gecko-dev/gfx/layers/Layers.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Layers.h"
#include <inttypes.h> // for PRIu64
#include <stdio.h> // for stderr
#include <algorithm> // for max, min
#include <list> // for list
#include <set> // for set
#include <string> // for char_traits, string, basic_string
#include <type_traits> // for remove_reference<>::type
#include "CompositableHost.h" // for CompositableHost
#include "GeckoProfiler.h" // for profiler_can_accept_markers, PROFILER_MARKER_TEXT
#include "LayerUserData.h" // for LayerUserData
#include "ReadbackLayer.h" // for ReadbackLayer
#include "TreeTraversal.h" // for ForwardIterator, ForEachNode, DepthFirstSearch, TraversalFlag, TraversalFl...
#include "UnitTransforms.h" // for ViewAs, PixelCastJustification, PixelCastJustification::RenderTargetIsPare...
#include "apz/src/AsyncPanZoomController.h" // for AsyncPanZoomController
#include "gfx2DGlue.h" // for ThebesMatrix, ToPoint, ThebesRect
#include "gfxEnv.h" // for gfxEnv
#include "gfxMatrix.h" // for gfxMatrix
#include "gfxUtils.h" // for gfxUtils, gfxUtils::sDumpPaintFile
#include "mozilla/ArrayIterator.h" // for ArrayIterator
#include "mozilla/BaseProfilerMarkersPrerequisites.h" // for MarkerTiming
#include "mozilla/DebugOnly.h" // for DebugOnly
#include "mozilla/Logging.h" // for LogLevel, LogLevel::Debug, MOZ_LOG_TEST
#include "mozilla/ScrollPositionUpdate.h" // for ScrollPositionUpdate
#include "mozilla/Telemetry.h" // for AccumulateTimeDelta
#include "mozilla/TelemetryHistogramEnums.h" // for KEYPRESS_PRESENT_LATENCY, SCROLL_PRESENT_LATENCY
#include "mozilla/ToString.h" // for ToString
#include "mozilla/gfx/2D.h" // for SourceSurface, DrawTarget, DataSourceSurface
#include "mozilla/gfx/BasePoint3D.h" // for BasePoint3D<>::(anonymous union)::(anonymous), BasePoint3D<>::(anonymous)
#include "mozilla/gfx/BaseRect.h" // for operator<<, BaseRect (ptr only)
#include "mozilla/gfx/BaseSize.h" // for operator<<, BaseSize<>::(anonymous union)::(anonymous), BaseSize<>::(anony...
#include "mozilla/gfx/Matrix.h" // for Matrix4x4, Matrix, Matrix4x4Typed<>::(anonymous union)::(anonymous), Matri...
#include "mozilla/gfx/MatrixFwd.h" // for Float
#include "mozilla/gfx/Polygon.h" // for Polygon, PolygonTyped
#include "mozilla/layers/BSPTree.h" // for LayerPolygon, BSPTree
#include "mozilla/layers/CompositableClient.h" // for CompositableClient
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/LayersMessages.h" // for SpecificLayerAttributes, CompositorAnimations (ptr only), ContainerLayerAt...
#include "mozilla/layers/LayersTypes.h" // for EventRegions, operator<<, CompositionPayload, CSSTransformMatrix, MOZ_LAYE...
#include "nsBaseHashtable.h" // for nsBaseHashtable<>::Iterator, nsBaseHashtable<>::LookupResult
#include "nsISupportsUtils.h" // for NS_ADDREF, NS_RELEASE
#include "nsPrintfCString.h" // for nsPrintfCString
#include "nsRegionFwd.h" // for IntRegion
#include "nsString.h" // for nsTSubstring
// Undo the damage done by mozzconf.h
#undef compress
#include "mozilla/Compression.h"
namespace mozilla {
namespace layers {
typedef ScrollableLayerGuid::ViewID ViewID;
using namespace mozilla::gfx;
using namespace mozilla::Compression;
//--------------------------------------------------
// Layer
Layer::Layer(LayerManager* aManager, void* aImplData)
: mManager(aManager),
mParent(nullptr),
mNextSibling(nullptr),
mPrevSibling(nullptr),
mImplData(aImplData),
mUseTileSourceRect(false)
#ifdef DEBUG
,
mDebugColorIndex(0)
#endif
{
}
Layer::~Layer() = default;
void Layer::SetEventRegions(const EventRegions& aRegions) {
if (mEventRegions != aRegions) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(
this, ("Layer::Mutated(%p) eventregions were %s, now %s", this,
ToString(mEventRegions).c_str(), ToString(aRegions).c_str()));
mEventRegions = aRegions;
Mutated();
}
}
void Layer::SetCompositorAnimations(
const LayersId& aLayersId,
const CompositorAnimations& aCompositorAnimations) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(
this, ("Layer::Mutated(%p) SetCompositorAnimations with id=%" PRIu64,
this, mAnimationInfo.GetCompositorAnimationsId()));
mAnimationInfo.SetCompositorAnimations(aLayersId, aCompositorAnimations);
Mutated();
}
void Layer::ClearCompositorAnimations() {
MOZ_LAYERS_LOG_IF_SHADOWABLE(
this, ("Layer::Mutated(%p) ClearCompositorAnimations with id=%" PRIu64,
this, mAnimationInfo.GetCompositorAnimationsId()));
mAnimationInfo.ClearAnimations();
Mutated();
}
void Layer::StartPendingAnimations(const TimeStamp& aReadyTime) {
ForEachNode<ForwardIterator>(this, [&aReadyTime](Layer* layer) {
if (layer->mAnimationInfo.StartPendingAnimations(aReadyTime)) {
layer->Mutated();
}
});
}
void Layer::SetAsyncPanZoomController(uint32_t aIndex,
AsyncPanZoomController* controller) {
MOZ_ASSERT(aIndex < GetScrollMetadataCount());
// We should never be setting an APZC on a non-scrollable layer
MOZ_ASSERT(!controller || GetFrameMetrics(aIndex).IsScrollable());
mApzcs[aIndex] = controller;
}
AsyncPanZoomController* Layer::GetAsyncPanZoomController(
uint32_t aIndex) const {
MOZ_ASSERT(aIndex < GetScrollMetadataCount());
#ifdef DEBUG
if (mApzcs[aIndex]) {
MOZ_ASSERT(GetFrameMetrics(aIndex).IsScrollable());
}
#endif
return mApzcs[aIndex];
}
void Layer::ScrollMetadataChanged() {
mApzcs.SetLength(GetScrollMetadataCount());
}
std::unordered_set<ScrollableLayerGuid::ViewID>
Layer::ApplyPendingUpdatesToSubtree() {
ForEachNode<ForwardIterator>(this, [](Layer* layer) {
layer->ApplyPendingUpdatesForThisTransaction();
});
// Once we're done recursing through the whole tree, clear the pending
// updates from the manager.
