зеркало из https://github.com/mozilla/gecko-dev.git
269 строки
8.6 KiB
C++
269 строки
8.6 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceEGL.h"
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#include "GLBlitHelper.h"
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#include "GLContextEGL.h"
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#include "GLContextProvider.h"
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#include "GLLibraryEGL.h"
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#include "GLReadTexImageHelper.h"
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#include "MozFramebuffer.h"
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
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#include "SharedSurface.h"
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#if defined(MOZ_WIDGET_ANDROID)
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# include "AndroidNativeWindow.h"
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# include "mozilla/java/SurfaceAllocatorWrappers.h"
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# include "mozilla/java/GeckoSurfaceTextureWrappers.h"
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#endif // defined(MOZ_WIDGET_ANDROID)
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namespace mozilla {
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namespace gl {
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static bool HasEglImageExtensions(const GLContextEGL& gl) {
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const auto& egl = *(gl.mEgl);
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return egl.HasKHRImageBase() &&
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egl.IsExtensionSupported(EGLExtension::KHR_gl_texture_2D_image) &&
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(gl.IsExtensionSupported(GLContext::OES_EGL_image_external) ||
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gl.IsExtensionSupported(GLContext::OES_EGL_image));
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}
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/*static*/
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UniquePtr<SurfaceFactory_EGLImage> SurfaceFactory_EGLImage::Create(
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GLContext& gl_) {
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auto& gl = *GLContextEGL::Cast(&gl_);
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if (!HasEglImageExtensions(gl)) return nullptr;
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const auto partialDesc = PartialSharedSurfaceDesc{
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&gl, SharedSurfaceType::EGLImageShare, layers::TextureType::EGLImage,
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false, // Can't recycle, as mSync changes never update TextureHost.
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};
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return AsUnique(new SurfaceFactory_EGLImage(partialDesc));
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}
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// -
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/*static*/
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UniquePtr<SharedSurface_EGLImage> SharedSurface_EGLImage::Create(
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const SharedSurfaceDesc& desc) {
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const auto& gle = GLContextEGL::Cast(desc.gl);
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const auto& context = gle->mContext;
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const auto& egl = *(gle->mEgl);
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auto fb = MozFramebuffer::Create(desc.gl, desc.size, 0, false);
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if (!fb) return nullptr;
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const auto buffer = reinterpret_cast<EGLClientBuffer>(fb->ColorTex());
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const auto image =
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egl.fCreateImage(context, LOCAL_EGL_GL_TEXTURE_2D, buffer, nullptr);
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if (!image) return nullptr;
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return AsUnique(new SharedSurface_EGLImage(desc, std::move(fb), image));
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}
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SharedSurface_EGLImage::SharedSurface_EGLImage(const SharedSurfaceDesc& desc,
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UniquePtr<MozFramebuffer>&& fb,
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const EGLImage image)
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: SharedSurface(desc, std::move(fb)),
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mMutex("SharedSurface_EGLImage mutex"),
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mImage(image) {}
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SharedSurface_EGLImage::~SharedSurface_EGLImage() {
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const auto& gle = GLContextEGL::Cast(mDesc.gl);
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const auto& egl = gle->mEgl;
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egl->fDestroyImage(mImage);
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if (mSync) {
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// We can't call this unless we have the ext, but we will always have
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// the ext if we have something to destroy.
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egl->fDestroySync(mSync);
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mSync = 0;
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}
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}
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void SharedSurface_EGLImage::ProducerReleaseImpl() {
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const auto& gl = GLContextEGL::Cast(mDesc.gl);
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const auto& egl = gl->mEgl;
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MutexAutoLock lock(mMutex);
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gl->MakeCurrent();
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if (egl->IsExtensionSupported(EGLExtension::KHR_fence_sync) &&
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gl->IsExtensionSupported(GLContext::OES_EGL_sync)) {
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if (mSync) {
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MOZ_RELEASE_ASSERT(false, "GFX: Non-recycleable should not Fence twice.");
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MOZ_ALWAYS_TRUE(egl->fDestroySync(mSync));
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mSync = 0;
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}
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mSync = egl->fCreateSync(LOCAL_EGL_SYNC_FENCE, nullptr);
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if (mSync) {
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gl->fFlush();
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return;
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}
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}
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MOZ_ASSERT(!mSync);
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gl->fFinish();
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}
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void SharedSurface_EGLImage::ProducerReadAcquireImpl() {
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const auto& gle = GLContextEGL::Cast(mDesc.gl);
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const auto& egl = gle->mEgl;
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// Wait on the fence, because presumably we're going to want to read this
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// surface
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if (mSync) {
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egl->fClientWaitSync(mSync, 0, LOCAL_EGL_FOREVER);
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}
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}
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Maybe<layers::SurfaceDescriptor> SharedSurface_EGLImage::ToSurfaceDescriptor() {
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return Some(layers::EGLImageDescriptor((uintptr_t)mImage, (uintptr_t)mSync,
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mDesc.size, true));
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}
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////////////////////////////////////////////////////////////////////////
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#ifdef MOZ_WIDGET_ANDROID
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/*static*/
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UniquePtr<SharedSurface_SurfaceTexture> SharedSurface_SurfaceTexture::Create(
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const SharedSurfaceDesc& desc) {
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const auto& size = desc.size;
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jni::Object::LocalRef surfaceObj;
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const bool useSingleBuffer =
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desc.gl->Renderer() != GLRenderer::AndroidEmulator;
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if (useSingleBuffer) {
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surfaceObj =
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java::SurfaceAllocator::AcquireSurface(size.width, size.height, true);
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}
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if (!surfaceObj) {
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// Try multi-buffer mode
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surfaceObj =
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java::SurfaceAllocator::AcquireSurface(size.width, size.height, false);
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}
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if (!surfaceObj) {
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// Give up
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NS_WARNING("Failed to allocate SurfaceTexture!");
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return nullptr;
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}
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const auto surface = java::GeckoSurface::Ref::From(surfaceObj);
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AndroidNativeWindow window(surface);
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const auto& gle = GLContextEGL::Cast(desc.gl);
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MOZ_ASSERT(gle);
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const auto eglSurface = gle->CreateCompatibleSurface(window.NativeWindow());
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if (!eglSurface) return nullptr;
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return AsUnique(new SharedSurface_SurfaceTexture(desc, surface, eglSurface));
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}
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SharedSurface_SurfaceTexture::SharedSurface_SurfaceTexture(
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const SharedSurfaceDesc& desc, java::GeckoSurface::Param surface,
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const EGLSurface eglSurface)
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: SharedSurface(desc, nullptr),
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mSurface(surface),
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mEglSurface(eglSurface),
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mEglDisplay(GLContextEGL::Cast(desc.gl)->mEgl) {}
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SharedSurface_SurfaceTexture::~SharedSurface_SurfaceTexture() {
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if (mOrigEglSurface) {
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// We are about to destroy mEglSurface.
