elements = this._getScrollableElements();
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if (this._scrollTarget != elements[0] &&
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this._scrollTarget != elements[elements.length - 1])
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this.ensureElementIsVisible(this._scrollTarget, false);
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}
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var rect = this.scrollClientRect;
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var [start, end] = this._startEndProps;
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var x = index > 0 ? rect[end] + 1 : rect[start] - 1;
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var nextElement = this._elementFromPoint(x, index);
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if (!nextElement)
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return;
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var targetElement;
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if (this._isRTLScrollbox)
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index *= -1;
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while (index < 0 && nextElement) {
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if (this._canScrollToElement(nextElement))
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targetElement = nextElement;
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nextElement = nextElement.previousSibling;
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index++;
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}
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while (index > 0 && nextElement) {
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if (this._canScrollToElement(nextElement))
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targetElement = nextElement;
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nextElement = nextElement.nextSibling;
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index--;
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}
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if (!targetElement)
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return;
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this.ensureElementIsVisible(targetElement, aSmoothScroll);
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]]></body>
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</method>
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<method name="_getScrollableElements">
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<body><![CDATA[
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return this.hasChildNodes() ?
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this.childNodes : document.getBindingParent(this).childNodes;
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]]></body>
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</method>
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<method name="_elementFromPoint">
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<parameter name="aX"/>
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<parameter name="aPhysicalScrollDir"/>
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<body><![CDATA[
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var elements = this._getScrollableElements();
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if (!elements.length)
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return null;
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if (this._isRTLScrollbox) {
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elements = Array.slice(elements);
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elements.reverse();
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}
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var [start, end] = this._startEndProps;
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var low = 0;
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var high = elements.length - 1;
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if (aX < elements[low].getBoundingClientRect()[start] ||
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aX > elements[high].getBoundingClientRect()[end])
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return null;
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var mid, rect;
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while (low <= high) {
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mid = Math.floor((low + high) / 2);
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rect = elements[mid].getBoundingClientRect();
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if (rect[start] > aX)
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high = mid - 1;
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else if (rect[end] < aX)
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low = mid + 1;
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else
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return elements[mid];
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}
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// There's no element at the requested coordinate, but the algorithm
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// from above yields an element next to it, in a random direction.
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// The desired scrolling direction leads to the correct element.
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if (!aPhysicalScrollDir)
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return null;
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if (aPhysicalScrollDir < 0 && rect[start] > aX)
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mid = Math.max(mid - 1, 0);
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else if (aPhysicalScrollDir > 0 && rect[end] < aX)
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mid = Math.min(mid + 1, elements.length - 1);
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return elements[mid];
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]]></body>
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</method>
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<method name="_autorepeatbuttonScroll">
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<parameter name="event"/>
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<body><![CDATA[
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var dir = event.originalTarget == this._scrollButtonUp ? -1 : 1;
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if (this._isRTLScrollbox)
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dir *= -1;
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this.scrollByPixels(this.scrollIncrement * dir);
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event.stopPropagation();
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]]></body>
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</method>
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<method name="scrollByPixels">
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<parameter name="px"/>
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<body><![CDATA[
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this.scrollPosition += px;
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]]></body>
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</method>
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<!-- 0: idle
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1: scrolling right
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-1: scrolling left -->
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<field name="_isScrolling">0</field>
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<field name="_smoothScrollTimer">0</field>
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<field name="_prevMouseScrolls">[null, null]</field>
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<method name="_stopSmoothScroll">
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<body><![CDATA[
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if (this._isScrolling) {
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clearInterval(this._smoothScrollTimer);
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this._isScrolling = 0;
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this._scrollTarget = null;
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}
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]]></body>
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</method>
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<method name="_updateScrollButtonsDisabledState">
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<body><![CDATA[
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var disableUpButton = false;
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var disableDownButton = false;
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if (this.scrollPosition == 0) {
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// In the RTL case, this means the _last_ element in the
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// scrollbox is visible
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if (this._isRTLScrollbox)
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disableDownButton = true;
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else
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disableUpButton = true;
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}
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else if (this.scrollClientSize + this.scrollPosition == this.scrollSize) {
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// In the RTL case, this means the _first_ element in the
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// scrollbox is visible
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if (this._isRTLScrollbox)
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disableUpButton = true;
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else
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disableDownButton = true;
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}
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this._scrollButtonUp.disabled = disableUpButton;
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this._scrollButtonDown.disabled = disableDownButton;
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]]></body>
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</method>
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</implementation>
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<handlers>
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<handler event="DOMMouseScroll"><![CDATA[
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if (this.orient == "vertical") {
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// prevent horizontal scrolling from scrolling a vertical scrollbox
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if (event.axis == event.HORIZONTAL_AXIS)
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return;
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this.scrollByIndex(event.detail);
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}
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// We allow vertical scrolling to scroll a horizontal scrollbox
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// because many users have a vertical scroll wheel but no
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// horizontal support.