return Manager()->ClearPendingScrollInfoUpdate();
}
bool Layer::IsOpaqueForVisibility() {
return GetEffectiveOpacity() == 1.0f &&
GetEffectiveMixBlendMode() == CompositionOp::OP_OVER;
}
bool Layer::CanUseOpaqueSurface() {
// If the visible content in the layer is opaque, there is no need
// for an alpha channel.
if (GetContentFlags() & CONTENT_OPAQUE) return true;
// Also, if this layer is the bottommost layer in a container which
// doesn't need an alpha channel, we can use an opaque surface for this
// layer too. Any transparent areas must be covered by something else
// in the container.
ContainerLayer* parent = GetParent();
return parent && parent->GetFirstChild() == this &&
parent->CanUseOpaqueSurface();
}
// NB: eventually these methods will be defined unconditionally, and
// can be moved into Layers.h
const Maybe<ParentLayerIntRect>& Layer::GetLocalClipRect() {
return GetClipRect();
}
const LayerIntRegion& Layer::GetLocalVisibleRegion() {
return GetVisibleRegion();
}
Matrix4x4 Layer::SnapTransformTranslation(const Matrix4x4& aTransform,
Matrix* aResidualTransform) {
if (aResidualTransform) {
*aResidualTransform = Matrix();
}
if (!mManager->IsSnappingEffectiveTransforms()) {
return aTransform;
}
return gfxUtils::SnapTransformTranslation(aTransform, aResidualTransform);
}
Matrix4x4 Layer::SnapTransformTranslation3D(const Matrix4x4& aTransform,
Matrix* aResidualTransform) {
return gfxUtils::SnapTransformTranslation3D(aTransform, aResidualTransform);
}
Matrix4x4 Layer::SnapTransform(const Matrix4x4& aTransform,
const gfxRect& aSnapRect,
Matrix* aResidualTransform) {
if (aResidualTransform) {
*aResidualTransform = Matrix();
}
if (!mManager->IsSnappingEffectiveTransforms()) {
return aTransform;
}
return gfxUtils::SnapTransform(aTransform, aSnapRect, aResidualTransform);
}
RenderTargetIntRect Layer::CalculateScissorRect(
const RenderTargetIntRect& aCurrentScissorRect) {
ContainerLayer* container = GetParent();
ContainerLayer* containerChild = nullptr;
NS_ASSERTION(GetParent(), "This can't be called on the root!");
// Find the layer creating the 3D context.
while (container->Extend3DContext() && !container->UseIntermediateSurface()) {
containerChild = container;
container = container->GetParent();
MOZ_ASSERT(container);
}
// Find the nearest layer with a clip, or this layer.
// ContainerState::SetupScrollingMetadata() may install a clip on
// the layer.
Layer* clipLayer = containerChild && containerChild->GetLocalClipRect()
? containerChild
: this;
// Establish initial clip rect: it's either the one passed in, or
// if the parent has an intermediate surface, it's the extents of that
// surface.
RenderTargetIntRect currentClip;
if (container->UseIntermediateSurface()) {
currentClip.SizeTo(container->GetIntermediateSurfaceRect().Size());
} else {
currentClip = aCurrentScissorRect;
}
if (!clipLayer->GetLocalClipRect()) {
return currentClip;
}
if (GetLocalVisibleRegion().IsEmpty()) {
// When our visible region is empty, our parent may not have created the
// intermediate surface that we would require for correct clipping; however,
// this does not matter since we are invisible.
// Make sure we still compute a clip rect if we want to draw checkboarding
// for this layer, since we want to do this even if the layer is invisible.
return RenderTargetIntRect(currentClip.TopLeft(),
RenderTargetIntSize(0, 0));
}
const RenderTargetIntRect clipRect = ViewAs<RenderTargetPixel>(
*clipLayer->GetLocalClipRect(),
PixelCastJustification::RenderTargetIsParentLayerForRoot);
if (clipRect.IsEmpty()) {
// We might have a non-translation transform in the container so we can't
// use the code path below.