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// Make sure gl->SetEGLSurfaceOverride() doesn't keep a reference
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// to the surface.
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UnlockProd();
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}
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std::shared_ptr<EglDisplay> display = mEglDisplay.lock();
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if (display) {
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display->fDestroySurface(mEglSurface);
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}
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java::SurfaceAllocator::DisposeSurface(mSurface);
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}
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void SharedSurface_SurfaceTexture::LockProdImpl() {
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MOZ_RELEASE_ASSERT(mSurface->GetAvailable());
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GLContextEGL* gl = GLContextEGL::Cast(mDesc.gl);
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mOrigEglSurface = gl->GetEGLSurfaceOverride();
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gl->SetEGLSurfaceOverride(mEglSurface);
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}
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void SharedSurface_SurfaceTexture::UnlockProdImpl() {
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MOZ_RELEASE_ASSERT(mSurface->GetAvailable());
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GLContextEGL* gl = GLContextEGL::Cast(mDesc.gl);
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MOZ_ASSERT(gl->GetEGLSurfaceOverride() == mEglSurface);
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gl->SetEGLSurfaceOverride(mOrigEglSurface);
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mOrigEglSurface = nullptr;
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}
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void SharedSurface_SurfaceTexture::ProducerReadReleaseImpl() {
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// This GeckoSurfaceTexture is not SurfaceTexture of this class's GeckoSurface
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// when current process is content process. In this case, SurfaceTexture of
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// this class's GeckoSurface does not exist in this process. It exists in
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// compositor's process. Then GeckoSurfaceTexture in this process is a sync
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// surface that copies back the SurfaceTextrure from compositor's process. It
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// was added by Bug 1486659. Then SurfaceTexture::UpdateTexImage() becomes
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// very heavy weight, since it does copy back the SurfaceTextrure from
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// compositor's process.
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java::GeckoSurfaceTexture::LocalRef surfaceTexture =
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java::GeckoSurfaceTexture::Lookup(mSurface->GetHandle());
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if (!surfaceTexture) {
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NS_ERROR("Didn't find GeckoSurfaceTexture in ProducerReadReleaseImpl");
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return;
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}
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surfaceTexture->UpdateTexImage();
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// Non single buffer mode Surface does not need ReleaseTexImage() call.
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// When SurfaceTexture is sync Surface, it might not be single buffer mode.
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if (surfaceTexture->IsSingleBuffer()) {
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surfaceTexture->ReleaseTexImage();
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}
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}
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void SharedSurface_SurfaceTexture::Commit() {
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MOZ_RELEASE_ASSERT(mSurface->GetAvailable());
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LockProdImpl();
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mDesc.gl->SwapBuffers();
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UnlockProdImpl();
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mSurface->SetAvailable(false);
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}
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void SharedSurface_SurfaceTexture::WaitForBufferOwnership() {
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mSurface->SetAvailable(true);
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}
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bool SharedSurface_SurfaceTexture::IsBufferAvailable() const {
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return mSurface->GetAvailable();
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}
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bool SharedSurface_SurfaceTexture::IsValid() const {
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return !mSurface->IsReleased();
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}
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Maybe<layers::SurfaceDescriptor>
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SharedSurface_SurfaceTexture::ToSurfaceDescriptor() {
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return Some(layers::SurfaceTextureDescriptor(
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mSurface->GetHandle(), mDesc.size, gfx::SurfaceFormat::R8G8B8A8,
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false /* NOT continuous */, false /* Do not ignore transform */));
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}
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SurfaceFactory_SurfaceTexture::SurfaceFactory_SurfaceTexture(GLContext& gl)
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: SurfaceFactory({&gl, SharedSurfaceType::AndroidSurfaceTexture,
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layers::TextureType::AndroidNativeWindow, true}) {}
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#endif // MOZ_WIDGET_ANDROID
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} // namespace gl
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} /* namespace mozilla */
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