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// Because of this, we need to avoid scrolling chaos on trackpads
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// and mouse wheels that support simultaneous scrolling in both axes.
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// We do this by scrolling only when the last two scroll events were
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// on the same axis as the current scroll event.
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else {
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let isVertical = event.axis == event.VERTICAL_AXIS;
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if (this._prevMouseScrolls.every(function(prev) prev == isVertical))
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this.scrollByIndex(event.detail);
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if (this._prevMouseScrolls.length > 1)
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this._prevMouseScrolls.shift();
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this._prevMouseScrolls.push(isVertical);
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}
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event.stopPropagation();
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]]></handler>
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<handler event="underflow" phase="capturing"><![CDATA[
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// filter underflow events which were dispatched on nested scrollboxes
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if (event.target != this)
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return;
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// Ignore events that doesn't match our orientation.
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// Scrollport event orientation:
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// 0: vertical
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// 1: horizontal
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// 2: both
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if (this.orient == "vertical") {
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if (event.detail == 1)
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return;
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}
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else { // horizontal scrollbox
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if (event.detail == 0)
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return;
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}
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this._scrollButtonUp.collapsed = true;
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this._scrollButtonDown.collapsed = true;
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try {
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// See bug 341047 and comments in overflow handler as to why
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// try..catch is needed here
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let childNodes = this._getScrollableElements();
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if (childNodes && childNodes.length)
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this.ensureElementIsVisible(childNodes[0], false);
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}
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catch(e) {
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this._scrollButtonUp.collapsed = false;
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this._scrollButtonDown.collapsed = false;
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}
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]]></handler>
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<handler event="overflow" phase="capturing"><![CDATA[
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// filter underflow events which were dispatched on nested scrollboxes
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if (event.target != this)
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return;
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// Ignore events that doesn't match our orientation.
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// Scrollport event orientation:
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// 0: vertical
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// 1: horizontal
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// 2: both
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if (this.orient == "vertical") {
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if (event.detail == 1)
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return;
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}
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else { // horizontal scrollbox
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if (event.detail == 0)
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return;
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}
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this._scrollButtonUp.collapsed = false;
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this._scrollButtonDown.collapsed = false;
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try {
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// See bug 341047, the overflow event is dispatched when the
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// scrollbox already is mostly destroyed. This causes some code in
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// _updateScrollButtonsDisabledState() to throw an error. It also
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// means that the scrollbarbuttons were uncollapsed when that should
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// not be happening, because the whole overflow event should not be
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// happening in that case.
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this._updateScrollButtonsDisabledState();
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}
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catch(e) {
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this._scrollButtonUp.collapsed = true;
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this._scrollButtonDown.collapsed = true;
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}
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]]></handler>
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<handler event="scroll" action="this._updateScrollButtonsDisabledState()"/>
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</handlers>
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</binding>
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<binding id="autorepeatbutton" extends="chrome://global/content/bindings/scrollbox.xml#scrollbox-base">
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<content repeat="hover">
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<xul:image class="autorepeatbutton-icon"/>
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</content>
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</binding>
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<binding id="arrowscrollbox-clicktoscroll" extends="chrome://global/content/bindings/scrollbox.xml#arrowscrollbox">
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<content>
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<xul:toolbarbutton class="scrollbutton-up" collapsed="true"
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xbl:inherits="orient"
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anonid="scrollbutton-up"
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onclick="_distanceScroll(event);"
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onmousedown="_startScroll(-1);"
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onmouseover="_continueScroll(-1);"
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onmouseup="_stopScroll();"
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onmouseout="_pauseScroll();"/>
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<xul:scrollbox xbl:inherits="orient,align,pack,dir" flex="1" anonid="scrollbox">
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<children/>
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</xul:scrollbox>
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<xul:toolbarbutton class="scrollbutton-down" collapsed="true"
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xbl:inherits="orient"
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anonid="scrollbutton-down"
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onclick="_distanceScroll(event);"
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onmousedown="_startScroll(1);"
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onmouseover="_continueScroll(1);"
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onmouseup="_stopScroll();"
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onmouseout="_pauseScroll();"/>
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</content>
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<implementation implements="nsITimerCallback, nsIDOMEventListener">
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<constructor><![CDATA[
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try {
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this._scrollDelay = this._prefBranch
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.getIntPref("toolkit.scrollbox.clickToScroll.scrollDelay");
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}
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catch (ex) {
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}
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]]></constructor>
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<destructor><![CDATA[
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// Release timer to avoid reference cycles.