return RenderTargetIntRect(currentClip.TopLeft(),
RenderTargetIntSize(0, 0));
}
RenderTargetIntRect scissor = clipRect;
if (!container->UseIntermediateSurface()) {
gfx::Matrix matrix;
DebugOnly<bool> is2D = container->GetEffectiveTransform().Is2D(&matrix);
// See DefaultComputeEffectiveTransforms below
NS_ASSERTION(is2D && matrix.PreservesAxisAlignedRectangles(),
"Non preserves axis aligned transform with clipped child "
"should have forced intermediate surface");
gfx::Rect r(scissor.X(), scissor.Y(), scissor.Width(), scissor.Height());
gfxRect trScissor = gfx::ThebesRect(matrix.TransformBounds(r));
trScissor.Round();
IntRect tmp;
if (!gfxUtils::GfxRectToIntRect(trScissor, &tmp)) {
return RenderTargetIntRect(currentClip.TopLeft(),
RenderTargetIntSize(0, 0));
}
scissor = ViewAs<RenderTargetPixel>(tmp);
// Find the nearest ancestor with an intermediate surface
do {
container = container->GetParent();
} while (container && !container->UseIntermediateSurface());
}
if (container) {
scissor.MoveBy(-container->GetIntermediateSurfaceRect().TopLeft());
}
return currentClip.Intersect(scissor);
}
const ScrollMetadata& Layer::GetScrollMetadata(uint32_t aIndex) const {
MOZ_ASSERT(aIndex < GetScrollMetadataCount());
return mScrollMetadata[aIndex];
}
const FrameMetrics& Layer::GetFrameMetrics(uint32_t aIndex) const {
return GetScrollMetadata(aIndex).GetMetrics();
}
bool Layer::HasScrollableFrameMetrics() const {
for (uint32_t i = 0; i < GetScrollMetadataCount(); i++) {
if (GetFrameMetrics(i).IsScrollable()) {
return true;
}
}
return false;
}
bool Layer::IsScrollableWithoutContent() const {
// A scrollable container layer with no children
return AsContainerLayer() && HasScrollableFrameMetrics() && !GetFirstChild();
}
Matrix4x4 Layer::GetTransform() const {
Matrix4x4 transform = mSimpleAttrs.GetTransform();
transform.PostScale(GetPostXScale(), GetPostYScale(), 1.0f);
if (const ContainerLayer* c = AsContainerLayer()) {
transform.PreScale(c->GetPreXScale(), c->GetPreYScale(), 1.0f);
}
return transform;
}
const CSSTransformMatrix Layer::GetTransformTyped() const {
return ViewAs<CSSTransformMatrix>(GetTransform());
}
Matrix4x4 Layer::GetLocalTransform() { return GetTransform(); }
const LayerToParentLayerMatrix4x4 Layer::GetLocalTransformTyped() {
return ViewAs<LayerToParentLayerMatrix4x4>(GetLocalTransform());
}
bool Layer::IsScrollbarContainer() const {
const ScrollbarData& data = GetScrollbarData();
return (data.mScrollbarLayerType == ScrollbarLayerType::Container)
? data.mDirection.isSome()
: false;
}
bool Layer::HasTransformAnimation() const {
return mAnimationInfo.HasTransformAnimation();
}
void Layer::ApplyPendingUpdatesForThisTransaction() {
if (mPendingTransform && *mPendingTransform != mSimpleAttrs.GetTransform()) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(
this, ("Layer::Mutated(%p) PendingUpdatesForThisTransaction", this));
mSimpleAttrs.SetTransform(*mPendingTransform);
MutatedSimple();
}
mPendingTransform = nullptr;
if (mAnimationInfo.ApplyPendingUpdatesForThisTransaction()) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(
this, ("Layer::Mutated(%p) PendingUpdatesForThisTransaction", this));
Mutated();
}
for (size_t i = 0; i < mScrollMetadata.Length(); i++) {
FrameMetrics& fm = mScrollMetadata[i].GetMetrics();
ScrollableLayerGuid::ViewID scrollId = fm.GetScrollId();
Maybe<nsTArray<ScrollPositionUpdate>> update =
Manager()->GetPendingScrollInfoUpdate(scrollId);
if (update) {
nsTArray<ScrollPositionUpdate> infos = update.extract();
mScrollMetadata[i].UpdatePendingScrollInfo(std::move(infos));
Mutated();
}
}
}
float Layer::GetLocalOpacity() {
float opacity = mSimpleAttrs.GetOpacity();
return std::min(std::max(opacity, 0.0f), 1.0f);
}
float Layer::GetEffectiveOpacity() {
float opacity = GetLocalOpacity();
for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
c = c->GetParent()) {
opacity *= c->GetLocalOpacity();
}
return opacity;
}
CompositionOp Layer::GetEffectiveMixBlendMode() {
if (mSimpleAttrs.GetMixBlendMode() != CompositionOp::OP_OVER)
return mSimpleAttrs.GetMixBlendMode();
for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
c = c->GetParent()) {
if (c->mSimpleAttrs.GetMixBlendMode() != CompositionOp::OP_OVER)
return c->mSimpleAttrs.GetMixBlendMode();
}
return mSimpleAttrs.GetMixBlendMode();
}
Matrix4x4 Layer::ComputeTransformToPreserve3DRoot() {
Matrix4x4 transform = GetLocalTransform();
for (Layer* layer = GetParent(); layer && layer->Extend3DContext();
layer = layer->GetParent()) {
transform = transform * layer->GetLocalTransform();
}
return transform;
}
void Layer::ComputeEffectiveTransformForMaskLayers(
const gfx::Matrix4x4& aTransformToSurface) {
if (GetMaskLayer()) {
ComputeEffectiveTransformForMaskLayer(GetMaskLayer(), aTransformToSurface);
}
}
/* static */
void Layer::ComputeEffectiveTransformForMaskLayer(
Layer* aMaskLayer, const gfx::Matrix4x4& aTransformToSurface) {
#ifdef DEBUG
bool maskIs2D = aMaskLayer->GetTransform().CanDraw2D();
NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
#endif
// The mask layer can have an async transform applied to it in some
// situations, so be sure to use its GetLocalTransform() rather than
// its GetTransform().
aMaskLayer->mEffectiveTransform = aMaskLayer->SnapTransformTranslation(
aMaskLayer->GetLocalTransform() * aTransformToSurface, nullptr);
}
RenderTargetRect Layer::TransformRectToRenderTarget(const LayerIntRect& aRect) {
LayerRect rect(aRect);
RenderTargetRect quad = RenderTargetRect::FromUnknownRect(
GetEffectiveTransform().TransformBounds(rect.ToUnknownRect()));
return quad;
}
bool Layer::GetVisibleRegionRelativeToRootLayer(nsIntRegion& aResult,
IntPoint* aLayerOffset) {
MOZ_ASSERT(aLayerOffset, "invalid offset pointer");
if (!GetParent()) {
return false;
}
IntPoint offset;
aResult = GetLocalVisibleRegion().ToUnknownRegion();
for (Layer* layer = this; layer; layer = layer->GetParent()) {
gfx::Matrix matrix;
if (!layer->GetLocalTransform().Is2D(&matrix) || !matrix.IsTranslation()) {
return false;
}
// The offset of |layer| to its parent.
auto currentLayerOffset = IntPoint::Round(matrix.GetTranslation());
// Translate the accumulated visible region of |this| by the offset of
// |layer|.
aResult.MoveBy(currentLayerOffset.x, currentLayerOffset.y);
// If the parent layer clips its lower layers, clip the visible region
// we're accumulating.
if (layer->GetLocalClipRect()) {
aResult.AndWith(layer->GetLocalClipRect()->ToUnknownRect());
}
// Now we need to walk across the list of siblings for this parent layer,
// checking to see if any of these layer trees obscure |this|. If so,
// remove these areas from the visible region as well. This will pick up
// chrome overlays like a tab modal prompt.
Layer* sibling;
for (sibling = layer->GetNextSibling(); sibling;
sibling = sibling->GetNextSibling()) {
gfx::Matrix siblingMatrix;
if (!sibling->GetLocalTransform().Is2D(&siblingMatrix) ||
!siblingMatrix.IsTranslation()) {
continue;
}
// Retreive the translation from sibling to |layer|. The accumulated
// visible region is currently oriented with |layer|.
auto siblingOffset = IntPoint::Round(siblingMatrix.GetTranslation());
nsIntRegion siblingVisibleRegion(
sibling->GetLocalVisibleRegion().ToUnknownRegion());
// Translate the siblings region to |layer|'s origin.
siblingVisibleRegion.MoveBy(-siblingOffset.x, -siblingOffset.y);
// Apply the sibling's clip.
// Layer clip rects are not affected by the layer's transform.
Maybe<ParentLayerIntRect> clipRect = sibling->GetLocalClipRect();
if (clipRect) {
siblingVisibleRegion.AndWith(clipRect->ToUnknownRect());
}
// Subtract the sibling visible region from the visible region of |this|.
aResult.SubOut(siblingVisibleRegion);
}
// Keep track of the total offset for aLayerOffset. We use this in plugin
// positioning code.
offset += currentLayerOffset;
}
*aLayerOffset = IntPoint(offset.x, offset.y);
return true;
}
ContainerLayer::ContainerLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData),
mFirstChild(nullptr),
mLastChild(nullptr),
mPreXScale(1.0f),
mPreYScale(1.0f),
mInheritedXScale(1.0f),
mInheritedYScale(1.0f),
mPresShellResolution(1.0f),
mUseIntermediateSurface(false),
mMayHaveReadbackChild(false),
mChildrenChanged(false) {}
ContainerLayer::~ContainerLayer() = default;
bool ContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter) {
if (aChild->Manager() != Manager()) {
NS_ERROR("Child has wrong manager");
return false;
}
if (aChild->GetParent()) {
NS_ERROR("aChild already in the tree");
return false;
}
if (aChild->GetNextSibling() || aChild->GetPrevSibling()) {
NS_ERROR("aChild already has siblings?");
return false;
}
if (aAfter &&
(aAfter->Manager() != Manager() || aAfter->GetParent() != this)) {
NS_ERROR("aAfter is not our child");
return false;
}
aChild->SetParent(this);
if (aAfter == mLastChild) {
mLastChild = aChild;
}
if (!aAfter) {
aChild->SetNextSibling(mFirstChild);
if (mFirstChild) {
mFirstChild->SetPrevSibling(aChild);
}
mFirstChild = aChild;
NS_ADDREF(aChild);
DidInsertChild(aChild);
return true;
}
Layer* next = aAfter->GetNextSibling();
aChild->SetNextSibling(next);
aChild->SetPrevSibling(aAfter);
if (next) {
next->SetPrevSibling(aChild);
}
aAfter->SetNextSibling(aChild);
NS_ADDREF(aChild);
DidInsertChild(aChild);
return true;
}
void ContainerLayer::RemoveAllChildren() {
// Optimizes "while (mFirstChild) ContainerLayer::RemoveChild(mFirstChild);"
Layer* current = mFirstChild;
// This is inlining DidRemoveChild() on each layer; we can skip the calls
// to NotifyPaintedLayerRemoved as it gets taken care of when as we call
// NotifyRemoved prior to removing any layers.
while (current) {
Layer* next = current->GetNextSibling();
current = next;
}
current = mFirstChild;
mFirstChild = nullptr;
while (current) {
MOZ_ASSERT(!current->GetPrevSibling());
Layer* next = current->GetNextSibling();
current->SetParent(nullptr);
current->SetNextSibling(nullptr);
if (next) {
next->SetPrevSibling(nullptr);
}
NS_RELEASE(current);
current = next;
}
}
// Note that ContainerLayer::RemoveAllChildren is an optimized
// version of this code; if you make changes to ContainerLayer::RemoveChild
// consider whether the matching changes need to be made to
// ContainerLayer::RemoveAllChildren
bool ContainerLayer::RemoveChild(Layer* aChild) {
if (aChild->Manager() != Manager()) {
NS_ERROR("Child has wrong manager");
return false;
}
if (aChild->GetParent() != this) {
NS_ERROR("aChild not our child");
return false;
}
Layer* prev = aChild->GetPrevSibling();
Layer* next = aChild->GetNextSibling();
if (prev) {
prev->SetNextSibling(next);
} else {
this->mFirstChild = next;
}
if (next) {
next->SetPrevSibling(prev);
} else {
this->mLastChild = prev;
}
aChild->SetNextSibling(nullptr);
aChild->SetPrevSibling(nullptr);
aChild->SetParent(nullptr);
this->DidRemoveChild(aChild);
NS_RELEASE(aChild);
return true;
}
bool ContainerLayer::RepositionChild(Layer* aChild, Layer* aAfter) {
if (aChild->Manager() != Manager()) {
NS_ERROR("Child has wrong manager");
return false;
}
if (aChild->GetParent() != this) {
NS_ERROR("aChild not our child");
return false;
}
if (aAfter &&
(aAfter->Manager() != Manager() || aAfter->GetParent() != this)) {
NS_ERROR("aAfter is not our child");
return false;
}
if (aChild == aAfter) {
NS_ERROR("aChild cannot be the same as aAfter");
return false;
}
Layer* prev = aChild->GetPrevSibling();
Layer* next = aChild->GetNextSibling();
if (prev == aAfter) {
// aChild is already in the correct position, nothing to do.