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if (this._scrollTimer) {
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this._scrollTimer.cancel();
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this._scrollTimer = null;
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}
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]]></destructor>
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<field name="_scrollIndex">0</field>
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<field name="_scrollDelay">150</field>
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<method name="notify">
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<parameter name="aTimer"/>
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<body>
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<![CDATA[
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if (!document)
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aTimer.cancel();
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if (this.smoothScroll)
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this.scrollByPixels(25 * this._scrollIndex);
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else
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this.scrollByIndex(this._scrollIndex);
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]]>
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</body>
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</method>
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<method name="_startScroll">
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<parameter name="index"/>
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<body><![CDATA[
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if (this._isRTLScrollbox)
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index *= -1;
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this._scrollIndex = index;
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var scrollDelay = this.smoothScroll ? 60 : this._scrollDelay;
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if (!this._scrollTimer)
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this._scrollTimer =
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Components.classes["@mozilla.org/timer;1"]
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.createInstance(Components.interfaces.nsITimer);
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else
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this._scrollTimer.cancel();
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this._scrollTimer.initWithCallback(this, scrollDelay,
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this._scrollTimer.TYPE_REPEATING_SLACK);
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this.notify(this._scrollTimer);
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this._mousedown = true;
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]]>
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</body>
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</method>
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<method name="_stopScroll">
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<body><![CDATA[
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if (this._scrollTimer)
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this._scrollTimer.cancel();
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this._mousedown = false;
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if (!this._scrollIndex || !this.smoothScroll)
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return;
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this.scrollByIndex(this._scrollIndex);
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this._scrollIndex = 0;
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]]></body>
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</method>
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<method name="_pauseScroll">
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<body><![CDATA[
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if (this._mousedown) {
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this._stopScroll();
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this._mousedown = true;
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document.addEventListener("mouseup", this, false);
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document.addEventListener("blur", this, true);
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}
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]]></body>
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</method>
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<method name="_continueScroll">
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<parameter name="index"/>
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<body><![CDATA[
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if (this._mousedown)
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this._startScroll(index);
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]]></body>
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</method>
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<method name="handleEvent">
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<parameter name="aEvent"/>
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<body><![CDATA[
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if (aEvent.type == "mouseup" ||
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aEvent.type == "blur" && aEvent.target == document) {
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this._mousedown = false;
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document.removeEventListener("mouseup", this, false);
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document.removeEventListener("blur", this, true);
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}
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]]></body>
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</method>
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<method name="_distanceScroll">
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<parameter name="aEvent"/>
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<body><![CDATA[
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if (aEvent.detail < 2 || aEvent.detail > 3)
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return;
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var scrollBack = (aEvent.originalTarget == this._scrollButtonUp);
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var scrollLeftOrUp = this._isRTLScrollbox ? !scrollBack : scrollBack;
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var targetElement;
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if (aEvent.detail == 2) {
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// scroll by the size of the scrollbox
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let [start, end] = this._startEndProps;
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let x;
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if (scrollLeftOrUp)
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x = this.scrollClientRect[start] - this.scrollClientSize;
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else
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x = this.scrollClientRect[end] + this.scrollClientSize;
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targetElement = this._elementFromPoint(x, scrollLeftOrUp ? -1 : 1);
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// the next partly-hidden element will become fully visible,
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// so don't scroll too far
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if (targetElement)
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targetElement = scrollBack ?
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targetElement.nextSibling :
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targetElement.previousSibling;
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}
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if (!targetElement) {
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// scroll to the first resp. last element
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let elements = this._getScrollableElements();
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targetElement = scrollBack ?
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elements[0] :
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elements[elements.length - 1];
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}
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this.ensureElementIsVisible(targetElement);
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]]></body>
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</method>
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</implementation>
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</binding>
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</bindings>
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