return true;
}
if (prev) {
prev->SetNextSibling(next);
} else {
mFirstChild = next;
}
if (next) {
next->SetPrevSibling(prev);
} else {
mLastChild = prev;
}
if (!aAfter) {
aChild->SetPrevSibling(nullptr);
aChild->SetNextSibling(mFirstChild);
if (mFirstChild) {
mFirstChild->SetPrevSibling(aChild);
}
mFirstChild = aChild;
return true;
}
Layer* afterNext = aAfter->GetNextSibling();
if (afterNext) {
afterNext->SetPrevSibling(aChild);
} else {
mLastChild = aChild;
}
aAfter->SetNextSibling(aChild);
aChild->SetPrevSibling(aAfter);
aChild->SetNextSibling(afterNext);
return true;
}
bool ContainerLayer::Creates3DContextWithExtendingChildren() {
if (Extend3DContext()) {
return false;
}
for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) {
if (child->Extend3DContext()) {
return true;
}
}
return false;
}
RenderTargetIntRect ContainerLayer::GetIntermediateSurfaceRect() {
NS_ASSERTION(mUseIntermediateSurface, "Must have intermediate surface");
LayerIntRect bounds = GetLocalVisibleRegion().GetBounds();
return RenderTargetIntRect::FromUnknownRect(bounds.ToUnknownRect());
}
bool ContainerLayer::HasMultipleChildren() {
uint32_t count = 0;
for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) {
const Maybe<ParentLayerIntRect>& clipRect = child->GetLocalClipRect();
if (clipRect && clipRect->IsEmpty()) continue;
if (!child->Extend3DContext() && child->GetLocalVisibleRegion().IsEmpty())
continue;
++count;
if (count > 1) return true;
}
return false;
}
/**
* Collect all leaf descendants of the current 3D context.
*/
void ContainerLayer::Collect3DContextLeaves(nsTArray<Layer*>& aToSort) {
ForEachNode<ForwardIterator>((Layer*)this, [this, &aToSort](Layer* layer) {
ContainerLayer* container = layer->AsContainerLayer();
if (layer == this || (container && container->Extend3DContext() &&
!container->UseIntermediateSurface())) {
return TraversalFlag::Continue;
}
aToSort.AppendElement(layer);
return TraversalFlag::Skip;
});
}
static nsTArray<LayerPolygon> SortLayersWithBSPTree(nsTArray<Layer*>& aArray) {
std::list<LayerPolygon> inputLayers;
// Build a list of polygons to be sorted.
for (Layer* layer : aArray) {
// Ignore invisible layers.
if (!layer->IsVisible()) {
continue;
}
const gfx::IntRect& bounds =
layer->GetLocalVisibleRegion().GetBounds().ToUnknownRect();
const gfx::Matrix4x4& transform = layer->GetEffectiveTransform();
if (transform.IsSingular()) {
// Transform cannot be inverted.
continue;
}
gfx::Polygon polygon = gfx::Polygon::FromRect(gfx::Rect(bounds));
// Transform the polygon to screen space.
polygon.TransformToScreenSpace(transform);
if (polygon.GetPoints().Length() >= 3) {
inputLayers.push_back(LayerPolygon(layer, std::move(polygon)));
}
}
if (inputLayers.empty()) {
return nsTArray<LayerPolygon>();
}
// Build a BSP tree from the list of polygons.
BSPTree<Layer> tree(inputLayers);
nsTArray<LayerPolygon> orderedLayers(tree.GetDrawOrder());
// Transform the polygons back to layer space.
for (LayerPolygon& layerPolygon : orderedLayers) {
gfx::Matrix4x4 inverse =
layerPolygon.data->GetEffectiveTransform().Inverse();
MOZ_ASSERT(layerPolygon.geometry);
layerPolygon.geometry->TransformToLayerSpace(inverse);
}
return orderedLayers;
}
static nsTArray<LayerPolygon> StripLayerGeometry(
const nsTArray<LayerPolygon>& aLayers) {
nsTArray<LayerPolygon> layers;
std::set<Layer*> uniqueLayers;
for (const LayerPolygon& layerPolygon : aLayers) {
auto result = uniqueLayers.insert(layerPolygon.data);
if (result.second) {
// Layer was added to the set.
layers.AppendElement(LayerPolygon(layerPolygon.data));
}
}
return layers;
}
nsTArray<LayerPolygon> ContainerLayer::SortChildrenBy3DZOrder(
SortMode aSortMode) {
AutoTArray<Layer*, 10> toSort;
nsTArray<LayerPolygon> drawOrder;
for (Layer* layer = GetFirstChild(); layer; layer = layer->GetNextSibling()) {
ContainerLayer* container = layer->AsContainerLayer();
if (container && container->Extend3DContext() &&
!container->UseIntermediateSurface()) {
// Collect 3D layers in toSort array.
container->Collect3DContextLeaves(toSort);
// Sort the 3D layers.
if (toSort.Length() > 0) {
nsTArray<LayerPolygon> sorted = SortLayersWithBSPTree(toSort);
drawOrder.AppendElements(std::move(sorted));
toSort.ClearAndRetainStorage();
}
continue;
}
drawOrder.AppendElement(LayerPolygon(layer));
}
if (aSortMode == SortMode::WITHOUT_GEOMETRY) {
// Compositor does not support arbitrary layers, strip the layer geometry
// and duplicate layers.
return StripLayerGeometry(drawOrder);
}
return drawOrder;
}
bool ContainerLayer::AnyAncestorOrThisIs3DContextLeaf() {
Layer* parent = this;
while (parent != nullptr) {
if (parent->Is3DContextLeaf()) {
return true;
}
parent = parent->GetParent();
}
return false;
}
void ContainerLayer::DefaultComputeEffectiveTransforms(
const Matrix4x4& aTransformToSurface) {
Matrix residual;
Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
// Keep 3D transforms for leaves to keep z-order sorting correct.
if (!Extend3DContext() && !Is3DContextLeaf()) {
idealTransform.ProjectTo2D();
}
bool useIntermediateSurface;
if (GetMaskLayer() || GetForceIsolatedGroup()) {
useIntermediateSurface = true;
#ifdef MOZ_DUMP_PAINTING
} else if (gfxEnv::DumpPaintIntermediate() && !Extend3DContext()) {
useIntermediateSurface = true;
#endif
} else {
/* Don't use an intermediate surface for opacity when it's within a 3d
* context, since we'd rather keep the 3d effects. This matches the
* WebKit/blink behaviour, but is changing in the latest spec.
*/
float opacity = GetEffectiveOpacity();
CompositionOp blendMode = GetEffectiveMixBlendMode();
if ((HasMultipleChildren() || Creates3DContextWithExtendingChildren()) &&
((opacity != 1.0f && !Extend3DContext()) ||
(blendMode != CompositionOp::OP_OVER))) {
useIntermediateSurface = true;
} else if ((!idealTransform.Is2D() || AnyAncestorOrThisIs3DContextLeaf()) &&
Creates3DContextWithExtendingChildren()) {
useIntermediateSurface = true;
} else if (blendMode != CompositionOp::OP_OVER &&
Manager()->BlendingRequiresIntermediateSurface()) {
useIntermediateSurface = true;
} else {
useIntermediateSurface = false;
gfx::Matrix contTransform;
bool checkClipRect = false;
bool checkMaskLayers = false;
if (!idealTransform.Is2D(&contTransform)) {
// In 3D case, always check if we should use IntermediateSurface.
checkClipRect = true;
checkMaskLayers = true;
} else {
contTransform.NudgeToIntegers();
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
if (!contTransform.PreservesAxisAlignedRectangles()) {
#else
if (gfx::ThebesMatrix(contTransform).HasNonIntegerTranslation()) {
#endif
checkClipRect = true;
}
/* In 2D case, only translation and/or positive scaling can be done w/o
* using IntermediateSurface. Otherwise, when rotation or flip happen,
* we should check whether to use IntermediateSurface.
*/
if (contTransform.HasNonAxisAlignedTransform() ||
contTransform.HasNegativeScaling()) {
checkMaskLayers = true;
}
}
if (checkClipRect || checkMaskLayers) {
for (Layer* child = GetFirstChild(); child;
child = child->GetNextSibling()) {
const Maybe<ParentLayerIntRect>& clipRect = child->GetLocalClipRect();
/* We can't (easily) forward our transform to children with a
* non-empty clip rect since it would need to be adjusted for the
* transform. See the calculations performed by CalculateScissorRect
* above. Nor for a child with a mask layer.
*/
if (checkClipRect && (clipRect && !clipRect->IsEmpty() &&
(child->Extend3DContext() ||
!child->GetLocalVisibleRegion().IsEmpty()))) {
useIntermediateSurface = true;
break;
}
if (checkMaskLayers && child->GetMaskLayer()) {
useIntermediateSurface = true;
break;
}
}
}
}
}
NS_ASSERTION(!Extend3DContext() || !useIntermediateSurface,
"Can't have an intermediate surface with preserve-3d!");
if (useIntermediateSurface) {
mEffectiveTransform = SnapTransformTranslation(idealTransform, &residual);
} else {
mEffectiveTransform = idealTransform;
}
// For layers extending 3d context, its ideal transform should be
// applied on children.
if (!Extend3DContext()) {
// Without this projection, non-container children would get a 3D
// transform while 2D is expected.
idealTransform.ProjectTo2D();
}
mUseIntermediateSurface = useIntermediateSurface;
if (useIntermediateSurface) {
ComputeEffectiveTransformsForChildren(Matrix4x4::From2D(residual));
} else {
ComputeEffectiveTransformsForChildren(idealTransform);
}
ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
}
void ContainerLayer::ComputeEffectiveTransformsForChildren(
const Matrix4x4& aTransformToSurface) {
for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
l->ComputeEffectiveTransforms(aTransformToSurface);
}
}
// Note that ContainerLayer::RemoveAllChildren contains an optimized
// version of this code; if you make changes to ContainerLayer::DidRemoveChild
// consider whether the matching changes need to be made to
// ContainerLayer::RemoveAllChildren
void ContainerLayer::DidRemoveChild(Layer* aLayer) {}
void ContainerLayer::DidInsertChild(Layer* aLayer) {}
#ifdef MOZ_DUMP_PAINTING
template <typename T>
void WriteSnapshotToDumpFile_internal(T* aObj, DataSourceSurface* aSurf) {
nsCString string(aObj->Name());
string.Append('-');
string.AppendInt((uint64_t)aObj);
if (gfxUtils::sDumpPaintFile != stderr) {
fprintf_stderr(gfxUtils::sDumpPaintFile, R"(array["%s"]=")",
string.BeginReading());
}
gfxUtils::DumpAsDataURI(aSurf, gfxUtils::sDumpPaintFile);
if (gfxUtils::sDumpPaintFile != stderr) {
fprintf_stderr(gfxUtils::sDumpPaintFile, R"(";)");
}
}
void WriteSnapshotToDumpFile(Layer* aLayer, DataSourceSurface* aSurf) {
WriteSnapshotToDumpFile_internal(aLayer, aSurf);
}
void WriteSnapshotToDumpFile(LayerManager* aManager, DataSourceSurface* aSurf) {
WriteSnapshotToDumpFile_internal(aManager, aSurf);
}
void WriteSnapshotToDumpFile(Compositor* aCompositor, DrawTarget* aTarget) {
RefPtr<SourceSurface> surf = aTarget->Snapshot();
RefPtr<DataSourceSurface> dSurf = surf->GetDataSurface();
WriteSnapshotToDumpFile_internal(aCompositor, dSurf);
}
#endif
void Layer::SetDisplayListLog(const char* log) {
if (gfxUtils::DumpDisplayList()) {
mDisplayListLog = log;
}
}
void Layer::GetDisplayListLog(nsCString& log) {
log.SetLength(0);
if (gfxUtils::DumpDisplayList()) {
// This function returns a plain text string which consists of two things
// 1. DisplayList log.
// 2. Memory address of this layer.
// We know the target layer of each display item by information in #1.
// Here is an example of a Text display item line log in #1
// Text p=0xa9850c00 f=0x0xaa405b00(.....
// f keeps the address of the target client layer of a display item.
// For LayerScope, display-item-to-client-layer mapping is not enough since
// LayerScope, which lives in the chrome process, knows only composite
// layers. As so, we need display-item-to-client-layer-to-layer-composite
// mapping. That's the reason we insert #2 into the log
log.AppendPrintf("0x%p\n%s", (void*)this, mDisplayListLog.get());
}
}
void Layer::Log(const char* aPrefix) {
if (!IsLogEnabled()) return;
LogSelf(aPrefix);
if (Layer* kid = GetFirstChild()) {
nsAutoCString pfx(aPrefix);
pfx += " ";
kid->Log(pfx.get());
}
if (Layer* next = GetNextSibling()) next->Log(aPrefix);
}
void Layer::LogSelf(const char* aPrefix) {
if (!IsLogEnabled()) return;
std::stringstream ss;
PrintInfo(ss, aPrefix);
MOZ_LAYERS_LOG(("%s", ss.str().c_str()));
if (mMaskLayer) {
nsAutoCString pfx(aPrefix);
pfx += R"( \ MaskLayer )";
mMaskLayer->LogSelf(pfx.get());
}
}
void Layer::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
aStream << aPrefix;
aStream
<< nsPrintfCString("%s%s (0x%p)", mManager->Name(), Name(), this).get();
if (mClipRect) {
aStream << " [clip=" << *mClipRect << "]";
}
if (1.0 != mSimpleAttrs.GetPostXScale() ||
1.0 != mSimpleAttrs.GetPostYScale()) {
aStream << nsPrintfCString(" [postScale=%g, %g]",
mSimpleAttrs.GetPostXScale(),
mSimpleAttrs.GetPostYScale())
.get();
}
if (!GetBaseTransform().IsIdentity()) {
aStream << " [transform=" << GetBaseTransform() << "]";
}
if (!GetEffectiveTransform().IsIdentity()) {
aStream << " [effective-transform=" << GetEffectiveTransform() << "]";
}
if (GetTransformIsPerspective()) {
aStream << " [perspective]";
}
if (!mVisibleRegion.IsEmpty()) {
aStream << " [visible=" << mVisibleRegion << "]";
} else {
aStream << " [not visible]";
}
if (!mEventRegions.IsEmpty()) {
aStream << " " << mEventRegions;
}
if (1.0 != GetOpacity()) {
aStream << nsPrintfCString(" [opacity=%g]", GetOpacity()).get();
}
if (IsOpaque()) {
aStream << " [opaqueContent]";
}
if (GetContentFlags() & CONTENT_COMPONENT_ALPHA) {
aStream << " [componentAlpha]";
}
if (GetContentFlags() & CONTENT_BACKFACE_HIDDEN) {
aStream << " [backfaceHidden]";
}
if (Extend3DContext()) {
aStream << " [extend3DContext]";
}
if (Combines3DTransformWithAncestors()) {
aStream << " [combines3DTransformWithAncestors]";
}
if (Is3DContextLeaf()) {
aStream << " [is3DContextLeaf]";
}
if (Maybe<FrameMetrics::ViewID> viewId = GetAsyncZoomContainerId()) {
aStream << nsPrintfCString(" [asyncZoomContainer scrollId=%" PRIu64 "]",
*viewId)
.get();
}
if (IsScrollbarContainer()) {
aStream << " [scrollbar]";
}
if (GetScrollbarData().IsThumb()) {
if (Maybe<ScrollDirection> thumbDirection = GetScrollbarData().mDirection) {
if (*thumbDirection == ScrollDirection::eVertical) {
aStream << nsPrintfCString(" [vscrollbar=%" PRIu64 "]",
GetScrollbarData().mTargetViewId)
.get();
}
if (*thumbDirection == ScrollDirection::eHorizontal) {
aStream << nsPrintfCString(" [hscrollbar=%" PRIu64 "]",
GetScrollbarData().mTargetViewId)
.get();
}
}
}
if (GetIsFixedPosition()) {
LayerPoint anchor = GetFixedPositionAnchor();
aStream << nsPrintfCString(
" [isFixedPosition scrollId=%" PRIu64
" sides=0x%x anchor=%s]",
GetFixedPositionScrollContainerId(),
static_cast<unsigned int>(GetFixedPositionSides()),
ToString(anchor).c_str())
.get();
}
if (GetIsStickyPosition()) {
aStream << nsPrintfCString(" [isStickyPosition scrollId=%" PRIu64
" outer=(%.3f,%.3f)-(%.3f,%.3f) "
"inner=(%.3f,%.3f)-(%.3f,%.3f)]",
GetStickyScrollContainerId(),
GetStickyScrollRangeOuter().X(),
GetStickyScrollRangeOuter().Y(),
GetStickyScrollRangeOuter().XMost(),
GetStickyScrollRangeOuter().YMost(),
GetStickyScrollRangeInner().X(),
GetStickyScrollRangeInner().Y(),
GetStickyScrollRangeInner().XMost(),
GetStickyScrollRangeInner().YMost())
.get();
}
if (mMaskLayer) {
aStream << nsPrintfCString(" [mMaskLayer=%p]", mMaskLayer.get()).get();
}
for (uint32_t i = 0; i < mScrollMetadata.Length(); i++) {
if (!mScrollMetadata[i].IsDefault()) {
aStream << " [metrics" << i << "=" << mScrollMetadata[i] << "]";
}
}
// FIXME: On the compositor thread, we don't set mAnimationInfo::mAnimations,
// All animations are transformed by AnimationHelper::ExtractAnimations() into
// mAnimationInfo.mPropertyAnimationGroups, instead. So if we want to check
// if layer trees are properly synced up across processes, we should dump
// mAnimationInfo.mPropertyAnimationGroups for the compositor thread.
// (See AnimationInfo.h for more details.)
if (!mAnimationInfo.GetAnimations().IsEmpty()) {
aStream << nsPrintfCString(" [%d animations with id=%" PRIu64 " ]",
(int)mAnimationInfo.GetAnimations().Length(),
mAnimationInfo.GetCompositorAnimationsId())
.get();
}
}
bool Layer::IsBackfaceHidden() {
if (GetContentFlags() & CONTENT_BACKFACE_HIDDEN) {
Layer* container = AsContainerLayer() ? this : GetParent();
if (container) {
// The effective transform can include non-preserve-3d parent
// transforms, since we don't always require an intermediate.
if (container->Extend3DContext() || container->Is3DContextLeaf()) {
return container->GetEffectiveTransform().IsBackfaceVisible();
}
return container->GetBaseTransform().IsBackfaceVisible();
}
}
return false;
}
UniquePtr<LayerUserData> Layer::RemoveUserData(void* aKey) {
UniquePtr<LayerUserData> d(static_cast<LayerUserData*>(
mUserData.Remove(static_cast<gfx::UserDataKey*>(aKey))));
return d;
}
void ContainerLayer::PrintInfo(std::stringstream& aStream,
const char* aPrefix) {
Layer::PrintInfo(aStream, aPrefix);
if (UseIntermediateSurface()) {
aStream << " [usesTmpSurf]";
}
if (1.0 != mPreXScale || 1.0 != mPreYScale) {
aStream
<< nsPrintfCString(" [preScale=%g, %g]", mPreXScale, mPreYScale).get();
}
aStream << nsPrintfCString(" [presShellResolution=%g]", mPresShellResolution)
.get();
}
//--------------------------------------------------
// LayerManager
void LayerManager::Log(const char* aPrefix) {
if (!IsLogEnabled()) return;
LogSelf(aPrefix);
nsAutoCString pfx(aPrefix);
pfx += " ";
if (!GetRoot()) {
MOZ_LAYERS_LOG(("%s(null)", pfx.get()));
return;
}
GetRoot()->Log(pfx.get());
}
void LayerManager::LogSelf(const char* aPrefix) {
nsAutoCString str;
std::stringstream ss;
PrintInfo(ss, aPrefix);
MOZ_LAYERS_LOG(("%s", ss.str().c_str()));
}
void LayerManager::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
aStream << aPrefix
<< nsPrintfCString("%sLayerManager (0x%p)", Name(), this).get();
}
/*static*/
bool LayerManager::IsLogEnabled() {
return MOZ_LOG_TEST(GetLog(), LogLevel::Debug);
}
bool LayerManager::AddPendingScrollUpdateForNextTransaction(
ScrollableLayerGuid::ViewID aScrollId,
const ScrollPositionUpdate& aUpdateInfo) {
Layer* withPendingTransform = DepthFirstSearch<ForwardIterator>(
GetRoot(), [](Layer* aLayer) { return aLayer->HasPendingTransform(); });
if (withPendingTransform) {
return false;
}
mPendingScrollUpdates.LookupOrInsert(aScrollId).AppendElement(aUpdateInfo);
return true;
}
Maybe<nsTArray<ScrollPositionUpdate>> LayerManager::GetPendingScrollInfoUpdate(
ScrollableLayerGuid::ViewID aScrollId) {
auto p = mPendingScrollUpdates.Lookup(aScrollId);
if (!p) {
return Nothing();
}
// We could have this function return a CopyableTArray or something, but it
// seems better to avoid implicit copies and just do the one explicit copy
// where we need it, here.
nsTArray<ScrollPositionUpdate> copy;
copy.AppendElements(p.Data());
return Some(std::move(copy));
}
std::unordered_set<ScrollableLayerGuid::ViewID>
LayerManager::ClearPendingScrollInfoUpdate() {
std::unordered_set<ScrollableLayerGuid::ViewID> scrollIds(
mPendingScrollUpdates.Keys().cbegin(),
mPendingScrollUpdates.Keys().cend());
mPendingScrollUpdates.Clear();
return scrollIds;
}
void SetAntialiasingFlags(Layer* aLayer, DrawTarget* aTarget) {
bool permitSubpixelAA =
!(aLayer->GetContentFlags() & Layer::CONTENT_DISABLE_SUBPIXEL_AA);
if (aTarget->IsCurrentGroupOpaque()) {
aTarget->SetPermitSubpixelAA(permitSubpixelAA);
return;
}
const IntRect& bounds =
aLayer->GetVisibleRegion().GetBounds().ToUnknownRect();
gfx::Rect transformedBounds = aTarget->GetTransform().TransformBounds(
gfx::Rect(Float(bounds.X()), Float(bounds.Y()), Float(bounds.Width()),
Float(bounds.Height())));
transformedBounds.RoundOut();
IntRect intTransformedBounds;
transformedBounds.ToIntRect(&intTransformedBounds);
permitSubpixelAA &=
!(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) ||
aTarget->GetOpaqueRect().Contains(intTransformedBounds);
aTarget->SetPermitSubpixelAA(permitSubpixelAA);
}
IntRect ToOutsideIntRect(const gfxRect& aRect) {
return IntRect::RoundOut(aRect.X(), aRect.Y(), aRect.Width(), aRect.Height());
}
void RecordCompositionPayloadsPresented(
const TimeStamp& aCompositionEndTime,
const nsTArray<CompositionPayload>& aPayloads) {
if (aPayloads.Length()) {
TimeStamp presented = aCompositionEndTime;
for (const CompositionPayload& payload : aPayloads) {
if (profiler_can_accept_markers()) {
MOZ_RELEASE_ASSERT(payload.mType <= kHighestCompositionPayloadType);
nsAutoCString name(
kCompositionPayloadTypeNames[uint8_t(payload.mType)]);
name.AppendLiteral(" Payload Presented");
// This doesn't really need to be a text marker. Once we have a version
// of profiler_add_marker that accepts both a start time and an end
// time, we could use that here.
nsPrintfCString text(
"Latency: %dms",
int32_t((presented - payload.mTimeStamp).ToMilliseconds()));
PROFILER_MARKER_TEXT(
name, GRAPHICS,
MarkerTiming::Interval(payload.mTimeStamp, presented), text);
}
if (payload.mType == CompositionPayloadType::eKeyPress) {
Telemetry::AccumulateTimeDelta(
mozilla::Telemetry::KEYPRESS_PRESENT_LATENCY, payload.mTimeStamp,
presented);
} else if (payload.mType == CompositionPayloadType::eAPZScroll) {
Telemetry::AccumulateTimeDelta(
mozilla::Telemetry::SCROLL_PRESENT_LATENCY, payload.mTimeStamp,
presented);
} else if (payload.mType ==
CompositionPayloadType::eMouseUpFollowedByClick) {
Telemetry::AccumulateTimeDelta(
mozilla::Telemetry::MOUSEUP_FOLLOWED_BY_CLICK_PRESENT_LATENCY,
payload.mTimeStamp, presented);
}
}
}
}
} // namespace layers
} // namespace mozilla